FFXIV Dancer (DNC) General Guide & FAQ (Shadowbringers Update)

Hello aspiring Dancers! In this short and simple guide, you’ll learn all the basics of the Dancer (DNC) job such as Skills & Traits, Job identity, a FAQ, and links to further resources. Hurry and take the first step!

If you’re here on how to unlock Dancer, it’s in the FAQ section. You can also check our FFXIV Job Unlocking & Requirements Guide.

FFXIV Dancer (DNC) General Guide – Navigation:
DNC Actions & Traits List | DNC Job Identity | DNC FAQ | DNC Resources

Dancer Actions & Traits List

Here we will have a “simplified” and “actual” actions list. To help you get a better grasp if needed, and more detailed if desired! IF YOU’RE CONFUSED ABOUT YOUR INITIAL ROTATION: Dancer L60 Rotation.

DNC Actions (Actual)DNC Traits
LvlSkillDescriptionTypeDurationCastRecast
1CascadeDelivers an attack with a potency of 200.
Additional Effect: 50% chance of granting Flourishing Cascade.
*Action changes to Emboite while dancing.
Weaponskill20Instant2.5
2FountainDelivers an attack with a potency of 100.
Combo Action: Cascade.
Combo Potency: 250.
Combo Bonus: 50% chance of granting Flourishing Fountain.
*Action changes to Entrechat while dancing.
Weaponskill20Instant2.5
15WindmillDelivers an attack with a potency of 150 to all nearby enemies.
Additional Effect: 50% chance of granting Flourishing Windmill.
Weaponskill20Instant2.5
15Standard StepBegin dancing, granting yourself Standard Step.
Duration: 15.
Action changes to Standard Finish while dancing.
Only Standard Finish, En Avant, step actions and role actions can be performed while dancing.
Triggers the cooldown of weaponskills, step actions, and finish actions upon execution.
Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.
Ability15Instant30
15Standard FinishDelivers an attack to all neraby enemies.
Potency varies with number of successful steps, dealing full potency for the first enemy, and 75% less for all remaining enemies.
0 Steps: 500.
1 Step: 750.
2 Step: 1,000.
Step Bonus: Grants Standard Finish and Esprit to self and party members designated as your Dance Partner.
Damage bonus of Standard Finish varies with number of successful steps.
1 Step: 2%.
2 Steps: 5%.
Duration: 60s.
Triggers the cooldown of weaponskills, step actions, and finish actions upon execution.
Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.
*This action cannot be assigned to a hotbar.
Ability60Instant1.5
20Reverse CascadeDelivers an attack with a potency of 300.
Additional Effect: 50% chance of granting a Fourfold Feather.
Can only be executed while under the effect of Flourishing Cascade.
*Action changes to Jete while dancing.
WeaponskillInstant2.5
25BladeshowerDelivers an attack with a potency of 100 to all nearby enemies.
Combo Action: Windmill.
Combo Potency: 200.
Combo Bonus: 50% chance of granting Flourishing Shower.
Duration: 20s.
Weaponskill15Instant2.41
30Fan Dance IDelivers an attack with a pptency of 150.
Additional Effect: 50% chance of granting Flourishing Fan Dance.
Duration: 20s.
Can only be executed while in possession of Fourfold Feathers.
Ability20Instant1
35Rising WindmillDelivers an attack with a potency of 250 for the first enemy, and 50% less for all remaining enemies.
Additional Effect: 50% chance of granting a Fourfold Feather.
Can only be executed while under the effect of Flourishing Windmill.
WeaponskillInstant2.5
40FountainfallDelivers an attack with a potency of 350.
Additional Effect: 50% chance of granting a Fourfold Feather.
Can only be executed while under the effect of Flourishing Fountain.
*Action changes to Pirouette while dancing.
WeaponskillInstant2.5
45BloodshowerDelivers an attack to all nearby enemies with a potency of 300 for the first enemy, and 50% less for all remaining enemies.
Additional Effect: 50% chance of granting a Fourfold Feather.
Can olny be executed while under the effect of Flourishing Shower.
WeaponskillInstant2.5
50Fan Dance IIDelivers an attack with a potency of 100 to all nearby enemies.
Additional Effect: 50% chance of granting Flourishing Fan Dance.
Can only be executed while in possession of Fourfold Feathers.
Ability20Instant1
50En AvantQuickly dash 10 yalms forward.
Max Charges: 3.
Cannot be executed while bound.
AbilityInstant30
52Curing WaltzRestores own HP and the HP of all nearby party members.
Cure Potency: 200.
Additional Effect: Party members designated as your Dance Partner will also heal self and nearby party members.
AbilityInstant60
56Shield SambaReduces damage taken by self and nearby party members by 10%.
Effect cannot be stacked with bard's Troubadour or machinist's Tactician.
Ability15Instant180
60Closed PositionGrants you Closed Position and designates a party member as your Dance Partner, allowing you to share the effects of Standard Finish, Devilment, and Curing Waltz with said party member.
Effect ends upon reuse.
AbilityInstant30
60EndingEnds dance with your partner.AbilityInstant1
62DevilmentIncreases critical hit rate and direct hit rate by 20%. Additional Effect: Party member designated as your Dance Partner will also receive the effect of Devilment.Ability20Instant120
66Fan Dance IIIDelivers an attack to target and all enemies nearby it with a potency of 200 for the first enemy, and 50% less for all remaining enemies.
Can only be executed while under the effect of Flourishing Fan Dance.
AbilityInstant1
70Technical StepBegin dancing, granting yourself Technical Step.
Duration: 15s.
Action changes to Technical Finish while dancing.
Only Technical Finish, En Avant, step actions, and role actions can be performed while dancing.
Triggers the cooldown of weaponskills, step actions, and finish actions upon execution during the cooldown of weaponskills, step actions, or finish actions.
Ability15Instant120
70Technical FinishDelivers an attack to all neraby enemies.
Potency varies with number of successful steps, dealing full potency for the first enemy, and 75% less for all remaining enemies.
0 Steps: 500.
1 Step: 750.
2 Step: 1,000.
3 Steps: 1,250.
4 Steps: 1,500.
Step Bonus: Grants Technical Finish and Esprit to self and party members.
Step Bonus: Grants Technical Finish to self and part members.
Damage bonus of Technical Finish varies with number of successful steps.
1 step: 1%.
2 steps: 2%.
3 steps: 3%.
4 steps: 5%.
Additional Effect: Activates the Esprit Gauge.
Triggers the cooldown of weaponskills, step actions, and finish actions upon execution.
Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.
*This action cannot be assigned to a hotbar.
Ability20Instant1.5
72FlourishGrants you the effects of Flourishing Cascade, Flourishing Fountain, Flourishing Windmill, Flourishing Shower, and Flourishing Fan Dance.AbilityInstant60
76Saber DanceDelivers an attack to target and all enemies nearby it with a potency of 600 for the first enemy, and 50% less for all remaining enemies.
Esprit Gauge Cost: 50.
Ability15Instant1
80ImprovisationDance to the beat of your own drum, granting Improvisation to self.
Improvisation Effect: Continuously Increases Esprit Gauge while in combat.
The speed at which the gauge increases varies with the number of nearby party members.
Furthermore, HP recover via healing actions for self and nearby party members in increased by 10%.
Effect ends upon using another action or moving (including facing a different direction).
Cancels auto-attack upon execution.
Ability15Instant120
STEP ACTIONS
*These actions cannot be assigned to a hotbar.
15EmboitePerform an embiote.
When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased. Triggers the cooldown of weaponskills, step actions, or finish actions.
*This action cannot be assigned to a hotbar.
AbilityInstant1
15EntrechatPerform an entrechat.
When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased.
Triggers the cooldown of other step and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.
*This action cannot be assigned to a hotbar.
AbilityInstant1
15JetePerform an jete.
When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased.
Triggers the cooldown of other step and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.
*This action cannot be assigned to a hotbar.
AbilityInstant1
15PirouettePerform a pirouette.
When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased.
Triggers the cooldown of other step and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.
*This action cannot be assigned to a hotbar.
AbilityInstant1
LvlTraitDescription
30Fourfold FantasyGrants a Fourfold Feather upon landing certain actions. Maximum Stacks 4.
50Increased Action DamageIncreases base action damage by 10%.
60Increased Action Damage IIIncreases base action damage by 20%.
68Improved En AvantAllows the accumulation of charges for consecutive uses of En Avant. Max Charges: 2.
76EspritGain Esprit Gauge when you or your Dance Partner land a weapon skill or magick attack.
78Improved En Avant IIAllows a third charge of En Avant.

