FFXIV Mining Leveling Guide (70 Stormblood Updated)

Stormblood Updated! Level 60~+! Level up Mining Quickly! Mining Quests Items? Finding Mining Nodes? Stop wasting time! Power Level your Miner!

ffxiv-mining-leveling-guide

First of all, you might want to check out our Gathering General FAQ, and Mining General FAQ before you begin. Already familiar? Let’s get to it.

Key Info per section:

  • Mining quest requirement & location.
  • Mining Levequests location / Best leves.
  • Nodes unlocked, and material list.
  • If grinding, what’s the best item to farm? (Most useful)

Leveling your Miner 60 to 70? Smash deez stones in Stormblood!

Navigation: [01-15] | [16-35] | [36-50] | [50-60] | [60 to 70]

Before you begin…

For those who haven’t even unlocked the mining class: The Miner’s Guild is in Ul’dah.

Make sure you know all about gaining EXP most efficiently. We have a Gathering General Leveling Guide for this. Key points are: Choosing the right levequests (ones with evaluation can potentially give insane EXP), keeping key pieces of gear up to date (for getting maximum EXP per node), and making the most out of every node (using skills properly).

Our Gathering Gear Guide is something you should keep open while leveling up.

Regarding Mining Class Quest Items, it’s ideal to farm for them BEFORE you hit the next quest. (For example, farm Wyvern Obsidian while you’re level 26-29). As a quick reference, we will put all items needed here (they are mentioned again in more detail on every section).

Our Mining Node / Material Locations Guide will help you with this, and when looking for specific items.

Mining Class Quest Items

Miner 1: Copper Ore 10
Miner 5: Bone Chip 50
Miner 10: Obsidian 99
Miner 15: Cinnabar (HQ) 10
Miner 20: Grade 1 Carbonized Matter 99
Miner 25: Effervescent Water (HQ) 15
Miner 30: Wyvern Obsidian (HQ) 15
Miner 35: Raw Amethyst (HQ) 20
Miner 40: Jade (HQ) 20
Miner 45: Electrum Ore (HQ) 20
Miner 50: Darksteel Ore 3

Useful links to have open: Mining Node Locations | Gathering Gear Guide

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Mining Level 1-5

Mining Quest Level 1: 10 Copper Ore
Mining Quest Level 5: 50 Bone Chips
Level 1 Mining Levequests:
Ul’dah Adventurers’ Guild & Scorpions Crossing.
Level 5 Mining Levequests: Ul’dah Adventurers’ Guild & Scorpions Crossing.

Where to find Bone Chips? You can complete both of these quests in one go, to save time.  So make sure you have both sets of items ready before you return to Adalberta (10 Copper Ores and 50 Bone Chips). If you’re lazy you can also buy this from tradecraft merchant NPC’s (not recommended).

Level 5 Node Locations Unlocked: Central Thanalan (Four Sisters, Stonesthrow) Western Thanalan (Gate of the Sultana)

Level 1 to 5 Mining Nodes and Materials Locations:

Material NameItem LevelPerceptionNode LevelLocationZoneNode ID
Bone Chip0505Four SistersCentral Thanalan05a
Wind Shard01005Four SistersCentral Thanalan05a
Lightning Shard01005Four SistersCentral Thanalan05a
Muddy Water0305StonesthrowCentral Thanalan05b
Copper Ore0105StonesthrowCentral Thanalan05b
Wind Shard01005StonesthrowCentral Thanalan05b
Lightning Shard01005StonesthrowCentral Thanalan05b
Muddy Water0305Gate of the SultanaWestern Thanalan05c
Copper Ore0105Gate of the SultanaWestern Thanalan05c
Fire Shard01005Gate of the SultanaWestern Thanalan05c
Water Shard01005Gate of the SultanaWestern Thanalan05c

Suggested Stockpile:

  • 20 Muddy Water
  • 70 Bone Chip (50 for the quest)
  • 99 Copper Ore (optional)

This part should be easy. After gathering all of those Bone Chips, you should be well past level 5. Return to Adalberta and claim your rewards and gear upgrades. IF Grinding: farm copper ore.

Mining Level 6-10

Mining Quest Level 10: 99 Obsidian
Level 5 Mining Levequests:
 Ul’dah Adventurers Guild & Scorpions Crossing.
Level 10 Mining Levequests:
Western Thanalan Horizon.

Where to find Obsidian? Yup, 99 Obsidian. Get used to this. You can find Obsidian in Western Thanalan (The East Hammer). Again, you can buy this from NPC’s but I wouldn’t advise it.

Level 10 Node Locations Unlocked: Western Thanalan (The East Hammer), Central Thanalan (Royal Allagan Starway)
Lower La Noscea (Cedarwood).

