FFXIV Blacksmith Levequests (Complete List)

All Blacksmith Levequests Information. BSM Levequest locations, leve items needed – and more!

Hey guys! Here is a listing of ALL BLACKSMITH LEVEQUESTS. If you’re reading this – you’re going to want to open our Blacksmithing Leveling Guide!

Alchemist Leves level 20 and above marked with T means they are triple turn ins, while S is a single turn in. Submitting High-quality Alchemist crafted items give DOUBLE EXP REWARDS

 

LVLLevequestItem/sNo.S/TFromTo
1Hells BellsBronze Ingot3SLimsa LominsaLimsa Lominsa
1Proly HatchetBronze Hatchet1SLimsa LominsaLimsa Lominsa
1Mending FencesBronze Rivets5SLimsa LominsaRed Rooster Stead
1Axe Me AnythingBronze War Axe1SRed Rooster SteadRed Rooster Stead
1The Unkindest CutBronze Saw1SRed Rooster SteadRed Rooster Stead
1Thank You For Your BusinessBronze Bastard Sword1SRed Rooster SteadLimsa Lominsa
5I, GladiusViking Sword1SLimsa LominsaLimsa Lominsa
5Stainless ChefAmateur's Culinary Knife1SLimsa LominsaLimsa Lominsa
5Bring Me the Head Knife of Al'bedo DerssiaBronze Head Knife3SLimsa LominsaRed Rooster Stead
5A Hit JobBronze Chaser Hammer1SRed Rooster SteadRed Rooster Stead
5Down on the PharmAmateur's Mortar1SRed Rooster SteadRed Rooster Stead
5As Above, BelowBronze Pickaxe1SRed Rooster SteadLimsa Lominsa
10Anutha SpathaBronze Spatha1SLimsa LominsaLimsa Lominsa
10Farriers of FortuneAmateur's Cross-pein Hammer1SLimsa LominsaLimsa Lominsa
10Port of Call: Ul'dahBronze Knuckles3SLimsa LominsaSwiftperch
10I'm into LeatherBrass Head Knife1SSwiftperchSwiftperch
10Peddle to the MetalAmateur's Chaser Hammer1SSwiftperchSwiftperch
10Twice as SliceSpiked Bronze Labrys1SSwiftperchLimsa Lominsa
15Awl of NothingIron Awl1SLimsa LominsaLimsa Lominsa
15Smelt and DealtIron Ingot5SLimsa LominsaLimsa Lominsa
15Riveting RunIron Rivets3SLimsa LominsaAleport
15Get a Little Bit CloserBrass Knuckles1SAleportAleport
15Honest BallastInitiate's Head Knife1SAleportAleport
15Tools of the TradeIron Doming Hammer1SAleportLimsa Lominsa
20Claw DaddyIron Claw Hammer3/9TLimsa LominsaLimsa Lominsa
20Unseamly ConditionsIron Pickaxe1SLimsa LominsaLimsa Lominsa
20Hearth MaulIron Sledgehammer1SLimsa LominsaQuarrymill
20Powderpost DerbyInitiate's Saw1SQuarrymillQuarrymill
20The Devil's WorkshopBrass Viking Sword3/9TQuarrymillQuarrymill
20When Rhalgr Met NophicaSpiked Knuckles1SQuarrymillQuarrymill
25Cleaving the GlimIron Round Knife3/9TLimsa LominsaLimsa Lominsa
25Time to UpgradeIron Ornamental Hammer1SLimsa LominsaLimsa Lominsa
25Mors DaggerSteel Broadsword1SLimsa LominsaQuarrymill
25I Saw What You Did ThereIron Chocobotail Saw1SQuarrymillQuarrymill
25Lancers' CreedCrowsbeak Hammer1SQuarrymillQuarrymill
25That's Some Fine GrindingInitiate's Mortar3/9TQuarrymillQuarrymill
30Can You Spare a DolabraSteel Dolabra3/9TLimsa LominsaLimsa Lominsa
30Out on a LimbBas-relief Steel Saw1SLimsa LominsaLimsa Lominsa
30The Naked BladeSteel Falchion1SLimsa LominsaCosta del Sol
30A Spy in the House of LoveSteel Awl1SCosta del SolCosta del Sol
30Don't Fear the ReaperSteel Scythe3/9TCosta del SolCosta del Sol
30Hard Knock LifeSteel Sledgehammer1SCosta del SolCosta del Sol
35Awl about Who You KnowWrapped Steel Awl1SLimsa LominsaLimsa Lominsa
35Spice CadetHeavy Steel Mortar3/9TLimsa LominsaLimsa Lominsa
35You Spin Me AroundMythril Broadsword1SLimsa LominsaObservatorium
35Colder than SteelSteel Round Knife1SObservatoriumObservatorium
35Lending a HandSteel Raising Hammer1SObservatoriumObservatorium
35Seemed Like the Thing to GetWrapped Steel Culinary Knife3/9TObservatoriumObservatorium
40A Mixed MessageMythril Pliers1SLimsa LominsaLimsa Lominsa
40File That under WhateverMythril File3/9TLimsa LominsaLimsa Lominsa
40A Weighty QuestionMythril Sledgehammer1SLimsa LominsaWhitebrim Front
40Get Me to the War on TimeCobalt Doming Hammer1SWhitebrim FrontWhitebrim Front
40Kitchen CasualtiesMythril Culinary Knife1SWhitebrim FrontWhitebrim Front
40Streamlining OperationsMythril Claw Hammer3/9TWhitebrim FrontWhitebrim Front
45No Refunds, Only ExchangesCobalt File1SLimsa LominsaLimsa Lominsa
45You Stay on that SideCobalt Pliers3/9TLimsa LominsaLimsa Lominsa
45I'd Rather Be DiggingElectrum Head Knife1SLimsa LominsaSt. Coinach's Find
45I Maul RightCobalt Sledgehammer3/9TSt. Coinach's FindSt. Coinach's Find
45Pop That TopCobalt Raising Hammer1SSt. Coinach's FindSt. Coinach's Find
45Talon TerrorsCobalt Claw Hammer1SSt. Coinach's FindSt. Coinach's Find
50Barring the Gates to FoundationMythrite Katzbalger1SFoundationFoundation
50Punching Your Way to SuccessMythrite Patas1SFoundationFoundation
50With Bearings StraightMythrite Nugget5/15TFoundationFoundation
52Cautionary CutleryMythrite Culinary Knife2/6TFoundationFoundation
52Freight and BarrelMythrite Stilettos1SFoundationFoundation
52It's All about ExecutionMythrite Zweihander1SFoundationFoundation
54I Could Feel that from HereTitanium Creasing Knife1SFoundationFoundation
54I Saw the PineHardsilver Saw1SFoundationFoundation
54Keep Up with the MechanicsTitanium-barreled Arquebus2/6TFoundationFoundation
56Diamond SawdustTitanium Battleaxe1SFoundationFoundation
56Spirituality InspectorTitanium Lump Hammer2/6TFoundationFoundation
56UnbreakerTitanium Ingot3SFoundationFoundation
58Swords for PlowsharesAdamantite Zweihander2/6TFoundationFoundation
58Through Thick and ThinAdamantite Nugget3SFoundationFoundation
58Winter Weather ConditionsAdamantite Dolabra1SFoundationFoundation
60A Knack for NickingHigh Steel Head Knife1SKuganeKugane
60Have Blade, Will TravelHigh Steel KaHigh Steel Katzbalgertzbalger1SKuganeKugane
60High StealHigh Steel Nugget1/3TKuganeKugane
62CrisscrossingHigh Steel Kris1SKuganeKugane
62File Under DullHigh Steel File1/3TKuganeKugane
62Hammer TimeHigh Steel Sledgehammer1SKuganeKugane
64And My AxeDoman Iron War Axe1/3TKuganeKugane
64Killer CutleryDoman Iron Culinary Knife1SKuganeKugane
64Meddle in MetalOroshigane Ingot1SKuganeKugane
66Renting MortalityDoman Steel Mortar1SKuganeKugane
66Sea-sawDoman Steel Saw1SKuganeKugane
66The Bigger the BladeDoman Steel Tachi
1/3TKuganeKugane
68Fire for HireMolybdenum Rimfire1/3TKuganeKugane
68Ingot to Wing ItMolybdenum Ingot1SKuganeKugane
68Knock on WoodMolybdenum Ball-pein Hammer1SKuganeKugane
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FFXIV Job Requirements Guide (+4.0 Stormblood)

