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crafting gear and maximum materia melding for crafters ffxiv arr

So you’ve finally decided to attempt crafting three-star master crafts, huh? You’re gonna need some pretty insane materia melding! Welcome to the crafting end-game, and hopefully our Master Crafting Gear Guide can help you out.

Navigation:
Gear & Max Meldable Stats | Specific Materia Order | Gear Progression Tips

2.2 Master Crafting Materia Stat Caps / Best Gear

The below table represents the current Best in Slot crafting gear. The numbers (+X) represent the maximum amount of stats it can hold through materia melding.

Slot
 
Craftsmanship
Control
CP
Main HandClass Specific Supra149830
Off-handMilitia Off-hand HQ107(+19)61(+8)0(+3)
HeadArtisans Spectacle4393
BodyClass Specific Green HQ92(+16)31(+5)3(+0)
HandsClass Specific Green HQ0(+4)31(+5)3(+0)
WaistDodore Belt HQ0(+4)31(+5)0(+3)
LegsClass Specific Green HQ3(+1)31(+5)0(+3)
FeetClass Specific Green HQ3(+1)31(+5)0(+3)
NeckRose Gold Choker HQ0(+4)0(+4)32(+6)
EarsMosshorn Earring HQ0(+4)0(+4)32(+6)
WristMilitia Wristlets HQ0(+4)0(+4)32(+6)
RingAetheryte Ring HQ0(+4)0(+4)17(+3)
RingAetheryte Ring HQ0(+4)0(+4)17(+3)

** The i55 HEADGEAR is replaced by Artisans Spectacles once you can craft your “tokens”. It’s not necessary to meld the class-specific headgear, but it’ll make life slightly easier if you do it. Once you have a pair of spectacles, you don’t need to meld any more crafting headgear since it can be used for all classes.

Relevant Pre-BiS Gear:

Gear / Melding
Craftsmanship
Control
CP
Electrum Choker335
Red Coral Earring336
Raptorskin Merchants Purse353
i55 Headgear450

The below table is a quick reference to the maximum amount of stats meldable onto the best in slot crafting gear. (Ordered by similarity)

Slot
Craftsmanship
Control
CP
Main Hand---
Off-Hand19113(?)
Head---
Body1650
Hands453
Waist453
Legs153
Boots153
Earring446
Necklace446
Wrist446
Ring443

Currently, maximizing the off-hand tool is IMPOSSIBLE. You don’t need the craftsmanship full anyway. If you’re looking to see what are the best melds (in my opinion), continue reading below

2.2 Master Crafting Materia Melding Order

Here we discuss what specific materia goes where in order to meet (and possibly overshoot) the minimum required stats for Three Star Master crafts. which is 391 Craftsmanship, and 374 control, WITHOUT FOOD. I did this keeping in mind the general costs of each matera relative to one another, and the melding success chance.

Weapon & Head are unmeldable

Accessories & Belt give the best bang for buck since you can use them across all classes. It’s a good place to begin if you plan to be a crafter.

Choker – Command IV, CP III, CP III, Competence II.

Earring – Command IV, CP III, CP III, Competence II.

Wrist – Command IV, CP IV, Competence II, CP II.

Rings – Command III, CP III, Competence II, Command I.
Alternatively – Command IV, CP III, Competence II.

Belt – Command IV, CP III, Competence II Command I, .

Legs & Boots – Command III, Command II, CP III, Competence I
Alternatively – Command IV, CP III, Command I, Competence I
Note: The +1 Craftsmanship on these pieces are NOT “NEEDED”…

Gloves - Command III, Command II, Competence II.

Chest and Off-hand are the key pieces to maximize when going for master crafts.

Chest - Command IV, Competence IV, Competence IV, Competence II, Command I.
Alternatively: Command IV, Competence IV, Competence III, Competence III, Command I.

Off-hand – Command IV, Crafts IV, Command III, Command III, Command I.
Seriously there’s so many things to meld here but you SHOULD HAVE the Crafts IV in there, and at least 5~ control…

Things to note about crafting stats

Craftsmanship is only useful up until the point you can Careful Synthesis a Master Craft under Ingenuity 2 and gain 70 Progress. 395 is the documented number for ME, but I’m pretty damn sure 391 is enough (confirmation would be nice here).

Control is NEVER wasted, and every point makes it more and more reliable to HQ that master craft from less and less HQ base materials.
CP really depends on your rotation. 345 is a commonly referred to “Base” CP.

Crafting Gear Progression Tips

Once you hit 50, where do you start in your road to BiS?

  • Craft/Buy all i55 greens.
  • Obtain your master recipes in Mor Dhona.
  • Craft 10 of your token item: Get Artisans Spectacles.
  • Craft 50 of your token item: Get Artisan Weapon for a class.
    • Repeat as needed.
  • Get your Supra Weapon.

You only need to buy/(meld?) one Class Specific i55 Head – it quickly gets replaced by the Spectacles (used for all classes!)

Related Guides: FFXIV End-game crafting rotations.

Navigation:
Gear & Max Meldable Stats | Specific Materia Order  | Gear Progression Tips

Gooluck making those 3 star master items! (You’ll need it!) If you find anything outdated or wanna add – hit the comments below! Remember to like us on Facebook for updates, and subscribe to us in YouTube!

Don't get lost in FFXIV Patch 2.3! Our changelog & patchnotes has all the starting quest locations! Less getting lost, more playing!