FFXIV Gunbreaker GNB L60+ Rotation for leveling

A newly minted Gunbreaker, so many skills – so little time! Lucky you’ve found the right place! Our Gunbreaker L60 & Leveling Rotation guide should help you get into the basics.

Looking for a list of skills? See our Gunbreaker general guide, or preferably… your own skill list. Gunbreaker enters the world with the following number of actions, all of which we will account for:

  • NINETEEN Job actions
  • SEVEN Role actions

L60+ Gunbreaker leveling rotation: Navigation
L60 Rotation Summary | L60 Skills explained | L60+ skills, and rotation effect.

Gunbreaker (GNB) L60 Rotation Summary

Here we discuss the single target rotation, AoE rotation, and cooldown usage of Gunbreaker. If you need a skill by skill explanation and protips, it’s in the next section.

Protip: Never forget your enmity stance (Royal Guard) in dungeons. And at least one of you two tanks should have it in raids (Remember the “he who keeps it on is the main tank” rule).

L60 Gunbreaker Single Target Rotation

It would help to imagine Gunbreakers L60 rotation as using combos to gain cartridges, and appropriately spending them.

Your basic rotation loop looks something like this:

  1. Keen Edge > Brutal Shell > Solid Barrel GAIN CARTRIDGE.
  2. Spend cartridge: Gnashing Fang combo > Burst Strike (cooldown dependent)

That constitutes a majority of your decisions and actions, but also consider the miscellaneous parts of your DPS.

  • Use heavy cooldowns: No Mercy > Sonic Break
  • Weave OGCDS: Danger Zone > Rough Divide

L60 Gunbreaker AoE Rotation

Your basic AoE rotation (3+ enemies!) loop looks something like this:

  1. Revert to single target at any time you have less than 3 enemies.
  2. Demon Slice > Demon Slaughter combo: GAIN CARTRIDGE
  3. Save up to 2 Cartridges, don’t overflow! Use them as you would in your single target rotation but maybe prioritizing Burst Strike spam, for speed.

That constitutes a majority of your decisions and actions, but also consider the miscellaneous parts of your DPS.

  • Use heavy cooldowns: No Mercy > Sonic Break
  • Weave OGCDS: Danger Zone > Rough Divide

AS YOU DO NOT HAVE A CARTRIDGE AoE SPENDER,
you cannot truly have an isolated AoE rotation yet,
and must incorporate single target.

L60 Gunbreaker Other skills and responsibilities

Here we outline the uses of any other skill not mentioned in the rotation guide above.

Keep Royal Guard on! You’re a tank, so (easy as it is these days) hold aggro at all times. Royal Guard is essentially an enmity generation stance. It’s OGCD these days! Provoke helps with the strays

Heavy damage (help your healers!) should be mitigated by:
Nebula, Camouflage, and role action Rampart.

You can help heal yourself with Aurora. Every little bit counts…

If you’re on the precipice of death, Superbolide ENSURES you to be an inch from it! Jokes aside, it will keep you alive for the next few seconds. Hopefully, you’ll be alive AFTER it.

Gunbreaker L60 skill by skill explanation and binding tips

Here, we bind your actions and help you understand them
IN THE ORDER THEY APPEAR.

Job ActionsRole Actions

Keen Edge: is your basic combo starter. “1”.

No Mercy (short cooldown): A very long DPS steroid that should BASICALLY be used as much as you can. Keep it in reach as its cooldown is very generous.

Brutal Shell: Is the second step in your basic combo. “2”.

Camouflage (long cooldown): an amazing cooldown due to its titanic duration. Essentially a second Rampart. Great for absorbing “two” mechanics worth of damage.

Demon Slice: is the first step in your AoE combo.

Royal Guard: is your tank stance. Switching it is OGCD these days. Honestly, I wouldn’t mind clicking this, or having a far bind.

Lightning Shot: Ranged pulling attack.

Danger Zone (short cooldown): Heavy OGCD attack. Used quite often.

Solid Barrel: Your basic combo finisher. “3”. It also gains you a Cartridge.

Burst Strike: Heavy single target Cartridge spender.

Nebula (long cooldown): Short but heavy damage mitigation. Use for tank busters.

Demon Slaughter: Your AoE combo finisher that also gains you a Cartridge.

Aurora (cooldown): A cute regen effect on yourself, or any party member.

Superbolide (long cooldown): Ultimate “Oh Shit” Button, but puts your health at 1.

Sonic Break (cooldown): Massive DoT with long duration that’s mostly relevant on bosses.

Rough Divide (short cooldown): OGCD gap closer with damage. Will mostly be used for damage, lol. Keep it close in bindings.

Gnashing Fang > Savage Claw > Wicked Talon: Are the three parts of your cartridge combo. Note that the combo has a cooldown, aside from cartridge cost. Personally, I put these in “Ctrl+1, Ctrl+2, Ctrl+3”.

I’ll loosely discuss these Tank Actions in relation to Gunbreaker.

Rampart: is a workhorse. Due to its long duration, it’s suitable for large dungeon pulls and “double mitigating” a string of mechanics in raids. Gunbreaker also has Camouflage to act as a “Rampart 2”.

Low Blow: Is rarely useful in raids but great otherwise. Stunning a monster makes it deal no damage, and can also interrupt their spells. I used to bind this near me, but I now have a super out of the way bind for it. (CTRL or ALT + something). Clicking it is fine, too.

Provoke: Is essential in raids, and has some usefulness in dungeons. You should ALWAYS know if your Provoke is up, and where to press for it. No self-respecting tank would ever be confused about their own Provoke.

Interject: Similar to Low Blow in many respects, it’s a pretty niche skill. Find a far bind for it, or click it.

Reprisal is a godly skill in raids, but pretty much a non-issue otherwise. Find a good bind for this if you’re the raiding type.

Arm’s Length is something I comfortably put in the “okay to click” tier. It’s RARELY used and its uses will rarely catch you off-guard. It’s almost always planned.

Shirk: is essential in most raids. Transferring aggro to and receiving aggro from your tanks helps ease tank swap mechanics.

Gunbreaker L60+ How new skills affect rotation

I’ll add to this very soon.

L60+ Gunbreaker leveling rotation: Navigation
L60 Rotation Summary | L60 Skills explained | L60+ skills, and rotation effect.

WELL THATS IT FOR NOW. I’ll definitely be adding information. Good luck shooting and slashing with your Fresh L60+ Gunbreaker Leveling Rotation!

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FFXIV Dancer L60+ Rotation for leveling

So you’re a fresh Dancer and plopped into this world without a clue. Fear not! Our Dancer L60 & Leveling Rotation guide should help you get into the basic meat of things!

If you’re looking for a list of skills, check our Dancer General Guide, or preferably… your own skill list. Dancer enters the world with the following number of actions, all of which we will account for:

  • FIFTEEN Job actions
  • SIX Role actions

L60+ Dancer Leveling Rotation: Navigation
L60 Rotation Summary | L60 Skills explained | L60+ skills, and rotation effect.

Dancer L60 Rotation Summary

Here we discuss the single target rotation, AoE rotation, and cooldown usage of Dancer. If you need a skill by skill explanation and protips, it’s in the next section.

REMEMBER TO ALWAYS DESIGNATE A DANCE PARTNER!!!!

