FFXIV Arcanist (ACN) Leveling Guide

How to level up your Arcanist (ACN) fast! Useful cross-class skills, reminders, and the best places to be in any level – HERE!

ffxiv arcanist acn leveling guide banner

Leveling an Arcanist, right? Why else would you be here! You (and Carbuncle) have found the right guide to help out! Hopefully our Arcanist Leveling Guide will show you the way past the early game! Luckily, Arcanists are one of the easiest classes to solo with! 2v1 is so unfair, after all!

WAAAAIIIT! this Arcanist Leveling Guide is designed to be used with FFXIV General Leveling Guide. Of course, if this is your first character – follow your story quest! Need some reminding on: basics of an Arcanist, check that out.

Don’t know where the ACN guild is? It’s in Limsa. Have some Accuracy Food? good. Is your battle chocobo (+Gyashl Greens) ready? Good.

Wait a sec, I’m above L30 – I’m a SCH/SMN! Then check out the Scholar Leveling Guide OR the Summoner Leveling Guide.

Arcanist: the early levels.

Just got them Arcanist robes ey? Start off by wiping up your hunting log. A level one character doing hunting logs + participating in level appropriate FATES is the most efficient EXP source early on. For you (Arcanist), you’ll find yourself up and about Lower and Middle La Noscea often. Your goal right now is to blaze through the early levels. If you’ve got a surplus of leves, you can gain more EXP by doing levequests in Red Rooster Stead (Level 1 & Level 5), which is a west of Tempest Gate from Limsa (Lower La Noscea). Do all nearby FATES if they pop!

protip: You got some cross-class skills? Protect (CNJ 8) is the most helpful. Also Aero (CNJ 4) is AMAZING. Trust me… spamming ruin sucks. Second Wind (PGL 8) isn’t the best but might serve in a pinch. It might be worth getting a level 4 CNJ just for Aero…

Level 2 skill reminder – Bio: Your first DoT (Damage over time), but not your last. (Hopefully you have Aero, too) DoT’s need time for it to reach passable value. Do NOT DoT enemies that will die quickly, or enemies with extremely low HP.

Level 4 skill reminder – Summon I: Well, this is why you’re an Arcanist right! Always and I mean ALWAYS have good ‘ol Carbuncle up. It’s literally FREE damage.

Level 6 skill reminder – Aetherflow: The most important skill in any Arcanists toolbox. Restores mana and gives you Aether flow stacks to use on certain skills like….

Level 8 skill reminder – Energy Drain: In terms of soloing – use this to nuke enemies OFTEN. Many times, you’ll just have aetherflow stacks sitting around doing nothing. There’s no reason to save these while soloing! Energy Drain is an off-gcd skill, to boot.

You’ll hit level 10 in no time using the above methods.Got to 10? Grats! Finish up your hunting log if you haven’t already. You’ve also gained some stat points to use – place them all to INT. Don’t forget, Go back to the Arcanist guildmaster every 5 levels – level 1 5 and 10 in this case – always you do your class quests! Get this done ASAP for every 5 level interval in the future!

Level 10 skill reminder – Miasma: Your second DoT. Open every fight with Miasma>Bio>Aero. This also applies heavy on enemies!

Why INT as arcanist? Well, since you can’t queue up as healer until level 30, and you can’t use Cleric Stance either… leveling up with points in INT is just more sensible. You can always respec cheaply when you hit 30!

Arcanist Level 10 to 16

Upon getting level 10 get right to doing Guildhests. You haven’t unlocked them? Check out almost any nearby town (likely Moraby Drydocks) and unlock it. Completing a Guildhest gives a large first-time completion bonus with ANY class. IN ADDITION  you can queue up for Daily Roulette: Guildhests, to get bonus exp once every day! For now, queue up the guildhests Under the Armor and Basic Training: Enemy Parties. I’LL SAY IT AGAIN: First time EXP bonus for completion is for ALL CLASSES!

Make the trip (hopefully not walking)  to Aleport in Western La Noscea. As the dothraki would say “Leveling in aleport at this level is best. It is known”. A cluster of fates and a clusterf*ck of people mean lots of EXP! FATEs dried up? You can take Levequests from Aleport. Too easy? Rank it up to +4! Too hard? Do Levequests (10-14) in Swiftperch! Now grind it up in this manner until your Arcanist reaches level 16.

