FFXIV Astrologian Leveling Guide

Level up your Astrologian (AST) ASAP! Setting up – Early Rotations – Gear Checks and more!

Praise the stars! If you’re here, then you wanna level up an Astrologian! The heavens guided you true then – cause your Astrologian Leveling Guide will help you out! Especially with setting up from L30 so you won’t get overwhelmed!

Astrologian Leveling Guide Navigation:
Page 1: Unlocking, L30 Skills & Rotation, L30 Gear, Class Quest List
Page 2: Leveling AST 30 to 50 (Basic info for now)
Page 3: Leveling AST 50 to 60 (Basic info for now)
Page 4: Leveling AST 60 to 70 (Basic info for now)

For those who jumped right into this page, we will add a little blurb about unlocking Astrologian, if you haven’t already.

Unlocking Astrologian (AST) Job

Quest Name: Stairway to the Heavens
Quest Location: The Pillars (X:15, Y:10)
NPC Name: Jannequinard

You will be rewarded with the Soul of the Astrologian, your main hand weapon (Star Globe), and a free coffer of 30 left side gear (Velveteen Cowl and Velveteen Tights)! Equip them as soon you have them!

Since Astrologian starts at level 30 (unlocked when you get another character to level 50), there are a few things you have to “catch up to”… Namely, your Skills, Rotation, and to a lesser extent, Gear.


Fresh Level 30 Astrologian Rotation & Skills

Thankfully, there aren’t too many skills unlocked by L30 so you won’t be overwhelmed.

AST Playstyle Summary

The heart of the cards… You gotta have faith when playing AST as it’s one of the classes more heavily affected by RNG!

Card management is a whole ‘nother layer placed on top of the already many list of things healers have to worry about – a daunting yet rewarding prospect! Inversely, mismanage your cards and you will suffer.

Astrologians just “feel” different… their unique cooldowns… how you can (and force) “stars to align” to maximize their effects… It’s unexplainable at this early stage but if this sounds amazing to you – continue forth!

L30 AST Dungeon and Group Basics
L30 AST Healing Basics

ALWAYS CHECK YOUR STANCE IF IT’S ON: At level 30 you only have Diurnal Stance – which adds a Heal over Time to some spells, as well as increasing all your healing potency, while reducing enmity.

Benefic (L2) is your basic, low mana low potency heal. Benefic II (L26) costs a lot more but heals for more as well. Use accordingly.

Essential Dignity (L15) is used to “fix” desperate situations. It quickly heals up any low life party member!

Use Draw (L30) as often as possible, so it goes on cooldown faster. The more buffs you can provide your team the better your runs will be!

L30 Ultra BASIC card usage notes:
Bole (green) on tanks (increased defense)
Balance (red) on highest DPS.
Arrow (light blue) on “class that benefits from reduced GCD”, or best DPS.
Spear (dark blue) on “class that benefits from crit”, or best DPS .
Spire (yellow) regenerates TP – very narrow use.
Ewer (bright blue) regenerates mana, usually use on self.

Helios (L10) is your basic AoE heal.

Ascend (L2) to ressurect fallen allies.

open with Combust (L4) on each enemy.
Malefic (L1) when you’re not healing.

L30 AST Soloing Basics
L30 AST Soloing Basics

Combust (L4) on enemies who will last more than 12~ seconds.
Malefic (L1) Spam.


Use Draw OUTSIDE combat (it’s usually not worth the GCD). Balance > Spear > Arrow is what you’re looking for.

THERE IS NO AOE TO SPEAK OF. Simply “Combust all guys” is your best bet.

L30 AST Misc (Cooldowns, Utility)
L30 AST Misc skills (Cooldowns, Utility)

We may have touched on these lightly in the boxes above – but i’ll be listing all of these skills here again.

Lightspeed (L6) is a POWERFUL cooldown which increases healing potency, reduces MP used, and decreases cast time. Godly.

Ascend (L12) to resurrect allies during combat. Usually paired with the Role Action Swiftcast, or in utter desperation – Lightspeed.