L60 Dancer Single Target Rotation

It would help to imagine Dancer’s L60 rotation as short combos that give you procs. Your skills have a “priority” system to put it SIMPLY.

 Your basic rotation loop looks something like this:

  1. Cascade > Fountain until you get any procs.
  2. Reverse Cascade and Fountainfall used ASAP, hoping for a Fourfold Feather.
  3. Have Feathers? Use Fan Dance in between GCD’s.
  4. Standard Step is up? Use it. It’s a huge nuke +Damage up buff.

But when thinking of it in a priority system it looks like this:

  1. Standard Step
  2. OGCD Fan Dances
  3. Reverse Cascade and Fountainfall procs
  4. Cascade into Fountain basic combo spam.

L60 Dancer AoE Rotation

This is essentially a mirror of the single target rotation, just using different skills.

Your basic AoE rotation loop looks something like this:

  1. Windmill > Bladeshower praying for procs.
  2. Rising Windmill and BLOODshower used ASAP hoping for Fourfold Feather.
  3. Have Feathers? Use Fan Dance II in between GCD’s.
  4. Standard Step is up? Use it. It’s a huge nuke +Damage up buff.

AoE rotation priority thought process:

  1. Standard Step
  2. OGCD Fan Dance II
  3. Rising Windmill & Blood Shower procs
  4. Windmill into Bladeshower basic AoE combo spam.

It all seems a little weird at first but it’s quite intuitive after a little while.

Dancer L60 skill by skill explanation and binding tips

Here, we bind your actions and help you understand them
IN THE ORDER THEY APPEAR.

Job ActionsRole Actions

If you need it, we have a skill table at Dancer General Guide.

Cascade – Your basic attack. For all intents and purposes is the “1” binding. You’ll be pressing this a lot. It combos into two possible branches so keep that into consideration. Part of your ‘dance step’ binds too.

Fountain – Your basic combo link from cascade. “2” binding. Part of your ‘dance step’ binds too.

Windmill – An AoE mirror of your basic attack. It’s the first skill in your AoE combo. This also has two possible branches. Part of your ‘dance step’ binds too. While I would usually recommend this to your defaul ‘AoE’ buttons, there are dance steps to consider (read the next skill).

Standard Step (short cooldown) – Heavy single target attack. Transforms your basic combos (Cascade, Fountain, Windmill, and Blade Shower) into “Dance Steps”. Meaning you should be very comfortable pressing any of these 4 skills in any order as your dances will use these skills as “steps” like a rhythm game. Also gives a damage up buff!

Reverse Cascade – a chance to combo from your basic combo Cascade, which has a chance to gain you a Fourfold Feather.

Blood Shower – the continuation of your AoE combo from Windmill. The final part of possible dance step binds.

Fan Dance – Use up a Fourfold Feather to deal single target damage. You can think of it as a “possible endpoint for your chance based combo”.

En Avant (short cooldown) – A dashing movement skill that does no damage. Bind it comfortably!

Curing Waltz (cooldown) – Double AoE cure centered around you and your dance partner. Very useful, and shouldn’t be hard to press.

Shield Samba (long cooldown) – Magic AoE dampening effect for your party. Very useful in raids, but it’s long cooldown suggest a further keybinding.

Closed Position (short cooldown) – designate a party member as your dance partner. You wont change this up very often mid-fight unless you’re a tryhard of the highest level (aligning dance partners to DPS cooldowns). Shouldn’t be too hard to click though, as you should redesignate a dance partner in the untimely death of your current one.

I’ll loosely discuss these Ranged DPS Role Actions in relation to Dancer.

Second Wind (Long cooldown): A heavy self-heal that can literally save your life in raids. I would bind it somewhere in the “6-7” tier. Not pressed too often, but should never be out of reach.

Peloton: A luxury skill that’s useful to walk faster out of combat in dungeons, towns, or the world map. Clicking this is fine.

Arm’s Length (Long cooldown): A very niche skill for Dancer, clicking this should be fine as you will very rarely find Raids wherein this is useful, and even then only a minimal amount of times in a fight.

Head Graze: Can be very useful in dungeons and some raids, tho very rarely still. It’s good to get used to this, and you may need to find space in your binding for it. But, almost every other class can interrupt too… It’s a tough call. Maybe click on it until your group needs it badly.

Leg Graze, Foot Graze: Are barely used outside of soloing. I wouldn’t put a specific Binding to these that you would be hassled for. Clicking would suffice.

Dancer L60+ How new skills affect rotation

I’ll add to this very soon.

WELL THATS IT FOR NOW. I’ll definitely be adding information. Good luck wrangling your Fresh L60+ Dancer Leveling Rotation!!!!

FFXIV Dancer (DNC) General Guide & FAQ (Shadowbringers Update)

Hello aspiring Dancers! In this short and simple guide, you’ll learn all the basics of the Dancer (DNC) job such as Skills & Traits, Job identity, a FAQ, and links to further resources. Hurry and take the first step!

If you’re here on how to unlock Dancer, it’s in the FAQ section. You can also check our FFXIV Job Unlocking & Requirements Guide.

FFXIV Dancer (DNC) General Guide – Navigation:
DNC Actions & Traits List | DNC Job Identity | DNC FAQ | DNC Resources

Dancer Actions & Traits List

Here we will have a “simplified” and “actual” actions list. To help you get a better grasp if needed, and more detailed if desired! IF YOU’RE CONFUSED ABOUT YOUR INITIAL ROTATION: Dancer L60 Rotation.

