FFXIV Gladiator (GLD) Leveling Guide

How to level up your Gladiator (GLD) fast! Useful cross-class skills, reminders, and the best places to be in any level – HERE!

ffxiv gladiator gld leveling guide banner

So – if you’ve found yourself here you’re leveling a Gladiator. While not the most exciting of classes, the upside is you wont be dying anytime soon. Hopefully this Gladiator Leveling Guide will help you get past the early levels.

BEFORE ANYTHING ELSE, this Gladiator Leveling Guide is meant to be used with the FFXIV General Leveling Guide. Just a reminder, if this is your first character – follow your story quest! If you need to know more about the: basics of a Gladiator, you can check that out. Don’t know where the GLD guild is? It’s in Ul’Dah. If you have any Accuracy Food, good. Is your battle Chocobo ready? Good.

Hold on, I’m above L30 – I’m a Paladin! Then get over to the PLD Leveling Guide.

Gladiator: the early levels

If you’re a brand spankin’ new Gladiator – go start up with your hunting log. A level one character doing hunting logs + participating in level appropriate FATES is the most practical way to get EXP early on. In the case of Gladiators, you’re gonna be walking around Central and Western Thanalan a lot. Your goal is to GTFO of the early levels ASAP. if you really wanted to, you can get more EXP here by doing levequests in  (Level 1 & Level 5), it’s north of Steps of Nald from Ul’dah (Western Thanalan).

protip: Got some cross-class skills? Protect (CNJ 8), Second Wind (PGL 8) and Bloodbath (MRD 8) are the best for now. They increase your survivability by a ton, and decrease downtime the most. Try it!

Level 4 skill reminder – Savage Blade: Your first combo skill! It introduces you to the combo system, and, if it isn’t obvious – you should be doing this.

Level 6 Skill reminder – Fight or Flight: On a short cooldown, ‘FoF’ provides a significant damage boost. There’s literally no reason to hold on to this – use it often! Later on, it’s important for tanking in dungeons too.

Level 8 Skill reminder – Flash: Ahh Flash… love it or hate it, this skill is the ultimate FATE tagging skill. I wont go into detail here, but ‘tagging’ enemies with flash is a good thing in FATES.

You can get to level 10 Gladiator just doing the above. Hit level 10? Double check to  complete all unfinished hunting logs before doing anything else. Also, check your unspent attribute points – put them all in STRENGTH.  Again, Go back to the Gladiator guildmaster every 5 levels – level 1 5 and 10 – ensure your class quests are done before moving on. Do this as soon as possible for each 5 level interval in the future!

Why allocate to STR? You don’t need VIT for low level content as GLD – STR makes your journey to endgame just a little bit quicker. Fear not, you can respec on the cheap at any time.

Gladiator Level 10 to 16

Once reach level 10, you should do Guildhests. Haven’t unlocked them? Go to the nearest town (likely Horizon) and unlock it. Guildhests give big EXP bonuses for first time completion with any class. AAAAND you can queue up for Daily Roulette: Guildhests, to get bonus exp once a day! For now, queue up the guildhests Under the Armor and Basic Training: Enemy Parties. AGAIN: you get the bonus for EACH CLASS on your first completion!

Now make the trip to Aleport in Western La Noscea. Aleport is the ultimate place to FATEgrind in this range – FATES are many and close together, plus a lot of people level here. No FATES coming up? Do Levequests from Aleport. Too easy? Slide the difficulty to +4. Too hard? Leve in Swiftperch. Do your thing here and grind to L16

Level 12 Skill Reminder: Riot Blade, THIS SKILL IF OFTEN OVERLOOKED. It does MORE damage than Savage Blade comboed. So until you get Rage of Halone (30), use Riot Blade as your DPS while soloing. Oh, you get mana when you do it, too.

Reminder Level 15: Queue up for the two new Guildhests – Basic Training: Enemy Strongholds, and Hero on the Halfshell.

