FFXIV 3.2 Summoner (SMN) Best in Slot (BiS) Gear

3.2 UPDATED! SMN Best in slot guide! “Pet battle isn’t new content”. SMN Lore buy order, Melding, Pages & Normals, more!

Taking “pet battles” to the next level again with SMN in 3.2? Well if you’re looking for Summoner BiS you’ve found it! Welcome to our 3.2 SMN BiS Guide!

Quicknotes: I’m a believer of CRIT > SS >= DET. Read notes.

Navigation: Summoner BiS
SMN BiS | Discussion | Lore Buy Order | Crafted TBA

3.2 Summoner Best-in-Slot

SMNBiSMeld 1Meld 2AccCritSSDet
WeaponMidan Metal GrimoireCRIT VCRIT V-110-118
Offhand-------
HelmMidan Horn of CastingCRIT VCRIT IV-6969-
BodyMidan Coat of CastingSS VSS V-112102-
HandAugmented Hailstorm Gloves of CastingCRIT VCRIT IV6969--
BeltAugmented Hailstorm Belt of CastingSS V-365112-
LegsAugmented Hailstorm Bottoms of CastingCRIT VCRIT IV-2411275
BootsAugmented Hailstorm Boots of CastingSS VSS IV-6969-
NeckMidan Neckband of CastingSS V-355112-
EarringAugmented Primal Earrings of CastingCRIT V-123649
WristAugmented Primal Bracelet of CastingCRIT V-5148--
RingAugmented Primal Ring of CastingCRIT V--4851-
RingMidan Ring of CastingCRIT V-5112-34
FoodBaked Pipira Pira--1837--
StatsTotals from gear260712463276
Grand total6141066817494

SMN BiS Discussion

Spell Speed vs. DET with summoner in 3.+

Ok there’s a few reasons why there’s a lot more Spell Speed than Determination in the list above.

Reason 1) Gear restriction: The spread of stats forces us to take quite a bit of spell speed by default. Of course, CRIT is still king.

Reason 2) SS softcap: “new summoner” has a supposed SS requirement of 750(+). Please remember that SS now affects DoT’s…

Reason 3) Scaling: Now that you have an SS req, and you’re forced to get quite a bit of it via gear… why not go all in? DET doesn’t scale at all, and SS gets better the more of it you have- so why not? Then “On-crit SS+” is massive… so this is another scaling property of SS on summoner.

B-b-b-ut STAT WEIGHTS?! I honestly feel DET is overrated and SS underrated with SMN. I don’t 100% buy into numerical stat weights when it comes to classes with speed-stat requirements. SS it at the very least EQUAL to DET –  And even this guy seems to think so.

So if SS is “equal” to det or close to it… why not go for the SCALING stat? It’s pure madness to pile on det when you have a choice to pile on SS.

And as always SS have the upper hand in terms of being the only stat that allows you to fight raid mechanics and latency easier, and helps out with movement and botched rotations – DET cannot do this.

Want to reach Acc cap without food? Just simply put 1 Accuracy V in your melds.

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SMN Lore Tomestone Buy Order

This lore spending strat is to get BiS fastest:

  • Weapon: technically “filler” but c’mon man. Any serious SMN will pick this up.
  • Legs: By order of Midan appearance.
  • Hands: Since it has ACC.
  • Boots: has pure DPS stats…
  • Belt: This ends left-side Lore.
  • Ring > Wrist > Earring by order of value.

ANYTHING ELSE IS OPTIONAL: left-side fillers first Body > Helm, then accessories Neck > Unupgraded Ring.

USING UP PAGES AND MIDAS NORMAL PARTS

Click on the expandables below to see how you should spend pages, and which Midas Normal parts to get first –

Midan Savage Pages
Midan Normal Parts

Click the above!!!

SMN Crafted Gear Viability

Is this even needed with all the free gear? 90% of info you need regarding BiS is listed above – I’ll update all the crafteds when I can…

Navigation: Summoner BiS
SMN BiS | Discussion | Lore Buy Order | Crafted TBA

Be good to your egi’s and the loot will come! GL getting your Summoner 3.2 BiS! Thanks for checking out our guide! FFXIV updates, Like our Facebook. Message us on Twitter! Check out our YouTube and Twitch!