STORMBLOOD UPDATED: Samurai and Red Mage Requirements. Learn the job reqs for ALL jobs in FFXIV!

Update: Stormblood Jobs: Samurai (SAM) and Red Mage (RDM) included. In this guide we list down all known pre-requisites to unlock every known job in FFXIV. Unlocking every job is not quite equal, so read on if you’re lost.

FFXIV Job Unlocks – Navigation:
Stormblood Jobs | Heavensward Jobs | 2.0 Jobs

For those wanting to ‘begin the game’ as Dark Knight, Astrologian, Machinist, Samurai or Red Mage – you can’t. Read on.

If you aim to become a Rogue or Ninja, you can start the game as any other class. You may consider Marauder or Arcanist since you would be in Limsa already (but in the end it, doesn’t really matter…)

Stormblood Jobs

Here we detail how to unlock the 4.0 Stormblood Jobs, Samurai and Red Mage.

1- You must have an existing Level 50 combat class (DoW or DoM).

Where & what are the unlocks quests for Samurai and Red Mage?

Job Quest Location NPC
Samurai (SAM) The Way of the Samurai Ul’dah: Steps of Nald (X:9 Y:9) Ul’dahn Citizen
Red Mage (RDM) Taking the Red Ul’dah: Steps of Thal (14 11) Distraught Lass

Strangely, the SB jobs have no MSQ requirement.

 

Heavensward Jobs (DRK, MCH, AST)

Here we detail how to unlock the Heavensward jobs Dark Knight, Astrologian and Machinist.

1) You must have an existing Level 50 combat class (DoW or DoM).
2) You must have completed “Before the Dawn” (all story quests prior to 3.0).
– Only then will the job unlock quest open up…

Where & what are the unlocks quests for Dark Knight, Machinist and Astrologian?

Job Quest Location NPC
Dark Knight (DRK) Our End Ishgard: The Pillars (13,8) Ishgardian citizen
Astrologian (AST) Stairway to the Heavens Ishgard: The Pillars (15,10) Jannequinard
Machinist (MCH) Savior of Skysteel Ishgard: Foundation (8,10) Stephanivien

Reference links: (To be linked)

If you’re a new player wanting to rush into either Dark Knight, Astrologian or Machinist:

You gotta get to 50 first, ey? Since cross-class skills no longer exist, you can pretty much select any class to rush to 50. The suggestions below are for the sake of “familiarity” with the job you’re getting in to.