Reminder Level 15: Queue up for the two new Guildhests – Basic Training: Enemy Strongholds, and Hero on the Halfshell.

Level 15 Skill Reminder – Summon II: A ‘Tank’ summon. This little guy can be useful if you’re fighting harder enemies. Try it out! Some people like this guy over our little blue friend. (This is obtained via ACN class quest L15)

Level 16 – the turning point: At last! Arcanist level 16! You’ve unlocked Duty Roulette: Low level  dungeon. Completing this successfully gives you a SHOCKING EXP BONUS ONCE A DAY. Have you got Challenge Log Unlocked? Do it if you haven’t! (It initially unlocks at level 16) See how you can unlock the Challenge Log in the General Leveling Guide. Once you’ve reached level 16, the rest of the journey is considerably easier!

Dungeons as a ACN: Simply DoT every enemy in the pack BEFORE ruin spamming. If you pull aggro doing this, then it is your tanks fault. Take it easy on low level tanks, though… they might actually be NEW PLAYERS, so adjust if needed. It’s never cool to pull from your tank as dps.

Skill reminder level 18 – Sustain: A massive heal over time to your pet. Yep, if it wasn’t easy enough already… In the end-game this skill isn’t used often but you would be best served not to forget it exists.

Arcanist: finishing up to level 20: Seek and destroy any unfinished logs! Sick of Aleport? I dont blame you! Check out: Bentbranch Meadows (East Shroud) and Camp Drybone (Eastern Thanalan). They’re are also 15+~ FATE and Levequests zones. Make sure you’ve done all ACN quests (head to your guildmaster), and if you have stat points – put them in INT!

Arcanist Level 20 – 30

By now you know the drill on grinding: hunt logs, FATES, Daily Guildhest, Daily Low Level Roulette, Leves… By now you can test out Quarrymill (South Shroud) and continue FATE grinding and Levequest there. If your gear is massively outdated you’re going to start feeling it badly NOW… but you’ve been doing daily Dungeon Roulette – right…RIGHT?!?!  I’ll remind you yet again… Accuracy Food is much more helpful that you think!

Reminder Level 20: Queue up for the two new Guildhests – Pulling Poison Posies & Stinging Back.

protip: If you have the cross-class skil Swiftcast, you can use it with Resurrection in tandem for dungeons. A useful combo until the endgame!

Alternate FATE spot mid 20’s: Often looked over and quite underrated, the Highbridge Area in Eastern Thanalan (Like this). This place is chock full of FATE’s and there’s like 5 in ONE CHAIN! This chain is great to camp while AFK or waiting for your dungeon queue (Waiting for queue is second nature to melee DPS like ACN).

Reminder Level 25: Queue up for the two new Guildhests – All’s Well that Ends in the Well & Flicking Sticks and Taking Names.

Level 26 Skill Reminder – Bio II: Your third DoT. At this point you should change your opener to Bio II -> Miasma -> Bio I. I don’t know if other people do it differently, but this order seems most practical (lines up the refreshing time).

At Level 28: Get your suntan lotion and visit the beaches of Costa Del Sol, Eastern La Noscea. Do the usual levequesting and FATE-grinding until you get to 30. Reached 30? For the millionth time – place unused attribute points into INT, finish your hunting log if you haven’t already, and head back to your guildmaster in Limsa for any unfinished class quests.

Skill reminder Level 30 – Bane: One of your few AoE skills… this one’s pretty deadly in small groups (exactly 4 is best). It spreads all your existing DoT’s on target to 3 other guys. Extremely powerful!

Arcanist 30 onwards: What to do?

If you’ve completed with the (final) L30 ACN class quest (Bane  learned? You’re good to go). From here you have two main choices:

  • Scholar (requires Conjurer 15 and ACN 30)
  • Summoner (required Thaumaturge 15 and ACN 30)

If you’re going Scholar – continue with our Scholar Leveling Guide. If you still need Conjurer 15, go ahead and use the Conjurer Leveling Guide.

If you’re going straight to summoner – continue with our Summoner Leveling Guide. You might still need to level up THM. In that case use the Thaumaturge Leveling Guide.