DNC Actions (Actual)DNC Traits
LvlSkillDescriptionTypeDurationCastRecast
1CascadeDelivers an attack with a potency of 200.
Additional Effect: 50% chance of granting Flourishing Cascade.
*Action changes to Emboite while dancing.
Weaponskill20Instant2.5
2FountainDelivers an attack with a potency of 100.
Combo Action: Cascade.
Combo Potency: 250.
Combo Bonus: 50% chance of granting Flourishing Fountain.
*Action changes to Entrechat while dancing.
Weaponskill20Instant2.5
15WindmillDelivers an attack with a potency of 150 to all nearby enemies.
Additional Effect: 50% chance of granting Flourishing Windmill.
Weaponskill20Instant2.5
15Standard StepBegin dancing, granting yourself Standard Step.
Duration: 15.
Action changes to Standard Finish while dancing.
Only Standard Finish, En Avant, step actions and role actions can be performed while dancing.
Triggers the cooldown of weaponskills, step actions, and finish actions upon execution.
Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.
Ability15Instant30
15Standard FinishDelivers an attack to all neraby enemies.
Potency varies with number of successful steps, dealing full potency for the first enemy, and 75% less for all remaining enemies.
0 Steps: 500.
1 Step: 750.
2 Step: 1,000.
Step Bonus: Grants Standard Finish and Esprit to self and party members designated as your Dance Partner.
Damage bonus of Standard Finish varies with number of successful steps.
1 Step: 2%.
2 Steps: 5%.
Duration: 60s.
Triggers the cooldown of weaponskills, step actions, and finish actions upon execution.
Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.
*This action cannot be assigned to a hotbar.
Ability60Instant1.5
20Reverse CascadeDelivers an attack with a potency of 300.
Additional Effect: 50% chance of granting a Fourfold Feather.
Can only be executed while under the effect of Flourishing Cascade.
*Action changes to Jete while dancing.
WeaponskillInstant2.5
25BladeshowerDelivers an attack with a potency of 100 to all nearby enemies.
Combo Action: Windmill.
Combo Potency: 200.
Combo Bonus: 50% chance of granting Flourishing Shower.
Duration: 20s.
Weaponskill15Instant2.41
30Fan Dance IDelivers an attack with a pptency of 150.
Additional Effect: 50% chance of granting Flourishing Fan Dance.
Duration: 20s.
Can only be executed while in possession of Fourfold Feathers.
Ability20Instant1
35Rising WindmillDelivers an attack with a potency of 250 for the first enemy, and 50% less for all remaining enemies.
Additional Effect: 50% chance of granting a Fourfold Feather.
Can only be executed while under the effect of Flourishing Windmill.
WeaponskillInstant2.5
40FountainfallDelivers an attack with a potency of 350.
Additional Effect: 50% chance of granting a Fourfold Feather.
Can only be executed while under the effect of Flourishing Fountain.
*Action changes to Pirouette while dancing.
WeaponskillInstant2.5
45BloodshowerDelivers an attack to all nearby enemies with a potency of 300 for the first enemy, and 50% less for all remaining enemies.
Additional Effect: 50% chance of granting a Fourfold Feather.
Can olny be executed while under the effect of Flourishing Shower.
WeaponskillInstant2.5
50Fan Dance IIDelivers an attack with a potency of 100 to all nearby enemies.
Additional Effect: 50% chance of granting Flourishing Fan Dance.
Can only be executed while in possession of Fourfold Feathers.
Ability20Instant1
50En AvantQuickly dash 10 yalms forward.
Max Charges: 3.
Cannot be executed while bound.
AbilityInstant30
52Curing WaltzRestores own HP and the HP of all nearby party members.
Cure Potency: 200.
Additional Effect: Party members designated as your Dance Partner will also heal self and nearby party members.
AbilityInstant60
56Shield SambaReduces damage taken by self and nearby party members by 10%.
Effect cannot be stacked with bard's Troubadour or machinist's Tactician.
Ability15Instant180
60Closed PositionGrants you Closed Position and designates a party member as your Dance Partner, allowing you to share the effects of Standard Finish, Devilment, and Curing Waltz with said party member.
Effect ends upon reuse.
AbilityInstant30
60EndingEnds dance with your partner.AbilityInstant1
62DevilmentIncreases critical hit rate and direct hit rate by 20%. Additional Effect: Party member designated as your Dance Partner will also receive the effect of Devilment.Ability20Instant120
66Fan Dance IIIDelivers an attack to target and all enemies nearby it with a potency of 200 for the first enemy, and 50% less for all remaining enemies.
Can only be executed while under the effect of Flourishing Fan Dance.
AbilityInstant1
70Technical StepBegin dancing, granting yourself Technical Step.
Duration: 15s.
Action changes to Technical Finish while dancing.
Only Technical Finish, En Avant, step actions, and role actions can be performed while dancing.
Triggers the cooldown of weaponskills, step actions, and finish actions upon execution during the cooldown of weaponskills, step actions, or finish actions.
Ability15Instant120
70Technical FinishDelivers an attack to all neraby enemies.
Potency varies with number of successful steps, dealing full potency for the first enemy, and 75% less for all remaining enemies.
0 Steps: 500.
1 Step: 750.
2 Step: 1,000.
3 Steps: 1,250.
4 Steps: 1,500.
Step Bonus: Grants Technical Finish and Esprit to self and party members.
Step Bonus: Grants Technical Finish to self and part members.
Damage bonus of Technical Finish varies with number of successful steps.
1 step: 1%.
2 steps: 2%.
3 steps: 3%.
4 steps: 5%.
Additional Effect: Activates the Esprit Gauge.
Triggers the cooldown of weaponskills, step actions, and finish actions upon execution.
Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.
*This action cannot be assigned to a hotbar.
Ability20Instant1.5
72FlourishGrants you the effects of Flourishing Cascade, Flourishing Fountain, Flourishing Windmill, Flourishing Shower, and Flourishing Fan Dance. AbilityInstant60
76Saber DanceDelivers an attack to target and all enemies nearby it with a potency of 600 for the first enemy, and 50% less for all remaining enemies.
Esprit Gauge Cost: 50.
Ability15Instant1
80ImprovisationDance to the beat of your own drum, granting Improvisation to self.
Improvisation Effect: Continuously Increases Esprit Gauge while in combat.
The speed at which the gauge increases varies with the number of nearby party members.
Furthermore, HP recover via healing actions for self and nearby party members in increased by 10%.
Effect ends upon using another action or moving (including facing a different direction).
Cancels auto-attack upon execution.
Ability15Instant120
STEP ACTIONS
*These actions cannot be assigned to a hotbar.
15EmboitePerform an embiote.
When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased. Triggers the cooldown of weaponskills, step actions, or finish actions.
*This action cannot be assigned to a hotbar.
AbilityInstant1
15EntrechatPerform an entrechat.
When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased.
Triggers the cooldown of other step and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.
*This action cannot be assigned to a hotbar.
AbilityInstant1
15JetePerform an jete.
When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased.
Triggers the cooldown of other step and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.
*This action cannot be assigned to a hotbar.
AbilityInstant1
15PirouettePerform a pirouette.
When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased.
Triggers the cooldown of other step and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.
*This action cannot be assigned to a hotbar.
AbilityInstant1
LvlTraitDescription
30Fourfold FantasyGrants a Fourfold Feather upon landing certain actions. Maximum Stacks 4.
50Increased Action DamageIncreases base action damage by 10%.
60Increased Action Damage IIIncreases base action damage by 20%.
68Improved En AvantAllows the accumulation of charges for consecutive uses of En Avant. Max Charges: 2.
76EspritGain Esprit Gauge when you or your Dance Partner land a weapon skill or magick attack.
78Improved En Avant IIAllows a third charge of En Avant.

See also: Physical Ranged DPS Role Actions.

Dancer Job Identity – Why play Dancer?

Where do I begin!? Dancer is a heavily (RNG…) proc based Physical Ranged DPS class. You’ll be very familiar with coin flips by the time you max your dancer, as “50% chance” is something you’ll pray to multiple deities over.

Aside from that, the DNC has a deceptively high skill ceiling as you can save all your cooldowns and feathers for an extreme burst – plus your support actions which lend to a very high level of personal skill expression.

Get ready to be begged for Dance Partner, though :)

I’ll expand on this as I get more hands on experience with DNC.

DISCLAIMER

DISCLAIMER: This is not meant to be a blurb that aligns with the current meta. That changes from patch to patch. Our goal here is to provide you with an idea of what a Dancer is trying to be, getting cues from both the Developers concrete decisions on job design, as well as our own feedback.

Dancer Frequently Asked Questions

How do I unlock Dancer? I want to be a Dancer ASAP!

  • Quest: Shall We Dance
  • Location: Limsa Lower Decks (9,12)
  • NPC: Eager Lominsan
  • Requirements: Level 60 DoW or DoM
  • Aetheryte -> Aethernet: Lower Decks Aetheryte straight up… it’s near.