Dark Knight: Start the game as Gladiator (to Paladin). Once you’ve done the requirements above – switch to Dark Knight.
Astrologian: Start the game as Conjurer (to White Mage). Once you’ve then once you’ve done the requirements above – switch to Astrologian.
Machinist: Start the game as Archer (to Bard). Once you’ve done the requirements above – switch to Machinist.

2.0 Jobs Requirements

All of the “el classic” Jobs must be unlocked via having Level 30 in a base class! You MUST COMPLETE THE JOB QUESTS! They removed the L15 requirement some time ago, thankfully!

You may start the game as any base class except Rogue. If you wanna rush to Ninja, pick any base class and switch once you’ve gained the right to switch classes (Level 10 AFAIK, or locked behind L10 MSQ? It’s quite near).

The quest to receive the job crystal is from the respective base class guildmaster.

Advanced Job: Base Class (Level)

  • Bard: Archer (30)
  • Paladin: Gladiator (30)
  • Dragoon: Lancer (30)
  • Warrior: Marauder (30)
  • Ninja: Rogue (30)
  • Monk: Pugilist (30)
  • Scholar: Arcanist (30)
  • Summoner: Arcanist (30)
  • Black Mage: Thaumaturge (30)
  • White Mage: Conjurer (30)

For a quick rundown of where each base classes’ guildmaster is:

Limsa Lominsa – Class Guildmasters
Arcanist (ACN) | Marauder (MRD) | Rogue (ROG)

New Gridania – Class Guildmasters
Archer (ARC) | Conjurer (CNJ) | Lancer (LNC)

Ul’dah – Class Guildmasters
Gladiator (GLD) | Pugilist (PGL) | Thaumaturge (THM)

Base Class reference Links
Physical:
Archer (Bard) | Gladiator (Paladin) | Lancer (Dragoon)
Marauder  (Warrior) | Pugilist (Monk) | Ninja (Rogue)
Magical:
Arcanist (Scholars) (Summoners) | Conjurer (White Mage) | Thaumaturge (Black Mage)

FFXIV Job Unlocks – Navigation:
Stormblood Jobs | Heavensward Jobs | 2.0 Jobs

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FFXIV 3.3 Crafting (DoH) BiS and Materia Melding

3.3 UPDATED! Find out crafting best in slot, Melding caps for BiS Ironworks Crafting set and info on Augmented Keep set.

Welcome to our Crafting (DoH) BiS and Melding guide! It’s updated for 3.3 which means it has information on Ironworks Crafting Set and Augmented Keep Set. So, let’s see what’s going on with these…

  • Which set is ‘BiS’ for 3.3?
  • How does the Augmented Keep set line up?
  • Suggested melds for “ANY” and “FREE”
  • Core crafting reminders for 3.3

3.3 DoH BiS (“Practical BiS”)

We’ve come to a point that we don’t need a fully melded ‘BiS’ to do endgame crafting. But EXTRA STATS always help, right? So the properties of this list are as follows:

Thankfully BiS this tier is the universally usable Ironworks Set.

DoH GearCra CAPCon CAPCP CAP12345
High Mythrite+54+29+4CRA VCON IVFREEFREEFREE
High Mythrite Mortar+54+29+4FREEFREEFREEFREEFREE
Ironworks Cap of Crafting+10+14+0CON VCON IVCON IIICRA IIICRA III
Ironworks Apron of Crafting+45+14+0ANY VANY VFREEFREEFREE
Ironworks Sleeves of Crafting+10+14+0CON VCON IVCON IIICRA IIICRA III
Ironworks Belt of Crafting+10+14+4ANY VCP IVFREEFREEFREE
Ironworks Breeches of Crafting+2+14+4CON VCON IVCP IVCON IIICRA I
Ironworks Boots of Crafting+2+14+4CON VCON IVCP IVCON IIICRA I
Ironworks Necklace of Crafting+10+9+8ANY VFREEFREEFREEFREE
Ironworks Earrings of Crafting+10+9+8ANY VFREEFREEFREEFREE
Ironworks Armillae of Crafting+10+9+8ANY VFREEFREEFREEFREE
Ironworks Ring of Crafting+10+9+4CON VCP IVCRA IIICRA IIICON II
SAME RING (Alternate melds)+10+9+4CRA VCP IVCON IIICON IIICON III
Totals: no melds or food891813378
Grand totals w/ melds above935887394
w/ Seafood Stew (Need CON?)935918444
w/ Baked Onion (Need CRA?)963887442
With soul?+20+20
  • What can be “practically” capped is shown above
  • ANY and FREE represent melds that you can or should save in case any thresholds appear in the next tier. They are likely irrelevant in 3.3.
  • If any stat “tresholds” appear for rotations, this will be updated.
 

Craftin BiS Notes

***Stat summary is WITHOUT the ANY or FREE melds, and as you can see is more than enough stats for a baseline set in preparation for the next tier, with enough open melds to be able to compensate for any tresholds that may come.

Weapon? GET EITHER ONE, seriously. Both are a significant upgrade to the previous tiers weapon. Of course, they still aren’t equal.

FRESH OFF THE BAT: Augmented Keep is slightly better.
WITH MELDS: Crafted of course, comes out ahead.

So this all depends on your budget and red scrip amount. Personally? I’ll pick up crafted.

