FFXIV Patch 2.2 Information Compilation

ffxiv 2 2 patch notes changelog information

Patch 2.2 is upon us! And there’s ALOT OF NEW STUFF! Through the Maelstrom is the official name for FFXIV Patch 2.2, and by the looks of Leviathan, through the Maelstrom seems pretty appropriate! Bookmark this page, folks! (Also, feel free to tell us anything you know! Hit the Comments below!)

*All info here is, like always, tentative until release.

When is 2.2 Patch coming? (Date): March 27th 2014
Tentative Maintenance Time: 25h

New Primal Battles!

Leviathan, The Whorleater (Hard & Extreme) – A brand new primal, Leviathan, will be added to the duty finder.

Good King Moggle Mog XII, Thornmarch (Extreme) – King Mog is back with a higher difficulty setting!

Bahamut’s Coil Turn 6-9!

4 more turns will be added to Bahamut’s Coil! Supposedly you have to beat Turn 5 first, though…
The dropped armor is iLvl 110. The new weapons are iLvl 115. (Gear is called High Allagan)

Bahamut’s Coil Turn 6

Bahamut’s Coil Turn 7

Bahamut’s Coil Turn 8

Bahamut’s Coil Turn 9

From what we’ve seen, It’s gonna be pretty wild.

Zodiac Weapon

Some kind of new “relic related” weapon is in the works. Here’s what we know…

  • Long term task (Starts in 2.2 – and continues thru multiple future patches)
  • Stats can be “customized” to an extent!

New Dungeons & Difficulties!

Lost city of Ampdapor – The soundtrack here seems amazing!

Brayflox’s Longstop (HARD)
Halatali (HARD)

These hardmodes of older dungeons look really really awesome. What iLvl will these dungeons drop? It’s currently unknown.

Retainer Ventures!

This is really interesting, I wonder how this will play out! Here’s all we know about them..

  • Retainers are considered one of three possible “classes” (Fighter, Sorcerer, Gatherer)
  • Their level cap is equal to your max level in those classes.
  • They can hunt for items, and some items can only be obtained by ventures.
  • They can be equipped to tackle more difficult ventures.
  • You need a special Venture Token to send them out.
  • They need to eat food!

You can also buy 2 additional retainers @ 200Y ea (Around 2USD), but sadly this is a monthly price.

Glamours (Vanity Slots)

f i n a l l y, we can customize how we look! Apparently ANY piece of gear can be glamoured (even accessories).

NO GEAR IS LOST WHEN GLAMOURING ITEMS! 

Glamours can be done as long as the following are met:
The two items are the same type/slot.
The “look” item has equal or lower item level.
Same class/job requirements.
Same race/gender requirements.

You need a Glamour Prism / Glamour Dispeller to do these things. (Crafters?)

How can we get vanity gear!? Luckily, the quest location is already known.

Quest NameA Self-improving Man
Required LevelLevel 50
Quest LocationMor Dhona (X:22, Y:6) – Wiscard

It seems like a long-term goal, but we wish to compile all vanity sets screenshots… HOH.

Official Post on Glamours

New Beast Tribe Daily Quests!

Kobold Beast Tribe Quests (789th Order Dig) – Kobolds who have presumably released themselves “Under the Weight” of Titan.

To unlock the Kobold Beast Quests, go to…

Quest NameRequired Level and Location
Highway RobberyDisciple of War or Magic level 41
Limsa Lominsa Upper Decks (X:12 Y:12)
NPC: Trachraet

Sahagin Beast Tribe Quests – Just in time for Leviathan, these fishdudes will be the part of the next set of friendly beastmen!

To unlock the Sahagin Beast Quests, go to…

Quest NameRequired Level and Location
They Came from the DeepDisciple of War or Magic level 41
Limsa Lominsa Upper Decks (X:13 Y:12)
NPC: R’ashaht Rhiki

Of course there will be new mounts and minions!

