FFXIV Gladiator (GLD) Leveling Guide

How to level up your Gladiator (GLD) fast! Useful cross-class skills, reminders, and the best places to be in any level – HERE!

ffxiv gladiator gld leveling guide banner

So – if you’ve found yourself here you’re leveling a Gladiator. While not the most exciting of classes, the upside is you wont be dying anytime soon. Hopefully this Gladiator Leveling Guide will help you get past the early levels.

BEFORE ANYTHING ELSE, this Gladiator Leveling Guide is meant to be used with the FFXIV General Leveling Guide. Just a reminder, if this is your first character – follow your story quest! If you need to know more about the: basics of a Gladiator, you can check that out. Don’t know where the GLD guild is? It’s in Ul’Dah. If you have any Accuracy Food, good. Is your battle Chocobo ready? Good.

Hold on, I’m above L30 – I’m a Paladin! Then get over to the PLD Leveling Guide.

Gladiator: the early levels

If you’re a brand spankin’ new Gladiator – go start up with your hunting log. A level one character doing hunting logs + participating in level appropriate FATES is the most practical way to get EXP early on. In the case of Gladiators, you’re gonna be walking around Central and Western Thanalan a lot. Your goal is to GTFO of the early levels ASAP. if you really wanted to, you can get more EXP here by doing levequests in  (Level 1 & Level 5), it’s north of Steps of Nald from Ul’dah (Western Thanalan).

protip: Got some cross-class skills? Protect (CNJ 8), Second Wind (PGL 8) and Bloodbath (MRD 8) are the best for now. They increase your survivability by a ton, and decrease downtime the most. Try it!

Level 4 skill reminder – Savage Blade: Your first combo skill! It introduces you to the combo system, and, if it isn’t obvious – you should be doing this.

Level 6 Skill reminder – Fight or Flight: On a short cooldown, ‘FoF’ provides a significant damage boost. There’s literally no reason to hold on to this – use it often! Later on, it’s important for tanking in dungeons too.

Level 8 Skill reminder – Flash: Ahh Flash… love it or hate it, this skill is the ultimate FATE tagging skill. I wont go into detail here, but ‘tagging’ enemies with flash is a good thing in FATES.

You can get to level 10 Gladiator just doing the above. Hit level 10? Double check to  complete all unfinished hunting logs before doing anything else. Also, check your unspent attribute points – put them all in STRENGTH.  Again, Go back to the Gladiator guildmaster every 5 levels – level 1 5 and 10 – ensure your class quests are done before moving on. Do this as soon as possible for each 5 level interval in the future!

Why allocate to STR? You don’t need VIT for low level content as GLD – STR makes your journey to endgame just a little bit quicker. Fear not, you can respec on the cheap at any time.

Gladiator Level 10 to 16

Once reach level 10, you should do Guildhests. Haven’t unlocked them? Go to the nearest town (likely Horizon) and unlock it. Guildhests give big EXP bonuses for first time completion with any class. AAAAND you can queue up for Daily Roulette: Guildhests, to get bonus exp once a day! For now, queue up the guildhests Under the Armor and Basic Training: Enemy Parties. AGAIN: you get the bonus for EACH CLASS on your first completion!

Now make the trip to Aleport in Western La Noscea. Aleport is the ultimate place to FATEgrind in this range – FATES are many and close together, plus a lot of people level here. No FATES coming up? Do Levequests from Aleport. Too easy? Slide the difficulty to +4. Too hard? Leve in Swiftperch. Do your thing here and grind to L16

Level 12 Skill Reminder: Riot Blade, THIS SKILL IF OFTEN OVERLOOKED. It does MORE damage than Savage Blade comboed. So until you get Rage of Halone (30), use Riot Blade as your DPS while soloing. Oh, you get mana when you do it, too.

Reminder Level 15: Queue up for the two new Guildhests – Basic Training: Enemy Strongholds, and Hero on the Halfshell.