Earring? Bracer? Necklace? If you have a GODLIKE ASTRAL BIRCH ACCESSORY – use it. Otherwise, “not so tryhard” melding these is okay if you’re coming in with anything lower.

They aren’t “practical to cap” I listed that as ANY / FREE above. But they are cappable as of now using the below meld:

Capping Earring Bracer:
CON V – CRA V – CP IV – CP IV – CON II

Augmented Keep set? Worth it?

While an upgrade is an upgrade, I highly advise AGAINST getting any of these unless you are absolutely swimming with red scrip. EVEN THEN I WOULD ONLY CONSIDER THE CHEST PIECE.

The non-universal nature of this set is really a pain in the butt.

The Ironworks Crafting chest requires a bit of an investment for it to beat the Augmented Keep chest, but the pros heavily outweigh the cons. You can buy some chests for the core classes while gearing up, but don’t invest into any other piece.

Suggested melds for “ANY V” and “FREE”?

Again these are HIGHLY dependent on stat tresholds and budget. But at the very least SUREMELDS should be considered.

  • Control? Every bit of CON helps.
  • CP? Again, every bit helps.
  • Craftmanship? This purely depends on tresholds, and

So you can’t be sad if you stick CON V and CAP CP on each piece you can. And just try to cram in Craftmanship later on if you need it.

Again, it’s impossible to recommend a general scenario for everyone.

Core crafting reminders for 3.3

The MOOGLE BEAST TRIBE QUEST LINE Rewards DoH Materia! This starts out in Churning Mists:

Tricks and Stones Disciple of the Hand level 50
The Churning Mists (X:27.2 Y:34.5)
NPC: Seething Stonemason
Players must first complete the main scenario quest “Into the Aery” and the quest “Laying the First Brick.”

Unless I’m mistaken, there seems to be a chunky amount of pre-requisite sidequests so good luck with that sir.  I don’t know if the high level dailies give V’s, but the latter Rank Up quests do, so that’s worth it in any case.

Well that’s about it for Crafting BiS changes in this patch. Thank the heavens that they gave us a solid universal set!!!

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FFXIV 3.2 Machinist (MCH) Best in Slot (BiS) Gear

3.2 UPDATED! MCH Best in slot guide! “BRB buying bullets in town”. MCH Lore buy order, Melding, Pages & Normals, more!

So your 1 key hasn’t worn out yet and you’re back to being a “Robot Sympathizer” which isn’t too popular with the Eorzeans! Thankfully, MCH got some pretty beefy buffs – so GL getting your 3.2 MCH BiS! Thanks to Tiffany Faye for the help!

Quicknotes: Of course, is very similar to BRD BiS. The most glaring difference I can tell you is that SS is absolutely garbage for MCH.

Navigation: Machinist BiS
MCH BiS | Discussion | Lore Buy Order | Crafted TBA

3.2 Machinist Best-in-Slot

MCNItemMeld 1Meld 2ACCCRITDETSS
WeaponMidan Metal MusketoonCRIT VCRIT V-110-123
Offhand---
HelmMidan Goggles of AimingDET VDET V486924-
BodyAugmented Torrent Tabard of AimingCRIT VCRIT V1122475-
HandAugmented Torrent Armguards of AimingDET VDET V486924-
BeltMidan Belt of AimingDET V--5146-
LegsAugmented Torrent Tights of AimingCRIT VCRIT V-102-112
BootsAugmented Torrent Boots of AimingCRIT VCRIT IV-6966-
NeckMidan Neckband of AimingDET V-365112-
EarringAugmented Primal Earrings of AimingDET V--5146
WristAugmented Primal Bracelet of AimingCRIT V-5148--
RingAugmented Primal Ring of AimingCRIT V--4849-
RingMidan Ring of AimingCRIT V-3612-51
FoodBaked Pipira Pira--1837--
StatsTotal stats from gear349741342286
End value7031095560640

 

only making short discussions to update all BiS quickly

MCH BiS Discussion

640 SS? What gives, man!? Well, SS is locked in 3 key pieces of gear

  • 100+ from 245 Weapon (Silly not to use this)
  • 100+ from Legs (Other legs are ACC DET and no crit…)
  • 50+ from Ring (Un-upgraded ring is OK, but lose too much ACC!)

So with that, we’re stuck. You may not like it, but we HAVE NO CHOICE.

Why not use Midan Body? It has CRIT! Well, there’s this other stat that’s slightly more important that Crit sometimes – it’s called ACCURACY. The 50~ Crit lost from body more than makes up for the tons of accuracy WE ACTUALLY NEED. It’s just a 50~ point loss, shh bby is ok.

Frontal Accuracy? This set is 20 points away from Frontal ACC cap. If you find yourself needing it, simply replace 1 (2 max) DET melds for ACC.

Technically, you can swap the body and legs, as both of those slots have mirrored stats. This BiS just assumes everyone will get the legs sooner than the body. Just tossin’ that out there… meaning:

  • Choosing Midan Body + Midan Legs (saves lore)
  • Choosing Lore Body + Lore Legs (Earlier BiS power spike to beat A7/8)

If your MCH is an alt you may consider the Midan option.

It is as of yet confirmed if Piety increases your worship levels and boosts proc chance. If that’s the case you can check WHM… (This is a joke, k).

MCH Lore Tomestone Buy Order

The below spending strategy is purely to obtain BiS fastest:

  • Weapon: Not bad so why not? You’ll have to buy this at some point, man.
  • Body: By order of Midan counterpart…
  • Legs: By order of Midan counterpart…
  • Hands: This before boots since the stats are way better.
  • Boots: Yep… “That’s a lot of Lore, MAN!!!!”
  • Ring > Wrist > Earring in that order of value.

