FFXIV Carpenter Leveling Guide L1 to 80 | 5.3 ShB Updated

Shadowbringers UPDATED! Power level your CRP to 80 in no time! CRP Levequest Items comparisons!

MIN & BTN Leveling Guides updated. Other notes...

Botanist Leveling to 90, as well as Miner Leveling to 90 are updated for the Endwalker tier. Older tiers needs some fixing, although I modernized what I could quickly – I placed the important notes on the top of the aforementioned guides reflecting the major things that you need to take note of.

I will post a personal update soon, for those that are curious…

Nail the link BELOW AND GET TO
Shadowbringers carpenter leveling to 80!

ShB 5.3 UPDATED! Dwarf Beast Tribe and Ehll Tou

Recent Update Log

5.3 Updates

  • Dwarf Beast Tribe quests added in ShB tier as a notable EXP source.
  • Ehll Tou added as Custom Delivery client option.

Previous updates

  • Kai Shirr added as Custom Delivery client option in ShB tier.
  • L70 to L80 section essentially revamped: New Skills & Rotations! 5.2ish was a clusterF. Skills changed TWICE in a short span of time. All is well now!
  • L70+ Gear recommendation:  Yellow Scrip gear is now recommended, for a number of reasons (Mainly, barely need stats for 70 to 80 leveling)

If you’ve been here before and need quick navigation:
CRP Level: [0-15] | [15-35] | [35-50][50-60] | [60-64] | [64-70] | [70-80]

Decided on Leveling CRP? Let the Blessing of Byregot the builder manifest within you (with good material condition or better)! Hope our Carpenter Leveling Guide helps you out!

Before you begin…

Where is the Carpenter Guild? How to become a Carpenter? You can become a Carpenter by visiting the Carpenters’ Guild in Gridania. If you have at least L10 in any combat class – it’s sawing and nailing time!

Updating your Carpentry Gear is quite important if you’re going to be crafting your own leve items. We have a Crafting Gear Guide to help you out on that.

Carpenter Class Quest Item Reference:

CRP 01: Maple Lumber
CRP 05: 3x Square Maple Shield
CRP 10: 12x Ash Lumber
CRP 15: Feather Harpoon, Ash Shortbow
CRP 20: Iron Lance (Materia Enhanced)
CRP 25: (HQ) Walnut Lumber
CRP 30: (HQ) Walnut Cane
CRP 35: (HQ) Oak Longbow
CRP 40: (HQ) Oak Composite Bow
CRP 45: (All HQ) Cobalt Halberd, Jade Crook, Yew Longbow
CRP 50: (HQ) Rosewood Lumber (HQ) Crab Bow (Melded with: Savage Aim Materia III)

Just use the above as a quick reference if completing multiple Carpenter class quests at once.

Levequest Items Discussion?

Every tier has 3 kinds of Leves:

  • [1]Single Submit Leves: Levemete & submission are just a short walk from each other.
  • [C]ourier Leves: Levemete is from the [H]ometown, to be submitted to the [L]ocal Levemete.
  • [R]epeatable Leves.

Notes: [1]Single and [3]Repeatable Leves (1 each) are from the [H]ometown, and [L]ocal levemete. [C]ourier leves will always give the Highest EXP per craft, but require alot of time, and travel costs. [3]epeatable leves will always give the Highest EXP per Leve. If you value your leves alot or don’t have many left, these are good. But, they are thrice as expensive. We will recommend the best [1] and [3] levequest(s) for every tier. Note that this depends on server prices and might not apply to you (Unlikely). We will comment on every tiers [C] levequest but will likely never recommend it. Use [C] levequests at your own discretion! Also, a Precursor item means it requires a fully crafted item AS A MATERIAL.

 

Useful links to have open: Crafting Gear Guide | Carpenter Leves Guide

Ixal Beast Tribe Daily Quests: Bonus Crafting/DoH EXP !

Putting it here to remind or notify you that such a thing exists, but:

I SUGGEST USING THESE ON CRAFTERS L15+ (use on low level if forced)
Since the early levels are quite easy. (But you can unlock it asap)

Starting Quest: A Bad Bladder
NPC & Location: Scarlet at New Gridania (9, 11)
Prerequisite MSQ: Pursuit of the Past

These dailies are best used to push past “bad tiers”, or simply on your highest level non 50 crafter. I suppose you can also use them on crafting classes which are lagging behind for one reason or the other.

If you’re super fresh and have all low level crafters, and happen to unlock it early – you CAN do them now. While I don’t recommend it, I suppose it’s better than them just disappearing!

Carpenter Level 1-15: The early levels

Using Courier / Reverse Courier is the most efficient use of leves in these tiers:

Level 1:  Maple Clogs / 3x Maple Lumber [The Bannock] Level 5: Maple Crook / Maple Cane [The Bannock] Level 10:  3x Ash Lumber / Square Ash Shield [Bentbranch Meadows]

We DO NOT advise using “REGULAR” leves for these low levels. If you really feel like using these leves for these tiers:

CRP 1 Leve Recommendation: [H][1] – Maple Patterns
CRP 5 Leve Recommendation: [H][1] – Ash Macuahuitl
CRP 10 Leve Recommendation: [H][1] – Ash Radical

Company-issue Engineering Scroll is great for when you wanna sit down and craft. The GC Scrolls These can be bought from your GC’s supplier NPC.

CRP Level [0-15] | [15-35] | [35-50][50-60] | [60-64] | [64-70] | [70-80]

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FFXIV Fishing Leveling Guide 1-80 (Shadowbringers UPDATED)

Shadowbringers UPDATED! How to level up Fishing Quickly!? Confused with Fishing Levequests? Looking for FIsh & Fishing Spots? Power Level your Fisher!