Official Post on 2.2 Beast Tribes

Crafting & Gathering Changes!

Disciples of Hand

New crafting recipes for level 50 and below will be added. Also, “Master Recipes” will be added to supposedly challenge even the most geared of crafters. Alot of vanity gear will be added to the crafting recipes.

Some changes for lower level crafters, such as a FC Housing Workbench giving CP BOOST to crafters level 40 and below. Also a system to upgrade your crafting weapons while leveling up!
For max level crafters, apparently some high-end crafting gear will be extremely difficult to get.

We will be attempting to compile all new recipes for 2.2 – (link)

Disciples of Land

As mentioned down there in the gardening section, Seeds and Soil will be gathered by Botanists and Miners respectively.

New Mining & Botany Nodes will be added, for sure we will attempt to update our:
Mining Node Locations Botany Node Locations As quick as possible.
(These nodes are be high-level, luckily their location is given…)

Miner
Level 50 Quarrying
Western Thanalan – Nophica’s Well
Unspoiled Mineral Deposit
Lower La Noscea/Central Thanalan/Northern Thanalan
Unspoiled Rocky Outcrop
Middle La Noscea/Western Thanalan/South Shroud
Botanist
Unspoiled Mature Tree
Middle La Noscea/Upper La Noscea/North Shroud
Unspoiled Lush Vegetation Patch
Western La Noscea/Lower La Noscea/Central Shroud

Big Fishing – Quite vague for now… but it sounds pretty cool.

Official Post on Crafting & Gathering in 2.2

Gardening

We all secretly loved Harvest Moon, right? Gardening is done in FC housing, and settings can be placed on who can farm/gather/water your garden. How to start farming it up?

Buy a Farming Plot from one of these vendors:

Mist (X:11, Y:11) – Housing Merchant
Lavender Beds (X:11, Y:8) – Housing Merchant
The Goblet (X:11, Y:8) – Housing Merchant

There are 3 types of plots, varying in size. They allow for 4/6/8 seeds respectively. Maintenance of your plants isn’t going to be a hassle, which is a relief. Plants may take up to 3-5 days to grow fully. Of course, different seeds will yield different item. There are items which can be obtained through Gardening ONLY.

Plant Cross-breeding is also available. Not much is known as of yet but planting 2 different plants next to each other may result in them cross-breeding!

Echo Buff for Old Content

Alot of older content will have the echo buff applies. The more times a party dies (after 3 or more minutes of fighting), the stronger they become – to increase their chances in clearing the duty. This of course has a cap.

Aesthetician!

New Hairstyles will be added in 2.2

New Quests!

Expanded main scenario quests, and of course, Hildebrand.

Whats in Store Past 2.2…

They mentioned a few things in the Live Letter.

[To be Added]

Well, I think that covers it for now. We will be adding to this as we learn more! For updates, check us out on Facebook!

FFXIV Patch 2.1 Information Compilation

All we know about FFXIV 2.1 Patch – what to look forward to! [Updated 11/27]

ffxiv patch 2.1 patch notes changelog information

Here, we will be posting all information we know about the upcoming big content patch – FFXIV Patch 2.1. As time progresses, this page will be more and more populated with information and links, eventually turning into our official changelog / patchnotes for 2.1. Please feel free to comment or let us know on Facebook when something new appears! Bookmark this page, folks! (Also, feel free to tell us anything you know!)

*All info here is, like always, tentative until release.

Extreme Primal Battles

Extreme Primals now drop ilvl90 Accessories. One specific slot per primal. From what we can see with the stats, they come with either DET or Skill Speed.

 

Ifrit Extreme Mode  – will be added in patch 2.1

Garuda Exteme Mode  – will be added in patch 2.1

Titan Extreme Mode – will be added in patch 2.1

The ordering of difficulty is: Garuda > Titan > Ifrit

Each of the above links will initially contain a teaser video and eventually contain all we know about the encounters, and finally be turned into our official guide/strategy page for them.