Level 6 to 10 Mining Nodes and Materials Locations:

Material NameItem LevelPerceptionNode LevelLocationZoneNode ID
Tin Ore062310The East HammerWestern Thanalan10a
Zinc Ore092610The East HammerWestern Thanalan10a
Soiled Femur082610The East HammerWestern Thanalan10a
Water Shard01010The East HammerWestern Thanalan10a
Obsidian1010The East HammerWestern Thanalan10a
Tin Ore062310Royal Allagan StarwayCentral Thanalan10b
Zinc Ore092610Royal Allagan StarwayCentral Thanalan10b
Soiled Femur082610Royal Allagan StarwayCentral Thanalan10b
Lightning Shard01010Royal Allagan StarwayCentral Thanalan10b
Earth Shard01010CedarwoodLower La Noscea10c
Raw Sunstone072410CedarwoodLower La Noscea10c

Suggested Stockpile:

  • 20 Tin Ore, Zinc Ore, Soiled Femur
  • 20 Raw Sunstone.
  • 119 Obsidian (99 for quest)

While 99 Obsidian may seem pretty grindy, getting stacks of materials is something you should get used to. IF Grinding: farm everything equally, except Sunstone.

Mining Level 11-15

Mining Quest Level 15: 10 High Quality Cinnabar
Level 10 Mining Levequests:
 Western Thanalan, Horizon.
Level 15 Mining Levequests:
Eastern ThanalanCamp Drybone.

Where to find Cinnabar? The HQ Cinnabar shouldn’t be hard to get. They’re found in Western Thanalan (Horizon). Remember to use the skill you just unlocked Unearth, which increases HQ gathering chances.

Level 15 Node Locations Unlocked: Western Thanalan (Copperbell Mines, Horizon), Central Thanalan (“Western Thanalan” Exit).

Level 11 to 15 Mining Nodes and Materials Locations:

Material NameItem LevelPerceptionNode LevelLocationZoneNode ID
Iron Ore1415Copperbell MinesWestern Thanalan15a
Water Shard0115Copperbell MinesWestern Thanalan15a
Iron Sand1415HorizonWestern Thanalan15b
Cinnabar1515HorizonWestern Thanalan15b
Copper Sand1115HorizonWestern Thanalan15b
Water Shard0115HorizonWestern Thanalan15b
Rock Salt1215Western ThanalanCentral Thanalan15c
Ragstone1315Western ThanalanCentral Thanalan15c
Lightning Shard01015Western ThanalanCentral Thanalan15c
Iron Ore1415Copperbell MinesWestern Thanalan15a
Water Shard0115Copperbell MinesWestern Thanalan15a

Suggested Stockpile:

  • 20 Iron & Copper Sand, Rock Salt, Ragstone.
  • 30 Cinnabar (10 HQ for the quest)
  • 99 Iron Ore (Even more preferably!)

I have to remind you: Unearth is good.
IF Grinding: farm iron ore. LOTS of it.

Miner Level: [01-15] | [16-35] | [36-50] | [50 – 60] |[60 to 70]

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FFXIV Botanist Leveling Guide (70 Stormblood Updated)

Stormblood Updated! Level 60~+! Level up Botany Quickly! Botany Quests Items? Finding Botany Nodes? Stop wasting time! Power Level your Botanist!

ffxiv-botany-leveling-guide

First of all, you might want to check out our Gathering General FAQ, and Botany General FAQ before you begin. All Good? Let’s go.

Leveling your Botanist 60 to 70? Scythin’ Stormblood with style!

Navigation: [01-15] | [16-35] | [36-50] | [50-60] | [60-70]

Key Info per section:

  • Botany quest requirement & location.
  • Botany Levequests location.
  • Nodes unlocked, and material list.
  • If grinding, what’s the best item to farm? (Most useful)

Before you begin…

For those who haven’t even unlocked the botany class: The Botany Guild is in Gridania.

Familiarize yourself with gaining EXP most efficiently! We have a gathering General Leveling Guide for this. Key points are: Choosing the right levequests (ones with evaluation can potentially give insane EXP), keeping key pieces of gear up to date (for getting maximum EXP per node), and making the most out of every node (using skills properly).

Our Gathering Gear Guide is useful to have around when leveling your botanist!

Regarding Botany Class Quest Items, it’s ideal to farm for them BEFORE you hit the next quest. (For example, farm 99 Crow Feather before you reach Level 10). As a quick reference, we will put all items needed here (they are mentioned again in more detail on every section).

Our Botany Node / Material Locations Guide will help you with this, and when looking for specific items.

Botany Class Quest Items

Botanist 1: Latex 10
Botanist 5: Maple Sap 50
Botanist 10: Crow Feather 99
Botanist 15: Marjoram (HQ) 10
Botanist 20: Grade 1 Carbonized Matter 99
Botanist 25: Chamomile (HQ) 15
Botanist 30: Alligator Pears (HQ) 15
Botanist 35: Laurel (HQ) 20
Botanist 40: Ramhorn Zucchini (HQ) 20
Botanist 45: Mistletoe (HQ) 20
Botanist 50: Spruce Log 3

Useful links to have openBotany Node Locations | Gathering Gear Guide.

