“You must believe in the heart of the cards.” – Mahiko ‘Yugi’ San.
Hi! Thanks for coming to our FFXIV Astrologian guide. Here, we discuss all basic Astrologian information, and post links to find more advanced Astrologian resources. The Astrologian is a Healing class which was introduced in Heavensward 3.0, and have a special requirements (Like Dark Knight and Machinist) compared to the original jobs. New AST? The Astrologian leveling guide might be helpful.
How do I become a Astrologian in FFXIV? What are the AST Requirements?
1) You must have an existing Level 50 combat class (DoW or DoM).
2) You must have completed “Before the Dawn” (all story quests prior to 3.0).
3) Only then will the Astrologian unlock quest open up –
Where do I unlock Astrologian?
The quest name is “Stairway to the Heavens”, which is found in The Pillars (15,10). The questgiver is an NPC named ‘Jannequinard’.
Help! I’m a new player rushing to Astrologian! Then you’re best off starting the game as Conjurer and hitting the requirements as a White Mage. Then switch to AST once you’re good to go.
Astrologian stats: What stats to allocate and gear up for?
Being a healing class, AST’s will benefit most from MND. Any increase to healing output is welcome, obviously. PIE is the supporting stat for all MP based healers so it’s worth considering as well. VIT is useful for any person who wants to have increased survivability. Please note than over-stacking on VIT (Materia and Statpoints) is a huge minus to efficiency.
As for secondary stats, Piety is extremely important for AST since their secondary MP regen tool is random. Aside from that, literally every stat can benefit Astrologians in some way. This all depends on the stance you main, though.
More info: AST Stats & Materia)
What are the Astrologian Skills & Traits?
The main difference with AST is you ‘start’ at level 30. So you might get a bit confused. The skills and traits are listed near the bottom of the post. But I’m sure what you’re curious about is: THE CARDS!
|Card Name||Card Effect||Royal Road||"Family"||Comments|
|Bole||Defense up||Next card POTENCY UP||Stat+||+percentile Damage Reduction. A free tank cooldown.|
|Balance||Damage up||Next card POTENCY UP||Stat+||+percentile Damage. What else to say? Amazing.|
|Ewer||Mana Regen||Next card AOE EFFECT||Resource+||Gives mana over time.|
|Spire||TP Regen||Next card AOE EFFECT||Resource+||Gives TP over time.|
|Arrow||GCD Speed up||Next card DURATION UP||Speed+||Reduces cast times and GCD. Can be a TP killer.|
|Spear||Lower Cooldown||Next card DURATION UP||Speed+||Only works when using long CD skills AFTER Spear is applied.|
More advanced uses of these cards can be seen in the:
Astrologian Healing Guide (End-game).
Astrologian Stances: Nocturnal Sect & Diurnal Sect effects?
Here is a chart showing what each stance has to offer.
|Skill||Nocturnal Sect||Diurnal Sect|
|Stance Bonus||+5% Potency to healing||+5% casting speed|
|Aspected Benefic||Higher potency, 130% of healing is converted to shield.||Weaker potency, leaves an 18s Regen effect.|
|Aspected Helios||Leaves a shield equal to 100% of the amount healed.||Leaves a Regen effect on all affected members.|
|Celestial Opposition||Cannot be used while stanceless.||Cannot be used while stanceless.|
While the above table is a quick list, more in-depth knowledge can be gained from the Astrologian Healin guide.
What classes are Astrologian Cross-class skills from?
Thaumaturge and Conjurer. The most viable 5 to pick are:
- Cleric Stance
- Aero I
- (free slot)
Crafting & Gathering classes suitable for Astrologian?
AST Armor: Weaver > Leatherworker
AST Star Globe (Weapon) & AST Accessories: Goldsmith
Like all casters, there is no way to get everything with one class. Mining is slightly more important than Botany for Astrologians. But as any end-game crafter knows, getting 60 in all DoH is the plan.
Advanced Astrologian resources
- Astrologian Best-in-slot & End-game gear: No need to consult the AST star charts.
- Astrologian Healing Guide: Get that Astrologian value of heavens!
- Anything else to add?
|>icon<||Deals unaspected damage with a potency of 100.
