FFXIV Thaumaturge (THM) Leveling Guide (Stormblood Updated!)

How to level up your Thaumaturge (THM) fast! Useful cross-class skills, reminders, and the best places to be in any level – HERE!

Casting off to level Thaumaturge? Well let me spell it out for you – out Thaumaturge Leveling Guide will help you. What’s the hold up? No need to be hot and cold about it – LET’S GO!

This page is strictly for Thaumaturge – focusing more on THM specific info like skills, traits, and playstyle notes. The GENERAL PROCESS that you should be following is outlined in our GENERAL LEVELING GUIDE: Which you should be using ALONGSIDE THIS GUIDE.

Thaumaturge: Unlocking, and other basics

Leveling Methods, References and Reminders

In these boxes, I’ll put info that you’ll likely be referring to (or discovering) while leveling up your Thaumaturge.

EXP Grinding Methods
Bonus EXP and other EXP effects

Last but not least of these reminders, always logout at a sanctuary. It’s noted by the moon icon on the right side of your EXP bar. You gain rested EXP in these areas!

Thaumaturge Leveling – 01 to 30

If this is your first character:
MAIN SCENARIO QUEST IS YOUR FIRST PRIORITY.

L1 Skill UnlockedBlizzard: Your basic spell used to gain the “Umbral Ice” buff – which greatly increases mana regen.

L2 Skill Unlocked – Fire: Your basic spell used to gain the “Astral Fire” buff – which greatly increases fire damage. I’ll explain a little more once you get to L4 – Transpose…

L4 Skill UnlockedTranspose: Turns Umbral Ice to Atral Fire and vice versa. So how it works is: Open with Fire (until you can’t cast any more Fires), Transpose, Blizzard until full then TRANSPOSE OR FIRE – repeat. It’ll make a lot of sense once you try it.

L5 THM Class Quest – check in on your guildmaster in Ul’dah – Steps of Nald – Thaumaturges’ Guild. These spawn every 5 levels up until 50, and can give you notable rewards (besides, you NEED to do them to become a Black Mage).

L6 Skill UnlockedThunder: Your first Damage over Time (DoT) spell – open with this, or refresh it when it’s about to fall off. Usually, we would refresh this during Ice phase.

L8 Role Actions unlocked!

L8 Role Action slot I unlockedAddle: Amazing for raids but pretty terrible for solo.

L10 Skill UnlockedSleep: Only good for questing and such (maybe dungeons, when healer falls asleep) – they wake up when hit. Great for quests and fates that require item interaction.

L10 THM Class Quest – check in on your guildmaster in Ul’dah – Steps of Nald – Thaumaturges’ Guild.

L10 Hmm... Guildhests?

L12 Skill Unlocked – Blizzard II: AoE version of Blizzard which hits close range guys only. Can be a little awkward… but decent for dungeons.

L12 Role Action slot II unlockedBreak: Applies heavy. I don’t know when I would ever use this soloing. I would rather just DPS harder.

L15 THM Class Quest unlocks Scathe: check in on your guildmaster in Ul’dah – Steps of Nald – Thaumaturges’ Guild.

Scathe: A filler spell for movement… great for getting that last bit in without “ruining” your “stance”…

L15 Unlocks - Duty Roulette Leveling
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L16 Role Actions Slot III UnlockedDrain: A small nuke with lifesteal. You have no means of self-sustain so this could be useful soling.

L17 Unlocks - Challenge Log

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L18 Class Quest Skill UnlockedFire II: Ah, Fire II. GREAT FOR AoE!!!! Makes your dungeon runs much faster.

L20 Role Actions Slot IV unlockedDiversion: Absolutely useless soloing, and of only limited use in dungeons this low. Skip for now. You’re gonna need this in raids, though.

L20 Trait UnlockedEnhanced Greased Lightning: explanation

L20 THM Class Quest – check in on your guildmaster in Ul’dah – Steps of Nald – Thaumaturges’ Guild.

L24 Role Actions Slot V unlockedLucid Dreaming: Pretty terrible for THM/BLM since you have infinite mana.

L25 THM Class Quest check in on your guildmaster in Ul’dah – Steps of Nald – Thaumaturges’ Guild.

L26 Skill UnlockedThunder II: AN AoE DoT! Applies Thunder to all nearby enemies. Only one Thunder effect per caster applies, in case you’re wondering if T1 and T2 stack.

