FFXIV Mining Leveling Guide (80 Shadowbringers Updated)

Shadowbringers Updated up to Level 80! Level up Mining Quickly! Stop wasting time! Power Level your Miner!

First of all, you might want to check out our Gathering General FAQ, and Mining General FAQ before you begin. Already familiar? Let’s get to it.

Key Info per section:

  • Mining quest requirement & location.
  • Mining Levequests location / Best leves.
  • Nodes unlocked, and material list.
  • If grinding, what’s the best item to farm? (Most useful)

Leveling your Miner 70 to 80?
Shatter deez stones in Shadowbringers!

Miner Leveling Guide – Navigation:
MIN Level: [01-15] | [16-35] | [36-50] | [50-60] |[60-70] | [70-80]

FFXIVGuild MIN Guides
Mining Leveling Guide | MIN Levequests | Mining Node & Material Locations

Before you begin…

For those who haven’t even unlocked the mining class: The Miner’s Guild is in Ul’dah.

Make sure you know all about gaining EXP most efficiently. We have a Gathering General Leveling Guide for this. Key points are: Choosing the right levequests (ones with evaluation can potentially give insane EXP), keeping key pieces of gear up to date (for getting maximum EXP per node), and making the most out of every node (using skills properly).

Our Gathering Gear Guide is something you should keep open while leveling up.

Regarding Mining Class Quest Items, it’s ideal to farm for them BEFORE you hit the next quest. (For example, farm Wyvern Obsidian while you’re level 26-29). As a quick reference, we will put all items needed here (they are mentioned again in more detail on every section).

Our Mining Node / Material Locations Guide will help you with this, and when looking for specific items.

Mining Class Quest Items

Level Item to gather Qty Level Item to gather Qty
MIN 1 Copper Ore 10 MIN 53 Mythrite Ore (HQ) 10
MIN 5 Bone Chip 50 MIN 55 Titanium Ore (HQ) 10
MIN 10 Obsidian 99 MIN 58 Hardsilver Ore (HQ) 10
MIN 15 Cinnabar (HQ) 10 MIN 60 Adamantite Ore (HQ) 3
MIN 20 Grade 1 Carbonized Matter 99 MIN 63 Beggar’s Mythril Ore
MIN 25 Effervescent Water (HQ) 15 MIN 65 Feather Iron Ore
MIN 30 Wyvern Obsidian (HQ) 15 MIN 68 Serpentine
MIN 35 Raw Amethyst (HQ) 20 MIN 70 Pummelite
MIN 40 Jade (HQ) 20
MIN 45 Electrum Ore (HQ) 20
MIN 50 Darksteel Ore 3

Useful links to have open: Mining Node Locations | Gathering Gear Guide

 

Mining Level 1-5

Mining Quest Level 1: 10 Copper Ore
Mining Quest Level 5: 50 Bone Chips
Level 1 Mining Levequests:
Ul’dah Adventurers’ Guild & Scorpions Crossing.
Level 5 Mining Levequests: Ul’dah Adventurers’ Guild & Scorpions Crossing.

Where to find Bone Chips? You can complete both of these quests in one go, to save time.  So make sure you have both sets of items ready before you return to Adalberta (10 Copper Ores and 50 Bone Chips). If you’re lazy you can also buy this from tradecraft merchant NPC’s (not recommended).

Level 5 Node Locations Unlocked: Central Thanalan (Four Sisters, Stonesthrow) Western Thanalan (Gate of the Sultana)

Level 1 to 5 Mining Nodes and Materials Locations:

Material NameItem LevelPerceptionNode LevelLocationZoneNode ID
Bone Chip0505Four SistersCentral Thanalan05a
Wind Shard01005Four SistersCentral Thanalan05a
Lightning Shard01005Four SistersCentral Thanalan05a
Muddy Water0305StonesthrowCentral Thanalan05b
Copper Ore0105StonesthrowCentral Thanalan05b
Wind Shard01005StonesthrowCentral Thanalan05b
Lightning Shard01005StonesthrowCentral Thanalan05b
Muddy Water0305Gate of the SultanaWestern Thanalan05c
Copper Ore0105Gate of the SultanaWestern Thanalan05c
Fire Shard01005Gate of the SultanaWestern Thanalan05c
Water Shard01005Gate of the SultanaWestern Thanalan05c

Suggested Stockpile:

  • 20 Muddy Water
  • 70 Bone Chip (50 for the quest)
  • 99 Copper Ore (optional)

This part should be easy. After gathering all of those Bone Chips, you should be well past level 5. Return to Adalberta and claim your rewards and gear upgrades. IF Grinding: farm copper ore.

Mining Level 6-10

Mining Quest Level 10: 99 Obsidian
Level 5 Mining Levequests:
 Ul’dah Adventurers Guild & Scorpions Crossing.
Level 10 Mining Levequests:
Western Thanalan Horizon.

Where to find Obsidian? Yup, 99 Obsidian. Get used to this. You can find Obsidian in Western Thanalan (The East Hammer). Again, you can buy this from NPC’s but I wouldn’t advise it.

Level 10 Node Locations Unlocked: Western Thanalan (The East Hammer), Central Thanalan (Royal Allagan Starway)
Lower La Noscea (Cedarwood).

Level 6 to 10 Mining Nodes and Materials Locations:

Material NameItem LevelPerceptionNode LevelLocationZoneNode ID
Tin Ore062310The East HammerWestern Thanalan10a
Zinc Ore092610The East HammerWestern Thanalan10a
Soiled Femur082610The East HammerWestern Thanalan10a
Water Shard01010The East HammerWestern Thanalan10a
Obsidian1010The East HammerWestern Thanalan10a
Tin Ore062310Royal Allagan StarwayCentral Thanalan10b
Zinc Ore092610Royal Allagan StarwayCentral Thanalan10b
Soiled Femur082610Royal Allagan StarwayCentral Thanalan10b
Lightning Shard01010Royal Allagan StarwayCentral Thanalan10b
Earth Shard01010CedarwoodLower La Noscea10c
Raw Sunstone072410CedarwoodLower La Noscea10c

Suggested Stockpile:

  • 20 Tin Ore, Zinc Ore, Soiled Femur
  • 20 Raw Sunstone.
  • 119 Obsidian (99 for quest)

While 99 Obsidian may seem pretty grindy, getting stacks of materials is something you should get used to. IF Grinding: farm everything equally, except Sunstone.

Mining Level 11-15

Mining Quest Level 15: 10 High Quality Cinnabar
Level 10 Mining Levequests:
 Western Thanalan, Horizon.
Level 15 Mining Levequests:
Eastern ThanalanCamp Drybone.

Where to find Cinnabar? The HQ Cinnabar shouldn’t be hard to get. They’re found in Western Thanalan (Horizon).

Level 15 Node Locations Unlocked: Western Thanalan (Copperbell Mines, Horizon), Central Thanalan (“Western Thanalan” Exit).

