All we know about Titan Extreme Mode in the upcoming 2.1 Patch!
Titan Extreme Mode Teaser Video
Titan Extreme Mode abilities
Double Granite Gaol – Granite Gaol is back, but has a few new tricks!
ALWAYS targets a healer + dps.
Crushes the target if not destroyed in time.
Damage recieved is half if both gaols are in close proximity to one another.
Double Granite Gaol is always followed by upheaval…
Upheaval – very similar to demon walls “repel”. You get pushed outwards from titan. You CAN fall if you’re not careful!
Due to how double granite gaol and upheaval work, there are two popular strategies dealing with this:
A) Gaoled Healer under titan, Gaoled DPS at the edge – “Safer” since healers break out first, to top up the party for the upcoming stomps.
B) Gaoled DPS under titan, Gaoled healer at the edge – What we use, since the dps gets released first, the second gaol dies faster.
Mountain Buster – Now gives a stacking debuff which increases damage taken.
Titan Extreme Post-Heart
Granite Gaoler – mini-titans that give the main titan a determination up buff if too close, they also have Landslide, and an AoE pulse (like Tumult). Killing them leaves a slow field that does a massive heavy and DoT to anyone who walks there!
“Asterisk” Bomb Pattern – A Strange bomb pattern with 3 sets. the “X” set. the “+” set, and the center bomb. The + Set will always spawn in N,S,E,W. (These blow up first) the X spawns at “1:30 – 4:30 – 7:30 – 10:30”. (These blow up second). Then finally the center. The timing of the bomb blowing up is considerably slower than hard mode. For many of us, that delay is what caused the most difficult adjustment.
5 Direction Landslide – an upgrade from the 3 direction: The tank has to dodge, too!
Double Weight of the Land – exactly like weight of the land but it happens twice in succession. all non-tanks should stack behind titan, dodge outwards, then dodge inwards. Sounds horrible, but much easier than you think.
“Superbombs” – a bomb pattern with ZERO SAFE SPOTS. You must kill one of the (preferably) edge bombs to remain safe! A pseudo DPS check.
Titan Extreme Mode Rotation [refinement]
First Phase (“Irrelevant Phase”)
Landslide – Weight of the Land (“Plumes”) – Mountain Buster – Tumult – Landslide – Geocrush at 85% (Repeat)
*Titans Heart should be killed at or around this time… if Titan extends past this time he does a super combo which is pretty difficult to dodge – effectively killing you with earthen fury even if your party killed the heart.
Getting tired of Titan? Are you stuck in Titan Hard Mode? Keep your hopes up and let us guide you through one of the most fulfilling fights in FFXIV ARR.
From deep within their mines, the kobolds have watched and waited for another opportunity to summon their Great Father and wreak havoc on Limsa Lominsa. With the destruction of Ultima Weapon, the final obstacle to their plans was removed, allowing the beastmen to summon their god without fear of imperial reprisal. Once more, it falls to you to ensure that the Lord of Crags never sees the light of day.
The first LEGIT Gear check in the game, and if you have lag issues, get ready to die in this fight! We had fun learning how to play Titan and beat him. We will show you two videos below, one is our first defeat of Titan and the second is where we helped a few of our FC members get past him.
Our very first Titan HM Kill:
One important thing to note is, all non-tank players must ideally have more than 3,500 life to survive this fight (specially important in the last phase where he does 6-8 Tumults straight). Lag and slow reaction time also play a major factor in beating Titan, you must be focused, know his rotation and position yourselves carefully in order to win.
PUG: 2 Tanks, 2 Healers, 4 DPS (The type of party you get from duty finder)
3 Healers: 1 Tank, 3 Healers, 4 DPS (Safest run, best for lesser geared groups)
5 DPS: 1 Tank, 2 Healers, 5 DPS (Ideal for more experienced groups)
Carry: 1 Tank, 2 Healers, 3-4 DPS, 1-2 Carry (when we want to get a guild member through)
In hard mode, Titan has some a new rotation with new abilities also
Landslide (Pushback): Like in Titan Story mode, watch out for this frontal pushback ability, if you get hit chances are you will fall from the stage, and the moment one party member falls its practically a wipe.
Tumult (AoE): Back with a vengeance, in post heart phase, Titan can dish out 6-8 Tumults in succession.
Weight of the Land (Plumes): Another skill from Titan Story mode, this time with a vengeance. It’s important the team positions themselves so that when he casts this they can move away to a safe position.
Bomb Boulders: A new mechanic, Titan calls down bombs that explode in a certain pattern, there are 3 types to watch out for but the rule of thumb is, the first bomb to light up is the first bomb to go
Type 1: Clockwise detonation, tanks will either take one bomb damage or hide between two bombs so they do not get hit (takes practice to hide believe me!)