L28 Trait UnlockedThundercloud: Ahhh Thundercloud! It – each tick of Thunder gives you a chance to get a free, instant Thunder of your choice which does FULL DAMAGE (the entire DoT). Needless to say, this is amazing.

Once you hit level 30 FULL STOP!
It’s time you evolve into a job class – in your case that’s Black Mage (BLM)!

The prerequisites to unlocking the quest are
simply finishing ALL THM class quests up to level 30.

L30 Class quest unlocksManaward, and the prereq for Black Mage:

Manaward: A sick defensive cooldown. Great for raids but of limited use soling.

Completing this quest marks your final class quest as Thaumaturge. You now have the right to become a Black Mage!

How to become a Black Mage?

The quest to become a Black Mage is Taking the Black, found in Thaumaturges’ Guild. Completing this quest gives you Soul of the Black Mage, and Convert.

Soul of the Black Mage is your job soul crystal. To become a Black Mage you merely have to equip it (it’s on the lower right most equipment slot). Equipping the soul crystal is a tiny bit of a hassle since you have to rebind your skills, and reconfigure your equipment set. But it’s okay since you’ll likely never be a Thaumaturge again.

And with that YOU’RE DONE WITH LEVELING Thaumaturge! Congrats! Feel free to proceed to the Black Mage Leveling Guide. 

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FFXIV Caster DPS Role Actions: Guide & FAQ

Hey guys! In Stormblood, the cross-class skill system was completely replaced with the Role Action System. Here we talk all about the Caster DPS Role Actions, and what’s best to use!

What Jobs get the Caster DPS Role Actions?

Caster DPS Role Actions – Navigation:
List | Discussion | For Dungeons | For Raids

Caster DPS Role Actions list

Skill Level Recast Effect Duration
Addle 8 120 Lower target’s intelligence and mind by 15% 10
Break 12 0 40% Heavy, 50 potency. 20
Drain 16 0 Deals 80 potency and absorbs all of it as HP. NA
Diversion 20 120 Reduces enmity generation. 15
Lucid Dreaming 24 120 80 potency mana refresh and halves current enmity. 21
Swiftcast 32 60 Next spell in cast immediately. 10
Mana Shift 36 150 Transfers 20% of own MP to target party member. NA
Apocatastasis 40 150 Reduces magic damage taken by party member by 20%. 10
Surecast 44 30 Prevents Sleep, Stun, and position-altering effects
to stop casting.
10
Erase 48 90 Removes a single DoT from target party member other than self. NA

Caster DPS Role Actions: quick strategy & discussion

Here’s a general rundown and a quick analysis on how useful each of the Caster DPS Role actions are.

Addle: A must have for raids! Reduces the typical “large magic damage” mechanic that’s common in most encounters.

Break: I don’t think this will be very highly taken. Most classes have a built in heavy that’s probably better than this 90% of the time. It’s not inherently bad, it’s just a waste of a slot.

Drain: I struggle to imagine a scenario where this is useful in. Probably while soloing in low levels.

Diversion: Always a decent pick for adds, and burst phase on pull. Mostly good for raids.

Lucid Dreaming: Personally, this is a must for RDM and SMN, and likely better than Diversion in most cases for those two classes. Likely useless for BLM unless you need additional enmity reduction.

Mana Shift: Great for giving healers MP!

Apocatastasis: Helps your party members (more often than not, tanks) survive big nukes, and helps “ease up” on magic damage mechanics. A must in trials.

Surecast: In any encounter where you can use it, this is one of the few cross-class skills than can “increase your DPS”, so it’s worth KEEPING IN MIND. So you don’t break rotation or lose a spell. Having said all that, I’m assuming its uses are still few and far between, so I guess I’m just trying to raise awareness about this skill.

Erase: If there is any raid wherein you can use this to save from a “mistake”, take it. Otherwise, it’s useless. Very very niche, but godlike when it’s useful.

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Caster DPS Role Actions for Dungeons

These role actions should be taken when “queuing blind” in a random dungeon, and should serve you well for general content.

Other skills are highly situational…

  • Apocatastasis: Probably better than Addle, since you target the tank.
  • Surecast is the only other skill than can POSSIBLY improve your DPS…

As you can see, it’s slim pickings for Caster Role Actions. The other skills are iffy for “casual random dungeon runs”.

The order is largely irrelevant, but the above is a decent ordering given the dungeons you will encounter when you scale down to <50.

