FFXIV Melee DPS Role Actions: Guide & FAQ

All you need to know about the Melee Role Actions in Stormblood!

Hey guys! In Stormblood, the cross-class skill system was completely replaced with the Role Action System. Here we talk all about the Melee DPS Role Actions, and what’s best to use!

What Jobs get the Melee DPS Role Actions?

Melee DPS Role Actions – Navigation:
List | Discussion | For Dungeons | For Raids

Melee DPS Role Actions list

(still debating the best way to present this table)

Skill Level Recast Effect Duration
Second Wind 8 120 Restore own HP with potency 500 (scales with ATK) NA
Arm’s Length 12 60 Created a barrier that nullified knockback and draw-in effects.
Slows all attackers by 30% when struck.
15
Leg Sweep 16 40 Leg Sweep 3
Diversion 20 120 Reduces enmity generation. 15
Invigorate 24 120 Restores 400 TP NA
Bloodbath 32 90 Converts a part of your damage to healing 20
Goad 36 180 Refreshes TP of a single party member 30
Feint 40 120 Lowers target’s strength and dexterity by 15% 10
Crutch 44 90 Removes bind and heavy from a party member. NA
True North 48 150 Ignore positional requirements. 1

Melee DPS Role Actions: quick strategy & discussion

Here’s a general rundown and a quick analysis on how useful each of the melee DPS role actions are.

Second Wind: A small heal that’s useful in emergencies. It can and will save your life, sometimes.

Arm’s Length: The anti-displacement can be useful in some encounters. This is quite powerful at reducing damage if the enemies are not immune, but it requires enemies to hit you…

Leg Sweep: Bring this if there is something that needs to be stunned. Unlike the old DRG Leg Sweep, this does not do damage.

Diversion: It helps when you’re doing a lot of damage in bursts. Mostly good for raids.

Invigorate: TP restoration is extremely important. Take it 99.9% of the time.

Bloodbath: This is not as good as Second Wind, but if you need more healing you can take this. Not as good in emergencies because of the slow heal over time. Useful for solo content.

Goad: If you take Invigorate 99.9% of the time, then this goes in 98% of the time. Tanks use TP so there’s always gonna be a target for this.

Feint: A must have for raids! Use it for the large physical attacks that most bosses have.

Crutch: VERY situational. It’s either good or garbage. Choose one.

True North: Many fights require movement which makes hitting positional requirements hard. Consider this a free DPS increase in those situations.

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Melee DPS Role Actions for Dungeons

These role actions should be taken when “queuing blind” in a random dungeon, and should serve you well for general content.

  • Invigorate: You’d be crazy to go anywhere without this.
  • Goad: This allows DPS to use more AOE attacks before running out of TP. Any other TP user in your party will appreciate this.
  • Leg Sweep: Use it to interrupt attacks that would force you to run away from enemies.
  • True North: Big pulls, messy movement, bad tanks… yeah.
  • Second Wind: Can save you a death sometimes.

If you need to swap in a different skill, I’d suggest swapping out Leg Sweep or Second Wind.

Feint can be swapped in if there is a boss that hits with powerful physical attacks. Similarly, Crutch can be swapped in if there is an enemy that slows or binds your teammates.

True North is technically optional for dungeons… but there are MANY upsides in getting used to it, plus in large speedrun pulls ground effects can cause you to lose positionals. Just take it, it’s not like you’ll lose much.

The other skills are iffy for “casual random dungeon runs”.

The order is largely irrelevant, but the above is a decent ordering given the dungeons you will encounter when you scale down to <50.

Melee DPS Role Actions for Raids

RAID ROLE ACTIONS ARE HEAVILY INFLUENCED BY ENCOUNTER! THERE IS NO TRUE ONE SIZE FITS ALL!

  • Invigorate: As with dungeons, never enter a raid without this.
  • Goad: With 4 DPS and 2 tanks, you will always have a suitable target for this in raids.
  • Diversion: Helpful to prevent you from taking aggro when you are doing burst damage.
  • Feint: Almost every raid in the game has some form of physical damage, which makes Feint incredibly good. If the raid has only magic attacks don’t take this.
  • True North: Raids are the most common place where you will be unable to hit positionals due to mechanics. Take this unless you KNOW you will be able to hit all of your positionals.

If you can do without one of these 5…

Arm’s Length can be considered in any encounter with a displacement effect.