Type 2: We call this the easy bombs, just find a safespot in either the N,S,W or E areas of the map
Type 3 (Post heart only) : This is where it gets tricky, 3 bombs get dropped parallel to each other. In this set the middle group of bombs always blow up first. So you want to stay where the last set will blow and immediately move to the middle once it blows up. (Titan usually casts Landslide right after these bombs show up, the moment he lets go of Landslide is when we move to the center)
Gaol: Much like the Story Mode mechanic, a random party member will get imprisoned and will be tagged with a determination down debuff (it’s important that the healers strip this debuff after the party member gets freed from the Gaol). Also, Titan sometimes casts Landslide on an imprisoned member of the team, make sure you wait till after he casts Landslide to free your team member.
Geocrush (Jump): Just like in Story Mode, Titan Jumps up and after each jump the stage gets smaller, key position here is to group up so that healers can cast their AoE heals before going back into position
Earthen Fury (Ultimate): Same mechanic in story mode, if you do not defeat his heart in enough time Earthen Fury will destroy you! This is a DPS check and you will need to your whatever limit break you have to kill the heart. We usually time this right after the last Weight of the Land in the heart phase.
Mountain Buster: Heavy hitting frontal cone attack (never stay near the tank in this phase or you will fall. Tanks need to time their mitigation for this skill if they are not topped up.
General Strategy for roles:
Tank: Positioning is important, mitigation should be timed. You want to position Titan as close to the edge as possible to give your party enough space behind to move around and dodge ‘Weight of the Land’. Positioning is also important during the ‘Bomb Boulder‘ phases. In our FC, it is the tanks job to memorize Titan’s rotation and call out ‘Weight of the Land‘ and ‘Mountain Buster‘
Healer: Healers are the key to this fight, if one falls you are in for a ride! Positioning is important for healers to make use of their AoE abilities, after each Geocrush, Healers need to pre-cast their heals so the party gets topped up and during the post heart phase the healers need to ensure they top-up the tank before ‘Mountain Buster’ and also pre-cast AoE heals before he does ‘Tumult‘
DPS: All the DPS need to be careful of is avoiding Landslide, Weight of the Land and getting to know positioning during the bomb phases. They must also be conscious of their position so that the healers can have a place to run to when weight of the land hits.
Titan Hardmode Infographic
1st Phase (Pre-heart)
Skill rotation: Landslide, Tumult, GEOCRUSH (Jump), REPEAT > Weight of the Land, Landslide, Tumult, GEOCRUSH (Jump), REPEAT > Landslide, Weight of the Land, Bombs, Landslide, Weight of the Land, Gaol, Tumult, GEOCRUSH (Jump)
In the first phase we see Titan showcase some of his new abilities namely the Bomb Bomb rotations. This phase will test how well the group can dodge Landslide and Weight of the Land. You will also be able to get a feel for how much DPS your group can do. Remember to save DPS cooldowns for when he reaches the heart phase
2nd Phase (Heart) 50% life
Skill rotation: Gaol, Landslide, Weight of the Land, Tumult, Gaol, Landslide, Weight of the Land, EARTHEN FURY
One the heart pops out, pop all DPS cooldowns and make sure to free whoever is in a Gaol. Note that when he casts Gaol the second time, the party should ignore the Gaol and focus on defeating the heart. We suggest to use your limit break, whether level 1 or 2 right after he casts the last Landslide or Weight of the Land. Once the heart is defeated immediately focus your attention on the imprisoned party member, if they are not freed from the Gaol before he casts Earthen Fury, the party member will fall.
3rd Phase (Post-heart)
Skill rotation: Mountain Buster, Tumult, Weight of the Land, Bombs, Landslide, Gaol, Mountain Buster, Weight of the Land, Landslide
The scary phase here are the first 3, most specially for the healers who will need to ensure the tank is topped up just before Mountain Buster and immediately focus on healing the group in time for Tumult. Swiftcast for healers is an awesome and almost critical mitigating skill in this part of the fight.
The Bomb phase always takes first timers by surprise. The key to dodging the bombs in this phase is not to PANIC. in the Bombs Type 3, always remember that the middle bombs will explode first, simply find where the last exploding set of bombs are and stay in that area (dont be afraid to stand next to a bomb! you will need to move because he casts landslide) just remember to move to the center right after he lets go of landslide.
One more thing to note is that when he reaches about 25% life he increases the amount of Tumults he does from 6 to 8 times, this is where AoE healing and positioning is key.