Level 11 to 15 Mining Nodes and Materials Locations:

Material NameItem LevelPerceptionNode LevelLocationZoneNode ID
Iron Ore1415Copperbell MinesWestern Thanalan15a
Water Shard0115Copperbell MinesWestern Thanalan15a
Iron Sand1415HorizonWestern Thanalan15b
Cinnabar1515HorizonWestern Thanalan15b
Copper Sand1115HorizonWestern Thanalan15b
Water Shard0115HorizonWestern Thanalan15b
Rock Salt1215Western ThanalanCentral Thanalan15c
Ragstone1315Western ThanalanCentral Thanalan15c
Lightning Shard01015Western ThanalanCentral Thanalan15c
Iron Ore1415Copperbell MinesWestern Thanalan15a
Water Shard0115Copperbell MinesWestern Thanalan15a

Suggested Stockpile:

  • 20 Iron & Copper Sand, Rock Salt, Ragstone.
  • 30 Cinnabar (10 HQ for the quest)
  • 99 Iron Ore (Even more preferably!)

I have to remind you: Unearth is good.
IF Grinding: farm iron ore. LOTS of it.

Miner Leveling :
MIN Level: [01-15] | [16-35] | [36-50] | [50-60] |[60-70] | [70-80]

More FFXIVGuild MIN Guides
Mining Leveling Guide | MIN Levequests | Mining Node & Material Locations

Other FFXIV Gathering Guides
Gathering General Guide | Botany | Fishing

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FFXIV Botanist Leveling Guide (80 Shadowbringers Updated!)

Shadowbringers Updated! Level up Botany Quickly 01 to 80! Recommended Leves? Botany Quests Items? Stop wasting time! Power Level your Botanist!

First of all, you might want to check out our Gathering General FAQ, and Botany General FAQ before you begin. All good? Let’s go.

Leveling your Botanist 70 to 80?
Shear clean through Shadowbringers!

BTN Leveling Guide Navigation:
[01-15]
 | [16-35] | [36-50] | [50-60] | [60-70] | [70-80]

FFXIVGuild BTN Guides
BTN Levequests | BTN General Guide

Before you begin…

For those who haven’t even unlocked the botany class: The Botanist Guild is in Gridania (6,8).

Familiarize yourself with gaining EXP most efficiently! We have a Gathering General Leveling Guide for this. Key points are: Choosing the right levequests (ones with evaluation can potentially give insane EXP), keeping key pieces of gear up to date (for getting maximum EXP per node), and making the most out of every node (using skills properly).

Our Gathering Gear Guide is useful to have around when leveling your botanist!

Regarding Botany Class Quest Items, it’s ideal to farm for them BEFORE you hit the next quest. (For example, farm 99 Crow Feather before you reach Level 10). As a quick reference, we will put all items needed here (they are mentioned again in more detail on every section).

Our Botany Node / Material Locations Guide will help you with this, and when looking for specific items.

Botany Class Quest Items

Level Item to gather Qty Level Item to gather Qty
BTN 1 Latex 10 BTN 53 Cyclops Onion (HQ) 10
BTN 5 Maple Sap 50 BTN 55

 

Emerald Beans (HQ) 10
BTN 10 Crow Feather 99 BTN 58 Birch Log (HQ) 10
BTN 15 Marjoram (HQ) 10 BTN 60 Chysahl Greens (HQ) 3
BTN 20 Grade 1 Carbonized Matter 99 BTN 63 Wild Popoto
BTN 25 Chamomile (HQ) 15 BTN 65 Walker’s Popoto
BTN 30 Alligator Pear (HQ) 15 BTN 68 Nanoriso
BTN 35 Laurel (HQ) 20 BTN 70 Rhalgr’s Streak
BTN 40 Ramhorn Zucchini (HQ) 20
BTN 45 Mistletoe (HQ) 20
BTN 50 Spruce Log 3

Useful links to have openBotany Node Locations | Gathering Gear Guide.

Botany Level 1-5

Botany Quest Level 1: 10 Latex 
Botany Quest Level 5: 50 Maple Sap
Level 1 Botany Levequests:
Gridania Adventurers’ Guild & The Bannock
Level 5 Botany Levequests: Gridania Adventurers’ Guild & The Bannock

Where to find Latex and Maple Sap? You can complete both of these quests in one go, to save time.  Get 10 Latex, and 50 Maple Sap before returning to Fufucha. You can also pick them up from Tradecraft NPC’s but I do not recommend it.

Level 5 Node Locations Unlocked:
Central Shroud (Jadeite Thick), North Shroud (Blessed Bud)

Level one to five Botany Nodes and Materials Locations:

Material NameItem LevelPerceptionNode LevelLocationZoneNode ID
Allagan Snail2195Jadeite ThickCentral Shroud05a
Maple Branch5225Jadeite ThickCentral Shroud05a
Latex1185Jadeite ThickCentral Shroud05a
Ice Shard15Jadeite ThickCentral Shroud05a
Wind Shard15Jadeite ThickCentral Shroud05a
Maple Log3205Jadeite ThickCentral Shroud05a
Beehive Chip5225Blessed BudNorth Shroud05b
Cinnamon4215Blessed BudNorth Shroud05b
Maple Sap2195Blessed BudNorth Shroud05b
Earth Shard15Blessed BudNorth Shroud05b

Suggested Stockpile:

  • 20 Allagan Snail, Beehive Chip, Cinnamon
  • 70 Maple Sap (50 for the quest)
  • 99 Maple Log (Optional)

Easy part, gather all of the Latex and Maple Saps, and you should be well into level 5. Return to Fufucha and get your gear upgrades.
IF Grinding: farm Maple Log.

 

Botany Level 6-10

Botany Quest Level 10: 99 Crow Feather
Level 5 Botany Levequests:
 Gridania Adventurers’ Guild & The Bannock
Level 10 Botany Levequests:
Central Shroud, Bentbranch Meadows

Where to find Crow Feather? Yes.. 99 . You can farm these from Central Shroud (East Vein) or buy these from the Carpentry Guild Supplier.

Level 10 Node Locations Unlocked:
Central Shroud (East Vein)North Shroud (E-Tatt’s Spire)
Central Thanalan (Spineless Basin)
Lower La Noscea (Cedarwood)

Level six to ten Botany Nodes and Materials Locations:

Material NameItem LevelPerceptionNode LevelLocationZoneNode ID
Crow Feather102710East VeinCentral Shroud10a
Ash Branch92610East VeinCentral Shroud10a
Wind Shard110East VeinCentral Shroud10a
Ash Log82610East VeinCentral Shroud10a
Tinolqa Mistletoe62310East VeinCentral Shroud10a
Cock Feather62310Spineless BasinCentral Thanalan10b
Cloves102710Spineless BasinCentral Thanalan10b
Lightning Shard110Spineless BasinCentral Thanalan10b
Ash Branch92610E-tatts SpireNorth Shroud10c
Earth Shard110E-tatts SpireNorth Shroud10c
Ash Log82610E-tatts SpireNorth Shroud10c
Tinolqa Mistletoe62310E-tatts SpireNorth Shroud10c
Kukuru Bean92610CedarwoodLower La Noscea10d
La Noscean Orange72410CedarwoodLower La Noscea10d
Earth Shard110CedarwoodLower La Noscea10d

Suggested Stockpile:

  • 20 Ash Branch, Tinoqla Mistletoe, Cock Feather, Cloves
  • 20 Kukuru Bean, La Noscean Orange
  • 119 Crow Feather (99 for quest)
  • 99 Ash Log

Farming 99 of something is something you should get used to!
IF Grinding: Farm Ash Log.

Botany Level 11-15

Botany Quest Level 15: 10 High Quality Marjoram
Level 10 Botany Levequests:
 Central Shroud, Bentbranch Meadows.
Level 15 Botany Levequests: 
East ShroudHawthorne Hut.