ANYTHING ELSE IS OPTIONAL: left-side fillers should be prioritized (Head > Belt), then accessories Neck > Ring(Unupgraded).

USING UP PAGES AND MIDAS NORMAL PARTS

Click on the expandables below to see how you should spend pages, and which Midas Normal parts to get first –

Midan Savage Pages

MIDAN SAVAGE PAGES

The below spending method is for getting BiS fastest:

A5S: Belt > Ring > Neck > Any
A6S: Head > Illuminati Dark Gobcoat  x 3  > Any
A7S: Illuminati Taut Gobtwine x 4 > Any
A8S: Weapon > Any (Gobdip then just wait for Gun is fine…)

B-but Mahiko Senpai, the piece I bought dropped the next week! Don’t blame me. Blame yourself, or God. Not “God Mahiko”, just God. Or yourself.

Midan Normal Parts

MIDAN NORMAL PARTS

“what should MCH’s pick up in Midas normal”! Is a common question, so here it is! This is a general thing, and people might have varying levels of gear or goals but as a catch-all good enough recommendation:

MCH M1N M2N M3N M4N
Week 1 chain bolt spring spring
Week 2 pedal pedal spring spring
Week 3 bolt lens crank crank
Week 4 bolt bolt lens ANY

So we’re avoiding body here since we’re picking up lore ASAP. Every other body piece is pure value and will serve you as far as A8S! The stats are surprisingly great. BOLTS = Ring > Neck > Any. Week 5+ ANY.

Click the above!!!

MCH Crafted Gear Viability

I’ll be updating this in the second pass just so I can finish more BiS pages asap. 90% of the info you’ll need is already here, though.

Navigation: Machinist BiS
MCH BiS | Discussion | Lore Buy Order | Crafted TBA

As the robots rise and fall – so does your proc chance!!! GL with yer’ Machinist for BiS in 3.2!

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FFXIV Warrior (WAR) Cross-class Skills (3.0+ Updated)

HEAVENSWARD UPDATED: What are the best Warrior Cross Class Skills? Find out the best cross-class skills of WAR and the best way to get them!

Go to our Stormblood updated
Tank Role Actions Guide
instead!

What are the Marauder-> Warrior Cross Class Skills? Here, we will be strictly discussing the cross-class skills Warrior can get.

How many cross-class skills can I get as a Warrior? Any job class may only equip five (5) cross-class skills.

From what other classes does Warrior get skills from? Gladiator and Pugilist.

What are the best Warrior cross-class skills? This is discussed below.

Full list of Warrior (WAR) Cross-class skills

NameIconLevelDescriptionFrom Class
Savage Blade4Attack that generates enmityGladiator (GLA)
Featherfoot4Increases evasionPugilist (PGL)
Flash8Increases enmity in all nearby enemiesGladiator (GLA)
Second Wind8Instantly restores own HPPugilist (PGL)
Convalescence10Increases HP restored by spells or actionsGladiator (GLA)
Haymaker10Delivers an blow after evading an attackPugilist (PGL)
Internal Release12Increases critical hit ratePugilist (PGL)
Provoke22Increases enmity in targetGladiator (GLA)
Awareness34Nullifies chance of suffering critical damageGladiator (GLA)
Mantra42Increases HP recovery via curing magic by 5% for self and nearby party membersPugilist (PGL)

 

Warrior (WAR) Cross-class skills discussion

SET IN STONE: Provoke > Internal Release > Convalescence > Awareness > (Last slot: FLEX)

Savage Blade – Useles since you have your own version.

Featherfoot, Haymaker – This duo is technically most utilized by the Warrior. Is it worth 2 slots? No… it really isn’t.

Flash – Is pretty good in 4-mans. It’s a contender for FLEX slot in SOME ENCOUNTERS ONLY.

Second Wind – Not bad. Doubles as an aggro generator! Contender for FLEX.

Convalescence – Really good, but it requires some coordination with healers (or a good sense of tanking) to maximize.

Internal Release – +Damage on Warrior… legit always.

Provoke – is technically a must-have for any encounter with a tank swap mechanic.

Mantra – While good for others to take, you have more important skills like…

Awareness – is good when now a days! A lot of encounter crit, and also fixes problems if you mess up Raw Intuition.

Ideal Warrior (WAR) Cross-class progression

  1. Marauder to 15 for: Unlocking other classes.
  2. Marauder to 30 for: WAR Requirement.
  3. Gladiator to 15 for: WAR Requirement.
  4. Monk to 8 for: Second Wind.
  5. WAR to 50 for: Maximum level.
  6. Monk to 12 for: Internal Release.
  7. Gladiator to 34 for: Awareness
  8.  Monk to 42 for: Mantra (All Cross Class Skills Obtained)

Summary

  • Warrior use skills from: Gladiator and Pugilist.
  • Best Warrior Cross-Class Skills:
    Provoke > Internal Release > Convalescence > Awareness > FLEX
  • Flex slots would likely be: Second Wind, Mantra or Flash. (Featherfoot is okay for 4’s)

More Info: Marauder | Warrior | MRD WAR Stats

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FFXIV Beast Tribe Daily Quest Guide & FAQ

What are beastmen daily quests?

Beastmen daily quests are repeatable quests which give decent rewards and an opportunity to get reputation with certain beast tribes. The higher reputation you have – the more rewards you can obtain from them.