Botany Level 1-5

Botany Quest Level 1: 10 Latex 
Botany Quest Level 5: 50 Maple Sap
Level 1 Botany Levequests:
Gridania Adventurers’ Guild & The Bannock
Level 5 Botany Levequests: Gridania Adventurers’ Guild & The Bannock

Where to find Latex and Maple Sap? You can complete both of these quests in one go, to save time.  Get 10 Latex, and 50 Maple Sap before returning to Fufucha. You can also pick them up from Tradecraft NPC’s but I do not recommend it.

Level 5 Node Locations Unlocked:
Central Shroud (Jadeite Thick), North Shroud (Blessed Bud)

Level one to five Botany Nodes and Materials Locations:

Material NameItem LevelPerceptionNode LevelLocationZoneNode ID
Allagan Snail2195Jadeite ThickCentral Shroud05a
Maple Branch5225Jadeite ThickCentral Shroud05a
Latex1185Jadeite ThickCentral Shroud05a
Ice Shard15Jadeite ThickCentral Shroud05a
Wind Shard15Jadeite ThickCentral Shroud05a
Maple Log3205Jadeite ThickCentral Shroud05a
Beehive Chip5225Blessed BudNorth Shroud05b
Cinnamon4215Blessed BudNorth Shroud05b
Maple Sap2195Blessed BudNorth Shroud05b
Earth Shard15Blessed BudNorth Shroud05b

Suggested Stockpile:

  • 20 Allagan Snail, Beehive Chip, Cinnamon
  • 70 Maple Sap (50 for the quest)
  • 99 Maple Log (Optional)

Easy part, gather all of the Latex and Maple Saps, and you should be well into level 5. Return to Fufucha and get your gear upgrades.
IF Grinding: farm Maple Log.

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Botany Level 6-10

Botany Quest Level 10: 99 Crow Feather
Level 5 Botany Levequests:
 Gridania Adventurers’ Guild & The Bannock
Level 10 Botany Levequests:
Central Shroud, Bentbranch Meadows

Where to find Crow Feather? Yes.. 99 . You can farm these from Central Shroud (East Vein) or buy these from the Carpentry Guild Supplier.

Level 10 Node Locations Unlocked:
Central Shroud (East Vein)North Shroud (E-Tatt’s Spire)
Central Thanalan (Spineless Basin)
Lower La Noscea (Cedarwood)

Level six to ten Botany Nodes and Materials Locations:

Material NameItem LevelPerceptionNode LevelLocationZoneNode ID
Crow Feather102710East VeinCentral Shroud10a
Ash Branch92610East VeinCentral Shroud10a
Wind Shard110East VeinCentral Shroud10a
Ash Log82610East VeinCentral Shroud10a
Tinolqa Mistletoe62310East VeinCentral Shroud10a
Cock Feather62310Spineless BasinCentral Thanalan10b
Cloves102710Spineless BasinCentral Thanalan10b
Lightning Shard110Spineless BasinCentral Thanalan10b
Ash Branch92610E-tatts SpireNorth Shroud10c
Earth Shard110E-tatts SpireNorth Shroud10c
Ash Log82610E-tatts SpireNorth Shroud10c
Tinolqa Mistletoe62310E-tatts SpireNorth Shroud10c
Kukuru Bean92610CedarwoodLower La Noscea10d
La Noscean Orange72410CedarwoodLower La Noscea10d
Earth Shard110CedarwoodLower La Noscea10d

Suggested Stockpile:

  • 20 Ash Branch, Tinoqla Mistletoe, Cock Feather, Cloves
  • 20 Kukuru Bean, La Noscean Orange
  • 119 Crow Feather (99 for quest)
  • 99 Ash Log

Farming 99 of something is something you should get used to!
IF Grinding: Farm Ash Log.

Botany Level 11-15

Botany Quest Level 15: 10 High Quality Marjoram
Level 10 Botany Levequests:
 Central Shroud, Bentbranch Meadows.
Level 15 Botany Levequests: 
East ShroudHawthorne Hut.

Where to find Marjoram? The HQ Marjoram shouldn’t be hard to get. You can harvest them from Central Shroud (The Matron’s Lethe). Use your new skill, Leaf Turn, which increases HQ gathering chances.

Level 15 Node Locations Unlocked:
A strangely huge amount of nodes are unlocked in this level. Refer to the chart below.