FFXIV Job Requirements Guide

HEAVENSWARD UPDATED: Dark Knight, Astrologian, Machinist Requirements. Learn the job reqs for ALL jobs in FFXIV!

ffxiv job requirements all jobs plus dark knight astrologer machinist

Update: HEAVENSWARD Jobs: Dark Knight, Astrologian, Machinist included. In this guide we list down all known pre-requisites to unlock every known job in FFXIV. Not every job is quite equal, so read if you’re wondering about something.

For those wanting to ‘begin the game’ as Dark Knight, Astrologian or Machnist read on.

For Ninja: It’s important to note that you cannot start the game as a Rogue. If you wish to rush to Ninja, begin the game as Pugilist (as It’s the secondary class requisite).

Note on all jobs: Obtaining the “Soul Crystal” of the Job is what technically transforms you to it. Your CLASS guildmaster will direct you to your Jobs “Guildmaster” once the requirements are met – and you will get your new questline for your Job skills there (as well as the soul crystal for your job upon completing the first one). Many new Job skills are unlocked via job quests.

Heavensward Jobs

All the three new jobs need the following:

1) You must have an existing Level 50 combat class (DoW or DoM).
2) You must have completed “Before the Dawn” (all story quests prior to 3.0).
– Only then will the job unlock quest open up…

Where & what are the unlocks quests for Dark Knight, Machinist and Astrologian?

Job Quest Location NPC
Dark Knight Our End The Pillars 13,8 Ishgardian citizen
Astrologian Stairway to the Heavens The Pillars 15,10 Jannequinard
Machinist Savior of Skysteel Foundation 8,10 Stephanivien

Reference links: Dark Knight (DKN?), Astrologian (AST?), Machinist (MCN?)

If you’re a new player wanting to rush into either Dark Knight, Astrologian or Machinist:

Dark Knight: Start the game as Gladiator (to Paladin). Once you’ve done the requirements above – switch to Dark Knight.
Astrologian: Start the game as Conjurer (to White Mage). Once you’ve then once you’ve done the requirements above – switch to Astrolgian.
Machinist: Start the game as Archer (to Bard). Once you’ve done the requirements above – switch to Machinist.

2.0 Jobs Requirements

Advanced Job
Base Class (Level) -> Secondary Required Class (Level)

  • Bard: Archer (30) -> Pugilist (15)
  • Paladin: Gladiator (30) -> Conjurer (15)
  • Dragoon: Lancer (30) -> Marauder (15)
  • Warrior: Marauder (30) -> Gladiator (15)
  • Ninja: Rogue (30) -> Pugilist (15)
  • Monk: Pugilist (30) -> Lancer (15)
  • Scholar: Arcanist (30) -> Conjurer(15)
  • Summoner: Arcanist (30) -> Thaumaturge (15)
  • Black Mage: Thaumaturge (30) -> Archer (15)
  • White Mage: Conjurer (30) -> Arcanist (15)

Reference Links
Physical: Archer (Bard) | Gladiator (Paladin) | Lancer (Dragoon) | Marauder  (Warrior) | Pugilist (Monk) | Ninja (Rogue)
Magical: Arcanist (Scholars) (Summoners) | Conjurer (White Mage) | Thaumaturge (Black Mage)

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FFXIV Summoner (SMN) Cross Class skills guide

What are the best Summoner Cross Class Skills? Find out the best cross-class skills of SMN and the best way to get them!

What are the Arcanist -> Summoner Cross Class Skills? Here, we will be strictly discussing the cross-class skills Summoner can get from the other base classes.

How many cross-class skills can I get as a Summoner? Any job class may only equip five (5) cross-class skills.

From what other classes does Summoner get skills from? Archer and Thaumaturge.

What are the best Summoner cross-class skills? This is discussed below.

Full list of Summoner (SMN) Cross-class skills

NameIconLevelDescriptionFrom Class
Raging Strikes4A large damage boostArcher (ARC)
Surecast8Your next spell cannot be interrupted by damage.Thaumaturge (THM)
Ice II12Weak AoE bind.Thaumaturge (THM)
Hawk's Eye26+DEX and +AccArcher (ARC)
Swiftcast27Causes your next spell to have no cast time.Thaumaturge (THM)
Quelling Strikes34Reduces Enmity GeneratedArcher (ARC)

Summoner (SMN) Cross-class skills discussion

Raging Strikes: A low level skill, but a damn good one. Learn to maximize this in raids!

