FFXIV 3.3 Astrologian (AST) Best in Slot (BiS) Gear

3.3 UPDATED! AST Best in slot guide! “Always play the hand ‘yer DEALT!”. AST Lore buy order, Melding, Pages & Normals, more!

So the cosmos have guided you home – back home to the grind for gear! If you’re looking AST BiS for 3.3 you’ve found well! Here, you can find three options for the AST BiS…

Note: It goes without saying that -Diurnal will be almost identical to WHM BiS, Nocturnal will be almost identical to SCH BiS. So if you follow that “Classic mindset” you can check those out. However, in this page I will be talking about the DET focused set.

3.3 Notes: Aside from filler gear, the only thing that affects BiS is Relic – Sphere of the Last Heir. While melding may depend on your main stance, PIE is always a good idea, followed by DET if you adhere to this pages’ ideology.

Navigation: Astrologian BiS
AST BiS | Discussion | Lore Buy Order (&Pages)  | Crafted TBA

3.3 Astrologian Best-in-Slot

ASTItemMeld 1Meld 2PieDetCritSSN
WeaponPrototype Midal Metal AstrometerPIE VPIE V112118
Offhand-----
HelmMidan Horn of HealingPIE VPIE V7266-
BodyAugmented Hailstorm Coat of HealingDET VDET V11799--
HandAugmented Hailstorm Gloves of HealingDET VDET V512469-ANY
BeltMidan Belt of HealingDET V-5446--
LegsMidan Trousers of HealingPIE VPIE V104-112-
BootsMidan Boots of HealingDET VCRIT V725812-
NeckAugmented Primal Choker of HealingPIE V-4949--
EarringAugmented Primal Earrings of HealingDET V-5446--
WristAugmented Primal Bracelet of HealingDET V-5412-36ANY
RingMidan Ring of HealingDET V-5446--
RingAugmented Primal Ring of HealingDET V--123651
FoodFrozen Spirits--2611--
StatsTotals from items ->81958722987
Totals w base, melds, gear ->1080805583441

AST BiS Discussion

Again if you follow the classic Diurnal=WHM Nocturnal=SCH you can check their respective BiS pages with the only chain being the weapon.

  • Diurnal: Augmented Hailstorm Astrometer
  • Nocturnal: Prototype Midan Metal Astrometer

Click on the tabs below – “Determination?” and “Gear Discussion”

Why DeterminationGear Options & Discussion

This page isn’t just about being cute and different. The set offers power and consistency beyond the usual AST setups.

I don’t like crit stacked Nocturnal AST. Let’s get that out of the way. Hoping for a crit shield is never ever a habit you should form, or better yet, never a situation you find yourself in often (It’s likely a tank or healer error if that’s the case). I’m not too sold on SS stacked Diurnal, either. The base stance bonus is much larger than you’d think.

Piety is still the most important stat for either sect, though, and this set reflects that. Without Assize or Energy Drain, AST’s only have ONE MAIN REPLENISHER OF MANA – Lumineferous Aether (+Celestial Opposition Extension, which should always be used). More Piety means less reliance on Ewer, and in effect more cards meant for raid efficiency – given how Royal Road on Ewer is the amazing AoE effect.

Why Determination? DET DIRECTLY COUNTERS AST’s downside which is “slightly weaker heals”. Yes, I understand crit does this too – but not as consistently as DET does. The problem with AST is the RNG reliant gameplay, and I DO NOT want to compound that with crit! So this set takes care of both the “weak” and “random” weakpoints of AST.

But still, after all that following either WHM BiS or SCH BiS is A-OK and I’m sure its A8S clearable. The power level of both setups definitely have their ups and downs.

There’s some discussion here, but the core remains… after all, the set is full of linear power – boasting 800+ DET and 1000+ Piety. Damn.

Melding Strategy can be changed if you’re the “DPS-er” in your healing duo. A lot of healers may tell you that CRIT is the most important stat for DPSing – this is false. Accuracy and Piety are the most stable DPS stats Since our set is packed in Piety – you can Meld accuracy to your hearts content!