Good luck with your journey from here on and thanks for using our Arcanist Leveling Guide! Time to catch ‘em all with either SCH or SMN! For more awesome FFXIV updates, go ahead and Like us on Facebook – and if you need to drop a line, follow us on Twitter!

FFXIV Pugilist (PGL) Leveling Guide

How to level up your Pugilist (PGL) fast! Useful cross-class skills, reminders, and the best places to be in any level – HERE!

ffxiv pugilist pgl leveling guide banner

Chances are you’re leveling a Pugilist if you’ve found yourself here. Well you’ve found the right guide! If all goes well our Pugilist Leveling Guide will help you punch through the early game barrier!

WAIT UP! this Pugilist Leveling Guide is best used in conjunction with FFXIV General Leveling Guide. Notably, if this is your first character – follow your story quest! Need a refresher on the: basics of a Pugilist, check that out.

Don’t know where the PGL guild is? It’s in Ul’dah. Have some Accuracy Food? good. Is your battle chocobo (+Gyashl Greens) ready? Good.

Wait a sec, I’m above L30 – I’m a Monk! Then get over to the MNK Leveling Guide.

Pugilist: the early levels

So Hamon just gave your Pugilist weapon? Begin with beating up your hunting log. A level one character doing hunting logs + participating in level appropriate FATES is the most efficient EXP source early on. In your case (Pugilist), you’ll be wandering around Central and Western Thanalan often. Your mission is to clear the early levels ASAP. If you’ve got leves to burn, you can get more EXP here by doing levequests in Scorpions Crossing (Level 1 & Level 5), it’s  north of Steps of Nald from Ul’dah (Western Thanalan). Always tag FATES whenever they’re nearby!

protip: (Cross-Class skills) (Do you have them)? Protect (CNJ 8), and Bloodbath (MRD 8) are what you need for now. They help you kill mobs with a much higher level than you, and significantly reduce the risk of dying.

Level 2 skill reminder – True Strike: This is your first example of a combo. Pugilists are THE combo class so get used to it! It’s important to READ all your skills to get an idea of what they do (and in your case.. WHERE to do them).

Level 6 skill reminder – Snap Punch: The third part of the combo, and your basic combo finisher. Grants a stack of Greased Lightning which increases damage dealt! Keeping your GL stacks is a huge part of being a great PGL/MNK. Get used to it now!

Level 8 trait reminder – Second Wind: The legendary Second Wind. The best damn cross-class skill for struggling in the early levels. Use it often to save yourself from the respawn prompt.

You’ll be Level 10 Pugilist in no time following the above tips. At level 10, finally? Complete any unfinished hunting logs before going on. You gained your first set of  unspent attribute points – place them all to STR. Finally, Check in with the Pugilist guildmaster every 5 levels – level 1 5 and 10 in this case – make sure you do your class quests! Do this as soon as you can for every 5 level interval in the future!

Level 10 skill reminder – Haymaker: A great skill for soloing. Use it when it procs. Its large potency and slow debuff are nothing to scoff at.

Pugilist Level 10 to 16

If you’ve reached level 10. you should get right to doing Guildhests. Haven’t got it unlocked? Go to almost any nearby town (likely Horizon) and unlock it. Completing a Guildhest grants a large first-time completion bonus with ANY class. ON TOP OF THAT you can queue up for Daily Roulette: Guildhests, to get bonus exp once every day! For now, queue up the guildhests Under the Armor and Basic Training: Enemy Parties. AGAIN: First time completion EXP bonus applies for ALL CLASSES!

Teleport (or…walk)  to Aleport in Western La Noscea. Aleport is everyones favorite zone in this level range. Lots of people and lots of FATES means fast spawn times! No FATEs at the moment? Do some Levequests from Aleport. Too easy? Max the difficulty to +4! Too hard? Leves in Swiftperch are 10-14! Punch and grind your pugilist up to level 16…

Reminder Level 15: Queue up for the two new Guildhests – Basic Training: Enemy Strongholds, and Hero on the Halfshell.

Level 15 Skill Reminder – Touch of Death: Your first DoT as a monk. Keep in mind DoT’s need to run at or near their full duration for it to be worth doing. Only consider this when fighting only the toughest of enemies!