Essential Dignity (L15) is an ULTRA off GCD heal that gets better the lower the targets HP is. This is one of the best heals in the game! More noticeable during raids – but this pulls its weight in ANY content.

Draw (L30) is your best friend, and I cannot fit all there is to know about it here. You will learn more and more about draw and its related skills as you journey as an Astrologian!

Undraw (L30) removes currently active card. Only used to throw away unwanted cards to speed up the cooldown of Draw.

L30 AST Role Actions
L30 AST Role Actions

Long story short, for general purposes:
Protect > Swiftcast > Lucid Dreaming > Any

For a detailed write up: check out Healer Role Actions Guide.



Fresh level 30 Astrologian: Gear Check

The free gear you get from completing the Astrologian quest is, ultimately, lacking. You only get a chest and leg armor, while lacking Helm, Belt, Gloves, Boots – and the entire 5 right-side accessories. If you plan to maximize your options in leveling – you wanna shore this up ASAP.

Ignore this section if you’re one of those pure PotD types.

You may as well level up once before upgrading.

L30 AST Basic of the Basic gear
Slot Item Note
Weapon Star Globe Free from coffer
Head Velveteen Cowl Free from coffer
Body Velveteen Cowl Free from coffer
Hands HQ Velveteen Dress Gloves Market board / WVR
Belt HQ Velveteen Sash Market board / WVR
Legs Velveteen Tights Free from coffer
Boots HQ Velveteen Dress Shoes Market board / WVR
Earring HQ Malachite Earring Market board / GSM
Neck HQ Malachite Choker Market board / GSM
Wrist HQ Malachite Bracelet Market board / GSM
Ring HQ Malachite Ring Market board / GSM
Ring HQ Malachite Ring Market board / GSM

OPTIONAL MELDING: Savage Might > Savage Aim > Heaven’s Eye > Quicktongue. Personally, I only melded the accessories (and I used them all the way to L50!)

Astrologian Class Quests: Where!?

It happens to everyone, don’t worry. We will be listing the relevant chunks per tier on the respective page of this leveling guide as well, for easy reference.

Astrologian Job Quests 30 to 50
      X Y
30 Fortune Favors the Bole South Shroud 25 23 Leveva
35 Hanging in the Balance The Pillars 15 10 Jannequinard
40 A Lesson in Patience The Pillars 15 10 Jannequinard
40 Slings and Arrows The Pillars 15 10 Leveva
45 Ewer Right The Pillars 15 10 Jannequinard
50 Loved by the Sun The Pillars 15 10 Jannequinard
50 Spearheading Initiatives The Pillars 15 10 Leveva Astrologian’s Attire Coffer
Astrologian Job Quests 50 to 60
      X Y
50 Sharlayan Ascending Coerthas Central Highlands 26 30 Jannequinard
52 Empty Nest The Pillars 15 10 Jannequinard
54 Conviction The Pillars 15 10 Jannequinard
56 Feather in the Cap The Pillars 15 10 Jannequinard
58 Trumped The Pillars 15 10 Jannequinard
60 The Hands of Fate The Pillars 15 10 Jannequinard Welkin Attire Coffer
Astrologian Job Quests 60 to 70
      X Y
60 East Meets West The Pillars 15 10 Jannequinard
63 Ride Like the Wind The Pillars 15 10 Leveva
65 Come Rain or Shine The Pillars 15 10 Jannequinard
68 Behind Door Number Two Kugane 13 13 Kyokuho
70 Foxfire Kugane 13 13 Kyokuho Constellation Attire Coffer

Astrologian Leveling Guide Navigation:
Page 1: Unlocking, L30 Skills & Rotation, L30 Gear, Class Quest List
Page 2: Leveling AST 30 to 50 (Basic info for now)
Page 3: Leveling AST 50 to 60 (Basic info for now)
Page 4: Leveling AST 60 to 70 (Basic info for now)

I’m sure you’re itching to level up – and I hope you took the above preparations to heart! Just continue onwards with the links just above!