Level 11 to 15 Botany Nodes and Materials Locations:

Material NameItem LevelPerceptionNode LevelLocationZoneNode ID
Gridanian Chestnut143815The Matron's LetheCentral Shroud15a
Wind Shard115The Matron's LetheCentral Shroud15a
Elm Log123515The Matron's LetheCentral Shroud15a
Buffalo Beans123515The Matron's LetheCentral Shroud15b
Wind Shard115The Matron's LetheCentral Shroud15b
Marjoram153915The Matron's LetheCentral Shroud15b
Tree Toad113515The Matron's LetheCentral Shroud15b
Carnation133615Bentbranch Meadows (S)Central Shroud15c
Cotton Boll143815Bentbranch Meadows (S)Central Shroud15c
Wind Shard115Bentbranch Meadows (S)Central Shroud15c
Lavender123515Bentbranch Meadows (S)Central Shroud15c
Chanterelle113515Bentbranch Meadows (S)Central Shroud15c
Black Pepper143815The ClutchCentral Thanalan15d
Lightning Shard115The ClutchCentral Thanalan15d
Yellow Ginseng113515The ClutchCentral Thanalan15d
Alpine Parsnip153915The ClutchCentral Thanalan15d
Rye113515Sunrise GateWestern Thanalan15e
Moko Grass113515Sunrise GateWestern Thanalan15e
Water Shard115Sunrise GateWestern Thanalan15e
Coerthas Carrot133615Sunrise GateWestern Thanalan15e
Grass Viper123515Sunrise GateWestern Thanalan15e
Ruby Tomato153915Seasong Grotto (E)Middle La Noscea15f
Sunset Wheat113515Seasong Grotto (E)Middle La Noscea15f
Straw123515Seasong Grotto (E)Middle La Noscea15f
Fire Shard115Seasong Grotto (E)Middle La Noscea15f
La Noscean Lettuce133615SummerfordMiddle La Noscea15f
Cinderfoot Olive133615La Thagran EastroadLower La Noscea15g
Lowland Grapes113515La Thagran EastroadLower La Noscea15g
Earth Shard115La Thagran EastroadLower La Noscea15g
Cieldales Spinach143815La Thagran EastroadLower La Noscea15g
Highland Parsley153915La Thagran EastroadLower La Noscea15g
Ogre Pumpkin133615Nophica's WellsWestern Thanalan15i
Garlean Garlic111115Nophica's WellsWestern Thanalan15i
Water Shard115Nophica's WellsWestern Thanalan15i
Wild Onion123515Nophica's WellsWestern Thanalan15i

Suggested Stockpile:

  • 20 of EVERYTHING (lots of stuff  unlocked at this level!!)
  • 30 Marjoram (20 for the quest)
  • 99 Elm Log(++!)

Leaf Turn is good: in case you need reminding.
IF Grinding: Farm Elm Logs. Many.

Botanist Level: [01-15] | [16-35] | [36-50] | [50 – 60] | [60-70]

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FFXIV 3.3 Gathering BiS Gear & Materia Melding

3.3 UPDATED Find out gathering best in slot & materia melding caps for DoL BiS! Info for Ironworks Gathering and Augmented Keep sets.

So you’re looking to spend on melding for your DoL BiS again? Luckily, our little guide here can hope to blunt the costs for you!

  • What is BiS and melding for 3.3?
  • Melding notes and intricacies per slot?
  • Is Augmented Keep (Red Scrip) set worth it?
  • Core 3.3 DoL Reminders?

3.3 DoL Gathering BiS (“Practical BiS”)

Thankfully 3.3 introduced a universal set which happens to be BiS. The set and melds outlined below has a few properties you should be mindful of:

DoL GearGat CapPer CapGP Cap12345
High Mythrite SEE NOTES50285GAT VPER IVFreeFreeFree
High Mythrite tier28505PER VFreeFreeFreeFree
Ironworks Cap of Gathering9285PER VPER VFreeFreeFree
Ironworks Vest of Gathering28140GAT VPER VGAT ?GAT ?PER II
Ironworks Gloves of Gathering2190GAT VGAT IVGAT IIIPER IIIPER II
Ironworks Belt of Gathering975GAT VGP IIIGP IIPER IIPER I
Ironworks Slops of Gathering1415GAT IVGP IVGAT IIIGAT IGP I
Ironworks Boots of Gathering1145PER IVPER IIIGP IIIGP IIPER I
Ironworks Necklace of Gathering9910SAMPLEMELDBELOWSeeNotes
Ironworks Earrings of Gathering9910GP VGAT IVPER IIIPER IIGAT I
Ironworks Armillae of Gathering9910SAMPLEMELDABOVESeeNotes
Ironworks Ring of Gathering995PER VGAT IIIGP IIIGAT IIGP II
SAME RING (Alternate melds)995GAT VPER IIIGP IIIPER IIGP II
Totals w/ melds & no food913929679
Sample w/ Pasta Ortolano947963692
13 OPEN Melds
  • Anything that can be practically capped is capped in the melds above.
  • Any uncapped gear is noted by ANY/FREE or in the Melding Notes above.
  • The set offers 12+ FREE/OPEN melds for any thresholds that may appear.
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DoL BiS Melding notes for each slot

Mainhand: High Mythrite Pickaxe
GAT V – PER IV – OPEN – OPEN – OPEN

It becomes better than Red Scrip gear with those 2 melds. 3 open slots is a lot of flexibility for any stat soft caps you might need to chase, even just going with III’s.

Offhand: High Mythrite Sledgehammer
PER V – OPEN – OPEN – OPEN – OPEN

LEAGUES ahead of its predecessors. PER V is the only meld here I’d suggest and leaves 4 open flex slots.