Bring the fish from the shadows to light! Catch onto Shadowbringers Fishing to 80!

FSH Leveling Navigation:
[01-15] | [15-35] | [35-50] | [50-55] | [55-60] | [60-70][70-80]

Key Info per section:

  • Fishing quest item & location.
  • Levequest fish and notes about them
  • If grinding, what’s the best fish/spot to farm? (Most useful)
  • Grinding summary per tier

Before you begin…

For those who haven’t even unlocked the fishing class: The Fisher’s Guild is in Limsa Lominsa.

To gain maximum EXP as a Fisher and level up fast, keep note of the following. Key points are: Choosing the right fish/spot/lure for you level. Also, Keeping key pieces of gear up to date (To up HQ chance, and reduce “got away”). Our Gathering Gear Guide is something you should keep open while leveling up: If you’re curious, here’s the equipment I prepared for my journey to 50.

Have a pile of Rabbit Pie (you can buy it from the Limsa food vendor in the market). If you can, pack some Jack-o-Lanterns, too.

Fishing Class Quest Items

For fishing, you might want to check the Market Board and buy up all the brainlessly cheap fish to make this a little bit less of a hassle. You can submit fish as quest requirements that are bought from NPC/Auction house!

Fisher 01: Lominsan Anchovy x 5
— (Right outside the guild, Bait: Lugworm)
Fisher 05: Harbor Herring x3
— (Right outside the guild, Bait: Pillbug)
Fisher 10: HQ Princess Trout
— (Middle La Noscea: any river, Bait: Crayfish Ball)
Fisher 15: Navigators Dagger  x5
— (Western La Noscea: Brewers Beacon, Bait: Rait Tail)
Fisher 20: Warmwater Trout  x5
— (Upper La Noscea – Oakwood, Bait: Crow Fly)
Fisher 25: Shadow Catfish
— (Fallgourd Float, Bait: Moth Pupa > Striped Goby > Shadow Catfish)
Fisher 30: Fullmoon Sardine x 10
— (South Umbral Isles (Night), Tackle: Spoonworm)
Fisher 35: Desert Catfish
— (Sagoili Dunes, Bait: Rolling Stone)
Fisher 40: Raincaller x5
— (Old Gridania. Whispering Gorge, Rain. Bait: Stem Borer)
Fisher 45: Cloud Cutter x5
— (Whitebrim, Bait: Hoverworm)
Fisher 50: Mazlaya Marlin (North Bloodshore, Double Mooch)
— (Double Mooch, Bait: Floating Minnow)
— (Harbor Herring > Ogre Barracuda > Mazlaya Marlin)

Useful links to have open: Fishing Node Locations | Gathering Gear Guide.

This tiers grinding summary (~1-15)

FromToMAXLocationMapBaitNotes
155Limsa Lower DecksLLLugwormCatches many relevant Levequest fish.
51010Murmur RillsNSHCrayfish BallThe absolute best spot in this tier. (Gridania->Yellow Serpent Gate)
101515SwiftperchWLNPillbugCatches many relevant Levequest fish.
152020AleportWLNRat TailNot many choices in this tier.
202326Yug'ram RiverETHButterworm( night ) 100% Black Eel. Just alt-tab during daytime :)

Fishing Level 1-5

Fishing Quest Level 1: Lominsan Anchovy x 5
Fishing Quest Level 5: Harbor Herring x 3
Level 1 Fishing Levequests:
Limsa Adventurers Guild & Red Rooster Stead.
Level 5 Fishing Levequests: Limsa Adventurers Guild & Red Rooster Stead.

Where to find Lominsan Anchovy & Harbor Herring? These can be found right outside the guild. The bait you use should be Lugworm and Pillbug respectively. I suggest just grinding it out here until you reach level 5. You would have caught 5x Lominsan Anchovy and 3x Harbor Herring by then.

Level 1 Levequest Fish
(?) 3 Merlthor Goby : Limsa Lominsa lower decks | Lugworm
(?) 3 Malm Kelp: ^
(?) 3 Lominsan Anchovy: ^
(?) 3 Finger Shrimp: ^

These are really… REALLY not worth doing EXP wise. But given how lazy I was (and other people surely) to muck around in lower levels, you can use these to speed the process up immensely. If you have 100 leves lying around… go for it!

FSH Level ~1-5 Grinding spots
Just fish around the front of the guild :) (See advice above). If you’re lazy just buy up 5x Lominsan Anchovy, 3x Harbor Herring, all the cheap Merlthor Gobies and Malm Kelps you can and just submit stuff to the Levequest guy.

 

Fishing Level 5-10

Fishing Quest Level 10: HQ Princess Trout
Level 5 Fishing Levequests:
 Limsa Adventurers Guild & Red Rooster Stead.
Level 10 Fishing Levequests:
Western La Noscea, Swiftperch.

Where to find Princess Trout? In virtually any river you find in Middle La Noscea (Use Crayfish Ball). Exact rivers it can be found in: Nym, Rogue, West Agelyss and The Mourning Widow)

Level 5 Levequest Fish
(?) 3[9] Sea Cucumber [R] :
(?) 3 [9] Harbor Herring [R] :
(?) 3 Ocean Cloud :
(?) 3 Coral Butterfly :

I didn’t really bother looking for a good spot to fish these up since the grinding spot mentioned below far exceeds hunting for levequest fish in this tier. I feel that in this tier either you go out and grind it, or buy a pile of these fish off the MB and spam the levequests. Fishing these up just for submission straight up loses to the grinding option.

FSH Level ~5-10 Grinding spots

This may seem out of the way, but fishing in Murmur Rills (NSH) using Crayfish Ball is the absolute best and fastest spot to reach level 10!