See also: Physical Ranged DPS Role Actions.

Dancer Job Identity – Why play Dancer?

Where do I begin!? Dancer is a heavily (RNG…) proc based Physical Ranged DPS class. You’ll be very familiar with coin flips by the time you max your dancer, as “50% chance” is something you’ll pray to multiple deities over.

Aside from that, the DNC has a deceptively high skill ceiling as you can save all your cooldowns and feathers for an extreme burst – plus your support actions which lend to a very high level of personal skill expression.

Get ready to be begged for Dance Partner, though :)

I’ll expand on this as I get more hands on experience with DNC.

DISCLAIMER

DISCLAIMER: This is not meant to be a blurb that aligns with the current meta. That changes from patch to patch. Our goal here is to provide you with an idea of what a Dancer is trying to be, getting cues from both the Developers concrete decisions on job design, as well as our own feedback.

Dancer Frequently Asked Questions

How do I unlock Dancer? I want to be a Dancer ASAP!

  • Quest: Shall We Dance
  • Location: Limsa Lower Decks (9,12)
  • NPC: Eager Lominsan
  • Requirements: Level 60 DoW or DoM
  • Aetheryte -> Aethernet: Lower Decks Aetheryte straight up… it’s near.

After that, it’s as simple as equipping the Dancer soulstone. If you want to be a Dancer as soon as possible, check out our tips in our FFXIV Job Unlocking & Requirements guide. TLDR: Start as Bard.

What crafting or gathering classes go well with Dancer?

It may be sad for newer players, but crafting doesn’t really work this way. As it is now you must level all crafting classes to be a relevant crafter.

However, there is a more practical answer to this. There are ways to level crafting classes “without going all out” for the sole purpose of repairing your gear. In which case you will need the following DoH classes:

Dancer DoH Classes for full repair:
? ? ? ? ?

What class to choose!? Dancer?

This should be addressed by the “Dancer Job Identity” segment above…

Dancer Resources & Links

We will be adding to this ASAP.

FFXIV Dancer (DNC) General Guide – Navigation:
DNC Actions & Traits List | DNC Job Identity | DNC FAQ | DNC Resources

Well that’s about it! At least you can now with confidence say, “My job is a Dancer!”, a sentence many of us wouldn’t think we would utter in our lifetimes.

FFXIV Job Unlocking & Requirements Guide | 5.0 Shadowbringers

SHADOWBRINGERS UPDATED: Dancer and Gunbreaker added. Learn the requirements and how to unlock all jobs and classes in FFXIV!

Hello there and welcome to our completely overhauled FFXIV Job Unlocking & Requirements Guide! This guide is updated up to Shadowbringers! Let’s get right to it, straight to a summary table! Althrough I have a feeling you’re here for Dancer or Gunbreaker, lol.

If you’re confused, or maybe looking for a base class – look at the notes below the table.

LOST IN YOUR JOB QUEST?
CHECK RIGHT BELOW YOUR MAIN SCENARIO QUEST BOX!

Job Requirements & Unlock Quest: SUMMARY

Click on the class name to scroll to its more detailed section.

JobCodeUnlock Quest NameLocation & AreaXYRequirement Note
AstrologianASTStairway to the HeavensThe Pillars1510Disciple of War or Magic L50
BardBRDA Song of Bards and BowmenNew Gridania1511Archer (ARC) L30
Black MageBLMTaking the BlackUldah - Steps of Nald712Thaumaturge (LNC) L30
Blue MageBLUOut of the BlueLimsa Lower Decks1011Disciple of War or Magic L50
DancerDNCShall We DanceLimsa Lower Decks912DoW or DoM L60
Dark KnightDRKOur EndThe Pillars138Disciple of War or Magic L50
DragoonDRGEye of the DragonOld Gridania145Lancer (LNC) L30
GunbreakerGNBThe Makings of a GunbreakerNew Gridania1111DoW or DoM L60
MachinistMCHSavior of SkysteelFoundation810DoW or DoM L50
MonkMNKBrother from Another MotherUldah - Steps of Nald910Pugilist (PGL) L30
PaladinPLDPaladin's PledgeUldah - Steps of Thal911Gladiator (GLD) L30
Red MageRDMTaking the RedUldah - Steps of Thal1411Disciple of War or Magic L50
NinjaNINPeasants by Day, Ninjas by NightLimsa Lower Decks816Rogue (ROG) L30
SamuraiSAMThe Way of the SamuraiUldah - Steps of Nald99Disciple of War or Magic L50
ScholarSCHForgotten but Not GoneLimsa Lower Decks411Arcanist (ACN) L30
SummonerSMNAusterities of FlameLimsa Lower Decks411Arcanist (ACN) L30
WarriorWARPride and Duty (Will Take You...Limsa Upper Decks116Marauder (MRD) L30
White MageWHMSeer FollyOld Gridania610Conjurer (CNJ) L30

From here, let’s have a little note about each and every job (or class) you want to unlock, its requirements, and a little protip for each!

