FFXIV Mining Leveling Guide (80 Shadowbringers Updated)

Shadowbringers Updated up to Level 80! Level up Mining Quickly! Stop wasting time! Power Level your Miner!

First of all, you might want to check out our Gathering General FAQ, and Mining General FAQ before you begin. Already familiar? Let’s get to it.

Key Info per section:

  • Mining quest requirement & location.
  • Mining Levequests location / Best leves.
  • Nodes unlocked, and material list.
  • If grinding, what’s the best item to farm? (Most useful)

Leveling your Miner 70 to 80?
Shatter deez stones in Shadowbringers!

Miner Leveling Guide – Navigation:
MIN Level: [01-15] | [16-35] | [36-50] | [50-60] |[60-70] | [70-80]

FFXIVGuild MIN Guides
Mining Leveling Guide | MIN Levequests | Mining Node & Material Locations

Before you begin…

For those who haven’t even unlocked the mining class: The Miner’s Guild is in Ul’dah.

Make sure you know all about gaining EXP most efficiently. We have a Gathering General Leveling Guide for this. Key points are: Choosing the right levequests (ones with evaluation can potentially give insane EXP), keeping key pieces of gear up to date (for getting maximum EXP per node), and making the most out of every node (using skills properly).

Our Gathering Gear Guide is something you should keep open while leveling up.

Regarding Mining Class Quest Items, it’s ideal to farm for them BEFORE you hit the next quest. (For example, farm Wyvern Obsidian while you’re level 26-29). As a quick reference, we will put all items needed here (they are mentioned again in more detail on every section).

Our Mining Node / Material Locations Guide will help you with this, and when looking for specific items.

Mining Class Quest Items

Level Item to gather Qty Level Item to gather Qty
MIN 1 Copper Ore 10 MIN 53 Mythrite Ore (HQ) 10
MIN 5 Bone Chip 50 MIN 55 Titanium Ore (HQ) 10
MIN 10 Obsidian 99 MIN 58 Hardsilver Ore (HQ) 10
MIN 15 Cinnabar (HQ) 10 MIN 60 Adamantite Ore (HQ) 3
MIN 20 Grade 1 Carbonized Matter 99 MIN 63 Beggar’s Mythril Ore
MIN 25 Effervescent Water (HQ) 15 MIN 65 Feather Iron Ore
MIN 30 Wyvern Obsidian (HQ) 15 MIN 68 Serpentine
MIN 35 Raw Amethyst (HQ) 20 MIN 70 Pummelite
MIN 40 Jade (HQ) 20
MIN 45 Electrum Ore (HQ) 20
MIN 50 Darksteel Ore 3

Useful links to have open: Mining Node Locations | Gathering Gear Guide

 

Mining Level 1-5

Mining Quest Level 1: 10 Copper Ore
Mining Quest Level 5: 50 Bone Chips
Level 1 Mining Levequests:
Ul’dah Adventurers’ Guild & Scorpions Crossing.
Level 5 Mining Levequests: Ul’dah Adventurers’ Guild & Scorpions Crossing.

Where to find Bone Chips? You can complete both of these quests in one go, to save time.  So make sure you have both sets of items ready before you return to Adalberta (10 Copper Ores and 50 Bone Chips). If you’re lazy you can also buy this from tradecraft merchant NPC’s (not recommended).

Level 5 Node Locations Unlocked: Central Thanalan (Four Sisters, Stonesthrow) Western Thanalan (Gate of the Sultana)

Level 1 to 5 Mining Nodes and Materials Locations:

Material NameItem LevelPerceptionNode LevelLocationZoneNode ID
Bone Chip0505Four SistersCentral Thanalan05a
Wind Shard01005Four SistersCentral Thanalan05a
Lightning Shard01005Four SistersCentral Thanalan05a
Muddy Water0305StonesthrowCentral Thanalan05b
Copper Ore0105StonesthrowCentral Thanalan05b
Wind Shard01005StonesthrowCentral Thanalan05b
Lightning Shard01005StonesthrowCentral Thanalan05b
Muddy Water0305Gate of the SultanaWestern Thanalan05c
Copper Ore0105Gate of the SultanaWestern Thanalan05c
Fire Shard01005Gate of the SultanaWestern Thanalan05c
Water Shard01005Gate of the SultanaWestern Thanalan05c

Suggested Stockpile:

  • 20 Muddy Water
  • 70 Bone Chip (50 for the quest)
  • 99 Copper Ore (optional)

This part should be easy. After gathering all of those Bone Chips, you should be well past level 5. Return to Adalberta and claim your rewards and gear upgrades. IF Grinding: farm copper ore.

Mining Level 6-10

Mining Quest Level 10: 99 Obsidian
Level 5 Mining Levequests:
 Ul’dah Adventurers Guild & Scorpions Crossing.
Level 10 Mining Levequests:
Western Thanalan Horizon.

Where to find Obsidian? Yup, 99 Obsidian. Get used to this. You can find Obsidian in Western Thanalan (The East Hammer). Again, you can buy this from NPC’s but I wouldn’t advise it.

Level 10 Node Locations Unlocked: Western Thanalan (The East Hammer), Central Thanalan (Royal Allagan Starway)
Lower La Noscea (Cedarwood).

Level 6 to 10 Mining Nodes and Materials Locations:

Material NameItem LevelPerceptionNode LevelLocationZoneNode ID
Tin Ore062310The East HammerWestern Thanalan10a
Zinc Ore092610The East HammerWestern Thanalan10a
Soiled Femur082610The East HammerWestern Thanalan10a
Water Shard01010The East HammerWestern Thanalan10a
Obsidian1010The East HammerWestern Thanalan10a
Tin Ore062310Royal Allagan StarwayCentral Thanalan10b
Zinc Ore092610Royal Allagan StarwayCentral Thanalan10b
Soiled Femur082610Royal Allagan StarwayCentral Thanalan10b
Lightning Shard01010Royal Allagan StarwayCentral Thanalan10b
Earth Shard01010CedarwoodLower La Noscea10c
Raw Sunstone072410CedarwoodLower La Noscea10c

Suggested Stockpile:

  • 20 Tin Ore, Zinc Ore, Soiled Femur
  • 20 Raw Sunstone.
  • 119 Obsidian (99 for quest)

While 99 Obsidian may seem pretty grindy, getting stacks of materials is something you should get used to. IF Grinding: farm everything equally, except Sunstone.

Mining Level 11-15

Mining Quest Level 15: 10 High Quality Cinnabar
Level 10 Mining Levequests:
 Western Thanalan, Horizon.
Level 15 Mining Levequests:
Eastern ThanalanCamp Drybone.

Where to find Cinnabar? The HQ Cinnabar shouldn’t be hard to get. They’re found in Western Thanalan (Horizon).

Level 15 Node Locations Unlocked: Western Thanalan (Copperbell Mines, Horizon), Central Thanalan (“Western Thanalan” Exit).

Level 11 to 15 Mining Nodes and Materials Locations:

Material NameItem LevelPerceptionNode LevelLocationZoneNode ID
Iron Ore1415Copperbell MinesWestern Thanalan15a
Water Shard0115Copperbell MinesWestern Thanalan15a
Iron Sand1415HorizonWestern Thanalan15b
Cinnabar1515HorizonWestern Thanalan15b
Copper Sand1115HorizonWestern Thanalan15b
Water Shard0115HorizonWestern Thanalan15b
Rock Salt1215Western ThanalanCentral Thanalan15c
Ragstone1315Western ThanalanCentral Thanalan15c
Lightning Shard01015Western ThanalanCentral Thanalan15c
Iron Ore1415Copperbell MinesWestern Thanalan15a
Water Shard0115Copperbell MinesWestern Thanalan15a

Suggested Stockpile:

  • 20 Iron & Copper Sand, Rock Salt, Ragstone.
  • 30 Cinnabar (10 HQ for the quest)
  • 99 Iron Ore (Even more preferably!)

I have to remind you: Unearth is good.
IF Grinding: farm iron ore. LOTS of it.

Miner Leveling :
MIN Level: [01-15] | [16-35] | [36-50] | [50-60] |[60-70] | [70-80]

More FFXIVGuild MIN Guides
Mining Leveling Guide | MIN Levequests | Mining Node & Material Locations

Other FFXIV Gathering Guides
Gathering General Guide | Botany | Fishing

Don’t forget to like us on Facebook for updates!

FFXIV Botanist Leveling Guide (80 Shadowbringers Updated!)

Shadowbringers Updated! Level up Botany Quickly 01 to 80! Recommended Leves? Botany Quests Items? Stop wasting time! Power Level your Botanist!

First of all, you might want to check out our Gathering General FAQ, and Botany General FAQ before you begin. All good? Let’s go.

Leveling your Botanist 70 to 80?
Shear clean through Shadowbringers!

BTN Leveling Guide Navigation:
[01-15]
 | [16-35] | [36-50] | [50-60] | [60-70] | [70-80]

FFXIVGuild BTN Guides
BTN Levequests | BTN General Guide

Before you begin…

For those who haven’t even unlocked the botany class: The Botanist Guild is in Gridania (6,8).

Familiarize yourself with gaining EXP most efficiently! We have a Gathering General Leveling Guide for this. Key points are: Choosing the right levequests (ones with evaluation can potentially give insane EXP), keeping key pieces of gear up to date (for getting maximum EXP per node), and making the most out of every node (using skills properly).

