FFXIV Ranged DPS Role Actions: Guide & FAQ

Hey guys! In Stormblood, the cross-class skill system was completely replaces with the Role Action System. Here we talk all about the Ranged DPS Role Actions, and what’s best to use!

What Jobs get the Ranged Role Actions?

Ranged DPS Role Actions – Navigation:
List | Discussion | For Dungeons | For Raids

Ranged DPS Role Actions list

(still debating the best way to present this table)

Skill Level Recast Effect Duration
Second Wind 8 120 Restore own HP with potency 500 (scales with ATK). NA
Foot Graze 12 30 Binds target. 10
Leg Graze 16 30 40% Heavy. 10
Peloton 20 5 Increase out of combat movespeed for all nearby party members. NA
Invigorate 24 120 Restores 400 TP. NA
Tactician 32 180 Slowly regain TP for yourself and all nearby party members.
Halves enmity on use.
30
Refresh 36 180 Slowly regain MP for yourself and all nearby party members. 30
Head Graze 40 30 Silences target. 1
Arm Graze 44 25 Stuns target. 2
Palisade 48 150 Reduces physical damage taken by a party member by 20% 10

Ranged DPS Role Actions: quick strategy & discussion

Here’s a general rundown and a quick analysis on how useful each of the Ranged DPS Role actions are.

Second Wind: A decent self heal that should never be discounted. Good while soloing. Its usefulness in group play varies wildly.

Foot Graze: Binds get removed when damaging an enemy so this is very niche. The only time you would want this is in a raid encounter with a required bind…

Leg Graze: Leg Graze is pretty good for soloing. It’s also one of the better heavies for group play – but would require a laser specific reason to take it.

Peloton: Great for soloing (questing), dungeons, and moving around town. It’s the definition of a luxury skill.

Invigorate: A must. If you have no TP you’re not killing anything, so I hope the implications are obvious on this one.

Tactician: For the same reason as Invigorate, this is very useful in group settings giving tanks and other DPS players more TP. The enmity reduction effect is a welcome bonus.

Refresh: Always take this. Giving healers more MP is never ever bad.

Head Graze: Only take this if there are very specific “silence only” mechanics. Silence only mechanics are QUITE RARE in the history of the game, though.

Arm Graze: Short range and short stun time. It’s quite bad compared to the other classes’ stuns. Probably no good for raids unless you’re really needed in the “stun rotation”.

Palisade: Great for raids with any modicum of physical damage. It more than pulls its weight in dungeons, too. This kind of effect is powerful for any tier of play.

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Ranged DPS Role Actions for Dungeons

These role actions should be taken when “queuing blind” in a random dungeon, and should serve you well for general content.

  • Invigorate: TP is used up faster in dungeons wherein AoE and fast clearing is common.
  • Tactician: See the above, and helps your teammates, too.
  • Refresh: You can never go wrong helping healers with MP.
  • Palisade: You’ll primarily use this helping your tanks on huge pulls.
  • (Open) Peloton: Walk faster in between combat! Purely luxury.

Second Wind, Arm Graze or graze of choice would likely be the next pick. Peloton is a luxury skill that people won’t hate you for if you don’t take, so that last slot really is flexible.

The other skills are iffy for “casual random dungeon runs”.

The order is largely irrelevant, but the above is a decent ordering given the dungeons you will encounter when you scale down to <50.

Ranged DPS Role Actions for Raids

RAID ROLE ACTIONS ARE HEAVILY INFLUENCED BY ENCOUNTER! THERE IS NO TRUE ONE SIZE FITS ALL!

  • Refresh: When doing progression, MP recovery is huge. Helping healers is always good. It also helps some of the caster classes as a bonus!
  • Tactician: You can’t go wrong with TP, man. Value depends on fight design.
  • Palisade: Too good to pass up. Use it to help your teammate survive physical damage.
  • Invigorate: For obvious reasons. TP = Skills = DMG.
  • (OPEN) Second Wind: It can save you if used properly!

The (OPEN) slot SHOULD be a graze that’s useful in the specific fight. Otherwise, if just queuing blind, Second Wind should be OK.

More organized teams “may” overflow with TP recovery skills! Between Goad, Tactician and Invigorate, some of your team members may want to cut some of these skills out for more useful ones. This strategic choice, however, is mostly for more refined groups.

However, if a teammate dies and is revived, their TP gets set to a pretty low level. Better safe than sorry, and take those TP recovery skills!