Level 16 – the turning point: If you’ve reached Pugilist 16 at last, you can unlock Duty Roulette: Low level  dungeon. Successful completion of this yields a ENORMOUS EXP BONUS ONCE A DAY. Have Challenge Log Unlocked? Hurry up and do so! (It initially unlocks at level 16) You can find out how to unlock the Challenge Log in the General Leveling Guide. Once level 16 is over and done with, everything else gets considerably eaiser. Queue up now!

Dungeons as a PGL: You do more single target damage than you imagine. Touch of Death on multiple enemies if your tank is still new or learning – it’s never cool to pull from your tank.

Skill reminder level 18 – Twin Snakes: A large increase to damage output. This buff should never be down! Any monk worth his gloves should learn how to track and refresh Twin Snakes properly. That includes YOU.

Pugilist: finishing up to level 20: Track down and beat up any unfinished hunting logs! If you want a change of scenery ‘cause you’re sick of Aleport: Bentbranch Meadows (East Shroud) and Camp Drybone (Eastern Thanalan) are also 15+~ zones where you can FATE and Levequest. Check in with your PGL Guildmaster for any available quests, and allocate all attribute points to STR!

Pugilist Level 20 – 30

Keep doing what you’ve been doing to reach this point: Leves, hunt logs and FATES, Daily Guildhest, Daily Low Level Roulette. Move to greener pastures AKA Quarrymill (South Shroud) and continue FATE grinding and Levequest spamming. If you have lower than average gear at this point in the game – you’re gonna feel it BAD… but you’ve been queing Dungeon Roulette – or have you? I’ve told you before, and I’ll tell you again – Accuracy Food is life.

Reminder Level 20: Queue up for the two new Guildhests – Pulling Poison Posies & Stinging Back.

Level 22 Skill Reminder – Fists of Earth: This is a toggled stance that reduces your damage intake. Its FREE! It’s in your best interest to get used to “always having a fist” on – you’re a pugilist after all.

Alternate FATE spot mid 20’s: Often looked over and quite underrated, the Highbridge Area in Eastern Thanalan (Like this). This place is chock full of FATE’s and there’s like 5 in ONE CHAIN! This chain is great to camp while AFK or waiting for your dungeon queue (Waiting for queue is second nature to melee DPS like PGL).

Reminder Level 25: Queue up for the two new Guildhests – All’s Well that Ends in the Well & Flicking Sticks and Taking Names.

Level 26 Skill Reminder – Arm of the Destroyer: A most SHAMEFUL AoE skill. But I might as well talk about it. Do not underestimate the silence (use it to cancel annoying skills soloing and in dungeons). If you’re using it for damage, I wouldn’t use it on any less than FOUR enemies.

At Level 28: Travel and enjoy the sunny coastline of Costa Del Sol, Eastern La Noscea. FATE and Levequest it up until you get to level 30. Hit level 30? I’ll remind you again – put every stat point into STR, finish any hunting logs if available, and check back on the good ‘ol guildmaster for any PGL class quests you might have left off.

Skill reminder Level 30 – Demolish: Another DoT which takes the place of Snap Punch in your combo. Only do this versus tougher enemies! Like any DoT, don’t clip it!

Pugilist 30 onwards: What to do?

If you’re finished with the (final) L30 PGL class quest (Demolish learned? Then you’ve done the class quest). From here you have two main choices:

  • Monk (requires Lancer 15 and PGL 30)
  • Alternate job path not yet released

If you’re rushing to MNK – continue with our Monk Leveling Guide. If you might need it to get level LNC 15, might as well endorse the Lancer Leveling Guide.

Sadly, there is no second job path for Pugilists yet – but i’m looking forward to updating this filler sentence in the near future :)

Thanks for using our Pugilist leveling guide! Here’s good luck to bashing your way to 50 – your enemies will need it. For more awesome FFXIV updates, go ahead and Like us on Facebook – and if you need to drop a line, follow us on Twitter!

FFXIV Thaumaturge (THM) Leveling Guide

How to level up your Thaumaturge (THM) fast! Useful cross-class skills, reminders, and the best places to be in any level – HERE!

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I assume you’re leveling a Thaumaturge – you’re reading this after all. Luckily, obliterating enemies from afar will be easy! Being the softest class in the game, however… If all goes well – this Thaumaturge Leveling Guide will help you blaze (and freeze) your way past the early game.