Our Gathering Gear Guide is useful to have around when leveling your botanist!

Regarding Botany Class Quest Items, it’s ideal to farm for them BEFORE you hit the next quest. (For example, farm 99 Crow Feather before you reach Level 10). As a quick reference, we will put all items needed here (they are mentioned again in more detail on every section).

Our Botany Node / Material Locations Guide will help you with this, and when looking for specific items.

Botany Class Quest Items

Level Item to gather Qty Level Item to gather Qty
BTN 1 Latex 10 BTN 53 Cyclops Onion (HQ) 10
BTN 5 Maple Sap 50 BTN 55

 

Emerald Beans (HQ) 10
BTN 10 Crow Feather 99 BTN 58 Birch Log (HQ) 10
BTN 15 Marjoram (HQ) 10 BTN 60 Chysahl Greens (HQ) 3
BTN 20 Grade 1 Carbonized Matter 99 BTN 63 Wild Popoto
BTN 25 Chamomile (HQ) 15 BTN 65 Walker’s Popoto
BTN 30 Alligator Pear (HQ) 15 BTN 68 Nanoriso
BTN 35 Laurel (HQ) 20 BTN 70 Rhalgr’s Streak
BTN 40 Ramhorn Zucchini (HQ) 20
BTN 45 Mistletoe (HQ) 20
BTN 50 Spruce Log 3

Useful links to have openBotany Node Locations | Gathering Gear Guide.

Botany Level 1-5

Botany Quest Level 1: 10 Latex 
Botany Quest Level 5: 50 Maple Sap
Level 1 Botany Levequests:
Gridania Adventurers’ Guild & The Bannock
Level 5 Botany Levequests: Gridania Adventurers’ Guild & The Bannock

Where to find Latex and Maple Sap? You can complete both of these quests in one go, to save time.  Get 10 Latex, and 50 Maple Sap before returning to Fufucha. You can also pick them up from Tradecraft NPC’s but I do not recommend it.

Level 5 Node Locations Unlocked:
Central Shroud (Jadeite Thick), North Shroud (Blessed Bud)

Level one to five Botany Nodes and Materials Locations:

Material NameItem LevelPerceptionNode LevelLocationZoneNode ID
Allagan Snail2195Jadeite ThickCentral Shroud05a
Maple Branch5225Jadeite ThickCentral Shroud05a
Latex1185Jadeite ThickCentral Shroud05a
Ice Shard15Jadeite ThickCentral Shroud05a
Wind Shard15Jadeite ThickCentral Shroud05a
Maple Log3205Jadeite ThickCentral Shroud05a
Beehive Chip5225Blessed BudNorth Shroud05b
Cinnamon4215Blessed BudNorth Shroud05b
Maple Sap2195Blessed BudNorth Shroud05b
Earth Shard15Blessed BudNorth Shroud05b

Suggested Stockpile:

  • 20 Allagan Snail, Beehive Chip, Cinnamon
  • 70 Maple Sap (50 for the quest)
  • 99 Maple Log (Optional)

Easy part, gather all of the Latex and Maple Saps, and you should be well into level 5. Return to Fufucha and get your gear upgrades.
IF Grinding: farm Maple Log.

 

Botany Level 6-10

Botany Quest Level 10: 99 Crow Feather
Level 5 Botany Levequests:
 Gridania Adventurers’ Guild & The Bannock
Level 10 Botany Levequests:
Central Shroud, Bentbranch Meadows

Where to find Crow Feather? Yes.. 99 . You can farm these from Central Shroud (East Vein) or buy these from the Carpentry Guild Supplier.

Level 10 Node Locations Unlocked:
Central Shroud (East Vein)North Shroud (E-Tatt’s Spire)
Central Thanalan (Spineless Basin)
Lower La Noscea (Cedarwood)

Level six to ten Botany Nodes and Materials Locations:

Material NameItem LevelPerceptionNode LevelLocationZoneNode ID
Crow Feather102710East VeinCentral Shroud10a
Ash Branch92610East VeinCentral Shroud10a
Wind Shard110East VeinCentral Shroud10a
Ash Log82610East VeinCentral Shroud10a
Tinolqa Mistletoe62310East VeinCentral Shroud10a
Cock Feather62310Spineless BasinCentral Thanalan10b
Cloves102710Spineless BasinCentral Thanalan10b
Lightning Shard110Spineless BasinCentral Thanalan10b
Ash Branch92610E-tatts SpireNorth Shroud10c
Earth Shard110E-tatts SpireNorth Shroud10c
Ash Log82610E-tatts SpireNorth Shroud10c
Tinolqa Mistletoe62310E-tatts SpireNorth Shroud10c
Kukuru Bean92610CedarwoodLower La Noscea10d
La Noscean Orange72410CedarwoodLower La Noscea10d
Earth Shard110CedarwoodLower La Noscea10d

Suggested Stockpile:

  • 20 Ash Branch, Tinoqla Mistletoe, Cock Feather, Cloves
  • 20 Kukuru Bean, La Noscean Orange
  • 119 Crow Feather (99 for quest)
  • 99 Ash Log

Farming 99 of something is something you should get used to!
IF Grinding: Farm Ash Log.

Botany Level 11-15

Botany Quest Level 15: 10 High Quality Marjoram
Level 10 Botany Levequests:
 Central Shroud, Bentbranch Meadows.
Level 15 Botany Levequests: 
East ShroudHawthorne Hut.

Where to find Marjoram? The HQ Marjoram shouldn’t be hard to get. You can harvest them from Central Shroud (The Matron’s Lethe). Use your new skill, Leaf Turn, which increases HQ gathering chances.

Level 15 Node Locations Unlocked:
A strangely huge amount of nodes are unlocked in this level. Refer to the chart below.

Level 11 to 15 Botany Nodes and Materials Locations:

Material NameItem LevelPerceptionNode LevelLocationZoneNode ID
Gridanian Chestnut143815The Matron's LetheCentral Shroud15a
Wind Shard115The Matron's LetheCentral Shroud15a
Elm Log123515The Matron's LetheCentral Shroud15a
Buffalo Beans123515The Matron's LetheCentral Shroud15b
Wind Shard115The Matron's LetheCentral Shroud15b
Marjoram153915The Matron's LetheCentral Shroud15b
Tree Toad113515The Matron's LetheCentral Shroud15b
Carnation133615Bentbranch Meadows (S)Central Shroud15c
Cotton Boll143815Bentbranch Meadows (S)Central Shroud15c
Wind Shard115Bentbranch Meadows (S)Central Shroud15c
Lavender123515Bentbranch Meadows (S)Central Shroud15c
Chanterelle113515Bentbranch Meadows (S)Central Shroud15c
Black Pepper143815The ClutchCentral Thanalan15d
Lightning Shard115The ClutchCentral Thanalan15d
Yellow Ginseng113515The ClutchCentral Thanalan15d
Alpine Parsnip153915The ClutchCentral Thanalan15d
Rye113515Sunrise GateWestern Thanalan15e
Moko Grass113515Sunrise GateWestern Thanalan15e
Water Shard115Sunrise GateWestern Thanalan15e
Coerthas Carrot133615Sunrise GateWestern Thanalan15e
Grass Viper123515Sunrise GateWestern Thanalan15e
Ruby Tomato153915Seasong Grotto (E)Middle La Noscea15f
Sunset Wheat113515Seasong Grotto (E)Middle La Noscea15f
Straw123515Seasong Grotto (E)Middle La Noscea15f
Fire Shard115Seasong Grotto (E)Middle La Noscea15f
La Noscean Lettuce133615SummerfordMiddle La Noscea15f
Cinderfoot Olive133615La Thagran EastroadLower La Noscea15g
Lowland Grapes113515La Thagran EastroadLower La Noscea15g
Earth Shard115La Thagran EastroadLower La Noscea15g
Cieldales Spinach143815La Thagran EastroadLower La Noscea15g
Highland Parsley153915La Thagran EastroadLower La Noscea15g
Ogre Pumpkin133615Nophica's WellsWestern Thanalan15i
Garlean Garlic111115Nophica's WellsWestern Thanalan15i
Water Shard115Nophica's WellsWestern Thanalan15i
Wild Onion123515Nophica's WellsWestern Thanalan15i

Suggested Stockpile:

  • 20 of EVERYTHING (lots of stuff  unlocked at this level!!)
  • 30 Marjoram (20 for the quest)
  • 99 Elm Log(++!)

Leaf Turn is good: in case you need reminding.
IF Grinding: Farm Elm Logs. Many.

BTN Leveling Guide Navigation:
[01-15]
 | [16-35] | [36-50] | [50-60] | [60-70] | [70-80]

FFXIVGuild BTN Guides
BTN General Guide | BTN Levequests

Other FFXIV Gathering Guides
Gathering General Guide | Gathering Gear Guide | Mining | Fishing

Don’t forget to like us on Facebook!

FFXIV Gunbreaker GNB L60+ Rotation for leveling

A newly minted Gunbreaker, so many skills – so little time! Lucky you’ve found the right place! Our Gunbreaker L60 & Leveling Rotation guide should help you get into the basics.

Looking for a list of skills? See our Gunbreaker general guide, or preferably… your own skill list. Gunbreaker enters the world with the following number of actions, all of which we will account for:

  • NINETEEN Job actions
  • SEVEN Role actions

L60+ Gunbreaker leveling rotation: Navigation
L60 Rotation Summary | L60 Skills explained | L60+ skills, and rotation effect.