Ranged DPS Role Actions – Navigation:
List | Discussion | For Dungeons | For Raids

Well, that’s about it for Ranged DPS Role Actions! Getting rid of the damage reduction on the regenerative songs has sure been a long time comin’!

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FFXIV Job Requirements Guide (+4.0 Stormblood)

STORMBLOOD UPDATED: Samurai and Red Mage Requirements. Learn the job reqs for ALL jobs in FFXIV!

Update: Stormblood Jobs: Samurai (SAM) and Red Mage (RDM) included. In this guide we list down all known pre-requisites to unlock every known job in FFXIV. Unlocking every job is not quite equal, so read on if you’re lost.

FFXIV Job Unlocks – Navigation:
Stormblood Jobs | Heavensward Jobs | 2.0 Jobs

For those wanting to ‘begin the game’ as Dark Knight, Astrologian, Machinist, Samurai or Red Mage – you can’t. Read on.

If you aim to become a Rogue or Ninja, you can start the game as any other class. You may consider Marauder or Arcanist since you would be in Limsa already (but in the end it, doesn’t really matter…)

Stormblood Jobs

Here we detail how to unlock the 4.0 Stormblood Jobs, Samurai and Red Mage.

1- You must have an existing Level 50 combat class (DoW or DoM).

Where & what are the unlocks quests for Samurai and Red Mage?

Job Quest Location NPC
Samurai (SAM) The Way of the Samurai Ul’dah: Steps of Nald (X:9 Y:9) Ul’dahn Citizen
Red Mage (RDM) Taking the Red Ul’dah: Steps of Thal (14 11) Distraught Lass

Strangely, the SB jobs have no MSQ requirement.

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Heavensward Jobs (DRK, MCH, AST)

Here we detail how to unlock the Heavensward jobs Dark Knight, Astrologian and Machinist.

1) You must have an existing Level 50 combat class (DoW or DoM).
2) You must have completed “Before the Dawn” (all story quests prior to 3.0).
– Only then will the job unlock quest open up…

Where & what are the unlocks quests for Dark Knight, Machinist and Astrologian?

Job Quest Location NPC
Dark Knight (DRK) Our End Ishgard: The Pillars (13,8) Ishgardian citizen
Astrologian (AST) Stairway to the Heavens Ishgard: The Pillars (15,10) Jannequinard
Machinist (MCH) Savior of Skysteel Ishgard: Foundation (8,10) Stephanivien

Reference links: (To be linked)

If you’re a new player wanting to rush into either Dark Knight, Astrologian or Machinist:

You gotta get to 50 first, ey? Since cross-class skills no longer exist, you can pretty much select any class to rush to 50. The suggestions below are for the sake of “familiarity” with the job you’re getting in to.

Dark Knight: Start the game as Gladiator (to Paladin). Once you’ve done the requirements above – switch to Dark Knight.
Astrologian: Start the game as Conjurer (to White Mage). Once you’ve then once you’ve done the requirements above – switch to Astrologian.
Machinist: Start the game as Archer (to Bard). Once you’ve done the requirements above – switch to Machinist.

2.0 Jobs Requirements

All of the “el classic” Jobs must be unlocked via having Level 30 in a base class! You MUST COMPLETE THE JOB QUESTS! They removed the L15 requirement some time ago, thankfully!

You may start the game as any base class except Rogue. If you wanna rush to Ninja, pick any base class and switch once you’ve gained the right to switch classes (Level 10 AFAIK, or locked behind L10 MSQ? It’s quite near).

The quest to receive the job crystal is from the respective base class guildmaster.

Advanced Job: Base Class (Level)

  • Bard: Archer (30)
  • Paladin: Gladiator (30)
  • Dragoon: Lancer (30)
  • Warrior: Marauder (30)
  • Ninja: Rogue (30)
  • Monk: Pugilist (30)
  • Scholar: Arcanist (30)
  • Summoner: Arcanist (30)
  • Black Mage: Thaumaturge (30)
  • White Mage: Conjurer (30)

For a quick rundown of where each base classes’ guildmaster is:

Limsa Lominsa – Class Guildmasters
Arcanist (ACN) | Marauder (MRD) | Rogue (ROG)

New Gridania – Class Guildmasters
Archer (ARC) | Conjurer (CNJ) | Lancer (LNC)

Ul’dah – Class Guildmasters
Gladiator (GLD) | Pugilist (PGL) | Thaumaturge (THM)

Base Class reference Links
Physical:
Archer (Bard) | Gladiator (Paladin) | Lancer (Dragoon)
Marauder  (Warrior) | Pugilist (Monk) | Ninja (Rogue)
Magical:
Arcanist (Scholars) (Summoners) | Conjurer (White Mage) | Thaumaturge (Black Mage)