Fishing Level 10-15

Fishing Quest Level 15: Navigators Dagger  x5
Level 10 Fishing Levequests:
 Western La Noscea, Swiftperch.
Level 15 Fishing Levequests:
Lower La Noscea, Moraby Drydocks.

Where to find Navigators Dagger? Use Rat Tails in Brewers Beacon, Western La Noscea. Fairly easy catch, no problems here.

FSH Level 10 Levequest fish
(?) 3 [9] Harbor Herring [R] : Swiftperch, WLN | Goby Ball
(?) 3 [9] Pebble Crab [R] : ^
(?) 3 Moraby Flounder : ^
(?) 3 Tiger Cod : ^

Swiftperch using Goby Ball has a small chance to get you ALL of the fish you need! Save the Rothlyt Oysters and White Corals – they’re used for the next tiers leves.

FSH Level ~10-15 Grinding spots

Thankfully, Swiftperch is the best choice for both leve-fishing AND grinding. Continuously fishing and submitting make this tier extremely fast to get through. No reason not to just sit your butt in Swiftperch and grind.

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FSH Leveling Navigation:
[01-15] | [15-35] | [35-50] | [50-55] | [55-60] | [60-70][70-80]

FFXIV Gunbreaker GNB L60+ Rotation for leveling

A newly minted Gunbreaker, so many skills – so little time! Lucky you’ve found the right place! Our Gunbreaker L60 & Leveling Rotation guide should help you get into the basics.

Looking for a list of skills? See our Gunbreaker general guide, or preferably… your own skill list. Gunbreaker enters the world with the following number of actions, all of which we will account for:

  • NINETEEN Job actions
  • SEVEN Role actions

L60+ Gunbreaker leveling rotation: Navigation
L60 Rotation Summary | L60 Skills explained | L60+ skills, and rotation effect.

Gunbreaker (GNB) L60 Rotation Summary

Here we discuss the single target rotation, AoE rotation, and cooldown usage of Gunbreaker. If you need a skill by skill explanation and protips, it’s in the next section.

Protip: Never forget your enmity stance (Royal Guard) in dungeons. And at least one of you two tanks should have it in raids (Remember the “he who keeps it on is the main tank” rule).

L60 Gunbreaker Single Target Rotation

It would help to imagine Gunbreakers L60 rotation as using combos to gain cartridges, and appropriately spending them.

Your basic rotation loop looks something like this:

  1. Keen Edge > Brutal Shell > Solid Barrel GAIN CARTRIDGE.
  2. Spend cartridge: Gnashing Fang combo > Burst Strike (cooldown dependent)

That constitutes a majority of your decisions and actions, but also consider the miscellaneous parts of your DPS.

  • Use heavy cooldowns: No Mercy > Sonic Break
  • Weave OGCDS: Danger Zone > Rough Divide

L60 Gunbreaker AoE Rotation

Your basic AoE rotation (3+ enemies!) loop looks something like this:

  1. Revert to single target at any time you have less than 3 enemies.
  2. Demon Slice > Demon Slaughter combo: GAIN CARTRIDGE
  3. Save up to 2 Cartridges, don’t overflow! Use them as you would in your single target rotation but maybe prioritizing Burst Strike spam, for speed.

That constitutes a majority of your decisions and actions, but also consider the miscellaneous parts of your DPS.

  • Use heavy cooldowns: No Mercy > Sonic Break
  • Weave OGCDS: Danger Zone > Rough Divide

AS YOU DO NOT HAVE A CARTRIDGE AoE SPENDER,
you cannot truly have an isolated AoE rotation yet,
and must incorporate single target.

L60 Gunbreaker Other skills and responsibilities

Here we outline the uses of any other skill not mentioned in the rotation guide above.

Keep Royal Guard on! You’re a tank, so (easy as it is these days) hold aggro at all times. Royal Guard is essentially an enmity generation stance. It’s OGCD these days! Provoke helps with the strays

Heavy damage (help your healers!) should be mitigated by:
Nebula, Camouflage, and role action Rampart.

You can help heal yourself with Aurora. Every little bit counts…

If you’re on the precipice of death, Superbolide ENSURES you to be an inch from it! Jokes aside, it will keep you alive for the next few seconds. Hopefully, you’ll be alive AFTER it.

Gunbreaker L60 skill by skill explanation and binding tips

Here, we bind your actions and help you understand them
IN THE ORDER THEY APPEAR.

Job ActionsRole Actions

Keen Edge: is your basic combo starter. “1”.

No Mercy (short cooldown): A very long DPS steroid that should BASICALLY be used as much as you can. Keep it in reach as its cooldown is very generous.

Brutal Shell: Is the second step in your basic combo. “2”.

Camouflage (long cooldown): an amazing cooldown due to its titanic duration. Essentially a second Rampart. Great for absorbing “two” mechanics worth of damage.

Demon Slice: is the first step in your AoE combo.

Royal Guard: is your tank stance. Switching it is OGCD these days. Honestly, I wouldn’t mind clicking this, or having a far bind.

Lightning Shot: Ranged pulling attack.

Danger Zone (short cooldown): Heavy OGCD attack. Used quite often.

Solid Barrel: Your basic combo finisher. “3”. It also gains you a Cartridge.

Burst Strike: Heavy single target Cartridge spender.

Nebula (long cooldown): Short but heavy damage mitigation. Use for tank busters.

Demon Slaughter: Your AoE combo finisher that also gains you a Cartridge.

Aurora (cooldown): A cute regen effect on yourself, or any party member.

Superbolide (long cooldown): Ultimate “Oh Shit” Button, but puts your health at 1.

Sonic Break (cooldown): Massive DoT with long duration that’s mostly relevant on bosses.

Rough Divide (short cooldown): OGCD gap closer with damage. Will mostly be used for damage, lol. Keep it close in bindings.

