FFXIV Marauder (MRD) Leveling Guide & Rotation | ShB UPDATED

How to level up your Marauder (MRD) fast! Learn all about your skills, role actions, and how to level up HERE!

Leveling Marauder? Learn the different “axes” of gaining EXP, and how to best “leverage” them. If you’re looking to “grind” Marauder, you’ve found the right place. Hopefully, our Marauder Leveling Guide helps you out!  (I can only think of so many axe puns… I’m sorry)

While this page focuses on Marauder info like skills, traits, rotation, and playstyle notes. The GENERAL PROCESS that you follow is outlined in our FFXIV General Leveling Guide use it alongside this guide. Looking at that, we’re in the “A Realm Reborn Tier” as we’re only looking to level our Marauder up to 30.

Marauder Unlocking? Other basics?

How to unlock the MRD Class? Taken from Marauder General Guide & FAQ – which you should read if you need more basic info about WAR.

Location: Limsa Lominsa – Upper Decks, Marauder’s Guild (11, 6)
Related Quests: (all in the same place)
> So you want to be a Marauder
> Way of the Marauder
> My First Axe
Others: You may also begin the game as Marauder

Marauder are a Tank class, falling under the Disciple of War category. Also, if you’re curious about the job you turn into, Marauder are the prerequisite class for unlocking Warrior.

This guide has three major segments:

  • Marauder Leveling Rotation & Skill Changes – How new skills affect your play.
  • Marauder L1 to L16 – General reminders and notes.
  • Marauder L15 to 30 – General reminders and notes.
  • I’ll mention it again, knowledge from General Leveling Guide is REQUIRED.

I put rotation changes up top as you might reference it often. Without further ado, let’s get to it.

Marauder Rotation for Leveling, Skills, Traits, Etc.

In this segment we run down how each skill and trait affects your Marauder’s rotation during the leveling process.

L1 Trait Unlocked Tank Mastery – Passive free stats. It’s basically the groundwork that says, “This is a tank class”. Nothing that really affects your gameplay here.

L1 Skill Unlocked Heavy Swing – your basic attack, pretty much. Spam it until you unlock Maim in 3 levels.

L4 Skill Unlocked Maim – your first combo. Admittedly it’s a cute 2 step one only. Heavy Swing into Maim. Neither skill has any interesting side-effects. 

L6 Skill Unlocked Berserk – Oh boy. So this unlocks at Level 6 now huh? This basically defines most players who pick Warrior. Whether that’s a dis or not is up to you. But I hear critical direct hits are good. Use it often! Maximizing your offensive cooldowns is something you’ll learn over time.

L8 Role Action Unlocked Rampant – Your super basic tank damage mitigation / toughness cooldown. Don’t look down on it, though! Rampart is the “gold standard” of tank CD’s. It’s long, it’s strong enough, it doesn’t have a super long CD. This is great! Protip: Never pop CD’s when you’re “about to die” – try to pop it “when things are starting to get hairy, or a little before that”. 

L10 Skill Unlocked Overpower – an incredibly overpowered (Yeah, I know, genius pun right) AoE cone attack with. This is, no joke, really powerful especially for a L10 skill. This is worth doing at TWO targets (until L26), and Godly at 3+ targets. If you have Berserk and/or Rampart up, I would gather up two packs in dungeons and pop my CD’s – then Overpower them to death.

L10 Skill Unlocked Defiance – A stance that switches on or off that increases your enmity generated. Simple as that. Honestly, as long as you’re the only tank around (Soloing, Dungeons, anything non-raid) just have it on. 

L12 Role Action Unlocked Low Blow – An instant OGCD (Off-GCD) Stun. Nothing much to say here. An important note is, in dungeons a Stun acts like a mini defensive cooldown, essentially bringing that enemy’s DPS to zero.

L15 Skill Unlocked Tomahawk – A basic ranged attack that has increased enmity. It’s never bad to pull a mob with this as it usually tells your friends to focus on that guy. Aside from an opener, it’s pretty bad unless you’re too far to attack your target. 

L15 Role Action Unlocked Provoke – An ABSOLUTELY CRITICAL tank skill for dungeons and raids. Please bind it in such a way where it won’t be too hard for you to press it. In terms of leveling and early dungeons, use it to pull back enemies that aggro to others, just make sure you follow it up.