Gunbreaker (GNB) L60 Rotation Summary

Here we discuss the single target rotation, AoE rotation, and cooldown usage of Gunbreaker. If you need a skill by skill explanation and protips, it’s in the next section.

Protip: Never forget your enmity stance (Royal Guard) in dungeons. And at least one of you two tanks should have it in raids (Remember the “he who keeps it on is the main tank” rule).

L60 Gunbreaker Single Target Rotation

It would help to imagine Gunbreakers L60 rotation as using combos to gain cartridges, and appropriately spending them.

Your basic rotation loop looks something like this:

  1. Keen Edge > Brutal Shell > Solid Barrel GAIN CARTRIDGE.
  2. Spend cartridge: Gnashing Fang combo > Burst Strike (cooldown dependent)

That constitutes a majority of your decisions and actions, but also consider the miscellaneous parts of your DPS.

  • Use heavy cooldowns: No Mercy > Sonic Break
  • Weave OGCDS: Danger Zone > Rough Divide

L60 Gunbreaker AoE Rotation

Your basic AoE rotation (3+ enemies!) loop looks something like this:

  1. Revert to single target at any time you have less than 3 enemies.
  2. Demon Slice > Demon Slaughter combo: GAIN CARTRIDGE
  3. Save up to 2 Cartridges, don’t overflow! Use them as you would in your single target rotation but maybe prioritizing Burst Strike spam, for speed.

That constitutes a majority of your decisions and actions, but also consider the miscellaneous parts of your DPS.

  • Use heavy cooldowns: No Mercy > Sonic Break
  • Weave OGCDS: Danger Zone > Rough Divide

AS YOU DO NOT HAVE A CARTRIDGE AoE SPENDER,
you cannot truly have an isolated AoE rotation yet,
and must incorporate single target.

L60 Gunbreaker Other skills and responsibilities

Here we outline the uses of any other skill not mentioned in the rotation guide above.

Keep Royal Guard on! You’re a tank, so (easy as it is these days) hold aggro at all times. Royal Guard is essentially an enmity generation stance. It’s OGCD these days! Provoke helps with the strays

Heavy damage (help your healers!) should be mitigated by:
Nebula, Camouflage, and role action Rampart.

You can help heal yourself with Aurora. Every little bit counts…

If you’re on the precipice of death, Superbolide ENSURES you to be an inch from it! Jokes aside, it will keep you alive for the next few seconds. Hopefully, you’ll be alive AFTER it.

Gunbreaker L60 skill by skill explanation and binding tips

Here, we bind your actions and help you understand them
IN THE ORDER THEY APPEAR.

Job ActionsRole Actions

Keen Edge: is your basic combo starter. “1”.

No Mercy (short cooldown): A very long DPS steroid that should BASICALLY be used as much as you can. Keep it in reach as its cooldown is very generous.

Brutal Shell: Is the second step in your basic combo. “2”.

Camouflage (long cooldown): an amazing cooldown due to its titanic duration. Essentially a second Rampart. Great for absorbing “two” mechanics worth of damage.

Demon Slice: is the first step in your AoE combo.

Royal Guard: is your tank stance. Switching it is OGCD these days. Honestly, I wouldn’t mind clicking this, or having a far bind.

Lightning Shot: Ranged pulling attack.

Danger Zone (short cooldown): Heavy OGCD attack. Used quite often.

Solid Barrel: Your basic combo finisher. “3”. It also gains you a Cartridge.

Burst Strike: Heavy single target Cartridge spender.

Nebula (long cooldown): Short but heavy damage mitigation. Use for tank busters.

Demon Slaughter: Your AoE combo finisher that also gains you a Cartridge.

Aurora (cooldown): A cute regen effect on yourself, or any party member.

Superbolide (long cooldown): Ultimate “Oh Shit” Button, but puts your health at 1.

Sonic Break (cooldown): Massive DoT with long duration that’s mostly relevant on bosses.

Rough Divide (short cooldown): OGCD gap closer with damage. Will mostly be used for damage, lol. Keep it close in bindings.

Gnashing Fang > Savage Claw > Wicked Talon: Are the three parts of your cartridge combo. Note that the combo has a cooldown, aside from cartridge cost. Personally, I put these in “Ctrl+1, Ctrl+2, Ctrl+3”.

I’ll loosely discuss these Tank Actions in relation to Gunbreaker.

Rampart: is a workhorse. Due to its long duration, it’s suitable for large dungeon pulls and “double mitigating” a string of mechanics in raids. Gunbreaker also has Camouflage to act as a “Rampart 2”.

Low Blow: Is rarely useful in raids but great otherwise. Stunning a monster makes it deal no damage, and can also interrupt their spells. I used to bind this near me, but I now have a super out of the way bind for it. (CTRL or ALT + something). Clicking it is fine, too.

Provoke: Is essential in raids, and has some usefulness in dungeons. You should ALWAYS know if your Provoke is up, and where to press for it. No self-respecting tank would ever be confused about their own Provoke.

Interject: Similar to Low Blow in many respects, it’s a pretty niche skill. Find a far bind for it, or click it.

Reprisal is a godly skill in raids, but pretty much a non-issue otherwise. Find a good bind for this if you’re the raiding type.

Arm’s Length is something I comfortably put in the “okay to click” tier. It’s RARELY used and its uses will rarely catch you off-guard. It’s almost always planned.

Shirk: is essential in most raids. Transferring aggro to and receiving aggro from your tanks helps ease tank swap mechanics.

Gunbreaker L60+ How new skills affect rotation

I’ll add to this very soon.

L60+ Gunbreaker leveling rotation: Navigation
L60 Rotation Summary | L60 Skills explained | L60+ skills, and rotation effect.

WELL THATS IT FOR NOW. I’ll definitely be adding information. Good luck shooting and slashing with your Fresh L60+ Gunbreaker Leveling Rotation!

Like us on Facebook for more updates!

FFXIV Dancer (DNC) General Guide & FAQ (Shadowbringers Update)

Hello aspiring Dancers! In this short and simple guide, you’ll learn all the basics of the Dancer (DNC) job such as Skills & Traits, Job identity, a FAQ, and links to further resources. Hurry and take the first step!

If you’re here on how to unlock Dancer, it’s in the FAQ section. You can also check our FFXIV Job Unlocking & Requirements Guide.

FFXIV Dancer (DNC) General Guide – Navigation:
DNC Actions & Traits List | DNC Job Identity | DNC FAQ | DNC Resources

Dancer Actions & Traits List

Here we will have a “simplified” and “actual” actions list. To help you get a better grasp if needed, and more detailed if desired! IF YOU’RE CONFUSED ABOUT YOUR INITIAL ROTATION: Dancer L60 Rotation.