Gnashing Fang > Savage Claw > Wicked Talon: Are the three parts of your cartridge combo. Note that the combo has a cooldown, aside from cartridge cost. Personally, I put these in “Ctrl+1, Ctrl+2, Ctrl+3”.

I’ll loosely discuss these Tank Actions in relation to Gunbreaker.

Rampart: is a workhorse. Due to its long duration, it’s suitable for large dungeon pulls and “double mitigating” a string of mechanics in raids. Gunbreaker also has Camouflage to act as a “Rampart 2”.

Low Blow: Is rarely useful in raids but great otherwise. Stunning a monster makes it deal no damage, and can also interrupt their spells. I used to bind this near me, but I now have a super out of the way bind for it. (CTRL or ALT + something). Clicking it is fine, too.

Provoke: Is essential in raids, and has some usefulness in dungeons. You should ALWAYS know if your Provoke is up, and where to press for it. No self-respecting tank would ever be confused about their own Provoke.

Interject: Similar to Low Blow in many respects, it’s a pretty niche skill. Find a far bind for it, or click it.

Reprisal is a godly skill in raids, but pretty much a non-issue otherwise. Find a good bind for this if you’re the raiding type.

Arm’s Length is something I comfortably put in the “okay to click” tier. It’s RARELY used and its uses will rarely catch you off-guard. It’s almost always planned.

Shirk: is essential in most raids. Transferring aggro to and receiving aggro from your tanks helps ease tank swap mechanics.

Gunbreaker L60+ How new skills affect rotation

I’ll add to this very soon.

L60+ Gunbreaker leveling rotation: Navigation
L60 Rotation Summary | L60 Skills explained | L60+ skills, and rotation effect.

WELL THATS IT FOR NOW. I’ll definitely be adding information. Good luck shooting and slashing with your Fresh L60+ Gunbreaker Leveling Rotation!

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FFXIV Dancer L60+ Rotation for leveling

So you’re a fresh Dancer and plopped into this world without a clue. Fear not! Our Dancer L60 & Leveling Rotation guide should help you get into the basic meat of things!

If you’re looking for a list of skills, check our Dancer General Guide, or preferably… your own skill list. Dancer enters the world with the following number of actions, all of which we will account for:

  • FIFTEEN Job actions
  • SIX Role actions

L60+ Dancer Leveling Rotation: Navigation
L60 Rotation Summary | L60 Skills explained | L60+ skills, and rotation effect.

Dancer L60 Rotation Summary

Here we discuss the single target rotation, AoE rotation, and cooldown usage of Dancer. If you need a skill by skill explanation and protips, it’s in the next section.

REMEMBER TO ALWAYS DESIGNATE A DANCE PARTNER!!!!

L60 Dancer Single Target Rotation

It would help to imagine Dancer’s L60 rotation as short combos that give you procs. Your skills have a “priority” system to put it SIMPLY.

 Your basic rotation loop looks something like this:

  1. Cascade > Fountain until you get any procs.
  2. Reverse Cascade and Fountainfall used ASAP, hoping for a Fourfold Feather.
  3. Have Feathers? Use Fan Dance in between GCD’s.
  4. Standard Step is up? Use it. It’s a huge nuke +Damage up buff.

But when thinking of it in a priority system it looks like this:

  1. Standard Step
  2. OGCD Fan Dances
  3. Reverse Cascade and Fountainfall procs
  4. Cascade into Fountain basic combo spam.

L60 Dancer AoE Rotation

This is essentially a mirror of the single target rotation, just using different skills.

Your basic AoE rotation loop looks something like this:

  1. Windmill > Bladeshower praying for procs.
  2. Rising Windmill and BLOODshower used ASAP hoping for Fourfold Feather.
  3. Have Feathers? Use Fan Dance II in between GCD’s.
  4. Standard Step is up? Use it. It’s a huge nuke +Damage up buff.

AoE rotation priority thought process:

  1. Standard Step
  2. OGCD Fan Dance II
  3. Rising Windmill & Blood Shower procs
  4. Windmill into Bladeshower basic AoE combo spam.

It all seems a little weird at first but it’s quite intuitive after a little while.

Dancer L60 skill by skill explanation and binding tips

Here, we bind your actions and help you understand them
IN THE ORDER THEY APPEAR.

Job ActionsRole Actions

If you need it, we have a skill table at Dancer General Guide.

Cascade – Your basic attack. For all intents and purposes is the “1” binding. You’ll be pressing this a lot. It combos into two possible branches so keep that into consideration. Part of your ‘dance step’ binds too.

Fountain – Your basic combo link from cascade. “2” binding. Part of your ‘dance step’ binds too.

Windmill – An AoE mirror of your basic attack. It’s the first skill in your AoE combo. This also has two possible branches. Part of your ‘dance step’ binds too. While I would usually recommend this to your defaul ‘AoE’ buttons, there are dance steps to consider (read the next skill).

Standard Step (short cooldown) – Heavy single target attack. Transforms your basic combos (Cascade, Fountain, Windmill, and Blade Shower) into “Dance Steps”. Meaning you should be very comfortable pressing any of these 4 skills in any order as your dances will use these skills as “steps” like a rhythm game. Also gives a damage up buff!

Reverse Cascade – a chance to combo from your basic combo Cascade, which has a chance to gain you a Fourfold Feather.

Blood Shower – the continuation of your AoE combo from Windmill. The final part of possible dance step binds.

Fan Dance – Use up a Fourfold Feather to deal single target damage. You can think of it as a “possible endpoint for your chance based combo”.

En Avant (short cooldown) – A dashing movement skill that does no damage. Bind it comfortably!