Level 15 Skill Reminder: Shield Lob, learned when completing the L15 GLD class quest, is your only ranged attack. Not the best for soloing, but useful for dungeons. Speaking of dungeons…

Level 16 – the turning point: Once your Gladiator hits 16, you can unlock Duty Roulette: Low level  dungeon. This gives a BEEFY EXP BONUS ONCE A DAY. Haven’t unlocked Challenge Log? You should. (It initially unlocks at level 16) Find out how to unlock Challenge Log in the General Leveling Guide. Once you hit Level 16, the rest of the way is much faster. Queue up ASAP!

Dungeons as a GLD: Shield lob the the guy you want people to attack first, then flash the group twice before doing your single target combo. This little sentence will get you FAR.

Level 18 Skill Reminder – Shield Bash: a niche skill you should be aware about. You know those annoying AoE skills that you’re lazy to run away from? Shield bash is your friend. Interrupt them!

Gladiator: finishing up to level 20: Complete your hunting log if you haven’t. If you’re sick of Aleport: Bentbranch Meadows (East Shroud) and Camp Drybone (Eastern Thanalan) are also L15+ areas. Once again: allocate all stat points to STR, and finish all GLD class quests before moving on.

Gladiator Level 20 – 30

Just grind it up as you have been doing till now: Daily Guildhest, Daily Low Level Roulette. Travel to Quarrymill (South Shroud) and do Fates/Leves in this area. Having sucky gear at this point sucks – but you’ve been doing the Dungeon Roulette – haven’t you? Again, Accuracy Food is a larger help than you might imagine.

Reminder Level 20: Queue up for the two new Guildhests – Pulling Poison Posies & Stinging Back.

Level 22 Skill Reminder – Provoke: Useful for an ultimate long range pull, but more useful still – it ‘provokes’ any monster to hit you (placing you at the top of its aggro list). Obviously a useful tool for dungeons.

Alternate FATE spot mid 20’s: A great place to actively (or AFK camp) fates around the Highbridge area (Like this), there’s a bunch of FATES here and they’re chained up. This place is value if you’re waiting for your queue to come up (Not likely a problem for Gladiators).

Reminder Level 25: Queue up for the two new Guildhests – All’s Well that Ends in the Well & Flicking Sticks and Taking Names.

At Level 28: Move on to Costa Del Sol, Eastern La Noscea. FATE and Leve it up here till you hit 30. Once you’re 30, make sure to allocate all unused stat points to STR, complete all GLD hunting log entries, and GLD class quests.

You can also breathe a sigh of relief as you’ve finally learned Rage of Halone.

Gladiator 30 onwards: What to do?

After completing your (final) L30 GLD class quest(You’ve done it if you have Rage of Halone). From here you have two main choices:

  • Paladin (requires Conjurer 15 and GLD 30)
  • Alternate job path not yet released

If you’re planning to level a PLD – you can jump right to our Paladin Leveling Guide. You may still need the Conjurer Leveling Guide, too.

Sadly, there is no second job path for Gladiators yet – but i’m looking forward to updating this filler sentence in the near future :)

Hope you found our Gladiator Leveling Guide useful! But, you still got quite a bit more Halones to Rage – For more awesome FFXIV updates, go ahead and Like us on Facebook – and if you need to drop a line, follow us on Twitter!

FFXIV Gladiator / Paladin Stats & Materia Guide

What’s a good gladiator stats build? What are useful paladin stats? Gladiator/Paladin materia? If any of these questions brought you here, you came to the right place. Whether its by stat allocation, gear or materia, knowing what stats your Gladiator or Paladin need should never be far from mind!

Gladiator (GLD) & Paladin (PLD) Stats

What are the gladiator or paladin stat weights?

VIT > STR > DEX > Parry > Determination > Skill Speed

*These may vary slightly from patch to patch, or by personal preference. Following the recommendation above will always give you a good GLD & PLD build.

