FFXIV Samurai Leveling Guide

Level up your Samurai ASAP! Setting up – Early Rotations – Gear Checks and more!

If you’ve found yourself here, you’re likely leveling up a Samurai. Welp! You’ve found the right place. Hopefully, our Samurai Leveling Guide helps you out – especially with setting up and the early L50+ rotation!

Samurai Leveling Guide – Navigation:
Page 1: Unlocking | L50 Skills & Rotation | L50 Gear | Class Quest List
Page 2: SAM Leveling 50 to 60 (Basic info for now)
Page 3: SAM Leveling 60 to 70 (Basic info for now)

For those who jumped right into this page, we will add a little blurb about unlocking Samurai, if you haven’t already.

Unlocking Samurai (SAM) Job

Quest Name: The Way of the Samurai
Quest Location: Ul’dah – Steps of Nald (X:9, Y:9)
NPC Name: Ul’dahn Citizen

You will be rewarded with the Soul of the Samurai, your main hand weapon (Mythrite Uchigatana), and a free coffer of 115 left side gear (Nameless Armor Coffer)! Equip them as soon you have them!

Since Samurai starts at level 50, there are a few things you have to “catch up on”. Namely, your Skills, Rotation, and to a lesser extent, Gear.

Fresh Level 50 Samurai Rotation & Skills

SAM Rotation Summary

Lemme tell you the absolute basics of the Samurai rotation. It revolves around generating any number of those three fancy orbs (called Sen – Samurai’s Primary Resource) “Getsu, Ka, and Setsu” then expending these using Iaijutsu. Depending on how many of these you have, Iaijutsu’s actual skill changes.

At 52 onwards (I might as well mention it now), you will gain a secondary resource called Kenki to expend on various utility skills. You can Kenki naturally as you do various weapon skills.

In the next tab we go into the nitty gritty, and talk about EVERY SKILL you’ve unlocked just now.

L50 Samurai Single Target Rotation

Samurais have “3 basic combo trees” since you need to gain three different types of Sen. This is a basic single target rotation.

L50 SAM Basic Single Target Rotation

Hakaze (L1)
Jinpu (L4) (Grants 10% Damage up buff)
Gekko (L30) (Gain Getsu!)

Hakaze (L1)
Shifu (L18) (Grants 10% “Offensive Speed” buff)
Kasha (L40) (Gain Ka!)

Hakaze (L1)
Yukikaze (L50) (Gain Setsu!)

Iaijutsu (L30) (3 Sen: Midare Satsugekka)


Note: For long fights such as bosses (or anything more than a minute) using Iaijutsu on 1 Sen is Higanbana – a ONE MINUTE DoT!

Note: Try to keep up both the “Speed” buff from Shifu and the damage buff from Jinpu at all times. Remember that while the Samurai doesn’t care WHICH Sen you choose for Iaijutsu, choosing the wrong “path” might lead to dropping one of these powerful buffs.

Note: Personally, I start with the chain which leads up to the “speed bonus” buff – as it’s more “valuable” than 10% damage UNLESS you plan to open with 1 Sen Higanbana – then the 10% Damage buff is better.

L50 SAM Basic AoE Rotation
L50 SAM Basic AoE Rotation

This is typically used on “3 or more guys”.

Fuga (L26) : This is a cone skill.
Mangetsu (L35) (Gain Getsu!) : Circular AoE centered on yourself.

Fuga (L26) : This is a cone skill.
Oka (L35) (Gain Setsu!) : Circular AoE centered on yourself.

Iaijutsu (L30) (2 Sen: Tenka Goken) : Large cone nuke.

Note: Against 2 guys, the “SPEED” wherein you gain sen is the upside here. You will be using Tenka Goken every 5th GCD. Using the AoE rotation against 2 enemies has a very very strong case, unlike most other classes whose clear breakpoint is usually at 3.

Note: The problem with this rotation is heavy TP use, and you will never actually trigger your buffs. This is the primary reason why the AoE rotation “sucks” against 2 enemies.

L50 SAM Misc (Cooldowns, Utility)
L50 SAM Misc skill rundown

Meikyo Shisui (L50): God… discussions on this can get complicated at max level but for now basically it allows you to “cheat” combos. If it isn’t obvious by now, the best use of this is to do combo finishers which grant you Sen! (Gekko – Kasha – Yukikaze > Midare!)

Third Eye (L6): Reduced your damage taken on the next hit by a tiny amount. This is connected to other skills later on, but try and practice it early and often.

Ageha (L10): Only usable on low life enemies. Grants a Kenki (more on this at L52…) bonus if its a “last hit”.

Enpi (L15): Is a ranged skill typical of most melee classes. Junk (for now…).

Iaijutsu (L30): Again, I might as well mention it here.
1 Sen: Higanbana – Long DoT, only used for long fights.
2 Sen: Tenko Goken – Large cone AoE.
3 Sen: Midare Satsugekka – Massive single target damage.