Base Classes Unlocking, Requirements & Tips

ALMOST ALL base classes (WITH THE NOTABLE EXCEPTION OF ROGUE), can be accessed as you create your character, as you spawn into this world! Here’s a quick table of base classes (click on the box below), and where to unlock them.

Base Class unlocking table
JobCodeUnlock Quest NameLocation & AreaXY
ArcanistACNWay of the ArcanistLimsa Lower Decks411
ArcherARCWay of the ArcherNew Gridania1512
ConjurerCNJWay of the ConjurerOld Gridania611
GladiatorGLDWay of the GladiatorUldah - Steps of Thal911
LancerLNCWay of the LancerOld Gridania145
MarauderMRDWay of the MarauderLimsa Upper Decks116
PugilistPGLWay of the PugilistUldah - Steps of Nald910
RogueROGMy First DaggersLimsa Lower Decks816
ThaumaturgeTHMWay of the ThaumaturgeUldah - Steps of Nald712

ALL OF THE BASE CLASSES
seem to have ditched the old requirements to unlock..?

Rogue is a little different. It’s the only base class you cannot START THE GAME WITH. So any new player aspiring to be a Rogue (and eventually Ninja) would be best served by choosing a starter base class that spawns in Limsa, either Arcanist or Marauder. But honestly, it doesn’t make much of a difference.

Astrologian Unlocking, Requirements & Tips

Here’s a quick summary on unlocking Astrologian.

  • Quest: Stairway to the Heavens
  • Location: The Pillars (15,10)
  • NPC:
  • Requirements: Level 50 DoW or DoM
  • Aetheryte -> Aethernet:

New players wanting to play AST asap will have to take a bit of a detour. The requirements are having a disciple or magic or war at level 50. So you might as well level up a healer. Start the game as Conjurer (into White Mage), or Arcanist (into Scholar).

The sad part is Astrologian starts at L30. Ouch.

Bard Unlocking, Requirements & Tips

Here’s a quick summary on unlocking Bard.

  • Quest: A Song of Bards and Bowmen
  • Location: New Gridania (15,11)
  • NPC:
  • Requirements: Level 30 Archer (ARC), and all class quests.
  • Aetheryte -> Aethernet: New Gridania -> Archers Guild

Being part of the original roster of Jobs, new players aspiring to play BRD have it easy. Simply start the game as an Archer, and you’ll be well on your way to being a Bard!

Black Mage Unlocking, Requirements & Tips

Here’s a quick summary on unlocking Black Mage.

  • Quest: Taking the Black
  • Location: Uldah – Steps of Nald (7,12)
  • NPC:
  • Requirements: Level 30 Thaumaturge (THM), and all class quests.
  • Aetheryte -> Aethernet:

As one of the original Jobs, new players wanting to blow up the world with BLM simply have to start the game as Thaumaturge, and you’ll be burning your path to Black Mage in no time.

Blue Mage Unlocking, Requirements & Tips

WARNING: MEME TIER JOB. PLEASE READ

Here’s a quick summary on unlocking Blue Mage.

  • Quest: Out of the Blue
  • Location: Limsa Lower Decks (10,11)
  • NPC:
  • Requirements: Level 50 DoW or DoM
  • Aetheryte -> Aethernet:

HOLD IT! BEFORE YOU HAVE DELUSIONS OF GRANDEUR ABOUT YOUR CARREER AS A BLUE MAGE – BLU is the first “Limited Job” or whatever it’s called. IT DOES NOT REACH MAX LEVEL! So hold your horses. Sadly you have to choose something else for a serious path.

Currently Blue Mage is a purely “for fun” kinda job… I suppose…

Dancer Unlocking, Requirements & Tips

Here’s a quick summary on unlocking Dancer.

  • Quest: Shall We Dance
  • Location: Limsa Lower Decks (9,12)
  • NPC: Eager Lominsan
  • Requirements: Level 60 DoW or DoM
  • Aetheryte -> Aethernet: Lower Decks Aetheryte straight up… it’s near.

As one of the Shadowbringer Jobs, Dancer requires you have a level 60 disciple or war or magic to unlock. So new players have a bit of a journey ahead before they get to shake dat booty.

Technically the quickest way to level up to 60 is by taking advantage of tank or healer queues, but I would highly advise newer players to play a similar role – so starting from Archer into Bard should get you in rhythm.

Dark Knight Unlocking, Requirements & Tips

Here’s a quick summary on unlocking Dark Knight.

  • Quest: Our End
  • Location: The Pillars (13,8)
  • NPC:
  • Requirements: Level 50 DoW or DoM
  • Aetheryte -> Aethernet:

New players wanting to play DRK asap will have to wait a bit. You need a Level 50 disciple of magic or war to unlock Dark Knight. My advice is to get used to tanking, and start the game as Gladiator (into Paladin), or Marauder (into Warrior).

Sadly, Dark Knight is one of three jobs that “backtrack” in level, starting out their journey at Level 30. Oof.

Dragoon Unlocking, Requirements & Tips

Here’s a quick summary on unlocking Dragoon.

  • Quest: Eye of the Dragon
  • Location: Old Gridania (14,5)
  • NPC:
  • Requirements: Level 30 Lancer (LNC), and all class quests.
  • Aetheryte -> Aethernet:

New players attracted by the flashiness of DRG are in luck – it’s one of the original jobs so starting the game out as Lancer (LNC) will “point” you in the right direction.

Gunbreaker Unlocking, Requirements & Tips

Here’s a quick summary on unlocking Gunbreaker.

  • Quest: The Makings of a Gunbreaker
  • Location: New Gridania (11,11)
  • NPC: Gods’ Quiver bow
  • Requirements: Level 60 DoW or DoM
  • Aetheryte -> Aethernet: New Gridania straight up. Near aetheryte.

New players who wanna squall it up as GNB will have to put in some work first. You need an L60 combat class of any other kind. I highly recommend picking something of the same role though. So Gladiator into Paladin, or Marauder into Warrior are your best bets.

Gunbreaker starts at L60 so there’s no real time lost there.

Machinist Unlocking, Requirements & Tips

Here’s a quick summary on unlocking Machinist.

  • Quest: Savior of Skysteel
  • Location: Foundation (8,10)
  • NPC:
  • Requirements: Level 50 DoW or DoM
  • Aetheryte -> Aethernet:

New players who want to pile it in with the bots as MCH are in for a bit of work… You need an L50 combat class, which technically is easiest reached by a tank or healer.