L18 Role Action Unlocked Interject – A “pure interrupt” not tied to a silence or stun. What else can I say, you can randomly interrupt enemy skills with this. It’s only very rarely used on boss monsters. 

L22 Role Action Unlocked Reprisal – an incredibly powerful cooldown that isn’t typically useful in the leveling process – but shines in raids. Practice on using it during boss cast bars! 

L26 Skill Unlocked Storm’s Path – an extremely powerful combo finisher that also heals you. That’s right. It’s your strongest attack right now, that, you read that correctly – “Also heals you”. Heavy Swing > Maim > Storms Path all the way.

L30 Skill Unlocked Thrill of Battle – a self-heal that increases your MAX HP for the whole duration. Not bad, not great for now. Of course, defensive cooldowns are always welcome when it comes to piling up mobs in dungeons.

Completing the “Pride and Duty (Will take you down the Mountain)” L30 MRD quest and unlocking Thrill of Battle marks your final class quest as Marauder. You now have the right to become a Warrior!


Marauder Rotation – L1 to 30 SUMMARY

Here’s an overarching shot of what your MRD rotation is in the early leveling process. Adjust to your currently learned skills.

WAR 30 Single Target RotationWAR AoE Rotation

MRD L30 Single Target Rotation

    • Heavy Swing > Maim > Storm’s Path
    • Liberal use of Berserk if you can maximize its duration

It’s a bit unexciting, I know. I suppose its more about “tanking knowledge”, but pretty much every dungeon pre level 30 doesn’t really lend to skill expression…

MRD L30 AoE Rotation

    • Overpower if 2 enemies or more (before you learn Storm’s Path)
    • Overpower if 3 enemies or more (After L26, Storm’s Path)
    • Downgrade to single target rotation if there are too few targets.
    • Liberal use of Berserk if you can maximize its duration

Warrior is a little unique, in that its AoE becomes more worth it to use at only TWO targets . Other than that, yeah, tank rotations are pretty unexciting this early on.

I know dungeons are pretty junk early on, but here’s the lowdown:
Tomahawk your preferred “main target”, then Overpower a few times to gain aggro (continue spam if 2+ enemies), then do single target combo.

Liberal use of stuns (Low Blow is free!), more so if your healer is derping.

Marauder Leveling: L1 to 30

As per the general leveling guide, this tier is divided into two sub-chunks. So I’ll be sub-chunking the following segments into two “tabs” as well. These two tabs represent A) L1 to 16, and B) L16 to 30.


Marauder Leveling L1 to 30 Activity Flowchart

A rundown of things you can do to gain EXP – again split “to 16”, and “to 30”.

MRD 1 to 16MRD 16 to 30

MRD Leveling Activities to L16

Remember the universal truths: Main Scenario Quest is king, and always have your passive EXP buffs (FC, Food, Chocobo, etc)

Renewable EXP sources

    • FATES (Great when you're in queue)
    • Levequests (Actually good EXP but better saved for DoH or DoL)
    • Deep Dungeon -Palace of the Dead (Repetitive, terrible for LOW levels)

Burst EXP sources

    • Challenge Log* (Complete passively until nearing reset, then force it)
    • Guildhests (First completions per class is mega bonus EXP)
    • Hunting Log (Great source of EXP this early on)
    • Sidequests (Personal preference. Better if in tandem with MSQ!)
    • Duty Roulette: Guildhest (Pretty irrelevant...)

*Challenge Log won't be unlocked in this tier if it's your first time around. While you need to be L16 to initially unlock it, it can be used by any level character thereafter. 

Well, there’s not much to point your bow at this early on, but here’s where the arrow falls nonetheless. It’s slim, but you gotta start somewhere.

Of course, adjust this to your own personal preference.