Two New Primals

Good King Moogle Mog [Thornmarch] will be added as a primal battle.

Ultima Weapon [Minstrels Ballad] will be added as a primal battle.

New “Primal Relic Weapon” Quest

Details regarding this weapon aren’t final, but you can obtain a high level weapon by beating the extreme mode primals.

Player / Free Company Housing

Player housing will be introduced in Patch 2.1 (or soon thereafter) Housing will supposedly come in two forms:

  • Player Housing (Will be linked)
  • Free Company Housing (Will be linked)

Housing will be located in the 3 main cities:

  • Gridania Housing: Lavender Beds
  • Ul’dah Housing: The Goblet
  • Limsa Lominsa Housing: Mist 

Investing in your house is said to give you certain buffs and bonuses. We can assume player housing and free company housing buffs stack. It’s currently unknown wether these buffs will be released in 2.1.

One fact we know: Housing will not be cheap. Housing can be obtained through a “silent auction”, and any unsold lots will reduce in price every 6h. There will definitely be a LIMITED AMOUNT OF LOTS. eventually adding as time passes.

The eventual links above will contain all we know about Player Housing.

PvP – The Wolves Den

(FFXIV PvP General Guide & FAQ)

PvP is finally coming in this patch with the introduction of The Wolves Den. The wolves den will be a 4v4 or 8v8 map with one single objective: “No member of the opposing team is alive“. Intense!

Here’s a fact about PvP mentioned that the FFXIVGuild team is excited about: PvP Skills will be different / balanced seperately from PvE! This is a great move by SE. The ripple effect from PvE and PvP in previous MMO’s was an unwelcome “feature” of having a universal skill set. So why not separate them! Good job!

You can only seem to use 10 skills in PvP – but the pool you can select from is rather large. Job, cross-class and maybe even Grand Company seems to affect your pool of skills to choose from. This is very similar to the Guild Wars 1 combat system (Which had very good PvP)

The Wolves Den Aetheryte can be accessed from Moraby Drydocks.

New Dungeon – Pharos Sirius

One brand new dungeon will be added to the game (with a pretty awesome soundtrack)

Pharos Sirius – (Will be linked)

Crystal Tower – 24 Man Dungeon

Crystal Tower is being introduced in patch 2.1, and will have four bosses:

King Behemoth
Bone Dragon
Thanatos
Acheron

At 2.1 launch, you may not queue with a pre-made 24. You can queue as a full party of eight, and will be combined with 2 random 8-man groups. Crystal tower loot is item level 80, and will also have a Crystal tower item ticket system (details currently unknown).

Hardmode Dungeons

2 Dungeons will have a hard mode added! Copperbell Mines and Haukke Manor

Copperbell Mines Hard  – (Will be linked)

Haukke Manor Hard – (Will be linked)

Daily Duty Finder “Duty Roullette”

You may now participate in a daily duty finder, for Easy, Medium and High level dungeons. Rewards seem to give Myth/Philo tomes, gil, exp, company seals and more! There are Four categories to choose from, which you can do once a day for the bonus rewards. We can assume these were put in to ease queue times for lower level content. You can only queue up solo (for now).

Duty (Low Level)

Duty (High Level)

Main Scenario

Guildhest

Aesthetician

You can now change your hairstyle for a cheap price. 2,000 gil! Aesthetician location to be updated.

Class Changes

Of course, everyone knows about the upcoming Warrior Changes. (will be updating our class/job page…)

Bard
a slight nerf on utility

Monk
positional damage increase

A detailed list will be added here, and we will be updating ALL class skills/ changes for 2.1.

Beast Tribe Daily Quests

Daily quests with the beastmen tribes will be implemented. We can assume the currency gained is traded with the respective tribe. These are currently in the game (unobtainable) but you can see them through the Marketplace.