Level 15 Skill Reminder: Shield Lob, learned when completing the L15 GLD class quest, is your only ranged attack. Not the best for soloing, but useful for dungeons. Speaking of dungeons…

Level 16 – the turning point: Once your Gladiator hits 16, you can unlock Duty Roulette: Low level  dungeon. This gives a BEEFY EXP BONUS ONCE A DAY. Haven’t unlocked Challenge Log? You should. (It initially unlocks at level 16) Find out how to unlock Challenge Log in the General Leveling Guide. Once you hit Level 16, the rest of the way is much faster. Queue up ASAP!

Dungeons as a GLD: Shield lob the the guy you want people to attack first, then flash the group twice before doing your single target combo. This little sentence will get you FAR.

Level 18 Skill Reminder – Shield Bash: a niche skill you should be aware about. You know those annoying AoE skills that you’re lazy to run away from? Shield bash is your friend. Interrupt them!

Gladiator: finishing up to level 20: Complete your hunting log if you haven’t. If you’re sick of Aleport: Bentbranch Meadows (East Shroud) and Camp Drybone (Eastern Thanalan) are also L15+ areas. Once again: allocate all stat points to STR, and finish all GLD class quests before moving on.

Gladiator Level 20 – 30

Just grind it up as you have been doing till now: Daily Guildhest, Daily Low Level Roulette. Travel to Quarrymill (South Shroud) and do Fates/Leves in this area. Having sucky gear at this point sucks – but you’ve been doing the Dungeon Roulette – haven’t you? Again, Accuracy Food is a larger help than you might imagine.

Reminder Level 20: Queue up for the two new Guildhests – Pulling Poison Posies & Stinging Back.

Level 22 Skill Reminder – Provoke: Useful for an ultimate long range pull, but more useful still – it ‘provokes’ any monster to hit you (placing you at the top of its aggro list). Obviously a useful tool for dungeons.

Alternate FATE spot mid 20’s: A great place to actively (or AFK camp) fates around the Highbridge area (Like this), there’s a bunch of FATES here and they’re chained up. This place is value if you’re waiting for your queue to come up (Not likely a problem for Gladiators).

Reminder Level 25: Queue up for the two new Guildhests – All’s Well that Ends in the Well & Flicking Sticks and Taking Names.

At Level 28: Move on to Costa Del Sol, Eastern La Noscea. FATE and Leve it up here till you hit 30. Once you’re 30, make sure to allocate all unused stat points to STR, complete all GLD hunting log entries, and GLD class quests.

You can also breathe a sigh of relief as you’ve finally learned Rage of Halone.

Gladiator 30 onwards: What to do?

After completing your (final) L30 GLD class quest(You’ve done it if you have Rage of Halone). From here you have two main choices:

  • Paladin (requires Conjurer 15 and GLD 30)
  • Alternate job path not yet released

If you’re planning to level a PLD – you can jump right to our Paladin Leveling Guide. You may still need the Conjurer Leveling Guide, too.

Sadly, there is no second job path for Gladiators yet – but i’m looking forward to updating this filler sentence in the near future :)

Hope you found our Gladiator Leveling Guide useful! But, you still got quite a bit more Halones to Rage – For more awesome FFXIV updates, go ahead and Like us on Facebook – and if you need to drop a line, follow us on Twitter!

FFXIV Thaumaturge (THM) Leveling Guide

How to level up your Thaumaturge (THM) fast! Useful cross-class skills, reminders, and the best places to be in any level – HERE!

ffxiv thaumaturge leveling guide banner

I assume you’re leveling a Thaumaturge – you’re reading this after all. Luckily, obliterating enemies from afar will be easy! Being the softest class in the game, however… If all goes well – this Thaumaturge Leveling Guide will help you blaze (and freeze) your way past the early game.

BEFORE WE BEGIN, this Thaumaturge Leveling Guide is should be utilized with the FFXIV General Leveling Guide. Remember, if this is your first character – follow your story quest! If you need to know more about the: basics of a Thaumaturge, give yourself a refresher.