Where to find Marjoram? The HQ Marjoram shouldn’t be hard to get. You can harvest them from Central Shroud (The Matron’s Lethe). Use your new skill, Leaf Turn, which increases HQ gathering chances.

Level 15 Node Locations Unlocked:
A strangely huge amount of nodes are unlocked in this level. Refer to the chart below.

Level 11 to 15 Botany Nodes and Materials Locations:

Material NameItem LevelPerceptionNode LevelLocationZoneNode ID
Gridanian Chestnut143815The Matron's LetheCentral Shroud15a
Wind Shard115The Matron's LetheCentral Shroud15a
Elm Log123515The Matron's LetheCentral Shroud15a
Buffalo Beans123515The Matron's LetheCentral Shroud15b
Wind Shard115The Matron's LetheCentral Shroud15b
Marjoram153915The Matron's LetheCentral Shroud15b
Tree Toad113515The Matron's LetheCentral Shroud15b
Carnation133615Bentbranch Meadows (S)Central Shroud15c
Cotton Boll143815Bentbranch Meadows (S)Central Shroud15c
Wind Shard115Bentbranch Meadows (S)Central Shroud15c
Lavender123515Bentbranch Meadows (S)Central Shroud15c
Chanterelle113515Bentbranch Meadows (S)Central Shroud15c
Black Pepper143815The ClutchCentral Thanalan15d
Lightning Shard115The ClutchCentral Thanalan15d
Yellow Ginseng113515The ClutchCentral Thanalan15d
Alpine Parsnip153915The ClutchCentral Thanalan15d
Rye113515Sunrise GateWestern Thanalan15e
Moko Grass113515Sunrise GateWestern Thanalan15e
Water Shard115Sunrise GateWestern Thanalan15e
Coerthas Carrot133615Sunrise GateWestern Thanalan15e
Grass Viper123515Sunrise GateWestern Thanalan15e
Ruby Tomato153915Seasong Grotto (E)Middle La Noscea15f
Sunset Wheat113515Seasong Grotto (E)Middle La Noscea15f
Straw123515Seasong Grotto (E)Middle La Noscea15f
Fire Shard115Seasong Grotto (E)Middle La Noscea15f
La Noscean Lettuce133615SummerfordMiddle La Noscea15f
Cinderfoot Olive133615La Thagran EastroadLower La Noscea15g
Lowland Grapes113515La Thagran EastroadLower La Noscea15g
Earth Shard115La Thagran EastroadLower La Noscea15g
Cieldales Spinach143815La Thagran EastroadLower La Noscea15g
Highland Parsley153915La Thagran EastroadLower La Noscea15g
Ogre Pumpkin133615Nophica's WellsWestern Thanalan15i
Garlean Garlic111115Nophica's WellsWestern Thanalan15i
Water Shard115Nophica's WellsWestern Thanalan15i
Wild Onion123515Nophica's WellsWestern Thanalan15i

Suggested Stockpile:

  • 20 of EVERYTHING (lots of stuff  unlocked at this level!!)
  • 30 Marjoram (20 for the quest)
  • 99 Elm Log(++!)

Leaf Turn is good: in case you need reminding.
IF Grinding: Farm Elm Logs. Many.

BTN Leveling Guide Navigation:
[01-15]
 | [16-35] | [36-50] | [50-60] | [60-70] | [70-80]

FFXIVGuild BTN Guides
BTN General Guide | BTN Levequests

Other FFXIV Gathering Guides
Gathering General Guide | Gathering Gear Guide | Mining | Fishing

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FFXIV Gunbreaker GNB L60+ Rotation for leveling

A newly minted Gunbreaker, so many skills – so little time! Lucky you’ve found the right place! Our Gunbreaker L60 & Leveling Rotation guide should help you get into the basics.

Looking for a list of skills? See our Gunbreaker general guide, or preferably… your own skill list. Gunbreaker enters the world with the following number of actions, all of which we will account for:

  • NINETEEN Job actions
  • SEVEN Role actions

L60+ Gunbreaker leveling rotation: Navigation
L60 Rotation Summary | L60 Skills explained | L60+ skills, and rotation effect.

Gunbreaker (GNB) L60 Rotation Summary

Here we discuss the single target rotation, AoE rotation, and cooldown usage of Gunbreaker. If you need a skill by skill explanation and protips, it’s in the next section.

Protip: Never forget your enmity stance (Royal Guard) in dungeons. And at least one of you two tanks should have it in raids (Remember the “he who keeps it on is the main tank” rule).

L60 Gunbreaker Single Target Rotation

It would help to imagine Gunbreakers L60 rotation as using combos to gain cartridges, and appropriately spending them.

Your basic rotation loop looks something like this:

  1. Keen Edge > Brutal Shell > Solid Barrel GAIN CARTRIDGE.
  2. Spend cartridge: Gnashing Fang combo > Burst Strike (cooldown dependent)

That constitutes a majority of your decisions and actions, but also consider the miscellaneous parts of your DPS.

  • Use heavy cooldowns: No Mercy > Sonic Break
  • Weave OGCDS: Danger Zone > Rough Divide

L60 Gunbreaker AoE Rotation

Your basic AoE rotation (3+ enemies!) loop looks something like this:

  1. Revert to single target at any time you have less than 3 enemies.
  2. Demon Slice > Demon Slaughter combo: GAIN CARTRIDGE
  3. Save up to 2 Cartridges, don’t overflow! Use them as you would in your single target rotation but maybe prioritizing Burst Strike spam, for speed.

That constitutes a majority of your decisions and actions, but also consider the miscellaneous parts of your DPS.

  • Use heavy cooldowns: No Mercy > Sonic Break
  • Weave OGCDS: Danger Zone > Rough Divide

AS YOU DO NOT HAVE A CARTRIDGE AoE SPENDER,
you cannot truly have an isolated AoE rotation yet,
and must incorporate single target.

L60 Gunbreaker Other skills and responsibilities

Here we outline the uses of any other skill not mentioned in the rotation guide above.

Keep Royal Guard on! You’re a tank, so (easy as it is these days) hold aggro at all times. Royal Guard is essentially an enmity generation stance. It’s OGCD these days! Provoke helps with the strays

Heavy damage (help your healers!) should be mitigated by:
Nebula, Camouflage, and role action Rampart.

You can help heal yourself with Aurora. Every little bit counts…

If you’re on the precipice of death, Superbolide ENSURES you to be an inch from it! Jokes aside, it will keep you alive for the next few seconds. Hopefully, you’ll be alive AFTER it.

Gunbreaker L60 skill by skill explanation and binding tips

Here, we bind your actions and help you understand them
IN THE ORDER THEY APPEAR.

Job ActionsRole Actions

Keen Edge: is your basic combo starter. “1”.

No Mercy (short cooldown): A very long DPS steroid that should BASICALLY be used as much as you can. Keep it in reach as its cooldown is very generous.

Brutal Shell: Is the second step in your basic combo. “2”.

Camouflage (long cooldown): an amazing cooldown due to its titanic duration. Essentially a second Rampart. Great for absorbing “two” mechanics worth of damage.

Demon Slice: is the first step in your AoE combo.

Royal Guard: is your tank stance. Switching it is OGCD these days. Honestly, I wouldn’t mind clicking this, or having a far bind.

Lightning Shot: Ranged pulling attack.

Danger Zone (short cooldown): Heavy OGCD attack. Used quite often.