How many can I do in a day?

You’re given 6 allowances every day. At Neutral reputation, you may only spend 3 allowances per tribe a day. You can spend all 6 on a tribe once you have reached Recognized or above.

What are the currently implemented beastmen i can gain reputation for?

Tribe – (Map) – [Nearest Aetheryte] – X:Y

Amaljaa – (Southern Thanalan) [Little Ala Mhigo] – 23:14
Sylph – (East Shroud) [Hawthorne Hut] – 22:26

What are the beast tribe daily quest rewards?

While reputation is what you’re really after here – quests give other little rewards shown below.

Quest RankReputationGilEXPVenturesMythology
Neutral+5500~9000~15
Recognized+7700~9700~17
Friendly+10800~10500~110
Trusted-----

 

Strangely, Sylph quests are 1 level lower than Amaljaa…

What do beast tribe vendors sell?

Various crafting items, Unique dyes and eventually Minions & Mounts. For beast tribe specific vendor item info – visit the respective pages:

Amal’jaa Sylph |

How long does it take to rank up in reputation?

Neutral to Recognized takes 10 days regardless. (3 quests a day)

After Neutral you unlock the Recognized quest giver.  You can actually spend all 6 quests on one beast tribe if you wish to focus on them!

Recognized to Friendly (focus on one) takes 10 days.
Friendly to Trusted (focus on one) takes 10 days.

Splitting the quests between tribes gives more TOTAL reputation, but slower to rank.

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FFXIV Gathering (DoL) Gear Guide

Don’t waste time worrying about your Gathering Gear – and get that DoL class to 50!

Confused about when or what DoL / Gathering gear you should get? When and what are the best gathering gear upgrades, and why? Find out all about that here – and save money on your road to a level 50 gatherer!

Why upgrade your Gathering gear?

Moreso than crafting, better gathering gear = faster levelling. We all know how “exciting” it is levelling a gathering class, ey?

The importance of high Gathering Stat:

Striking at a node and not getting anything means ZERO exp, BROKEN CHAINS and ultimately, wasted time (and money! since you could have gotten the item!) So first and foremost you’re going to want as much gathering as possible.

Gathering is insanely useful in maximizing Levequest EXP. more on this later…

The importance of high Perception Stat:

If you’re doing a lot of grinding, Perception becomes very useful in boosting you EXP gains. Why? At max, you have a 15% chance to gather HQ items without a buff. Let’s compare a gatherer with 0% HQ chance versus 15% HQ chance: 100+[(2*100)*0.15] (HQ percent chance) = 30% Average EXP Bonus.

If you aren’t a level 50 calculator, then it’s fine. All you need to know is that being capped in perception gives you quite a sizeable exp bonus. 30% is not a joke, and it stacks with chains, food and rested EXP.

Perception however, isn’t useful if you’re planning to use levequests… why?

Gathering gear, Levequests and You:

Since getting HQ items is impossible during leves, Perception is useless during a leve attempts. Gathering becomes the single most useful stat, with GP as a supporting stat.

If you’re planning on grinding, both Perception and Gathering are important. However, Gathering is still your most important stat. Why? Again, ENSURING exp gains and ENSURING chains is your first goal. Then once that’s fulfilled, modify it with Perception for massive exp gains.

So we can conclude, during leveling up, Gathering is the most important stat, whether you choose to grind or use leves. And if you’re planning to do a bit of both, getting Perception is a great bonus to grinding. So what does this mean in terms of gearing up?

GP – How useful is it?

Going to level 50, GP isn’t exactly a sustainable resource to rely on. It’s a welcome boost, but not exactly necessary. At 50 though, that’s a completely different discussion…

Gathering gear upgrade strategy

Okay so you want Gathering, no matter how you level up. In terms of gear slots that would be the: Main Hand, Off-hand, Chest (coincidentally they also give huge perception, and are considered critical upgrades). So you want these no matter what you’re going to do. Upgrade as often as possible.

Two more pieces give Gathering: Gloves and Pants. These are less critical, and you should upgrade if you can afford it. Gloves are more powerful than pants! Around 50% more gathering is found on gloves compared to pants! Keep this in mind when buying upgrades.

Now for Perception… The most important pieces were already mentioned above (MH, OH, Chest). The rest are: Helmets, Boots and Belts. Again when thinking of bang for buck – Helmets are the best investment, which are usually 100% more powerful than boots. And belts are the worst investment, as they’re only half as powerful as boots typically!!!

Overall, a cost-efficient upgrade path will be discussed in the end of this post, before that – tables of what level you get upgrades…

Gathering Critical Upgrades – What Level?

The table below represents the levels you get a new DoL chest, Miner main and off-hands, Botanist main and off-hands, and fishing main hand. (All possible critical upgrades)

LevelChestMIN MainMIN OffBTN MainBTN OffFSH Main
1xxxxxx
2
3
4
5
6x
7
8xxx
9x
10
11xxx
12xxx
13
14x
15xxxxx
16
17
18x
19xxx
20xx
21x
22xx
23x
24xx
25xxx
26x
27x
28xx
29xxx
30x
31xx
32xx
33x
34xx
35xx
36
37x
38xxx
39xx
40x
41x
42
43xxxxx
44x
45
46x
47xx
48xxxx
49
50xxxxxx

 

Disciple of Land (DoL) Body pieces

The table is sorted by (at least in my opinion) importance. The left side being more important and more worth the investment, and gets less important as you go right. Gear marked (G) gives gathering, and (P) gives perception. So ignore the Perception pieces if you’re primarily thinking of getting to 50 using Fieldcraft Leves.