DNC Actions (Actual)DNC Traits
LvlSkillDescriptionTypeDurationCastRecast
1CascadeDelivers an attack with a potency of 200.
Additional Effect: 50% chance of granting Flourishing Cascade.
*Action changes to Emboite while dancing.
Weaponskill20Instant2.5
2FountainDelivers an attack with a potency of 100.
Combo Action: Cascade.
Combo Potency: 250.
Combo Bonus: 50% chance of granting Flourishing Fountain.
*Action changes to Entrechat while dancing.
Weaponskill20Instant2.5
15WindmillDelivers an attack with a potency of 150 to all nearby enemies.
Additional Effect: 50% chance of granting Flourishing Windmill.
Weaponskill20Instant2.5
15Standard StepBegin dancing, granting yourself Standard Step.
Duration: 15.
Action changes to Standard Finish while dancing.
Only Standard Finish, En Avant, step actions and role actions can be performed while dancing.
Triggers the cooldown of weaponskills, step actions, and finish actions upon execution.
Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.
Ability15Instant30
15Standard FinishDelivers an attack to all neraby enemies.
Potency varies with number of successful steps, dealing full potency for the first enemy, and 75% less for all remaining enemies.
0 Steps: 500.
1 Step: 750.
2 Step: 1,000.
Step Bonus: Grants Standard Finish and Esprit to self and party members designated as your Dance Partner.
Damage bonus of Standard Finish varies with number of successful steps.
1 Step: 2%.
2 Steps: 5%.
Duration: 60s.
Triggers the cooldown of weaponskills, step actions, and finish actions upon execution.
Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.
*This action cannot be assigned to a hotbar.
Ability60Instant1.5
20Reverse CascadeDelivers an attack with a potency of 300.
Additional Effect: 50% chance of granting a Fourfold Feather.
Can only be executed while under the effect of Flourishing Cascade.
*Action changes to Jete while dancing.
WeaponskillInstant2.5
25BladeshowerDelivers an attack with a potency of 100 to all nearby enemies.
Combo Action: Windmill.
Combo Potency: 200.
Combo Bonus: 50% chance of granting Flourishing Shower.
Duration: 20s.
Weaponskill15Instant2.41
30Fan Dance IDelivers an attack with a pptency of 150.
Additional Effect: 50% chance of granting Flourishing Fan Dance.
Duration: 20s.
Can only be executed while in possession of Fourfold Feathers.
Ability20Instant1
35Rising WindmillDelivers an attack with a potency of 250 for the first enemy, and 50% less for all remaining enemies.
Additional Effect: 50% chance of granting a Fourfold Feather.
Can only be executed while under the effect of Flourishing Windmill.
WeaponskillInstant2.5
40FountainfallDelivers an attack with a potency of 350.
Additional Effect: 50% chance of granting a Fourfold Feather.
Can only be executed while under the effect of Flourishing Fountain.
*Action changes to Pirouette while dancing.
WeaponskillInstant2.5
45BloodshowerDelivers an attack to all nearby enemies with a potency of 300 for the first enemy, and 50% less for all remaining enemies.
Additional Effect: 50% chance of granting a Fourfold Feather.
Can olny be executed while under the effect of Flourishing Shower.
WeaponskillInstant2.5
50Fan Dance IIDelivers an attack with a potency of 100 to all nearby enemies.
Additional Effect: 50% chance of granting Flourishing Fan Dance.
Can only be executed while in possession of Fourfold Feathers.
Ability20Instant1
50En AvantQuickly dash 10 yalms forward.
Max Charges: 3.
Cannot be executed while bound.
AbilityInstant30
52Curing WaltzRestores own HP and the HP of all nearby party members.
Cure Potency: 200.
Additional Effect: Party members designated as your Dance Partner will also heal self and nearby party members.
AbilityInstant60
56Shield SambaReduces damage taken by self and nearby party members by 10%.
Effect cannot be stacked with bard's Troubadour or machinist's Tactician.
Ability15Instant180
60Closed PositionGrants you Closed Position and designates a party member as your Dance Partner, allowing you to share the effects of Standard Finish, Devilment, and Curing Waltz with said party member.
Effect ends upon reuse.
AbilityInstant30
60EndingEnds dance with your partner.AbilityInstant1
62DevilmentIncreases critical hit rate and direct hit rate by 20%. Additional Effect: Party member designated as your Dance Partner will also receive the effect of Devilment.Ability20Instant120
66Fan Dance IIIDelivers an attack to target and all enemies nearby it with a potency of 200 for the first enemy, and 50% less for all remaining enemies.
Can only be executed while under the effect of Flourishing Fan Dance.
AbilityInstant1
70Technical StepBegin dancing, granting yourself Technical Step.
Duration: 15s.
Action changes to Technical Finish while dancing.
Only Technical Finish, En Avant, step actions, and role actions can be performed while dancing.
Triggers the cooldown of weaponskills, step actions, and finish actions upon execution during the cooldown of weaponskills, step actions, or finish actions.
Ability15Instant120
70Technical FinishDelivers an attack to all neraby enemies.
Potency varies with number of successful steps, dealing full potency for the first enemy, and 75% less for all remaining enemies.
0 Steps: 500.
1 Step: 750.
2 Step: 1,000.
3 Steps: 1,250.
4 Steps: 1,500.
Step Bonus: Grants Technical Finish and Esprit to self and party members.
Step Bonus: Grants Technical Finish to self and part members.
Damage bonus of Technical Finish varies with number of successful steps.
1 step: 1%.
2 steps: 2%.
3 steps: 3%.
4 steps: 5%.
Additional Effect: Activates the Esprit Gauge.
Triggers the cooldown of weaponskills, step actions, and finish actions upon execution.
Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.
*This action cannot be assigned to a hotbar.
Ability20Instant1.5
72FlourishGrants you the effects of Flourishing Cascade, Flourishing Fountain, Flourishing Windmill, Flourishing Shower, and Flourishing Fan Dance. AbilityInstant60
76Saber DanceDelivers an attack to target and all enemies nearby it with a potency of 600 for the first enemy, and 50% less for all remaining enemies.
Esprit Gauge Cost: 50.
Ability15Instant1
80ImprovisationDance to the beat of your own drum, granting Improvisation to self.
Improvisation Effect: Continuously Increases Esprit Gauge while in combat.
The speed at which the gauge increases varies with the number of nearby party members.
Furthermore, HP recover via healing actions for self and nearby party members in increased by 10%.
Effect ends upon using another action or moving (including facing a different direction).
Cancels auto-attack upon execution.
Ability15Instant120
STEP ACTIONS
*These actions cannot be assigned to a hotbar.
15EmboitePerform an embiote.
When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased. Triggers the cooldown of weaponskills, step actions, or finish actions.
*This action cannot be assigned to a hotbar.
AbilityInstant1
15EntrechatPerform an entrechat.
When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased.
Triggers the cooldown of other step and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.
*This action cannot be assigned to a hotbar.
AbilityInstant1
15JetePerform an jete.
When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased.
Triggers the cooldown of other step and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.
*This action cannot be assigned to a hotbar.
AbilityInstant1
15PirouettePerform a pirouette.
When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased.
Triggers the cooldown of other step and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.
*This action cannot be assigned to a hotbar.
AbilityInstant1
LvlTraitDescription
30Fourfold FantasyGrants a Fourfold Feather upon landing certain actions. Maximum Stacks 4.
50Increased Action DamageIncreases base action damage by 10%.
60Increased Action Damage IIIncreases base action damage by 20%.
68Improved En AvantAllows the accumulation of charges for consecutive uses of En Avant. Max Charges: 2.
76EspritGain Esprit Gauge when you or your Dance Partner land a weapon skill or magick attack.
78Improved En Avant IIAllows a third charge of En Avant.

See also: Physical Ranged DPS Role Actions.

Dancer Job Identity – Why play Dancer?

Where do I begin!? Dancer is a heavily (RNG…) proc based Physical Ranged DPS class. You’ll be very familiar with coin flips by the time you max your dancer, as “50% chance” is something you’ll pray to multiple deities over.

Aside from that, the DNC has a deceptively high skill ceiling as you can save all your cooldowns and feathers for an extreme burst – plus your support actions which lend to a very high level of personal skill expression.

Get ready to be begged for Dance Partner, though :)

I’ll expand on this as I get more hands on experience with DNC.

DISCLAIMER

DISCLAIMER: This is not meant to be a blurb that aligns with the current meta. That changes from patch to patch. Our goal here is to provide you with an idea of what a Dancer is trying to be, getting cues from both the Developers concrete decisions on job design, as well as our own feedback.

Dancer Frequently Asked Questions

How do I unlock Dancer? I want to be a Dancer ASAP!

  • Quest: Shall We Dance
  • Location: Limsa Lower Decks (9,12)
  • NPC: Eager Lominsan
  • Requirements: Level 60 DoW or DoM
  • Aetheryte -> Aethernet: Lower Decks Aetheryte straight up… it’s near.

After that, it’s as simple as equipping the Dancer soulstone. If you want to be a Dancer as soon as possible, check out our tips in our FFXIV Job Unlocking & Requirements guide. TLDR: Start as Bard.

What crafting or gathering classes go well with Dancer?

It may be sad for newer players, but crafting doesn’t really work this way. As it is now you must level all crafting classes to be a relevant crafter.

However, there is a more practical answer to this. There are ways to level crafting classes “without going all out” for the sole purpose of repairing your gear. In which case you will need the following DoH classes:

Dancer DoH Classes for full repair:
? ? ? ? ?

What class to choose!? Dancer?

This should be addressed by the “Dancer Job Identity” segment above…

Dancer Resources & Links

We will be adding to this ASAP.

FFXIV Dancer (DNC) General Guide – Navigation:
DNC Actions & Traits List | DNC Job Identity | DNC FAQ | DNC Resources

Well that’s about it! At least you can now with confidence say, “My job is a Dancer!”, a sentence many of us wouldn’t think we would utter in our lifetimes.

FFXIV Melee DPS Role Actions: Guide & FAQ

All you need to know about the Melee Role Actions in Shadowbringers!

Here’s a quick guide for the Melee DPS Role Actions available in  Shadowbringers.  We no longer have to choose – and have access to all Role Actions!

What Jobs benefit from the Melee DPS Role Actions?

Job Class

Monk (MNK)
Dragoon (DRG)
Ninja (NIN)
Samurai (SAM)

Base Class

Pugilist (PUG)
Lancer (LNC)
Rogue (ROG)

Melee DPS Role Actions – Navigation:
Melee DPS Actions List | Role Actions Uses & Discussion

Melee DPS Role Actions List

LvlActionDescriptionCastRecast
8Second WindRestore own HP, scales with attack power.Instant120
10Leg SweepStuns target for 3s.Instant40
12BloodbathConverts part of your damage to HP for 20s.Instant90
22FeintLower target's strength and dexterity by 10% for 10s.Instant90
32Arm's LengthIgnore most position altering effects for 6s. Cause Slow +20% when struck.Instant120
50True NorthNullifies all action direction requirements. Duration: 10s. Max charges 2.Instant45

Melee DPS Role Actions: Quick Strategy & Discussion

Here we talk a little bit about each of the role actions and their applications.

Second Wind

Can save your life in raids when expertly used. Learn how to use it well! Never bad to have a self-heal while soloing too, of course.

Note: As a healer main there are very few instances where Second Wind ACTUALLY helps. It’s great for when you accidentally took a hit before a damaging mechanic. Ask your healers about it!

Leg Sweep

Great for soloing and dungeons, rare for raids. a 3 second stun works wonders for mass dungeon pulls.

Bloodbath

A strange skill that has limited usefulness outside of soloing. As for raiding, this is about as useful anytime a regen would be…

Ask your healers when’s the best time to pop this per encounter as they would give you the best use-case.