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FFXIV Healer Role Actions: Guide & FAQ

All you need to know about Healer Role Actions in FFXIV, the replacement for cross-class skills!

Hey guys! In Stormblood, the cross-class skill system was completely replaced with the Role Action System. Here we talk all about the Healer Role Actions, and what’s best to use!

What Jobs get the Healer Role Actions?

Astrologian (AST)
Scholar (SCH)
White Mage (WHM)

– base classes –
Conjurer (CNJ)

Healer Role Actions – Navigation:
List | Discussion | For Dungeons | For Raids

Healer Role Actions list

(still debating the best way to present this table)

Skill Level Recast Effect Duration
Cleric Stance 8 90 Increase attack magic potency by 5%. 15
Break 12 0 40% Heavy, 50 potency. 20
Protect 16 0 Increases PDEF and MDEF of all party members in range. 30 m
Esuna 20 0 Removes a single negative status effect form a target. NA
Lucid Dreaming 24 120 80 potency mana refresh and halves current enmity. 21
Swiftcast 32 60 Next spell in cast immediately. 10
Eye for an Eye 36 120 Enemies hitting your target have a 20% chance to get
debuffed to do 10% less damage for 20 seconds.
Largesse 40 90 Increase healing magic potency by 20% 20
Surecast 44 30 Prevents Sleep, Stun, and position-altering effects
to stop casting.
Rescue 48 150 Instantly draw a target party member to your side. NA

Healer Role Actions: Quick Strategy & Discussion

Here’s a general rundown and a quick analysis on how useful each of the Healer Role Actions are.

Cleric Stance: A far cry from the old days, ey? This is a luxury now, IMO, and has more impact to those on the razor’s edge of progression.

Break: While it has no cooldown, its cast time prevents this from being too useful. Almost every other class has a better heavy. Only take if it’s an absolute must for the raid encounter strategy.

Protect: Your group must ALWAYS have Protect for obvious reasons. Free defense is good! You can sneak in another cross-class as BOTH healers in a raid may not need it.

Esuna: While heavily encounter dependent, I’d say this is one of the “musts”.

Lucid Dreaming: MP regen is always useful. By default ALWAYS TAKE IT! Removing this is reserved for GGEZ farm content – but what else would you take in its place?

Swiftcast: Very useful for progression! Swiftcast + Resurrection will get you the most “learning per run” so to speak. Before you berate me and tell me this is optional, seriously… “You dress for the wipe, not the ride”, as bikers would say.

Eye for an Eye: A tricky to maximize but great defensive cooldown. Learn how to use it! It’s great for dungeons and most raid encounters. A very high priority pick.

Largesse: A very powerful effect, which you should never leave home without.

Surecast: Hmm… this is definitely very niche. It’s either “amazing” or “useless” depending on the encounter.

Rescue: Another encounter dependent skill. Can be used to make mechanics “easier” or “cheese mobility”, and can also help save people sometimes, too. While it potentially has a use in ANY encounter, I’d be wary to recommend this as a default.


Healer Role Actions for Dungeons

These role actions should be taken when “queuing blind” in a random dungeon, and should serve you well for general content.

  • Protect: For obvious reasons. Free stats is free stats.
  • Esuna: You don’t want to be caught without it when it’s needed.
  • Lucid Dreaming: Can’t go wrong with MP regen.
  • Swiftcast: For raising people.
  • Largesse: Makes large pulls more manageable.

Eye for an Eye is an honorable mention. It’s great for massive speedrun pulls.

The other skills are iffy for “casual random dungeon runs”.

The order is largely irrelevant, but the above is a decent ordering given the dungeons you will encounter when you scale down to <50.

Healer Role Actions for Raids


  • Protect: at least ONE healer should have it, freeing up a slot for the other.
  • Esuna: on encounters that need it! Even then, sometimes only ONE healer may need it.
  • Swiftcast: To recover from mistakes and get more learning per run.
  • Lucid Dreaming: Just take this always, man.
  • Largesse: Too powerful – 99% of the time it is better than Eye for an Eye.