LevelHands (G)Head (P)Legs (G)Feet (P)Waist (P)
1xxxxx
2
3
4
5xxx
6x
7
8
9x
10xx
11xx
12x
13x
14
15xxx
16x
17x
18
19xx
20xx
21
22x
23x
24
25xxx
26
27xxx
28
29
30xxx
31x
32
33
34
35xxxxx
36
37x
38x
39x
40xxxx
41
42x
43xxxx
44x
45xx
46x
47x
48xxxx
49
50xxxx

Disciple of Land (DoL) GP pieces (Accessories)

While not super important while leveling up… you cant really be “sad” to have more MAX GP.

LevelNecklaceEaringsBraceletRing
1
2
3
4
5x
6
7xx
8
9
10
11
12
13
14x
15
16
17xx
18
19
20x
21
22
23
24x
25
26
27xx
28
29
30
31
32
33
34x
35
36
37xx
38
39
40x
41
42
43
44x
45x
46
47xx
48
49
50x

Summary: DoL Cost-efficient upgrade path

First of all – Everything below level 15~ is negligible. and you don’t need to really think about your gear before then.

Main HandOff-Hand and Chest should be upgraded when you can afford it.

As a side upgrade to Gathering: updating your Gloves are a good idea every now and then. Legs are less imporant. Here’s our suggestion for a cost-efficient upgrade path:

  • Gloves: (16) (25) (35) (45)
  • Legs: (15) (27) (40). The level 27 ones are from ANY Grand Company, and are pretty worth it.

If you need more Perception, Helmets are the best investment. Helmets generally come from weavers or armorsmiths. The weaver ones are typically more expensive. So here’s a pretty cost-efficient path:

  • Head: (13) (19) (31) (35) (42) (47). Want something in the 20’s? (27).
  • Boots are okay, and you probably wont need more than: (15) (30) and (40).
  • Waist is even less important. (17) and (37) should be fine.

Of course feel free to pick anything up you can afford, and check the Market Board when you reach the levels in the tables above.

Be sure to check out our Mining Leveling Guide, and Botany Leveling Guide, which make great additional resources to this guide.
Also, Mining Node/Material Locations, and Botany Node/Material Locations [Mining is 1-50, BTN is in the proces of being updated…]

Whacking at nodes got you to 50, huh? Then it’s time to gear up. Check this out: Gathering End-Game Gear (+Max Melds) Guide.

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FFXIV Patch Notes [2.05] 10/15/2013

More places to get Philosophy & Mythology? Check that our and more, here!

ffxiv patch notes 10152013

[Date & Time]
Oct. 14, 2013 from 8:00 p.m. to Oct. 15, 2013 2:00 a.m. (PDT)

[Affected Service]
FINAL FANTASY XIV: A Realm Reborn

[Update Details]
The following features have been implemented:

2.05 also contains a bunch of hotfixes and bug fixes, and quality of life issues, here’s what we know so far:

  • More ways to get Allagan Tomestones of Philosophy & Mythology.
    • Wow, this is great. No more grinding AK, a bit of variety is always good! Naturally our guide will be updated once we get to see what’s up.
  • Level 50 Dungeons difficulty adjusted.
    • Presumably more difficult, and some mention of rewards for killing trash.. ?
  • adding more servers and enhancements to counter the congestion to enter “Amdapor Keep.”
    • Hopefully the above fixes all contribute to this!
  • Increased experience from farming Botany Nodes and Mining Nodes. and their respective Fieldcraft Levequests.
    • Thank god. This mindless grind was in need of change. Fishing remains the same, people have mixed responses about that…
  • Diremite and Karakul spawn and drop rates adjusted up.
    • Newer weavers rejoice!
  • Anti-FATE lagging measures (population caps, rendering issues) being “addressed”
    • Dunno how effective this will be, but a welcome addition! This was implemented on Oct. 11, though.

All in all, patch 2.05 fixes alot of issues for us players, and hopefully makes Eorzea a little funner for all of us. The changes to end-game tome farming were much needed. Grinding AK for mythology became boring FAST, hopefully they come up with some creative ways to bring variety into it. I have to say, I’m quite excited for this one!

They also released a teaser for PvP today:

[New Tab] PvP Video Teaser: The Wolves Den

Check it out! The FFXIVGuild team is extremely excited for PvP and hopefully you are too!

Reference, Links, Additional Info

Official post about FFXIV patch 2.05
World Transfers
All Saint’s Wake “Halloween” event
Cactaur and Bomb Earring Vendors Added

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FFXIV Scholar (SCH) Cross Class skills guide

Go to our
Healer Role Actions Guide
instead!!!
It’s Stormblood updated!!!

What are the Arcanst -> Scholar Cross Class Skills? Here, we will be strictly discussing the cross-class skills Scholar can get.

How many cross-class skills can I get as a Scholar? Any job class may only equip five (5) cross-class skills.

From what other classes does Scholar get skills from? Thaumaturge and Conjurer.

What are the best Scholar cross-class skills? This is discussed below.

