ffxiv gathering end game materia guide

Reached level 50 in your gatherer recently? New patch got you wondering what the best in slot DoL gear is? Look no further! In this guide, we will be discussing the best possible gear and materia melds for you gatherer, and an ideal progression to reach it!

Navigation:
Gear & Max Meldable Stats | Specific Materia Order | Gear Progression Tips

2.4 Gathering (DOL) Absolute BiS Gear

Slot
 
Shared?
Meld Max?
Main HandSupra WeaponClass onlyN/A
Off-handForager's OffhandClass onlyGa(14) Per(??) GP(??)
HeadForager's SpectacleSharedN/A
BodyForager's VestSharedGa(12) Per(6) GP(0)
HandsForager's WristguardsSharedGa(10) Per(??) GP(4)
WaistDodore Survival BeltSharedGa(4) Per(3) GP(4)
LegsForager's SlopsSharedGa(6) Per(1) GP(4)
FeetForager's ShoesSharedGa(1) Per(6) GP(4)
NeckDodore ChokerSharedGa(4) Per(4) GP(8)
EarsRose Gold Earrings of GatheringSharedGa(4) Per(4) GP(8)
WristMilitia BraceletsSharedGa(4) Per(4) GP(10)
RingDodore RingSharedGa(4) Per(3) GP(4)
RingDodore RingSharedGa(4) Per(3) GP(4)

All crafted items above should be HQ
Base Stats NO MELD
: Ga(399) Per(404) GP(590)
Bast Stats NO OFFHAND MELD: Ga(452) Per(438) GP(640)
Off-hand stats for Final Tier Gathering: Ga(6 Preferably) Per(ANY) GP(ANY)
Off-hand maximum melds: Ga(14) Per(??) GP(??) (Impossible)

REQUIRED STATS FOR HIGHEST TIER GATHERING:
Mininum Gathering: 420.  1% HQ Perception: 420

DOL Materia name note: Guerdon = Gathering, Guile = Perception, Grasp = GP.

Head & Weapon: N/A

Rings & Waist: Grasp IV, Guerdon II, Guile I

Neck & Earrings: Grasp IV, Grasp III, Guerdon II, Guile II, Grasp I
Alternative:  Grasp IV, Grasp IV, Guerdon II, Guile II
(Guile and Guerdon pretty much interchangeable here)

Wrist: Grasp IV, Grasp III, Grasp III, Guerdon II, Guile II
(These are a pain to meld…)

Chest: Guerdon IV, Guerdon IV, Guile I, Guile I
Alternative: Guerdon IV, Guerdon IV, Guile IV

Hands: Guerdon III, Guerdon III, Grasp IV, Guile ANY…
Alternative: Guerdon IV, Grasp IV, Guile ANY…

Legs: Grasp IV, Guerdon III, Guerdon III, Guile I
Alternative: Grasp IV, Guerdon IV, Guile I

Shoes: Grasp IV, Guile I, Guile I, Guerdon I.
Alternative: Grasp IV, Guile IV, Guerdon I

Offhand: Stick a Guerdon IV in there for now.

So, you need 420 Gathering and 420 Perception. The melding Strategy above gives you Ga(458) Per(438) GP(640), Which is way over minimum. Here’s my thoughtsMax out your gathering so you reduce “wasted” nodes. Anything above 420 Perception is a luxury. You can save money by reducing 18 points of perception somewhere up there. Everyones gear and gil situation is different so a quick rule would be to remove some of the brutal pentamelds (wrist, neck, ears)

The BiS and melds are pretty obvious this time around. However, the path to the ultimate gatherer has become more and more complex. I will be making a Gathering Progression Guide. I’ll just keep the older info on this page as a pseudo archive for this purpose (It’s still pretty damn useful)

ALL INFO FOLLOWING THIS POINT ARE RELEVANT ONLY ON YOUR WAY TO BiS

Gathering Best-in-Slot gear & Materia Meld Stat Caps

The below table represents the current Best in Slot Gathering gear. The numbers (+X) represent the maximum amount of stats it can hold through materia melding.