Feint

Reduces enemy physical damage by a large amount for a short duration. Best used to help mitigate heavy physical tank busters (and the rare physical AoE) in raids. Coordinate with your tanks and healers about it!

Arm’s Length

A niche skill that rarely comes up in raids. Anytime there’s a knockback in an encounter try to imagine how this skill would be best utilized to mitigate its effect on your DPS, or to ease up the mechanics.

True North

Oh boy… a godlike cheese when your raid needs to take sub-optimal melee positioning. You’ll be using this often.

Melee DPS Role Actions – Navigation:
Melee DPS Role Actions List | Role Actions Uses & Discussion

Well, that’s about it for Melee DPS Role Actions! FOR NOW! I’ll be adding to this soon.

Like us on Facebook for more updates!

FFXIV Ranged DPS Role Actions: Guide & FAQ (Shadowbringers UPDATED)

All you need to know about Healer Role Actions in FFXIV, the replacement for cross-class skills!

Here’s quick  guide about Physical Ranged DPS Role Actions! Shadowbringers has brought yet another update to the Role Actions system (previously the cross-class skills system). This time around, we no longer have to choose – and have access to all Role Actions!

(As a note, people informally refer to these classes as “Ranged”)

What Jobs get the Physical Ranged Role Actions?

Job Classes

Bard (BRD)
Machinist (MCH)
Dancer (DNC)

Base Classes 

Archer (ARC)

Ranged DPS Role Actions – Navigation:
Ranged Role Actions List | Role Actions Uses & Discussion

Ranged DPS Role Actions list

LevelActionDescriptionCastRecastDuration
6Leg GrazeAfflicts target with Heavy +40% for 10s.Instant3010
8Second WindRestore own HP, scales with attack power.
Cure Potency: 500
Instant120-
10Foot GrazeBinds target for 10s.Instant3010
20PelotonIncreases out of combat movespeed for nearby party members.Instant530
24Head GrazeInterrupts the use of a target's action.Instant30-
32Arm's LengthIgnore most position altering effects for 5s. Cause Slow +20% for 15s when struck.Instant1206(15)

Ranged DPS Role Actions: Quick Strategy & Discussion

Here we talk a little bit about each of the role actions, and their applications.

Leg Graze & Foot Graze

Mostly useful while soloing. This very very VERY becomes useful in raids. If it does, don’t fret not binding these skills as they aren’t commonly used anyway. Heavy and Bind really don’t come up very often in hardcore content.

The usefulness of Bind (and to a lesser extent Heavy) while questing is amazing!

Second Wind

Can save your life in raids when expertly used. Learn how to use it well! Never bad to have a self-heal while soloing too, of course.

Note: As a healer main there are very few instances where Second Wind ACTUALLY helps. It’s great for when you accidentally took a hit before a damaging mechanic. Ask your healers about it!

Head Graze

Interrupts are rarely used in raids, but very important when they are. Being a ranged character, it’s usually you or the tank who is responsible for it. Don’t sweat binding to a useful button, as it doesn’t come up very often.

Peloton

A great little luxury skill to speed up dungeon runs in between pull and all non-combat walking in general. Godlike for questing and moving around in town, haha.

Arm’s Length

A very niche skill to cheese some raid encounters. Don’t worry about binding this (I would click it), as it really is quite rare. Remember this skill each time a knockback happens in a raid, and imagine how it could be most useful.

Ranged DPS Role Actions – Navigation:
Ranged Role Actions List | Role Actions Uses & Discussion

Well, that’s about it for Ranged DPS Role Actions! FOR NOW! I’ll be adding to this soon.

Like us on Facebook for more updates!

FFXIV Tank Role Actions: Guide & FAQ (Shadowbringers UPDATED)

All you need to know about the Tank Role Actions introduced in Stormblood!

Welcome to our quick dirty guide on Tank Role Actions! Shadowbringers has brought yet another update to the Role Actions system (previously the cross-class skills system). This time around, we no longer have to choose – and have access to all Role Actions!

What Jobs get the Tank Role Actions?

Dark Knight (DRK)
Gunbreaker (GNB)
Paladin (PLD)
Warrior (WAR)

– base classes –
Gladiator (GLD)
Marauder (MRD)

Tank  Role Actions – Navigation:
Tank Role Actions List | Role Actions Uses & Discussion

Tank Role Actions List

Rampart

Low Blow

Great for soloing and dungeons, rare for raids. a 5 second stun works wonders for mass dungeon pulls.

Provoke

Integral for raids, and important for dungeons. Puts you at the top of your targets enmity list, BUT YOU NEED TO FOLLOW UP or else you’ll lose it again. No tank worth their salt should ever fumble their Provokes!

Interject

Interrupts are rarely used in raids, but very important when they are. It’s usually tanks or ranged that “silence” things. Don’t sweat binding to a useful button, as it doesn’t come up very often.

Reprisal

Amazing for raids. Use it to help mitigate tank busters, or other AoE nukes. Coordinate with your co-tank and healers for a cooldown rotation!

Keep in mind it has a very short duration, and the timing can be weird for some boss mechanics.

Arm’s Length

A niche skill that’s rarely comes up in raids. Anytime there’s a knockback in an encounter try to imagine how this skill would be best utilized to mitigate its effect on your positioning, or to ease up the mechanics.

Shirk

INTEGRAL for many if not all raids. Allows for smoother tank swaps, used directly after your co-tank Provokes.

LevelActionDescriptionCastRecastDuration
8RampartReduce damage taken by 20% for 20s.Instant9020
12Low BlowStuns Target for 5s.Instant255
15ProvokeGain top enmity of a target.Instant30-
18InterjectInterrupts cast bar of your target.Instant30-
22ReprisalLowers target's damage dealt by 10% for 5s.Instant605
32Arm's LengthIgnore most position altering effects for 5s. Cause Slow +20% for 15s when struck.Instant1206(15)
48ShirkDiverts 25% of enmity to target party member.Instant120-

Tank Role Actions: Quick Strategy & Discussion

Servers are up so uhh… I’ll add this later.

Tank  Role Actions – Navigation:
Tank Role Actions List | Role Actions Uses & Discussion

Well, that’s about it for Tank Role Actions! FOR NOW! I’ll be adding to this soon.

Like us on Facebook for more updates!

FFXIV Job Unlocking & Requirements Guide | 5.0 Shadowbringers

SHADOWBRINGERS UPDATED: Dancer and Gunbreaker added. Learn the requirements and how to unlock all jobs and classes in FFXIV!

Hello there and welcome to our completely overhauled FFXIV Job Unlocking & Requirements Guide! This guide is updated up to Shadowbringers! Let’s get right to it, straight to a summary table! Althrough I have a feeling you’re here for Dancer or Gunbreaker, lol.

If you’re confused, or maybe looking for a base class – look at the notes below the table.

LOST IN YOUR JOB QUEST?
CHECK RIGHT BELOW YOUR MAIN SCENARIO QUEST BOX!

Job Requirements & Unlock Quest: SUMMARY

Click on the class name to scroll to its more detailed section.

JobCodeUnlock Quest NameLocation & AreaXYRequirement Note
AstrologianASTStairway to the HeavensThe Pillars1510Disciple of War or Magic L50
BardBRDA Song of Bards and BowmenNew Gridania1511Archer (ARC) L30
Black MageBLMTaking the BlackUldah - Steps of Nald712Thaumaturge (LNC) L30
Blue MageBLUOut of the BlueLimsa Lower Decks1011Disciple of War or Magic L50
DancerDNCShall We DanceLimsa Lower Decks912DoW or DoM L60
Dark KnightDRKOur EndThe Pillars138Disciple of War or Magic L50
DragoonDRGEye of the DragonOld Gridania145Lancer (LNC) L30
GunbreakerGNBThe Makings of a GunbreakerNew Gridania1111DoW or DoM L60
MachinistMCHSavior of SkysteelFoundation810DoW or DoM L50
MonkMNKBrother from Another MotherUldah - Steps of Nald910Pugilist (PGL) L30
PaladinPLDPaladin's PledgeUldah - Steps of Thal911Gladiator (GLD) L30
Red MageRDMTaking the RedUldah - Steps of Thal1411Disciple of War or Magic L50
NinjaNINPeasants by Day, Ninjas by NightLimsa Lower Decks816Rogue (ROG) L30
SamuraiSAMThe Way of the SamuraiUldah - Steps of Nald99Disciple of War or Magic L50
ScholarSCHForgotten but Not GoneLimsa Lower Decks411Arcanist (ACN) L30
SummonerSMNAusterities of FlameLimsa Lower Decks411Arcanist (ACN) L30
WarriorWARPride and Duty (Will Take You...Limsa Upper Decks116Marauder (MRD) L30
White MageWHMSeer FollyOld Gridania610Conjurer (CNJ) L30

From here, let’s have a little note about each and every job (or class) you want to unlock, its requirements, and a little protip for each!

Base Classes Unlocking, Requirements & Tips

ALMOST ALL base classes (WITH THE NOTABLE EXCEPTION OF ROGUE), can be accessed as you create your character, as you spawn into this world! Here’s a quick table of base classes (click on the box below), and where to unlock them.

