FFXIV Machinist (MCH) Guide & FAQ

All you need to know about the Machinist job in FFXIV! How to unlock MCH, what skills, stats, and other supporting info. Also links to advanced guides!

“These aren’t the droids you’re looking for” – Mahiko ‘-bi Wan’ San.

Hello! Welcome to our FFXIV Machinist guide. Here, we discuss all basic Machinist information, and post links to find more advanced Machinist resources. The Machinist is a ranged physical DPS class which was introduced in Heavensward 3.0, and have a special requirements (Like Astrologian and Dark Knight) compared to the original jobs. If you’re a newer MCH, the Machinist leveling guide may be useful.

How do I become a Machinist in FFXIV? What are the MCH Requirements?

1) You must have an existing Level 50 combat class (DoW or DoM).
2) You must have completed “Before the Dawn” (all story quests prior to 3.0).
3) Only then will the Machinist unlock quest open up –

Where do I unlock Machinist?
The quest name is “Savior of Skysteel”, which is found in Foundation (8,10). The questgiver is an NPC named ‘Stephanivien’.

Help! I’m a new player rushing to Machinist! Your best bet’s starting the game as Archer and hitting the requirements as a Bard. Switch to MCH once you’re good to go!

Machinist stats: What stats to allocate and gear up for?

The most important stat for MCH is undoubtedly DEX. DEX improves ranged physical damage, and of course facilitates your main objective of DEALING DAMAGE. All characters will want some extra VIT (usually by materia, and stat points) when tackling extremely difficult content. Note that excessive VIT is a huge minus to efficiency.

As for secondary stats, we can’t really say yet. MCH may have favorable secondary stats that synergize with their skillset, but we can only guess at this point. Determination is the ‘go-to’ stat for any DPS, and Machinists are no different.

(More info: MCH Stats & Materia)

What are the Machinist Skills & Traits?
MCH being their ‘lifespan’ at level 30. So you may get shocked at the amount of new skills you have. The skills and traits are listed near the bottom of the post.

What classes are Machinist Cross-class skills from?
Archer and Lancer. (More info: MCH Cross-class skills)

Crafting & Gathering classes suitable for Machinist?
Going by trends we can assume…
MCH Armor: Leatherworker (mainly)
MCH Gun: ??? (I assume metal-based crafters)
MCH Accessories: Goldsmith (mainly)

It’s hard to say clearly which gathering class is best. But I’m willing to bet guns need metal too, so I’ll go with primarily Miner. We all know how leatherworker rolls though…

Advanced Machinist resources

  • Machinist Best-in-slot & End-game gear: To find the droid components you’re looking for.
  • Machinist rotation: L2PewPew PROPERLY with your Machinist.
  • Anything else to add?

Machinist Skills

NameLevelCastRecastMPTPRangeRadius
Split Shot1
>icon<
Slug Shot2
>icon<
Reload4
>icon<
Lead Shot6
>icon<
Heartbreak8
>icon<
Leg Graze10
>icon<
Reassemble12
>icon<
Blank15
>icon<
Spread Shot18
>icon<
Foot Graze22
>icon<
Quick Reload26
>icon<
Hot Shot30
>icon<
Rapid Fire30
>icon<
Head Graze34
>icon<
Clean Shot35
>icon<
Wildfire38
>icon<
Rook Autoturret40
>icon<
Turret Retrieval40
>icon<
Promotion42
>icon<
Suppressive Fire45
>icon<
Grenado Shot46
>icon<
Bishop Autoturret50
>icon<
Dismantle50
>icon<
Gauss Barrel52
>icon<
Gauss Round54
>icon<
Rend Mind56
>icon<
Hypercharge58
>icon<
Ricochet60
>icon<

Machinist Traits

 LevelTraitsDescription
>icon<8Enhanced DexterityEffect
>icon<14Lodged LeadEffect
>icon<16Enhanced Dexterity IIEffect
>icon<20Increased Action Damage IIEffect
>icon<24Enhanced Dexterity IIEffect
>icon<28Enhanced ReassembleEffect
>icon<32Quicker ReloadEffect
>icon<36Enhanced Spread ShotEffect
>icon<40Increased Action DamageEffect
>icon<44Enhanced Rapid FireEffect
>icon<48Enhanced WildfireEffect

Bring the damn GUN to the knife fight! Enjoy your Machinist! For more about MCH’s and anything about FFXIV, make sure to keep in touch! Like us on Facebook, communicate with us easily by Following us on Twitter. You can also check us out on YouTube and Twitch!

