FFXIV Black Mage (BLM) Cross Class skills guide

What are the Thaumaturge -> Black Mage Cross Class Skills? Here, we will be strictly discussing the cross-class skills Black Mage can get.

How many cross-class skills can I get as a Black Mage? Any job class may only equip five (5) cross-class skills.

From what other classes does Black Mage get skills from? Arcanist and Archer.

What are the best Black Mage cross-class skills? This is discussed below.

Full list of Black Mage (BLM) Cross-class skills

NameIconLevelDescriptionFrom Class
Ruin1Unaspected damage nuke.Arcanist (ACN)
Physick4Restores target's HPArcanist (ACN)
Raging Strikes4Increases damage dealtArcher (ARC)
Virus12Reduces target's STR, DEXArcanist (ACN)
Hawk's Eye26Increases DEX and physical accuracyArcher (ARC)
Eye for an Eye34Erects a barrier on a party member that when struck the striker will deal less damageArcanist (ACN)
Quelling Strikes34Reduces enmity generated by each attackArcher (ARC)

Black Mage (BLM) Cross-class skills discussion

Well, you got some slim pickings here.

Ruin and Hawks Eye are useless to you. There’s no debating this.

Physick is arguably your best cross class skill. Infinite cures with Umbral Ice is never bad in a bind.

Virus is a welcome debuff. Reducing damage, parry and block strength (and chance). Admittedly, this one isn’t used very often even by ACN’s SCH’s and SMN’s… I wonder why.

Eye for an Eye – Deceptively useful. The availability of this skill amongst many classes rewards an organized group by taking turns putting this buff on the tank.

Quelling Strikes – Ah, the best one you can get. If you like opening with Thunder -> Fire, you’re going to need this to offset the threat.

Raging Strikes – An obvious choice. Only use it when you’re in your Fire phase.

Well, since you can get seven, and 2 are garbage, I guess the choice is obvious…

Ideal Black Mage (BLM) Cross-class progression

  1. Thaumaturge to 15 for: Unlocking other classes.
  2. Arcanist to for: Physick.
  3. Archer to 4 for: Raging Strikes.
  4. Thaumaturge to 30 for: BLM Requirement.
  5. Archer to 15 for: BLM Requirement (Raging Strikes).
  6. Black Mage to 50 for: Maximum level.
  7. Archer to to 34 for: Quelling Strikes.
  8. Arcanist to 34 for: Eye for an Eye (All Cross-class skills obtained)

Getting Physick (Arcanist 4) is really really really (really) worth it, and is probably your most important cross-class skill aside from Quelling Strikes.

Summary

  • Black Mages use skills from: Archer and Arcanist.
  • Physick. Get this. Use it. Profit. Combine it with Swiftcast if you like!?
  • Eye for an Eye is a decent raid helping skill. Also, get used to timing Quelling Strikes.
  • Best Black Mage Cross-Class skills:
    Physick, Raging Strikes, Quelling Strikes, Virus, Eye for an Eye.

More Info: Thaumaturge | Black Mage | THM BLM Stats

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FFXIV Bard (BRD) Cross Class skills guide

What are the Archer -> Bard Cross Class Skills? Here, we will be strictly discussing the cross-class skills Bard can get.

How many cross-class skills can I get as a Bard? Any job class may only equip five (5) cross-class skills.

From what other classes does Bard get skills from? Pugilist and Lancer.

What are the best Bard cross-class skills? This is discussed below.

Full list of Bard (BRD) Cross-class skills

NameIconLevelDescriptionFrom Class
Feint2Damages and slows enemiesLancer (LNC)
Featherfoot4Increases evasionPugilist (PGL)
Keen Flurry6Increases parry rateLancer (LNC)
Second Wind8Instantly restores own HPPugilist (PGL)
Haymaker10Delivers an blow after evading an attackPugilist (PGL)
Internal Release12Increases critical hit ratePugilist (PGL)
Invigorate22Instantly restores 300 TPLancer (LNC)
Blood for Blood34Damage dealt +20%, Damage taken +25%Lancer (LNC)
Mantra42Increases HP recovery via curing magic by 5% for self and nearby party membersPugilist (PGL)

Bard (BRD) Cross-class skills discussion

Feint – Useful for more difficult pulls for reducing enemy DPS and cast times. depends on the encounter/s, and the presence of a lancer or dragoon.