Base Class unlocking table
JobCodeUnlock Quest NameLocation & AreaXY
ArcanistACNWay of the ArcanistLimsa Lower Decks411
ArcherARCWay of the ArcherNew Gridania1512
ConjurerCNJWay of the ConjurerOld Gridania611
GladiatorGLDWay of the GladiatorUldah - Steps of Thal911
LancerLNCWay of the LancerOld Gridania145
MarauderMRDWay of the MarauderLimsa Upper Decks116
PugilistPGLWay of the PugilistUldah - Steps of Nald910
RogueROGMy First DaggersLimsa Lower Decks816
ThaumaturgeTHMWay of the ThaumaturgeUldah - Steps of Nald712

ALL OF THE BASE CLASSES
seem to have ditched the old requirements to unlock..?

Rogue is a little different. It’s the only base class you cannot START THE GAME WITH. So any new player aspiring to be a Rogue (and eventually Ninja) would be best served by choosing a starter base class that spawns in Limsa, either Arcanist or Marauder. But honestly, it doesn’t make much of a difference.

Astrologian Unlocking, Requirements & Tips

Here’s a quick summary on unlocking Astrologian.

  • Quest: Stairway to the Heavens
  • Location: The Pillars (15,10)
  • NPC:
  • Requirements: Level 50 DoW or DoM
  • Aetheryte -> Aethernet:

New players wanting to play AST asap will have to take a bit of a detour. The requirements are having a disciple or magic or war at level 50. So you might as well level up a healer. Start the game as Conjurer (into White Mage), or Arcanist (into Scholar).

The sad part is Astrologian starts at L30. Ouch.

Bard Unlocking, Requirements & Tips

Here’s a quick summary on unlocking Bard.

  • Quest: A Song of Bards and Bowmen
  • Location: New Gridania (15,11)
  • NPC:
  • Requirements: Level 30 Archer (ARC), and all class quests.
  • Aetheryte -> Aethernet: New Gridania -> Archers Guild

Being part of the original roster of Jobs, new players aspiring to play BRD have it easy. Simply start the game as an Archer, and you’ll be well on your way to being a Bard!

Black Mage Unlocking, Requirements & Tips

Here’s a quick summary on unlocking Black Mage.

  • Quest: Taking the Black
  • Location: Uldah – Steps of Nald (7,12)
  • NPC:
  • Requirements: Level 30 Thaumaturge (THM), and all class quests.
  • Aetheryte -> Aethernet:

As one of the original Jobs, new players wanting to blow up the world with BLM simply have to start the game as Thaumaturge, and you’ll be burning your path to Black Mage in no time.

Blue Mage Unlocking, Requirements & Tips

WARNING: MEME TIER JOB. PLEASE READ

Here’s a quick summary on unlocking Blue Mage.

  • Quest: Out of the Blue
  • Location: Limsa Lower Decks (10,11)
  • NPC:
  • Requirements: Level 50 DoW or DoM
  • Aetheryte -> Aethernet:

HOLD IT! BEFORE YOU HAVE DELUSIONS OF GRANDEUR ABOUT YOUR CARREER AS A BLUE MAGE – BLU is the first “Limited Job” or whatever it’s called. IT DOES NOT REACH MAX LEVEL! So hold your horses. Sadly you have to choose something else for a serious path.

Currently Blue Mage is a purely “for fun” kinda job… I suppose…

Dancer Unlocking, Requirements & Tips

Here’s a quick summary on unlocking Dancer.

  • Quest: Shall We Dance
  • Location: Limsa Lower Decks (9,12)
  • NPC: Eager Lominsan
  • Requirements: Level 60 DoW or DoM
  • Aetheryte -> Aethernet: Lower Decks Aetheryte straight up… it’s near.

As one of the Shadowbringer Jobs, Dancer requires you have a level 60 disciple or war or magic to unlock. So new players have a bit of a journey ahead before they get to shake dat booty.

Technically the quickest way to level up to 60 is by taking advantage of tank or healer queues, but I would highly advise newer players to play a similar role – so starting from Archer into Bard should get you in rhythm.

Dark Knight Unlocking, Requirements & Tips

Here’s a quick summary on unlocking Dark Knight.

  • Quest: Our End
  • Location: The Pillars (13,8)
  • NPC:
  • Requirements: Level 50 DoW or DoM
  • Aetheryte -> Aethernet:

New players wanting to play DRK asap will have to wait a bit. You need a Level 50 disciple of magic or war to unlock Dark Knight. My advice is to get used to tanking, and start the game as Gladiator (into Paladin), or Marauder (into Warrior).

Sadly, Dark Knight is one of three jobs that “backtrack” in level, starting out their journey at Level 30. Oof.

Dragoon Unlocking, Requirements & Tips

Here’s a quick summary on unlocking Dragoon.

  • Quest: Eye of the Dragon
  • Location: Old Gridania (14,5)
  • NPC:
  • Requirements: Level 30 Lancer (LNC), and all class quests.
  • Aetheryte -> Aethernet:

New players attracted by the flashiness of DRG are in luck – it’s one of the original jobs so starting the game out as Lancer (LNC) will “point” you in the right direction.

Gunbreaker Unlocking, Requirements & Tips

Here’s a quick summary on unlocking Gunbreaker.

  • Quest: The Makings of a Gunbreaker
  • Location: New Gridania (11,11)
  • NPC: Gods’ Quiver bow
  • Requirements: Level 60 DoW or DoM
  • Aetheryte -> Aethernet: New Gridania straight up. Near aetheryte.

New players who wanna squall it up as GNB will have to put in some work first. You need an L60 combat class of any other kind. I highly recommend picking something of the same role though. So Gladiator into Paladin, or Marauder into Warrior are your best bets.

Gunbreaker starts at L60 so there’s no real time lost there.

Machinist Unlocking, Requirements & Tips

Here’s a quick summary on unlocking Machinist.

  • Quest: Savior of Skysteel
  • Location: Foundation (8,10)
  • NPC:
  • Requirements: Level 50 DoW or DoM
  • Aetheryte -> Aethernet:

New players who want to pile it in with the bots as MCH are in for a bit of work… You need an L50 combat class, which technically is easiest reached by a tank or healer.

HOWEVER, I will always recommend another class of the same role so Archer (ARC) into Bard (BRD) would be my shot at a recommendation.

Sadly, Machinist is one of three classes that backtrack their level – starting out as a Level 30 character. Hnnng.

Monk Unlocking, Requirements & Tips

Here’s a quick summary on unlocking Monk.

  • Quest: Brother from Another Mother
  • Location: Uldah – Steps of Nald (9,10)
  • NPC:
  • Requirements: Level30 Pugilist (PGL), and all class quests.
  • Aetheryte -> Aethernet:

New players who have the unexplained desire to punch stuff ASAP with MNK are in luck – it’s one of the original jobs so starting the game off as Pugilist (PGL) will allows you to hit it off in no time.

Paladin Unlocking, Requirements & Tips

Here’s a quick summary on unlocking Paladin.

  • Quest: Paladin’s Pledge
  • Location: Uldah – Steps of Thal (9,11)
  • NPC:
  • Requirements: Level 30 Gladiator (GLD), and all class quests.
  • Aetheryte -> Aethernet:

New players wanting to star the game as PLD are lucky – it’s one of the original jobs! Simply starting the game as Gladiator will reinforce your path straight into the shield.

Red Mage Unlocking, Requirements & Tips

Here’s a quick summary on unlocking Red Mage.

  • Quest: Taking the Red
  • Location: Uldah – Steps of Thal (14,11)
  • NPC:
  • Requirements: Level 50 DoW or DoM
  • Aetheryte -> Aethernet:

New players itching to swashbuckle as RDM will have to level up another combat class to L50 first. While technically leveling a tank or healer would improve your speed I always recommend picking a similar class to kickstart your journey!

That being said, the closest thing would be Thaumaturge (THM) into Black Mage (BLM). From there, get to Red Mage!

Luckily RDM starts as L50 so you’ll pick up right where you left off.

Ninja Unlocking, Requirements & Tips

Here’s a quick summary on unlocking Ninja.

  • Quest: Peasants by Day, Ninjas by Night
  • Location:  Limsa Lower Decks (8,16)
  • NPC:
  • Requirements: Level 30 Rogue (ROG), and all class quests.
  • Aetheryte -> Aethernet:

New players wanting to live the NIN dream will want to get to Rogue (ROG) ASAP. However, you cannot start the game as rogue!

That being said Rogues need a relatively low unlock requirement (L10, and a low level MSQ). The most efficient choice for me personally is picking any other class that starts in Limsa, Marauder or Arcanist, then switch to Rogue when able.

Samurai Unlocking, Requirements & Tips

Here’s a quick summary on unlocking Samurai.

  • Quest: The Way of the Samurai
  • Location: Uldah – Steps of Nald (9,9)
  • NPC:
  • Requirements: Level 50 DoW or DoM
  • Aetheryte -> Aethernet:

New players wanting to train in the blade of SAM have to level up another combat class to Level 50 first… Technically, the fastest way is to level up a tank or healer to take advantage of faster queues –

BUT! I always advise going for a similar role on your journey. Pick any starting melee DPS (Monk, Dragoon, or Ninja) as your goal, and unlock its base class (Pugilist, Lancer, or Rogue respectively).

Luckily Samurai starts at L50 – right where you left off!

Scholar Unlocking, Requirements & Tips

Here’s a quick summary on unlocking Scholar.

