FFXIV 3.1 Dungeons: Arboretum, Pharos (Hard)

A quick one page strategy guide for both of the new 3.1 dungeons: Saint Mociannes Arboretum and Pharos Sirius (Hard).

Hi guys! Thanks for reading our 3.1 quick dungeon guides: these are namely Saint Mociannes Arboretum and Pharos Sirius (Hard). I decided to make a universal guide for both the dungeons since I feel they don’t need a page each.

Quick Navigation: Arboretum : Pharos HM

Basic FAQs about both:

  • iLevel requirement to enter: 170
  • Drops items with iLevel 185
    • Some very unique helmet and chest models – make sure to try on!
  • Has some interesting new mechanics and design – a bright sign for future duties!
  • Always remember the golden rule of dungeons…

“When in doubt – dodge the shiny AoE!”


 

Saint Mociannes Arboretum

Unlocking Saint Mociannes Arboretum, the quest can be found in Dravanian Hinterlands (12, 19), Quest Name “An Overgrown Ambition”, NPC: Tetchy Treasure Hunter. The nearest aetheryte is Idyllshire, then walk out of the left entrance.

Arboretum 1st Boss: Morbol (Rose Hip)

Periodically spawns small cute morbols that do a small cone AoE. The boss himself will also do an AoE, which he rotates around the room.

Kill adds or bad things happen.

Arboretum 2nd Boss: Bee (Queen Hawk)

Okay so this is the only troublesome mechanic here: BEES WILL SPAWN OUTSIDE THE MAP. These bees will shoot a laser straight down the path they’re looking. These 2 chunks of bees will always spawn in a “crosslike” formation so you have to pay attention where they are and where they will shoot. That’s about it.

Kill adds or bad things happen.

Arboretum Last Boss: Plant (Belladonna)

Okay i’ll be honest with you here. I don’t exactly know what the hell is going on. But dodging and healing seems to be enough to pass this boss. I’m not sure if there are special interactions (which I’m sure there is), feel free to let me know. I’m pretty sure one of them is a gaze attack you should face backwards one.

In any case, yeah, this boss… I’m not sure what happened but thankfully there’s no mechanic with a “wipe if failed” thing. So uhhh.. yeah… lemme know.


Pharos Sirius (Hard)

Unlocking Pharos Sirius (Hard), the quest can be found in Limsa Upper Decks (12, 12), Quest Name “Things are Getting Sirius”, NPC: Trachraet. The nearest aetheryte is Limsa Lower Decks, then take the aethernet to ‘The Aftcastle’.

Pharos has two non-boss areas which can cause trouble, I listed them below as “Long hallway with bombs” and “Bomb Room”.

Pharos Hard 1st Boss: “dude” (Ghrah Luminary)

Bring tethers to spheres. Only one tether can be attached to one sphere (?). Spheres become adds then kill them. No other notable mechanic.

Map Mechanics: Long Hallway with bombs

This long pull starts when you see some big armored dude. You can tell when you see little bombs suiciding to bother you guys. Proficient groups will pull ALL THE WAY TO THE END. Otherwise this is a huge time sink.

Pharos Hard 2nd Boss: Mr. Kobold (Be Gu)

Main mechanic is: DPS should pull slimes to vents, killing the slimes will ‘seal’ the vent – and prevent bad things from happening.

Kill all adds to prevent buffing boss (buffs if close, afaik).

Map mechanics: Bomb Room

Little bombs will spawn from machines and target walls – if they destroy a wall things get messy. So for this room with three “bomb-generators” simply have the tank pull all baddies, and have dps kill all bomb generators.

Failing to do this properly or fast enough is a massive time delay, and overall hassle.

Pharos Hard Last Boss: Fat Fire (Progenitor)

In the first phase (while he’s red), nothing special really happens here. The second phase (while he’s blue) has some interesting mechanics:

Blue and Red bombs can be pushed:  You do not need to kill these guys, simply prevent them from uniting! Ranged DPS or healers are the best bet to “reset” these guys, but of course, as melee – if you see it you may as well.

Grey Flame are the adds you have to kill.

Big Burst deals more damage if your DPS is lower. So try to do a bit more when he casts this. I don’t think any group with braincells will wipe to it regardless.


Quick Navigation: Arboretum : Pharos HM

Overall, I gotta say I was very happy with the new dungeons in 3.1 – they went slightly outside their comfort zone with mechanics and it’s a bright sign for things to come! Hopefully this guide saved you from a wipe or two – GLHF with these great new dungeons!

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