We will discuss a few more since we can arguably ditch a few of those up there…

  • Eye for an Eye is the next logical choice.
  • Rescue ranks up GREATLY depending on how it can be applied.

Cleric Stance is in a weird place. It highly depends on the kind of group you play with. Only take it if you need to meet strict DPS requirements. Inversely, take it if you’re disgustingly over-geared and wanna shave a few seconds off the fight.

Surecast is strictly dependent on the encounter design – just be aware when you might actually be able to use it.

Break seems useless for most raids. Lots of classes have a better heavy.

Healer Role Actions – Navigation:
List | Discussion | For Dungeons | For Raids

Well, that’s about it for Healer Role Actions! The new system ain’t bad, but I hope they give us profiles or something! Ciao!

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FFXIV Job Requirements Guide (+4.0 Stormblood)

STORMBLOOD UPDATED: Samurai and Red Mage Requirements. Learn the job reqs for ALL jobs in FFXIV!

Update: Stormblood Jobs: Samurai (SAM) and Red Mage (RDM) included. In this guide we list down all known pre-requisites to unlock every known job in FFXIV. Unlocking every job is not quite equal, so read on if you’re lost.

FFXIV Job Unlocks – Navigation:
Stormblood Jobs | Heavensward Jobs | 2.0 Jobs

For those wanting to ‘begin the game’ as Dark Knight, Astrologian, Machinist, Samurai or Red Mage – you can’t. Read on.

If you aim to become a Rogue or Ninja, you can start the game as any other class. You may consider Marauder or Arcanist since you would be in Limsa already (but in the end it, doesn’t really matter…)

Stormblood Jobs

Here we detail how to unlock the 4.0 Stormblood Jobs, Samurai and Red Mage.

1- You must have an existing Level 50 combat class (DoW or DoM).

Where & what are the unlocks quests for Samurai and Red Mage?

Job Quest Location NPC
Samurai (SAM) The Way of the Samurai Ul’dah: Steps of Nald (X:9 Y:9) Ul’dahn Citizen
Red Mage (RDM) Taking the Red Ul’dah: Steps of Thal (14 11) Distraught Lass

Strangely, the SB jobs have no MSQ requirement.


Heavensward Jobs (DRK, MCH, AST)

Here we detail how to unlock the Heavensward jobs Dark Knight, Astrologian and Machinist.

1) You must have an existing Level 50 combat class (DoW or DoM).
2) You must have completed “Before the Dawn” (all story quests prior to 3.0).
– Only then will the job unlock quest open up…

Where & what are the unlocks quests for Dark Knight, Machinist and Astrologian?

Job Quest Location NPC
Dark Knight (DRK) Our End Ishgard: The Pillars (13,8) Ishgardian citizen
Astrologian (AST) Stairway to the Heavens Ishgard: The Pillars (15,10) Jannequinard
Machinist (MCH) Savior of Skysteel Ishgard: Foundation (8,10) Stephanivien

Reference links: (To be linked)

If you’re a new player wanting to rush into either Dark Knight, Astrologian or Machinist:

You gotta get to 50 first, ey? Since cross-class skills no longer exist, you can pretty much select any class to rush to 50. The suggestions below are for the sake of “familiarity” with the job you’re getting in to.

Dark Knight: Start the game as Gladiator (to Paladin). Once you’ve done the requirements above – switch to Dark Knight.
Astrologian: Start the game as Conjurer (to White Mage). Once you’ve then once you’ve done the requirements above – switch to Astrologian.
Machinist: Start the game as Archer (to Bard). Once you’ve done the requirements above – switch to Machinist.

2.0 Jobs Requirements

All of the “el classic” Jobs must be unlocked via having Level 30 in a base class! You MUST COMPLETE THE JOB QUESTS! They removed the L15 requirement some time ago, thankfully!

You may start the game as any base class except Rogue. If you wanna rush to Ninja, pick any base class and switch once you’ve gained the right to switch classes (Level 10 AFAIK, or locked behind L10 MSQ? It’s quite near).