BEFORE WE BEGIN, this Thaumaturge Leveling Guide is should be utilized with the FFXIV General Leveling Guide. Remember, if this is your first character – follow your story quest! If you need to know more about the: basics of a Thaumaturge, give yourself a refresher.

Don’t know where the THM guild is? It’s in Ul’Dah. If you have any Accuracy Food, good. Is your battle chocobo ready? Good.

Hold on, I’m above L30 – I’m a Black Mage! Then get over to the BLM Leveling Guide.

Thaumaturge: the early levels

If you’re a fresh off the wagon Thaumaturge – begin with your hunting log. A level one character doing hunting logs + participating in level appropriate FATES is the most practical way to get EXP early on. In your case (Thaumaturge), you’re going to find yourself around Central and Western Thanalan often. Your goal is to GTFO of the early levels ASAP. if you really wanted to, you can get more EXP here by doing levequests in  Scorpions Crossing (Level 1 & Level 5), it’s  north of Steps of Nald from Ul’dah (Western Thanalan). Remember to tag all nearby FATES in the process.

Protip: Got some cross-class skills? Protect (CNJ 8), Cure or Physick (CNJ 2, ACN 4) and Second Wind (PGL 8) or are among your best choices for now. They will decrease your risk of death by a large margin! Which is the only thing BLM’s should be worried about.

DPSing as a THM: Far too often THM’s or BLM’s will just go full retard and forget how to DPS properly. If you’ve paid any attention:

  • Casting Ice first REMOVES any existing Astral Fire Stacks and gives a stack of Umbral Ice
  • Umbral Ice gives HUGE MP regen.
  • Casting Fire first REMOVES any existing Umbral Ice stacks and gives a stack of Astral Fire.
  • Astral Fire gives a HUGE bonus to Fire Damage, but zeroes MP regen.

So yes, cycling between these two is the very basic idea of the THM DPS Rotation. Get used to it early!

Level 4 skill reminder – Transpose: Okay, another oft forgot skill. Transpose will be your friend for a LONG TIME. You see how After fire, casting ice will leave you WITHOUT A BUFF, then casting ice again will give you Umbral ice. Transpose skips a step: Casting this while you have either buff will ‘tranpose’ it to the opposite buff! Get used to this skill. You’ll be using it far into your career!

Level 6 Skill reminder – Thunder: A basic DoT. Not much to talk about Thunder for now. Don’t use it on regular enemies since they wont survive long enough for the DoT to gain value – if you DO cast it, cast Thunder during Ice phase.

You’ll reach Level 10 Thaumaturge in no time following the advice above. Got to level 10? Finish your first tier hunting log before you proceed. You also got some unspent attribute points – put them all in INT.  Also, Go back to the Thaumaturge guildmaster every 5 levels – level 1 5 and 10 – make sure your class quests are done! Do these ASAP for every 5 level interval in the future!

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Thaumaturge Level 10 to 16

Level 10 Skill Reminder – Sleep: Soloing? Questing? Levequests? Running away? Cheesing objectives? SLEEP IS YOUR FRIEND. There are a bunch of ways sleep will make your life easier – it’s up to you to figure them out! Some people say using sleep is too cheesy… Well, if life gives you cheese… make nice cheese-centric dishes…

The first thing to go once you get to level 10 is do Guildhests. Not unlocked yet? Go to the nearest town (likely Horizon) and do so. Guildhests grant significant EXP bonuses for first time completion with any class. AND you can queue up for Daily Roulette: Guildhests, to get bonus exp once a day! For now, queue up the guildhests Under the Armor and Basic Training: Enemy Parties. AGAIN: you get the bonus for first completion for EVER CLASS you’ll do it on!

Travel (hopefully instant) to Aleport in Western La Noscea. Aleport is the de facto zone to grind  in this range – FATES are clumped up close together and everyone grinds here. FATEs aren’t up? Get Levequests from Aleport. Too easy? Increase it +4. Too hard? Leve in Swiftperch. Grind like this until you hit L16

Reminder Level 15: Queue up for the two new Guildhests – Basic Training: Enemy Strongholds, and Hero on the Halfshell.