Curing Waltz (cooldown) – Double AoE cure centered around you and your dance partner. Very useful, and shouldn’t be hard to press.

Shield Samba (long cooldown) – Magic AoE dampening effect for your party. Very useful in raids, but it’s long cooldown suggest a further keybinding.

Closed Position (short cooldown) – designate a party member as your dance partner. You wont change this up very often mid-fight unless you’re a tryhard of the highest level (aligning dance partners to DPS cooldowns). Shouldn’t be too hard to click though, as you should redesignate a dance partner in the untimely death of your current one.

I’ll loosely discuss these Ranged DPS Role Actions in relation to Dancer.

Second Wind (Long cooldown): A heavy self-heal that can literally save your life in raids. I would bind it somewhere in the “6-7” tier. Not pressed too often, but should never be out of reach.

Peloton: A luxury skill that’s useful to walk faster out of combat in dungeons, towns, or the world map. Clicking this is fine.

Arm’s Length (Long cooldown): A very niche skill for Dancer, clicking this should be fine as you will very rarely find Raids wherein this is useful, and even then only a minimal amount of times in a fight.

Head Graze: Can be very useful in dungeons and some raids, tho very rarely still. It’s good to get used to this, and you may need to find space in your binding for it. But, almost every other class can interrupt too… It’s a tough call. Maybe click on it until your group needs it badly.

Leg Graze, Foot Graze: Are barely used outside of soloing. I wouldn’t put a specific Binding to these that you would be hassled for. Clicking would suffice.

Dancer L60+ How new skills affect rotation

I’ll add to this very soon.

WELL THATS IT FOR NOW. I’ll definitely be adding information. Good luck wrangling your Fresh L60+ Dancer Leveling Rotation!!!!

FFXIV Melee DPS Role Actions: Guide & FAQ

All you need to know about the Melee Role Actions in Shadowbringers!

Here’s a quick guide for the Melee DPS Role Actions available in Shadowbringers.  We no longer have to choose – and have access to all Role Actions!

What Jobs benefit from the Melee DPS Role Actions?

Job Class

Monk (MNK)
Dragoon (DRG)
Ninja (NIN)
Reaper (RPR)
Samurai (SAM)

Base Class

Pugilist (PUG)
Lancer (LNC)
Rogue (ROG)

Melee DPS Role Actions – Navigation:
Melee DPS Actions List | Role Actions Uses & Discussion

Melee DPS Role Actions List

LvlActionDescriptionCastRecast
8Second WindRestore own HP, scales with attack power.Instant120
10Leg SweepStuns target for 3s.Instant40
12BloodbathConverts part of your damage to HP for 20s.Instant90
22FeintLower target's strength and dexterity by 10% for 10s.Instant90
32Arm's LengthIgnore most position altering effects for 6s. Cause Slow +20% when struck.Instant120
50True NorthNullifies all action direction requirements. Duration: 10s. Max charges 2.Instant45

Melee DPS Role Actions: Quick Strategy & Discussion

Here we talk a little bit about each of the role actions and their applications.

Second Wind

Can save your life in raids when expertly used. Learn how to use it well! Never bad to have a self-heal while soloing too, of course.

Note: As a healer main there are very few instances where Second Wind ACTUALLY helps. It’s great for when you accidentally took a hit before a damaging mechanic. Ask your healers about it!

Leg Sweep

Great for soloing and dungeons, rare for raids. a 3 second stun works wonders for mass dungeon pulls.

Bloodbath

A strange skill that has limited usefulness outside of soloing. As for raiding, this is about as useful anytime a regen would be…

Ask your healers when’s the best time to pop this per encounter as they would give you the best use-case.

Feint

Reduces enemy physical damage by a large amount for a short duration. Best used to help mitigate heavy physical tank busters (and the rare physical AoE) in raids. Coordinate with your tanks and healers about it!

Arm’s Length

A niche skill that rarely comes up in raids. Anytime there’s a knockback in an encounter try to imagine how this skill would be best utilized to mitigate its effect on your DPS, or to ease up the mechanics.

True North

Oh boy… a godlike cheese when your raid needs to take sub-optimal melee positioning. You’ll be using this often.

Melee DPS Role Actions – Navigation:
Melee DPS Role Actions List | Role Actions Uses & Discussion

Well, that’s about it for Melee DPS Role Actions! FOR NOW! I’ll be adding to this soon.

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FFXIV Caster DPS Role Actions: Guide & FAQ

All you need to know about Caster Role Actions in FFXIV, the replacement for cross-class skills!

Here’s quick  guide about Magical Ranged Role Actions! Shadowbringers has brought yet another update to the Role Actions system (previously the cross-class skills system). This time around, we no longer have to choose – and have access to all Role Actions!

(As a note, people informally refer to these classes as “Caster”)

What Jobs get the Magical Ranged Role Actions?

Job Classes

Black Mage (BLM)
Summoner (SMN)
Red Mage (RDM)

Base Classes

Arcanist (ACN)
Thaumaturge (THM)

Caster DPS Role Actions – Navigation:
Caster Role Actions List | Role Actions Uses & Discussion

Magical Ranged Role Actions List

LvlActionDescriptionDurationCastRecast
8AddleLowers target's intelligence and mind by 10% for 10s.10Instant90
18SwiftcastNext spell is cast without cast time.10Instant60
24Lucid DreamingRegain MP over time.21Instant60
44SurecastSpells can be cast without interruption. Ignore most position altering effects.6Instant120

Caster DPS Role Actions: Quick Strategy & Discussion

Here we talk a little bit about each of the role actions, and their applications.

Addle

Very useful for raids and other boss fights. Severely reduces the targets magic damage for a short period of time. Usually used to help mitigate heavy tank busters or raid AoE. Remember it only works on magic damage!