Maruko’s Note: It’s still a toss up versus DEX and Parry. Either way, VIT STR is CEMENTED as the top two stats, while It is currently unknown whether DEX or Parry is better (Gut feeling leads me to think DEX). Just like all secondary stats though, these will always be wildly debated. Of course, any build similar to the above will always yield a good result.

Gladiator (GLD) & Paladin (PLD) Primary Stats Allocation

What stats should I add as a gladiator or paladin?


Since this is where people may mess up the most, I’ll explain it in word for word. When you allocate stats, put as much points into VIT (Vitality) as you can. If you cannot put any more points into VIT, place points into STR (Strength). If you cannot put any more points into VIT and/or STR, invest in DEX (Dexterity).

Vitality – Increases total HP. This helps counter the Paladins glaring weakness of having a small HP pool, and low sustainability. This makes healing you less risky, and gives your healers breathing room to manage overall group healing.

Strength – More damage. More threat. Larger Parries. Larger blocks. What’s not to like?

Dexterity – While you may never find the need to allocate DEX, it is great to have. Increases Parry and Block % chances.

Gladiator (GLD) & Paladin (PLD) Secondary Stats

What are good secondary stats for gladiator and paladin, and why?

Parry > Determination > Skill Speed

While you can’t allocate this directly, these will be heavily considered when picking gear upgrades and slotting materia.

Parry – Increases rate of a successful parry. Really, this one needs no explanation. More damage reduction = happier & more successful raids.

Determination – Increases damage and healing. If you want more threat, you can have this over parry. Increases damage and threat a little bit, nothing too special here.

Skill Speed – Decrease Cast and Recast for weaponskills. Better than crit for paladins if you want to increasing threat. This also doubles as a pseudo “defensive stat”, by freeing up more GCD’s. Paladins superior resource management makes it safer to “do skills faster”.

Again, you cannot go wrong with this list. If you want more threat, take Determination > Skill Speed > Parry.

Gladiator (GLD) & Paladin (PLD) Materia

This is directly related to the first section. As you may know, all gear has a limit for each stat it can have, the higher its Item Level, the higher amount of stats it can hold. So the idea is to max out (or get close to maxing out) the left most, and work your way right. Again:

VIT > STR > DEX > Parry > Determination > Skill Speed

Materia Name
VIT: Vitality
STR: Strength
DEX: Dexterity
Parry: Battledance
Determination: Savage Might
Skill Speed: Quickarm

See Also: Materia Guide | Melding Guide


  • Overall GLD PLD stat importance: VIT > STR > DEX > Parry > Determination > Skill Speed
  • GLD PLDStat allocation: VIT> STR > DEX
  • Secondary stats for GLD PLD: Parry > Determination > Skill Speed
  • Reference links: Gladiator FAQ, Paladin FAQ

That’s about it! Any major changes to gladiator stats will be placed here, so follow us on Facebook or Twitter for any updates.
Have a question about PLD /GLD? Chime in on the comments or in our Gladiator / Paladin Forums.

Paladin VS Warrior Tanking Comparison

Warrior Or Paladins? Is one truly better than the other? In this battle of the fat, we try to determine just that. PLD VS WAR comparison!

warrior war versus paladin pld tanking guide and comparison

Inevitably, it’s come to this. “Who is better”, Warriors (Marauders) or Paladins (Gladiators)? Here, we will try our best to give you the ins and outs of each class. Note that we will be discussing level 50 PLD and WAR capabilities, and this somehow extends to lower-level Gladiator and Marauder comparisons.

This is also our very first ‘community driven’ guide – we will be discussing key points in the forums, ultimately leading to the content to this page. Participate and be commended!
PLD vs. WAR Forum thread

For reference you can open these windows (Opens in New Tab):
Gladiator | Paladin : Marauder | Warrior

Base stats / Innate capabilities

The main advantage of a warrior is it’s immense maximum HP. Does a lot of damage, and indirectly increases defenses by doing so. Marauders and Warriors are extremely combo sensitive, and are definitely more difficult to play. This further extends by adding the “Defiance” / “Infuriated” warrior system. Compared to Paladins, these guys pack a huge punch. Parrying serves as a welcome additional defense (Although Paladins have this too), they cannot block.