Don’t know where the THM guild is? It’s in Ul’Dah. If you have any Accuracy Food, good. Is your battle chocobo ready? Good.

Hold on, I’m above L30 – I’m a Black Mage! Then get over to the BLM Leveling Guide.

Thaumaturge: the early levels

If you’re a fresh off the wagon Thaumaturge – begin with your hunting log. A level one character doing hunting logs + participating in level appropriate FATES is the most practical way to get EXP early on. In your case (Thaumaturge), you’re going to find yourself around Central and Western Thanalan often. Your goal is to GTFO of the early levels ASAP. if you really wanted to, you can get more EXP here by doing levequests in  Scorpions Crossing (Level 1 & Level 5), it’s  north of Steps of Nald from Ul’dah (Western Thanalan). Remember to tag all nearby FATES in the process.

Protip: Got some cross-class skills? Protect (CNJ 8), Cure or Physick (CNJ 2, ACN 4) and Second Wind (PGL 8) or are among your best choices for now. They will decrease your risk of death by a large margin! Which is the only thing BLM’s should be worried about.

DPSing as a THM: Far too often THM’s or BLM’s will just go full retard and forget how to DPS properly. If you’ve paid any attention:

  • Casting Ice first REMOVES any existing Astral Fire Stacks and gives a stack of Umbral Ice
  • Umbral Ice gives HUGE MP regen.
  • Casting Fire first REMOVES any existing Umbral Ice stacks and gives a stack of Astral Fire.
  • Astral Fire gives a HUGE bonus to Fire Damage, but zeroes MP regen.

So yes, cycling between these two is the very basic idea of the THM DPS Rotation. Get used to it early!

Level 4 skill reminder – Transpose: Okay, another oft forgot skill. Transpose will be your friend for a LONG TIME. You see how After fire, casting ice will leave you WITHOUT A BUFF, then casting ice again will give you Umbral ice. Transpose skips a step: Casting this while you have either buff will ‘tranpose’ it to the opposite buff! Get used to this skill. You’ll be using it far into your career!

Level 6 Skill reminder – Thunder: A basic DoT. Not much to talk about Thunder for now. Don’t use it on regular enemies since they wont survive long enough for the DoT to gain value – if you DO cast it, cast Thunder during Ice phase.

You’ll reach Level 10 Thaumaturge in no time following the advice above. Got to level 10? Finish your first tier hunting log before you proceed. You also got some unspent attribute points – put them all in INT.  Also, Go back to the Thaumaturge guildmaster every 5 levels – level 1 5 and 10 – make sure your class quests are done! Do these ASAP for every 5 level interval in the future!

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Thaumaturge Level 10 to 16

Level 10 Skill Reminder – Sleep: Soloing? Questing? Levequests? Running away? Cheesing objectives? SLEEP IS YOUR FRIEND. There are a bunch of ways sleep will make your life easier – it’s up to you to figure them out! Some people say using sleep is too cheesy… Well, if life gives you cheese… make nice cheese-centric dishes…

The first thing to go once you get to level 10 is do Guildhests. Not unlocked yet? Go to the nearest town (likely Horizon) and do so. Guildhests grant significant EXP bonuses for first time completion with any class. AND you can queue up for Daily Roulette: Guildhests, to get bonus exp once a day! For now, queue up the guildhests Under the Armor and Basic Training: Enemy Parties. AGAIN: you get the bonus for first completion for EVER CLASS you’ll do it on!

Travel (hopefully instant) to Aleport in Western La Noscea. Aleport is the de facto zone to grind  in this range – FATES are clumped up close together and everyone grinds here. FATEs aren’t up? Get Levequests from Aleport. Too easy? Increase it +4. Too hard? Leve in Swiftperch. Grind like this until you hit L16

Reminder Level 15: Queue up for the two new Guildhests – Basic Training: Enemy Strongholds, and Hero on the Halfshell.