HOWEVER, I will always recommend another class of the same role so Archer (ARC) into Bard (BRD) would be my shot at a recommendation.

Sadly, Machinist is one of three classes that backtrack their level – starting out as a Level 30 character. Hnnng.

Monk Unlocking, Requirements & Tips

Here’s a quick summary on unlocking Monk.

  • Quest: Brother from Another Mother
  • Location: Uldah – Steps of Nald (9,10)
  • NPC:
  • Requirements: Level30 Pugilist (PGL), and all class quests.
  • Aetheryte -> Aethernet:

New players who have the unexplained desire to punch stuff ASAP with MNK are in luck – it’s one of the original jobs so starting the game off as Pugilist (PGL) will allows you to hit it off in no time.

Paladin Unlocking, Requirements & Tips

Here’s a quick summary on unlocking Paladin.

  • Quest: Paladin’s Pledge
  • Location: Uldah – Steps of Thal (9,11)
  • NPC:
  • Requirements: Level 30 Gladiator (GLD), and all class quests.
  • Aetheryte -> Aethernet:

New players wanting to star the game as PLD are lucky – it’s one of the original jobs! Simply starting the game as Gladiator will reinforce your path straight into the shield.

Red Mage Unlocking, Requirements & Tips

Here’s a quick summary on unlocking Red Mage.

  • Quest: Taking the Red
  • Location: Uldah – Steps of Thal (14,11)
  • NPC:
  • Requirements: Level 50 DoW or DoM
  • Aetheryte -> Aethernet:

New players itching to swashbuckle as RDM will have to level up another combat class to L50 first. While technically leveling a tank or healer would improve your speed I always recommend picking a similar class to kickstart your journey!

That being said, the closest thing would be Thaumaturge (THM) into Black Mage (BLM). From there, get to Red Mage!

Luckily RDM starts as L50 so you’ll pick up right where you left off.

Ninja Unlocking, Requirements & Tips

Here’s a quick summary on unlocking Ninja.

  • Quest: Peasants by Day, Ninjas by Night
  • Location:  Limsa Lower Decks (8,16)
  • NPC:
  • Requirements: Level 30 Rogue (ROG), and all class quests.
  • Aetheryte -> Aethernet:

New players wanting to live the NIN dream will want to get to Rogue (ROG) ASAP. However, you cannot start the game as rogue!

That being said Rogues need a relatively low unlock requirement (L10, and a low level MSQ). The most efficient choice for me personally is picking any other class that starts in Limsa, Marauder or Arcanist, then switch to Rogue when able.

Samurai Unlocking, Requirements & Tips

Here’s a quick summary on unlocking Samurai.

  • Quest: The Way of the Samurai
  • Location: Uldah – Steps of Nald (9,9)
  • NPC:
  • Requirements: Level 50 DoW or DoM
  • Aetheryte -> Aethernet:

New players wanting to train in the blade of SAM have to level up another combat class to Level 50 first… Technically, the fastest way is to level up a tank or healer to take advantage of faster queues –

BUT! I always advise going for a similar role on your journey. Pick any starting melee DPS (Monk, Dragoon, or Ninja) as your goal, and unlock its base class (Pugilist, Lancer, or Rogue respectively).

Luckily Samurai starts at L50 – right where you left off!

Scholar Unlocking, Requirements & Tips

Here’s a quick summary on unlocking Scholar.

  • Quest: Forgotten but Not Gone
  • Location: Limsa Lower Decks (4,11)
  • NPC:
  • Requirements: Level 30 Arcanist (ACN), and all class quests.
  • Aetheryte -> Aethernet:

New players strategizing their way to SCH should rest easy since it’s one of the original jobs! Starting out as an Arcanist (ACN) should put you right in the books to become a Scholar!

As an added bonus, SCHOLAR EXP IS SHARED WITH SUMMONER – so you can choose to pew pew when it suits you! (Soloing, for example).

Summoner Unlocking, Requirements & Tips

Here’s a quick summary on unlocking Summoner.

  • Quest: Austerities of Flame
  • Location: Limsa Lower Decks (4,11)
  • NPC:
  • Requirements: Level 30 Arcanist (ACN), and all class quests.
  • Aetheryte -> Aethernet:

New players wanting to control deez SMN pets are in luck. It’s one of the original jobs so starting the game as Arcanist (ACN) will put you right in control up to Summoner!

As an added bonus SUMMONER EXP IS SHARED WITH SCHOLAR, so you get a healer to boot!

Warrior Unlocking, Requirements & Tips

Here’s a quick summary on unlocking Warrior.

  • Quest: Pride and Duty (Will Take You…)
  • Location: Limsa Lominsa Upper Decks (11,6)
  • NPC:
  • Requirements: L30 Marauder (MRD), and all class quests.
  • Aetheryte -> Aethernet: Limsa Lominsa Lower Decks -> Marauders Guild.

New players itching to be an Axe-wielding WAR, fret not! It’s one of the original jobs so starting off as a Marauder (MRD) will put you in the right direction straight to Warrior!

White Mage Unlocking, Requirements & Tips

Here’s a quick summary on unlocking White Mage.

  • Quest: Seer Folly
  • Location: Old Gridania (6,10)
  • NPC:
  • Requirements: Level 30 Conjurer (CNJ), and all class quests.
  • Aetheryte -> Aethernet: New Gridania

New players who want to go straight to WHM are in luck. It’s one of the original jobs so simply starting your journey as a Conjurer (CNJ) will set you on the straight and narrow to White Mage!

THAT’S IT FOR ALL JOB UNLOCKS!

I’ll be updating this guide with further supplemental info in the very near future, so stay tuned! GOOD LUCK UNLOCKING THOSE JOBS AND GETTING THOSE REQUIREMENTS!

FFXIV ARR Cross Class Skill Guide

Read our Role Actions Guide
for an update version of cross class skills. 

 

So we’ve been getting a lot of request for listing a cross class table that is up to date. Here it is, we have also listed separate cross class tables per Job/Class which we will update in this page in the next few days.

Let us know if you have any feedback in the comments.