Swiftcast

Usefulness depends from class to class, but generally speaking any caster can benefit from this. Will mostly be used to “move while doing a cast”, and can be saved for a fast Resurrection for Summoners. Black Mages love this, while Red Mages, well… It comes up every now and then.

Lucid Dreaming

Slowly restores mana. Should be used as often as possible for Red Mages and Summoners to regain mana over longer fights. Is it even useful for Black Mages!?

Surecast

Very niche skill in some raid encounters. It’s super rare that a strategy would require the use of Surecast, but please be aware of this skill in your repertoire in case it does!

Caster DPS Role Actions – Navigation:
Caster Role Actions List | Role Actions Uses & Discussion

Well, that’s about it for the Magical Ranged Role Actions! FOR NOW! I’ll be adding to this soon.

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FFXIV Healer Role Actions: Guide & FAQ

All you need to know about Healer Role Actions in FFXIV, the replacement for cross-class skills!

Here’s quick  guide about Healer Role ActionsShadowbringers has brought yet another update to the Role Actions system (previously the cross-class skills system). This time around, we no longer have to choose – and have access to all Role Actions!

What Jobs get the Healer Role Actions?

Job Classes

Astrologian (AST)
Sage (SGE)
Scholar (SCH)
White Mage(WHM)

Base Class 

Conjurer (CNJ)

Healer Role Actions – Navigation:
Healer Role Actions List | Role Actions Uses & Discussion

Healer Role Actions list

LvlActionDescriptionDurationCastRecast
8ReposePuts target to Sleep.302.52.5
10EsunaRemoves a single debuff from your target.-12.5
18SwiftcastNext spell is cast without cast time.10Instant60
24Lucid DreamingRegain MP over time.21Instant60
44SurecastSpells can be cast without interruption. Ignore most position altering effects.6Instant120
48RescuePull a party member to your side.-Instant150

Healer Role Actions: Quick Strategy & Discussion

Here we talk a little bit about each of the role actions, and their applications.

Repose

I dont think this has ever been used in raiding, but this is a godlike soloing and questing skill. Putting enemies to sleep so you can interact with objects is the best.

Esuna

Bind it close – this comes up in almost all dungeons and many raids. And it’s very important to use when it does come up! Clearing a debuff is often the difference between life and death.

Swiftcast

Will mostly be used to instant cast your resurrection, or AoE heal. I guarantee that’s the use 99% of the time. The other 1% is the rare heavy single target heal you need to make sure someone survives.

Lucid Dreaming

Use it often. Restoring your mana is great, for reasons I need not expound on. “Mo’ Mana, No Problems”. Timing on using it isn’t so important these days but try to avoid “mega overflow”.

Surecast

Very niche skill in some raid encounters. It’s super rare that a strategy would require the use of Surecast, but please be aware of this skill in your repertoire in case it does!

Rescue

An amazing skill that saves lives. Admittedly it’s quite difficult to use sometimes because of its “animation lock”. Admittedly I forget to use this when I could have saved someone – bind it “close enough”. I had it bound to 8 before, and I didn’t get much saving done until I bound it closer.

Healer Role Actions – Navigation:
Healer Role Actions List | Role Actions Uses & Discussion

Well, that’s about it for Healer Role Actions! FOR NOW! I’ll be adding to this soon.

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FFXIV Ranged DPS Role Actions: Guide & FAQ (Shadowbringers UPDATED)

All you need to know about Healer Role Actions in FFXIV, the replacement for cross-class skills!

Here’s quick  guide about Physical Ranged DPS Role Actions! Shadowbringers has brought yet another update to the Role Actions system (previously the cross-class skills system). This time around, we no longer have to choose – and have access to all Role Actions!

(As a note, people informally refer to these classes as “Ranged”)

What Jobs get the Physical Ranged Role Actions?

Job Classes

Bard (BRD)
Machinist (MCH)
Dancer (DNC)

Base Classes 

Archer (ARC)

Ranged DPS Role Actions – Navigation:
Ranged Role Actions List | Role Actions Uses & Discussion

Ranged DPS Role Actions list

LevelActionDescriptionCastRecastDuration
6Leg GrazeAfflicts target with Heavy +40% for 10s.Instant3010
8Second WindRestore own HP, scales with attack power.
Cure Potency: 500
Instant120-
10Foot GrazeBinds target for 10s.Instant3010
20PelotonIncreases out of combat movespeed for nearby party members.Instant530
24Head GrazeInterrupts the use of a target's action.Instant30-
32Arm's LengthIgnore most position altering effects for 5s. Cause Slow +20% for 15s when struck.Instant1206(15)

Ranged DPS Role Actions: Quick Strategy & Discussion

Here we talk a little bit about each of the role actions, and their applications.

Leg Graze & Foot Graze

Mostly useful while soloing. This very very VERY becomes useful in raids. If it does, don’t fret not binding these skills as they aren’t commonly used anyway. Heavy and Bind really don’t come up very often in hardcore content.

The usefulness of Bind (and to a lesser extent Heavy) while questing is amazing!

Second Wind

Can save your life in raids when expertly used. Learn how to use it well! Never bad to have a self-heal while soloing too, of course.

Note: As a healer main there are very few instances where Second Wind ACTUALLY helps. It’s great for when you accidentally took a hit before a damaging mechanic. Ask your healers about it!

Head Graze

Interrupts are rarely used in raids, but very important when they are. Being a ranged character, it’s usually you or the tank who is responsible for it. Don’t sweat binding to a useful button, as it doesn’t come up very often.

Peloton

A great little luxury skill to speed up dungeon runs in between pull and all non-combat walking in general. Godlike for questing and moving around in town, haha.