Head: Ironworks Cap of Gathering
PER V – PER V –  OPEN – OPEN – OPEN

Brutally “impossible” to cap, but more flex slots for us!

Chest: Ironworks Vest of Gathering
GAT V – PER V – OPEN – OPEN – PER II

I would highly suggest just putting GAT IV GAT III in the open slots here as Perception will be capped.

Hands: Ironworks Gloves of Gathering
GAT V – GAT V – GAT III – PER III – PER II

Easily caps, thankfully uses only a single V.

Belt: Ironworks Belt of Gathering
GAT V – GP III – GP II – PER II – PER I

If only it were like this. “Painless” in comparison – caps using one V.

Neck, Earring, Bracelet SAME MELD!
GP V – GAT IV – PER III – PER II – GAT I

Okay so this is a “cheap meld” which leaves 4 GP uncapped. Does it really matter? No, not really. It’s very very expensive to cap this requiring an overmelded V and two IV’s to work out. All in all if you want to be “maxed out” on GP, consider replacing the perception melds in the suggestion above. Ultimately, everyone has their own budget but the meld I suggested has many good points.

Ring: Ironworks Ring of Gathering
I HAVE 2 MELDS IN THE TABLE ABOVE

Of those two melds, I like the the one that utilizes GAT V simply because they will be a little less in demand compared to PER V. It’s up to prices on the day you meld, anyhow.

It’s a painless meld that caps with a single V and not even an over-melded IV. Great!

Is Red Scrip Augmented Keep set worth it for DoL?

tldr no, except for fillers. If you’re swimming in Red Scrip might as well get weapon for a filler. Shirt is a far second. It doesn’t help that this set is class-specific… yuck.

3.3 DoL Core Reminders

The Moogle Beast Tribe rank-ups give materia V’s (Gathering too AFAIK) So they’re pretty worth doing.

Tricks and Stones Disciple of the Hand level 50
The Churning Mists (X:27.2 Y:34.5)
NPC: Seething Stonemason
Players must first complete the main scenario quest “Into the Aery” and the quest “Laying the First Brick.”

You’re going to need a decent level DoH to complete these, though. Unlocking the Moogle Tribe is connected to quite a few side-quests in the map so GL with that.

Well that’s about it for 3.3 BiS I’ll check around and update this next week if relevant thresholds are legit!

FFXIV Gathering Rotation (Scrip farming & Collectibles)

How to get deez damn collectibles! If you’re short on collectability 0 find out some basic appraisal rotations here!

Hello guys, a preliminary guide here. Basically I’ll be listing down the rotations I used WHILE LEVELING UP. It’s no use discussing the “real” end-game collectability gathering rotations since we have no idea what numbers we’re reaching for, and how much GP we will actually have. (Yes I know there’s a current BiS… but how long will that last? Will keep an eye out for the recipe unlocks come Alexander). I personally had more than 600 GP, but it’s very unrealistic to make a rotation for LEVELING UP with 650+ GP, since not everyone had a pimped out Foragers Set.

TLDR: Gathering rotations for scrip farming & Collectibles!!!

Navigation:
End-game Gathering Rotations | Leveling up Rotations


Red scrip (470 collectability) Rotation (variable collects)

Thanks to my FCmate Tiffany Faye for this! This rotation can get at least 2, and up to 4!!!! 470 collectible items! Here’s the basic rotation

  • Reveal with a hit!
  • Discerning Eye
  • Impulsive Appraisal
  • IF PROC, Single Mind. NO PROC? Discerning Eye
  • Impulsive Appraisal
  • IF PROC, Single Mind, NO PROC? Discerning Eye
  • Methodical Appraisal

The above rotation seems damn good for me! While it requires brainpower, the eventual time saved is definitely something. I did not note the min perception needed but please mention your results.

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End-Game Gathering Rotations (For now)

I’ll just copy the “1 collect” rotation from below. Since this is as good as it gets for 1 Collect @ 600 GP! Yes I do realize you can go much higher. But that’s for the minute few that have the 700++ GP for it. I’ll post those once I know more of what we need to reach, and how much GP people have on average.

Maximum Appraisal Potency for 600 GP 1 Collect

  • Reveal with a hit!
  • Discerning Eye
  • Methodical Appraisal
  • Discerning Eye
  • Methodical Appraisal
  • Utmost Caution
  • Methodical Appraisal
  • Utmost Caution
  • Methodical Appraisal
  • Collect

!!VERY IMPORTANT!! >400 Appraisal Potency 3 Collect

at 570~ Perception you can easily 3 gather the high grade scrip unspoileds. I use this rotation to do so:

  • Reveal with a hit!
  • Single Mind
  • Methodical Appraisal
  • Discerning Eye
  • Methodical Appraisal
  • Discerning Eye
  • Methodical Appraisal
  • Collect
  • Collect
  • Collect

Gathering Rotations used WHILE Leveling (Based on 600 GP)

If you have extra GP, use a Field Mastery. Or try something else. I personally didn’t see the need more than 600 GP in the road to 60~. If you’re a newer player, strive to get 600 GP somehow. Use food, cheaply meld gear… just find a way! These rotations DO NOT USE SINGLE MIND (For low level friendliness), but you’ll be more experienced by then anyway. So these rotations are really there to help those who are a little more confused.

