ARR Primary Stats
Strength (STR) – Melee Physical Damage. Block & Parry AMOUNT.
Dexterity (DEX) – Ranged Physical damage. Block & Parry CHANCE.
Vitality (VIT) – HP Pool.
Intelligence (INT) – Attack Magic Potency.
Mind (MND) – Healing Magic Potency.
Piety (PIE) – MP Pool
In FFXIV ARR, stat points are obtained passively as you level up (which meld to what current class you’re using). You also gain 30 stat attribute points to spend at level 50.
Still, the main source of stat points will be gear.
Your primary stats have a direct effect on many of your secondary stats. I can see that some of these secondary stats can only be modified by gear or skills. For example, the Marauder skill Storms Eye reduces the targets resistance to slashing damage.
Accuracy – Your chance to successfully land attacks.
Critical Hit Rate – Your chance to critically hit.
Determination – Affects damage dealt by all attacks and HP recovered by spells.
Defense – Overall physical damage reduction. (Mainly gained through equipment)
Parry – Your chance to parry. Parrying reduces incoming damage by a certain percentage.
Magic Defense – Overall Magical damage reduction. (Mainly gained through equipment)
Attack Power – Your overall physical damage capability.
Skill Speed – Reduces recast time of weapon skills.
Slashing – Resistance to slashing type damage. (Axes, Swords)
Piercing – Resistance to piercing damage. (Spears, Arrows)
Blunt – Resistance to blunt type damage. (Fists, Staves)
Attack Magic Potency – Your overall magic damage capability.
Healing Magic Potency – Your overall healing capability.
Spell Speed – Reduces cast time of magical skills.
Morale – ?
Crafting & Gathering Stats
GP – Increases GP, which allows you to cast gathering skills.
Gathering – Increases chance to successfully gather an Item
Perception – Increases chance to gather high quality items.
CP – Increases CP, which allows you to cast crafting skills.
Craftsmanship – Increases the amount gained to reach a successful synthesis.
Control – Increases the amount of quality gained when using “Basic Touch”.
Fire – Reduce amount of Fire elemental damage taken.
Ice – Reduce amount of Ice elemental damage taken.
Wind – Reduce amount of Wind elemental damage taken.
Earth – Reduce amount of Earth elemental damage taken.
Lightning – Reduce amount of Lightning elemental damage taken.
Water – Reduce amount of Water elemental damage taken.
Upon character creation, these stats are represented by “elemental attributes”. This was kind of misleading because people assumed you could increase elemental damage if you chose the right god. However, across all characters created the God stats only seem to affect resists.
If speculation is true, this only affects Conjurers, Thaumaturges and Arcanists. (And the Dragoon final skill: Dragonfire Dive).
Well, there’s still much to be learned, but we’re getting there. The better we understand these stats, the better recommendations for end-game character builds we can give. Needless to say, we’re working on it!