FFXIV ARR Alchemist Crafting Guide
So you want to follow in the footsteps of Edward and Alphonse ey? Well, you found the right place to take the first step! If you’re new to crafting, you might want to check out Crafting General Guide / FAQ first, and our Crafting General Levelling Guide.
Where is the Alchemist Guild? The Alchemists Guild is Located in Ul’dah, and is Headed by Severian, who is pictured above.
[City & Guild Locations]
What do alchemists craft? (End Game)
Battlecraft Gear Conjurer / White Mage arms.
Arcanist / Scholar / Summoner arms
Alchemists do not seem to make any fieldcraft gear at the moment.
Potions, Ethers, Status curing consumables… etc…
Components used by other crafting classes
Glues, Oils, Rubbers, Inks, Growth Formulas and others.
What classes should be Alchemists?
Arcanists (Summoner / Scholar) and Conjurers (White Mages) would benefit most from Alchemy. For everyone else, Consumables are pretty important and can be used by everyone. Alchemists also make alot of crafting components for other crafting classes. Again, every crafting class benefits / relies on other crafting classes for components, so it’s never truly useless to train Alchemy (or all crafting classes)
Every Crafting (Disciple of Hand) class has 14 skills, 11 of which are common among all of them, while three are unique to each class. Below are the Alchemist only skills.
|Tricks Of the Trade||15||Free||Restores 20 CP. Can only be used if material condition is Good.|
|Brand Of Water||37||15 CP||Increases progress. Progress doubles when recipe affinity is Water.
Success Rate: 90%
|Comfort Zone||50||66 CP||Restores 8 CP after each step for the next 10 steps.|
Alchemist Skill Discussion
Tricks of the Trade: A decent cross-class skill when you’re CP starved, or setting a combo up. While this is a far-cry from its beta counterpart, it’s never bad to have.
Brand of Water: Like any ‘brand’ skill, this is almost always better than any generic synthesis skill. As a cross-class skill, this of course depends on the element of the item you’re crafting. Use it if you the item you’re crafting is water element. (Determined by shard used?)
Comfort Zone: CP is quite valuable, and I cannot see any crafting scenario where you wouldn’t want to pre-cast this. While the net CP gain isn’t stellar, this can be a great help for those long haul crafting attempts.
Overall, Alchemy has some of the most useful skills in comparison to other classes. Brands are always good to have. Tricks of the trade and Comfort Zone are, in my opinion, useful in any crafting attempt. Levelling up Alchemy just to get them is pretty worth it.
Alchemist Levelling Guide
We suggest starting crafting by levelling all crafting classes to 15 at once. Class specific levelling guides coming soon!
Where are the Alchemist Levequests?
- Level 1-45 Levequests: Ul’dah Adventurers Guild.
- Level 1-10: Scorpions Crossing
- Level 15: Horizon
- Level 20 – 25: Quarrymill.
- Level 30: Costa Del Sol
- Level 35: Coerthas, Observatorium.
- Level 40: Coerthas, Whitebrim.
- Level 45: Mor Dhona, St. Coinachs Find.
The items required, and more details on this and the crafting log can be found in the Alchemist Leveling Guide.
- A very ‘general’ crafting class that can be used by anyone.
- Alchemy is most beneficial for Arcanists, Conjurers and their advanced jobs.
- Alchemists have access to some of the best crafting skills, and is worth levelling up just for that.
For now, I guess that’s it! We will be working on class specific levelling guides, and other advanced information like most common materials used and so on. Please Like us on Facebook & check us out on YouTube for updates!