L50 SAM Role Actions
L50 SAM Role Actions

To summarize, for general purposes use:
Invigorate > Second Wind > Leg Sweep > Any

For more information about this, check our Melee DPS Role Actions Guide.


Fresh level 50 Samurai: Gear Check

The free gear you get from completing the Samurai quest is item level 115. All things considered this ain’t so bad. HOWEVER, it is missing the right-side accessories, and belt.

Ignore this section if you plan to sully yourself in PotD forever.

I want better than 115 item level!

There are only 2 possible item level upgrades from 115, and 4 possible sources:

  • 120 gear from World of Darkness (hassle if you don’t have it already)
  • 120 Ironworks gear from “old tomestone” (not too bad to obtain!)
  • 130 Dreadwyrm gear from Final Coil (hassle if you don’t have it already)
  • 130 Augmented Ironworks gear (needs Carbontwine and Carboncoat…)

While I imagine many people have these lying around – I can only faithfully vouch for only ONE of these tiers – 120 Ironworks from older tomestone gear is easy to obtain, and can be fairly worth it as they’re shared between many classes.

And, if you happen to get Carboncoat and Carbontwine from WoD (queue up that Alliance Raid!), great!

If you read the clicky above, you can FILL UP THE BLANKS with the left table, or TRYHARD AND UPGRADE with the right table. I will not be listing Dreadwyrm or WoD gear in these tables, due to their difficulty to obtain for people who weren’t there at the time.

L50 SAM Basic GearL50 SAM Better Gear
L50 Samurai Gear – Basic of the Basic (i115)
Weapon Mythrite Uchigatana FREE from coffer
Head Nameless Hachigane FREE from coffer
Chest Nameless Togi FREE from coffer
Hands Nameless Tekko FREE from coffer
Belt HQ Archaeoskin Belt of Striking Crafting / Market
Legs Nameless Hakama FREE from coffer
Boots Nameless Kyahan FREE from coffer
Earring HQ Mythrite Earrings of Slaying Crafting / Market
Neck HQ Rainbow Ribbon of Slaying Crafting / Market
Wrist HQ Mythrite Bangle of Slaying Crafting / Market
Ring HQ Agate Ring of Slaying Crafting / Market
Ring HQ Agate Ring of Slaying Crafting / Market
L50 Samurai Gear – Tomestone (i120+)
Weapon Ironworks Magitek Samurai Blade Tomestone
Head Ironworks Visor of Striking Tomestone
Chest Ironworks Cuirass of Striking Tomestone
Hands Ironworks Armguards of Striking Tomestone
Belt Ironworks Belt of Striking Tomestone
Legs Ironworks Hose of Striking Tomestone
Boots Ironworks Sollerets of Striking Tomestone
Earring Ironworks Earrings of Slaying Tomestone
Neck Ironworks Choker of Slaying Tomestone
Wrist Ironworks Bracelet of Slaying Tomestone
Ring Ironworks Ring of Slaying Tomestone
Ring (Cannot use 2 of the same!)

Purchased from Auriana – Mor Dhona (X: 22.7, Y: 6.6)
For the other ring, use one from the other tab, Dreadwyrm, or Augmented Ironworks.

Samurai Class Quests: Where!?

It happens to everyone, dont worry. If you’re lost we have reminders on the relevant pages AS YOU LEVEL UP, but we may as well put the entire list here… for reasons.

Samurai Job Quests 50 to 60
50 Master Musosai Ul’dah – Steps of Thal 9 12 Musosai
52 The Sands of Debt Ul’dah – Steps of Nald 12 10 Musosai
54 Blood on the Deck Limsa Lominsa Upper Decks 11 11 Musosai
56 A Fraudster in the Forest New Gridania 12 13 Musosai
58 Tears in the Snow Foundation 14 13 Musosai
60 The Face of True Evil Foundation 14 12 Momozigo Meditate
Samurai Job Quests 60 to 70
60 A Dignified Visitor Ul’dah – Steps of Nald 12 10 Momozigo
63 Trials of the Sekiseigumi Ul’dah – Steps of Nald 12 10 Momozigo
65 Matsuba Mayhem Kugane 14 8 Makoto
68 The Hunt for Ugetsu Kugane 14 8 Makoto
70 The Battle on Bekko Kugane 14 8 Makoto Hisatsu: Guren; Myochin Armor Coffer

Samurai Leveling Guide – Navigation:
Page 1: Unlocking | L50 Skills & Rotation | L50 Gear | Class Quest List
Page 2: SAM Leveling 50 to 60 (Basic info for now)
Page 3: SAM Leveling 60 to 70 (Basic info for now)

Well, hopefully this page helped you out in setting up your Samurai so your leveling process will come along much more smoothly. Proceed to the next pages with the links above!

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FFXIV Melee DPS Role Actions: Guide & FAQ

All you need to know about the Melee Role Actions in Stormblood!