At 2.1, Only the Amalj’aa and Slyph beast tribes will be available. They have an NPC that sells items but to gain access to them, you need to earn reputation through their daily quests.

 

Ixali Daily Quests (Will be linked)

Currently have 3 tiers of currency:
Ixali Willowknot
Ixali Mapleknot
Ixali Ebonknot

Sylph Daily Quests (Will be linked)

Currently have 3 tiers of currency:
Sylphic Brownleaf
Sylphic Yellowleaf
Sylphic Redleaf

Kobold Daily Quests (Will be linked)

Currently have 3 tiers of currency:
Titan Copperpiece
Titan Myhtrilpiece
Titan Electrumpiece

Sahagin Daily Quests (Will be linked)

Currently have 3 tiers of currency:
Greentide Psashp
Redtide Psashp
Goldtide Psashp

Amalj’aa Daily Quests (Will be linked)

Currently have 3 tiers of currency:
Bronze Amalj’ok
Iron Amalj’ok
Darksteel Amalj’ok

Qiqirn Daily Quests (Will be linked)

Currently have 3 tiers of currency:
Ququroon Doom-die
Gagaroon Luck-die
Peperoon Fate-die

Goblin Daily Quests (Will be linked)

Currently have 3 tiers of currency:
Brass Gobcog
Silver Gobcog
Gold Gobcog

 

 

Feel free to bookmark, Like us on Facebook or check us out on YouTube for updates – and chime in on any communication line if you feel information should be added to this page. In the next few days we will be creating the subpages for all the new content in preparation for patch 2.1!

FFXIV Patch Notes [2.05] 10/15/2013

More places to get Philosophy & Mythology? Check that our and more, here!

ffxiv patch notes 10152013

[Date & Time]
Oct. 14, 2013 from 8:00 p.m. to Oct. 15, 2013 2:00 a.m. (PDT)

[Affected Service]
FINAL FANTASY XIV: A Realm Reborn

[Update Details]
The following features have been implemented:

2.05 also contains a bunch of hotfixes and bug fixes, and quality of life issues, here’s what we know so far:

  • More ways to get Allagan Tomestones of Philosophy & Mythology.
    • Wow, this is great. No more grinding AK, a bit of variety is always good! Naturally our guide will be updated once we get to see what’s up.
  • Level 50 Dungeons difficulty adjusted.
    • Presumably more difficult, and some mention of rewards for killing trash.. ?
  • adding more servers and enhancements to counter the congestion to enter “Amdapor Keep.”
    • Hopefully the above fixes all contribute to this!
  • Increased experience from farming Botany Nodes and Mining Nodes. and their respective Fieldcraft Levequests.
    • Thank god. This mindless grind was in need of change. Fishing remains the same, people have mixed responses about that…
  • Diremite and Karakul spawn and drop rates adjusted up.
    • Newer weavers rejoice!
  • Anti-FATE lagging measures (population caps, rendering issues) being “addressed”
    • Dunno how effective this will be, but a welcome addition! This was implemented on Oct. 11, though.

All in all, patch 2.05 fixes alot of issues for us players, and hopefully makes Eorzea a little funner for all of us. The changes to end-game tome farming were much needed. Grinding AK for mythology became boring FAST, hopefully they come up with some creative ways to bring variety into it. I have to say, I’m quite excited for this one!

They also released a teaser for PvP today:

[New Tab] PvP Video Teaser: The Wolves Den

Check it out! The FFXIVGuild team is extremely excited for PvP and hopefully you are too!

Reference, Links, Additional Info

Official post about FFXIV patch 2.05
World Transfers
All Saint’s Wake “Halloween” event
Cactaur and Bomb Earring Vendors Added

Remember to like us on Facebook and subscribe to us on YouTube for more updates! Thank You!

FFXIV ARR Updated (Sep. 11) – Patchnotes

What? Speedruns nerfed!? – See what else happened in the 09-11-13 patch.