MRD Leveling Activities to L30

Remember the universal truths: Main Scenario Quest is king, and always have your passive EXP buffs (FC, Food, Chocobo, etc)

Renewable EXP sources

    • Dungeons (Stable, "fun", massive EXP easpecially with rested bonus)
    • FATES (Great when you're in queue)
    • Deep Dungeon -Palace of the Dead (Repetitive, but fast)
    • Levequests (Actually good EXP but better saved for DoH or DoL)
    • Beast Tribe (EXP is meh, but great for getting cosmetic items)

Burst EXP sources

    • Duty Roulette: Leveling (The ultimate EXP source until L50)
    • Challenge Log (Complete passively until nearing reset, then force it)
    • Guildhests (First completions per class is mega bonus EXP)
    • Hunting Log (More for completionism or first timers, it's "alright")
    • Sidequests (Personal preference. Better if in tandem with MSQ!)
    • Duty Roulette: Guildhest (Pretty irrelevant...)

A few adjustments to your leveling mentality here, mainly the addition of  Duty Roulette: Leveling, as a daily burst, and straight queuing Dungeons as an option as well.

Of course, adjust this to your own personal preference.

Important Notes (MRD L1 to 30)

Here are the important things to keep in mind during the process – it’s best to get a ‘grip’ about these mechanics and how to best ‘handle’ gaining EXP.

MRD L1 to 30 Gear Updates:  Needed?

TLDR: Not really significant. This applies to both sub-tiers. Just make sure to pick up whatever along the way, or find dirt cheap upgrades in the MB or wherever (quests etc).

More detailed answer?

In all honesty you DO NOT NEED to put much thought into your gear from Level 1 to Level 30. Simply “get what you can”, with Weapons being the highest priority. You can get gear from Quests, buy from NPCs, Marketboard, Crafting, GC – it’s purely up to you and your budget as to what you wanna get.

Of course getting gear will increase your efficiency (being a little stronger helps kill speed), but this tier is pretty “newb friendly”, and designed as such – PLUS you “outgrow” gear by gaining levels so rapidly that tryharding on gear up to Level 30 is pretty irrelevant.

Just try not to run around naked, and get “what you can” without being outright negligent.


Important notes to keep in mind

MRD 1 to 16MRD 16 to 30

As always, Main Scenario Quest takes the highest priority.

There are too many skills that get unlocked here for me to talk about individually, which is why the skill unlock / rotation segment above should be your guiding light in that regard.

Limited Burst EXP sources take priority: Newly unlocked Guildhests, Challenge Log entries, Hunting Log.

Renewable EXP sources if you need to grind: FATE’s are great, followed by Levequests and if so you choose, Sidequests. (Deep Dungeon: POTD – can you zone it from Level 1? Even if you could, I don’t think I would…)

At level 15 you get access to your first Dungeon, Sastasha, but I don’t see much reason to grind there, unless you wanna burn rested EXP and want to hit 16 ASAP.

At 15 you should catch up and do your class quests, as you do get a skill form it – Tomahawk. Not typically the most useful skill… But you’re gonna need to do these quests anyway so do ’em while they’re relevant.

A note on Levequests: Can be an attractive source of EXP. Every tier has “good and bad” levequests so it’s up to you if you wanna go try them out. Main downside is using them up in place of DoH / DoL. Consider using them if you’re at or near the Levequest allowance cap!

As always, Main Scenario Quest takes the highest priority.

Starting L16, you open up Duty Roulette: Leveling, which is you should be doing everyday! This is an important source of EXP – it’s a huge daily burst! Also at L16 you can unlock Challenge Log if you haven’t already.

As a Tank class, you have MASSIVE agency on how quick (or slow) a dungeon can go. If you’re new, don’t be too cocky. A protip is only gather “more than one pack” if you’re sure your healer isn’t panicky, and DPS can kill them “in time”.  Your own cooldowns, FoF and Rampart GREATLY help this.

Overall, the same concept applies. Daily and Weekly bursts of EXP > Basic Renewable EXP sources of your choice > Other side activities to alleviate boredom or monotony.

 Renewable EXP sources? At this point it’s Dungeons, FATES and Deep Dungeons, and maybe some Levequests. Burst EXP sources? Roulettes, new Guildhests, Hunting and Challenge Logs.

Again, as a Tank, don’t expect long queue times for dungeons – so it’s a great source of EXP. A “geared” low level tank that spams dungeons can actually pull 2~ groups at a time, to maximize your own AoE Overpower.

at L20 If you haven’t unlocked your Companion (combat Chocobo), do so now. You can begin the process now – it entails getting your first mount as well (at least for most new players).