The quest to receive the job crystal is from the respective base class guildmaster.

Advanced Job: Base Class (Level)

  • Bard: Archer (30)
  • Paladin: Gladiator (30)
  • Dragoon: Lancer (30)
  • Warrior: Marauder (30)
  • Ninja: Rogue (30)
  • Monk: Pugilist (30)
  • Scholar: Arcanist (30)
  • Summoner: Arcanist (30)
  • Black Mage: Thaumaturge (30)
  • White Mage: Conjurer (30)

For a quick rundown of where each base classes’ guildmaster is:

Limsa Lominsa – Class Guildmasters
Arcanist (ACN) | Marauder (MRD) | Rogue (ROG)

New Gridania – Class Guildmasters
Archer (ARC) | Conjurer (CNJ) | Lancer (LNC)

Ul’dah – Class Guildmasters
Gladiator (GLD) | Pugilist (PGL) | Thaumaturge (THM)

Base Class reference Links
Archer (Bard) | Gladiator (Paladin) | Lancer (Dragoon)
Marauder  (Warrior) | Pugilist (Monk) | Ninja (Rogue)
Arcanist (Scholars) (Summoners) | Conjurer (White Mage) | Thaumaturge (Black Mage)

FFXIV Job Unlocks – Navigation:
Stormblood Jobs | Heavensward Jobs | 2.0 Jobs

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FFXIV 3.3 Astrologian (AST) Best in Slot (BiS) Gear

3.3 UPDATED! AST Best in slot guide! “Always play the hand ‘yer DEALT!”. AST Lore buy order, Melding, Pages & Normals, more!

So the cosmos have guided you home – back home to the grind for gear! If you’re looking AST BiS for 3.3 you’ve found well! Here, you can find three options for the AST BiS…

Note: It goes without saying that -Diurnal will be almost identical to WHM BiS, Nocturnal will be almost identical to SCH BiS. So if you follow that “Classic mindset” you can check those out. However, in this page I will be talking about the DET focused set.

3.3 Notes: Aside from filler gear, the only thing that affects BiS is Relic – Sphere of the Last Heir. While melding may depend on your main stance, PIE is always a good idea, followed by DET if you adhere to this pages’ ideology.

Navigation: Astrologian BiS
AST BiS | Discussion | Lore Buy Order (&Pages)  | Crafted TBA

3.3 Astrologian Best-in-Slot

ASTItemMeld 1Meld 2PieDetCritSSN
WeaponPrototype Midal Metal AstrometerPIE VPIE V112118
HelmMidan Horn of HealingPIE VPIE V7266-
BodyAugmented Hailstorm Coat of HealingDET VDET V11799--
HandAugmented Hailstorm Gloves of HealingDET VDET V512469-ANY
BeltMidan Belt of HealingDET V-5446--
LegsMidan Trousers of HealingPIE VPIE V104-112-
BootsMidan Boots of HealingDET VCRIT V725812-
NeckAugmented Primal Choker of HealingPIE V-4949--
EarringAugmented Primal Earrings of HealingDET V-5446--
WristAugmented Primal Bracelet of HealingDET V-5412-36ANY
RingMidan Ring of HealingDET V-5446--
RingAugmented Primal Ring of HealingDET V--123651
FoodFrozen Spirits--2611--
StatsTotals from items ->81958722987
Totals w base, melds, gear ->1080805583441

AST BiS Discussion

Again if you follow the classic Diurnal=WHM Nocturnal=SCH you can check their respective BiS pages with the only chain being the weapon.

  • Diurnal: Augmented Hailstorm Astrometer
  • Nocturnal: Prototype Midan Metal Astrometer

Click on the tabs below – “Determination?” and “Gear Discussion”

Why DeterminationGear Options & Discussion

This page isn’t just about being cute and different. The set offers power and consistency beyond the usual AST setups.

I don’t like crit stacked Nocturnal AST. Let’s get that out of the way. Hoping for a crit shield is never ever a habit you should form, or better yet, never a situation you find yourself in often (It’s likely a tank or healer error if that’s the case). I’m not too sold on SS stacked Diurnal, either. The base stance bonus is much larger than you’d think.