After that, it’s as simple as equipping the Dancer soulstone. If you want to be a Dancer as soon as possible, check out our tips in our FFXIV Job Unlocking & Requirements guide. TLDR: Start as Bard.

What crafting or gathering classes go well with Dancer?

It may be sad for newer players, but crafting doesn’t really work this way. As it is now you must level all crafting classes to be a relevant crafter.

However, there is a more practical answer to this. There are ways to level crafting classes “without going all out” for the sole purpose of repairing your gear. In which case you will need the following DoH classes:

Dancer DoH Classes for full repair:
? ? ? ? ?

What class to choose!? Dancer?

This should be addressed by the “Dancer Job Identity” segment above…

Dancer Resources & Links

We will be adding to this ASAP.

FFXIV Dancer (DNC) General Guide – Navigation:
DNC Actions & Traits List | DNC Job Identity | DNC FAQ | DNC Resources

Well that’s about it! At least you can now with confidence say, “My job is a Dancer!”, a sentence many of us wouldn’t think we would utter in our lifetimes.

FFXIV Gunbreaker (GNB) General Guide & FAQ (Shadowbringers Update)

Aim to join the Gunbreakers? In this quick little guide, you’ll learn all the basics of the Gunbreaker (GNB) job such as Skills & Traits, Job identity, a FAQ, and links to further resources. Let’s barrel onward!

If you’re here on how to unlock Gunbreaker, it’s in the FAQ section. You can also check our FFXIV Job Unlocking & Requirements Guide.

FFXIV Gunbreaker (GNB) General Guide – Navigation:
GNB Actions & Traits List | GNB Job Identity | GNB FAQ | GNB Resources

Gunbreaker Actions & Traits List

Here we will have a “simplified” and “actual” actions list. To help you get a better grasp if needed, and more detailed if desired! I’m pretty sure many people reading this would be interested in: L60 Gunbreaker Rotations.

GNB Actions (Actual)GNB Traits
LvlActionsDescriptionTypeCastRecastDuration
1Keen EdgeDelivers an attack with a potency of 200.WeaponskillInstant2.5
2No MercyIncreases damage dealt by 20%.AbilityInstant6020
4Brutal ShellDelivers an attack with a potency of 100.
Combo Action: Keen Edge.
Combo Potency: 300.
Combo Bonus: Restores own HP.
Cure Potency: 150.
Combo Bonus: Creates a barrier which nullifies damage equaling HP restored.
WeaponskillInstant2.510
6CamouflageIncreases parry rate by 50% while reducing damage taken by 10%.AbilityInstant9020
10Demon SliceDelivers an attack with a potency of 150 to all nearby enemies.WeaponskillInstant2.5
10Royal GuardSignificantly increases enmity generation. Effect ends upon reuse.AbilityInstant10
15Lightning ShotDelivers a ranged attack with a potency of 150.
Additional Effect: Increased enmity.
WeaponskillInstant2.5
18Danger ZoneDelivers an atack with a potency of 350.AbilityInstant30
26Solid BarrelDelivers an attack with a potency of 100.
Combo Action: Brutal Shell.
Combo Potency: 400.
Combo Bonus: Adds a Cartridge to your Powder Gauge.
WeaponskillInstant2.5
30Burst StrikeDelivers an attack with a potency of 500.
Cartridge Cost: 1.
WeaponskillInstant2.5
38NebulaReduces damage taken by 30%.AbilityInstant12010
40Demon SlaughterDelivers an attack with a potency of 100 to all nearby enemies.
Combo Action: Demon Slice:
Combo Potency: 250.
Combo Bonus: Adds a Cartridge to your Powder Gauge.
WeaponskillInstant2.5
45AuroraGrants healing over time effect to target.
Cure Potency: 200.
AbilityInstant6018
50SuperbolideReduces HP to 1 and renders you impervious to most attacks.AbilityInstant3608
54Sonic BreakDelivers an attack with a potency of 300.
Additional Effect: Damage over time.
Potency: 90.
This weaponskill does not share a recast timer with any other actions.
WeaponskillInstant6030
56Rough DivideDelivers a jumping attack with a potency of 200.
Maximum Charge: 2.
Cannot be executed while bound.
AbilityInstant30
60Gnashing FangDelivers an attack with a potency of 450.
Additional Effect: Grants Read to Rip.
Cartridge Cost: 1.
This weaponskill does not share a recast timer with any other actions.
WeaponskillInstant3010
60Savage ClawDelivers an attack with a potency of 550.
Combo Action: Gnashing Fang.
Combo Bonus: Grants Ready to Tear.
WeaponskillInstant2.510
60Wicked TalonDelivers an attack with a potencyy of 650.
Combo Action: Savage Claw.
Combo Bonus: Grants Ready to Gouge.
WeaponskillInstant2.510
62Bow ShockDelivers an attack with a potency of 200 to all nearby enemies.
Additional Effect: Damage over time.
Potency: 90.
AbilityInstant6015
64Heart of LightReduces magic damage taken by self and nearby part members by 10%.AbilityInstant9015
68Heart of StoneReduces damage taken by a party member or self by 15%.
Additional Effect: When targeting a party member while under the effect of Brutal Shell, that effect is also granted to the target.
AbilityInstant257
70ContinuationAllows the firing of successive rounds with your gunblade.
Gnashing Fang may be followed by Jugular Rip.
Savage Claw may be followed by Abdomen Tear.
Wicked Talon may be followed by Eye Gouge.
AbilityInstant1
70Jugular RipDelivers an attack with a potency of 260.
Can only be executed when Ready to Rip.
*This actin cannot be assigned to a hotbar.
AbilityInstant1
70Abdomen TearDelivers an attack with a potency of 280.
Can only be executed when Ready to Tear.
*This action cannot be assigned to a hotbar.
AbilityInstant1
70Eye GougeDelivers an attack with a potency of 300.
Can only be executed when Ready to Gouge.
*This Action cannot be assigned to a hotbar.
AbilityInstant1
72Fate CircleDelivers an attack with a potency of 320 to all nearby enemies.
Cartridge Cost: 1.
WeaponskillInstant2.5
76BloodfestDraws aetheric energy from target, adding 2 Cartridges to your Powder Gauge. AbilityInstant90
80Blasting ZoneDelivers an attack with a potency of 800.AbilityInstant30
LvlTraitDescription
1Tank MasteryReduces damage taken by 20%.
Grants a bonus to maximum HP based on your vitality attribute, and a bonus to damage dealt based on your strength attribute.
30Cartridge ChargeStores a Cartridge in your Powder Gauge after successfully completing a combo with Solid Barrel.
Maximum Cartridges: 2.
52Enhanced Brutal ShellGrants the effect of Brutal Shell ater successfully completing a combo with Brutal Shell.
80Danger Zone MasteryUpgrades Danger Zone to Blasting Zone.

See Also: Tank Role Actions.

Gunbreaker Job Identity – Why play Gunbreaker?

Gunbreaker seems to me as the most fast-paced Tank class. You have a vast array of OGCD’s, including an OGCD combo! While your mitigation isn’t that heavy, GNB leverages many little support skills frequently.

I would hesitate to recommend Gunbreaker to those with high ping.

I’ll expand on this as I get more hands on experience with GNB.

DISCLAIMER

DISCLAIMER: This is not meant to be a blurb that aligns with the current meta. That changes from patch to patch. Our goal here is to provide you with an idea of what a Gunbreaker is trying to be, getting cues from both the Developers concrete decisions on job design, as well as our own feedback.