Leg Sweep can be useful if you need to join an interrupt cycle. Similarly, Crutch can be an absolute lifesaver if the raid has mechanics which heavy or bind.

Second Wind is also useful in raids if you take unexpected damage. If you don’t require one of the above skills replace it with this.

Melee DPS Role Actions – Navigation:
List | Discussion | For Dungeons | For Raids

Well, that’s about it for Melee DPS Role Actions! As can be seen, in raids all of the Melee DPS role actions are situationally useful. I hope this guide gives you a general idea of how to use them in raids. Observation and adaptation will be the keys to figuring out what is best for each fight.

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FFXIV Job Requirements Guide (+4.0 Stormblood)

STORMBLOOD UPDATED: Samurai and Red Mage Requirements. Learn the job reqs for ALL jobs in FFXIV!

Update: Stormblood Jobs: Samurai (SAM) and Red Mage (RDM) included. In this guide we list down all known pre-requisites to unlock every known job in FFXIV. Unlocking every job is not quite equal, so read on if you’re lost.

FFXIV Job Unlocks – Navigation:
Stormblood Jobs | Heavensward Jobs | 2.0 Jobs

For those wanting to ‘begin the game’ as Dark Knight, Astrologian, Machinist, Samurai or Red Mage – you can’t. Read on.

If you aim to become a Rogue or Ninja, you can start the game as any other class. You may consider Marauder or Arcanist since you would be in Limsa already (but in the end it, doesn’t really matter…)

Stormblood Jobs

Here we detail how to unlock the 4.0 Stormblood Jobs, Samurai and Red Mage.

1- You must have an existing Level 50 combat class (DoW or DoM).

Where & what are the unlocks quests for Samurai and Red Mage?

Job Quest Location NPC
Samurai (SAM) The Way of the Samurai Ul’dah: Steps of Nald (X:9 Y:9) Ul’dahn Citizen
Red Mage (RDM) Taking the Red Ul’dah: Steps of Thal (14 11) Distraught Lass

Strangely, the SB jobs have no MSQ requirement.

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Heavensward Jobs (DRK, MCH, AST)

Here we detail how to unlock the Heavensward jobs Dark Knight, Astrologian and Machinist.

1) You must have an existing Level 50 combat class (DoW or DoM).
2) You must have completed “Before the Dawn” (all story quests prior to 3.0).
– Only then will the job unlock quest open up…

Where & what are the unlocks quests for Dark Knight, Machinist and Astrologian?

Job Quest Location NPC
Dark Knight (DRK) Our End Ishgard: The Pillars (13,8) Ishgardian citizen
Astrologian (AST) Stairway to the Heavens Ishgard: The Pillars (15,10) Jannequinard
Machinist (MCH) Savior of Skysteel Ishgard: Foundation (8,10) Stephanivien

Reference links: (To be linked)

If you’re a new player wanting to rush into either Dark Knight, Astrologian or Machinist:

You gotta get to 50 first, ey? Since cross-class skills no longer exist, you can pretty much select any class to rush to 50. The suggestions below are for the sake of “familiarity” with the job you’re getting in to.

Dark Knight: Start the game as Gladiator (to Paladin). Once you’ve done the requirements above – switch to Dark Knight.
Astrologian: Start the game as Conjurer (to White Mage). Once you’ve then once you’ve done the requirements above – switch to Astrologian.
Machinist: Start the game as Archer (to Bard). Once you’ve done the requirements above – switch to Machinist.

2.0 Jobs Requirements

All of the “el classic” Jobs must be unlocked via having Level 30 in a base class! You MUST COMPLETE THE JOB QUESTS! They removed the L15 requirement some time ago, thankfully!

You may start the game as any base class except Rogue. If you wanna rush to Ninja, pick any base class and switch once you’ve gained the right to switch classes (Level 10 AFAIK, or locked behind L10 MSQ? It’s quite near).

The quest to receive the job crystal is from the respective base class guildmaster.