 

Patch-notes

Taken from: http://na.finalfantasyxiv.com/lodestone/news/detail/3f6afb396b105b2e8af4f9c785cbc560871376da

Key updates this patch are:

  1. Reduced equipment repair costs
  2. No more speed runs of Ampador Keep and The Wanderer’s Palace
  3. Auto-logout feature was introduced if a player goes inactive for 30minutes

[Date & Time]
Sep. 11, 2013 around 7:15 p.m. (PDT)

[Affected Service]
FINAL FANTASY XIV: A Realm Reborn

[Update Details]
The following features have been implemented:

An auto-logout feature has been introduced wherein characters that are inactive for 30 minutes will be automatically logged out of the game.

The following adjustments and countermeasures have been implemented:

  • Changes have been made to the behavior and mechanics of the enemies found within the “The Wanderer’s Palace” and “Amdapor Keep” dungeons to counteract instances of players running through the dungeon without engaging enemies on the way to bosses.
  • As advancing through dungeons without defeating enemies is not an intended strategy, we plan to continue making further changes in the future to discourage this type of behavior.
  • In instance dungeon “The Wanderer’s Palace” and “Amdapor Keep”, we have increased the amount of AllaganCoins that can be obtained from a treasure chest.
  • Reduced the amount of gil required for repair fees and materia removal as follows:
    • Equipment levels 1-10: 10 gil -> No Change
    • Equipment levels 11-20: 50 gil -> 30 gil
    • Equipment levels 21-30: 100 gil -> 60 gil
    • Equipment levels 31-40: 210 gil -> 120 gil
    • Equipment levels 41-40: 500 gil -> 200 gil
  • Reduced the price of Dark Matter as follows:
    • Dark Matter G1: 5 gil -> 4 gil
    • Dark Matter G2: 30 gil -> 12 gil
    • Dark Matter G3: 70 gil -> 24 gil
    • Dark Matter G4: 150 gil -> 48 gil
    • Dark Matter G5: 350 gil -> 80 gil

A temporary countermeasure has been implemented for the following issue:

  • For the issue wherein the “Manor Sentries” found within the Haukke Manor dungeon could become stuck and prevent players from progressing through the instanced dungeon, we have changed the original location of “Manor Sentries” to the second floor.

The following issues have been addressed:

  • The server would crash under certain conditions during instanced dungeons.
  • Characters would sometimes get stuck in the “Binding Coil of Bahamut” dungeon after the party was wiped out.
  • Bomb Boulders would sometimes fail to appear in “The Navel (Hard)” battle.
  • Certain monsters would sometimes get stuck in the “Amdapor Keep” dungeon.
  • The option to return to Home Point would not display when completing a primal battle while being KO’d.
  • The entry point for the “The Thousand Maws of Toto-Rak” dungeon was shown in the field in the “Stinging Back” guildhest.
  • The “Steel Reign” FATE would sometimes fail to appear.
  • Completing the “Behold Now Behemoth” FATE would sometimes cause the server to crash.
  • If the player was disconnected during the “Lady of the Vortex” instanced battle, the Duty List, Journal, and Journal Map may display incorrectly.
  • The “Notorious Biggs” quest could sometimes be progressed without completing the instanced battle.
  • There were occasions where it was impossible to target the snowman in the “Speak Softly to Me” quest.
  • The cutscene was canceled if the player was attacked during the “Lord of Crags” cutscene.
  • If a player logged out while being bound by duty within an instance, and logged back in after conclusion of the instance, the free company chat would not work.
  • Mog Letters were not sent properly in some instances.
  • Certain conditions would sometimes cause the server to crash while interacting with the free company “Company Chest”.
  • The “Reach” gauge was sometimes not selectable when in a new, unknown gathering point.
  • In some instances, the specified items to collect were incorrect in the “A Relic Reborn” quest.
  • In some instances, the specified enemies to defeat were incorrect in the “A Relic Reborn” quest.