Hey guys! In Stormblood, the cross-class skill system was completely replaced with the Role Action System. Here we talk all about the Melee DPS Role Actions, and what’s best to use!

What Jobs get the Melee DPS Role Actions?

Dragoon (DRG)
Monk (MNK)
Ninja (NIN)
Samurai (SAM)

– base classes –
Pugilist (PGL)
Lancer (LNC)
Rogue (ROG)

Melee DPS Role Actions – Navigation:
List | Discussion | For Dungeons | For Raids

Melee DPS Role Actions list

(still debating the best way to present this table)

Skill Level Recast Effect Duration
Second Wind 8 120 Restore own HP with potency 500 (scales with ATK) NA
Arm’s Length 12 60 Created a barrier that nullified knockback and draw-in effects.
Slows all attackers by 30% when struck.
Leg Sweep 16 40 Leg Sweep 3
Diversion 20 120 Reduces enmity generation. 15
Invigorate 24 120 Restores 400 TP NA
Bloodbath 32 90 Converts a part of your damage to healing 20
Goad 36 180 Refreshes TP of a single party member 30
Feint 40 120 Lowers target’s strength and dexterity by 15% 10
Crutch 44 90 Removes bind and heavy from a party member. NA
True North 48 150 Ignore positional requirements. 1

Melee DPS Role Actions: quick strategy & discussion

Here’s a general rundown and a quick analysis on how useful each of the melee DPS role actions are.

Second Wind: A small heal that’s useful in emergencies. It can and will save your life, sometimes.

Arm’s Length: The anti-displacement can be useful in some encounters. This is quite powerful at reducing damage if the enemies are not immune, but it requires enemies to hit you…

Leg Sweep: Bring this if there is something that needs to be stunned. Unlike the old DRG Leg Sweep, this does not do damage.

Diversion: It helps when you’re doing a lot of damage in bursts. Mostly good for raids.

Invigorate: TP restoration is extremely important. Take it 99.9% of the time.

Bloodbath: This is not as good as Second Wind, but if you need more healing you can take this. Not as good in emergencies because of the slow heal over time. Useful for solo content.

Goad: If you take Invigorate 99.9% of the time, then this goes in 98% of the time. Tanks use TP so there’s always gonna be a target for this.

Feint: A must have for raids! Use it for the large physical attacks that most bosses have.

Crutch: VERY situational. It’s either good or garbage. Choose one.

True North: Many fights require movement which makes hitting positional requirements hard. Consider this a free DPS increase in those situations.


Melee DPS Role Actions for Dungeons

These role actions should be taken when “queuing blind” in a random dungeon, and should serve you well for general content.

  • Invigorate: You’d be crazy to go anywhere without this.
  • Goad: This allows DPS to use more AOE attacks before running out of TP. Any other TP user in your party will appreciate this.
  • Leg Sweep: Use it to interrupt attacks that would force you to run away from enemies.
  • True North: Big pulls, messy movement, bad tanks… yeah.
  • Second Wind: Can save you a death sometimes.

If you need to swap in a different skill, I’d suggest swapping out Leg Sweep or Second Wind.

Feint can be swapped in if there is a boss that hits with powerful physical attacks. Similarly, Crutch can be swapped in if there is an enemy that slows or binds your teammates.

True North is technically optional for dungeons… but there are MANY upsides in getting used to it, plus in large speedrun pulls ground effects can cause you to lose positionals. Just take it, it’s not like you’ll lose much.

The other skills are iffy for “casual random dungeon runs”.

The order is largely irrelevant, but the above is a decent ordering given the dungeons you will encounter when you scale down to <50.

Melee DPS Role Actions for Raids


  • Invigorate: As with dungeons, never enter a raid without this.
  • Goad: With 4 DPS and 2 tanks, you will always have a suitable target for this in raids.
  • Diversion: Helpful to prevent you from taking aggro when you are doing burst damage.
  • Feint: Almost every raid in the game has some form of physical damage, which makes Feint incredibly good. If the raid has only magic attacks don’t take this.
  • True North: Raids are the most common place where you will be unable to hit positionals due to mechanics. Take this unless you KNOW you will be able to hit all of your positionals.

If you can do without one of these 5…

Arm’s Length can be considered in any encounter with a displacement effect.

Leg Sweep can be useful if you need to join an interrupt cycle. Similarly, Crutch can be an absolute lifesaver if the raid has mechanics which heavy or bind.

Second Wind is also useful in raids if you take unexpected damage. If you don’t require one of the above skills replace it with this.

Melee DPS Role Actions – Navigation:
List | Discussion | For Dungeons | For Raids

Well, that’s about it for Melee DPS Role Actions! As can be seen, in raids all of the Melee DPS role actions are situationally useful. I hope this guide gives you a general idea of how to use them in raids. Observation and adaptation will be the keys to figuring out what is best for each fight.

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