Few things to note:

  1. Hover over a skill name to see their entry in XIVDB (note that not all skills are up to date in XIVDB)
  2. All skill tooltips from XIVDB seem to be TRAITED. The actual skills useable as cross-class are UNTRAITED.
  3. All descriptions are up to date as of 12-Oct-2014.
Skill NameBRDWHMPLDWARMNKDRGBLMSCHSMN
Straight Shotx
Raging Strikesxxx
Venomous Bitex
Hawk's Eyexxx
Quelling Strikesxxx
Stonex
Curexx
Aeroxx
Cleric Stancexx
Protectxxx
Raisexxx
Stoneskinxxx
Savage Bladexx
Flashxx
Convalescencexx
Provokexx
Awarenessxx
Foresightxxxx
Skull Sunderxxxx
Fracturexxxx
Bloodbathxxxx
Mercy Strokexxxx
Featherfootxxxx
Second Windxxxx
Haymakerxxxx
Internal Releasexxxx
Mantraxxxx
Feintxxx
Keen Flurryxxx
Impulse Drivexx
Invigoratexxx
Blood for Bloodxxx
Thunderxxxx
Surecastxxxx
Swiftcastxxxx
Ruinxxxx
Bioxxxx
Physickxxxx
Virusxxxx
Eye for an Eyexxxx

 

We also have a discussion and recommendation guide for each class:

Bard Cross Class Skills Guide

Paladin Cross Class Skills Guide

Dragoon Cross Class Skills Guide

Warrior Cross Class Skills Guide

Monk Cross Class Skills Guide

Summoner Cross Class Skills Guide

Scholar Cross Class Skills Guide

White Mage Cross Class Skills Guide

Black Mage Cross Class Skills Guide

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Allagan Tomestones (Philosophy & Mythology)

 

What are Allagan Tomestones?

Allagan Tomestones are an end-game currency you get from various duties (Dungeons/Trials) which you can use to buy end game equipment. There are two types of Allagan Tomestones (Philosophy and Mythology). The Allagan Tomestones of Philosophy are easier to obtain than the Mythology (see our list of where to get Tomestones below)

How many Allagan Tomestones can you carry? What is the cap for Allagan Tomestones?

These are questions that get asked a lot, the simple answer is you can can carry up to 2,000 of each, for Mythology though there is a 300 450 a week cap (changed in 2.1). To view this cap simply go to your Character menu and click on ‘Currency’. The Tomestones on top are the Philosophy, the ones on the bottom are Mythology

FFXIV-ARR-Allagan-Tomestone-Limit

 

Where can I use Allagan Tomestones? What can I buy from Allagan Tomestones?

In Mor Dhona (Revenants Toll) there is an NPC ‘Auriana’ near the Aetheryte. This is where you can spend your Allagan Tomestones, all the armor here is higher quality than that of the story quest. Also important to note that if you are doing your ‘A Relic Reborn’ quest, you will need to purchase a ‘Bottle of Radz-at-Han Quenching oil‘ for 900 Allagan Tomestones of Philosophy after defeating Titan Hard.

FFXIV-ARR-Allagan-Tomestone-NPC-Aurianca

Where do you get Allagan Tomestones of Philosophy / Mythology?

Here is what we have so far, if you know of any other sources, please note down in the comments!

PlaceTome of PhilosophyTome of Mythology
Duty RouletteLow level dungeons - 100
Main Scenario - 100
Low level dungeon - 10
High level dungeon - 40
Must be level 50 to receive tomestones
If you are not level 50 you receive GC currency instead
Award is only received once per day
DUNGEONS
Castrum Meridianum100-
The Praetorium100-
Amdapor Keep10030
The Wanders Palace10030
Copperbell Mines (Hard)10050
Haukke Manor (Hard)10050
Pharos Siruis10050
Crystal Tower20050
The Binding Coil of Bahamut-50 (Myth only drops for Turn 1,2,4,5)
PRIMALS
Ifrit (Hard)104
Garuda (Hard)157
Titan (Hard)2015
Ultima's Bane2017
King Moggle Mog1512
Garuda (Extreme)2519
Titan (Extreme)2522
Ifrit (Extreme)2525
OTHER
Beast Tribe Daily0,5,10,150,3
Timeworn Leather Map??
Timeworn Goatskin Map??
Timeworn Toadskin Map??
Timeworn Boarskin Map??
Timeworn Peisteskin Map??

What is Darklight Armor / Relic+1 Armor / End Game Armor?

Here is the known tier system for equipment right now:

  • Story Quest / Grand Company / Crafted gear
  • Darklight: buy using Allagan Tomestones of Philosophy
  • Primal Weapons (Hardmode) from Titan (item level 80) > Garuda (item level 70) > Ifrit (item level 60)
  • Relic Weapon: from quest chain ‘A Relic Reborn’
  • Relic+1: buy using Allagan Tomestones of Mythology
  • Allagan: drops from the Binding Coil of Bahamut
  • Allagan Weapon (i95): drops from turn 5 of the Binding Coil of Bahamut

FFXIV ARR A Relic Reborn Guide

Find out how to get your Jobs RELIC WEAPON.

**This page is still useful – but we have a more modern Consolidated Relic Guide,
which details ALL steps in your relic.**

What is A Relic Reborn? What are the Relic Weapons of each Job?

A Relic Reborn, is a series of quests that lead you to get your Job’s Relic Weapon (basically the weapon you see your Job wearing in the intro movie) this quest WILL test your patience and you cannot simply finish this quest without putting some hard work, strategy and a good group of friends to help you out – you’ll know what I mean when you start doing the quest! To get your appetite’s wet, below you will find a list of each Job’s Relic Weapon.

JobRelic Weapon (hover over link to view)
Black MageStardust Rod
BardArtemis Bow
DragoonGae Bolg
MonkSphairai
PaladinCurtana
Holy Shield
ScholarOmnilex
SummonerThe Veil of Wiyu
WarriorBravura
White MageThyrus

A Relic Reborn Walkthrough

Step 1: Complete Main Scenario Quest, All Class and Job quests for that respective weapon.

Step 2: Talk to ‘Nedrick Ironheart‘ in Vesper Bay who will give you the quest ‘A Relic Reborn

Step 3: Talk to ‘Rowena’ in Revenant’s Toll

Step 4: Talk to ‘Gerolt‘ in Hyrstmill (Northwest of Fallgourd Float – take a Chocobo Porter)

Step 5: Gerolt will ask you to find your respective ‘Broken Weapon‘ go to:

  • Natalan: BARDDRAGOON
  • Sapsa Spawning Grounds: SCHOLAR
  • Sylphlands: SUMMONER
  • U’Ghamaro Mines: BLACKMAGE, WARRIOR, WHITEMAGE
  • Zaha’rak: MONK, PALADIN

Step 6: Present Gerolt with your Job specific weapon double melded with Grade III Materia. (either buy these weapons from the Marketplace or look below to find out how to get these weapons)

  • BARD: Longarm’s Composite Bow + 2 Heaven’s Eye Materia III
  • BLACKMAGE: Sanguine Scepter + 2 Savage Might Materia III
  • DRAGOON: Champion’s Lance + 2 Savage Aim Materia III
  • MONK: Wilding Cesti + 2 Savage Aim Materia III
  • PALADIN: Aeolian Scimitar + 2 Battledance Materia III
  • SCHOLAR: Erudite’s Picatrix Of Healing + 2 Quicktongue Materia III
  • SUMMONER: Erudite’s Picatrix Of Casting + 2 Savage Might Materia III
  • WARRIOR: Barbarian’s Bardiche + 2 Battledance Materia III
  • WHITEMAGE: Madman’s Whispering Rod + 2 Quicktongue Materia III

