FFXIV Healer Role Actions: Guide & FAQ

All you need to know about Healer Role Actions in FFXIV, the replacement for cross-class skills!

Hey guys! In Stormblood, the cross-class skill system was completely replaced with the Role Action System. Here we talk all about the Healer Role Actions, and what’s best to use!

What Jobs get the Healer Role Actions?

Astrologian (AST)
Scholar (SCH)
White Mage (WHM)

– base classes –
Conjurer (CNJ)

Healer Role Actions – Navigation:
List | Discussion | For Dungeons | For Raids

Healer Role Actions list

(still debating the best way to present this table)

Skill Level Recast Effect Duration
Cleric Stance 8 90 Increase attack magic potency by 5%. 15
Break 12 0 40% Heavy, 50 potency. 20
Protect 16 0 Increases PDEF and MDEF of all party members in range. 30 m
Esuna 20 0 Removes a single negative status effect form a target. NA
Lucid Dreaming 24 120 80 potency mana refresh and halves current enmity. 21
Swiftcast 32 60 Next spell in cast immediately. 10
Eye for an Eye 36 120 Enemies hitting your target have a 20% chance to get
debuffed to do 10% less damage for 20 seconds.
Largesse 40 90 Increase healing magic potency by 20% 20
Surecast 44 30 Prevents Sleep, Stun, and position-altering effects
to stop casting.
Rescue 48 150 Instantly draw a target party member to your side. NA

Healer Role Actions: Quick Strategy & Discussion

Here’s a general rundown and a quick analysis on how useful each of the Healer Role Actions are.

Cleric Stance: A far cry from the old days, ey? This is a luxury now, IMO, and has more impact to those on the razor’s edge of progression.

Break: While it has no cooldown, its cast time prevents this from being too useful. Almost every other class has a better heavy. Only take if it’s an absolute must for the raid encounter strategy.

Protect: Your group must ALWAYS have Protect for obvious reasons. Free defense is good! You can sneak in another cross-class as BOTH healers in a raid may not need it.

Esuna: While heavily encounter dependent, I’d say this is one of the “musts”.

Lucid Dreaming: MP regen is always useful. By default ALWAYS TAKE IT! Removing this is reserved for GGEZ farm content – but what else would you take in its place?

Swiftcast: Very useful for progression! Swiftcast + Resurrection will get you the most “learning per run” so to speak. Before you berate me and tell me this is optional, seriously… “You dress for the wipe, not the ride”, as bikers would say.

Eye for an Eye: A tricky to maximize but great defensive cooldown. Learn how to use it! It’s great for dungeons and most raid encounters. A very high priority pick.

Largesse: A very powerful effect, which you should never leave home without.

Surecast: Hmm… this is definitely very niche. It’s either “amazing” or “useless” depending on the encounter.

Rescue: Another encounter dependent skill. Can be used to make mechanics “easier” or “cheese mobility”, and can also help save people sometimes, too. While it potentially has a use in ANY encounter, I’d be wary to recommend this as a default.


Healer Role Actions for Dungeons

These role actions should be taken when “queuing blind” in a random dungeon, and should serve you well for general content.

  • Protect: For obvious reasons. Free stats is free stats.
  • Esuna: You don’t want to be caught without it when it’s needed.
  • Lucid Dreaming: Can’t go wrong with MP regen.
  • Swiftcast: For raising people.
  • Largesse: Makes large pulls more manageable.

Eye for an Eye is an honorable mention. It’s great for massive speedrun pulls.

The other skills are iffy for “casual random dungeon runs”.

The order is largely irrelevant, but the above is a decent ordering given the dungeons you will encounter when you scale down to <50.

Healer Role Actions for Raids


  • Protect: at least ONE healer should have it, freeing up a slot for the other.
  • Esuna: on encounters that need it! Even then, sometimes only ONE healer may need it.
  • Swiftcast: To recover from mistakes and get more learning per run.
  • Lucid Dreaming: Just take this always, man.
  • Largesse: Too powerful – 99% of the time it is better than Eye for an Eye.

We will discuss a few more since we can arguably ditch a few of those up there…

  • Eye for an Eye is the next logical choice.
  • Rescue ranks up GREATLY depending on how it can be applied.