Solid Barrel: Your basic combo finisher. “3”. It also gains you a Cartridge.

Burst Strike: Heavy single target Cartridge spender.

Nebula (long cooldown): Short but heavy damage mitigation. Use for tank busters.

Demon Slaughter: Your AoE combo finisher that also gains you a Cartridge.

Aurora (cooldown): A cute regen effect on yourself, or any party member.

Superbolide (long cooldown): Ultimate “Oh Shit” Button, but puts your health at 1.

Sonic Break (cooldown): Massive DoT with long duration that’s mostly relevant on bosses.

Rough Divide (short cooldown): OGCD gap closer with damage. Will mostly be used for damage, lol. Keep it close in bindings.

Gnashing Fang > Savage Claw > Wicked Talon: Are the three parts of your cartridge combo. Note that the combo has a cooldown, aside from cartridge cost. Personally, I put these in “Ctrl+1, Ctrl+2, Ctrl+3”.

I’ll loosely discuss these Tank Actions in relation to Gunbreaker.

Rampart: is a workhorse. Due to its long duration, it’s suitable for large dungeon pulls and “double mitigating” a string of mechanics in raids. Gunbreaker also has Camouflage to act as a “Rampart 2”.

Low Blow: Is rarely useful in raids but great otherwise. Stunning a monster makes it deal no damage, and can also interrupt their spells. I used to bind this near me, but I now have a super out of the way bind for it. (CTRL or ALT + something). Clicking it is fine, too.

Provoke: Is essential in raids, and has some usefulness in dungeons. You should ALWAYS know if your Provoke is up, and where to press for it. No self-respecting tank would ever be confused about their own Provoke.

Interject: Similar to Low Blow in many respects, it’s a pretty niche skill. Find a far bind for it, or click it.

Reprisal is a godly skill in raids, but pretty much a non-issue otherwise. Find a good bind for this if you’re the raiding type.

Arm’s Length is something I comfortably put in the “okay to click” tier. It’s RARELY used and its uses will rarely catch you off-guard. It’s almost always planned.

Shirk: is essential in most raids. Transferring aggro to and receiving aggro from your tanks helps ease tank swap mechanics.

Gunbreaker L60+ How new skills affect rotation

I’ll add to this very soon.

L60+ Gunbreaker leveling rotation: Navigation
L60 Rotation Summary | L60 Skills explained | L60+ skills, and rotation effect.

WELL THATS IT FOR NOW. I’ll definitely be adding information. Good luck shooting and slashing with your Fresh L60+ Gunbreaker Leveling Rotation!

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FFXIV Dancer L60+ Rotation for leveling

So you’re a fresh Dancer and plopped into this world without a clue. Fear not! Our Dancer L60 & Leveling Rotation guide should help you get into the basic meat of things!

If you’re looking for a list of skills, check our Dancer General Guide, or preferably… your own skill list. Dancer enters the world with the following number of actions, all of which we will account for:

  • FIFTEEN Job actions
  • SIX Role actions

L60+ Dancer Leveling Rotation: Navigation
L60 Rotation Summary | L60 Skills explained | L60+ skills, and rotation effect.

Dancer L60 Rotation Summary

Here we discuss the single target rotation, AoE rotation, and cooldown usage of Dancer. If you need a skill by skill explanation and protips, it’s in the next section.

REMEMBER TO ALWAYS DESIGNATE A DANCE PARTNER!!!!

L60 Dancer Single Target Rotation

It would help to imagine Dancer’s L60 rotation as short combos that give you procs. Your skills have a “priority” system to put it SIMPLY.

 Your basic rotation loop looks something like this:

  1. Cascade > Fountain until you get any procs.
  2. Reverse Cascade and Fountainfall used ASAP, hoping for a Fourfold Feather.
  3. Have Feathers? Use Fan Dance in between GCD’s.
  4. Standard Step is up? Use it. It’s a huge nuke +Damage up buff.

But when thinking of it in a priority system it looks like this:

  1. Standard Step
  2. OGCD Fan Dances
  3. Reverse Cascade and Fountainfall procs
  4. Cascade into Fountain basic combo spam.

L60 Dancer AoE Rotation

This is essentially a mirror of the single target rotation, just using different skills.

Your basic AoE rotation loop looks something like this:

  1. Windmill > Bladeshower praying for procs.
  2. Rising Windmill and BLOODshower used ASAP hoping for Fourfold Feather.
  3. Have Feathers? Use Fan Dance II in between GCD’s.
  4. Standard Step is up? Use it. It’s a huge nuke +Damage up buff.

AoE rotation priority thought process:

  1. Standard Step
  2. OGCD Fan Dance II
  3. Rising Windmill & Blood Shower procs
  4. Windmill into Bladeshower basic AoE combo spam.

It all seems a little weird at first but it’s quite intuitive after a little while.

Dancer L60 skill by skill explanation and binding tips

Here, we bind your actions and help you understand them
IN THE ORDER THEY APPEAR.

Job ActionsRole Actions

If you need it, we have a skill table at Dancer General Guide.

Cascade – Your basic attack. For all intents and purposes is the “1” binding. You’ll be pressing this a lot. It combos into two possible branches so keep that into consideration. Part of your ‘dance step’ binds too.

Fountain – Your basic combo link from cascade. “2” binding. Part of your ‘dance step’ binds too.

Windmill – An AoE mirror of your basic attack. It’s the first skill in your AoE combo. This also has two possible branches. Part of your ‘dance step’ binds too. While I would usually recommend this to your defaul ‘AoE’ buttons, there are dance steps to consider (read the next skill).

Standard Step (short cooldown) – Heavy single target attack. Transforms your basic combos (Cascade, Fountain, Windmill, and Blade Shower) into “Dance Steps”. Meaning you should be very comfortable pressing any of these 4 skills in any order as your dances will use these skills as “steps” like a rhythm game. Also gives a damage up buff!

Reverse Cascade – a chance to combo from your basic combo Cascade, which has a chance to gain you a Fourfold Feather.

Blood Shower – the continuation of your AoE combo from Windmill. The final part of possible dance step binds.

Fan Dance – Use up a Fourfold Feather to deal single target damage. You can think of it as a “possible endpoint for your chance based combo”.

En Avant (short cooldown) – A dashing movement skill that does no damage. Bind it comfortably!

Curing Waltz (cooldown) – Double AoE cure centered around you and your dance partner. Very useful, and shouldn’t be hard to press.

Shield Samba (long cooldown) – Magic AoE dampening effect for your party. Very useful in raids, but it’s long cooldown suggest a further keybinding.

Closed Position (short cooldown) – designate a party member as your dance partner. You wont change this up very often mid-fight unless you’re a tryhard of the highest level (aligning dance partners to DPS cooldowns). Shouldn’t be too hard to click though, as you should redesignate a dance partner in the untimely death of your current one.

I’ll loosely discuss these Ranged DPS Role Actions in relation to Dancer.

Second Wind (Long cooldown): A heavy self-heal that can literally save your life in raids. I would bind it somewhere in the “6-7” tier. Not pressed too often, but should never be out of reach.

Peloton: A luxury skill that’s useful to walk faster out of combat in dungeons, towns, or the world map. Clicking this is fine.

Arm’s Length (Long cooldown): A very niche skill for Dancer, clicking this should be fine as you will very rarely find Raids wherein this is useful, and even then only a minimal amount of times in a fight.