NOTE: This step is where a lot of people are getting stuck, for one, Grade III materia for this quest costs an arm and a leg… and secondly not many people know how to meld materia. If you are patient, you can spirit bond level 48 and above armor and weapons and convert them into materia, if you are lucky you will get the type of materia you need for the quest, otherwise sell the materia to earn enough to buy form the marketplace. To meld materia into armore you need to find a Disciple of Hand who is level 50 to meld into your gear

[pic]

Step 7: Obtain ‘Alumina Salts‘ from fighting the D’horme Chimera in Coerthas (Northeast of Camp Dragonhead). You must defeat the Chimera as the Job you will get the relic weapon with. Once defeated bring the salts back to Gerolt.

Step 8: Obtain ‘Amdapor Glyph‘ from completing Amdapor Keep. You must complete Amdapor as the Job you will get the relic weapon with. Bring this to Rowena

Step 9: After going back to Gerolt, he will ask you to slay 24 beastmen with the ‘Unfinished Relic Weapon‘ he just gave you

  • BARD: 8x Natalan Boldwings, 8x Fogcallers, 8x Windtalons
  • BLACKMAGE: 8x U’Ghamaro Quarrymen, 8x Bedesmen, 8x Priests
  • DRAGOON: 8x Natalan Boldwings, 8x Fogcallers, 8x Swiftbeaks
  • MONK: 8x Zahar’ak Lancers, 8x Pugilists, 8x Archers
  • PALADIN: 8x Zahar’ak Lancers, 8x Pugilists, 8x Thaumaturges
  • SCHOLAR: 8x Sapsa Shelfspine, 8x Shelfclaw, 8x Shelftooth
  • SUMMONER: 8x Sylpheed Sighs, 8x Screeches, 8x Snarls
  • WARRIOR: 8x U’Ghamaro Quarrymen, 8x Roundmen, 8x Bedesmen/Priests
  • WHITEMAGE: 8x U’Ghamaro Quarrymen, 8x Bedesmen, 8x Preists

NOTE: Watch out for the quest markers on top of the enemies you need to defeat, some quests we know are bugged, where they say you have to kill a certain mob, but the quest icon on top of the monster does not show up. Kill the monsters with the quest icon on top of their heads instead.

Step 10: Slay the Hydra in Halatali. You must defeat the Hydra as the Job you are getting the relic weapon with.

Step 11: Defeat Ifrit (Hard) and obtain ‘White-Hot Ember‘. You must defeat Ifrit as the Job you are getting the relic weapon with.

Step 12: Defeat Garuda (Hard) and obtain ‘Howling Gale‘. You must defeat Garuda as the Job you are getting the relic weapon with.

Step 13: Defeat Titan (Hard) and obtain ‘Hyperfused Ore‘. You must defeat Titan as the Job you are getting the relic weapon with.

Step 14: Purchase ‘Bottle of Radz-at-Han Quenching oil‘ for 900 Allagan Tomestones of Philosophy from Rowena

 

How do I get the pre-requisite relic weapon to meld in Step 6?

Like we mentioned earlier, its easier to buy these items in the marketplace. But if you really want to, here are the recipes to craft them. Base Weapon Location’s are in Wanderer’s Palace, formulas are below.

Alchemist:

  • Madman’s Whispering Rod (WHM): 1x Growth Formula Delta, 1x, Thavnairian Mistletoe, 1x Vampire Plant
  • Erudite’s Picatrix Of Casting (SMN): 1x Enchanted Gold Ink, 1x Bloody Grimoire Binding
  • Erudite’s Picatrix Of Healing (SCH): 1x Enchanted Gold Ink, 1x Bloody Grimoire Binding

Blacksmith:

  • Aeolian Scimitar (PLD): 1x Darksteel Nugget, 1x Blunt Aeolian Scimitar, 1x Basilisk Whetstone
  • Barbarian’s Bardiche (WAR): Darksteel Nugget, 1x Bloody Bardiche Head, 1x Basilisk Whetstone

Carpenter:

  • Champion’s Lance (DRG): 1x Spruce Lumber, 1x Bloody Lance Head
  • Longarm’s Composite Bow (BRD):1x Spruce Lumber, 1x Bloody Bow Rim

Leatherworker:

  • Wildling’s Cesti (MNK): 1x Darksteel Nugget, 1x Bloody Cesti Covers

Goldsmith:

  • Sanguine Scepter(BLM): 1x Darksteel Nugget, 1x Pinprick Pebble

Base Ingredient Locations:

  • Darksteel Ore: Dragonhead (Coerthas) Mining – Rare Node – 1:00 am Eorzea Time
  • Gold Sand: Drybone (Eastern Thanalan) Quarrying – Rare Node – 5:00 am Eorzea Time
  • Spruce Log: Dragonhead (Coerthas) Logging – Rare Node – 10:00 am Eorzea Time
  • Thavnarian Mistletoe: Dragonhead (Coerthas) Logging – Rare Node – 5:00 pm Eorzea Time
  • Trillium Bulb: Hawthorne Hut (East Shroud) Harvesting – Rare Node – 10:00 pm Eorzea Time
  • Vampire Plant: Dragonhead (Coerthas) Logging – Rare Node – 5:00 pm Eorzea Time
  • Cinnabar (Quicksilver): Low level mining
  • Rocksalt: Low level mining
  • Basilisk Egg: Drops from Basilisk-type monsters
  • Spoken Blood: Drops from Djigga-type monsters

Sources:

‘Magnesium02’ from Lodestone: http://forum.square-enix.com/ffxiv/threads/71222-A-Relic-Reborn-Walkthrough
Bluegatr Thread: http://www.bluegartr.com/threads/117775-Relic-Reborn-information
Reddit Thread: http://www.reddit.com/r/ffxiv/comments/1lb8jo/how_to_get_relic_weapons

**This page is still useful – but we have a more modern Consolidated Relic Guide,
which details ALL steps in your relic.**

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The Week That Was #001

Our very first issue of “The Week That Was”! Every Sunday (a little late for this one) we will be posting what happened around FFXIVGuild & FFXIVARR news in general! Check it out!

The week that was: August 5 2013 – August 11 2013


a realm reborn paladin v warrior tanking comparisonWarrior v Paladin Tanking Comparison

We posted our first class comparison guide! Be sure to check it o
ut if you haven’t! You can contribute to the guide, if you feel like you have something to say! Comment on the article, or discuss it on the specific PLD vs WAR Forum thread.