These four basic rotations will help you gather almost any collectible. If you fail with the 1 collect – you’re undergeared.

The goal is you want AS MANY ITEMS as you can with the MINIMUM ACCEPTABLE COLLECTABILITY. So when you’re trying something new – go for the 1 collect. Go for more collects if you feel you can do it!

4 Collect, 250 Appraisal potency:

  • Toil of the Pioneer
  • Discerning Eye
  • Methodical Appraisal
  • Methodical Appraisal
  • Collect
  • Collect
  • Collect
  • Collect

(Macro possible?) If you know of a 4 collect rotation with higher than 250 appraisal potency AT 600 GP, please let me know!

3 Collect, 350 Appraisal potency:

  • Toil of the Pioneer
  • Discerning Eye
  • Methodical Appraisal
  • Methodical Appraisal
  • Methodical Appraisal
  • Collect
  • Collect
  • Collect

(Macro possible?) If you know of a 3 collect rotation with higher than 350 appraisal potency AT 600 GP, please let me know!

2 Collect, 450 Appraisal potency:

  • Reveal with a hit!
  • Discerning Eye
  • Methodical Appraisal
  • Discerning Eye
  • Methodical Appraisal
  • Discerning Eye
  • Methodical Appraisal
  • Collect
  • Collect

Alternatively: Toil, Deep, Method x4, Collect x2 (400 potency, but executes a lot faster!)

(Macro possible?) If you know of a 2 collect rotation with higher than 450 appraisal potency AT 600 GP, please let me know!

1 Collect  Appraisal potency:

  • Reveal with a hit!
  • Discerning Eye
  • Methodical Appraisal
  • Discerning Eye
  • Methodical Appraisal
  • Utmost Caution
  • Methodical Appraisal
  • Utmost Caution
  • Methodical Appraisal
  • Collect

(Macro possible?) If you know of a 2 collect rotation with higher than 500 appraisal potency AT 600 GP, please let me know!

In any case I’m excited for this whole new dimension in gathering! Good luck farming scrips! For more updates and awesome FFXIV updates, like us on Facebook! Ask us anything on Twitter! Check us out on YouTube and Twitch!

FFXIV Gathering (DoL) Gear Guide

Don’t waste time worrying about your Gathering Gear – and get that DoL class to 50!

dol gathering gear guide ffxiv arr

Confused about when or what DoL / Gathering gear you should get? When and what are the best gathering gear upgrades, and why? Find out all about that here – and save money on your road to a level 50 gatherer!

Why upgrade your Gathering gear?

Moreso than crafting, better gathering gear = faster levelling. We all know how “exciting” it is levelling a gathering class, ey?

The importance of high Gathering Stat:

Striking at a node and not getting anything means ZERO exp, BROKEN CHAINS and ultimately, wasted time (and money! since you could have gotten the item!) So first and foremost you’re going to want as much gathering as possible.

Gathering is insanely useful in maximizing Levequest EXP. more on this later…

The importance of high Perception Stat:

If you’re doing a lot of grinding, Perception becomes very useful in boosting you EXP gains. Why? At max, you have a 15% chance to gather HQ items without a buff. Let’s compare a gatherer with 0% HQ chance versus 15% HQ chance: 100+[(2*100)*0.15] (HQ percent chance) = 30% Average EXP Bonus.

If you aren’t a level 50 calculator, then it’s fine. All you need to know is that being capped in perception gives you quite a sizeable exp bonus. 30% is not a joke, and it stacks with chains, food and rested EXP.

Perception however, isn’t useful if you’re planning to use levequests… why?

Gathering gear, Levequests and You:

Since getting HQ items is impossible during leves, Perception is useless during a leve attempts. Gathering becomes the single most useful stat, with GP as a supporting stat.

If you’re planning on grinding, both Perception and Gathering are important. However, Gathering is still your most important stat. Why? Again, ENSURING exp gains and ENSURING chains is your first goal. Then once that’s fulfilled, modify it with Perception for massive exp gains.

So we can conclude, during leveling up, Gathering is the most important stat, whether you choose to grind or use leves. And if you’re planning to do a bit of both, getting Perception is a great bonus to grinding. So what does this mean in terms of gearing up?

GP – How useful is it?

Going to level 50, GP isn’t exactly a sustainable resource to rely on. It’s a welcome boost, but not exactly necessary. At 50 though, that’s a completely different discussion…

Gathering gear upgrade strategy

Okay so you want Gathering, no matter how you level up. In terms of gear slots that would be the: Main Hand, Off-hand, Chest (coincidentally they also give huge perception, and are considered critical upgrades). So you want these no matter what you’re going to do. Upgrade as often as possible.