Featherfoot / Haymaker – Ideally taken together, but these two are pretty sub-par. Featherfoot can help, but it’s very unlikely these are going to be of any use in any serious encounter.

Second Wind – Self-heal on demand. As always, a must have.

Internal Release – This is absolutely nuts on Bard. More crits means more Bloodletter.

Invigorate – An obvious take for any TP class.

Blood for Blood – the best DPS increasing skill, but comes at steep cost. The 25% damage could mean death in some difficult encounters.

Mantra – Another great skill for raiding. Every little bit helps!

Ideal Bard (BRD) Cross-class progression

  1. Archer to 15 for: Unlocking other classes.
  2. Lancer to 2 for: Feint
  3. Archer to 30 for: BRD Requirement.
  4. Pugilist to 15 for: BRD Requirement, Internal Release.
  5. BRD to 50 for: Maximum level.
  6. Lancer to 34 for: Blood for Blood
  7. Pugilist to 42 for: Mantra (All Cross-class skills obtained)

Bards progression is pretty straight forward. The road to 50 is quite easy using just the Bards skillset. However, LNC to 2 for Feint can help make your PvE life easier.

Summary

  • Bards use skills from: Pugilist and Lancer.
  • Almost all Bard cross-class skills are great. Offensively, Internal Release and Blood for Blood are solid.
  • Keen Flurry, Second Wind and  Mantra are all useful defensive skills.
  • Recommendations: Second Wind, Internal Release, Invigorate, Blood for Blood, Mantra.

More Info: Archer | Bard | ARC BRD Stats
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FFXIV Paladin (PLD) Cross Class skills guide

What are the Gladiator -> Paladin Cross Class Skills? Here, we will be strictly discussing the cross-class skills Paladin can get.

How many cross-class skills can I get as a Paladin? Any job class may only equip five (5) cross-class skills.

From what other classes does Paladin get skills from? Marauder and Conjurer.

What are the best Paladin cross-class skills? This is discussed below.

Full list of Paladin (PLD) Cross-class skills

NameIconLevelDescriptionFrom Class
Cure2Restores target's HPConjurer (CNJ)
Foresight2Increases defenseMarauder (MRD)
Skull Sunder4Attack that generates enmityMarauder (MRD)
Fracture6Damage over time (DOT)Marauder (MRD)
Protect8Increases physical and magical defenseConjurer (CNJ)
Bloodbath8Converts damage dealt to HPMarauder (MRD)
Raise12Ressurect targetConjurer (CNJ)
Mercy Stroke26Attack that can only be executed when enemy is below 20% HP. Up to 20% life steal.Marauder (MRD)
Stoneskin34Shield that absorbs damageConjurer (CNJ)

Paladin (PLD) Cross-class skills discussion

Skull Sunder and Raise are useless in 8-man raids. Raise has it’s uses in 4 person dungeons, though.

Protect – can be used if you somehow do not have any WHM’s. Why? The Conjurer Protect gives magic resist (Proshell)

Cure – an enmity generator during fight “downtimes”. Stoneskin does this alot better, though.

Foresight – As basic as this is, +20% defense is nothing to scoff at. Take it.

Stoneskin – This is pretty good. During phases where nothing happens in fights, this is the best skill to use. Hands down.

Bloodbath, Mercy Stroke – While not stellar, these two are the only ones which marginally have a place in your skillbar. Bloodbaths heal gives enmity (effectively +10%), and Mercy Stroke isn’t so bad.