Level 15 Skill Reminder – Scathe: You get this when finishing the L15 THM class quest. It’s a no-cast time filler spell that you can use while moving. It’s a tool you’ll want to get used to. It’s not one of the more defining THM skills – but it’ll do you well to keep it in mind.

Level 16 – the turning point: Upon hitting Thaumaturge 16, you can unlock Duty Roulette: Low level  dungeon. This gives an INSANE EXP BONUS ONCE A DAY. No Challenge Log yet? Get it! (It initially unlocks at level 16) Find out how to unlock Challenge Log in the General Leveling Guide. After level 16 all future levels will come by alot easier. Queue up now!

Dungeons as a THM: Fire often pulls in low level dungeons until about 30~ range. When you feel your aggro is gonna pull on the next hit or two – just switch target or ‘chill out’. Pulling doesn’t make you cool.

Skill reminder level 18 – Fire II: Fire II is your shiny AoE tool you’ll be using till the imaginable end of time. Don’t get suckered into thinking it’s good when there’s only 2 enemies. Use Fire II only when there’s 3 or more targets. You’ll thank me later.

Thaumaturge: finishing up to level 20: If it’s not yet done – finish your Hunting Log. If you’re sick of Aleport: Bentbranch Meadows (East Shroud) and Camp Drybone (Eastern Thanalan) also have level appropriate FATEs and leves. Allocate all statpoints to INT, and finish the THM class quests before you go on.

Thaumaturge Level 20 – 30

Continue grinding as you’ve been grinding – different place, same strategy: Daily Guildhest, Daily Low Level Roulette. Travel to Quarrymill (South Shroud) and do Fates/Leves in this area. If your gears bad at this point, you’re gonna start feelin’ it… but you’re doing Dungeon Roulette – or so I hope. Drill it in your mind, Accuracy Food isn’t irrelevant .

Reminder Level 20: Queue up for the two new Guildhests – Pulling Poison Posies & Stinging Back.

Level 26 Skill Reminder – Swiftcast: It’s not uncommon for you to be reading this for you to get up to this point. Swiftcast is a massively important cross-class skill. Its implications for BLM aren’t too relevant for now, but it’s best used to speed up an FII or TII for now. If you’re a healer or summoner reading this – grats!

Alternate FATE spot mid 20’s: Another underrated FATE zone is the Highbridge area (Like this), there are a lot of FATEs here, and the FATE chain is mega value. If you’re just AFK waiting for your queue to pop – this is the place to be (As THM you’ll do a lot of waiting).

Reminder Level 25: Queue up for the two new Guildhests – All’s Well that Ends in the Well & Flicking Sticks and Taking Names.

Level 28 trait reminder – Thundercloud: Every tick of thunder gives a small chance to proc Thundercloud. This makes your next Thunder (or any rank) free, have no cast time, apply its entire damage at once, leave the DoT… well you get the picture. Naturally, use the highest ranked thunder available when this procs.

(Image: thundercloud proc hud)

At Level 28: Get over to Costa Del Sol, Eastern La Noscea. Leve and FATE grind here until you level to 30. Finally 30? As always, all unused points into INT, wrap up unfinished THM hunting logs and THM class quests.

Skill reminder Level 30 – Convert: A niche skills which you should learn to maximize. Convert has two main uses. A) recovering from messed up rotations (if you’ve played up to this point you’re no stranger to it), B) Giving you extra mana to extend Fire phase. Hopefully you’ll use more B’s than A’s in your time as BLM.

Thaumaturge 30 onwards: What to do?

Once you’re done with the (final) L30 THM class quest (You’ll know you’ve done it if you have Convert). From here you have two main choices:

  • Black Mage (requires Archer 15 and THM 30)
  • Alternate job path not yet released

If you’re going straight away to BLM – continue with our Black Mage Leveling Guide. You might still need to level ARC 15, though – Archer Leveling Guide.