Cleric Stance is in a weird place. It highly depends on the kind of group you play with. Only take it if you need to meet strict DPS requirements. Inversely, take it if you’re disgustingly over-geared and wanna shave a few seconds off the fight.

Surecast is strictly dependent on the encounter design – just be aware when you might actually be able to use it.

Break seems useless for most raids. Lots of classes have a better heavy.

Healer Role Actions – Navigation:
List | Discussion | For Dungeons | For Raids

Well, that’s about it for Healer Role Actions! The new system ain’t bad, but I hope they give us profiles or something! Ciao!

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FFXIV Job Requirements Guide (+4.0 Stormblood)

STORMBLOOD UPDATED: Samurai and Red Mage Requirements. Learn the job reqs for ALL jobs in FFXIV!

Update: Stormblood Jobs: Samurai (SAM) and Red Mage (RDM) included. In this guide we list down all known pre-requisites to unlock every known job in FFXIV. Unlocking every job is not quite equal, so read on if you’re lost.

FFXIV Job Unlocks – Navigation:
Stormblood Jobs | Heavensward Jobs | 2.0 Jobs

For those wanting to ‘begin the game’ as Dark Knight, Astrologian, Machinist, Samurai or Red Mage – you can’t. Read on.

If you aim to become a Rogue or Ninja, you can start the game as any other class. You may consider Marauder or Arcanist since you would be in Limsa already (but in the end it, doesn’t really matter…)

Stormblood Jobs

Here we detail how to unlock the 4.0 Stormblood Jobs, Samurai and Red Mage.

1- You must have an existing Level 50 combat class (DoW or DoM).

Where & what are the unlocks quests for Samurai and Red Mage?

Job Quest Location NPC
Samurai (SAM) The Way of the Samurai Ul’dah: Steps of Nald (X:9 Y:9) Ul’dahn Citizen
Red Mage (RDM) Taking the Red Ul’dah: Steps of Thal (14 11) Distraught Lass

Strangely, the SB jobs have no MSQ requirement.


Heavensward Jobs (DRK, MCH, AST)

Here we detail how to unlock the Heavensward jobs Dark Knight, Astrologian and Machinist.

1) You must have an existing Level 50 combat class (DoW or DoM).
2) You must have completed “Before the Dawn” (all story quests prior to 3.0).
– Only then will the job unlock quest open up…

Where & what are the unlocks quests for Dark Knight, Machinist and Astrologian?

Job Quest Location NPC
Dark Knight (DRK) Our End Ishgard: The Pillars (13,8) Ishgardian citizen
Astrologian (AST) Stairway to the Heavens Ishgard: The Pillars (15,10) Jannequinard
Machinist (MCH) Savior of Skysteel Ishgard: Foundation (8,10) Stephanivien

Reference links: (To be linked)

If you’re a new player wanting to rush into either Dark Knight, Astrologian or Machinist:

You gotta get to 50 first, ey? Since cross-class skills no longer exist, you can pretty much select any class to rush to 50. The suggestions below are for the sake of “familiarity” with the job you’re getting in to.

Dark Knight: Start the game as Gladiator (to Paladin). Once you’ve done the requirements above – switch to Dark Knight.
Astrologian: Start the game as Conjurer (to White Mage). Once you’ve then once you’ve done the requirements above – switch to Astrologian.
Machinist: Start the game as Archer (to Bard). Once you’ve done the requirements above – switch to Machinist.

2.0 Jobs Requirements

All of the “el classic” Jobs must be unlocked via having Level 30 in a base class! You MUST COMPLETE THE JOB QUESTS! They removed the L15 requirement some time ago, thankfully!

You may start the game as any base class except Rogue. If you wanna rush to Ninja, pick any base class and switch once you’ve gained the right to switch classes (Level 10 AFAIK, or locked behind L10 MSQ? It’s quite near).

The quest to receive the job crystal is from the respective base class guildmaster.