 

Ideal Paladin (PLD) Cross-class progression

  1. Gladiator to 15 for: Unlocking other classes.
  2. Marauder to 6 for: Fracture, Foresight
  3. Gladiator to 30 for: PLD Requirement.
  4. Conjurer to 15 for: PLD Requirement.
  5. Paladin to 50 for: Maximum level.
  6. Marauder to 26 for: Mercy Stroke
  7. Conjurer to 34 for: Stoneskin (All Cross-class skills obtained)

Summary

  • Paladin use skills from: Conjurer and Marauder.
  • Stoneskin is useful for “downtime” during fights.
  • While not “super exciting”, you get lots of use from Fracture & Foresight.
  • Best Paladin Cross-class skills:
    Foresight, Stoneskin, Bloodbath, Fracture, Mercy Stroke.

More Info: Gladiator | Paladin | GLD PLD Stats

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FFXIV Dragoon (DRG) Cross Class skills guide

What are the Lancer -> Dragoon Cross Class Skills? Here, we will be strictly discussing the cross-class skills Dragoon can get.

How many cross-class skills can I get as a Dragoon? Any job class may only equip five (5) cross-class skills.

From what other classes does Dragoon get skills from? Pugilist and Marauder.

What are the best Dragoon cross-class skills? This is discussed below.

Full list of Dragoon (DRG) Cross-class skills

Dragoon    
NameIconLevelDescriptionFrom Class
Foresight2Increases defenseMarauder (MRD)
Skull Sunder4Attack that generates enmityMarauder (MRD)
Featherfoot4Increases evasionPugilist (PGL)
Fracture6Damage over time (DOT)Marauder (MRD)
Bloodbath8Converts damage dealt to HPMarauder (MRD)
Second Wind8Instantly restores own HPPugilist (PGL)
Haymaker10Delivers an blow after evading an attackPugilist (PGL)
Internal Release12Increases critical hit ratePugilist (PGL)
Mercy Stroke26Attack that can only be executed when enemy is below 20% HP. Up to 20% life steal.Marauder (MRD)
Mantra42Increases HP recovery via curing magic by 5% for self and nearby party membersPugilist (PGL)

Dragoon (DRG) Cross-class skills discussion

Foresight – Well, I guess this depends on the encounter. If staying alive is absolutely critical, you can take this.

Second Wind – Any class that can take second wind, do so. If you have to ask why, then somethings wrong with you.

Fracture – Not a bad skill for longer fights.

Bloodbath – The heal on this is quite noticeable if you’re a dragoon…

Haymaker, Featherfoot – Again, best in a pair… ultimately not worth the trouble.

Internal Release – a no brainer. Increase critical chance is just too good to pass.

Mercy Stroke – Surprisingly good for bursting down tougher adds.

Mantra – Always decent in a large raid.

Ideal Dragoon (DRG) Cross-class progression

  1. Lancer to 15 for: Unlocking other classes.
  2. Marauder to 6 for: Fracture
  3. Lancer to 30 for: DRG Requirement.
  4. Marauder to 15 for: DRG Requirement.
  5. Pugilist to 12 for: Internal Release, Second Wind.
  6. Dragoon to 50 for: Maximum level.
  7. Marauder to 26 for: Mercy Stroke
  8. Pugilist to 42 for: Mantra (All Cross-class skills obtained)

MRD 6 for Fracture is a pretty useful DoT, and well worth the side-track to Lancer 30. Pugilist to 12 is also great anytime before 50, gaining important skills like Internal Release, and Second Wind.

Summary

  • Dragoon use skills from: Pugilist and Marauder.
  • Second Wind is really, really, really good. Get used to using it!
  • Internal Release is your key DPS cross-class skill.
  • Best Dragoon Cross-class skills:
    Internal Release, Second Wind, Mantra, Mercy Stroke, Fracture.

More Info: Lancer | Dragoon | LNC DRG Stats

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FFXIV White Mage (WHM) Cross Class skills guide

What are the Conjurer -> White Mage Cross Class Skills? Here, we will be strictly discussing the cross-class skills White Mage can get.