FFXIV Astrologian (AST) Guide & FAQ

All you need to know about the Astrologian job in FFXIV! How to unlock AST, what skills, stats, and other supporting info. Also links to advanced guides!

“You must believe in the heart of the cards.” – Mahiko ‘Yugi’ San.

Hi! Thanks for coming to our FFXIV Astrologian guide. Here, we discuss all basic Astrologian information, and post links to find more advanced Astrologian resources. The Astrologian is a Healing class which was introduced in Heavensward 3.0, and have a special requirements (Like Dark Knight and Machinist) compared  to the original jobs. New AST? The Astrologian leveling guide might be helpful.

How do I become a Astrologian in FFXIV? What are the AST Requirements?

1) You must have an existing Level 50 combat class (DoW or DoM).
2) You must have completed “Before the Dawn” (all story quests prior to 3.0).
3) Only then will the Astrologian unlock quest open up –

Where do I unlock Astrologian?
The quest name is “Stairway to the Heavens”, which is found in The Pillars (15,10). The questgiver is an NPC named ‘Jannequinard’.

Help! I’m a new player rushing to Astrologian! Then you’re best off starting the game as Conjurer and hitting the requirements as a White Mage. Then switch to AST once you’re good to go.

Astrologian stats: What stats to allocate and gear up for?

Being a healing class, AST’s will benefit most from MND. Any increase to healing output is welcome, obviously. PIE is the supporting stat for all MP based healers so it’s worth considering as well. VIT is useful for any person who wants to have increased survivability. Please note than over-stacking on VIT (Materia and Statpoints) is a huge minus to efficiency.

As for secondary stats, Piety is extremely important for AST since their secondary MP regen tool is random. Aside from that, literally every stat can benefit Astrologians in some way. This all depends on the stance you main, though.
(More info: AST Stats & Materia)

What are the Astrologian Skills & Traits?
The main difference with AST is you ‘start’ at level 30. So you might get a bit confused. The skills and traits are listed near the bottom of the post. But I’m sure what you’re curious about is: THE CARDS!

Card NameCard EffectRoyal Road"Family"Comments
BoleDefense upNext card POTENCY UPStat++percentile Damage Reduction. A free tank cooldown.
BalanceDamage upNext card POTENCY UPStat++percentile Damage. What else to say? Amazing.
EwerMana RegenNext card AOE EFFECTResource+Gives mana over time.
SpireTP RegenNext card AOE EFFECTResource+Gives TP over time.
ArrowGCD Speed upNext card DURATION UPSpeed+Reduces cast times and GCD. Can be a TP killer.
SpearLower CooldownNext card DURATION UPSpeed+Only works when using long CD skills AFTER Spear is applied.

More advanced uses of these cards can be seen in the: Astrologian Healing Guide (End-game).

Astrologian Stances: Nocturnal Sect & Diurnal Sect effects?

Here is a chart showing what each stance has to offer.

SkillNocturnal SectDiurnal Sect
Stance Bonus+5% Potency to healing+5% casting speed
Aspected BeneficHigher potency, 130% of healing is converted to shield.Weaker potency, leaves an 18s Regen effect.
Aspected HeliosLeaves a shield equal to 100% of the amount healed.Leaves a Regen effect on all affected members.
Celestial OppositionCannot be used while stanceless.Cannot be used while stanceless.

While the above table is a quick list, more in-depth knowledge can be gained from the Astrologian Healin guide.

What classes are Astrologian Cross-class skills from?
Thaumaturge and Conjurer. The most viable 5 to pick are:

  1. Cleric Stance
  2. Protect
  3. Aero I
  4. Swiftcast
  5. (free slot)

Crafting & Gathering classes suitable for Astrologian?
AST Armor: Weaver > Leatherworker
AST Star Globe (Weapon) & AST Accessories: Goldsmith

Like all casters, there is no way to get everything with one class. Mining is slightly more important than Botany for Astrologians. But as any end-game crafter knows, getting 60 in all DoH is the plan.