Head Graze: Can be very useful in dungeons and some raids, tho very rarely still. It’s good to get used to this, and you may need to find space in your binding for it. But, almost every other class can interrupt too… It’s a tough call. Maybe click on it until your group needs it badly.

Leg Graze, Foot Graze: Are barely used outside of soloing. I wouldn’t put a specific Binding to these that you would be hassled for. Clicking would suffice.

Dancer L60+ How new skills affect rotation

I’ll add to this very soon.

WELL THATS IT FOR NOW. I’ll definitely be adding information. Good luck wrangling your Fresh L60+ Dancer Leveling Rotation!!!!

FFXIV Dancer (DNC) General Guide & FAQ (Shadowbringers Update)

Hello aspiring Dancers! In this short and simple guide, you’ll learn all the basics of the Dancer (DNC) job such as Skills & Traits, Job identity, a FAQ, and links to further resources. Hurry and take the first step!

If you’re here on how to unlock Dancer, it’s in the FAQ section. You can also check our FFXIV Job Unlocking & Requirements Guide.

FFXIV Dancer (DNC) General Guide – Navigation:
DNC Actions & Traits List | DNC Job Identity | DNC FAQ | DNC Resources

Dancer Actions & Traits List

Here we will have a “simplified” and “actual” actions list. To help you get a better grasp if needed, and more detailed if desired! IF YOU’RE CONFUSED ABOUT YOUR INITIAL ROTATION: Dancer L60 Rotation.

DNC Actions (Actual)DNC Traits
LvlSkillDescriptionTypeDurationCastRecast
1CascadeDelivers an attack with a potency of 200.
Additional Effect: 50% chance of granting Flourishing Cascade.
*Action changes to Emboite while dancing.
Weaponskill20Instant2.5
2FountainDelivers an attack with a potency of 100.
Combo Action: Cascade.
Combo Potency: 250.
Combo Bonus: 50% chance of granting Flourishing Fountain.
*Action changes to Entrechat while dancing.
Weaponskill20Instant2.5
15WindmillDelivers an attack with a potency of 150 to all nearby enemies.
Additional Effect: 50% chance of granting Flourishing Windmill.
Weaponskill20Instant2.5
15Standard StepBegin dancing, granting yourself Standard Step.
Duration: 15.
Action changes to Standard Finish while dancing.
Only Standard Finish, En Avant, step actions and role actions can be performed while dancing.
Triggers the cooldown of weaponskills, step actions, and finish actions upon execution.
Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.
Ability15Instant30
15Standard FinishDelivers an attack to all neraby enemies.
Potency varies with number of successful steps, dealing full potency for the first enemy, and 75% less for all remaining enemies.
0 Steps: 500.
1 Step: 750.
2 Step: 1,000.
Step Bonus: Grants Standard Finish and Esprit to self and party members designated as your Dance Partner.
Damage bonus of Standard Finish varies with number of successful steps.
1 Step: 2%.
2 Steps: 5%.
Duration: 60s.
Triggers the cooldown of weaponskills, step actions, and finish actions upon execution.
Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.
*This action cannot be assigned to a hotbar.
Ability60Instant1.5
20Reverse CascadeDelivers an attack with a potency of 300.
Additional Effect: 50% chance of granting a Fourfold Feather.
Can only be executed while under the effect of Flourishing Cascade.
*Action changes to Jete while dancing.
WeaponskillInstant2.5
25BladeshowerDelivers an attack with a potency of 100 to all nearby enemies.
Combo Action: Windmill.
Combo Potency: 200.
Combo Bonus: 50% chance of granting Flourishing Shower.
Duration: 20s.
Weaponskill15Instant2.41
30Fan Dance IDelivers an attack with a pptency of 150.
Additional Effect: 50% chance of granting Flourishing Fan Dance.
Duration: 20s.
Can only be executed while in possession of Fourfold Feathers.
Ability20Instant1
35Rising WindmillDelivers an attack with a potency of 250 for the first enemy, and 50% less for all remaining enemies.
Additional Effect: 50% chance of granting a Fourfold Feather.
Can only be executed while under the effect of Flourishing Windmill.
WeaponskillInstant2.5
40FountainfallDelivers an attack with a potency of 350.
Additional Effect: 50% chance of granting a Fourfold Feather.
Can only be executed while under the effect of Flourishing Fountain.
*Action changes to Pirouette while dancing.
WeaponskillInstant2.5
45BloodshowerDelivers an attack to all nearby enemies with a potency of 300 for the first enemy, and 50% less for all remaining enemies.
Additional Effect: 50% chance of granting a Fourfold Feather.
Can olny be executed while under the effect of Flourishing Shower.
WeaponskillInstant2.5
50Fan Dance IIDelivers an attack with a potency of 100 to all nearby enemies.
Additional Effect: 50% chance of granting Flourishing Fan Dance.
Can only be executed while in possession of Fourfold Feathers.
Ability20Instant1
50En AvantQuickly dash 10 yalms forward.
Max Charges: 3.
Cannot be executed while bound.
AbilityInstant30
52Curing WaltzRestores own HP and the HP of all nearby party members.
Cure Potency: 200.
Additional Effect: Party members designated as your Dance Partner will also heal self and nearby party members.
AbilityInstant60
56Shield SambaReduces damage taken by self and nearby party members by 10%.
Effect cannot be stacked with bard's Troubadour or machinist's Tactician.
Ability15Instant180
60Closed PositionGrants you Closed Position and designates a party member as your Dance Partner, allowing you to share the effects of Standard Finish, Devilment, and Curing Waltz with said party member.
Effect ends upon reuse.
AbilityInstant30
60EndingEnds dance with your partner.AbilityInstant1
62DevilmentIncreases critical hit rate and direct hit rate by 20%. Additional Effect: Party member designated as your Dance Partner will also receive the effect of Devilment.Ability20Instant120
66Fan Dance IIIDelivers an attack to target and all enemies nearby it with a potency of 200 for the first enemy, and 50% less for all remaining enemies.
Can only be executed while under the effect of Flourishing Fan Dance.
AbilityInstant1
70Technical StepBegin dancing, granting yourself Technical Step.
Duration: 15s.
Action changes to Technical Finish while dancing.
Only Technical Finish, En Avant, step actions, and role actions can be performed while dancing.
Triggers the cooldown of weaponskills, step actions, and finish actions upon execution during the cooldown of weaponskills, step actions, or finish actions.
Ability15Instant120
70Technical FinishDelivers an attack to all neraby enemies.
Potency varies with number of successful steps, dealing full potency for the first enemy, and 75% less for all remaining enemies.
0 Steps: 500.
1 Step: 750.
2 Step: 1,000.
3 Steps: 1,250.
4 Steps: 1,500.
Step Bonus: Grants Technical Finish and Esprit to self and party members.
Step Bonus: Grants Technical Finish to self and part members.
Damage bonus of Technical Finish varies with number of successful steps.
1 step: 1%.
2 steps: 2%.
3 steps: 3%.
4 steps: 5%.
Additional Effect: Activates the Esprit Gauge.
Triggers the cooldown of weaponskills, step actions, and finish actions upon execution.
Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.
*This action cannot be assigned to a hotbar.
Ability20Instant1.5
72FlourishGrants you the effects of Flourishing Cascade, Flourishing Fountain, Flourishing Windmill, Flourishing Shower, and Flourishing Fan Dance. AbilityInstant60
76Saber DanceDelivers an attack to target and all enemies nearby it with a potency of 600 for the first enemy, and 50% less for all remaining enemies.
Esprit Gauge Cost: 50.
Ability15Instant1
80ImprovisationDance to the beat of your own drum, granting Improvisation to self.
Improvisation Effect: Continuously Increases Esprit Gauge while in combat.
The speed at which the gauge increases varies with the number of nearby party members.
Furthermore, HP recover via healing actions for self and nearby party members in increased by 10%.
Effect ends upon using another action or moving (including facing a different direction).
Cancels auto-attack upon execution.
Ability15Instant120
STEP ACTIONS
*These actions cannot be assigned to a hotbar.
15EmboitePerform an embiote.
When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased. Triggers the cooldown of weaponskills, step actions, or finish actions.
*This action cannot be assigned to a hotbar.
AbilityInstant1
15EntrechatPerform an entrechat.
When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased.
Triggers the cooldown of other step and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.
*This action cannot be assigned to a hotbar.
AbilityInstant1
15JetePerform an jete.
When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased.
Triggers the cooldown of other step and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.
*This action cannot be assigned to a hotbar.
AbilityInstant1
15PirouettePerform a pirouette.
When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased.
Triggers the cooldown of other step and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.
*This action cannot be assigned to a hotbar.
AbilityInstant1
LvlTraitDescription
30Fourfold FantasyGrants a Fourfold Feather upon landing certain actions. Maximum Stacks 4.
50Increased Action DamageIncreases base action damage by 10%.
60Increased Action Damage IIIncreases base action damage by 20%.
68Improved En AvantAllows the accumulation of charges for consecutive uses of En Avant. Max Charges: 2.
76EspritGain Esprit Gauge when you or your Dance Partner land a weapon skill or magick attack.
78Improved En Avant IIAllows a third charge of En Avant.