How many cross-class skills can I get as a White Mage? Any job class may only equip five (5) cross-class skills.

From what other classes does White Mage get skills from? Arcanist and Thaumaturge.

What are the best White Mage cross-class skills? This is discussed below.

Full list of White Mage (WHM) Cross-class skills

NameIconLevelDescriptionFrom Class
Ruin1Generic non-elemental nuke.Arcanist (ACN)
Physick4Basic heal.Arcanist (ACN)
Surecast8Your next spell cannot be interrupted by damage.Thaumaturge (THM)
Ice II12Weak AoE bind.Thaumaturge (THM)
Virus12Reduces targets STR & DEXArcanist (ACN)
Swiftcast27Causes your next spell to have no cast time.Thaumaturge (THM)
Eye for an Eye34A defensive shield that gives a chance to reduce enemy damage dealt.Arcanist (ACN)

White Mage (WHM) Cross-class skills discussion

Ruin: Useless. Use Stone II over this anyday.
Physick: Still useless. Cure is still more synergistic with your overall kit.

Surecast: Useful in PvP! It’s use in PvE is extremely rare, but it still deserves one of the 5 slots.

Ice II: A weak potency AoE attack, with a bind effect. It’s your only choice for AoE until holy (But this is really weak…). This is really good in PvP though!

Virus: The second best WHM cross-class skill. Reduces boss physical damage, great for heavy damage phases.

Eye for an Eye: Admittedly this isn’t exactly game-breaking, but useful enough. A % chance to have the striker deal less damage is just way too inconsistent, but any increase is defense is always good.

Swiftcast: THE BEST CROSS-CLASS SKILL of all time. The sheer effectiveness of Swiftcast on White Mage is just insane. Along with Benediction, this becomes an “anti-wipe” on a 60 second cooldown. Pure insanity. Maximizing Swiftcast will cause the reversal of many otherwise failed raids. (Yes, Swiftcast + Raise works)

Ideal White Mage (WHM) Cross-class progression

  1. Conjurer to 15 for: Unlocking other classes.
  2. Conjurer to 30 for: WHM Requirement.
  3. Arcanist to 15 for: WHM Requirement.
  4. Conjurer to 50 for: Maximum level.
  5. Thaumaturge to 6 for: Thunder
  6. Thaumaturge to 27 for: Swiftcast
  7. Arcanist to 34 for: Eye for an Eye (All Cross-class skills obtained)

Getting THM 6 is a step you should not skip. It’s absolutely worth the trouble, as you will be using Thunder for the rest of your life as a White Mage, and makes levelling up much less painful.

Summary

  • White Mages use skills from: Arcanist and Thaumaturge.
  • Learn to use Virus early and often!
  • Swiftcast is amazing. Get it and practice using it. It will save many raids.

More Info: Conjurer | White Mage | CNJ WHM Stats

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FFXIV Arcanist / Summoner Stats & Materia Guide

NOTE: This page is for Arcanists planning to go Summoner. Not you? You were probably looking for the:
Arcanist->Scholar Stats Guide.

What’s a good arcanist stats build? What are useful summoner stats? Arcanist / Summoner materia? If any of these questions brought you here, you came to the right place. Whether its by stat allocation, gear or materia, knowing what stats your Arcanist or Summoner need should never be far from mind!

Arcanist (ACN) & Summoner (SMN) Stats

What are the arcanist or summoner stat weights?

INT > Critical Chance > Determination  > PIE  > Spell Speed > VIT

*These may vary slightly from patch to patch, or by personal preference. Following the recommendation above will always give you a good ACN & SMN build.

Arcanist (ACN) Summoner (SMN) Primary Stats Allocation

What stats should I add as an arcanist going summoner?

INT > PIE > VIT

Since this is where people may mess up the most, I’ll explain it in word for word. When you allocate stats, put as much points into your respective main stat (INT) as you can. If you cannot put any more points into those, place points into PIE (Piety). If you cannot put any more points into your primary stat or PIE, invest in VIT (Vitality).