  • Quest: Forgotten but Not Gone
  • Location: Limsa Lower Decks (4,11)
  • NPC:
  • Requirements: Level 30 Arcanist (ACN), and all class quests.
  • Aetheryte -> Aethernet:

New players strategizing their way to SCH should rest easy since it’s one of the original jobs! Starting out as an Arcanist (ACN) should put you right in the books to become a Scholar!

As an added bonus, SCHOLAR EXP IS SHARED WITH SUMMONER – so you can choose to pew pew when it suits you! (Soloing, for example).

Summoner Unlocking, Requirements & Tips

Here’s a quick summary on unlocking Summoner.

  • Quest: Austerities of Flame
  • Location: Limsa Lower Decks (4,11)
  • NPC:
  • Requirements: Level 30 Arcanist (ACN), and all class quests.
  • Aetheryte -> Aethernet:

New players wanting to control deez SMN pets are in luck. It’s one of the original jobs so starting the game as Arcanist (ACN) will put you right in control up to Summoner!

As an added bonus SUMMONER EXP IS SHARED WITH SCHOLAR, so you get a healer to boot!

Warrior Unlocking, Requirements & Tips

Here’s a quick summary on unlocking Warrior.

  • Quest: Pride and Duty (Will Take You…)
  • Location: Limsa Lominsa Upper Decks (11,6)
  • NPC:
  • Requirements: L30 Marauder (MRD), and all class quests.
  • Aetheryte -> Aethernet: Limsa Lominsa Lower Decks -> Marauders Guild.

New players itching to be an Axe-wielding WAR, fret not! It’s one of the original jobs so starting off as a Marauder (MRD) will put you in the right direction straight to Warrior!

White Mage Unlocking, Requirements & Tips

Here’s a quick summary on unlocking White Mage.

  • Quest: Seer Folly
  • Location: Old Gridania (6,10)
  • NPC:
  • Requirements: Level 30 Conjurer (CNJ), and all class quests.
  • Aetheryte -> Aethernet: New Gridania

New players who want to go straight to WHM are in luck. It’s one of the original jobs so simply starting your journey as a Conjurer (CNJ) will set you on the straight and narrow to White Mage!

THAT’S IT FOR ALL JOB UNLOCKS!

I’ll be updating this guide with further supplemental info in the very near future, so stay tuned! GOOD LUCK UNLOCKING THOSE JOBS AND GETTING THOSE REQUIREMENTS!

FFXIV Weaver Levequests (Complete List)

All Weaving Levequests Information. WVR Levequest locations, leve items needed – and more!

Hey guys! Here is a listing of ALL WEAVING LEVEQUESTS. If you’re reading this – you’re going to want to open our Weaver Leveling Guide!

Weaver Leves level 20 and above marked with T means they are triple turn ins, while S is a single turn in. Submitting High-quality Alchemist crafted items give DOUBLE EXP REWARDS

Weaver is a bit different. It’s expensive to level WVR on REPEATABLE LEVEs unless you’re very rich. You’re better off finding a cost-effective single submission level and spamming that.

 

Weaver (WVR) Levequests

LvlLevequestItem/sNo.S/TFromTo
1The UnmentionablesHempen Underpants1SUl'dahUl'dah
1Trew EnoughHempen Chausses1SUl'dahUl'dah
1Not Cool EnoughHempen Undershirt1SUl'dahScorpion Crossing
1Burn Me UpHempen Cowl1SScorpion CrossingScorpion Crossing
1Hire in the BloodHempen Halfgloves1SScorpion CrossingScorpion Crossing
1Long Hair, Long LifeHempen Coif1SScorpion CrossingUl'dah
5A Taste for DalmaticaeAmateur's Dalmatica1SUl'dahUl'dah
5The Adventurer's New CoatHempen Tabard1SUl'dahUl'dah
5Just for KecksHempen Kecks1SUl'dahScorpion Crossing
5This is Why You can't have Nice ThingsAmateur's Breeches1SScorpion CrossingScorpion Crossing
5Wiggle RoomHempen Shepherd's Tunic1SScorpion CrossingScorpion Crossing
5Time for ActonHempen Acton1SScorpion CrossingUl'dah
10Hat in HandStraw Hat1SUl'dahUl'dah
10Workplace SafetyCotton Scarf1SUl'dahUl'dah
10Keep it Under WrapsCotton Turban1SUl'dahHorizon
10Making Gloves Out of Nothing at AllHempen Bracers1SHorizonHorizon
10Welcome to the Cotton ClubCotton Halfgloves1SHorizonHorizon
10Dirt CheapStablehand's Hat1SHorizonUl'dah
15Don't Trew so HardInitiate's Slops1SUl'dahUl'dah
15Read the Fine PrintCotton Shepherd's Tunic1SUl'dahUl'dah
15Better Shroud than SorryCotton Kurta1SUl'dahCamp Drybone
15Pants are not EnoughPadded Hempen Trousers1SCamp DryboneCamp Drybone
15Touch Me if you CanCotton Work Gloves1SCamp DryboneCamp Drybone
15A Drag of a DoubletInitiate's Doublet Vest1/3TCamp DryboneUl'dah
20Don't Sash meCotton Sash1SUl'dahUl'dah
20Hitting Below the BeltCotton Breeches of Crafting3/9TUl'dahUl'dah
20Doublet JeopardyCotton Doublet Vest of Gathering1SUl'dahQuarrymill
20Getting HandsyCotton Dress Gloves1SQuarrymillQuarrymill
20The Telltale TressCotton Coif of Gathering3/9TQuarrymillQuarrymill
20Whatchoo Talking AboutCotton Doublet Vest of Crafting1SQuarrymillQuarrymill
25He's Got LegsVelveteen Sarouel3/9TUl'dahUl'dah
25Piling it onVelveteen Shirt1SUl'dahUl'dah
25I'll Be You Wailer TodayVelveteen Wedge Cap of Gathering1SUl'dahQuarrymill
25Bet You AnythingVelveteen Sarouel of Gathering3/9TQuarrymillQuarrymill
25Pantser CorpsInitiate's Slops1SQuarrymillQuarrymill
25Put a Lid on itVelveteen Wedge Cap of Gathering1SQuarrymillQuarrymill
30By the Short HairsVelveteen Robe1SUl'dahUl'dah
30Our Man in Ul'dahVelveteen Work Gloves3/9TUl'dahUl'dah
30By the Seat of the PantsLinen Chausses1SUl'dahCosta del Sol
30Half is the New DoubleLinen Halfgloves1SCosta del SolCosta del Sol
30Put on Your Party PantsVelveteen Gaskins1SCosta del SolCosta del Sol
30Walk Softly and Carry a Big HalberdVelveteen Dress Shoes3/9TCosta del SolCosta del Sol
35Crunching the NumbersLinen Hat3/9TUl'dahUl'dah
35Private ConcernsLinen Trousers1SUl'dahUl'dah
35Edmelle's HairLinen Wedge Cap of Gathering1SUl'dahObservatorium
35A Leg Up on the ColdLinen Tights3/9TObservatoriumObservatorium
35In over your headLinen Cowl1SObservatoriumObservatorium
35The Wages of SinLinen Coatee of Crafting1SObservatoriumObservatorium
40After the Smock-downLinen Smock1SUl'dahUl'dah
40Party AnimalsLinen Deerstalker3/9TUl'dahUl'dah
40Cool to be SouthernWoolen Kecks1SUl'dahWhitebrim Front
40A Matter of ImportWoolen Hat3/9TWhitebrim FrontWhitebrim Front
40I'll Swap YouRanger's Tunic1SWhitebrim FrontWhitebrim Front
40No Country for Cold MenWoolen Tights1SWhitebrim FrontWhitebrim Front
45Glad as a HatterFelt Hat1SUl'dahUl'dah
45Seeing it through to the EndWoolen Smock3/9TUl'dahUl'dah
45Full Moon FeverFelt Chausses1SUl'dahSt. Coinach's Find
45And a Haircut Wouldn't HurtFelt Robe1SSt. Coinach's FindSt. Coinach's Find
45Big in Mor DhonaRainmaker's Tunic1SSt. Coinach's FindSt. Coinach's Find
45Bundle Up, It's Odd Out ThereWoolen Deerstalker3/9TSt. Coinach's FindSt. Coinach's Find
50Perfecting the PostureRainbow Sash of Aiming1SFoundationFoundation
50Pride Up in SmokeRainbow Cloth3SFoundationFoundation
50Ribbon of RemembranceRainbow Ribbon of Healing2/6TFoundationFoundation
52An Account of My ApronHoly Rainbow Apron2/6TFoundationFoundation
52Fashion PatrolHoly Rainbow Sarouel of Casting1SFoundationFoundation
52What Not to WearHoly Rainbow Shirt of Striking1SFoundationFoundation
54Clothing the Naked TruthRamie Robe of Casting1SFoundationFoundation
54Finger on the PulseRamie Halfgloves of Healing2/6TFoundationFoundation
54Storm Upon Bald MountainRamie Turban of Crafting1SFoundationFoundation
56A Show of Ice and FireHallowed Ramie Sash of Casting1SFoundationFoundation
56Investing in the FutureHallowed Ramie Doublet of Aiming2/6TFoundationFoundation
56Where the Dragonflies, the Net CatchesCrawler Silk3SFoundationFoundation
58Felt for the FallenChimerical Felt3SFoundationFoundation
58He Wears the PantsChimerical Felt Trousers1SFoundationFoundation
58The Clothes off her BackChimerical Felt Corset of Healing2/6TFoundationFoundation
60Modest BeginningsBloodhempen Culottes of Casting1SKuganeKugane
60Proper PropsBloodhempen Armguards of Scouting1/3TKuganeKugane
60What Guides WantBloodhempen Doublet of Crafting1SKuganeKugane
62Duress RehearsalRuby Cotton Sash of Healing1SKuganeKugane
62Getting A Leg UpRuby Cotton Gaskins of Striking1/3TKuganeKugane
62Skills on DisplayRuby Cotton Cloth1SKuganeKugane
64Apparent ApparelKudzu Tunic of Striking1SKuganeKugane
64Of Great ImportKudzu Thread1/3TKuganeKugane
64Say Yes to Formal DressKudzu Culottes of Gathering1SKuganeKugane
66Don't Sweat the RoleSerge Turban of Crafting1SKuganeKugane
66To the TopsSerge Gambison of Healing1/3TKuganeKugane
66Who War it BetterSerge Longsash of Scouting1SKuganeKugane
68Brimming with ConfidenceTwinsilk Turban of Aiming1SKuganeKugane
68One Winged AngleTwinsilk Coat of Casting1SKuganeKugane
68Wrap It UpTwinsilk Apron1/3TKuganeKugane
Follow us on Facebook for more FFXIV updates!

