FFXIV Marauder (MRD) Basics Guide & FAQ – Shadowbringers Updated!

banner picture for the Marauder basics guide
MIN & BTN Leveling Guides updated. Other notes...

Botanist Leveling to 90, as well as Miner Leveling to 90 are updated for the Endwalker tier. Older tiers needs some fixing, although I modernized what I could quickly – I placed the important notes on the top of the aforementioned guides reflecting the major things that you need to take note of.

I will post a personal update soon, for those that are curious…

Mystified about Marauder? Meander in, and find meaning in our FFXIV Marauder Basics Guide & FAQ. As implied, this is for players wanting to know the absolute basics, and answer some of the most common questions regarding MRD.

Likely, one of the main reasons you’re here is either unlocking Marauder, or wondering about the eventual advanced jobs you can evolve into, Warrior.

How to become a Marauder? Unlocking MRD:

Primarily, you can begin your journey into Eorzea and start the game as a Marauder – simply choose it as your starting option upon character creation.

If you didn’t start as a MRD, you can unlock the Marauder class by going to the Marauder Guild in Limsa Lominsa Upper Decks (around 11,6), look out for the quests either “Way of the Marauder”, or “So you want to be a Marauder”.

Other unlocking prerequisites? I’m 99% sure you need to complete the Level 10 class quest of your STARTING CLASS if you want to unlock any other new ones.

Why should I play or choose Marauder?

This question is semi irrelevant as, along with any of the other base classes, the only reason you’re a Marauder is simply a stepping stone into Warrior. But, I’ll give you a little description of what to expect anyway.

Warriors are your tank classes that secretly want to be a DPS. Their job identity lends itself to hitting with extremely hard weapon skills. I mean, they have a skill called “Berserk” that grants “Guaranteed direct critical hits”. If the bruiser archetype of Warrior rubs you the right way, go level your Marauder in a speed of light way!

You’ll do well to learn a little more about what you’ll eventually BECOME:
FFXIV Warrior Basics Guide.

Marauder Crafters and Gatherers?

I often get asked “What Disciple of Hand or Disciple of Land classes go well with MRD?” Another related question to this is “Should I level them with my Marauder simultaneously”? 

Leveling up your DoH and DoL classes should be thought of as a separate goal all on its own. I suggest leveling up DoH classes all together, and all DoL classes together (except the optional Fishing). Do not try to align your combat class levels to your non-combat levels. Trust me.

My only advice related to this is to never cap your levequests. If you’re at max leve allowances, feel free to spend them on Fieldcraft, Tradecraft, or Battlecraft leves just to uncap ‘em.

What’s the best race for Marauder?

TLDR: I don’t know a single person who changes race for their main class for stats. The gain is not even .1% from worst to best. My advice? Choose for aesthetics.

If you REALLY wanna do it, check out our FFXIV Racial Stats Guide, which, FAIR WARNING – I am about to recheck and update next week. But honestly, it’s best you don’t even click on that – THE MICROSCOPIC INCREASE IN STATS IS NEAR IRRELEVANT.

Related Marauder Guides – Read More!

Here are a few useful links for you:

Upcoming Odds and Ends

Here’s a few things we’ll be adding on here in the near future:

  • A small skill list for “human readability”, as the in-game one seems like the best source for EXACT information.
  • List of relevant links for this for Marauder, and some links for Warrior.

Feel free to suggest anything else via comment or socials!

Summary & In Closing

Well that’s it for our Marauder Basics Guide & FAQ. There’s not much to say but these are really basic little guides to help out the budding or confused Marauder, and hopefully future WAR! Hopefully we answered a few of your questions.


Join our IRL Cross-World Linkshells (socials lol): 

Contact us about anything and everything. Don't be shy! Love our guides and want to let us know? Got questions or corrections? Suggestions for improvement? TALK TO US! How, you say?

Comment below if it's about this guide. Message us on any of our socials above about anything.  We're organizing our email situation if you're into that.

8 thoughts on “FFXIV Marauder (MRD) Basics Guide & FAQ – Shadowbringers Updated!”

  1. I’m only going to say this once! if you’re going to play a healer class, don’t expect your tank to do it “right” if you aren’t keeping them healed. I deal with alot of assholes who say i’m not doing my job right but let me die when the heat is on. I won’t tell you how to do your job if you don’t tell me how to do mine. I’m on anima….

    1. “Doing it right” and “Keeping the tank healed.” Go hand in hand, It’s more than likely a conjurer/whim or a sch will hold back on healing you if they’re hovering on the enmity threshold. Just as much as as the healer needs to manage the enmity their healing generates, you may have to pay some extra care in regards to preventing the healer from taking aggro. The tank’s biggest role is enmity management in the party, and making sure the most stays on them. The healer’s biggest role is keeping the party alive, and if that means making the choice to heal the almost dead DPS, even though it means they might be targeted, it’s the tank’s job to get that enmity back the moment they lose it. You can only point that finger, when you are also willing to point it at yourself. A dead tank is a slow death for a party, a dead healer on the other hand is a much swifter one.

      1. Have to agree with you here, I play PLD as my main and just like any tank class managing emnity is the biggest role you will play, if you can confidently say you are managing the emnity correctly and you still fall it might also be because you are not managing your mitigation correctly or to Sixrab’s point, its a healer error

        1. I wholly intend to see both sides of the wall here. After getting Conjurer/White Mage to 50, and farming the artifact gear, I’m switching over to Gladiator/Paladin over Marauder/Warrior. Gladiator just seems more right to me, and hey, a generally pious character that given a wand or staff can heal, or throw armor on with a big ol’ shield to protect? Sign me up. I guess I just like playing the goody-two-shoes.

    2. That’s BS. You blame the healer for the fact you draw in all this aggro and then expect the healer to heal you when you are getting pounded. Maybe if you didn’t try to rush through a dungeon, then the healer could keep up with all the aggro “you” generated. Unfortunately, in this game, I have had to deal with assholes like you. You only think of yourself and how fast you can get through a dungeon or whatever. When you cause the party to die, then a healer has every right to tell you you suck at your job. We not only have to heal you, but other members of the party. Think about that Sixrab and think of other members of the party before you go blaming healers for your lack of success.

    3. Don’t blame the healer for your poor job performance. Healers get the blame no matter how bad the tank is and I have seen some awful tanks.

  2. Using Vengance with Bloodbath gives a bit of lifesteal with every enemy hit. So in theory this should generate threat through self healing.

Leave a Reply

Your email address will not be published. Required fields are marked *

*