Intelligence – Stat which increases your damage output the most.

Vitality – Increases total HP. Never a bad thing to have, considering everything else has almost no use to you.

Piety – Again, if you ever need to take another stat aside from MND or VIT.

Arcanist (ACN) & Summoner (SMN) Secondary Stats

What are good secondary stats for arcanist ->summoner, and why?

Critical Chance > Determination  > Spell Speed

While you can’t allocate this directly, these will be heavily considered when picking gear upgrades and slotting materia.

Critical Chance – The most basic choice for increasing DPS.

Determination – More Damage, and could possibly benefit second wind.

Spell Speed – Reduces GCD, resulting in more damage.

Arcanist (ACN) & Summoner (SMN) Materia

This is directly related to the first section. As you may know, all gear has a limit for each stat it can have, the higher its Item Level, the higher amount of stats it can hold. So the idea is to max out (or get close to maxing out) the left most, and work your way right. Again:

INT > Critical Chance > Determination  > PIE  > Spell Speed > VIT

Materia Name
INT: Intelligence
PIE: Piety
VIT: Vitality
Critical Chance: Savage Aim
Determination: Savage Might
Spell Speed: Quicktongue

See Also: Materia Guide | Melding Guide

Summary:

  • Overall ACN SMN stat importance: INT > Critical Chance > Determination  > PIE  > Spell Speed > VIT
  • ACN SMN Stat allocation: INT > PIE > VIT
  • Secondary stats for ACN SMN: Critical Chance > Determination  > Spell Speed
  • Reference links: Arcanist FAQ, Summoner FAQ

That’s about it! Any major changes to summoner stats will be placed here, so follow us on Facebook or Twitter for any updates.
Have a question about ACN /SMN? Chime in on the comments or in our [Forum not yet created]

FFXIV Arcanist / Scholar Stats & Materia Guide

NOTE: This page is for Arcanists planning to go Scholar. Not you? You were probably looking for the:
Arcanist->Summoner Stats Guide

What’s a good arcanist stats build? What are useful scholar stats? Arcanist / Scholar materia? If any of these questions brought you here, you came to the right place. Whether its by stat allocation, gear or materia, knowing what stats your Arcanist or Scholar need should never be far from mind!

Arcanist (ACN) & Scholar (SCH) Stats

What are the arcanist or scholar stat weights?

MND > PIE  > Critical Chance > Determination > VIT > Spell Speed 

*These may vary slightly from patch to patch, or by personal preference. Following the recommendation above will always give you a good ACN > SCH build.

Arcanist (ACN) Scholar (SCH) Primary Stats Allocation

What stats should I add as an arcanist going scholar?

MND > PIE> VIT

Since this is where people may mess up the most, I’ll explain it in word for word. When you allocate stats, put as much points into MND (Mind) as you can. If you cannot put any more points into MND, place points into PIE (Piety). If you cannot put any more points into MND and/or PIE, invest in VIT(Vitality).

Mind – Increases healing power. As a Scholar, this is your main concern.

Piety – Increases Mana (MP) Pool. While not such a big issue for Scholars, this is always good to have.

Vitality – When you cannot take anything else, go for VIT and be less squishy.

Arcanist (ACN) & Scholar (SCH) Secondary Stats

What are good secondary stats for arcanist -> scholar, and why?

Critical Chance > Determination  > Spell Speed

While you can’t allocate this directly, these will be heavily considered when picking gear upgrades and slotting materia.

Critical Chance – The best choice for scholar, as critical heals will alleviate your problems of a small base heal, and beefing up the shields given by succor. Also triggers your pets passive.

Determination – A flat bonus to both healing and damage is always welcome.

Spell Speed – Reduces GCD and cast time, resulting in more heals. Not too hot for Scholars, though.