Slot
 
Gathering
Perception
GP
Main HandClass Specific Supra153880
Off-handMilitia Off-hand HQ64(+9)112(+20)0(+4)
HeadForager's Hat4823
BodyClass Specific Green HQ64(+11)32(+6)3(+1)
HandsClass Specific Green HQ48(+8)0(+4)3(+1)
WaistDodore Survival Belt HQ0(+4)16(+3)0(+4)
LegsClass Specific Green HQ32(+6)3(+4)3(+1)
FeetClass Specific Green HQ3(+)32(+6)0(+4)
NeckDodore Choker HQ0(+4)0(+4)39(+8)
EarsRose Gold Earrings of Gathering HQ0(+4)0(+4)45(+8)
WristMilitia Bracelets HQ0(+)0(+)43(+10)
RingDodore Ring HQ0(+4)1(+3)23(+4)
RingDodore Ring HQ0(+4)1(+3)23(+4)

There are two new notable pieces of gear, Main-Hand and Head. Both of which are redeemable in Mor Dhona by handing in Umbral Rocks for Mining and Fragrant Logs for Botanists. The Main-Hand gives a huge boost in stats and makes reaching the required gathering for 2-Star nodes much easier.

Relevant Pre-BiS Gear:

Gear/Melding
Gathering
Perception
GP
i55 Headgear4114
Raptorskin Survival Belt324
Electrum Earrings337
Raptorskin Ring334

With that in mind, the below table is the maximum amount of stats meldable onto the best in slot gathering gear. (Ordered by similarity)

Slot
Gathering
Perception
GP
Main Hand---
Off Hand1120+4
Body1161
Head4114
Hands841
Legs614
Feet164
Belt324
Neck337
Ears337
Wrist4410
Ring334

Gathering Materia Optimum Meld Order

This meld order is based off of how expensive the melds are, reducing the expensive forbidden melds as much as possible. These suggestions are just to max out meldable stats.

Off Hand – is a special case because of the amount of stats possible. Body and Off Hand have the largest amounts of Gathering meldable so it would be a good idea to start with those first and adjusting your melds accordingly.

Head/Main Hand – No melds possible

Accessories give bang for your buck due to it being shareable with other DoL classes.

Neck & Earrings (Same melds)
Grasp IV, Grasp III, Guerdon II, Guile II, Grasp I
Alternative:  Grasp IV, Grasp IV, Guerdon II, Guile II
(Guile and Guerdon pretty much interchangeable here)

Wrist: Grasp IV, Grasp III, Grasp III, Guerdon II, Guile II

Rings & Waist (Same melds)
Grasp IV, Guerdon II, Guile I

Body – Guerdon IV, Guile IV, Guerdon III, , Grasp I
Alternative: The above is probably the best meld.

Hands – Guerdon III, Guile II, Guerdon I, Grasp I

Legs – Guerdon IV, Grasp IV, Guile I
Alternative – Guerdon III, Grasp III, Guile I, Guerdon I, Guile I

Feet – Guile IV, Grasp IV, Guerdon I
Alternative – Grasp II, Grasp II, Guile I, Guile I, Guerdon I

Things to note about Gathering Stats

Your first priority is to get the needed stats to farm the new 1-star node. This is so that you can farm the HQ item needed for the new Forager’s main hand and weapon. If you do have the gil to burn, might as well max meld all your gear from the get go.

Gathering –  You would want to reach 370 gathering to be able to farm the new 1 star difficulty nodes. 2-Star nodes require 408 Gathering.

Perception - You need a rating of 332 to get a 1% chance to HQ the new 1 star difficulty nodes. You need to farm quite a bit of HQ mats to get the new main hand and head gear. You need 389 for 2-Star nodes

GP – Try to get your GP to 600, before or after food depending on how much you want to meld. Not that important, but it will make your life easier.

Gathering Gear Progression Tips

Once you hit 50 gatherer, where do you start in your road to BiS?

  • Buy and meld all i55 greens (skip melding i55 Head)
  • Gather your “token” to obtain Foragers Hat.
    30x Fragrant Log: South Shroud, Camp Tranquil: 2:00 AM.
    30x Umbral Rock: South Shroud, Camp Tranquil: 6:00 AM.
    10x Silver Sovereign: Lower La Noscea (24-39) Oschons Torch. Bait: Yumizuno.
    Due to Silver Sovereigns difficulty, save them for the rod IF you have another DoL class..
  • Gather more of your token to obtain your Foragers Weapon
    60x for Fragrant Log / Umbral Rock.
    20x for Silver Sovereign.
  • Have 3 Mastercraft Demimateria? Buy your Supra Weapon.

Navigation:
Gear & Max Meldable Stats | Specific Materia Order | Gear Progression Tips

Please refer to our Unspoiled Nodes Guide (<- will be updated) for all unspoiled nodes including the new ones added for patch 2.3

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