Two more pieces give Gathering: Gloves and Pants. These are less critical, and you should upgrade if you can afford it. Gloves are more powerful than pants! Around 50% more gathering is found on gloves compared to pants! Keep this in mind when buying upgrades.

Now for Perception… The most important pieces were already mentioned above (MH, OH, Chest). The rest are: Helmets, Boots and Belts. Again when thinking of bang for buck – Helmets are the best investment, which are usually 100% more powerful than boots. And belts are the worst investment, as they’re only half as powerful as boots typically!!!

Overall, a cost-efficient upgrade path will be discussed in the end of this post, before that – tables of what level you get upgrades…

Gathering Critical Upgrades – What Level?

The table below represents the levels you get a new DoL chest, Miner main and off-hands, Botanist main and off-hands, and fishing main hand. (All possible critical upgrades)

LevelChestMIN MainMIN OffBTN MainBTN OffFSH Main
1xxxxxx
2
3
4
5
6x
7
8xxx
9x
10
11xxx
12xxx
13
14x
15xxxxx
16
17
18x
19xxx
20xx
21x
22xx
23x
24xx
25xxx
26x
27x
28xx
29xxx
30x
31xx
32xx
33x
34xx
35xx
36
37x
38xxx
39xx
40x
41x
42
43xxxxx
44x
45
46x
47xx
48xxxx
49
50xxxxxx

Disciple of Land (DoL) Body pieces

The table is sorted by (at least in my opinion) importance. The left side being more important and more worth the investment, and gets less important as you go right. Gear marked (G) gives gathering, and (P) gives perception. So ignore the Perception pieces if you’re primarily thinking of getting to 50 using Fieldcraft Leves.

LevelHands (G)Head (P)Legs (G)Feet (P)Waist (P)
1xxxxx
2
3
4
5xxx
6x
7
8
9x
10xx
11xx
12x
13x
14
15xxx
16x
17x
18
19xx
20xx
21
22x
23x
24
25xxx
26
27xxx
28
29
30xxx
31x
32
33
34
35xxxxx
36
37x
38x
39x
40xxxx
41
42x
43xxxx
44x
45xx
46x
47x
48xxxx
49
50xxxx

Disciple of Land (DoL) GP pieces (Accessories)

While not super important while leveling up… you cant really be “sad” to have more MAX GP.

LevelNecklaceEaringsBraceletRing
1
2
3
4
5x
6
7xx
8
9
10
11
12
13
14x
15
16
17xx
18
19
20x
21
22
23
24x
25
26
27xx
28
29
30
31
32
33
34x
35
36
37xx
38
39
40x
41
42
43
44x
45x
46
47xx
48
49
50x

Summary: DoL Cost-efficient upgrade path

First of all – Everything below level 15~ is negligible. and you don’t need to really think about your gear before then.

Main HandOff-Hand and Chest should be upgraded when you can afford it.

As a side upgrade to Gathering: updating your Gloves are a good idea every now and then. Legs are less imporant. Here’s our suggestion for a cost-efficient upgrade path:

  • Gloves: (16) (25) (35) (45)
  • Legs: (15) (27) (40). The level 27 ones are from ANY Grand Company, and are pretty worth it.

If you need more Perception, Helmets are the best investment. Helmets generally come from weavers or armorsmiths. The weaver ones are typically more expensive. So here’s a pretty cost-efficient path:

  • Head: (13) (19) (31) (35) (42) (47). Want something in the 20’s? (27).
  • Boots are okay, and you probably wont need more than: (15) (30) and (40).
  • Waist is even less important. (17) and (37) should be fine.

Of course feel free to pick anything up you can afford, and check the Market Board when you reach the levels in the tables above.

Be sure to check out our Mining Leveling Guide, and Botany Leveling Guide, which make great additional resources to this guide.
Also, Mining Node/Material Locations, and Botany Node/Material Locations [Mining is 1-50, BTN is in the proces of being updated…]

Whacking at nodes got you to 50, huh? Then it’s time to gear up. Check this out: Gathering End-Game Gear (+Max Melds) Guide.

Remember, like us on Facebook for updates, and check us out on YouTube!

FFXIV ARR Gathering Guide / FAQ

gathering guide banner ffxiv arr a realm reborn

Gathering: Where, How to?

To add a gathering class to your your list of classes, you must first pass level 10 in your story quest. After that, speaking to the Guild Receptionist will direct you to the respective Guild leader. Then that’s it! Equipping the main hand arms of the class will switch you to the corresponding class (Botanist: Hatchet, Miner: Pickaxe, Fishing: Fishing Rod)

The Botanists Guild is in Gridania
The Miners Guild is in Ul’dah
The Fishing Guild is in Limsa Lominsa
[City & Guild Locations]

What gathering class suits what crafting class?