Full list of Scholar (SCH) Cross-class skills

Scholar    
NameIconLevelDescriptionFrom Class
Cure2Restores target's HPConjurer (CNJ)
Aero4Wind damage over time (DOT)Conjurer (CNJ)
Cleric Stance6Switch MND and INT, turning you into a Magical DPS.Conjurer (CNJ)
Thunder6Lightning damage over time (DOT)Thaumaturge (THM)
Protect6Increases physical and magical defenseConjurer (CNJ)
Surecast8Next spell is cast without interruptionThaumaturge (THM)
Raise12Ressurect targetConjurer (CNJ)
Swfitcast26Next spell is cast immediatelyThaumaturge (THM)
Stoneskin34Shield that absorbs damageConjurer (CNJ)

 

Scholar (SCH) Cross-class skills discussion

Cure – Useless, since you have Physick. Protect is also useless if you have a WHM.

Aero, Thunder – Always good to have more DoT’s. I’d go with Aero on this one.

Cleric Stance – People underestimate this skill… A must have to squeeze out full use of your Scholar.

Surecast – Never a bad choice. Use it when damage is inevitable, and a heal right after would be good.

Swiftcast – Need I say more about this skill? +Raise, or +Anything, this skill is a must have.

Ideal Scholar (SCH) Cross-class progression

  1. Arcanist to 15 for: Unlocking other classes.
  2. Conjurer to 4 for: Aero.
  3. Arcanist to 30 for: SCH Requirement.
  4. Conjurer to 15 for: SCH Requirement.
  5. SCH to 50 for: Maximum level.
  6. Thaumaturge to 26 for: Swiftcast.
  7.  Conjurer to 34 for: Stoneskin (All Cross Class Skills Obtained)

Nothing fancy here, you’ll get what you need as you level up.

Summary

  • Scholar use skills from: Conjurer and Thaumaturge.
  • Alot of great Utility. Stoneskin, Swift/Surecast
  • Cleric Stance, an underrated skill overall. Only the best healers use this: So get used to it.
  • Best Scholar Cross-Class Skills:
    Swiftcast, Stoneskin, Surecast, Aero, Cleric Stance

More Info: Arcanist | Scholar | ACN SCH Stats

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FFXIV ARR Amdapor Keep

Things to look out for

A special pet “Demon Brick” drops with a 100% chance from a treasure chest just before the room of the first boss, on the left.

Psycheflayer

The fight start out with ‘Lunatic Priest’. After he hits around half health he will summon the real boss, Psycheflayer. Make sure you kill the Lunatic Priest as fast as possible once Psycheflayer is up.

  • Tanks – Make sure you hold aggro on Psycheflayer when he spawns. He can one-shot your healer. If you let go of Lunatic Priests enmity, it’s okay.
  • Healers – Use Stoneskin on your tank to prevent getting enmity when Psycheflayer spawns. Don’t use regen before this either. Make sure to use Esuna on “Disease”, as it halves healing.
  • DPS – Kill Lunatic Priest ASAP.

Psycheflayer has two main abilities. A heavy single target nuke, and an AoE attack. He will use this abilities throughout the fight.

Phase 2

Psycheflayer will periodically animate golems. These golems have 2 main abilities, A frontal line attack which should be dodged, and a heavy AoE attack.

  • Tanks – should try to stick to golems. As long as they dont go to your healer, you’re okay.
  • Healers – AoE damage can get pretty out of hand – get ready for it.
  • DPS – Save offensive cooldowns for when golems spawn. The faster they die, the less damage your team takes.

At lower life, Psycheflayer animates a Giant Golem, which does a massive AoE attack. This can be dodged by taking cover behind pillars, or simply moving out of the way. He will die when Psycheflayer dies.

 

Demon Wall

Demon Wall may seem like a daunting fight, but once you (literally) get the rhythm down, he’s not that bad.

The main mechanic of this fight is the “dance” you have to do. Demon Wall will spawn a black stripe you must avoid at the center of the lane. Following that, 2 black stripes at each side. This process repeats twice, after that he does Repel. Repel will push you off (resulting in KO), if you are not in the center of the lane.

After 2 Repels, he will spawn adds. These bees have very powerful AoE attacks that should ideally be dodged or avoided.

Helpful tips:

  • Stay at the edges after each repel since the first area to avoid is always the middle.
  • DPS Limit Break of any kind should be used on the bees if you have it. (Still totally doable otherwise)
  • Tanks / DPS – Stop the bee’s AoE if you can.
  • Healers – Spam healing if you have to. It’s a very short fight.

Also, after each repel he will move closer to the ooze at the end of the lane. Eventually resulting in a wipe if he is not killed on time.

Anandaboga

This fight is very easy, but one wrong move can cause things to go in an uncontrollable spiral. Anandaboga has three moves to look out for.

  • A frontal cone attack that should be avoided at all times.
  • A rear cone attack that should be avoided at all times.
  • >He periodically summons a ball of energy in the center of the room. Take cover behind the Gargoyle statues.
  • Healers : You must dispel disease at all times.

After a set amount of time, the statues will animate to become adds, in this order: Upper Left, Lower Left, Lower Right, Upper Right. Because of this, Anandaboga should be tanked in the right side of the room. Needless to say, kill gargoyles immediately after they spawn.

After two Gargoyles, he gains a new ability. A bright pink line will appear to be connected to a random non-tank party member. Whoever is affected by this line must run as far as you can from your team. A ball will soon appear where this party member is, and continue to damage anyone in a large area of effect around it. As you can imagine, you want this as far from your party as possible.

Since these gargoyles also serve as cover from his ultimate, once the last one turns into an add Anandaboga must die quickly after. You won’t have any cover left after the fourth one!

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