FFXIV Job Unlocks – Navigation:
Stormblood Jobs | Heavensward Jobs | 2.0 Jobs

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FFXIV 3.2 Machinist (MCH) Best in Slot (BiS) Gear

3.2 UPDATED! MCH Best in slot guide! “BRB buying bullets in town”. MCH Lore buy order, Melding, Pages & Normals, more!

So your 1 key hasn’t worn out yet and you’re back to being a “Robot Sympathizer” which isn’t too popular with the Eorzeans! Thankfully, MCH got some pretty beefy buffs – so GL getting your 3.2 MCH BiS! Thanks to Tiffany Faye for the help!

Quicknotes: Of course, is very similar to BRD BiS. The most glaring difference I can tell you is that SS is absolutely garbage for MCH.

Navigation: Machinist BiS
MCH BiS | Discussion | Lore Buy Order | Crafted TBA

3.2 Machinist Best-in-Slot

MCNItemMeld 1Meld 2ACCCRITDETSS
WeaponMidan Metal MusketoonCRIT VCRIT V-110-123
Offhand---
HelmMidan Goggles of AimingDET VDET V486924-
BodyAugmented Torrent Tabard of AimingCRIT VCRIT V1122475-
HandAugmented Torrent Armguards of AimingDET VDET V486924-
BeltMidan Belt of AimingDET V--5146-
LegsAugmented Torrent Tights of AimingCRIT VCRIT V-102-112
BootsAugmented Torrent Boots of AimingCRIT VCRIT IV-6966-
NeckMidan Neckband of AimingDET V-365112-
EarringAugmented Primal Earrings of AimingDET V--5146
WristAugmented Primal Bracelet of AimingCRIT V-5148--
RingAugmented Primal Ring of AimingCRIT V--4849-
RingMidan Ring of AimingCRIT V-3612-51
FoodBaked Pipira Pira--1837--
StatsTotal stats from gear349741342286
End value7031095560640

only making short discussions to update all BiS quickly

MCH BiS Discussion

640 SS? What gives, man!? Well, SS is locked in 3 key pieces of gear

  • 100+ from 245 Weapon (Silly not to use this)
  • 100+ from Legs (Other legs are ACC DET and no crit…)
  • 50+ from Ring (Un-upgraded ring is OK, but lose too much ACC!)

So with that, we’re stuck. You may not like it, but we HAVE NO CHOICE.

Why not use Midan Body? It has CRIT! Well, there’s this other stat that’s slightly more important that Crit sometimes – it’s called ACCURACY. The 50~ Crit lost from body more than makes up for the tons of accuracy WE ACTUALLY NEED. It’s just a 50~ point loss, shh bby is ok.

Frontal Accuracy? This set is 20 points away from Frontal ACC cap. If you find yourself needing it, simply replace 1 (2 max) DET melds for ACC.

Technically, you can swap the body and legs, as both of those slots have mirrored stats. This BiS just assumes everyone will get the legs sooner than the body. Just tossin’ that out there… meaning:

  • Choosing Midan Body + Midan Legs (saves lore)
  • Choosing Lore Body + Lore Legs (Earlier BiS power spike to beat A7/8)

If your MCH is an alt you may consider the Midan option.

It is as of yet confirmed if Piety increases your worship levels and boosts proc chance. If that’s the case you can check WHM… (This is a joke, k).

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MCH Lore Tomestone Buy Order

The below spending strategy is purely to obtain BiS fastest:

  • Weapon: Not bad so why not? You’ll have to buy this at some point, man.
  • Body: By order of Midan counterpart…
  • Legs: By order of Midan counterpart…
  • Hands: This before boots since the stats are way better.
  • Boots: Yep… “That’s a lot of Lore, MAN!!!!”
  • Ring > Wrist > Earring in that order of value.

ANYTHING ELSE IS OPTIONAL: left-side fillers should be prioritized (Head > Belt), then accessories Neck > Ring(Unupgraded).

USING UP PAGES AND MIDAS NORMAL PARTS

Click on the expandables below to see how you should spend pages, and which Midas Normal parts to get first –

Midan Savage Pages
Midan Normal Parts

Click the above!!!

MCH Crafted Gear Viability

I’ll be updating this in the second pass just so I can finish more BiS pages asap. 90% of the info you’ll need is already here, though.