Advanced Job: Base Class (Level)

  • Bard: Archer (30)
  • Paladin: Gladiator (30)
  • Dragoon: Lancer (30)
  • Warrior: Marauder (30)
  • Ninja: Rogue (30)
  • Monk: Pugilist (30)
  • Scholar: Arcanist (30)
  • Summoner: Arcanist (30)
  • Black Mage: Thaumaturge (30)
  • White Mage: Conjurer (30)

For a quick rundown of where each base classes’ guildmaster is:

Limsa Lominsa – Class Guildmasters
Arcanist (ACN) | Marauder (MRD) | Rogue (ROG)

New Gridania – Class Guildmasters
Archer (ARC) | Conjurer (CNJ) | Lancer (LNC)

Ul’dah – Class Guildmasters
Gladiator (GLD) | Pugilist (PGL) | Thaumaturge (THM)

Base Class reference Links
Physical:
Archer (Bard) | Gladiator (Paladin) | Lancer (Dragoon)
Marauder  (Warrior) | Pugilist (Monk) | Ninja (Rogue)
Magical:
Arcanist (Scholars) (Summoners) | Conjurer (White Mage) | Thaumaturge (Black Mage)

FFXIV Job Unlocks – Navigation:
Stormblood Jobs | Heavensward Jobs | 2.0 Jobs

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FFXIV 3.2 Ninja (NIN) Best in Slot (BiS) Gear

HEAVENSWARD FINALIZED! NIN Best in slot guide! “We’re FOTM! Huton 4days!!”, NIN Esoterics buy order, melding and more!

So you’re back with daggers to dismantle robots 3.2?! Don’t be Suiton about your BiS since you’ve found the right place – Welcome to our 3.2 NIN BiS Guide! Shoutout to Raika Tsugum for helping me out!

Quicknotes: Eh, not much to say here. If you have an alt BRD or MCH, since they all share the same accessories pretty much.

Navigation: Ninja BiS
NIN BiS | Discussion | Lore Buy Order | Crafted TBA

3.2 Ninja Best-in-Slot

NINBiSMeld 1Meld 2ACCCRITDETSS
WeaponMidan Metal DaggersCRIT VCRIT IV-110-123
Offhand---
HelmAugmented Torrent Halfmask of ScoutingCRIT VCRIT V6969-
BodyAugmented Torrent Tabard of ScoutingCRIT VCRIT V7824107-
HandMidan Gloves of ScoutingCRIT VCRIT IV-6966-
BeltMidan Belt of ScoutingDET V-5146-
LegsAugmented Torrent Tights of ScoutingDET VDET V-1122478
BootsMidan Boots of ScoutingCRIT VCRIT IV6969--
NeckMidan Neckband of AimingDET V-365112-
EarringAugmented Primal Earrings of AimingACC V-125134
WristAugmented Primal Bracelet of AimingCRIT V-5148--
RingAugmented Primal Ring of AimingCRIT V--4849-
RingMidan Ring of AimingCRIT V-361251
FoodBaked Pipira Pira--1837--
StatsTotal stats from gear369751338252
End value7231127579606

NIN BiS Discussion

The BiS is quite intuitive this time around and it basically builds itself. Nearly every piece with crit is used with the exception of Midan Body.

Midan Body isn’t too big of a loss since we actually need the accuracy from its counterpart. Midan Body also has SS so the 88 Crit (while sorely missed) is something we just cannot afford to dip our greedy hands into.

Even with the Mudra Changes, SS is still pretty bad. It’s main function is a garbage stat that you’re forced upon cause you have no choice in gear selection.

The Augmented Torrent Kris is an amazing “filler”. Not all classes can say their lore weapon stands up as a near equal to the Midan Counterpart but Ninjas have that luxury. Besides, not everyone will be able to clear A8S asap.

There’s not much else to say here. Unupgraded Ring may provide less than 0.3% DPS increase but is overall a bit of a hassle, and has problems scaling into greater content (so adjusting your gear to this may not be the best idea IE more ACC Melds)

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NIN Lore Tomestone Buy Order

The below spending strategy is purely to obtain BiS fastest:

  • Weapon: Amazing stats, worth every tome as a “filler”.
  • Body: Since Midan is A8
  • Legs: Since Midan is A7
  • Helm: Rounds out left-side BiS
  • Wrist > Ring > Earring by order of value stats.

ANYTHING ELSE IS OPTIONAL: left-side fillers first Gloves > Boots, then accessories Neck > Ring(Unupgraded).

USING UP PAGES AND MIDAS NORMAL PARTS

Click on the expandables below to see how you should spend pages, and which Midas Normal parts to get first –

Midan Savage Pages
Midan Normal Parts

Click the above!!!

NIN Crafted Gear Viability

I’ll update this later on so I can finish all the other BiS lists. Pretty much 90% of what ‘yer lookin’ for is here already anyways.