Gunbreaker Frequently Asked Questions

How do I unlock Gunbreaker? I want to be a Gunbreaker ASAP!

  • Quest: The Makings of a Gunbreaker
  • Location: New Gridania (11,11)
  • NPC: Gods’ Quiver bow
  • Requirements: Level 60 DoW or DoM
  • Aetheryte -> Aethernet: New Gridania straight up. Near Aetheryte.

After that, it’s as simple as equipping the Gunbreaker soulstone. If you want to be a Gunbreaker as soon as possible, check out our tips in our FFXIV Job Unlocking & Requirements guide.

What crafting or gathering classes go well with Gunbreaker?

It may be sad for newer players, but crafting doesn’t really work this way. As it is now you must level all crafting classes to be a relevant crafter.

However, there is a more practical answer to this. There are ways to level crafting classes “without going all out” for the sole purpose of repairing your gear. In which case you will need the following DoH classes:

Gunbreaker DoH Classes for full repair:
? ? ? ? ?

What class to choose!? Gunbreaker?

This should be addressed by the “Gunbreaker Job Identity” segment above…

Gunbreaker Resources & Links

We will be adding to this ASAP.

FFXIV Gunbreaker (GNB) General Guide – Navigation:
GNB Actions & Traits List | GNB Job Identity | GNB FAQ | GNB Resources

Well that’s about it FOR NOW! I’ll be updating this in the next few days. I hope we answered some questions you had about the FFXIV’s  Gunbreaker. Make Squall and Seifer proud!

FFXIV Melee DPS Role Actions: Guide & FAQ

All you need to know about the Melee Role Actions in Shadowbringers!

Here’s a quick guide for the Melee DPS Role Actions available in  Shadowbringers.  We no longer have to choose – and have access to all Role Actions!

What Jobs benefit from the Melee DPS Role Actions?

Job Class

Monk (MNK)
Dragoon (DRG)
Ninja (NIN)
Samurai (SAM)

Base Class

Pugilist (PUG)
Lancer (LNC)
Rogue (ROG)

Melee DPS Role Actions – Navigation:
Melee DPS Actions List | Role Actions Uses & Discussion

Melee DPS Role Actions List

LvlActionDescriptionCastRecast
8Second WindRestore own HP, scales with attack power.Instant120
10Leg SweepStuns target for 3s.Instant40
12BloodbathConverts part of your damage to HP for 20s.Instant90
22FeintLower target's strength and dexterity by 10% for 10s.Instant90
32Arm's LengthIgnore most position altering effects for 6s. Cause Slow +20% when struck.Instant120
50True NorthNullifies all action direction requirements. Duration: 10s. Max charges 2.Instant45

Melee DPS Role Actions: Quick Strategy & Discussion

Here we talk a little bit about each of the role actions and their applications.

Second Wind

Can save your life in raids when expertly used. Learn how to use it well! Never bad to have a self-heal while soloing too, of course.

Note: As a healer main there are very few instances where Second Wind ACTUALLY helps. It’s great for when you accidentally took a hit before a damaging mechanic. Ask your healers about it!

Leg Sweep

Great for soloing and dungeons, rare for raids. a 3 second stun works wonders for mass dungeon pulls.

Bloodbath

A strange skill that has limited usefulness outside of soloing. As for raiding, this is about as useful anytime a regen would be…

Ask your healers when’s the best time to pop this per encounter as they would give you the best use-case.

Feint

Reduces enemy physical damage by a large amount for a short duration. Best used to help mitigate heavy physical tank busters (and the rare physical AoE) in raids. Coordinate with your tanks and healers about it!

Arm’s Length

A niche skill that rarely comes up in raids. Anytime there’s a knockback in an encounter try to imagine how this skill would be best utilized to mitigate its effect on your DPS, or to ease up the mechanics.

True North

Oh boy… a godlike cheese when your raid needs to take sub-optimal melee positioning. You’ll be using this often.

Melee DPS Role Actions – Navigation:
Melee DPS Role Actions List | Role Actions Uses & Discussion

Well, that’s about it for Melee DPS Role Actions! FOR NOW! I’ll be adding to this soon.

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FFXIV Caster DPS Role Actions: Guide & FAQ

All you need to know about Caster Role Actions in FFXIV, the replacement for cross-class skills!

Here’s quick  guide about Magical Ranged Role Actions! Shadowbringers has brought yet another update to the Role Actions system (previously the cross-class skills system). This time around, we no longer have to choose – and have access to all Role Actions!

(As a note, people informally refer to these classes as “Caster”)

What Jobs get the Magical Ranged Role Actions?

Job Classes

Black Mage (BLM)
Summoner (SMN)
Red Mage (RDM)

Base Classes

Arcanist (ACN)
Thaumaturge (THM)

Caster DPS Role Actions – Navigation:
Caster Role Actions List | Role Actions Uses & Discussion

Magical Ranged Role Actions List

LvlActionDescriptionDurationCastRecast
8AddleLowers target's intelligence and mind by 10% for 10s.10Instant90
18SwiftcastNext spell is cast without cast time.10Instant60
24Lucid DreamingRegain MP over time.21Instant60
44SurecastSpells can be cast without interruption. Ignore most position altering effects.6Instant120

Caster DPS Role Actions: Quick Strategy & Discussion

Here we talk a little bit about each of the role actions, and their applications.

Addle

Very useful for raids and other boss fights. Severely reduces the targets magic damage for a short period of time. Usually used to help mitigate heavy tank busters or raid AoE. Remember it only works on magic damage!

Swiftcast

Usefulness depends from class to class, but generally speaking any caster can benefit from this. Will mostly be used to “move while doing a cast”, and can be saved for a fast Resurrection for Summoners. Black Mages love this, while Red Mages, well… It comes up every now and then.

Lucid Dreaming

Slowly restores mana. Should be used as often as possible for Red Mages and Summoners to regain mana over longer fights. Is it even useful for Black Mages!?

Surecast

Very niche skill in some raid encounters. It’s super rare that a strategy would require the use of Surecast, but please be aware of this skill in your repertoire in case it does!

Caster DPS Role Actions – Navigation:
Caster Role Actions List | Role Actions Uses & Discussion

Well, that’s about it for the Magical Ranged Role Actions! FOR NOW! I’ll be adding to this soon.

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FFXIV Healer Role Actions: Guide & FAQ

All you need to know about Healer Role Actions in FFXIV, the replacement for cross-class skills!

Here’s quick  guide about Healer Role ActionsShadowbringers has brought yet another update to the Role Actions system (previously the cross-class skills system). This time around, we no longer have to choose – and have access to all Role Actions!

What Jobs get the Healer Role Actions?

Job Classes

White Mage(WHM)
Scholar (SCH)
Astrologian (AST)

Base Class 

Conjurer (CNJ)

Healer Role Actions – Navigation:
Healer Role Actions List | Role Actions Uses & Discussion

Healer Role Actions list

LvlActionDescriptionDurationCastRecast
8ReposePuts target to Sleep.302.52.5
10EsunaRemoves a single debuff from your target.-12.5
18SwiftcastNext spell is cast without cast time.10Instant60
24Lucid DreamingRegain MP over time.21Instant60
44SurecastSpells can be cast without interruption. Ignore most position altering effects.6Instant120
48RescuePull a party member to your side.-Instant150

Healer Role Actions: Quick Strategy & Discussion

Here we talk a little bit about each of the role actions, and their applications.