Sadly, there is no second job path for Thaumaturges yet – but i’m looking forward to updating this filler sentence in the near future :)

Thanks for using our Thaumaturge leveling guide! I hope you found it useful! But your hot and cold relationship with leveling will have to continue for a bit more… For more awesome FFXIV updates, go ahead and Like us on Facebook – and if you need to drop a line, follow us on Twitter!

FFXIV Conjurer (CNJ) Leveling Guide

How to level up your Conjurer (CNJ) fast! Useful cross-class skills, reminders, and the best places to be in any level – HERE!

ffxiv conjurer cnj leveling guide banner

Hello! If you’re reading this, you’re probably leveling up a Conjurer. While not the easiest class to solo with, hopefully this CNJ leveling guide can help you level up faster!

First of all, this Conjurer Leveling Guide is meant to be used in conjunction with FFXIV General Leveling Guide. Just a reminder, if this is your first character – follow your story quest! If you need to know more about the: basics of a conjurer, you can check that out. If you don’t know where the CNJ guild is – it’s in Gridania. If you have any Accuracy Food, good. Is your battle chocobo ready? Good.

Conjurer: the early levels

If you’re fresh Conjurer – go start up with your hunting log. A level one character doing hunting logs + participating in level appropriate FATES is the absolute best way to level up during these starting levels. In the case of Conjurers, you’re gonna be walking around Central and North Shroud a lot. The early levels suck, if you really wanted to, you can get more EXP here by doing levequests in The Bannock (Level 1 & Level 5), which is a bit north of the Bentbranch Meadows Aetheryte (Central Shroud).

protip: If you have them, you can get Invigorate as a cross-class (better sprints), or Raging Strikes to help you out on tougher enemies. It’s not really a big deal though.

Level 6 skill reminder – Cleric Stance: Conjurers gain the skill “Cleric Stance” upon hitting level 6. This skill is arguably the most important tool for CNJ’s leveling up – and beyond. What does it do? Cleric Stance makes your DAMAGE SPELLS higher, and HEALING SPELLS lower. As long as you’re doing offensive spells, have it on. Toggling this skill is integral to your speed in leveling up, all the way up to end-game raids. Be comfy with it as early as now!

DPSing as Conjurer: It’s a good practice to start every fight with Aero. Only spam Stone if the enemies are really weak.

Level 8 Skill reminder – Protect: Always have protect on! It’s a good habit you’ll want to foster as early as now. And it makes leveling easier! Protect makes you take less damage from all sources!

You can attain level 10 Conjurer doing the above. Once you hit level 10 – make sure to finish off any unfinished hunting logs before proceeding! Also, check your unspent attribute points – allocate them all in MIND Also, please Go back to the Conjurer guildmaster every 5 levels – in your case, level 1 5 and 10 – make sure these class quests are done before proceeding. Do this as soon as possible for each 5 level interval in the future!

Conjurer Level 10 to 16

Once you hit level 10, you can now do Guildhests. If you haven’t unlocked them already, go to the nearest town (likely Bentbranch Meadows) and unlock it. Guildhests give a chunky EXP boost the first time you finish it with any class. ASIDE from this, you can queue up for Daily Roulette: Guildhests, to get bonus exp once a day! For now, queue up the guildhests Under the Armor and Basic Training: Enemy Parties. as reminder: you get the bonus for EACH CLASS on your first completion!

Feel free to head on over to Aleport in Western La Noscea. Aleport is the best way to grind FATEs – it’s highly populated and the FATEs spawn quickly, and in close proximity. Again, if FATEs aren’t popping – take the levequests in Aleport. Too hard? Take levequests in Swiftperch! Go on and grind until you reach level 16.

Reminder Level 15: Queue up for the two new Guildhests – Basic Training: Enemy Strongholds, and Hero on the Halfshell.