Arm’s Length

A very niche skill to cheese some raid encounters. Don’t worry about binding this (I would click it), as it really is quite rare. Remember this skill each time a knockback happens in a raid, and imagine how it could be most useful.

Ranged DPS Role Actions – Navigation:
Ranged Role Actions List | Role Actions Uses & Discussion

Well, that’s about it for Ranged DPS Role Actions! FOR NOW! I’ll be adding to this soon.

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FFXIV Tank Role Actions: Guide & FAQ (Shadowbringers UPDATED)

All you need to know about the Tank Role Actions introduced in Stormblood!

Welcome to our quick dirty guide on Tank Role Actions! Shadowbringers has brought yet another update to the Role Actions system (previously the cross-class skills system). This time around, we no longer have to choose – and have access to all Role Actions!

What Jobs get the Tank Role Actions?

Dark Knight (DRK)
Gunbreaker (GNB)
Paladin (PLD)
Warrior (WAR)

– base classes –
Gladiator (GLD)
Marauder (MRD)

Tank  Role Actions – Navigation:
Tank Role Actions List | Role Actions Uses & Discussion

Tank Role Actions List

Rampart

Low Blow

Great for soloing and dungeons, rare for raids. a 5 second stun works wonders for mass dungeon pulls.

Provoke

Integral for raids, and important for dungeons. Puts you at the top of your targets enmity list, BUT YOU NEED TO FOLLOW UP or else you’ll lose it again. No tank worth their salt should ever fumble their Provokes!

Interject

Interrupts are rarely used in raids, but very important when they are. It’s usually tanks or ranged that “silence” things. Don’t sweat binding to a useful button, as it doesn’t come up very often.

Reprisal

Amazing for raids. Use it to help mitigate tank busters, or other AoE nukes. Coordinate with your co-tank and healers for a cooldown rotation!

Keep in mind it has a very short duration, and the timing can be weird for some boss mechanics.

Arm’s Length

A niche skill that’s rarely comes up in raids. Anytime there’s a knockback in an encounter try to imagine how this skill would be best utilized to mitigate its effect on your positioning, or to ease up the mechanics.

Shirk

INTEGRAL for many if not all raids. Allows for smoother tank swaps, used directly after your co-tank Provokes.

LevelActionDescriptionCastRecastDuration
8RampartReduce damage taken by 20% for 20s.Instant9020
12Low BlowStuns Target for 5s.Instant255
15ProvokeGain top enmity of a target.Instant30-
18InterjectInterrupts cast bar of your target.Instant30-
22ReprisalLowers target's damage dealt by 10% for 5s.Instant605
32Arm's LengthIgnore most position altering effects for 5s. Cause Slow +20% for 15s when struck.Instant1206(15)
48ShirkDiverts 25% of enmity to target party member.Instant120-

Tank Role Actions: Quick Strategy & Discussion

Servers are up so uhh… I’ll add this later.

Tank  Role Actions – Navigation:
Tank Role Actions List | Role Actions Uses & Discussion

Well, that’s about it for Tank Role Actions! FOR NOW! I’ll be adding to this soon.

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FFXIV Weaver Levequests (Complete List)

All Weaving Levequests Information. WVR Levequest locations, leve items needed – and more!

Hey guys! Here is a listing of ALL WEAVING LEVEQUESTS. If you’re reading this – you’re going to want to open our Weaver Leveling Guide!

Weaver Leves level 20 and above marked with T means they are triple turn ins, while S is a single turn in. Submitting High-quality Alchemist crafted items give DOUBLE EXP REWARDS

Weaver is a bit different. It’s expensive to level WVR on REPEATABLE LEVEs unless you’re very rich. You’re better off finding a cost-effective single submission level and spamming that.

 