Repose

I dont think this has ever been used in raiding, but this is a godlike soloing and questing skill. Putting enemies to sleep so you can interact with objects is the best.

Esuna

Bind it close – this comes up in almost all dungeons and many raids. And it’s very important to use when it does come up! Clearing a debuff is often the difference between life and death.

Swiftcast

Will mostly be used to instant cast your resurrection, or AoE heal. I guarantee that’s the use 99% of the time. The other 1% is the rare heavy single target heal you need to make sure someone survives.

Lucid Dreaming

Use it often. Restoring your mana is great, for reasons I need not expound on. “Mo’ Mana, No Problems”. Timing on using it isn’t so important these days but try to avoid “mega overflow”.

Surecast

Very niche skill in some raid encounters. It’s super rare that a strategy would require the use of Surecast, but please be aware of this skill in your repertoire in case it does!

Rescue

An amazing skill that saves lives. Admittedly it’s quite difficult to use sometimes because of its “animation lock”. Admittedly I forget to use this when I could have saved someone – bind it “close enough”. I had it bound to 8 before, and I didn’t get much saving done until I bound it closer.

Healer Role Actions – Navigation:
Healer Role Actions List | Role Actions Uses & Discussion

Well, that’s about it for Healer Role Actions! FOR NOW! I’ll be adding to this soon.

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FFXIV Ranged DPS Role Actions: Guide & FAQ (Shadowbringers UPDATED)

All you need to know about Healer Role Actions in FFXIV, the replacement for cross-class skills!

Here’s quick  guide about Physical Ranged DPS Role Actions! Shadowbringers has brought yet another update to the Role Actions system (previously the cross-class skills system). This time around, we no longer have to choose – and have access to all Role Actions!

(As a note, people informally refer to these classes as “Ranged”)

What Jobs get the Physical Ranged Role Actions?

Job Classes

Bard (BRD)
Machinist (MCH)
Dancer (DNC)

Base Classes 

Archer (ARC)

Ranged DPS Role Actions – Navigation:
Ranged Role Actions List | Role Actions Uses & Discussion

Ranged DPS Role Actions list

LevelActionDescriptionCastRecastDuration
6Leg GrazeAfflicts target with Heavy +40% for 10s.Instant3010
8Second WindRestore own HP, scales with attack power.
Cure Potency: 500
Instant120-
10Foot GrazeBinds target for 10s.Instant3010
20PelotonIncreases out of combat movespeed for nearby party members.Instant530
24Head GrazeInterrupts the use of a target's action.Instant30-
32Arm's LengthIgnore most position altering effects for 5s. Cause Slow +20% for 15s when struck.Instant1206(15)

Ranged DPS Role Actions: Quick Strategy & Discussion

Here we talk a little bit about each of the role actions, and their applications.

Leg Graze & Foot Graze

Mostly useful while soloing. This very very VERY becomes useful in raids. If it does, don’t fret not binding these skills as they aren’t commonly used anyway. Heavy and Bind really don’t come up very often in hardcore content.

The usefulness of Bind (and to a lesser extent Heavy) while questing is amazing!

Second Wind

Can save your life in raids when expertly used. Learn how to use it well! Never bad to have a self-heal while soloing too, of course.

Note: As a healer main there are very few instances where Second Wind ACTUALLY helps. It’s great for when you accidentally took a hit before a damaging mechanic. Ask your healers about it!

Head Graze

Interrupts are rarely used in raids, but very important when they are. Being a ranged character, it’s usually you or the tank who is responsible for it. Don’t sweat binding to a useful button, as it doesn’t come up very often.

Peloton

A great little luxury skill to speed up dungeon runs in between pull and all non-combat walking in general. Godlike for questing and moving around in town, haha.

Arm’s Length

A very niche skill to cheese some raid encounters. Don’t worry about binding this (I would click it), as it really is quite rare. Remember this skill each time a knockback happens in a raid, and imagine how it could be most useful.

Ranged DPS Role Actions – Navigation:
Ranged Role Actions List | Role Actions Uses & Discussion

Well, that’s about it for Ranged DPS Role Actions! FOR NOW! I’ll be adding to this soon.

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FFXIV Tank Role Actions: Guide & FAQ (Shadowbringers UPDATED)

All you need to know about the Tank Role Actions introduced in Stormblood!

Welcome to our quick dirty guide on Tank Role Actions! Shadowbringers has brought yet another update to the Role Actions system (previously the cross-class skills system). This time around, we no longer have to choose – and have access to all Role Actions!

What Jobs get the Tank Role Actions?

Dark Knight (DRK)
Gunbreaker (GNB)
Paladin (PLD)
Warrior (WAR)

– base classes –
Gladiator (GLD)
Marauder (MRD)

Tank  Role Actions – Navigation:
Tank Role Actions List | Role Actions Uses & Discussion

Tank Role Actions List

Rampart

Low Blow

Great for soloing and dungeons, rare for raids. a 5 second stun works wonders for mass dungeon pulls.

Provoke

Integral for raids, and important for dungeons. Puts you at the top of your targets enmity list, BUT YOU NEED TO FOLLOW UP or else you’ll lose it again. No tank worth their salt should ever fumble their Provokes!

Interject

Interrupts are rarely used in raids, but very important when they are. It’s usually tanks or ranged that “silence” things. Don’t sweat binding to a useful button, as it doesn’t come up very often.

Reprisal

Amazing for raids. Use it to help mitigate tank busters, or other AoE nukes. Coordinate with your co-tank and healers for a cooldown rotation!

Keep in mind it has a very short duration, and the timing can be weird for some boss mechanics.

Arm’s Length

A niche skill that’s rarely comes up in raids. Anytime there’s a knockback in an encounter try to imagine how this skill would be best utilized to mitigate its effect on your positioning, or to ease up the mechanics.

Shirk

INTEGRAL for many if not all raids. Allows for smoother tank swaps, used directly after your co-tank Provokes.

LevelActionDescriptionCastRecastDuration
8RampartReduce damage taken by 20% for 20s.Instant9020
12Low BlowStuns Target for 5s.Instant255
15ProvokeGain top enmity of a target.Instant30-
18InterjectInterrupts cast bar of your target.Instant30-
22ReprisalLowers target's damage dealt by 10% for 5s.Instant605
32Arm's LengthIgnore most position altering effects for 5s. Cause Slow +20% for 15s when struck.Instant1206(15)
48ShirkDiverts 25% of enmity to target party member.Instant120-

Tank Role Actions: Quick Strategy & Discussion

Servers are up so uhh… I’ll add this later.

Tank  Role Actions – Navigation:
Tank Role Actions List | Role Actions Uses & Discussion

Well, that’s about it for Tank Role Actions! FOR NOW! I’ll be adding to this soon.

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FFXIV Job Unlocking & Requirements Guide | 5.0 Shadowbringers

SHADOWBRINGERS UPDATED: Dancer and Gunbreaker added. Learn the requirements and how to unlock all jobs and classes in FFXIV!