Damage reduction / mitigation is the paladins key trait. Wears a shield by default (Blocks!). Paladins have a reactive gamplay style, and are much easier to play ‘mechanically’ than warriors. Paladins are susceptible to burst damage with a low HP pool, but over the course of longer encounters – their mitigation more than makes up for it. Their “Effective HP” is much much higher than a Marauder. Their damage is so pathetic, and could possibly be out DPS’d by a Conjurer.

So here we see the main difference, Warriors rely on HP and Damage. Paladins rely on Damage Reduction. This becomes brutally clear in the next section:

Defensive Skills

— MRD —
Foresight – Increases defense by 20% for 20s. Recast 90 (Traited)
Bloodbath – Gain 25% “Lifesteal” for 30s (Traited). Recast 90.
Mercy Stroke – Killing a target with mercy stroke restores 20% of max HP. Recast 30 (Traited)
Thrill of Battle – Increases max HP by 20% (Traited) and heals for that amount. Duration 10s.
Storms Path – (If Combo’d into) Creates a shield equal to 20% of damage dealt up to 10% of max HP.
Defiance – (Stance) Increases maximum HP by 25%, while lowering damage dealt by 30% and increasing enmity.

— GLD —
Rampart – Reduces damage taken by 20% (Traited) for 20s.
Convalescence – Increases HP restored by spells or actions by 30% (Traited) for 20s.
Awareness – Reduces critical strike damage taken by 15% for 25 (Traited) seconds.
Tempered Will – Immediately cures Bind and Heavy, while preventing knockback and draw-in effects.
Sentinel – Reduces damage taken by 40% (Traited) for 10s.
Bulwark – Increases block rate by 60% for 15s.
— PLD —
Shield Oath – (Stance) Reduces damage taken by 25%, and damage dealt by 30% but increases enmity generated.
Hallowed Ground – Renders you impervious to most attacks

Wow, from here it becomes rather obvious that warriors have the short end of the stick when it comes to purely defensive skills. Foresight is directly inferior to Rampart (Which also reduces magic damage) and Sentinel (40%!). Thrill of Battle is ‘cute’ at best, amounting to a large heal. Storms Path is the warrior saving grace here, giving you a reusable shield without a long cooldown.

Paladins on the other hand have a long list of defensive skills, all ridiculously effective. Just by comparing the stances, the trade-off for 30% reduction for damage dealt is just completely lopsided in the paladins favor: 25% damage reduction for the paladin, and 35% max hp for the warrior. While 35% HP is better in a vacuum, when healers are involved, this becomes next to useless (Remember Effective HP?)

Warriors scale extremely well with offense, and even benefit from it defensively. While this is good, the survivability gained is just nowhere NEAR the Paladin. Not even close.

Threat Generation

Both Paladins & Warrior have no trouble generating threat. It’s the small differences and situations that make the Warrior superior to Paladin in terms of threat.  It’s very unlikely that DPS will pull aggro during a fight from either a Paladin or Warrior, so what’s the difference? Two key points.

Threat on Demand
The main difference? Warriors are better in more desperate times. When sh*t hits the fan – you’re going to want a warrior. When resources are tight, and adds spawn, Warriors are much much better at picking them up and making them stick. Paladins have superior resource management and will match a warriors threat over time. Warriors excels at keeping up with initial burst aggro when picking up and killing newly spawned adds.

Adds, AoE
In both single target and AoE situations, Warriors will out-threat Paladins any day. Paladins also have decent AoE threat, but simply pale in comparison to what Warriors can do to multiple enemies, and struggle alot less to build up initial aggro. It’s like Warriors WANT adds to spawn, and lots of them, while Paladins would rather not!

Due to the length of this post, we split it into two pages. In Page 2, we discuss Healer Preference, Overall Kit, and finally Summary and Recommendations.

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