Level 15 Skill Reminder – Scathe: You get this when finishing the L15 THM class quest. It’s a no-cast time filler spell that you can use while moving. It’s a tool you’ll want to get used to. It’s not one of the more defining THM skills – but it’ll do you well to keep it in mind.

Level 16 – the turning point: Upon hitting Thaumaturge 16, you can unlock Duty Roulette: Low level  dungeon. This gives an INSANE EXP BONUS ONCE A DAY. No Challenge Log yet? Get it! (It initially unlocks at level 16) Find out how to unlock Challenge Log in the General Leveling Guide. After level 16 all future levels will come by alot easier. Queue up now!

Dungeons as a THM: Fire often pulls in low level dungeons until about 30~ range. When you feel your aggro is gonna pull on the next hit or two – just switch target or ‘chill out’. Pulling doesn’t make you cool.

Skill reminder level 18 – Fire II: Fire II is your shiny AoE tool you’ll be using till the imaginable end of time. Don’t get suckered into thinking it’s good when there’s only 2 enemies. Use Fire II only when there’s 3 or more targets. You’ll thank me later.

Thaumaturge: finishing up to level 20: If it’s not yet done – finish your Hunting Log. If you’re sick of Aleport: Bentbranch Meadows (East Shroud) and Camp Drybone (Eastern Thanalan) also have level appropriate FATEs and leves. Allocate all statpoints to INT, and finish the THM class quests before you go on.

Thaumaturge Level 20 – 30

Continue grinding as you’ve been grinding – different place, same strategy: Daily Guildhest, Daily Low Level Roulette. Travel to Quarrymill (South Shroud) and do Fates/Leves in this area. If your gears bad at this point, you’re gonna start feelin’ it… but you’re doing Dungeon Roulette – or so I hope. Drill it in your mind, Accuracy Food isn’t irrelevant .

Reminder Level 20: Queue up for the two new Guildhests – Pulling Poison Posies & Stinging Back.

Level 26 Skill Reminder – Swiftcast: It’s not uncommon for you to be reading this for you to get up to this point. Swiftcast is a massively important cross-class skill. Its implications for BLM aren’t too relevant for now, but it’s best used to speed up an FII or TII for now. If you’re a healer or summoner reading this – grats!

Alternate FATE spot mid 20’s: Another underrated FATE zone is the Highbridge area (Like this), there are a lot of FATEs here, and the FATE chain is mega value. If you’re just AFK waiting for your queue to pop – this is the place to be (As THM you’ll do a lot of waiting).

Reminder Level 25: Queue up for the two new Guildhests – All’s Well that Ends in the Well & Flicking Sticks and Taking Names.

Level 28 trait reminder – Thundercloud: Every tick of thunder gives a small chance to proc Thundercloud. This makes your next Thunder (or any rank) free, have no cast time, apply its entire damage at once, leave the DoT… well you get the picture. Naturally, use the highest ranked thunder available when this procs.

(Image: thundercloud proc hud)

At Level 28: Get over to Costa Del Sol, Eastern La Noscea. Leve and FATE grind here until you level to 30. Finally 30? As always, all unused points into INT, wrap up unfinished THM hunting logs and THM class quests.

Skill reminder Level 30 – Convert: A niche skills which you should learn to maximize. Convert has two main uses. A) recovering from messed up rotations (if you’ve played up to this point you’re no stranger to it), B) Giving you extra mana to extend Fire phase. Hopefully you’ll use more B’s than A’s in your time as BLM.

Thaumaturge 30 onwards: What to do?

Once you’re done with the (final) L30 THM class quest (You’ll know you’ve done it if you have Convert). From here you have two main choices:

  • Black Mage (requires Archer 15 and THM 30)
  • Alternate job path not yet released

If you’re going straight away to BLM – continue with our Black Mage Leveling Guide. You might still need to level ARC 15, though – Archer Leveling Guide.

Sadly, there is no second job path for Thaumaturges yet – but i’m looking forward to updating this filler sentence in the near future :)

Thanks for using our Thaumaturge leveling guide! I hope you found it useful! But your hot and cold relationship with leveling will have to continue for a bit more… For more awesome FFXIV updates, go ahead and Like us on Facebook – and if you need to drop a line, follow us on Twitter!

