FFXIV A Realm Reborn Starting Racial Stats Guide

UPDATED WITH AU RA Racial Stats!! If you’re wondering what racial stats you have for your chosen race and sub race.

Starting racial stats
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Hey guys! If you’re wondering about racial stats in FFXIV, you’ve come to the right place. Here is a chart of each FFXIV A Realm Reborn starter race, subrace and their corresponding stats. We also offer some insight on which race is best for your planned main class, and other tidbits of info to help you out regarding racial stats.

RaceSubraceSTRDEXVITINTMNDPIE
RoegadynSea Wolves221823172119
RoegadynHellsguard201721202220
HyurHighlander232022182017
HyurMidlander211920211821
ElezenWildwood192318221721
ElezenDuskwight202019232018
Mi'QoteSeekers of the Sun212220181920
Mi'QoteKeepers of the Moon182117192322
LalafellPlainsfolk182218212021
LalafellDunesfolk172017212223
Au Raffxiv au ra racial stats raen portraitXaela232021201719
Au Raffxiv au ra racial stats xaela portraitRaen172118202222

Determining the “best” starting race for Physical and Magical classes.

If you’re somewhat unsure of what exact advanced job you want to be, but want to generally chase either the physical or magical stats, this chart can help you choose your race.

See also: FFXIV A Realm Reborn Stats & Attributes Guide. (Opens in new Tab)

Here we can make a few assumptions.

Highest overall physical racial stats: Hyur Highlanders (65). Followed by Sea Wolves tied with Seekers (63). Most STR based physical DPS or Offensive Tanks will want either of these races.

Highest overall magical racial stats: Lalafell Dunefolk (66). Followed by Keepers (64), then Hellsguard and Plainsfolk (62) tied at third. Any person who wants to go down the magical DPS or Healer route, these are the most viable races.

The safest most versatile picks with the least variance (No stat with +3/-3) are Midlanders (60-60), Duskwights (59-61), followed by Plainsfolk and Hellsguard (58-62). These are the best choices if you feel you need a mix of both PHYS and MAG stats. If you’re not sure which class you will main, these make a good choice.

Wildwood is the safest Archer/Bard/Machinist pick (Dex+3), followed by Seekers and Plainsfolk (Dex+2)

Highest Single Stat (base racial stats)

If you’re chasing a single stat, here’s a small rundown of which race offers the HIGHEST of any given stat, and which classes would most benefit from it (main stat).

MAIN STAT WANTED: Race with highest stat (Suggested classes > and Jobs)

STR: Hyur Highlander (Lancer Dragoon) (Pugilist Monk) (Offensive Tanks)
DEX: Elezen Wildwood (Archer Bard) (Rogue > Ninja) (Machinist)
VIT: Roegadyn Sea Wolves (Gladiator Paladin) (Marauder > Warrior) (Dark Knight) (Defensive Tanks)
INT: Elezen Duskwight (Thaumaturge >Black Mage) (Summoner)
MND: Mi’Qote Keeper of the Moon (Conjurer White Mage) (Arcanists Scholars)
PIE: Lalafell Dunefolk (Arcanists Scholars) (Conjurer White Mage)

Maximizing Two Stats

So if you’re dead set on a MAIN class, or a certain way you want to build your character, knowing which class gives the highest of two combined stats can be huge. Here’s a table, followed by some information to help you choose. ENTRIES AFTER INT+PIE COLUMN ARE PROBABLY IRRELEVANT.