Additional Effect: Heavy 40%, Duration: 20s
|>icon<||Restores target's HP. Cure Potency: 380
Additional Effect: 15% chance next Benefic II will have no cast time. Duration 15s
|>icon<||Deals unaspected damage over time.
Potency: 40 Duration 18s
|>icon<||Reduces cast times for spells by 2.5 seconds while reducing magic potency by 25%.
|>icon<||Reduces enmity generation.
Additional Effect: Refresh
Refresh Potency: 80 Duration: 15s
|>icon<||Restores own HP and the HP of all nearby party members.
Cure Potency: 290
|>icon<||Resurrects target to a weakened state.|
|>icon<||Restores target's HP. Cure Potency: 400
Potency increases the lower the target's HP.
|>icon<||Removes a single detrimental effect from target.|
|>icon<||Deals unaspected damage with a potency of 100.
Additional Effect: Heavy 40%
|>icon<||Restores targets HP. Cure Potency 620|
|>icon<||Draw a card from your divining deck. Execute command again to use the card drawn.
Only one card can be drawn at a time.
Duration 15s, Recast timer cooldown will begin once the drawn card is read
or the Draw timer expires.
|>icon<||Increases speed by 5% while adding a Regen effect to certain actions.
Cannot be used with Nocturnal Sect. Shares a recast timer with Nocturnal Sect.
Effect cannot be removed during battle. Effect ends upon reuse.
|>icon<||Restores target's HP. Cure Potency: 190
Nocturnal Sect Cute Potency: 250
Nocturnal Sect Effect: Shields the recipient for an equal amount of HP healed. Does not stack with Adloquium.
DIurnal Sect Effect: Regen
Cure Potency: 100 Duration 18s
|>icon<||Return the currently drawn card back to your deck to enhance the effect of the next card drawn,
Bole and Balance: 150% effect potency.
Arrow and Spear: 50% potency, extends the effect to nearby targets.
Ewer and Spire: Doubled duration
|>icon<||Reduces the potency of the target's next action by 10%
|>icon<||Restores HP of yourself and nearby party members. Cure Potency: 140
Diurnal Sect: Regen
Cure Potency: 50 Duration: 30s
Effect cannot be stacked.
Nocturnal Sect Effect: Erects a shield equal to the amount of HP healed.
Duration: 30s Effect does not stack with Adloquium.
|>icon<||Return the currently drawn card to your deck and draw another.|
|>icon<||Increases healing potency by 5% while adding a damage nullifying shield to certain actions.
Cannot be used with Diurnal Sect.
Shares a recast timer with Diurnal Sect.
Effect cannot be removed during battle.
Effect ends upon reuse.
|>icon<||Generate and aetheric bond with target party member. Each time you cast a healing spell on a party member not under the effect of Synastry, 50% of the original spell also heals the bonded party member.|
|>icon<||Deals unaspected damage to a target and enemies near it with a potency of 200 for the first enemy, reducing by 10, 20, 30, 40% for each enemy hit with a minimum of 50%.|
|>icon<||Deals unaspected damage with a potency of 200.|
|>icon<||Extends th duration of the target's beneficial effects by 15 seconds.|
|>icon<||Created a wheel of fortune around the caster. Effect granted to party members upon entry differs depending on active Sect. Can only be executed whn a Sect is active. Effect ends upon using another action or moving.
Diurnal Sect: Regen
Cure Potency: 150 Duration 18s
Nocturnal Sect: Damage taken si reduced by 10%
|>icon<||Stuns all nearby enemies. Duration: 4s
Also extends duration of beneficial effects cast on self and party members by 5 seconds.
|>icon<||14||Enhanced Mind II|
|>icon<||24||Enhanced Mind III|
|>icon<||28||Enhanced Essential Dignity|
|>icon<||32||Magick and Mend|
|>icon<||40||Magick and Mend II|
|>icon<||48||Enhanced Luminiferous Aether|
Drill through the stars and heavens your Astrologian! For more information about AST’s and anything about FFXIV, make sure to keep in touch! Like us on Facebook, communicate with us easily by Following us on Twitter. You can also check us out on YouTube and Twitch!