At level 30 get your class quests done, as it’s one of the prerequisites to transform into Warrior!

Levequests notes, same as usual. Sad to take ’em away from crafters and gatherers, but it’s viable EXP. Definitely use them up if you’re overcapped on allowances.

As you start doing dungeons and start looting gear, make sure you loot TANK GEAR and not generic “Disciple of War” LEFT-SIDE pieces.

Tanking Gear and YOU

So by now you may have noticed that some left-side pieces are for “Disciple of War”. These generic pieces are often bad for you. Why? The tanking class specific gear (usually “usable by GLD MRD etc etc”) have vastly higher armor and magic defense ratings. Get those!

This info is important from here on, since doing dungeons/roulette is a very good source of EXP.

If you’re one of those “pure POTD” types. Well… Back into the hole for you, I suppose!

Stop at Level 30! Unlock your advanced job as soon as you can!
(MRD turns into Warrior at Level 30)

Marauder L30 Onward: Unlocking Warrior

STOP WHAT YOU’RE DOING ONCE YOU HIT Marauder LEVEL 30.
Unlock Warrior ASAP!

How to become a Warrior? Unlocking Warrior requires a Level 30 Marauder and completion of the L30 MRD Class Quest. From there, return to your guild and it should point you to the quest! See: Unlocking all jobs.

The reason we unlock ASAP, most if not all new skills and traits going forward are for WARRIOR  and not MARAUDER, so you have no reason to stay as an MRD any longer.

Marauder Leveling – Related Reads

Some good reads and related links here:

Summary and Closing

And with that YOU’RE DONE WITH LEVELING Marauder! Congrats! Hopefully our Marauder Leveling Guide helped you out. Don’t be bummed out about the relatively simple tanking for now – the time for Axe and Hax is nigh, don’t worry…


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FFXIV Marauder (MRD) Basics Guide & FAQ – Shadowbringers Updated!

Mystified about Marauder? Meander in, and find meaning in our FFXIV Marauder Basics Guide & FAQ. As implied, this is for players wanting to know the absolute basics, and answer some of the most common questions regarding MRD.

Likely, one of the main reasons you’re here is either unlocking Marauder, or wondering about the eventual advanced jobs you can evolve into, Warrior.

How to become a Marauder? Unlocking MRD:

Primarily, you can begin your journey into Eorzea and start the game as a Marauder – simply choose it as your starting option upon character creation.

If you didn’t start as a MRD, you can unlock the Marauder class by going to the Marauder Guild in Limsa Lominsa Upper Decks (around 11,6), look out for the quests either “Way of the Marauder”, or “So you want to be a Marauder”.

Other unlocking prerequisites? I’m 99% sure you need to complete the Level 10 class quest of your STARTING CLASS if you want to unlock any other new ones.

Why should I play or choose Marauder?

This question is semi irrelevant as, along with any of the other base classes, the only reason you’re a Marauder is simply a stepping stone into Warrior. But, I’ll give you a little description of what to expect anyway.

Warriors are your tank classes that secretly want to be a DPS. Their job identity lends itself to hitting with extremely hard weapon skills. I mean, they have a skill called “Berserk” that grants “Guaranteed direct critical hits”. If the bruiser archetype of Warrior rubs you the right way, go level your Marauder in a speed of light way!

You’ll do well to learn a little more about what you’ll eventually BECOME:
FFXIV Warrior Basics Guide.

Marauder Crafters and Gatherers?

I often get asked “What Disciple of Hand or Disciple of Land classes go well with MRD?” Another related question to this is “Should I level them with my Marauder simultaneously”? 

Leveling up your DoH and DoL classes should be thought of as a separate goal all on its own. I suggest leveling up DoH classes all together, and all DoL classes together (except the optional Fishing). Do not try to align your combat class levels to your non-combat levels. Trust me.

My only advice related to this is to never cap your levequests. If you’re at max leve allowances, feel free to spend them on Fieldcraft, Tradecraft, or Battlecraft leves just to uncap ‘em.

What’s the best race for Marauder?

TLDR: I don’t know a single person who changes race for their main class for stats. The gain is not even .1% from worst to best. My advice? Choose for aesthetics.