Hello there and welcome to our completely overhauled FFXIV Job Unlocking & Requirements Guide! This guide is updated up to Shadowbringers! Let’s get right to it, straight to a summary table! Althrough I have a feeling you’re here for Dancer or Gunbreaker, lol.

If you’re confused, or maybe looking for a base class – look at the notes below the table.

LOST IN YOUR JOB QUEST?
CHECK RIGHT BELOW YOUR MAIN SCENARIO QUEST BOX!

Job Requirements & Unlock Quest: SUMMARY

Click on the class name to scroll to its more detailed section.

JobCodeUnlock Quest NameLocation & AreaXYRequirement Note
AstrologianASTStairway to the HeavensThe Pillars1510Disciple of War or Magic L50
BardBRDA Song of Bards and BowmenNew Gridania1511Archer (ARC) L30
Black MageBLMTaking the BlackUldah - Steps of Nald712Thaumaturge (LNC) L30
Blue MageBLUOut of the BlueLimsa Lower Decks1011Disciple of War or Magic L50
DancerDNCShall We DanceLimsa Lower Decks912DoW or DoM L60
Dark KnightDRKOur EndThe Pillars138Disciple of War or Magic L50
DragoonDRGEye of the DragonOld Gridania145Lancer (LNC) L30
GunbreakerGNBThe Makings of a GunbreakerNew Gridania1111DoW or DoM L60
MachinistMCHSavior of SkysteelFoundation810DoW or DoM L50
MonkMNKBrother from Another MotherUldah - Steps of Nald910Pugilist (PGL) L30
PaladinPLDPaladin's PledgeUldah - Steps of Thal911Gladiator (GLD) L30
Red MageRDMTaking the RedUldah - Steps of Thal1411Disciple of War or Magic L50
NinjaNINPeasants by Day, Ninjas by NightLimsa Lower Decks816Rogue (ROG) L30
SamuraiSAMThe Way of the SamuraiUldah - Steps of Nald99Disciple of War or Magic L50
ScholarSCHForgotten but Not GoneLimsa Lower Decks411Arcanist (ACN) L30
SummonerSMNAusterities of FlameLimsa Lower Decks411Arcanist (ACN) L30
WarriorWARPride and Duty (Will Take You...Limsa Upper Decks116Marauder (MRD) L30
White MageWHMSeer FollyOld Gridania610Conjurer (CNJ) L30

From here, let’s have a little note about each and every job (or class) you want to unlock, its requirements, and a little protip for each!

Base Classes Unlocking, Requirements & Tips

ALMOST ALL base classes (WITH THE NOTABLE EXCEPTION OF ROGUE), can be accessed as you create your character, as you spawn into this world! Here’s a quick table of base classes (click on the box below), and where to unlock them.

Base Class unlocking table
JobCodeUnlock Quest NameLocation & AreaXY
ArcanistACNWay of the ArcanistLimsa Lower Decks411
ArcherARCWay of the ArcherNew Gridania1512
ConjurerCNJWay of the ConjurerOld Gridania611
GladiatorGLDWay of the GladiatorUldah - Steps of Thal911
LancerLNCWay of the LancerOld Gridania145
MarauderMRDWay of the MarauderLimsa Upper Decks116
PugilistPGLWay of the PugilistUldah - Steps of Nald910
RogueROGMy First DaggersLimsa Lower Decks816
ThaumaturgeTHMWay of the ThaumaturgeUldah - Steps of Nald712

ALL OF THE BASE CLASSES
seem to have ditched the old requirements to unlock..?

Rogue is a little different. It’s the only base class you cannot START THE GAME WITH. So any new player aspiring to be a Rogue (and eventually Ninja) would be best served by choosing a starter base class that spawns in Limsa, either Arcanist or Marauder. But honestly, it doesn’t make much of a difference.

Astrologian Unlocking, Requirements & Tips

Here’s a quick summary on unlocking Astrologian.

  • Quest: Stairway to the Heavens
  • Location: The Pillars (15,10)
  • NPC:
  • Requirements: Level 50 DoW or DoM
  • Aetheryte -> Aethernet:

New players wanting to play AST asap will have to take a bit of a detour. The requirements are having a disciple or magic or war at level 50. So you might as well level up a healer. Start the game as Conjurer (into White Mage), or Arcanist (into Scholar).

The sad part is Astrologian starts at L30. Ouch.

Bard Unlocking, Requirements & Tips

Here’s a quick summary on unlocking Bard.

  • Quest: A Song of Bards and Bowmen
  • Location: New Gridania (15,11)
  • NPC:
  • Requirements: Level 30 Archer (ARC), and all class quests.
  • Aetheryte -> Aethernet: New Gridania -> Archers Guild

Being part of the original roster of Jobs, new players aspiring to play BRD have it easy. Simply start the game as an Archer, and you’ll be well on your way to being a Bard!

Black Mage Unlocking, Requirements & Tips

Here’s a quick summary on unlocking Black Mage.

  • Quest: Taking the Black
  • Location: Uldah – Steps of Nald (7,12)
  • NPC:
  • Requirements: Level 30 Thaumaturge (THM), and all class quests.
  • Aetheryte -> Aethernet:

As one of the original Jobs, new players wanting to blow up the world with BLM simply have to start the game as Thaumaturge, and you’ll be burning your path to Black Mage in no time.

Blue Mage Unlocking, Requirements & Tips

WARNING: MEME TIER JOB. PLEASE READ

Here’s a quick summary on unlocking Blue Mage.

  • Quest: Out of the Blue
  • Location: Limsa Lower Decks (10,11)
  • NPC:
  • Requirements: Level 50 DoW or DoM
  • Aetheryte -> Aethernet:

HOLD IT! BEFORE YOU HAVE DELUSIONS OF GRANDEUR ABOUT YOUR CARREER AS A BLUE MAGE – BLU is the first “Limited Job” or whatever it’s called. IT DOES NOT REACH MAX LEVEL! So hold your horses. Sadly you have to choose something else for a serious path.

Currently Blue Mage is a purely “for fun” kinda job… I suppose…

Dancer Unlocking, Requirements & Tips

Here’s a quick summary on unlocking Dancer.

  • Quest: Shall We Dance
  • Location: Limsa Lower Decks (9,12)
  • NPC: Eager Lominsan
  • Requirements: Level 60 DoW or DoM
  • Aetheryte -> Aethernet: Lower Decks Aetheryte straight up… it’s near.

As one of the Shadowbringer Jobs, Dancer requires you have a level 60 disciple or war or magic to unlock. So new players have a bit of a journey ahead before they get to shake dat booty.

Technically the quickest way to level up to 60 is by taking advantage of tank or healer queues, but I would highly advise newer players to play a similar role – so starting from Archer into Bard should get you in rhythm.

Dark Knight Unlocking, Requirements & Tips

Here’s a quick summary on unlocking Dark Knight.

  • Quest: Our End
  • Location: The Pillars (13,8)
  • NPC:
  • Requirements: Level 50 DoW or DoM
  • Aetheryte -> Aethernet:

New players wanting to play DRK asap will have to wait a bit. You need a Level 50 disciple of magic or war to unlock Dark Knight. My advice is to get used to tanking, and start the game as Gladiator (into Paladin), or Marauder (into Warrior).

Sadly, Dark Knight is one of three jobs that “backtrack” in level, starting out their journey at Level 30. Oof.