Advanced Job: Base Class (Level)

  • Bard: Archer (30)
  • Paladin: Gladiator (30)
  • Dragoon: Lancer (30)
  • Warrior: Marauder (30)
  • Ninja: Rogue (30)
  • Monk: Pugilist (30)
  • Scholar: Arcanist (30)
  • Summoner: Arcanist (30)
  • Black Mage: Thaumaturge (30)
  • White Mage: Conjurer (30)

For a quick rundown of where each base classes’ guildmaster is:

Limsa Lominsa – Class Guildmasters
Arcanist (ACN) | Marauder (MRD) | Rogue (ROG)

New Gridania – Class Guildmasters
Archer (ARC) | Conjurer (CNJ) | Lancer (LNC)

Ul’dah – Class Guildmasters
Gladiator (GLD) | Pugilist (PGL) | Thaumaturge (THM)

Base Class reference Links
Archer (Bard) | Gladiator (Paladin) | Lancer (Dragoon)
Marauder  (Warrior) | Pugilist (Monk) | Ninja (Rogue)
Arcanist (Scholars) (Summoners) | Conjurer (White Mage) | Thaumaturge (Black Mage)

FFXIV Job Unlocks – Navigation:
Stormblood Jobs | Heavensward Jobs | 2.0 Jobs

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FFXIV 3.2 Scholar (SCH) Best in Slot (BiS) Gear

3.2 UPDATED! SCH Best in slot guide! “Sorry I was Cleric”. SCH Lore buy order, Melding, Pages & Normals, more!

So you’re back with Eos and Selene for Transformers II?! I suppose you’re here for the SCH BiS for 3.2 – if so you’ve found something useful! Shoutout of thanks to my co-healer: Giggly Giggles!

Quicknotes: Healers don’t care about ACC cap, so I’ll be writing the BiS for those first. I will try to put up a preliminary BiS for all other classes.

Navigation: Scholar BiS
SCH BiS | Discussion | Lore Buy Order (&Pages)  | Crafted TBA

3.2 Scholar Best-in-Slot

SCHItemMeld 1Meld 2CritPieDetSSNotes
WeaponPrototype Midan Metal CodexPIE VPIE V12311200
HelmAugmented Hailstorm Crown of HealingCRIT VCRIT IV697200
BodyMidan Coat of Healing (ANY)CRIT VCRIT V10200112ANY
HandAugmented Hailstorm Gloves of HealingPIE VPIE V697200
BeltAugmented Hailstorm Belt of HealingPIE V-514900
LegsMidan Trousers of HealingPIE VPIE V11210400
BootsMidan Boots of HealingCRIT VCRIT V2472460
NeckAugmented Primal Choker of HealingCRIT V-1238490
EarringMidan Earrings of Healing (ANY)CRIT V-480051ANY
WristMidan Bracelet of HealingPIE V-514900
RingMidan Ring of HealingCRIT V-1254340
RingAugmented Primal Ring of HealingCRIT V-480051
FoodBakes Pipira Pira--37000
StatsTotals from items ->758622129214
Totals w base, melds, gear ->1112883347568


SCH BiS Discussion

Crit > Pie > Det > SS is pretty clear cut for most Scholars out there. Sadly, the gear we’re given in this patch forces quite a bit of SS on us.

A more stable evolution and one I prefer more (as noted in the table above) is to change up the Body and Earring to –

  • Augmented Hailstorm Coat of Healing
  • Augmented Primal Earrings of Healing
  • Lose Crit (BAD), Lose SS (GOOD)
  • Gain DET (GOOD), Gain Piety (GOOD)

So as we see from the above, the swaps result in 2 GOODS vs 1 BAD 1 GOOD, which is a gain IF YOU DON’T WANNA STACK CRIT LIKE A MADMAN. (In this case the tradeoff is justifiable, man!)

Accuracy Melds? Are totally legit. It’s the premiere DPS stat for healers (Piety probably second…), then of course CRIT for SCH. Given this factoid Melding Accuracy in all gear is OK, and probably gonna be a popular choice.

I know it’s massively unpopular – but I myself highly value DET on SCH. If this belief is more widespread than I think, please comment so I can add a tab for that.


SCH Lore Tomestone Buy Order

  • Weapon: Is a decent “filler”, and gives the most bang for buck…
    • But you have to time it with the Hypercharged Tomestone, so you’ll likely go further down the list before actually buying weapon.
  • Helm: Getting leftside first, with the hardest to obtain being top priority.
  • Hand: –
  • Belt: This marks the end of left-side.
  • Ring: Since we’re likely stuck with a 210~
  • Neck: Marks the end of all Lore buyable BiS.