 Str+VitDex+VitVit+IntVit+MndMnd+PieInt+PieStr+DexStr+IntStr+MndStr+PieDex+IntDex+MndDex+PieVit+PieInt+Mnd
Sea Wolves454140444036403943413539374238
Hellsguard413841434240374042403739374142
Highlander454240423735434143403840373938
Midlander413941383942404239424037404139
Wildwood374140353843424136404540443939
Duskwight393942393841404340384340383743
Seekers414238393938433940414041424037
Keepers353836404541393741404044433942
Plainsfolk364039384142403938394342433941
Dunefolk343738394544373839404142434043
Xaela444141383639434340424037394037
Raen383941434442353739393840404342

VIT is arguably the most important secondary stats for most classes. Each class has a main stat which improves their potency. VIT increases our defense which can be very important for raiding. Only very few classes can benefit from a third stat. Third stat usefulness is very rare and is mainly seen in healers (MND, PIE, VIT). Black Mages PIE (which is VERY SPECIFIC, and not all races need the adjustment). And lastly Tank DEX (Small but existent bonus).

See also: FFXIV A Realm Reborn Stats & Attributes Guide. (Opens in new Tab)

Do racial stats even matter in FFXIV?

Very little. Some people will blatantly tell you “NO, THEY DONT MATTER AT ALL!”, while I understand the sentiment, the truth still remains that there IS a difference no matter how TINY it is. These stats matter very little in the end-game but will not stop min-maxers or hardcore raiders. If you consider yourself part of this pile then here’s a few pointers:

Tank and Melee DPS Clear cut cases:
STR+VIT: Highlander tied with Sea Wolves. Good for any melee DPS or tank.
DEX+VIT: Highlander tied with Seeker. Good for Bards, Machinist and Ninja.

Caster Special cases:
INT+VIT: Duskwight. HOWEVER with low PIE which makes for poor BLM’s! Best for SMN’s! Also, caster Magic Resist negates the need for much VIT.
Black Mage: Dunefolk (BLACK MAGES HAVE A “MINIMUM PIETY”, watch out for low piety races!)
Summoner: Duskwight

Healer Special cases:
Healers (MND > Pie or Vit): Ah, a strange case. First of all caster Magic Resist negates the need for much VIT… so…
Good healer choices: Au Ra Raen make great balanced healers! Followed by…
—–> Dunefolk, Seeker, Hellsguard, Midlander…. Elezen make terrible healers…

MND+PIE: Keepers tied with Dunefolk. Overall good choice for healers. But these classes have the worst VIT of ALL RACES. However, caster Magic Resist negates the need for much VIT.

What do these stats do?

All information currently known about stats can be found here: FFXIV A Realm Reborn Stats & Attributes Guide. (Opens in new Tab)
Still in Character creation? See also: FFXIV A Realm Reborn Gods guide. (Opens in new Tab)
About to get out into the world? See: FFXIV General Leveling Guide. (Opens in new Tab)

Key points to remember:

  • The total stats of each race and subrace is equal at 120.
  • Character customization can pretty erase all cosmetic distinction between subraces. Choose whatever you want!
  • All races have a subrace which is more suited towards “Physical” classes, and a subrace more suted towards “Magical” classes.
  • Ultimately, as long as you chose appropriately and build properly, the small differences in starting stats accounts for much less than a 0.5% difference end-game.

It’s highly likely you checked this page out to help you on what class you’re going to choose. For your convenience we’re going to link those for you.
Physical: Archer (Bard) | Gladiator (Paladin) | Lancer (Dragoon) | Marauder  (Warrior) | Pugilist (Monk)
Magical: Arcanist (Scholars) (Summoners) | Conjurer (White Mage) | Thaumaturge (Black Mage)

If you’re reading this either you’re about to start your FFXIV Journey or remaking your character. If you’re part of the former, check the Ultimate Starters Guide! Also keep in touch so you won’t miss any updates! It’s simple and easy, Like us on Facebook, or Follow us on Twitter (best for random questions), Check us out on Youtube!

(Our 3.0 Anima Relic Guide is up!) Sorry guys, our temporary theme has BAD TABLE VISIBILITY and FORMATTING. We will move to our new theme very soon!

18 thoughts on “FFXIV A Realm Reborn Starting Racial Stats Guide”

  1. The DEX and VIT listings on this page are incorrect for Raen. You have DEX listed as 18 and VIT as 21; in-game, they are listed as DEX being 21 and VIT being 18. You have them switched.