Arcanist (ACN) & Scholar (SCH) Materia

This is directly related to the first section. As you may know, all gear has a limit for each stat it can have, the higher its Item Level, the higher amount of stats it can hold. So the idea is to max out (or get close to maxing out) the left most, and work your way right. Again:

MND > Determination > PIE  > Spell Speed > Critical Chance > VIT

Materia Name
MND: Mind
PIE: Piety
VIT: Vitality
Critical Strike: Savage Aim
Determination: Savage Might
Spell Speed: Quicktongue

See Also: Materia Guide | Melding Guide

Summary:

  • Overall ACN SCH stat importance: MND >  PIE > Critical Chance > Determination > Spell Speed > VIT
  • ACN SCH Stat allocation: MND > PIE > VIT
  • Secondary stats for ACN SCH: Critical Chance > Determination  > Spell Speed > 
  • Reference links: Arcanist FAQ, Scholar FAQ

That’s about it! Any major changes to scholar stats will be placed here, so follow us on Facebook or Twitter for any updates.
Have a question about ACN /SCH? Chime in on the comments or in our [No forum Created Yet].

FFXIV Class & Job Stats recommendations!

Wondering where to put your stat points? What stats are good for you? Again, “Look No Further”.

Dont fuss over what stats to allocate with your stat points. Make an EDUCATED CHOICE by reading your classes guide, linked below!

FFXIV Archer / Bard Stats

FFXIV Gladiator / Paladin Stats

FFXIV Lancer / Dragoon Stats

FFXIV Marauder / Warrior Stats

FFXIV Pugilist / Monk Stats

FFXIV Arcanist / Scholar Stats

FFXIV Arcanist / Summoner Stats

FFXIV Conjurer / White Mage Stats

FFXIV Thaumatuge / Black Mage Stats

If there are ever any major changes to these guides, they will be updated! We will also be keeping a changelog for each class. Like us on Facebook, or follow us on Twitter to keep up to date!

FFXIV Pugilist / Monk Stats & Materia Guide

What’s a good pugilist stats build? What are useful monk stats? Pugilist / Monk materia? If any of these questions brought you here, you came to the right place. Whether its by stat allocation, gear or materia, knowing what stats your Pugilist or Monk need should never be far from mind!

Pugilist (PGL) & Monk (MNK) Stats

What are the pugilist or monk stat weights?

STR > Critical Chance > Determination  > VIT  > Skill Speed > DEX

*These may vary slightly from patch to patch, or by personal preference. Following the recommendation above will always give you a good PUG & MNK build.

Pugilist (PGL) & Monk (MNK) Primary Stats Allocation

What stats should I add as a pugilist or monk?

STR > VIT > DEX

Since this is where people may mess up the most, I’ll explain it in word for word. When you allocate stats, put as much points into STR (Strength) as you can. If you cannot put any more points into STR, place points into VIT (Vitality). If you cannot put any more points into VIT and/or STR, invest in DEX (Dexterity).

Strength – Stat which increases your damage output the most.

Vitality – Increases total HP. Never a bad thing to have, considering everything else has almost no use to you.

Dexterity – Again, if you ever need to take another stat aside from STR or VIT.

Pugilist (PGL) & Monk (MNK) Secondary Stats

What are good secondary stats for pugilist or monk, and why?

Critical Chance > Determination  > Skill Speed

While you can’t allocate this directly, these will be heavily considered when picking gear upgrades and slotting materia.

Critical Chance – The most basic choice for increasing DPS.

Determination – More Damage, and could possibly benefit second wind.

Skill Speed – Reduces GCD, resulting in more damage.

Monk stat choices are very simple right now. You want as much damage as you can get. *Mahiko’s Note: I’m thinking skill speed may be more important than Determination, and may even benefit more than Crit for monks. However, I won’t personally make that recommendation until more numbers are crunched.