Visual Notes on the Titan Hard Mode Fight
Dont Release your Party Members from the Gaol until after he casts landslide on them like so:
This is an example of Type 3 Bombs, in this case I move with the party to my left, and wait for Titan to cast landslide and then move to the middle
Sample Positioning for Weight of the Land
The three main reasons people die at Titan hard:
Weight of the land: Your dps and healers should already look for where to run BEFORE weight of the land hits. Because of this, unnecessary movements should be avoided. If you know WHEN the next weight hits, and WHERE to run beforehand, you will dodge it 100% of the time, believe me.
Type 3 Bombs: The triple line bomb formation is the reason most people die. To be honest, it’s largely because they panic. All non-tank players should simply move to the middle-bomb of the last set that spawned. Once titan punches the ground, move towards the center. Simple as that!
Mountain Buster: Both the tank and the healers should be aware of when the next “table flip” occurs. Tanks can pop a cool-down, and healers can pre-cast shields and heals. Note that every random damage that happens to the raid makes it harder for healers to keep the tank up to 100%. As a DPS, you got one job: Avoid damage.
Allagan Tomestones are an end-game currency you get from various duties (Dungeons/Trials) which you can use to buy end game equipment. There are two types of Allagan Tomestones (Philosophy and Mythology). The Allagan Tomestones of Philosophy are easier to obtain than the Mythology (see our list of where to get Tomestones below)
How many Allagan Tomestones can you carry? What is the cap for Allagan Tomestones?
These are questions that get asked a lot, the simple answer is you can can carry up to 2,000 of each, for Mythology though there is a 300450 a week cap (changed in 2.1). To view this cap simply go to your Character menu and click on ‘Currency’. The Tomestones on top are the Philosophy, the ones on the bottom are Mythology
Where can I use Allagan Tomestones? What can I buy from Allagan Tomestones?
In Mor Dhona (Revenants Toll) there is an NPC ‘Auriana’ near the Aetheryte. This is where you can spend your Allagan Tomestones, all the armor here is higher quality than that of the story quest. Also important to note that if you are doing your ‘A Relic Reborn’ quest, you will need to purchase a ‘Bottle of Radz-at-Han Quenching oil‘ for 900 Allagan Tomestones of Philosophy after defeating Titan Hard.
Where do you get Allagan Tomestones of Philosophy / Mythology?
Here is what we have so far, if you know of any other sources, please note down in the comments!
Tome of Philosophy
Tome of Mythology
Low level dungeons - 100
Main Scenario - 100
Low level dungeon - 10
High level dungeon - 40
Must be level 50 to receive tomestones
If you are not level 50 you receive GC currency instead
Award is only received once per day
The Wanders Palace
Copperbell Mines (Hard)
Haukke Manor (Hard)
The Binding Coil of Bahamut
50 (Myth only drops for Turn 1,2,4,5)
King Moggle Mog
Beast Tribe Daily
Timeworn Leather Map
Timeworn Goatskin Map
Timeworn Toadskin Map
Timeworn Boarskin Map
Timeworn Peisteskin Map
What is Darklight Armor / Relic+1 Armor / End Game Armor?
Here is the known tier system for equipment right now:
Story Quest / Grand Company / Crafted gear
Darklight: buy using Allagan Tomestones of Philosophy
Titans fight has 2 phases, and in case you’re wondering: Yes, you can fall off or be pushed off the platform. Titan can, and WILL, use this to his advantage.
Titan Phase 1
Rock buster (frontal cone attack): A basic cone attack that tanks should be pretty familiar with by now. Face this away from your party members.
Tumult (PBAoE) – Titan randomly casts this skill, and hits everyones. Does twice in succession when in Phase 2.
Geocrush (jumping attack AoE,): When Titan jumps in the air, all party members should get as far from the center as possible, while remaining outside of the red pulsing area which surrounds the platform. Party members standing on the red pulsing area, or too close to the center will be KO’d. This deals significant damage, so make sure your HP is not critical.
Landslide (frontal line attack) – Knocks affected players in the AoE back, pushing them off the platform and resulting in a KO.
All of the above abilities will continue throughout the fight.
Titan Phase 2
The addition of double casting Tumult makes this phase quite damage heavy. If your healer gets caught in a Gaol – get him or her out immediately!
Titans Heart – comes out at 50% must be destroyed within a certain amount of time otherwise his Earthen Fury will kill all party members. This is the same mechanic as Ifrits Infernal Nail.
Granite Gaol – Imprisons a random party member. Party members should attack the imprisoned party member to “free” them ASAP. Otherwise they are vulnerable to Titans various AoE attacks.
Weight of the land – places two random ground AoE circles which should be avoided. The damage isn’t so big, but don’t get hit either way!