  2. Thanks for this! I was looking for a guide to help me choose between races, even though there is a minor difference in the end – I’m still glad the class I want to be aligns with the race I want to be as well! I look forward to min/maxing!

    Again, thank you for the guide. Much appreciated. First time coming back since the launch so long ago, haha.

  3. Some sound advice here.

    It also helps..a LOT…to level crafting. It seems a small thing, but if you’re able to fix your own gear, or even better, create HQ gear, food, potions on the fly as you level it can make all the difference in the world and more than compensates for the fact that you may be a woman who, after a decade of waiting, is finally getting a little gender revenge playing as a pretty-boy miqo’te after years of watching hormonally driven guys prance around half naked as “menthra” (and treating your hume female like a second class citizen) in FFXI. ^ ^

    Thank you developers for making them SO magnificent!

  4. Excellent information, however, I believe the comment on “it doesn’t matter” and the % difference being inconsequential is just slightly off. I decided to dig a bit deeper into the numbers and found that some races do excel in different class styles more than others… although it be slightly, any difference can be life or death in a game.

    So, lets say for example you like casting classes (aka Magic Path), but not sure what you want to play, but you really want to play an Elezen. Even by selecting the “magic version” of the Elezen you’ll rank 5th for casting stats (int+mnd+pie) and tie for 4th with 3 other races for casting + survive-ability (int+mnd+pie+vit). So you might say “but they have the highest int and I want to hit the hardest with my nukes!”. Ok, but if you go for the Duskwright with 23 in int, you lose a lot of your mana pool with the 18 pie, thus not being able to nuke as much. Where as if you decide to go Wildwood with 22 int you have one of the lowest MND scores offered of 17, so healing types and MND bases classes will be tough, although they have a good PIE of 21.

    I think by them adding a “melee style” and a “magic style” it did level the play field quit a bit, but there are still differences if you know what your end goal is, or at least which style you prefer.

    Again, awesome info. This saved me a bunch of time at creation and I was able to play more. :)

    1. Someguy,

      All the above you mentioned is true. The problem however, is that a difference of 5 stat points is half of ONE tier 5 materia. If you can force-meld up to 4 per gear… well…

      At level 30, a difference of 5 mnd on a keeper of the moon or another casting subrace is only around 4.5% (naked). Your difference in a basic heal spell would be roughly 2.3%~

      At 50 with gear, and materia, that difference becomes much much much less than 1%. A difference of 10 or 20ms latency is much more of a factor, or a difference in split second decision making, or Overall team strategy. If 8 people chose the most ideal race for an extreme mode boss, the racial stats wouldn’t even amount to a total of 1% power combined.

      As long as you dont choose completely blindly, you’ll still be relevant. I think we need to point that out because its small enough that people won’t be shunned in groups simply because of race choice.

      We do not want to give out the impression that the first choice you make in-game will ruin your chances in group and guild finding.

  5. Very very helpful site! I was hoping someone had done something like this. With the game been so new I never thought it was possible or that someone would have done it. I thank you!

    Hopefully they will make things a bit more clear when starting the game in retail. The bit where you pick a God / Sign thing is just too confusing right now lol

    1. We will continue to beef up this site, we want to make sure people have quality information at the tip of their fingertips

      1. Great :) I will add you to my links page if you want. My site is not very big yet in terms of community but if it helps people find this info I would be more than happy to.

  6. Your Highlander stats add up to a total of 125 and Midlander stats to 115, not a big deal but just thought you should know in case you want to clarify. It should be Midlander has 60 for both phys and mag stats, and Highlander has 65 for phys and 55 for mag. I didn’t check any other races since I’m going to become a Midlander, just did a comparison of Hyurs.

    1. Good catch! thankfully the text summary has been accurate, it’s been pretty hectic and all help with typos is very much appreciated!

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