Navigation: Machinist BiS
MCH BiS | Discussion | Lore Buy Order | Crafted TBA

As the robots rise and fall – so does your proc chance!!! GL with yer’ Machinist for BiS in 3.2! For more FFXIV updates, Like our Facebook. Message us on Twitter! Check out our YouTube and Twitch!

FFXIV Machinist (MCH) Guide & FAQ

All you need to know about the Machinist job in FFXIV! How to unlock MCH, what skills, stats, and other supporting info. Also links to advanced guides!

“These aren’t the droids you’re looking for” – Mahiko ‘-bi Wan’ San.

Hello! Welcome to our FFXIV Machinist guide. Here, we discuss all basic Machinist information, and post links to find more advanced Machinist resources. The Machinist is a ranged physical DPS class which was introduced in Heavensward 3.0, and have a special requirements (Like Astrologian and Dark Knight) compared to the original jobs. If you’re a newer MCH, the Machinist leveling guide may be useful.

How do I become a Machinist in FFXIV? What are the MCH Requirements?

1) You must have an existing Level 50 combat class (DoW or DoM).
2) You must have completed “Before the Dawn” (all story quests prior to 3.0).
3) Only then will the Machinist unlock quest open up –

Where do I unlock Machinist?
The quest name is “Savior of Skysteel”, which is found in Foundation (8,10). The questgiver is an NPC named ‘Stephanivien’.

Help! I’m a new player rushing to Machinist! Your best bet’s starting the game as Archer and hitting the requirements as a Bard. Switch to MCH once you’re good to go!

Machinist stats: What stats to allocate and gear up for?

The most important stat for MCH is undoubtedly DEX. DEX improves ranged physical damage, and of course facilitates your main objective of DEALING DAMAGE. All characters will want some extra VIT (usually by materia, and stat points) when tackling extremely difficult content. Note that excessive VIT is a huge minus to efficiency.

As for secondary stats, we can’t really say yet. MCH may have favorable secondary stats that synergize with their skillset, but we can only guess at this point. Determination is the ‘go-to’ stat for any DPS, and Machinists are no different.

(More info: MCH Stats & Materia)

What are the Machinist Skills & Traits?
MCH being their ‘lifespan’ at level 30. So you may get shocked at the amount of new skills you have. The skills and traits are listed near the bottom of the post.

What classes are Machinist Cross-class skills from?
Archer and Lancer. (More info: MCH Cross-class skills)

Crafting & Gathering classes suitable for Machinist?
Going by trends we can assume…
MCH Armor: Leatherworker (mainly)
MCH Gun: ??? (I assume metal-based crafters)
MCH Accessories: Goldsmith (mainly)

It’s hard to say clearly which gathering class is best. But I’m willing to bet guns need metal too, so I’ll go with primarily Miner. We all know how leatherworker rolls though…

Advanced Machinist resources

  • Machinist Best-in-slot & End-game gear: To find the droid components you’re looking for.
  • Machinist rotation: L2PewPew PROPERLY with your Machinist.
  • Anything else to add?

Machinist Skills

NameLevelCastRecastMPTPRangeRadius
Split Shot1
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Slug Shot2
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Reload4
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Lead Shot6
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Heartbreak8
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Leg Graze10
>icon<
Reassemble12
>icon<
Blank15
>icon<
Spread Shot18
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Foot Graze22
>icon<
Quick Reload26
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Hot Shot30
>icon<
Rapid Fire30
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Head Graze34
>icon<
Clean Shot35
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Wildfire38
>icon<
Rook Autoturret40
>icon<
Turret Retrieval40
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Promotion42
>icon<
Suppressive Fire45
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Grenado Shot46
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Bishop Autoturret50
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Dismantle50
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Gauss Barrel52
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Gauss Round54
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Rend Mind56
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Hypercharge58
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Ricochet60
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Machinist Traits

 LevelTraitsDescription
>icon<8Enhanced DexterityEffect
>icon<14Lodged LeadEffect
>icon<16Enhanced Dexterity IIEffect
>icon<20Increased Action Damage IIEffect
>icon<24Enhanced Dexterity IIEffect
>icon<28Enhanced ReassembleEffect
>icon<32Quicker ReloadEffect
>icon<36Enhanced Spread ShotEffect
>icon<40Increased Action DamageEffect
>icon<44Enhanced Rapid FireEffect
>icon<48Enhanced WildfireEffect

Bring the damn GUN to the knife fight! Enjoy your Machinist! For more about MCH’s and anything about FFXIV, make sure to keep in touch! Like us on Facebook, communicate with us easily by Following us on Twitter. You can also check us out on YouTube and Twitch!