Pugilist (PGL) & Monk (MNK) Materia

This is directly related to the first section. As you may know, all gear has a limit for each stat it can have, the higher its Item Level, the higher amount of stats it can hold. So the idea is to max out (or get close to maxing out) the left most, and work your way right. Again:

STR > Critical Chance > Determination  > VIT  > Skill Speed > DEX

Materia Name
STR: Strength
VIT: Vitality
DEX: Dexterity
Critical Chance: Savage Aim
Determination: Savage Might
Skill Speed: Quickarm

See Also: Materia Guide | Melding Guide

Summary:

  • Overall PGL MNK stat importance: STR > Critical Chance > Determination  > VIT  > Skill Speed > DEX
  • PGL MNK Stat allocation: STR > VIT > DEX
  • Secondary stats for PUG MNK: Critical Chance > Determination  > Skill Speed
  • Reference links: Pugilist FAQ, Monk FAQ

That’s about it! Any major changes to pugilist stats will be placed here, so follow us on Facebook or Twitter for any updates.
Have a question about PGL /MNK? Chime in on the comments or in our Pugilist / Monk Forums.

FFXIV Thaumaturge / Black Mage Stats & Materia Guide

What’s a good thaumaturge stats build? What are useful black mage stats? Thaumaturge / Black Mage materia? If any of these questions brought you here, you came to the right place. Whether its by stat allocation, gear or materia, knowing what stats your Thaumaturge or Black Mage need should never be far from mind!

Thaumaturge (THM) & Black Mage (BLM) Stats

What are the thaumaturge or black mage stat weights?

INT > Critical Chance > Determination  > PIE  > Spell Speed > VIT

*These may vary slightly from patch to patch, or by personal preference. Following the recommendation above will always give you a good THM & BLM build.

Thaumaturge (THM) & Black Mage (BLM) Primary Stats Allocation

What stats should I add as a thaumaturge or black mage?

INT > PIE  > VIT

Since this is where people may mess up the most, I’ll explain it in word for word. When you allocate stats, put as much points into INT (Intelligence) as you can. If you cannot put any more points into INT, place points into PIE (Piety). If you cannot put any more points into INT and/or PIE, invest in VIT (Vitality).

Intelligence – INT = Magic damage increase. An obvious choice to stack.

PIE – A very interesting stat for these guys. Useless when in Umbral Ice phase, but extending Astral Fire phases by even 1 spell can be huge.

VIT – HP Pool. No other stat is even close to being useful. THM’s and BLM’s have the smallest HP pools in the game, every point in this is welcome.

Mahiko’s Note – Honestly, I think PIE is more important than determination, depending if certain mana pool thresholds are met. Again this is more advanced stuff, probably meant for the eventual page 2 of these articles…

Thaumaturge (THM) & Black Mage (BLM) Secondary Stats

What are good secondary stats for thaumaturge or black mage, and why?

Critical Chance > Determination  > Skill Speed

While you can’t allocate this directly, these will be heavily considered when picking gear upgrades and slotting materia.

Critical Chance – Hands down, THM’s and BLM’s want crit. Every spell done while on Astral Fire is too valuable. Maximizing each spell is the name of the game here.

Determination – Less desirable for THM’s, but still very good. You can even use the +healing! (Arcanist cross-class [Physick])

Spell Speed – While this stat isn’t really too good on THM’s, any DPS increase is welcome.

Thaumaturge (THM) & Black Mage (BLM) Materia

This is directly related to the first section. As you may know, all gear has a limit for each stat it can have, the higher its Item Level, the higher amount of stats it can hold. So the idea is to max out (or get close to maxing out) the left most, and work your way right. Again:

INT > Critical Chance > Determination  > PIE  > Spell Speed > VIT

Materia Name
INT: Intelligence
PIE: Piety
VIT: Vitality
Critical Chance: Savage Aim
Determination: Savage Might
Spell Speed: Quicktongue

See Also: Materia Guide | Melding Guide

Summary:

  • Overall THM  BLM stat importance: INT > Critical Chance > Determination  > PIE  > Spell Speed > VIT
  • THM BLM Stat allocation: INT > PIE > VIT
  • Secondary stats for THM  BLM: Critical Chance > Determination  > Spell Speed
  • Reference links: Thaumaturge FAQ, Black Mage FAQ.

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