Reminder Level 15: Fluid Aura, a skill obtained by completing the L15 CNJ class quest, is super useful. Make sure to get this ASAP. It’s an off GCD DPS ability, and pushes most enemies away. Combined with cures, you can solo most enemies in a realistic level gap.

Level 16 – the turning point: Once your Conjurer hits 16, you can unlock Duty Roulette: Low level dungeon. This gives a MASSIVE EXP BONUS ONCE A DAY. And If you haven’t unlocked Challenge Log, do so. (It initially unlocks at level 16) You can check out how to unlock Challenge Log in the General Leveling Guide. Once you reach Level 16, the rest of the way is much easier. Queue up for it ASAP!

Cross-class skills: At this point, if you have them, you might as well take Swiftcast (THM 26) and Virus (ACN 12) as cross-class skills. They’re arguably the most useful cross-class skills you can get, and they’re very useful in dungeons.

Conjurer: finishing up to level 20: From here, wrap up your tier 2 hunting log. You can also do the higher level fates on the left side of Aleport. Before you proceed, I will remind you again to allocate all stat points to mind, and complete all CNJ class quests.

Conjurer Level 20 – 30

Keep doing what you’ve been doing to get up to this point: Daily Guildhest, Daily Low Level Roulette. Head over to Quarrymill (South Shroud) and do Fates/Leves/Hunting logs in this area. Around this point the lack of gear might be hurting you – thankfully you’ve been doing the Dungeon Roulette – right? Again, Accuracy Food is a larger help than you might imagine.

Reminder Level 20: Queue up for the two new Guildhests – Pulling Poison Posies & Stinging Back.

Reminder Level 22 Stone II: Conjurers learn Stone II at this level. It is strictly stronger than Stone I and should be replaced in the hotbar ASAP. What purpose does Stone I have, then? It’s still used in very corner case raiding as it provides a 20% Heavy (Movement speed debuff)

Alternate FATE spot mid 20’s: If you’re semi-AFK camping the fates around the Highbridge area (Like this), there’s an ultra high density of FATE’s here, but they’re chained up. This is great when waiting for your queue to pop (Not likely a problem for conjurers).

Reminder Level 25: Queue up for the two new Guildhests – All’s Well that Ends in the Well & Flicking Sticks and Taking Names.

At Level 28: You can head on over to Costa Del Sol, Eastern La Noscea. FATEgrind here, Levequest grind here until you reach 30. Hit 30? Again, before proceeding, allocate all unused stat points to mind, complete all hunting log entries, and CNJ class quests.

Conjurer 30 onwards: What to do?

After completing your L30 CNJ class quest, that’s the last one. From here you have two main choices:

  • White Mage (requires Arcanist 15 and CNJ 30)
  • Alternate job path not yet released

If you’re planning to level a WHM – you can go right ahead to our White Mage Leveling Guide. You might also need the Arcanist Leveling Guide, too.

Sadly, there is no second job path for Conjurers yet – but i’m looking forward to updating this filler sentence in the near future :)

Thanks for reading our Conjurer Leveling Guide! I hope it helped a little! You’ve still got quite the road ahead of you! For more awesome FFXIV updates, go ahead and Like us on Facebook – and if you need to drop a line, follow us on Twitter!

FFXIV: The Ultimate Starters Guide (+ Heavensward)

Look No Further.

Jumping into the world of FFXIV A Realm Reborn? New to the game, and need that extra hand to give you a headstart? You’ve come to the right place! The goal of this guide is to give you a birds eye view of what will help you get settled into FFXIV, providing you links to detailed information along the way! This guide may be long, but worth it!

 

Step 1: Pre-order / Buy the game

Can’t play a game without buying the game! You will need the base game, and at some point I imagine you would want to pick up Heavensward as well.

  • Final Fantasy XIV: A Realm Reborn (PC/PS3/PS4, Standard or Collectors)
  • Final Fantasy XIV: Heavensward (PC/PS3/PS4, Standard or Collectors)
  • The above links are for Square NA (North America) Accounts.