 

 

We fixed up our Mining Guide & FAQ, and Botany Guide & FAQ. Currently, we need some help with these two guides. We have no clue what else people need to know about mining & botany. Help us out by letting us know!

miner guide ffxiv arr gatheringbotany guide ffxiv arr gathering

Are you living in Asia, and have a significantly faster ping to JP servers? We’re also trying to rally and organize an english-speaking community in Tonberry Server! Don’t be forced to an NA server just because you’re in fear of not having anyone to talk to! List your name on this thread so you can join our linkshells!

Why join our linkshells? Levelling up in groups is quicker and easier! Find friends so you don’t need to look around for quality party members! Registering is quick and easy: Don’t give yourself a hard time! Register for the site, and gain access to site commenting, and forums with one username!

The official download link for the FFXIV ARR Open Beta Client is also live!

Whats coming up?

Polishing Content
Basically, we’re all preparing to rip into open beta (Who isn’t?). We do have a bunch of updates lined up (Who woulda thought?). Were preparing for the huge updates due to all the changes that have to be made! Due to the tight time-frame we all have, alot of the guides have lacking images and general refinement. Be sure that once this open-beta and early access frenzy dies down, we will be polishing alot of our content!

Cross-class Skills
Once we really know what the requirements are for each job, we can really sink out teeth into cross-class skills guides. Also, Stat allocation & Materia Guides for all classes should be up very soon – in time for Open Beta! We don’t want people borking their characters!

Like always, if you have something to write about please let us know, message us through any means, comment or post on [Content Suggestions Forum]. Be sure to like us on Facebook or follow us on Twitter so you wont miss out!

[The Week That Was Archive]

How to test your LAG/PING/LATENCY

That momentary lag, why some people react faster than you sometimes, we don’t realize it but choosing the right server and knowing how fast your connection is to each server can spell the difference between a wipe and your dream run.

For those of you who do not know how to test your LAG/PING/LATENCY in the FFXIV ARR servers, here’s how:

 

Simplest way:

  1. Download our PING TEST application <HERE>
  2. Run the application and look at your average ping (lower ping is better)

Note: if you have a virus scanning program, it may try to block you from using of our application, I guarantee application is 100% virus free, ignore the notification. If you’re still freaking out check the alternative instructions below.

 

For those who want to get their hands dirty:

  1. Open up a the run interface (Windows Button + R)
  2. Type in ‘CMD’ – this will bring you to the command prompt
  3. Type in ‘PING <IP Address>’ – you can find IP addresses of each FFXIV ARR server below

FFXIV-ARR-Ping-Latency-Check

 

FAQ

Q: What are the FFXIV ARR server IP addresses:
A:
North America Datacentre | square-enix.montreal.com | IP address : 184.107.107.176
Europe Datacentre | eu.square-enix.com | IP address : 209.130.141.243
Japan Datacentre | jp.square-enix.com | IP address : 202.67.53.202

Q: There are many servers in JP/NA/EU how come you are only giving 3 IP addresses:
A: Square uses these main IP’s in their region data centres for each of the sub servers, by testing the main IP, it will give you a fair idea of how your ping will be in the sub servers. (ex. for JP servers are all housed under one data centre of jp.square-enix.com)

Q: How do I know if the servers are working?
A: There are a few sites that house this functionality http://www.arrstatus.com/ is our preferred one. They have an android app too.

FFXIV Crafting Leveling & EXP Guide

Do not make leveling up crafting in a realm reborn any harder than it has to be! Use these extremely helpful tips, and you’ll find yourself at 50 in no time! And start making money from FFXIV’s Marketplace!

If you somehow got to this page, but you’re rather new or haven’t crafted yet, you should try reading our General Crafting Guide & FAQ first.

Maximizing Each Craft

Make no mistake, 99% of the ways you’re going to get crafting exp is, you guessed it, crafting. Maximizing each craft is probably the most important tip when leveling crafting classes in FFXIV.

In ARR, gaining crafting exp and levels comes through the successful synthesis of items. However, you can try to squeeze as much EXP out of a single item each time you craft. (Often granting +200% bonuses and more!) How do you do it? By attempting for a high quality item each time. Take a look at these two examples.

ffxiv arr reborn crafting guide high quality vs no quality

 

The above example shows crafting two of the same items, “Ash Lumber”. One was quickly crafted without attempting to for high quality, which only got 298 experience. The second example, while it did not yield a high quality ash lumber, the resulting craft gained a bonus +233% exp. 

So when you’re crafting, always try to reach the highest quality percent possible, since crafting in a Realm Reborn seems to reward “effort”.

Completing your crafting log

Completing every entry in your crafting log is the next logical step WHILE maximizing each craft. Completing your crafting log  gives a chunky exp bonus. Do not sell or throw away the stuff you crafted just yet! Some items you craft will eventually be asked for to fulfill Tradecraft Levequests, or Grand Company Supply Missions. Which is discussed below.

Tradecraft Levequests

As we all know, Levequest allowances are pretty valuable. Spending them on craft leveling is one of the better ways to use them in FFXIV ARR. Tradecraft Levequests are issued through any Levemete. They also come in different difficulties, every batch increasing by 5 levels. You cannot undertake Tradecraft Levequests in groups. You simply need to give an item you crafted (or obtained through other means) Check out the picture below.

ffxic arr reborn crafting leveling guide tradecraft levequests

If you submit a high quality item, the reward is tripled(+200% bonus). This is why completing your crafting log (being ready with the required stuff) and maximizing each craft really helps you pile up on the exp down the line.

At level 20, repeatable Tradecraft Levequests become unlocked. You are required to submit (usually) 3 of an item, and this can be done thrice. Submitting HQ also works with this, resulting in a massive amount of EXP. Repeatable or not, Levequests are currently the best method of gaining DoH levels quickly.

 

Grand Companies and Crafting

In A realm Reborn, Grand companies can help you level up your crafting class in two ways. Grand Company Supply Missions, and Company-issue Engineering Manuals.

Grand Company Supply Missions

Grand company deliver missions are always running, and are accessed from the personnel officer of your grand company. Aside from being great ways to earn grand company seals, they are also great ways to gain crafting exp. You can also see this from your respective Grand Company Leve officer.

ffxiv arr reborn crafting leveling guide delivery missions

The interface is pretty self-explanatory. On the first column you have requested item (and what crafting class it comes from). The “Requested” column indicates how many times you can submit this mini-quest. It also shows you how many seals and exp to be granted to the respected crafting class upon turning it in. “Quantity” is how many of the item you currently own.

As far as I can see, it never asks for an item far above your crafting capability.  You should always be trying to fulfill this, It’s basically 8 free leve allowances.