Piety is still the most important stat for either sect, though, and this set reflects that. Without Assize or Energy Drain, AST’s only have ONE MAIN REPLENISHER OF MANA – Lumineferous Aether (+Celestial Opposition Extension, which should always be used). More Piety means less reliance on Ewer, and in effect more cards meant for raid efficiency – given how Royal Road on Ewer is the amazing AoE effect.

Why Determination? DET DIRECTLY COUNTERS AST’s downside which is “slightly weaker heals”. Yes, I understand crit does this too – but not as consistently as DET does. The problem with AST is the RNG reliant gameplay, and I DO NOT want to compound that with crit! So this set takes care of both the “weak” and “random” weakpoints of AST.

But still, after all that following either WHM BiS or SCH BiS is A-OK and I’m sure its A8S clearable. The power level of both setups definitely have their ups and downs.

There’s some discussion here, but the core remains… after all, the set is full of linear power – boasting 800+ DET and 1000+ Piety. Damn.

Melding Strategy can be changed if you’re the “DPS-er” in your healing duo. A lot of healers may tell you that CRIT is the most important stat for DPSing – this is false. Accuracy and Piety are the most stable DPS stats Since our set is packed in Piety – you can Meld accuracy to your hearts content!

Flex slots? There’s only a small bit of wiggle room in gear choices:

Augmented Hailstorm Bottoms of Healing: Is a legit swap for more DET, but sadly comes with SS which has indeterminate usefulness… depends on which stance you main and your co-healer class/dynamic. You do lose a hefty chunk of Piety, though.

Bracelet -another mindless swap. SS or Crit. Retains Piety. No loss in DET.
Gloves – Same story, the list above use one of each variant.


AST Lore Tomestone Buy Order

The tome spending strat below is to obtain BiS fastest:

  • Weapon: good “filler” until you down A8S. Meld PIE I guess.
    • Be mindful you need to time it with Hypercharged Tomestone
  • Body: Obvious second buy as any comparable Ilvl is from A8S
  • Hand: is “Equal to Midan”, but I guess just pick this up to save pages.
  • Ring > Earrings > Neck > Bracelet (is Equal to Midan)

ANYTHING ELSE IS OPTIONAL: Legs > Helm > Boots completing left (if you’re investing in fillers, left comes first).


Click on the expandables below to see how you should spend pages, and which Midas Normal parts to get first –

Midan Savage Pages


The below spending strategy is purely to obtain BiS fastest:

A5S: Ring > Bracelet (equal to BiS) > Any
A6S: Belt > Boots > Helm > Illuminati Dark Gobcoat x 4 > Any
A7S: Pants > Illuminati Taut Gobtwine x 2 > Any
A8S: Weapon > Any (Gobdip is okay and just wait for Weapon drop)

Midan Normal Parts


“what should AST’s pick up in Midas normal”! Is something I get asked often so here it is. This is a general thing, and people might have varying levels of gear or goals but as a catch-all good enough recommendation:

Week 1 chain lens spring spring
Week 2 bolt lens spring spring
Week 3 pedal pedal crank crank
Week 4 bolt bolt any any (shaft)

Why avoid chest? Yes it has massive DET, but alas, this early on in the tier (and it’s gonna be replaced by Lore Chest very very quickly) PIE would be the smarter choice. Bolts -> Midan Ring > Midan Bracelet > Any

W5 and up – ANY.

Click the above!!!

AST Crafted Gear Viability

So we can quickly update all BiS pages, I wont discuss every detail just yet. But of course, the above will fulfill 90% of your needs. I usually update this later on…

Navigation: Astrologian BiS
AST BiS | Discussion | Lore Buy Order (&Pages)  | Crafted TBA

Let the stars guide your looting and robot dismantling – and GL gearing up your AST for BiS in 3.3!

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FFXIV Astrologian (AST) Guide & FAQ

All you need to know about the Astrologian job in FFXIV! How to unlock AST, what skills, stats, and other supporting info. Also links to advanced guides!