If you REALLY wanna do it, check out our FFXIV Racial Stats Guide, which, FAIR WARNING – I am about to recheck and update next week. But honestly, it’s best you don’t even click on that – THE MICROSCOPIC INCREASE IN STATS IS NEAR IRRELEVANT.

Related Marauder Guides – Read More!

Here are a few useful links for you:

Upcoming Odds and Ends

Here’s a few things we’ll be adding on here in the near future:

  • A small skill list for “human readability”, as the in-game one seems like the best source for EXACT information.
  • List of relevant links for this for Marauder, and some links for Warrior.

Feel free to suggest anything else via comment or socials!

Summary & In Closing

Well that’s it for our Marauder Basics Guide & FAQ. There’s not much to say but these are really basic little guides to help out the budding or confused Marauder, and hopefully future WAR! Hopefully we answered a few of your questions.


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Contact us about anything and everything. Don't be shy! Love our guides and want to let us know? Got questions or corrections? Suggestions for improvement? TALK TO US! How, you say?

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FFXIV Warrior (WAR) BasicGuide & FAQ – Shadowbringers Updated!

Welcome, wild Warriors! If you’re wanting to try out the WAR job, you’ll find a wealth of basic information and FAQs in our Warrior Basics Guide. Read on if you’re expecting to learn about unlocking WAR, Warrior Job Identity, trait and skill list, crafters and gatherers related to WAR, and link to other important Warrior info!

Warrior is a Tank job, and one of the OG nine jobs introduced into the game in 2.0 A Realm Reborn. WARs came out with the only other co-tank at the time, Paladins.

How to become a Warrior? Unlocking WAR:

First and foremost you need to have a Level 30 Marauder, and have completed the L30 MRD class quest, “Bringing Down the Mountain”. After doing this you can unlock the actual quest to become a Warrior, “Pride and Duty (Will Bring you Down the Mountain)” which is issued by good ‘ol Wyrnzoen in Limsa Lominsa – Upper Decks.

You also have to complete a Level 20 MSQ, “Sylph Management”, which realistically should be completed by the time you’re looking to unlock Warrior. 

Note that, upon completing Pride and Duty (Will Bring you Down the Mountain) you MUST EQUIP the “Soul of the Warrior” to actually formally BECOME a WAR. Interestingly, in the old days, unlocking Warrior required L15 Gladiator – that’s no longer the case.

Rushing to or want to know how to unlock a certain class? Learn more:
FFXIV Job Unlock & Requirements Guide.

Warrior Playstyle & WAR Job Identity

If you’ve asked yourself, “Why play, try, or choose Warrior?” – here’s my attempt at selling you the WAR class.

Ah, the quintessential bruiser. Warriors in FFXIV are that good ‘ol “Tanky DPS”. Resource management, cooldown timings, burst windows… Warriors play like a DPS! The infamous Fell Cleave changed tank players forever. Their tanking capability is still great – don’t be fooled! Their special “niche” to separate them from other tanks is their short defensive windows as a skill test.

Historically, while they’re known and designed for their DPS – they don’t always come out on top of all the other tanks (It really depends patch to patch). Warriors have some extremely tight timings which lurk under the seeming simplicity of the job, and can be a little hectic when optimizing.

Aesthetically and thematically, Warrior looks and feels like the wild frontliner it’s meant to be. The feeling of playing a Warrior is spot on – the FFXIV WAR changes the meaning of “Tank and Spank”.

DISCLAIMER

DISCLAIMER: This is not meant to be a blurb that aligns with the current meta. That changes from patch to patch. Our goal here is to provide you with an idea of what the job is trying to be, getting cues from both the Developers’ concrete decisions on job design, as well as our own feedback.

What Crafters & Gatherers should Warrior level?

While it’s common in MMORPG’s to think you want to craft your own gear as you level up your WAR… I DO NOT RECOMMEND IT.

Leveling up your DoH and DoL jobs should be thought of as a different activity completely. To be honest, if you’re a newer player, simply ensure that you DO NOT OVERCAP Levequests (always have less than 100).

The only relation a combat job has to a crafter or gatherer class is “which classes do you need to repair your gear”? My advice, ultimately, is pretty much all or nothing – level up all DoH classes in tandem. As a separate project, level up all DoL classes in tandem (with the optional Fisher).