Navigation: NIN BiS
NIN BiS | Discussion | Lore Buy Order | Crafted TBA

Doton’t let RNG and Robots put you down! You’ll get your Ninja 3.2 BiS soon! Good luck with it, and thanks for checking out our NIN BiS Guide! For more FFXIV updates, Like our Facebook. Message us on Twitter! Check out our YouTube and Twitch!

FFXIV: Ninja General Guide & FAQ

All you need to know about Ninjas in FFXIV: A Realm Reborn! How to become a Ninja, Ninja requirements, Ninja skills, FAQ’s and Guides!

(NINJA BANNER NEEDED)
Note that this page contains what we know for SURE, and will be updated come 2.4

How do I become a Ninja in ARR?
You need to be a Rogue (30) and Pugilist (15) First! If you’ve met these requirements, you can return to the Rogues Guild in XXX to get your quest to obtain the “Soul of the Ninja”. In FFXIV ARR, becoming a job is as simple as equipping the required Soul.

What’s the Ninja playstyle?
Unlike other melee classes, Ninja has the least positional strikes. The uniqueness of the Ninja rotation is based all around the Mudras. Choosing the best Ninjutsu for the situation and not getting confused on Mudras would separate the chumps from the Hokages!

What are good Ninja stats?
DEX is the main Ninja stat, increasing their damage dealt. For secondary stats, we shall see. But Determination and Critical Strike are always a safe choice. Of course we will update this when more information is found.

What are the Ninja Traits?
There are no Ninja specific (or any advanced job for that matter) traits. You inherit all Rogue traits you’ve already learned.

What are the Ninja Skills?
Aside from the skills below, you may use any skill you’ve learned as an Rogue. Ninjas also have access to some Lancer  and Pugilist skills.

IconLevelSkillDescription
ShukuchiMove quickly to the specified location.
Cannot use when bound.
Ten (MUDRA)Mudra hand sign for "heaven." Duration: 5s
Shares a recast timer with the mudras Chi and Jin.
Chi (MUDRA)Mudra hand sign for "earth." Duration: 5s
Shares a recast timer with the mudras Ten and Jin.
Jin (MUDRA)Mudra hand sign for "man." Duration: 5s
Shares a recast timer with the mudras Ten and Chi.
NinjutsuExecutes a ninjutsu depending on Mudra used. FAILS if any other action is taken before Mudras are combined or expires.
Shares a recast timer with the mudras Ten, Chi, and Jin.
KassatsuResets the ninjutsu cooldown. Next ninjutsu is auto-critical. Duration: 15s
Fuma ShurikenDelivers a ranged ninjutsu attack with a potency of 240.
Mudra Combination: Any one of the Ten, Chi, or Jin mudra
KatonDelivers fire damage with a potency of 180 to target and all enemies near it.
Mudra Combination: Chi→Ten or Jin→Ten
RaitonDelivers lightning damage with a potency of 360.
Mudra Combination: Ten→Chi or Jin→Chi
HyotonDelivers ice damage with a potency of 140.
Additional Effect: Bind Duration: 15s (PvP 12s)
Mudra Combination: Ten→Jin or Chi→Jin
HutonIncreases attack speed by 15%. Duration: 70s
Mudra Combination: Jin→Chi→Ten or Chi→Jin→Ten
DotonCreates a patch of corrupted earth, dealing damage with a potency of 30 to any enemies who enter.
Duration: 24s
Additional Effect: Heavy (while upon corrupted earth)
Mudra Combination: Ten→Jin→Chi or Jin→Ten→Chi
SuitonDelivers water damage with a potency of 180.
Additional Effect: Grants the caster Suiton Duration: 10s
Mudra Combination: Ten→Chi→Jin or Chi→Ten→Jin
Rabbit MediumFailed Mudra combinations result in this useless skill.

We chose not to order the skills by level to further increase clarity of the Ninja System.

How many cross-class skills can Ninja use?
Ninja can have up to 5 skills from the Lancer and Pugilist class combined. (5 for Advanced Jobs, as compared to 10 that Rogue can equip)

Do I have to level up Ninja separately?
No, your EXP in Ninja rises as you level up your Rogue class. Leveling up as s Ninja will increase your Rogue EXP.

Any other Ninja Guides and Resources?
If you’re aspiring to be a kick-ass Ninja, you’re gonna want to read a few of these resources:

  • Ninja Best in Slot & End Game Gear Guide (To be created)
  • Ninja Stats (To be created)
  • Ninja Cross Class Skills (To be created)

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