FFXIV: The Ultimate Starters Guide (+ Heavensward)

Look No Further.

Jumping into the world of FFXIV A Realm Reborn? New to the game, and need that extra hand to give you a headstart? You’ve come to the right place! The goal of this guide is to give you a birds eye view of what will help you get settled into FFXIV, providing you links to detailed information along the way! This guide may be long, but worth it!

 

Step 1: Pre-order / Buy the game

Can’t play a game without buying the game! You will need the base game, and at some point I imagine you would want to pick up Heavensward as well.

  • Final Fantasy XIV: A Realm Reborn (PC/PS3/PS4, Standard or Collectors)
  • Final Fantasy XIV: Heavensward (PC/PS3/PS4, Standard or Collectors)
  • The above links are for Square NA (North America) Accounts.

You can also use Playstation Network Cards to buy!

 

Step 2: Download the Client and Patch

Bought it? Nice. Now to make an account for FFXIV (Square Enix Link) first. Then, you need to download the latest ffxiv client.(Link downloads the file) Run the client and patch if needed. All set?

 

Step 3: Create a Character!

Three choices in character creation: Class – Race – God.

Classes – who, what why?

The decision of your starting class will affect you in the early game only. Since in FFXIV you can eventually max out ALL CLASSES AND JOBS with one character. Check a brief description of the ffxiv classes here. We’ll also put each class guide here, for your reference.

 

Base Class (Advanced Job) General Guides
Disciples of War: Archer (Bard) | Gladiator (Paladin) | Lancer (Dragoon) | Marauder (Warrior) | Pugilist (Monk) | Rogue (Ninja)
Disciples of Magic: Arcanist (Scholar)(Summoner) | Conjurer (White Mage) | Thaumaturge (Black Mage)
Heavensward Jobs: Dark Knight, Astrologian, Machinist.

Note: You currently cannot begin the game as Rogue. If you’re planning to become a Ninja, pick Pugilist and switch to Rogue once your character reaches level 15. The same also applies for the three Heavensward jobs (REMIND ME TO ADD THE REQUIREMENTS HERE WHEN IT’S AVAILABLE!)

Again you’re not locked into your class forever. It simply determines your starting city: Archer, Lancer, Conjurer: Gridania. Thaumaturge, Gladiator, Pugilist: Ul’dah. Arcanist, Marauder: Limsa Lominsa.

 

Race – does it matter?

Our Racial Stats Guide will tell you EVERYTHING you need to know about classes. Here are the main things you must take into consideration

  • The difference between the best and worst race for your class is negligible. (But this wont stop min/maxers)
  • Every race has a sub-race for Physical stats, and one for Magical stats. Choose appropriately.
  • Aesthetics is the main reason to choose between races.

 

God – does it matter?

The final step is Choosing Your God. TL;DR God choice is pretty much irrelevant right now.

 

Server Choices – does it matter? Actually yes.

SERVER CHOICE is also very important. Testing your lag to various server groups should be one of your main concerns. If you have a JP server as your lowest ping, but are afraid of not having any English people to talk to, dont be afraid! Tonberry server is the “unofficial” non-legacy server for people like us. Masamune is the Legacy counterpart.

Alternatively, if you’re part of the Asian/Oceanic region and want to play on NA, Behemoth is the “unofficial” server for this. (Please comment if we are wrong)

 

Step 4: Leveling up

Seriously, check out the General Leveling Guide (Class specific links inside)

Get to level 10! If this is your first character, you must… and I mean MUST: FOLLOW YOUR STORY QUEST. Around level 10 you unlock your first new features, Levequests, Guildhests and the ability to Change Classes. FFXIV actually has a lot of unlockable content as you level up. Luckily we have come up with an ‘Unlockable content guide & checklist’ so you won’t miss out. For now  do Guildhests! Queue up for them now and gain some quick & massive EXP.

What to do when you are Level 15?  Reaching level 15 story quest also unlocks the airship pass – now is the perfect time to pickup your crafting & gathering classes, as you will be forced to visit the other cities anyway! Keep in mind there is no downside to unlocking ALL CLASSES at this or any point. (Except maybe main hand inventory space). You also unlock Duty Roulette, a key tool in leveling up quickly.