Caster DPS Role Actions for Raids

RAID ROLE ACTIONS ARE HEAVILY INFLUENCED BY ENCOUNTER! THERE IS NO TRUE ONE SIZE FITS ALL!

Erase has a special mention here. DoT’s are a common “punishment” for some failed mechanics. If you can remove it with Erase, it increases the value of this skill by a mile.

A lot of the Caster Role Actions are very situational. While I hope you got a general idea for their use in raids – observation and adaptation will be key to maximizing them.

Caster DPS Role Actions – Navigation:
List | Discussion | For Dungeons | For Raids

Well, that’s about it for Caster DPS Role Actions! Some pretty useful stuff here for raiding. From what I see proper utilization of these can really set casters apart…

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FFXIV Job Requirements Guide (+4.0 Stormblood)

STORMBLOOD UPDATED: Samurai and Red Mage Requirements. Learn the job reqs for ALL jobs in FFXIV!

Update: Stormblood Jobs: Samurai (SAM) and Red Mage (RDM) included. In this guide we list down all known pre-requisites to unlock every known job in FFXIV. Unlocking every job is not quite equal, so read on if you’re lost.

FFXIV Job Unlocks – Navigation:
Stormblood Jobs | Heavensward Jobs | 2.0 Jobs

For those wanting to ‘begin the game’ as Dark Knight, Astrologian, Machinist, Samurai or Red Mage – you can’t. Read on.

If you aim to become a Rogue or Ninja, you can start the game as any other class. You may consider Marauder or Arcanist since you would be in Limsa already (but in the end it, doesn’t really matter…)

Stormblood Jobs

Here we detail how to unlock the 4.0 Stormblood Jobs, Samurai and Red Mage.

1- You must have an existing Level 50 combat class (DoW or DoM).

Where & what are the unlocks quests for Samurai and Red Mage?

Job Quest Location NPC
Samurai (SAM) The Way of the Samurai Ul’dah: Steps of Nald (X:9 Y:9) Ul’dahn Citizen
Red Mage (RDM) Taking the Red Ul’dah: Steps of Thal (14 11) Distraught Lass

Strangely, the SB jobs have no MSQ requirement.

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Heavensward Jobs (DRK, MCH, AST)

Here we detail how to unlock the Heavensward jobs Dark Knight, Astrologian and Machinist.

1) You must have an existing Level 50 combat class (DoW or DoM).
2) You must have completed “Before the Dawn” (all story quests prior to 3.0).
– Only then will the job unlock quest open up…

Where & what are the unlocks quests for Dark Knight, Machinist and Astrologian?

Job Quest Location NPC
Dark Knight (DRK) Our End Ishgard: The Pillars (13,8) Ishgardian citizen
Astrologian (AST) Stairway to the Heavens Ishgard: The Pillars (15,10) Jannequinard
Machinist (MCH) Savior of Skysteel Ishgard: Foundation (8,10) Stephanivien

Reference links: (To be linked)

If you’re a new player wanting to rush into either Dark Knight, Astrologian or Machinist:

You gotta get to 50 first, ey? Since cross-class skills no longer exist, you can pretty much select any class to rush to 50. The suggestions below are for the sake of “familiarity” with the job you’re getting in to.

Dark Knight: Start the game as Gladiator (to Paladin). Once you’ve done the requirements above – switch to Dark Knight.
Astrologian: Start the game as Conjurer (to White Mage). Once you’ve then once you’ve done the requirements above – switch to Astrologian.
Machinist: Start the game as Archer (to Bard). Once you’ve done the requirements above – switch to Machinist.

2.0 Jobs Requirements

All of the “el classic” Jobs must be unlocked via having Level 30 in a base class! You MUST COMPLETE THE JOB QUESTS! They removed the L15 requirement some time ago, thankfully!

You may start the game as any base class except Rogue. If you wanna rush to Ninja, pick any base class and switch once you’ve gained the right to switch classes (Level 10 AFAIK, or locked behind L10 MSQ? It’s quite near).

The quest to receive the job crystal is from the respective base class guildmaster.