Company-issue Engineering Manuals

Company-issue Engineering Manuals are bought from your respective grand company. The item description pictured below.

ffxiv arr reborn crafting guide engineering manual

The item is pretty useful, as you can see. It boosts EXP gained from crafting by 50%, up to a specified cap. There are more powerful manuals available the higher your rank is in your Grand Company. The downside is, these things cost Grand Company seals. But if you did the supply missions above, you shouldn’t be in a shortage of seals. Which is another reason you should really be doing supply missions. There is a higher level one available, but I wouldn’t recommend using either past level 20~.

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FFXIV Crafting Guide & FAQ

Everything you need to know about crafting in FFXIV! From becoming one, to leveling up to 50, you’ll find the info you need right here.

So you wanna be a crafter in a realm reborn ey? Well you came to the right place! Everything you need to know about crafting is found right here!

How do I become a crafter?

Once you pass your level 10 story quest, you can gain different jobs and classes. Crafting classes are no exception. Basically, just like choosing any class for the first time, any Disciple of Hand class you pick up starts at level 1, and you begin the cycle of leveling up yet again. Luckily, crafting is fun (for us at least) and we found out some great tips to make leveling as quick and easy as possible.

Also, just like any combat class, you can switch into any Disciple of Hand class by changing your mainhand weapon.

“I already know the basics to crafting! I want to know how to level up fast!, Don’t worry, we have a crafting leveling guide right here.

Where are the crafting guilds?

The different guilds are located in different cities. We have all of that listed down here: Crafting (and other) Guilds Locations

Talking to the guild receptionist in any guild should point you to the guildmaster. Who gives you a small task (Quest) to begin your career as a crafter!

Crafting: The basics

You can access your item recipes through your crafting log. As pictured below.

ARR Crafting menu location

Your crafting log acts a lot like your hunting log, which is different for each Disciple of Hand class you have. Similarly, completing an entry in your crafting log grants bonus EXP. More on this later.

Once you select an item you want to craft and press “Synthesize”, you will be brought to what we like to call the crafting mini-game interface. But first, here’s a small explanation of the different things found in the crafting UI.

 

Crafting UI Explanation

ARR Crafting Log UI

The crafting Log

1. Class Selector
You can easily choose which crafting class you wish to use/level with this little selector.

2. Level Selector
“Recipe Level” shows you the recipes you have, sorted by levels, depending on what crafting class you selected above.

3. Recipe List
Clicking on the level selector now populates this field with the different recipes you have of the selected level.

4. Item Stats
This shows you a preview of how much durability the item starts with. Durability determines how many steps you can take “working” the item before you fail or succeed. Also you can see the items base “difficulty” to craft.

5. Base Quality Indicator
By selecting High quality base materials, you can increase the amount of quality the item has even BEFORE you begin crafting. This makes high quality base materials very valuable.

6. Materials Required
Here you can see the various materials you need to begin crafting. Pretty self-explanatory.

7. No Quality / High Quality Material Selector
These little boxes give you the choice whether you wish to use a No Quality or High Quality base material.

8. Synthesize Button
Clicking on this begins the actual crafting process. Pictured below.

Crafting UI

Crafting and synthesis UI

1. Item preview
Shows you what item you’re crafting.

2. Current Step
Shows you how many times you have ‘worked’ this craft.

3. Durability
Shows current / max amount of durability. Durability goes down by 10 (normally) for every time you work the item. When it reaches zero, and the progress bar isn’t full – you fail the craft.

4. Material Condition
Material condition indicates how ‘responsive’ the current step is when trying to add quality. Normal grants no bonus, Perfect gives a huge bonus to quality if successful, and Poor material states should be avoided by waiting, or by adding synthesis.

5. Progress Bar
Shows you the current ‘completion’ level of the item you’re trying to craft. Adding to this bar is based on your Craftsmanship stat.

6. Quality Bar
Indicated how much ‘quality’ the item has. Note that there is no middle-ground. Either the item comes out as normal or high quality. You do not need 100% to get a HQ item. The higher the bar goes, the better chance you have in obtaining a HQ item (see the box above which says “HQ 2%”). You can increase this before you even start crafting by adding HQ base materials. Adding to this bar is based on your Control stat.

7. Quit
Cancels your current crafting attempt.

Crafting Actions

Disciple of Hand classes currently do not have traits, but they do have skills. Many skills are shared among all Crafting / Disciple of Hand. Below are a table of skills shared between all crafting classes.

Name LevelCost 
Basic Synthesis1FreeIncreases Progress
Efficiency: 100%
Success Rate: 90%
Basic Touch524 CPIncreases Quality
Efficiency: 100%
Success Rate: 70%
Masters Mend794 CPRestores item durability by 30.
Steady Hand922 CPImproves action success rate by 20% for the next five steps.
Inner Quiet1118 CPGrants a bonus to control with every increase in Quality.
Observe1312 CPDo nothing for one step.
Standard Touch1838 CPIncreases Quality.
Efficiency: 125%
Success Rate: 80%
Great Strides2132 CPDoubles the efficiency of the next touch action.
Effect Active for the next three steps.
Masters Mend II28150 CPRestores item durability by 60.
Standard Synthesis3315 CPIncreases Progress.
Efficiency: 150%
Success Rate: 90%
Advanced Touch3752 CPIncreases Quality.
Efficiency: 150%
Success Rate: 90%

Each class currently offer three unique crafting skills, all learned at level 15, 25 and 43. Descriptions and discussions of these skills are found on their respective pages.

Check on your guildmaster every 5 levels

Just like combat classes, crafting classes also have class-specific quests. They seem to come every 5 levels as far as we could gather. Doing these give you a free equipment upgrade, as well as some important skills to be unlocked for your class. Usually, they also “send you on the right direction” if you feel lost about what to craft, or what kind of materials you need.

Crafting gear!?

Yes, you need gear to craft too. Crafting level isn’t the only thing to consider when trying to craft higher level stuff. Crafting gear plays a big part in increasing your crafting stats. The different crafting classes each have a unique Main and Off-hand weapon (Tools). For example, equipping a Saw makes you a carpenter, and it’s unique offhand tool is a Claw Hammer.

Obtaining the much sought after high-quality items will be nearly impossible without a great set of crafting gear. We will be making a guide on that too, soon enough!

Check out: Crafting Gear Guide

Crafting Leveling Guide

You can check out our Crafting leveling guide, for tips on how to gain EXP fast. Hurry up and be well on your way to 50!

There are also Class Specific Leveling Guides:

Check out our other crafting class guides:
Alchemist | Armorsmith | Blacksmith | Carpenter | Culinarian | Goldsmith | Leatherworker | Weaver

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