During this quest to travel around the main cities, make sure you unlock your Challenge Log while in Limsa!!! Make sure you check out a list of the unlocks. From here on I will only be mentioning the extremely important ones.

You might want to refer to the Unlockables checklist now and then.

What crafting classes should I try? Here’s a quick and dirty list.

  • Weaver makes armor for: Conjurer, Thaumaturge, Arcanist. (likely Astrologer)
  • Leatherworker makes armor for: Pugilist, Rogue, Archer. (likely Machinist)
  • Armorsmith makes armor for: Gladiator, Marauder, Lancer (likely Dark Knight)
  • ALL CLASSES NEED SOMETHING FROM EVERY OTHER CLASS anyway. These are just the “main” ones.

Note that ever class can benefit from Goldsmithing (Accessories), Alchemy (Consumables), and Culinarian (Food Buffs)

What gathering classes should I try? Again, a loose list.

  • Mining supports: Armorsmith, Blacksmith Goldsmith.
  • Botany supports: Weaver, Carpenter, Alchemist, Culinarian.
  • Fishing supports: Alchemist, Culinarian. (General guide oddly missing. Linked leveling guide)
  • Leatherworker needs a little from all classes, and monster drops.
  • ALL CLASSES NEED SOMETHING FROM EVERY OTHER CLASS anyway. These are just the “main” ones.

Don’t worry – you’ll eventually want 50 in all classes, so it’s more of a “What do I get first” than something you lock-in to forever.

Very soon after, you’re going to be doing the newbie dungeon trio.  SastashaTam-Tara Deepcroft and the last ‘tutorial dungeon’, Copperbell Mines. Don’t act like a newb fighting the Copperbell Ooze. Since you’re around Copperbell, Unlock the armor Dye system. For characters who didn’t start in Ul’dah, this is a good time to get it. Don’t worry though, you’ll be visiting Vesper Bay A LOT.

 

Key unlock reminders

Materia – Level 19 (story quest): You’ll have a quest “Life, Materia and Everything”. This would be the best time to unlock the Materia System. Keep an eye out for the quest Forging the spirit. For melding materia you need to Level up a DoH, and it’s unlocked in the same camp.

Chocobo Mount – Level 20: (See: our Chocobo Guide) Getting your first mount isn’t a main story quest actually. But it’s arguably the most worth-it sidequest ever. Increasing your travel speed does wonders for leveling speed, and sanity. The starting quest is My Little Chocobo, found in your GC base. Speaking of GC’s…

 

Which Grand Company do I choose??

Ah, the good old question. Basically there isn’t much difference between each GC game wise. They dont currently offer anything game-breaking end-game wise, so it’s purely aesthetic. The clincher? It determines which city you’ll personally be visiting a lot. So it’s in your best interest to choose the city you like best. Are all cities equal? In my opinion, No.

  • Limsa (Maelstrom): Marketboard is next to Aetheryte. GC Base requires an extra load screen.
  • Gridania (Twin Adders): Marketboard requires an extra load screen. GC Base is next to Aetheryte.
  • Ul’dah (Immortal Flames): Marketboard requires an extra load screen. GC Base is next to Aetheryte.

In this point of view, Gridania and Ul’dah are similar, and Limsa is the outlier. It’s not a huge difference, since people usually hang out in their FC houses anyway.

 

Key unlock reminders

Chocobo Battle Companion : (See: our Chocobo Guide): At level 30 you can unlock your fighting chocobo via the quest My Feisty Little Chocobo. Very useful little guy to have. Just a reminder, you can mount your battle chocobo by right-clicking it.

 

Level 30: Advanced Job (soulstone quest)

Do NOT delay getting your ‘soulstone’ any more than you need to. Check the Job Requirements Guide. Becoming an advanced job requires a few things:

  • Level 30 in the primary base class (Finishing all class quests).
  • Level 15 in the secondary base class.
  • Sufficiently progressed in story line.
  • (Heavensward classes act differently – to be updated)

From here you should be able to handle yourself. Make use of our guides! Check the main menu above, or use the search functionality in the upper right. Don’t be afraid to ask us questions either (Twitter is best for this)!

Good luck starting out, and making progress! Make sure to Like us on Facebook, Follow us Twitter, and subscribe to our YouTube – all great channels to geat awesome FFXIV updates!
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