You can also use Playstation Network Cards to buy!

 

Step 2: Download the Client and Patch

Bought it? Nice. Now to make an account for FFXIV (Square Enix Link) first. Then, you need to download the latest ffxiv client.(Link downloads the file) Run the client and patch if needed. All set?

 

Step 3: Create a Character!

Three choices in character creation: Class – Race – God.

Classes – who, what why?

The decision of your starting class will affect you in the early game only. Since in FFXIV you can eventually max out ALL CLASSES AND JOBS with one character. Check a brief description of the ffxiv classes here. We’ll also put each class guide here, for your reference.

 

Base Class (Advanced Job) General Guides
Disciples of War: Archer (Bard) | Gladiator (Paladin) | Lancer (Dragoon) | Marauder (Warrior) | Pugilist (Monk) | Rogue (Ninja)
Disciples of Magic: Arcanist (Scholar)(Summoner) | Conjurer (White Mage) | Thaumaturge (Black Mage)
Heavensward Jobs: Dark Knight, Astrologian, Machinist.

Note: You currently cannot begin the game as Rogue. If you’re planning to become a Ninja, pick Pugilist and switch to Rogue once your character reaches level 15. The same also applies for the three Heavensward jobs (REMIND ME TO ADD THE REQUIREMENTS HERE WHEN IT’S AVAILABLE!)

Again you’re not locked into your class forever. It simply determines your starting city: Archer, Lancer, Conjurer: Gridania. Thaumaturge, Gladiator, Pugilist: Ul’dah. Arcanist, Marauder: Limsa Lominsa.

 

Race – does it matter?

Our Racial Stats Guide will tell you EVERYTHING you need to know about classes. Here are the main things you must take into consideration

  • The difference between the best and worst race for your class is negligible. (But this wont stop min/maxers)
  • Every race has a sub-race for Physical stats, and one for Magical stats. Choose appropriately.
  • Aesthetics is the main reason to choose between races.

 

God – does it matter?

The final step is Choosing Your God. TL;DR God choice is pretty much irrelevant right now.

 

Server Choices – does it matter? Actually yes.

SERVER CHOICE is also very important. Testing your lag to various server groups should be one of your main concerns. If you have a JP server as your lowest ping, but are afraid of not having any English people to talk to, dont be afraid! Tonberry server is the “unofficial” non-legacy server for people like us. Masamune is the Legacy counterpart.

Alternatively, if you’re part of the Asian/Oceanic region and want to play on NA, Behemoth is the “unofficial” server for this. (Please comment if we are wrong)

 

Step 4: Leveling up

Seriously, check out the General Leveling Guide (Class specific links inside)

Get to level 10! If this is your first character, you must… and I mean MUST: FOLLOW YOUR STORY QUEST. Around level 10 you unlock your first new features, Levequests, Guildhests and the ability to Change Classes. FFXIV actually has a lot of unlockable content as you level up. Luckily we have come up with an ‘Unlockable content guide & checklist’ so you won’t miss out. For now  do Guildhests! Queue up for them now and gain some quick & massive EXP.

What to do when you are Level 15?  Reaching level 15 story quest also unlocks the airship pass – now is the perfect time to pickup your crafting & gathering classes, as you will be forced to visit the other cities anyway! Keep in mind there is no downside to unlocking ALL CLASSES at this or any point. (Except maybe main hand inventory space). You also unlock Duty Roulette, a key tool in leveling up quickly.

During this quest to travel around the main cities, make sure you unlock your Challenge Log while in Limsa!!! Make sure you check out a list of the unlocks. From here on I will only be mentioning the extremely important ones.

You might want to refer to the Unlockables checklist now and then.

What crafting classes should I try? Here’s a quick and dirty list.