See also: Physical Ranged DPS Role Actions.

Dancer Job Identity – Why play Dancer?

Where do I begin!? Dancer is a heavily (RNG…) proc based Physical Ranged DPS class. You’ll be very familiar with coin flips by the time you max your dancer, as “50% chance” is something you’ll pray to multiple deities over.

Aside from that, the DNC has a deceptively high skill ceiling as you can save all your cooldowns and feathers for an extreme burst – plus your support actions which lend to a very high level of personal skill expression.

Get ready to be begged for Dance Partner, though :)

I’ll expand on this as I get more hands on experience with DNC.

DISCLAIMER

DISCLAIMER: This is not meant to be a blurb that aligns with the current meta. That changes from patch to patch. Our goal here is to provide you with an idea of what a Dancer is trying to be, getting cues from both the Developers concrete decisions on job design, as well as our own feedback.

Dancer Frequently Asked Questions

How do I unlock Dancer? I want to be a Dancer ASAP!

  • Quest: Shall We Dance
  • Location: Limsa Lower Decks (9,12)
  • NPC: Eager Lominsan
  • Requirements: Level 60 DoW or DoM
  • Aetheryte -> Aethernet: Lower Decks Aetheryte straight up… it’s near.

After that, it’s as simple as equipping the Dancer soulstone. If you want to be a Dancer as soon as possible, check out our tips in our FFXIV Job Unlocking & Requirements guide. TLDR: Start as Bard.

What crafting or gathering classes go well with Dancer?

It may be sad for newer players, but crafting doesn’t really work this way. As it is now you must level all crafting classes to be a relevant crafter.

However, there is a more practical answer to this. There are ways to level crafting classes “without going all out” for the sole purpose of repairing your gear. In which case you will need the following DoH classes:

Dancer DoH Classes for full repair:
? ? ? ? ?

What class to choose!? Dancer?

This should be addressed by the “Dancer Job Identity” segment above…

Dancer Resources & Links

We will be adding to this ASAP.

FFXIV Dancer (DNC) General Guide – Navigation:
DNC Actions & Traits List | DNC Job Identity | DNC FAQ | DNC Resources

Well that’s about it! At least you can now with confidence say, “My job is a Dancer!”, a sentence many of us wouldn’t think we would utter in our lifetimes.

FFXIV Gunbreaker (GNB) General Guide & FAQ (Shadowbringers Update)

Aim to join the Gunbreakers? In this quick little guide, you’ll learn all the basics of the Gunbreaker (GNB) job such as Skills & Traits, Job identity, a FAQ, and links to further resources. Let’s barrel onward!

If you’re here on how to unlock Gunbreaker, it’s in the FAQ section. You can also check our FFXIV Job Unlocking & Requirements Guide.

FFXIV Gunbreaker (GNB) General Guide – Navigation:
GNB Actions & Traits List | GNB Job Identity | GNB FAQ | GNB Resources

Gunbreaker Actions & Traits List

Here we will have a “simplified” and “actual” actions list. To help you get a better grasp if needed, and more detailed if desired! I’m pretty sure many people reading this would be interested in: L60 Gunbreaker Rotations.