Botany: Weaving, Carpentry, Culinarian, Leatherworking

Mining: Blacksmithing, Armorsmithing, Alchemy, Goldsmithing

Fishing: Alchemy, Culinarian

Note that this is a very general breakdown. Each gathering class contributes to every crafting class in a small way – the above just represents the more commonly used items. In the end, we would recommend being a high level gatherer for all classes so you have the freedom to get whatever you need.

Gathering Skills & Traits

Mining and Botany have almost the exact same skills & traits, with a different name and icon. They only very slightly differ in three skills.

From what we’ve heard about Fishing, the system will be different. We can assume the skills and traits will be a bit different too.

How do I gather?

The first step to gather is to make sure your ‘triangulate’ (Botany) or ‘Prospect’ (Mining) skill is toggled on. These skills are learned at level 1, and allow you to see gathering nodes on the minimap. Note that at level 2, you get the trait “Auto-triangulate” or “Auto-prospect” which automatically toggles this on when you change to a gathering class. Below is a sample of what nodes look like on the minimap.

Approaching a node will give you information on what kind of node it is. example “Level 5 Mature Tree”. Note that not all of the same nodes are equal, different areas with different “level 5 Mature Trees” will have different gatherable materials within. Interacting with the node will bring up the gathering window, pictured below. You do not have to rush to gather nodes in fear of other people getting there first, each person has their own nodes.

gathering interface guide ffxiv arr a realm reborn

1. Item preview: Here is the item preview of what you’re trying to gather, along with its name on the far right. You can highlight the picture to see the tooltip.

2. Gathering Chance: The chance you will successfully gather a no quality version of the material. This is increased by level and the Gathering stat.

3. High-Quality Chance: The chance that you will succesfully gather a high quality version of the material. This is increased by level and the Perception stat. Note that there is never a minimum 1% chance, if your perception is lower than the item levels minimum perception needed, as pictured above, you will have zero chance to gather a high quality material.

4. Item Level: An materials level is an indicator of its difficulty to gather (both no or high quality). Naturally, the higher it is – the more difficult.

Each node naturally has a lifespan of 6 strikes. Meaning you can attempt to gather 6 times from any given node, whether you choose to gather 6 different items, or 6 of the same item – it doesn’t matter.

Finding New Nodes

New nodes are made available for you to see for each five levels. Note that there is no way around this. Even if you have godly gear or whatever, you simply cannot see nodes above your gathering level.

When first gathering a new node, you will see that the various materials are still “Unknown”. This is annoying because unknown materials have a base gather chance of 10%. So on average, you’re going to need 2 nodes to successfully discover 1 Unknown Material.  Luckily you can increase this chance. The botanist skill [Field Mastery] and mining skill [Sharp Vision] increases the chance to successfully gather items. They also affect unknown materials!

 unknown material gathering guide ffxiv arr reborn

Once you’ve successfully gathered an unknown item, you do not have to go through this process again. So expect to go through each time you find a new cluster of nodes. Since new nodes are available every 5 levels, you might as well go to your guildmaster (They offer a new quest every 5 levels)  to get a clue as to where they are, and free gear upgrades!

Another way to increase your chances at gathering unknown (and known) materials are discussed below –

Tree Whisperer / Stone Whisperer

Starting level 11 you will obtain the Tree Whisperer and Stone Whisperer trait (Botanist and Miner respectively). Some nodes have special requirements that, if met, give you a bonus to gathering or perception. Note that not all nodes have this. It’s pretty random, but it’s a nice boost when it comes around. Make sure to make the most out of it!

n the example below, we see this certain Lv.15 Lush Vegetation has this special requirement triggered. It’s pretty self explanatory – If you have a Gathering Stat of 77 or higher -> You get a 10% bonus to gathering success rate! Note that this differs between types of nodes.

tree whisperer stone whisperer example gathering guide ffxiv arr reborn

Preparation: Gathering HQ Items

Starting level 12, you can passively see how much minimum perception you need to gather a high quality item. This is made possible by the passive skill [Preparation]. In the example below, you can now see how much minimum perception you need to gather an HQ item. In the case of Gridanian Chestnut, you need 30 perception for a 1% chance.

preparation example gathering guide ffxiv arr reborn

Gathering Stats & Gear

GP: Increases GP, which is used to cast gathering skills.
Gathering: Increases chance to gather an item successfully.
Perception: Increases chance to gather a high quality item.

These are mostly gained through better fieldcraft gear. More info on gathering gear coming soon!

Summary

  • Mining & Botany are the main gathering classes, and you should try to max one of them (Whichever suits your crafting needs more)
  • New nodes are made accessible every 5 levels, and new quests are handed out by your guildmaster every 5 levels.

For now, I guess that’s all we can write about in a general sense. Please subscribe so you’ll be the first to know about anything new we pick up! We are cooking up a HQ item gathering guide, class specific guides, gear guides and more!

Check out our other Gathering class guides:
Botany | Mining | Fishing
[ Gathering Starters Guide ] [ General Gathering Leveling & EXP Guide ]