FFXIV Goldsmith Levequests (Complete List)

All Goldsmith Levequests Information. GSM Levequest locations, leve items needed – and more!

Hey guys! Here is a listing of ALL GOLDSMITHING LEVEQUESTS. If you’re reading this – you’re going to want to open our Goldsmith Leveling Guide!

GSM Leves level 20 and above marked with T means they are triple turn ins, while S is a single turn in. Submitting High-quality Alchemist crafted items give DOUBLE EXP REWARDS

 

Goldsmith (GSM) Levequests

LvlLevequestItem/sNo.S/TFromTo
1Bad BromanceBone Staff1SScorpion CrossingScorpion Crossing
1Hora at MeBone Hora1SScorpion CrossingScorpion Crossing
1Water of LifeCopper Rings5SScorpion CrossingUl'dah
1Copper and RobbersCopper Ingot1SUl'dahUl'dah
1Needful RingsCopper Wristlets1SUl'dahUl'dah
1Arms for the PoorBone Brand1SUl'dahScorpion Crossing
5A Ringing SuccessCopper Ring1SScorpion CrossingScorpion Crossing
5Horn of PlentyBone Armillae1SScorpion CrossingScorpion Crossing
5A Needle is a Small SwordCopper Needle1SScorpion CrossingUl'dah
5Gods of Small ThingsCopper Earrings1SUl'dahUl'dah
5I Ram What I RamRamhorn Claws1SUl'dahUl'dah
5Let's Talk about HexBone Necklace1SUl'dahScorpion Crossing
10All That GlittersCopper Ear Cuffs1SUl'dahUl'dah
10The Tusk at HandFang Earrings1SUl'dahUl'dah
10An Offer We Can't RefuseDecorated Bone Staff1SUl'dahHorizon
10Gorgeous GorgetBrass Gorget1SHorizonHorizon
10Point of HonorAmateur's Needle1SHorizonHorizon
10Better Four Eyes than NoneBrass Spectacles1SHorizonUl'dah
15Brothers in ArmsBrass Wristlets of Crafting1SUl'dahUl'dah
15Forever 21KBrass Ring1SUl'dahUl'dah
15Bad to the BoneBrass Circlet (Sunstone)1SUl'dahCamp Drybone
15Bad Guys Eat BrassBrass Ring of Crafting1SCamp DryboneCamp Drybone
15Sharp WordsBat Fang Needle1SCamp DryboneCamp Drybone
15I am a RockBrass Circlet (Danburite)1SCamp DryboneUl'dah
20King for a DayDecorated Copper Scepter3/9TUl'dahUl'dah
20Perk of FictionCoral Ring1SUl'dahUl'dah
20You Burnt It, You Bought ItWind Brand1SUl'dahQuarrymill
20Dog Tags are for DogsBrass Ring3/9TQuarrymillQuarrymill
20Music to their EarsBrass Ear Cuffs1SQuarrymillQuarrymill
20One and OnlyStaghorn Staff1SQuarrymillQuarrymill
25All Booked UpSilver Magnifiers3/9TUl'dahUl'dah
25Love in the Time of UmbraSilver Ring1SUl'dahUl'dah
25Thaumaturge is MagicFluorite Ring1SUl'dahQuarrymill
25Dancing with the StarsToothed Staghorn Staff3/9TQuarrymillQuarrymill
25Keep the ChangeFluorite Earrings1SQuarrymillQuarrymill
25Necklet of ChampionsHorn Necklace1SQuarrymillQuarrymill
30A Little Bird Told MeMalachite Bracelet3/9TUl'dahUl'dah
30One Man's TrashHorn Ring1SUl'dahUl'dah
30He has His QuartzSilver Circlet (Goshenite)1SUl'dahCosta del Sol
30Get the Green StuffMalachite Earrings3/9TCosta del SolCosta del Sol
30It's Only LoveSilver Choker1SCosta del SolCosta del Sol
30Renascence ManWorm Fang Needle1SCosta del SolCosta del Sol
35Burning the Midnight OilFire Brand3/9TUl'dahUl'dah
35Lode it upMythril Ring1SUl'dahUl'dah
35Actually, It's LoyaltyAquamarine Bracelet1SUl'dahObservatorium
35Dead Can't DefangWolf Necklace1SObservatoriumObservatorium
35Faith and FashionMythril Earrings3/9TObservatoriumObservatorium
35Wear your Patriotic PinPeridot Choker1SObservatoriumObservatorium
40It's My Business to Know ThingsRed Coral Armillae3/9TUl'dahUl'dah
40When We Were BlingsMythril Ear Cuffs1SUl'dahUl'dah
40Coral on My MindRed Coral Ring1SUl'dahWhitebrim Front
40If You've Got it, Flaunt itPeridot Earrings3/9TWhitebrim FrontWhitebrim Front
40North Ore SouthElectrum Gorget1SWhitebrim FrontWhitebrim Front
40Tough Job MarketHorn Staff1SWhitebrim FrontWhitebrim Front
45Gold is so Last yearElectrum Circlet (Amber)1SUl'dahUl'dah
45The Big RedRed Coral Necklace3/9TUl'dahUl'dah
45Green and Bear itTourmaline Choker1SUl'dahSt. Coinach's Find
45Light in the DarknessAmber Choker3/9TSt. Coinach's FindSt. Coinach's Find
45Sew Not Doing ThisElectrum Needle1SSt. Coinach's FindSt. Coinach's Find
45Sweet CharityAmber Ring1SSt. Coinach's FindSt. Coinach's Find
50Halonic HermeneuticsYeti Staff2/6TFoundationFoundation
50Not on My TableMythrite Earrings of Healing1SFoundationFoundation
50The Goggles, They Do NaughtMythrite Goggles of Gathering1SFoundationFoundation
52High Above Me, She Sews LovelyMythrite Needle1SFoundationFoundation
52Sense of EntitlementMythrite Planisphere1SFoundationFoundation
52Sky is the LimitMythrite Ingot5/15TFoundationFoundation
54Citizen's ArrestMormorion Ring of Slaying1SFoundationFoundation
54The Monuments MagesHardsilver Magnifiers of Casting2/6TFoundationFoundation
54The Unfortunate RetironyHardsilver Bangle of Fending1SFoundationFoundation
56Appeasing the AstromancerHardsilver Planisphere2/6TFoundationFoundation
56Needs More PrayerbellHardsilver Ingot3SFoundationFoundation
56The Grander TempleDragon Fang Earrings1SFoundationFoundation
58A Halo for Her HeadAurum Regis Circlet of Healing2/6TFoundationFoundation
58Embroiling EmbroideryGriffin Talon Needle1SFoundationFoundation
58Keeping Claw and OrderGriffin Talon Ring of Aiming1SFoundationFoundation
60One Ring CircusTriphane Ring of Slaying1SKuganeKugane
60Play it by EarTriphane Earrings of Healing1SKuganeKugane
60Wants and NeedlesBombfish Needle1/3TKuganeKugane
62Bracelet for ImpactKoppranickel Bracelet of Casting1SKuganeKugane
62Chain of CommandKoppranickel Temple Chain1SKuganeKugane
62If I'd a Kroppranickel for Every Time...Koppranickel Ingot1/3TKuganeKugane
64Cutting DealsDurium Smallsword1SKuganeKugane
64Hair-raising ActionDurium Hairpin of Maiming1/3TKuganeKugane
64Needle in a Hingan StackDzo Horn Needle1SKuganeKugane
66Best-laid PlanishpheresDual-plated Durium Planisphere1SKuganeKugane
66Put the Metal to the PeddleDurium Ingot1SKuganeKugane
66Ring in the NewAzurite Ring of Fending1/3TKuganeKugane
68Choker in the ClutchPalladium Choker of Aiming1/3TKuganeKugane
68Speak Softly and Carry a Metal RodPalladium Rod1SKuganeKugane
68UntuckedPalladium Tuck1SKuganeKugane
Follow us on Facebook for more FFXIV updates!