Advanced Job: Base Class (Level)

  • Bard: Archer (30)
  • Paladin: Gladiator (30)
  • Dragoon: Lancer (30)
  • Warrior: Marauder (30)
  • Ninja: Rogue (30)
  • Monk: Pugilist (30)
  • Scholar: Arcanist (30)
  • Summoner: Arcanist (30)
  • Black Mage: Thaumaturge (30)
  • White Mage: Conjurer (30)

For a quick rundown of where each base classes’ guildmaster is:

Limsa Lominsa – Class Guildmasters
Arcanist (ACN) | Marauder (MRD) | Rogue (ROG)

New Gridania – Class Guildmasters
Archer (ARC) | Conjurer (CNJ) | Lancer (LNC)

Ul’dah – Class Guildmasters
Gladiator (GLD) | Pugilist (PGL) | Thaumaturge (THM)

Base Class reference Links
Physical:
Archer (Bard) | Gladiator (Paladin) | Lancer (Dragoon)
Marauder  (Warrior) | Pugilist (Monk) | Ninja (Rogue)
Magical:
Arcanist (Scholars) (Summoners) | Conjurer (White Mage) | Thaumaturge (Black Mage)

FFXIV Job Unlocks – Navigation:
Stormblood Jobs | Heavensward Jobs | 2.0 Jobs

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FFXIV Thaumaturge / Black Mage Stats & Materia Guide

What’s a good thaumaturge stats build? What are useful black mage stats? Thaumaturge / Black Mage materia? If any of these questions brought you here, you came to the right place. Whether its by stat allocation, gear or materia, knowing what stats your Thaumaturge or Black Mage need should never be far from mind!

Thaumaturge (THM) & Black Mage (BLM) Stats

What are the thaumaturge or black mage stat weights?

INT > Critical Chance > Determination  > PIE  > Spell Speed > VIT

*These may vary slightly from patch to patch, or by personal preference. Following the recommendation above will always give you a good THM & BLM build.

Thaumaturge (THM) & Black Mage (BLM) Primary Stats Allocation

What stats should I add as a thaumaturge or black mage?

INT > PIE  > VIT

Since this is where people may mess up the most, I’ll explain it in word for word. When you allocate stats, put as much points into INT (Intelligence) as you can. If you cannot put any more points into INT, place points into PIE (Piety). If you cannot put any more points into INT and/or PIE, invest in VIT (Vitality).

Intelligence – INT = Magic damage increase. An obvious choice to stack.

PIE – A very interesting stat for these guys. Useless when in Umbral Ice phase, but extending Astral Fire phases by even 1 spell can be huge.

VIT – HP Pool. No other stat is even close to being useful. THM’s and BLM’s have the smallest HP pools in the game, every point in this is welcome.

Mahiko’s Note – Honestly, I think PIE is more important than determination, depending if certain mana pool thresholds are met. Again this is more advanced stuff, probably meant for the eventual page 2 of these articles…

Thaumaturge (THM) & Black Mage (BLM) Secondary Stats

What are good secondary stats for thaumaturge or black mage, and why?

Critical Chance > Determination  > Skill Speed

While you can’t allocate this directly, these will be heavily considered when picking gear upgrades and slotting materia.

Critical Chance – Hands down, THM’s and BLM’s want crit. Every spell done while on Astral Fire is too valuable. Maximizing each spell is the name of the game here.

Determination – Less desirable for THM’s, but still very good. You can even use the +healing! (Arcanist cross-class [Physick])

Spell Speed – While this stat isn’t really too good on THM’s, any DPS increase is welcome.

Thaumaturge (THM) & Black Mage (BLM) Materia

This is directly related to the first section. As you may know, all gear has a limit for each stat it can have, the higher its Item Level, the higher amount of stats it can hold. So the idea is to max out (or get close to maxing out) the left most, and work your way right. Again:

INT > Critical Chance > Determination  > PIE  > Spell Speed > VIT

Materia Name
INT: Intelligence
PIE: Piety
VIT: Vitality
Critical Chance: Savage Aim
Determination: Savage Might
Spell Speed: Quicktongue

See Also: Materia Guide | Melding Guide

Summary:

  • Overall THM  BLM stat importance: INT > Critical Chance > Determination  > PIE  > Spell Speed > VIT
  • THM BLM Stat allocation: INT > PIE > VIT
  • Secondary stats for THM  BLM: Critical Chance > Determination  > Spell Speed
  • Reference links: Thaumaturge FAQ, Black Mage FAQ.

That’s about it! Any major changes to thaumatuge stats will be placed here, so follow us on Facebook or Twitter for any updates.
Have a question about THM /BLM? Chime in on the comments or in our Thaumatuge / Black Mage Forums.