Surecast: You’re only equipping this since you can’t really use anything else. While borderline useless – it has the rare application.

Ice II: A weak potency AoE attack, with a bind effect. Only useful for around 3+ enemies. Better than spamming RUIN!

Swiftcast: THE BEST CROSS-CLASS SKILL of all time. For summoner, using this with Resurrection is a great addition to any raidgroup.

Quelling Strikes: Make it a habit to use this on pull and on newly spawned adds in raids. Your tanks will thank you.

Hawk’s Eye: Absolutely useless to you. +DEX and +Accuracy (physical) have zero practical use for you.

Ideal Summoner (SMN) Cross-class progression

  1. Archer to 4 for: Raging Strikes.
  2. Thaumaturge to 15 for: Unlocking SMN. (Unlocks Blizzard II along the way)
  3. Arcanist to 30 for: SMN Requirement.
  4. Summoner to 50 for: Maximum level.
  5. Thaumaturge to 27 for: Swiftcast
  6. Archer to 34 for: Quelling Strikes (All Cross-class skills obtained)
    You got Hawk’s Eye along the way: USELESS FOR YOU.

Summary

  • Summoners use skills from: Archer and Thaumaturge.
  • Add Swiftcast to your repertoire! Using this for Shadowflare is probably your default.
  • Raging Strikes – learn to time this well in raids! Combine it with Contagion for PROFIT!
  • Quelling Strikes, while not super important for SMN… use it at the start of fights! Also on adds that spawn!

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FFXIV Arcanist / Summoner Stats & Materia Guide

NOTE: This page is for Arcanists planning to go Summoner. Not you? You were probably looking for the:
Arcanist->Scholar Stats Guide.

What’s a good arcanist stats build? What are useful summoner stats? Arcanist / Summoner materia? If any of these questions brought you here, you came to the right place. Whether its by stat allocation, gear or materia, knowing what stats your Arcanist or Summoner need should never be far from mind!

Arcanist (ACN) & Summoner (SMN) Stats

What are the arcanist or summoner stat weights?

INT > Critical Chance > Determination  > PIE  > Spell Speed > VIT

*These may vary slightly from patch to patch, or by personal preference. Following the recommendation above will always give you a good ACN & SMN build.

Arcanist (ACN) Summoner (SMN) Primary Stats Allocation

What stats should I add as an arcanist going summoner?

INT > PIE > VIT

Since this is where people may mess up the most, I’ll explain it in word for word. When you allocate stats, put as much points into your respective main stat (INT) as you can. If you cannot put any more points into those, place points into PIE (Piety). If you cannot put any more points into your primary stat or PIE, invest in VIT (Vitality).

Intelligence – Stat which increases your damage output the most.

Vitality – Increases total HP. Never a bad thing to have, considering everything else has almost no use to you.

Piety – Again, if you ever need to take another stat aside from MND or VIT.

Arcanist (ACN) & Summoner (SMN) Secondary Stats

What are good secondary stats for arcanist ->summoner, and why?

Critical Chance > Determination  > Spell Speed

While you can’t allocate this directly, these will be heavily considered when picking gear upgrades and slotting materia.

Critical Chance – The most basic choice for increasing DPS.

Determination – More Damage, and could possibly benefit second wind.

Spell Speed – Reduces GCD, resulting in more damage.

Arcanist (ACN) & Summoner (SMN) Materia

This is directly related to the first section. As you may know, all gear has a limit for each stat it can have, the higher its Item Level, the higher amount of stats it can hold. So the idea is to max out (or get close to maxing out) the left most, and work your way right. Again:

INT > Critical Chance > Determination  > PIE  > Spell Speed > VIT

Materia Name
INT: Intelligence
PIE: Piety
VIT: Vitality
Critical Chance: Savage Aim
Determination: Savage Might
Spell Speed: Quicktongue

See Also: Materia Guide | Melding Guide

Summary:

  • Overall ACN SMN stat importance: INT > Critical Chance > Determination  > PIE  > Spell Speed > VIT
  • ACN SMN Stat allocation: INT > PIE > VIT
  • Secondary stats for ACN SMN: Critical Chance > Determination  > Spell Speed
  • Reference links: Arcanist FAQ, Summoner FAQ

That’s about it! Any major changes to summoner stats will be placed here, so follow us on Facebook or Twitter for any updates.
Have a question about ACN /SMN? Chime in on the comments or in our [Forum not yet created]