Advanced Astrologian resources

Astrologian Skills

NameLevelCastRecastMPTPRangeRadius
Malefic12.52.530y
>icon<Deals unaspected damage with a potency of 100.
Additional Effect: Heavy 40%, Duration: 20s
Benefic222.530y
>icon<Restores target's HP. Cure Potency: 380
Additional Effect: 15% chance next Benefic II will have no cast time. Duration 15s
Combust4Instant2.525y
>icon<Deals unaspected damage over time.
Potency: 40 Duration 18s
Lightspeed6Instant1500y
>icon<Reduces cast times for spells by 2.5 seconds while reducing magic potency by 25%.
Duration 15s
Luminiferous Aether8Instant1200y
>icon<Reduces enmity generation.
Additional Effect: Refresh
Refresh Potency: 80 Duration: 15s
Helios102.52.52y
>icon<Restores own HP and the HP of all nearby party members.
Cure Potency: 290
Ascend1282.5
>icon<Resurrects target to a weakened state.
Essential Dignity15Instant6030y
>icon<Restores target's HP. Cure Potency: 400
Potency increases the lower the target's HP.
Exalted Detriment181s2.5s30y
>icon<Removes a single detrimental effect from target.
Stella222.52.525y
>icon<Deals unaspected damage with a potency of 100.
Additional Effect: Heavy 40%
Duration: 20s
Benefic II262.52.530y
>icon<Restores targets HP. Cure Potency 620
Draw30Instant300y
>icon<Draw a card from your divining deck. Execute command again to use the card drawn.
Only one card can be drawn at a time.
Duration 15s, Recast timer cooldown will begin once the drawn card is read
or the Draw timer expires.
Diurnal Sect30Instant50y
>icon<Increases speed by 5% while adding a Regen effect to certain actions.
Cannot be used with Nocturnal Sect. Shares a recast timer with Nocturnal Sect.
Effect cannot be removed during battle. Effect ends upon reuse.
Aspected Benefic34Instant2.5s30y
>icon<Restores target's HP. Cure Potency: 190
Nocturnal Sect Cute Potency: 250
Nocturnal Sect Effect: Shields the recipient for an equal amount of HP healed. Does not stack with Adloquium.
Duration 30s

DIurnal Sect Effect: Regen
Cure Potency: 100 Duration 18s
Royal Road35Instant15s0y
>icon<Return the currently drawn card back to your deck to enhance the effect of the next card drawn,
Bole and Balance: 150% effect potency.
Arrow and Spear: 50% potency, extends the effect to nearby targets.
Ewer and Spire: Doubled duration
Disable38Instance60s25y
>icon<Reduces the potency of the target's next action by 10%
Duration: 10s
Spread40
>icon<
Aspected Helios4232.5
>icon<Restores HP of yourself and nearby party members. Cure Potency: 140
Diurnal Sect: Regen
Cure Potency: 50 Duration: 30s
Effect cannot be stacked.
Nocturnal Sect Effect: Erects a shield equal to the amount of HP healed.
Duration: 30s Effect does not stack with Adloquium.
Shuffle45Instant90
>icon<Return the currently drawn card to your deck and draw another.
Combust II46
>icon<?????
Nocturnal Sect50Instant5s
>icon<Increases healing potency by 5% while adding a damage nullifying shield to certain actions.
Cannot be used with Diurnal Sect.
Shares a recast timer with Diurnal Sect.
Effect cannot be removed during battle.
Effect ends upon reuse.
Synastry50Instant120
>icon<Generate and aetheric bond with target party member. Each time you cast a healing spell on a party member not under the effect of Synastry, 50% of the original spell also heals the bonded party member.
Gravity5232.5
>icon<Deals unaspected damage to a target and enemies near it with a potency of 200 for the first enemy, reducing by 10, 20, 30, 40% for each enemy hit with a minimum of 50%.
Malefic II542.52.5
>icon<Deals unaspected damage with a potency of 200.
Time Dilation56Instant90
>icon<Extends th duration of the target's beneficial effects by 15 seconds.
Collective Unconscious58Instant90
>icon<Created a wheel of fortune around the caster. Effect granted to party members upon entry differs depending on active Sect. Can only be executed whn a Sect is active. Effect ends upon using another action or moving.
Diurnal Sect: Regen
Cure Potency: 150 Duration 18s
Nocturnal Sect: Damage taken si reduced by 10%
Duration 18s
Celestial Opposition60Instant150
>icon<Stuns all nearby enemies. Duration: 4s

Also extends duration of beneficial effects cast on self and party members by 5 seconds.

Astrologian Traits

 LevelTraitsDescription
>icon<8Enhanced Mind
>icon<14Enhanced Mind II
>icon<16Enhanced Lightspeed
>icon<20Enhanced Ascension
>icon<24Enhanced Mind III
>icon<28Enhanced Essential Dignity
>icon<32Magick and Mend
>icon<36Enhanced Benefic
>icon<40Magick and Mend II
>icon<44Enhanced Disable
>icon<48Enhanced Luminiferous Aether

Drill through the stars and heavens your Astrologian! For more information about AST’s and anything about FFXIV, make sure to keep in touch! Like us on Facebook, communicate with us easily by Following us on Twitter. You can also check us out on YouTube and Twitch!