“You must believe in the heart of the cards.” – Mahiko ‘Yugi’ San.

Hi! Thanks for coming to our FFXIV Astrologian guide. Here, we discuss all basic Astrologian information, and post links to find more advanced Astrologian resources. The Astrologian is a Healing class which was introduced in Heavensward 3.0.

New to AST? The Astrologian Leveling Guide might be helpful.

How do I become an Astrologian in FFXIV? What are the AST Requirements?

1) You must have an existing Level 50 combat class (DoW or DoM).
2) You must have completed “Before the Dawn” (all story quests prior to 3.0).
3) Only then will the Astrologian unlock quest open up –

Where do I unlock Astrologian?

The quest name is “Stairway to the Heavens”, which is found in The Pillars (15,10). The questgiver is an NPC named ‘Jannequinard’.

Help! I’m a new player rushing to Astrologian! Then you’re best off starting the game as Conjurer and hitting the requirements as a White Mage. Then switch to AST once you’re good to go.


Astrologian stats: What stats to allocate and gear up for?

Being a healing class, AST’s will benefit most from MND. Any increase to healing output is welcome, obviously. PIE is the supporting stat for all MP based healers so it’s worth considering as well. VIT is useful for any person who wants to have increased survivability. Please note than over-stacking on VIT (Materia and Statpoints) is a huge minus to efficiency.

As for secondary stats, Piety is extremely important for AST since their secondary MP regen tool is random. Aside from that, literally every stat can benefit Astrologians in some way. This all depends on the stance you main, though.
(More info: AST Stats & Materia)


What are the Astrologian Skills & Traits?

The main difference with AST is you ‘start’ at level 30. So you might get a bit confused. The skills and traits are listed near the bottom of the post. But I’m sure what you’re curious about is: THE CARDS!

Card NameCard EffectRoyal Road"Family"Comments
BoleDefense upNext card POTENCY UPStat++percentile Damage Reduction. A free tank cooldown.
BalanceDamage upNext card POTENCY UPStat++percentile Damage. What else to say? Amazing.
EwerMana RegenNext card AOE EFFECTResource+Gives mana over time.
SpireTP RegenNext card AOE EFFECTResource+Gives TP over time.
ArrowGCD Speed upNext card DURATION UPSpeed+Reduces cast times and GCD. Can be a TP killer.
SpearLower CooldownNext card DURATION UPSpeed+Only works when using long CD skills AFTER Spear is applied.
Astrologian Stances: Nocturnal Sect & Diurnal Sect effects?

Here is a chart showing what each stance has to offer.

SkillNocturnal SectDiurnal Sect
Stance Bonus+5% Potency to healing+5% casting speed
Aspected BeneficHigher potency, 130% of healing is converted to shield.Weaker potency, leaves an 18s Regen effect.
Aspected HeliosLeaves a shield equal to 100% of the amount healed.Leaves a Regen effect on all affected members.
Celestial OppositionCannot be used while stanceless.Cannot be used while stanceless.

Crafting & Gathering classes suitable for Astrologian?

AST Armor: Weaver > Leatherworker
AST Star Globe (Weapon) & AST Accessories: Goldsmith

Like all healer, there is no way to get everything with one class. Mining is slightly more important than Botany for Astrologians. But as any end-game crafter knows, getting max level in all DoH is the plan.

