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ffxiv conjurer guide faq stats race skills traits

“Conjurers are a casting class known for their specialization in healing and defense-enhancing magic. They also possess some skill with elemental magic, granting them a degree of offensive ability, and can put single targets to sleep, providing a valuable source of control.”

FFXIV: A Realm Reborn Conjurer FAQ

How do I become a Conjurer!
You can choose it as a starting class, or by going to the conjurers guild once you complete the level 10 class quest.

Where is the Conjurer guild?
The conjurer guild is located in New Gridania. [more info: Guilds guide]

What’s the best Conjurer race?
Mi’Qote Keepers of the Moon, or Lalafell Dunefolk. [more info: Racial Stats guide]

What’s the best Conjurer god?
While it’s only speculation, you might as well pick Lymlaen or Oschon (Both the same). Also, Nopica or Althyk (Same). [more info: Gods guide]

What are the best crafting and gathering jobs for conjurer?
Weaver, Alchemist, and Botanist.

What advanced jobs require Conjurer?
White Mage requires (CNJ)30, Paladin requires (CNJ)15, Scholar requires (CNJ) 15.

What are good Conjurer stats / build?
MND (Increases Healing), PIE (Mana Pool), and for those who want to be less squishy – VIT (HP Pool)
[Full info: Conjurer / White Mage Stats & Materia Guide]

What are the conjurers traits and abilities?
Right here :)

More advanced information on Conjurers can be found in the White Mage Guide.

Patch 2.1 Changes:

  • Cure II - The additional effect has been changed to 15% chance that the next Cure III will cost half MP
  • Cure III - Cast time has been reduced to 2 seconds from 2.5 seconds. Area of Effect has been increased to 6y from 4 y.
  • Medica II - Potency of the regen has been reduced to 50 from 100 but the duration has been increased to 30 seconds from 15 seconds.

FFXIV A Realm Reborn: Conjurer Skills / Abilities

Name
Level
Cast
Recast
Cost
Range
Radius
Type / Affinity
Stone12.50s2.50s5 MP25y0ySpell
Deals Earth damage with a potency of 140.
Additional Effect: Heavy
Effect Duration: 20s
CNJ THM WHM
Cure22.00s2.50s5 MPSpell
Restores targets HP. Cure Potency: 300GLA PGL MRD LNC ARC
CNJ PLD BRD WHM
Aero4Instant2.50s6 MP25y0ySpell
Deals Wind damage with a potency of 50.
Additional Effect: Wind damage over time.
Potency: 25 Duration: 18s
CNJ THM WHM
Cleric Stance6Instant5.00sFreeSelf0yAbility
Swaps INT and MND attributes. Increase offensive potency by 10%.
Decrease healing potency by 20%.
Effect ends upon reuse.
CNJ THM WHM
Protect83.50s2.50s10 MP30y15ySpell
Increase defense of all party members within range of target.
Duration: 30m
GLA PGL MRD LNC ARC
CNJ THM PLD BRD WHM
Medica102.50s2.50s12 MPSelf15ySpell
Restores own HP and HP of nearby allies.
Cure Potency: 250
CNJ WHM
Raise122.50s2.50s8 MP30y0ySpell
Resurrects target to a weakened state.
Cannot be used when in combat.
GLA PGL MRD LNC ARC
CNJ THM PLD BRD WHM
Fluid Aura15Instant30.00s31 MP5y0ySpell
Deals water damage with a potency of 150.
Additional Effect: 15y Knockback and Bind
Effect Duration: 6s
CNJ WHM
Esuna182.50s2.50s7 MP30y0ySpell
Removes a single detrimental effect from target.
Additional Effect: 20% chance next Esuna will cost no MP.
CNJ WHM
Stone II222.50s2.50s7 MP30y0ySpell
Deals damage with a potency of 170.CNJ WHM
Repose262.50s2.50s8 MP30y0ySpell
Inflicts target with Sleep. Duration 30s.
Cancels auto-attack upon execution.
CNJ WHM
Cure II302.00s2.50s8 MP30y0ySpell
Restore targets HP. Cure Potency: 500CNJ WHM
Stoneskin343.00s2.50s8 MP30y0ySpell
Created a barrier upon target that prevents physical damage
totalling 10% of targets total HP.
GLA PGL MRD LNC ARC
CNJ THM PLD BRD WHM
Shroud of Saints38Instant180.000Self0yAbility
Reduce enmity by half.
Additional Effect: Refresh
Effect Duration: 15s
CNJ WHM
Cure III422.50s2.50s8 MP30y4ySpell
Restores HP of all party members within range of target.
Cure Potency: 400
CNJ WHM
Aero II462.50s2.50s8 MP25y0ySpell
Deals Wind damage with a potency of 50.
Additional Effect: Wind damage over time.
Potency: 40 Duration: 12s
CNJ WHM
Medica II502.50s2.50s8 MPSelf20ySpell
Restores own HP and HP of all nearby party members.
Cure Potency: 350
Additional Effect: Regen Cure Potency: 100
Duration: 30s
CNJ WHM

FFXIV A Realm Reborn: Conjurer Traits

 
Lv.
Name
Description
8Enhanced MindIncrease MND by 2.
14Enhanced Mind IIIncrease MND by 4.
16ProshellAdds increased magic defense to Protect effect.
20Increased Action DamageIncreases base action damage by 10%.
24Enhanced Mind IIIIncrease MND by 6.
28Enhanced RaiseAllows the casting of Raise while engaged in battle.
32FreecureGrants a 15% chance that after casting Cure, your next Cure II will cost 0 MP.
Conjurer Traits Proshell36GraniteskinIncrease Stoneskin effectiveness to 18%
40Increased Action Damage IIIncreases base action damage by 30%
44OvercureGrants a 15% chance that after casting Cure II, your next Cure III will restore critical HP.
48Enhanced Shroud of SaintsIncrease Shroud of Saints refresh potency to 80.

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Are you ready for Through the Maelstrom? FFXIV Patch 2.2 Patchnotes & Changelog! If you are looking to MAXIMIZE your FFXIV gaming experience, check out these FFXIV Guides by, Killer Guides. [Advertisement]