ffxiv warrior guide faq stats race skills traitsHow do I become a Warrior in ARR?
You need to be a Marauder (30) and Gladiator (15) First! If you’ve met these requirements, you can return to the Marauders Guild in Limsa Lominsa  to get your quest to obtain the “Soul of the Warrior“. In FFXIV ARR, becoming a job is as simple as equipping the required Soul after finishing the quest.

What’s the Warrior playstyle?
Warriors are a versatile job class, they can decent amount of damage and tank well. This makes them valuable in a party as they can tank or off-tank and do some direct damage when needed. Warriors skills compliment the Marauder skills very well, Defiance is a utility skills that basically says ‘Beef up and attack me’ while this is very nicely accompanied by the rest of the Warrior skills that deal damage without seeing the damage penalty of Defiance. Steel Cyclone will be a key skills in gathering ads while doing boss fights.

The whole “Wrath” and “Infuriated” Warrior system add a whole new layer of gameplay to the Marauder. Learning its ins and outs will separate a good warrior from a bad one!

What are good Warrior stats?
Simply, get as much STR and VIT as you can. It would really depend on the playing style you want to use. Our preferrence would be to get a little higher STR vs VIT. On gear and materia you have a lot of choices. STR/VIT, HP or Emnity would be good choices.

What are the Warrior Traits?
As of now, there are no advanced job specific traits. You inherit all Marauder traits you’ve already learned.

What are the Warrior Skills?
Aside from the skills below, you may use any skill you’ve learned as an Marauder. Warriors also have access to some Pugilist and Gladiator skills.

Patch 2.1 Changes:

  • Defiance – While Defiance is active, HP recovered by curing magic is increased by 20% and emnity is increased.
  • Inner Beast – HP absorbed has been reduced to 100% from 300%. Reduces incoming damage by 20% for 6 seconds
  • Unchained – Cooldown has been reduced to 120 seconds from 140 seconds
  • Steel Cyclone – Now generates increased emnity
  • Wrath – Increased healing effect has been removed and moved to Defiance.


Increases maximum HP by 25%, while lowering damage dealt by 25% and increasing enmity. Increases healing from curing magic by 20%
Effect ends upon reuse.

Using certain actions while under the effect of Defiance will grant Wrath. Each unit of Wrath increases critical hit rate by 2%.
When five units are stacked, you will become Infuriated. All Wrath is lost when Defiance ends.
Inner Beast3502.5003y0y
Delivers an attack with a potency of 260.
Reduces incoming damage by 20%
Ignores the 35% damage penalty inflicted by Defiance.
Can only be executed when Infuriated.
All Wrath is lost when used. Additional Effect: Absorb HP
Duration: 6 Seconds
Nullifies the damage penalty inflicted by Defiance.
Duration: 20s
Can only be executed when Infuriated.
All Wrath is lost when used.
Effect is canceled if Defiance ends.
Steel Cyclone4502.5000y5y
Delivers an attack with a potency of 200 to all nearby enemies.
Additional Effect: Increased Emnity
Ignores the 35% damage penalty inflicted by Defiance.
Can only be executed when Infuriated.
All Wrath is lost when used.
Instantly grants five units of Wrath, changing status to Infuriated. Can only be used when Defiance is active.

How many cross-class skills can I use?
When choosing advanced job, the amount of cross-class skills you may equip decrease to a total of 5 (as compared to 10)

Do I have to level up Warrior separately?
No, your EXP in Warrior rises as you level up your Marauder class.

Any other Warrior Guides and Resources?
As we learn more about each job, we will be linking useful guides in each Job page, as well as our community discussion on the Job.

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