Everything ELSE IS OPTIONAL! The next best things are Body, Earring for the swap mentioned above. After than Complete Leftside > Rightside.


The boxes below are expandable on click!!!

Midan Savage Pages


This strategy purely outlines the “speediest BiS” getting:

A5S: Ring > Bracelet > Earring
A6S: Boots > Illuminati Dark Gobcoat x 3 > Any
A7S: Legs > Illuminati Taut Gobtwine x 3 > Any
A8S: Weapon > Body > Any (Gobdip is OK and just wait for the Codex)

Midan Normal Parts


“what should SCH’s pick up in Midas normal”! Is something I get asked often so here it is…

This is a general thing, and people might have varying levels of gear or goals but as a catch-all good enough recommendation:

Week 1 pedal pedal spring spring
Week 2 chain bolt spring spring
mega value ends week 2
Week 3 bolt lens lens shaft
Week 4 bolt bolt crank shaft

W2 is the end of “value”, W5 and up – ANY. This method obtains all the Crit gear. For BOLTS -> Neckband first. Not much else to say here.

Click the boxes above to expand!!

SCH  Crafted Gear Viability

So I can quickly work on all BiS pages, I’ll come back to discuss every detail on the second pass. But of course, 90% of your informational needs are here already.

Navigation: Scholar BiS
SCH BiS | Discussion | Lore Buy Order (&Pages)  | Crafted TBA

GL decking our your Scholar for BiS! I hope deez gob bots drop the loot you need!

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FFXIV Arcanist / Scholar Stats & Materia Guide

NOTE: This page is for Arcanists planning to go Scholar. Not you? You were probably looking for the:
Arcanist->Summoner Stats Guide

What’s a good arcanist stats build? What are useful scholar stats? Arcanist / Scholar materia? If any of these questions brought you here, you came to the right place. Whether its by stat allocation, gear or materia, knowing what stats your Arcanist or Scholar need should never be far from mind!

Arcanist (ACN) & Scholar (SCH) Stats

What are the arcanist or scholar stat weights?

MND > PIE  > Critical Chance > Determination > VIT > Spell Speed 

*These may vary slightly from patch to patch, or by personal preference. Following the recommendation above will always give you a good ACN > SCH build.

Arcanist (ACN) Scholar (SCH) Primary Stats Allocation

What stats should I add as an arcanist going scholar?


Since this is where people may mess up the most, I’ll explain it in word for word. When you allocate stats, put as much points into MND (Mind) as you can. If you cannot put any more points into MND, place points into PIE (Piety). If you cannot put any more points into MND and/or PIE, invest in VIT(Vitality).

Mind – Increases healing power. As a Scholar, this is your main concern.

Piety – Increases Mana (MP) Pool. While not such a big issue for Scholars, this is always good to have.

Vitality – When you cannot take anything else, go for VIT and be less squishy.


Arcanist (ACN) & Scholar (SCH) Secondary Stats

What are good secondary stats for arcanist -> scholar, and why?

Critical Chance > Determination  > Spell Speed

While you can’t allocate this directly, these will be heavily considered when picking gear upgrades and slotting materia.

Critical Chance – The best choice for scholar, as critical heals will alleviate your problems of a small base heal, and beefing up the shields given by succor. Also triggers your pets passive.

Determination – A flat bonus to both healing and damage is always welcome.

Spell Speed – Reduces GCD and cast time, resulting in more heals. Not too hot for Scholars, though.

Arcanist (ACN) & Scholar (SCH) Materia

This is directly related to the first section. As you may know, all gear has a limit for each stat it can have, the higher its Item Level, the higher amount of stats it can hold. So the idea is to max out (or get close to maxing out) the left most, and work your way right. Again:

MND > Determination > PIE  > Spell Speed > Critical Chance > VIT

Materia Name
MND: Mind
PIE: Piety
VIT: Vitality
Critical Strike: Savage Aim
Determination: Savage Might
Spell Speed: Quicktongue

See Also: Materia Guide | Melding Guide


  • Overall ACN SCH stat importance: MND >  PIE > Critical Chance > Determination > Spell Speed > VIT
  • ACN SCH Stat allocation: MND > PIE > VIT
  • Secondary stats for ACN SCH: Critical Chance > Determination  > Spell Speed > 
  • Reference links: Arcanist FAQ, Scholar FAQ
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