FFXIV Dark Knight (DRK) Guide & FAQ

All you need to know about the Dark Knight job in FFXIV! How to unlock DRK, what skills, stats, and other supporting info. Also links to advanced guides!

“Ah, you think darkness your ally. You merely adopted it… I… uh… I’m a Zombie” – Mahiko ‘Bane’ San.

Hey guys! Welcome to our FFXIV Dark Knight guide. Here, we discuss all basic Dark Knight information, and post links to find more advanced Dark Knight resources. The Dark Knight is a tank class which was introduced in Heavensward 3.0, and have a special requirements (Like Astrologian and Machinist) compared to the original jobs. If you’re a newer DRK, the Dark Knight leveling guide may be useful.

How do I become a Dark Knight in FFXIV? What are the DRK Requirements?

1) You must have an existing Level 50 combat class (DoW or DoM).
2) You must have completed “Before the Dawn” (all story quests prior to 3.0).
3) Only then will the Dark Knight unlock quest open up –

Where do I unlock Dark Knight?
The quest name is “Our End”, which is found in The Pillars (13,8). The questgiver is an NPC names ‘Ishgardian Citizen’.

Help! I’m a new player rushing to Dark Knight! Then you’re best off starting the game as Gladiator and hitting the requirements as a Paladin. Then switch to DRK once you’re good to go.

Dark Knight stats: What stats to allocate and gear up for?

DRK’s, being a tank class, have only two stats to choose from. VIT will be the go-to choice for 80% of Dark Knights, and would be correct most of the time. Many tank players like to allocate STR to increase their DPS. This may not be the optimal choice depending on your level of play, and your static group. But either way VIT, STR or a mix of both would be the way to go.

THERE MAY BE A PIETY ‘CAP’ LIKE BLACK MAGES – WE WILL SEE.

As for secondary stats, we don’t quite know yet. But if we boil it down to the basics (ignoring DRK specifics), you can have a read on: Parry vs DPS stats as tanks.
(More info: DRK Stats & Materia)

What are the Dark Knight Skills & Traits?
Unlike other jobs, you jump straight into DRK at level 30. So you might get a bit overwhelmed. The skills and traits are listed near the bottom of the post.

What classes are Dark Knight Cross-class skills from?
Gladiator and Marauder. (More info: DRK Cross-class skills)

Crafting & Gathering classes suitable for Dark Knight?
Going by trends we can assume…
DRK Armor: Armorsmith
DRK Greatsword: Blacksmith
DRK Accessories: Goldsmith

For gathering, Mining supports all the above crafters quite well, which is quite fortunate for DRK and other heavy armor users.

Advanced Dark Knight resources

  • Dark Knight Best-in-slot & End-game gear: Well, you need to suit up right?
  • Dark Knight rotation: Play your DRK to the highest efficiency!
  • Anything else to add?

Dark Knight Skills

NameLevelCastRecastMPTPRangeRadius
Hard Slash1
>icon<
Shadowskin2
>icon<
Spinning Slash4
>icon<
Scourge6
>icon<
Unleash8
>icon<
Low Blow10
>icon<
Syphon Strike12
>icon<
Unmend15
>icon<
Blood Weapon18
>icon<
Power Slash26
>icon<
Darkside30
>icon<
Grit30
>icon<
Dark Dance34
>icon<
Blood Price35
>icon<
Soul Eater38
>icon<
Dark Passenger40
>icon<
Dark Mind42
>icon<
Dark Arts45
>icon<
Shadow Wall46
>icon<
Delirium50
>icon<
Living Dead50
>icon<
Salted Earth52
>icon<
Plunge54
>icon<
Abyssal Drain56
>icon<
Sole Survivor58
>icon<
Carve and Spit60
>icon<

Dark Knight Traits

 Lv.NameDescription
>Icon<8Enhanced VitalityIncrease VIT by 2.
>Icon<14Enhanced Shadowskin>effect<
>Icon<16Enhanced Vitality IIIncrease VIT by 4.
>Icon<20Clean Weapon>effect<
>Icon<24Enhanced Vitality IIIIncrease VIT by 6.
>Icon<28Hasty Reprisal>effect<
>Icon<32Enhanced Scourge>effect<
>Icon<36Low Blows>effect<
>Icon<40Enhanced Unmend>effect<
>Icon<44Enhanced Dark Dance>effect<
>Icon<48Soul Devourer>effect<

Be the hero Eorzea deserves with your Dark Knight! For more informatin about DRK’s and anything about FFXIV, make sure to keep in touch! Like us on Facebook, communicate with us easily by Following us on Twitter. You can also check us out on YouTube and Twitch!