GNB Actions (Actual)GNB Traits
LvlActionsDescriptionTypeCastRecastDuration
1Keen EdgeDelivers an attack with a potency of 200.WeaponskillInstant2.5
2No MercyIncreases damage dealt by 20%.AbilityInstant6020
4Brutal ShellDelivers an attack with a potency of 100.
Combo Action: Keen Edge.
Combo Potency: 300.
Combo Bonus: Restores own HP.
Cure Potency: 150.
Combo Bonus: Creates a barrier which nullifies damage equaling HP restored.
WeaponskillInstant2.510
6CamouflageIncreases parry rate by 50% while reducing damage taken by 10%.AbilityInstant9020
10Demon SliceDelivers an attack with a potency of 150 to all nearby enemies.WeaponskillInstant2.5
10Royal GuardSignificantly increases enmity generation. Effect ends upon reuse.AbilityInstant10
15Lightning ShotDelivers a ranged attack with a potency of 150.
Additional Effect: Increased enmity.
WeaponskillInstant2.5
18Danger ZoneDelivers an atack with a potency of 350.AbilityInstant30
26Solid BarrelDelivers an attack with a potency of 100.
Combo Action: Brutal Shell.
Combo Potency: 400.
Combo Bonus: Adds a Cartridge to your Powder Gauge.
WeaponskillInstant2.5
30Burst StrikeDelivers an attack with a potency of 500.
Cartridge Cost: 1.
WeaponskillInstant2.5
38NebulaReduces damage taken by 30%.AbilityInstant12010
40Demon SlaughterDelivers an attack with a potency of 100 to all nearby enemies.
Combo Action: Demon Slice:
Combo Potency: 250.
Combo Bonus: Adds a Cartridge to your Powder Gauge.
WeaponskillInstant2.5
45AuroraGrants healing over time effect to target.
Cure Potency: 200.
AbilityInstant6018
50SuperbolideReduces HP to 1 and renders you impervious to most attacks.AbilityInstant3608
54Sonic BreakDelivers an attack with a potency of 300.
Additional Effect: Damage over time.
Potency: 90.
This weaponskill does not share a recast timer with any other actions.
WeaponskillInstant6030
56Rough DivideDelivers a jumping attack with a potency of 200.
Maximum Charge: 2.
Cannot be executed while bound.
AbilityInstant30
60Gnashing FangDelivers an attack with a potency of 450.
Additional Effect: Grants Read to Rip.
Cartridge Cost: 1.
This weaponskill does not share a recast timer with any other actions.
WeaponskillInstant3010
60Savage ClawDelivers an attack with a potency of 550.
Combo Action: Gnashing Fang.
Combo Bonus: Grants Ready to Tear.
WeaponskillInstant2.510
60Wicked TalonDelivers an attack with a potencyy of 650.
Combo Action: Savage Claw.
Combo Bonus: Grants Ready to Gouge.
WeaponskillInstant2.510
62Bow ShockDelivers an attack with a potency of 200 to all nearby enemies.
Additional Effect: Damage over time.
Potency: 90.
AbilityInstant6015
64Heart of LightReduces magic damage taken by self and nearby part members by 10%.AbilityInstant9015
68Heart of StoneReduces damage taken by a party member or self by 15%.
Additional Effect: When targeting a party member while under the effect of Brutal Shell, that effect is also granted to the target.
AbilityInstant257
70ContinuationAllows the firing of successive rounds with your gunblade.
Gnashing Fang may be followed by Jugular Rip.
Savage Claw may be followed by Abdomen Tear.
Wicked Talon may be followed by Eye Gouge.
AbilityInstant1
70Jugular RipDelivers an attack with a potency of 260.
Can only be executed when Ready to Rip.
*This actin cannot be assigned to a hotbar.
AbilityInstant1
70Abdomen TearDelivers an attack with a potency of 280.
Can only be executed when Ready to Tear.
*This action cannot be assigned to a hotbar.
AbilityInstant1
70Eye GougeDelivers an attack with a potency of 300.
Can only be executed when Ready to Gouge.
*This Action cannot be assigned to a hotbar.
AbilityInstant1
72Fate CircleDelivers an attack with a potency of 320 to all nearby enemies.
Cartridge Cost: 1.
WeaponskillInstant2.5
76BloodfestDraws aetheric energy from target, adding 2 Cartridges to your Powder Gauge. AbilityInstant90
80Blasting ZoneDelivers an attack with a potency of 800.AbilityInstant30
LvlTraitDescription
1Tank MasteryReduces damage taken by 20%.
Grants a bonus to maximum HP based on your vitality attribute, and a bonus to damage dealt based on your strength attribute.
30Cartridge ChargeStores a Cartridge in your Powder Gauge after successfully completing a combo with Solid Barrel.
Maximum Cartridges: 2.
52Enhanced Brutal ShellGrants the effect of Brutal Shell ater successfully completing a combo with Brutal Shell.
80Danger Zone MasteryUpgrades Danger Zone to Blasting Zone.

See Also: Tank Role Actions.

Gunbreaker Job Identity – Why play Gunbreaker?

Gunbreaker seems to me as the most fast-paced Tank class. You have a vast array of OGCD’s, including an OGCD combo! While your mitigation isn’t that heavy, GNB leverages many little support skills frequently.

I would hesitate to recommend Gunbreaker to those with high ping.

I’ll expand on this as I get more hands on experience with GNB.

DISCLAIMER

DISCLAIMER: This is not meant to be a blurb that aligns with the current meta. That changes from patch to patch. Our goal here is to provide you with an idea of what a Gunbreaker is trying to be, getting cues from both the Developers concrete decisions on job design, as well as our own feedback.

Gunbreaker Frequently Asked Questions

How do I unlock Gunbreaker? I want to be a Gunbreaker ASAP!

  • Quest: The Makings of a Gunbreaker
  • Location: New Gridania (11,11)
  • NPC: Gods’ Quiver bow
  • Requirements: Level 60 DoW or DoM
  • Aetheryte -> Aethernet: New Gridania straight up. Near Aetheryte.

After that, it’s as simple as equipping the Gunbreaker soulstone. If you want to be a Gunbreaker as soon as possible, check out our tips in our FFXIV Job Unlocking & Requirements guide.

What crafting or gathering classes go well with Gunbreaker?

It may be sad for newer players, but crafting doesn’t really work this way. As it is now you must level all crafting classes to be a relevant crafter.

However, there is a more practical answer to this. There are ways to level crafting classes “without going all out” for the sole purpose of repairing your gear. In which case you will need the following DoH classes:

Gunbreaker DoH Classes for full repair:
? ? ? ? ?

What class to choose!? Gunbreaker?

This should be addressed by the “Gunbreaker Job Identity” segment above…

Gunbreaker Resources & Links

We will be adding to this ASAP.

FFXIV Gunbreaker (GNB) General Guide – Navigation:
GNB Actions & Traits List | GNB Job Identity | GNB FAQ | GNB Resources

Well that’s about it FOR NOW! I’ll be updating this in the next few days. I hope we answered some questions you had about the FFXIV’s  Gunbreaker. Make Squall and Seifer proud!

FFXIV Melee DPS Role Actions: Guide & FAQ

All you need to know about the Melee Role Actions in Shadowbringers!

Here’s a quick guide for the Melee DPS Role Actions available in  Shadowbringers.  We no longer have to choose – and have access to all Role Actions!

What Jobs benefit from the Melee DPS Role Actions?

Job Class

Monk (MNK)
Dragoon (DRG)
Ninja (NIN)
Samurai (SAM)

Base Class

Pugilist (PUG)
Lancer (LNC)
Rogue (ROG)

Melee DPS Role Actions – Navigation:
Melee DPS Actions List | Role Actions Uses & Discussion

Melee DPS Role Actions List

LvlActionDescriptionCastRecast
8Second WindRestore own HP, scales with attack power.Instant120
10Leg SweepStuns target for 3s.Instant40
12BloodbathConverts part of your damage to HP for 20s.Instant90
22FeintLower target's strength and dexterity by 10% for 10s.Instant90
32Arm's LengthIgnore most position altering effects for 6s. Cause Slow +20% when struck.Instant120
50True NorthNullifies all action direction requirements. Duration: 10s. Max charges 2.Instant45

Melee DPS Role Actions: Quick Strategy & Discussion

Here we talk a little bit about each of the role actions and their applications.

Second Wind

Can save your life in raids when expertly used. Learn how to use it well! Never bad to have a self-heal while soloing too, of course.

Note: As a healer main there are very few instances where Second Wind ACTUALLY helps. It’s great for when you accidentally took a hit before a damaging mechanic. Ask your healers about it!

Leg Sweep

Great for soloing and dungeons, rare for raids. a 3 second stun works wonders for mass dungeon pulls.

Bloodbath

A strange skill that has limited usefulness outside of soloing. As for raiding, this is about as useful anytime a regen would be…

Ask your healers when’s the best time to pop this per encounter as they would give you the best use-case.

Feint

Reduces enemy physical damage by a large amount for a short duration. Best used to help mitigate heavy physical tank busters (and the rare physical AoE) in raids. Coordinate with your tanks and healers about it!

Arm’s Length

A niche skill that rarely comes up in raids. Anytime there’s a knockback in an encounter try to imagine how this skill would be best utilized to mitigate its effect on your DPS, or to ease up the mechanics.

True North

Oh boy… a godlike cheese when your raid needs to take sub-optimal melee positioning. You’ll be using this often.

Melee DPS Role Actions – Navigation:
Melee DPS Role Actions List | Role Actions Uses & Discussion

Well, that’s about it for Melee DPS Role Actions! FOR NOW! I’ll be adding to this soon.

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FFXIV Caster DPS Role Actions: Guide & FAQ

All you need to know about Caster Role Actions in FFXIV, the replacement for cross-class skills!