Dragoon Unlocking, Requirements & Tips

Here’s a quick summary on unlocking Dragoon.

  • Quest: Eye of the Dragon
  • Location: Old Gridania (14,5)
  • NPC:
  • Requirements: Level 30 Lancer (LNC), and all class quests.
  • Aetheryte -> Aethernet:

New players attracted by the flashiness of DRG are in luck – it’s one of the original jobs so starting the game out as Lancer (LNC) will “point” you in the right direction.

Gunbreaker Unlocking, Requirements & Tips

Here’s a quick summary on unlocking Gunbreaker.

  • Quest: The Makings of a Gunbreaker
  • Location: New Gridania (11,11)
  • NPC: Gods’ Quiver bow
  • Requirements: Level 60 DoW or DoM
  • Aetheryte -> Aethernet: New Gridania straight up. Near aetheryte.

New players who wanna squall it up as GNB will have to put in some work first. You need an L60 combat class of any other kind. I highly recommend picking something of the same role though. So Gladiator into Paladin, or Marauder into Warrior are your best bets.

Gunbreaker starts at L60 so there’s no real time lost there.

Machinist Unlocking, Requirements & Tips

Here’s a quick summary on unlocking Machinist.

  • Quest: Savior of Skysteel
  • Location: Foundation (8,10)
  • NPC:
  • Requirements: Level 50 DoW or DoM
  • Aetheryte -> Aethernet:

New players who want to pile it in with the bots as MCH are in for a bit of work… You need an L50 combat class, which technically is easiest reached by a tank or healer.

HOWEVER, I will always recommend another class of the same role so Archer (ARC) into Bard (BRD) would be my shot at a recommendation.

Sadly, Machinist is one of three classes that backtrack their level – starting out as a Level 30 character. Hnnng.

Monk Unlocking, Requirements & Tips

Here’s a quick summary on unlocking Monk.

  • Quest: Brother from Another Mother
  • Location: Uldah – Steps of Nald (9,10)
  • NPC:
  • Requirements: Level30 Pugilist (PGL), and all class quests.
  • Aetheryte -> Aethernet:

New players who have the unexplained desire to punch stuff ASAP with MNK are in luck – it’s one of the original jobs so starting the game off as Pugilist (PGL) will allows you to hit it off in no time.

Paladin Unlocking, Requirements & Tips

Here’s a quick summary on unlocking Paladin.

  • Quest: Paladin’s Pledge
  • Location: Uldah – Steps of Thal (9,11)
  • NPC:
  • Requirements: Level 30 Gladiator (GLD), and all class quests.
  • Aetheryte -> Aethernet:

New players wanting to star the game as PLD are lucky – it’s one of the original jobs! Simply starting the game as Gladiator will reinforce your path straight into the shield.

Red Mage Unlocking, Requirements & Tips

Here’s a quick summary on unlocking Red Mage.

  • Quest: Taking the Red
  • Location: Uldah – Steps of Thal (14,11)
  • NPC:
  • Requirements: Level 50 DoW or DoM
  • Aetheryte -> Aethernet:

New players itching to swashbuckle as RDM will have to level up another combat class to L50 first. While technically leveling a tank or healer would improve your speed I always recommend picking a similar class to kickstart your journey!

That being said, the closest thing would be Thaumaturge (THM) into Black Mage (BLM). From there, get to Red Mage!

Luckily RDM starts as L50 so you’ll pick up right where you left off.

Ninja Unlocking, Requirements & Tips

Here’s a quick summary on unlocking Ninja.

  • Quest: Peasants by Day, Ninjas by Night
  • Location:  Limsa Lower Decks (8,16)
  • NPC:
  • Requirements: Level 30 Rogue (ROG), and all class quests.
  • Aetheryte -> Aethernet:

New players wanting to live the NIN dream will want to get to Rogue (ROG) ASAP. However, you cannot start the game as rogue!

That being said Rogues need a relatively low unlock requirement (L10, and a low level MSQ). The most efficient choice for me personally is picking any other class that starts in Limsa, Marauder or Arcanist, then switch to Rogue when able.

Samurai Unlocking, Requirements & Tips

Here’s a quick summary on unlocking Samurai.

  • Quest: The Way of the Samurai
  • Location: Uldah – Steps of Nald (9,9)
  • NPC:
  • Requirements: Level 50 DoW or DoM
  • Aetheryte -> Aethernet:

New players wanting to train in the blade of SAM have to level up another combat class to Level 50 first… Technically, the fastest way is to level up a tank or healer to take advantage of faster queues –

BUT! I always advise going for a similar role on your journey. Pick any starting melee DPS (Monk, Dragoon, or Ninja) as your goal, and unlock its base class (Pugilist, Lancer, or Rogue respectively).

Luckily Samurai starts at L50 – right where you left off!

Scholar Unlocking, Requirements & Tips

Here’s a quick summary on unlocking Scholar.

  • Quest: Forgotten but Not Gone
  • Location: Limsa Lower Decks (4,11)
  • NPC:
  • Requirements: Level 30 Arcanist (ACN), and all class quests.
  • Aetheryte -> Aethernet:

New players strategizing their way to SCH should rest easy since it’s one of the original jobs! Starting out as an Arcanist (ACN) should put you right in the books to become a Scholar!

As an added bonus, SCHOLAR EXP IS SHARED WITH SUMMONER – so you can choose to pew pew when it suits you! (Soloing, for example).

Summoner Unlocking, Requirements & Tips

Here’s a quick summary on unlocking Summoner.

  • Quest: Austerities of Flame
  • Location: Limsa Lower Decks (4,11)
  • NPC:
  • Requirements: Level 30 Arcanist (ACN), and all class quests.
  • Aetheryte -> Aethernet:

New players wanting to control deez SMN pets are in luck. It’s one of the original jobs so starting the game as Arcanist (ACN) will put you right in control up to Summoner!

As an added bonus SUMMONER EXP IS SHARED WITH SCHOLAR, so you get a healer to boot!

Warrior Unlocking, Requirements & Tips

Here’s a quick summary on unlocking Warrior.

  • Quest: Pride and Duty (Will Take You…)
  • Location: Limsa Lominsa Upper Decks (11,6)
  • NPC:
  • Requirements: L30 Marauder (MRD), and all class quests.
  • Aetheryte -> Aethernet: Limsa Lominsa Lower Decks -> Marauders Guild.

New players itching to be an Axe-wielding WAR, fret not! It’s one of the original jobs so starting off as a Marauder (MRD) will put you in the right direction straight to Warrior!

White Mage Unlocking, Requirements & Tips

Here’s a quick summary on unlocking White Mage.

  • Quest: Seer Folly
  • Location: Old Gridania (6,10)
  • NPC:
  • Requirements: Level 30 Conjurer (CNJ), and all class quests.
  • Aetheryte -> Aethernet: New Gridania

New players who want to go straight to WHM are in luck. It’s one of the original jobs so simply starting your journey as a Conjurer (CNJ) will set you on the straight and narrow to White Mage!

THAT’S IT FOR ALL JOB UNLOCKS!

I’ll be updating this guide with further supplemental info in the very near future, so stay tuned! GOOD LUCK UNLOCKING THOSE JOBS AND GETTING THOSE REQUIREMENTS!