Advanced Astrologian resources

Astrologian Skills

>icon<Deals unaspected damage with a potency of 100.
Additional Effect: Heavy 40%, Duration: 20s
>icon<Restores target's HP. Cure Potency: 380
Additional Effect: 15% chance next Benefic II will have no cast time. Duration 15s
>icon<Deals unaspected damage over time.
Potency: 40 Duration 18s
>icon<Reduces cast times for spells by 2.5 seconds while reducing magic potency by 25%.
Duration 15s
Luminiferous Aether8Instant1200y
>icon<Reduces enmity generation.
Additional Effect: Refresh
Refresh Potency: 80 Duration: 15s
>icon<Restores own HP and the HP of all nearby party members.
Cure Potency: 290
>icon<Resurrects target to a weakened state.
Essential Dignity15Instant6030y
>icon<Restores target's HP. Cure Potency: 400
Potency increases the lower the target's HP.
Exalted Detriment181s2.5s30y
>icon<Removes a single detrimental effect from target.
>icon<Deals unaspected damage with a potency of 100.
Additional Effect: Heavy 40%
Duration: 20s
Benefic II262.52.530y
>icon<Restores targets HP. Cure Potency 620
>icon<Draw a card from your divining deck. Execute command again to use the card drawn.
Only one card can be drawn at a time.
Duration 15s, Recast timer cooldown will begin once the drawn card is read
or the Draw timer expires.
Diurnal Sect30Instant50y
>icon<Increases speed by 5% while adding a Regen effect to certain actions.
Cannot be used with Nocturnal Sect. Shares a recast timer with Nocturnal Sect.
Effect cannot be removed during battle. Effect ends upon reuse.
Aspected Benefic34Instant2.5s30y
>icon<Restores target's HP. Cure Potency: 190
Nocturnal Sect Cute Potency: 250
Nocturnal Sect Effect: Shields the recipient for an equal amount of HP healed. Does not stack with Adloquium.
Duration 30s

DIurnal Sect Effect: Regen
Cure Potency: 100 Duration 18s
Royal Road35Instant15s0y
>icon<Return the currently drawn card back to your deck to enhance the effect of the next card drawn,
Bole and Balance: 150% effect potency.
Arrow and Spear: 50% potency, extends the effect to nearby targets.
Ewer and Spire: Doubled duration
>icon<Reduces the potency of the target's next action by 10%
Duration: 10s
Aspected Helios4232.5
>icon<Restores HP of yourself and nearby party members. Cure Potency: 140
Diurnal Sect: Regen
Cure Potency: 50 Duration: 30s
Effect cannot be stacked.
Nocturnal Sect Effect: Erects a shield equal to the amount of HP healed.
Duration: 30s Effect does not stack with Adloquium.
>icon<Return the currently drawn card to your deck and draw another.
Combust II46
Nocturnal Sect50Instant5s
>icon<Increases healing potency by 5% while adding a damage nullifying shield to certain actions.
Cannot be used with Diurnal Sect.
Shares a recast timer with Diurnal Sect.
Effect cannot be removed during battle.
Effect ends upon reuse.
>icon<Generate and aetheric bond with target party member. Each time you cast a healing spell on a party member not under the effect of Synastry, 50% of the original spell also heals the bonded party member.
>icon<Deals unaspected damage to a target and enemies near it with a potency of 200 for the first enemy, reducing by 10, 20, 30, 40% for each enemy hit with a minimum of 50%.
Malefic II542.52.5
>icon<Deals unaspected damage with a potency of 200.
Time Dilation56Instant90
>icon<Extends th duration of the target's beneficial effects by 15 seconds.
Collective Unconscious58Instant90
>icon<Created a wheel of fortune around the caster. Effect granted to party members upon entry differs depending on active Sect. Can only be executed whn a Sect is active. Effect ends upon using another action or moving.
Diurnal Sect: Regen
Cure Potency: 150 Duration 18s
Nocturnal Sect: Damage taken si reduced by 10%
Duration 18s
Celestial Opposition60Instant150
>icon<Stuns all nearby enemies. Duration: 4s

Also extends duration of beneficial effects cast on self and party members by 5 seconds.

Astrologian Traits

>icon<8Enhanced Mind
>icon<14Enhanced Mind II
>icon<16Enhanced Lightspeed
>icon<20Enhanced Ascension
>icon<24Enhanced Mind III
>icon<28Enhanced Essential Dignity
>icon<32Magick and Mend
>icon<36Enhanced Benefic
>icon<40Magick and Mend II
>icon<44Enhanced Disable
>icon<48Enhanced Luminiferous Aether

Drill through the stars and heavens your Astrologian!

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