What’s the best race for Warrior?

Racial stats are (was?) a thing. However, I highly recommend not caring about it. The difference in performance between the “best” and “worst” race for you is not even 0.1%.

My advice? Pick for aesthetics. Will you stay the same job forever? If you change mains, will you race change? Ultimately, the difference is so microscopic that I cannot in good faith tell you that racial stats are an integral part of your character.

I won’t even link the Racial Stats Guide, as I haven’t checked up on this in a while – and I don’t want to cement the idea that the “best race” really matters.

Related Warrior Guides – Read More!

Here are a few useful links for you:

Upcoming Odds and Ends

Here’s a few things we’ll be adding on here in the near future:

  • Adding a “links to further resources”, we’re doing a site restructure so once those links are set, they’ll go in here.
  • Human-readable, newbie-friendly skill and trait list.
    > I used to have the in-game skill list here, but I found it useless as the in-game one is better… I’d rather have a new player friendly rundown.
  • More descriptive job identity? Pics?
    > I dunno… pictures of the job gauges? A gif of some flashy skills?
  • Feel free to suggest anything else via comment or socials!

Summary & Outro

Well that’s about it for a really, really basic guide that hopefully points some lost souls in the right direction, or answers some of your questions regarding Warrior.


Join our IRL Cross-World Linkshells (socials lol): 

Contact us about anything and everything. Don't be shy! Love our guides and want to let us know? Got questions or corrections? Suggestions for improvement? TALK TO US! How, you say?

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FFXIV Tank Role Actions: Guide & FAQ (Shadowbringers UPDATED)

All you need to know about the Tank Role Actions introduced in Stormblood!

Welcome to our quick dirty guide on Tank Role Actions! Shadowbringers has brought yet another update to the Role Actions system (previously the cross-class skills system). This time around, we no longer have to choose – and have access to all Role Actions!

What Jobs get the Tank Role Actions?

Dark Knight (DRK)
Gunbreaker (GNB)
Paladin (PLD)
Warrior (WAR)

– base classes –
Gladiator (GLD)
Marauder (MRD)

Tank  Role Actions – Navigation:
Tank Role Actions List | Role Actions Uses & Discussion

Tank Role Actions List

Rampart

Low Blow

Great for soloing and dungeons, rare for raids. a 5 second stun works wonders for mass dungeon pulls.

Provoke

Integral for raids, and important for dungeons. Puts you at the top of your targets enmity list, BUT YOU NEED TO FOLLOW UP or else you’ll lose it again. No tank worth their salt should ever fumble their Provokes!

Interject

Interrupts are rarely used in raids, but very important when they are. It’s usually tanks or ranged that “silence” things. Don’t sweat binding to a useful button, as it doesn’t come up very often.

Reprisal

Amazing for raids. Use it to help mitigate tank busters, or other AoE nukes. Coordinate with your co-tank and healers for a cooldown rotation!

Keep in mind it has a very short duration, and the timing can be weird for some boss mechanics.

Arm’s Length

A niche skill that’s rarely comes up in raids. Anytime there’s a knockback in an encounter try to imagine how this skill would be best utilized to mitigate its effect on your positioning, or to ease up the mechanics.

Shirk

INTEGRAL for many if not all raids. Allows for smoother tank swaps, used directly after your co-tank Provokes.

LevelActionDescriptionCastRecastDuration
8RampartReduce damage taken by 20% for 20s.Instant9020
12Low BlowStuns Target for 5s.Instant255
15ProvokeGain top enmity of a target.Instant30-
18InterjectInterrupts cast bar of your target.Instant30-
22ReprisalLowers target's damage dealt by 10% for 5s.Instant605
32Arm's LengthIgnore most position altering effects for 5s. Cause Slow +20% for 15s when struck.Instant1206(15)
48ShirkDiverts 25% of enmity to target party member.Instant120-

Tank Role Actions: Quick Strategy & Discussion

Servers are up so uhh… I’ll add this later.

Tank  Role Actions – Navigation:
Tank Role Actions List | Role Actions Uses & Discussion

Well, that’s about it for Tank Role Actions! FOR NOW! I’ll be adding to this soon.

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