  • Weaver makes armor for: Conjurer, Thaumaturge, Arcanist. (likely Astrologer)
  • Leatherworker makes armor for: Pugilist, Rogue, Archer. (likely Machinist)
  • Armorsmith makes armor for: Gladiator, Marauder, Lancer (likely Dark Knight)
  • ALL CLASSES NEED SOMETHING FROM EVERY OTHER CLASS anyway. These are just the “main” ones.

Note that ever class can benefit from Goldsmithing (Accessories), Alchemy (Consumables), and Culinarian (Food Buffs)

What gathering classes should I try? Again, a loose list.

  • Mining supports: Armorsmith, Blacksmith Goldsmith.
  • Botany supports: Weaver, Carpenter, Alchemist, Culinarian.
  • Fishing supports: Alchemist, Culinarian. (General guide oddly missing. Linked leveling guide)
  • Leatherworker needs a little from all classes, and monster drops.
  • ALL CLASSES NEED SOMETHING FROM EVERY OTHER CLASS anyway. These are just the “main” ones.

Don’t worry – you’ll eventually want 50 in all classes, so it’s more of a “What do I get first” than something you lock-in to forever.

Very soon after, you’re going to be doing the newbie dungeon trio.  SastashaTam-Tara Deepcroft and the last ‘tutorial dungeon’, Copperbell Mines. Don’t act like a newb fighting the Copperbell Ooze. Since you’re around Copperbell, Unlock the armor Dye system. For characters who didn’t start in Ul’dah, this is a good time to get it. Don’t worry though, you’ll be visiting Vesper Bay A LOT.

 

Key unlock reminders

Materia – Level 19 (story quest): You’ll have a quest “Life, Materia and Everything”. This would be the best time to unlock the Materia System. Keep an eye out for the quest Forging the spirit. For melding materia you need to Level up a DoH, and it’s unlocked in the same camp.

Chocobo Mount – Level 20: (See: our Chocobo Guide) Getting your first mount isn’t a main story quest actually. But it’s arguably the most worth-it sidequest ever. Increasing your travel speed does wonders for leveling speed, and sanity. The starting quest is My Little Chocobo, found in your GC base. Speaking of GC’s…

 

Which Grand Company do I choose??

Ah, the good old question. Basically there isn’t much difference between each GC game wise. They dont currently offer anything game-breaking end-game wise, so it’s purely aesthetic. The clincher? It determines which city you’ll personally be visiting a lot. So it’s in your best interest to choose the city you like best. Are all cities equal? In my opinion, No.

  • Limsa (Maelstrom): Marketboard is next to Aetheryte. GC Base requires an extra load screen.
  • Gridania (Twin Adders): Marketboard requires an extra load screen. GC Base is next to Aetheryte.
  • Ul’dah (Immortal Flames): Marketboard requires an extra load screen. GC Base is next to Aetheryte.

In this point of view, Gridania and Ul’dah are similar, and Limsa is the outlier. It’s not a huge difference, since people usually hang out in their FC houses anyway.

 

Key unlock reminders

Chocobo Battle Companion : (See: our Chocobo Guide): At level 30 you can unlock your fighting chocobo via the quest My Feisty Little Chocobo. Very useful little guy to have. Just a reminder, you can mount your battle chocobo by right-clicking it.

 

Level 30: Advanced Job (soulstone quest)

Do NOT delay getting your ‘soulstone’ any more than you need to. Check the Job Requirements Guide. Becoming an advanced job requires a few things:

  • Level 30 in the primary base class (Finishing all class quests).
  • Level 15 in the secondary base class.
  • Sufficiently progressed in story line.
  • (Heavensward classes act differently – to be updated)

From here you should be able to handle yourself. Make use of our guides! Check the main menu above, or use the search functionality in the upper right. Don’t be afraid to ask us questions either (Twitter is best for this)!

Good luck starting out, and making progress! Make sure to Like us on Facebook, Follow us Twitter, and subscribe to our YouTube – all great channels to geat awesome FFXIV updates!
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