Here’s quick  guide about Magical Ranged Role Actions! Shadowbringers has brought yet another update to the Role Actions system (previously the cross-class skills system). This time around, we no longer have to choose – and have access to all Role Actions!

(As a note, people informally refer to these classes as “Caster”)

What Jobs get the Magical Ranged Role Actions?

Job Classes

Black Mage (BLM)
Summoner (SMN)
Red Mage (RDM)

Base Classes

Arcanist (ACN)
Thaumaturge (THM)

Caster DPS Role Actions – Navigation:
Caster Role Actions List | Role Actions Uses & Discussion

Magical Ranged Role Actions List

LvlActionDescriptionDurationCastRecast
8AddleLowers target's intelligence and mind by 10% for 10s.10Instant90
18SwiftcastNext spell is cast without cast time.10Instant60
24Lucid DreamingRegain MP over time.21Instant60
44SurecastSpells can be cast without interruption. Ignore most position altering effects.6Instant120

Caster DPS Role Actions: Quick Strategy & Discussion

Here we talk a little bit about each of the role actions, and their applications.

Addle

Very useful for raids and other boss fights. Severely reduces the targets magic damage for a short period of time. Usually used to help mitigate heavy tank busters or raid AoE. Remember it only works on magic damage!

Swiftcast

Usefulness depends from class to class, but generally speaking any caster can benefit from this. Will mostly be used to “move while doing a cast”, and can be saved for a fast Resurrection for Summoners. Black Mages love this, while Red Mages, well… It comes up every now and then.

Lucid Dreaming

Slowly restores mana. Should be used as often as possible for Red Mages and Summoners to regain mana over longer fights. Is it even useful for Black Mages!?

Surecast

Very niche skill in some raid encounters. It’s super rare that a strategy would require the use of Surecast, but please be aware of this skill in your repertoire in case it does!

Caster DPS Role Actions – Navigation:
Caster Role Actions List | Role Actions Uses & Discussion

Well, that’s about it for the Magical Ranged Role Actions! FOR NOW! I’ll be adding to this soon.

Like us on Facebook for more updates!

FFXIV Healer Role Actions: Guide & FAQ

All you need to know about Healer Role Actions in FFXIV, the replacement for cross-class skills!

Here’s quick  guide about Healer Role ActionsShadowbringers has brought yet another update to the Role Actions system (previously the cross-class skills system). This time around, we no longer have to choose – and have access to all Role Actions!

What Jobs get the Healer Role Actions?

Job Classes

White Mage(WHM)
Scholar (SCH)
Astrologian (AST)

Base Class 

Conjurer (CNJ)

Healer Role Actions – Navigation:
Healer Role Actions List | Role Actions Uses & Discussion

Healer Role Actions list

LvlActionDescriptionDurationCastRecast
8ReposePuts target to Sleep.302.52.5
10EsunaRemoves a single debuff from your target.-12.5
18SwiftcastNext spell is cast without cast time.10Instant60
24Lucid DreamingRegain MP over time.21Instant60
44SurecastSpells can be cast without interruption. Ignore most position altering effects.6Instant120
48RescuePull a party member to your side.-Instant150

Healer Role Actions: Quick Strategy & Discussion

Here we talk a little bit about each of the role actions, and their applications.

Repose

I dont think this has ever been used in raiding, but this is a godlike soloing and questing skill. Putting enemies to sleep so you can interact with objects is the best.

Esuna

Bind it close – this comes up in almost all dungeons and many raids. And it’s very important to use when it does come up! Clearing a debuff is often the difference between life and death.

Swiftcast

Will mostly be used to instant cast your resurrection, or AoE heal. I guarantee that’s the use 99% of the time. The other 1% is the rare heavy single target heal you need to make sure someone survives.

Lucid Dreaming

Use it often. Restoring your mana is great, for reasons I need not expound on. “Mo’ Mana, No Problems”. Timing on using it isn’t so important these days but try to avoid “mega overflow”.

Surecast

Very niche skill in some raid encounters. It’s super rare that a strategy would require the use of Surecast, but please be aware of this skill in your repertoire in case it does!

Rescue

An amazing skill that saves lives. Admittedly it’s quite difficult to use sometimes because of its “animation lock”. Admittedly I forget to use this when I could have saved someone – bind it “close enough”. I had it bound to 8 before, and I didn’t get much saving done until I bound it closer.

Healer Role Actions – Navigation:
Healer Role Actions List | Role Actions Uses & Discussion

Well, that’s about it for Healer Role Actions! FOR NOW! I’ll be adding to this soon.

Like us on Facebook for more updates!

FFXIV Ranged DPS Role Actions: Guide & FAQ (Shadowbringers UPDATED)

All you need to know about Healer Role Actions in FFXIV, the replacement for cross-class skills!

Here’s quick  guide about Physical Ranged DPS Role Actions! Shadowbringers has brought yet another update to the Role Actions system (previously the cross-class skills system). This time around, we no longer have to choose – and have access to all Role Actions!

(As a note, people informally refer to these classes as “Ranged”)

What Jobs get the Physical Ranged Role Actions?

Job Classes

Bard (BRD)
Machinist (MCH)
Dancer (DNC)

Base Classes 

Archer (ARC)

Ranged DPS Role Actions – Navigation:
Ranged Role Actions List | Role Actions Uses & Discussion

Ranged DPS Role Actions list

LevelActionDescriptionCastRecastDuration
6Leg GrazeAfflicts target with Heavy +40% for 10s.Instant3010
8Second WindRestore own HP, scales with attack power.
Cure Potency: 500
Instant120-
10Foot GrazeBinds target for 10s.Instant3010
20PelotonIncreases out of combat movespeed for nearby party members.Instant530
24Head GrazeInterrupts the use of a target's action.Instant30-
32Arm's LengthIgnore most position altering effects for 5s. Cause Slow +20% for 15s when struck.Instant1206(15)

Ranged DPS Role Actions: Quick Strategy & Discussion

Here we talk a little bit about each of the role actions, and their applications.

Leg Graze & Foot Graze

Mostly useful while soloing. This very very VERY becomes useful in raids. If it does, don’t fret not binding these skills as they aren’t commonly used anyway. Heavy and Bind really don’t come up very often in hardcore content.

The usefulness of Bind (and to a lesser extent Heavy) while questing is amazing!

Second Wind

Can save your life in raids when expertly used. Learn how to use it well! Never bad to have a self-heal while soloing too, of course.

Note: As a healer main there are very few instances where Second Wind ACTUALLY helps. It’s great for when you accidentally took a hit before a damaging mechanic. Ask your healers about it!

Head Graze

Interrupts are rarely used in raids, but very important when they are. Being a ranged character, it’s usually you or the tank who is responsible for it. Don’t sweat binding to a useful button, as it doesn’t come up very often.

Peloton

A great little luxury skill to speed up dungeon runs in between pull and all non-combat walking in general. Godlike for questing and moving around in town, haha.

Arm’s Length

A very niche skill to cheese some raid encounters. Don’t worry about binding this (I would click it), as it really is quite rare. Remember this skill each time a knockback happens in a raid, and imagine how it could be most useful.

Ranged DPS Role Actions – Navigation:
Ranged Role Actions List | Role Actions Uses & Discussion

Well, that’s about it for Ranged DPS Role Actions! FOR NOW! I’ll be adding to this soon.

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