Weaver (WVR) Levequests

LvlLevequestItem/sNo.S/TFromTo
1The UnmentionablesHempen Underpants1SUl'dahUl'dah
1Trew EnoughHempen Chausses1SUl'dahUl'dah
1Not Cool EnoughHempen Undershirt1SUl'dahScorpion Crossing
1Burn Me UpHempen Cowl1SScorpion CrossingScorpion Crossing
1Hire in the BloodHempen Halfgloves1SScorpion CrossingScorpion Crossing
1Long Hair, Long LifeHempen Coif1SScorpion CrossingUl'dah
5A Taste for DalmaticaeAmateur's Dalmatica1SUl'dahUl'dah
5The Adventurer's New CoatHempen Tabard1SUl'dahUl'dah
5Just for KecksHempen Kecks1SUl'dahScorpion Crossing
5This is Why You can't have Nice ThingsAmateur's Breeches1SScorpion CrossingScorpion Crossing
5Wiggle RoomHempen Shepherd's Tunic1SScorpion CrossingScorpion Crossing
5Time for ActonHempen Acton1SScorpion CrossingUl'dah
10Hat in HandStraw Hat1SUl'dahUl'dah
10Workplace SafetyCotton Scarf1SUl'dahUl'dah
10Keep it Under WrapsCotton Turban1SUl'dahHorizon
10Making Gloves Out of Nothing at AllHempen Bracers1SHorizonHorizon
10Welcome to the Cotton ClubCotton Halfgloves1SHorizonHorizon
10Dirt CheapStablehand's Hat1SHorizonUl'dah
15Don't Trew so HardInitiate's Slops1SUl'dahUl'dah
15Read the Fine PrintCotton Shepherd's Tunic1SUl'dahUl'dah
15Better Shroud than SorryCotton Kurta1SUl'dahCamp Drybone
15Pants are not EnoughPadded Hempen Trousers1SCamp DryboneCamp Drybone
15Touch Me if you CanCotton Work Gloves1SCamp DryboneCamp Drybone
15A Drag of a DoubletInitiate's Doublet Vest1/3TCamp DryboneUl'dah
20Don't Sash meCotton Sash1SUl'dahUl'dah
20Hitting Below the BeltCotton Breeches of Crafting3/9TUl'dahUl'dah
20Doublet JeopardyCotton Doublet Vest of Gathering1SUl'dahQuarrymill
20Getting HandsyCotton Dress Gloves1SQuarrymillQuarrymill
20The Telltale TressCotton Coif of Gathering3/9TQuarrymillQuarrymill
20Whatchoo Talking AboutCotton Doublet Vest of Crafting1SQuarrymillQuarrymill
25He's Got LegsVelveteen Sarouel3/9TUl'dahUl'dah
25Piling it onVelveteen Shirt1SUl'dahUl'dah
25I'll Be You Wailer TodayVelveteen Wedge Cap of Gathering1SUl'dahQuarrymill
25Bet You AnythingVelveteen Sarouel of Gathering3/9TQuarrymillQuarrymill
25Pantser CorpsInitiate's Slops1SQuarrymillQuarrymill
25Put a Lid on itVelveteen Wedge Cap of Gathering1SQuarrymillQuarrymill
30By the Short HairsVelveteen Robe1SUl'dahUl'dah
30Our Man in Ul'dahVelveteen Work Gloves3/9TUl'dahUl'dah
30By the Seat of the PantsLinen Chausses1SUl'dahCosta del Sol
30Half is the New DoubleLinen Halfgloves1SCosta del SolCosta del Sol
30Put on Your Party PantsVelveteen Gaskins1SCosta del SolCosta del Sol
30Walk Softly and Carry a Big HalberdVelveteen Dress Shoes3/9TCosta del SolCosta del Sol
35Crunching the NumbersLinen Hat3/9TUl'dahUl'dah
35Private ConcernsLinen Trousers1SUl'dahUl'dah
35Edmelle's HairLinen Wedge Cap of Gathering1SUl'dahObservatorium
35A Leg Up on the ColdLinen Tights3/9TObservatoriumObservatorium
35In over your headLinen Cowl1SObservatoriumObservatorium
35The Wages of SinLinen Coatee of Crafting1SObservatoriumObservatorium
40After the Smock-downLinen Smock1SUl'dahUl'dah
40Party AnimalsLinen Deerstalker3/9TUl'dahUl'dah
40Cool to be SouthernWoolen Kecks1SUl'dahWhitebrim Front
40A Matter of ImportWoolen Hat3/9TWhitebrim FrontWhitebrim Front
40I'll Swap YouRanger's Tunic1SWhitebrim FrontWhitebrim Front
40No Country for Cold MenWoolen Tights1SWhitebrim FrontWhitebrim Front
45Glad as a HatterFelt Hat1SUl'dahUl'dah
45Seeing it through to the EndWoolen Smock3/9TUl'dahUl'dah
45Full Moon FeverFelt Chausses1SUl'dahSt. Coinach's Find
45And a Haircut Wouldn't HurtFelt Robe1SSt. Coinach's FindSt. Coinach's Find
45Big in Mor DhonaRainmaker's Tunic1SSt. Coinach's FindSt. Coinach's Find
45Bundle Up, It's Odd Out ThereWoolen Deerstalker3/9TSt. Coinach's FindSt. Coinach's Find
50Perfecting the PostureRainbow Sash of Aiming1SFoundationFoundation
50Pride Up in SmokeRainbow Cloth3SFoundationFoundation
50Ribbon of RemembranceRainbow Ribbon of Healing2/6TFoundationFoundation
52An Account of My ApronHoly Rainbow Apron2/6TFoundationFoundation
52Fashion PatrolHoly Rainbow Sarouel of Casting1SFoundationFoundation
52What Not to WearHoly Rainbow Shirt of Striking1SFoundationFoundation
54Clothing the Naked TruthRamie Robe of Casting1SFoundationFoundation
54Finger on the PulseRamie Halfgloves of Healing2/6TFoundationFoundation
54Storm Upon Bald MountainRamie Turban of Crafting1SFoundationFoundation
56A Show of Ice and FireHallowed Ramie Sash of Casting1SFoundationFoundation
56Investing in the FutureHallowed Ramie Doublet of Aiming2/6TFoundationFoundation
56Where the Dragonflies, the Net CatchesCrawler Silk3SFoundationFoundation
58Felt for the FallenChimerical Felt3SFoundationFoundation
58He Wears the PantsChimerical Felt Trousers1SFoundationFoundation
58The Clothes off her BackChimerical Felt Corset of Healing2/6TFoundationFoundation
60Modest BeginningsBloodhempen Culottes of Casting1SKuganeKugane
60Proper PropsBloodhempen Armguards of Scouting1/3TKuganeKugane
60What Guides WantBloodhempen Doublet of Crafting1SKuganeKugane
62Duress RehearsalRuby Cotton Sash of Healing1SKuganeKugane
62Getting A Leg UpRuby Cotton Gaskins of Striking1/3TKuganeKugane
62Skills on DisplayRuby Cotton Cloth1SKuganeKugane
64Apparent ApparelKudzu Tunic of Striking1SKuganeKugane
64Of Great ImportKudzu Thread1/3TKuganeKugane
64Say Yes to Formal DressKudzu Culottes of Gathering1SKuganeKugane
66Don't Sweat the RoleSerge Turban of Crafting1SKuganeKugane
66To the TopsSerge Gambison of Healing1/3TKuganeKugane
66Who War it BetterSerge Longsash of Scouting1SKuganeKugane
68Brimming with ConfidenceTwinsilk Turban of Aiming1SKuganeKugane
68One Winged AngleTwinsilk Coat of Casting1SKuganeKugane
68Wrap It UpTwinsilk Apron1/3TKuganeKugane
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