Flex slots? There’s only a small bit of wiggle room in gear choices:

Augmented Hailstorm Bottoms of Healing: Is a legit swap for more DET, but sadly comes with SS which has indeterminate usefulness… depends on which stance you main and your co-healer class/dynamic. You do lose a hefty chunk of Piety, though.

Bracelet -another mindless swap. SS or Crit. Retains Piety. No loss in DET.
Gloves – Same story, the list above use one of each variant.

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AST Lore Tomestone Buy Order

The tome spending strat below is to obtain BiS fastest:

  • Weapon: good “filler” until you down A8S. Meld PIE I guess.
    • Be mindful you need to time it with Hypercharged Tomestone
  • Body: Obvious second buy as any comparable Ilvl is from A8S
  • Hand: is “Equal to Midan”, but I guess just pick this up to save pages.
  • Ring > Earrings > Neck > Bracelet (is Equal to Midan)

ANYTHING ELSE IS OPTIONAL: Legs > Helm > Boots completing left (if you’re investing in fillers, left comes first).

USING UP PAGES AND MIDAS NORMAL PARTS

Click on the expandables below to see how you should spend pages, and which Midas Normal parts to get first –

Midan Savage Pages
Midan Normal Parts

Click the above!!!

AST Crafted Gear Viability

So we can quickly update all BiS pages, I wont discuss every detail just yet. But of course, the above will fulfill 90% of your needs. I usually update this later on…

Navigation: Astrologian BiS
AST BiS | Discussion | Lore Buy Order (&Pages)  | Crafted TBA

Let the stars guide your looting and robot dismantling – and GL gearing up your AST for BiS in 3.3! For more FFXIV update, Like our Facebook. Message us on Twitter! Check out our YouTube and Twitch!

FFXIV Astrologian (AST) Guide & FAQ

All you need to know about the Astrologian job in FFXIV! How to unlock AST, what skills, stats, and other supporting info. Also links to advanced guides!

“You must believe in the heart of the cards.” – Mahiko ‘Yugi’ San.

Hi! Thanks for coming to our FFXIV Astrologian guide. Here, we discuss all basic Astrologian information, and post links to find more advanced Astrologian resources. The Astrologian is a Healing class which was introduced in Heavensward 3.0, and have a special requirements (Like Dark Knight and Machinist) compared  to the original jobs. New AST? The Astrologian leveling guide might be helpful.

How do I become a Astrologian in FFXIV? What are the AST Requirements?

1) You must have an existing Level 50 combat class (DoW or DoM).
2) You must have completed “Before the Dawn” (all story quests prior to 3.0).
3) Only then will the Astrologian unlock quest open up –

Where do I unlock Astrologian?
The quest name is “Stairway to the Heavens”, which is found in The Pillars (15,10). The questgiver is an NPC named ‘Jannequinard’.

Help! I’m a new player rushing to Astrologian! Then you’re best off starting the game as Conjurer and hitting the requirements as a White Mage. Then switch to AST once you’re good to go.

Astrologian stats: What stats to allocate and gear up for?

Being a healing class, AST’s will benefit most from MND. Any increase to healing output is welcome, obviously. PIE is the supporting stat for all MP based healers so it’s worth considering as well. VIT is useful for any person who wants to have increased survivability. Please note than over-stacking on VIT (Materia and Statpoints) is a huge minus to efficiency.

As for secondary stats, Piety is extremely important for AST since their secondary MP regen tool is random. Aside from that, literally every stat can benefit Astrologians in some way. This all depends on the stance you main, though.
(More info: AST Stats & Materia)

What are the Astrologian Skills & Traits?
The main difference with AST is you ‘start’ at level 30. So you might get a bit confused. The skills and traits are listed near the bottom of the post. But I’m sure what you’re curious about is: THE CARDS!

Card NameCard EffectRoyal Road"Family"Comments
BoleDefense upNext card POTENCY UPStat++percentile Damage Reduction. A free tank cooldown.
BalanceDamage upNext card POTENCY UPStat++percentile Damage. What else to say? Amazing.
EwerMana RegenNext card AOE EFFECTResource+Gives mana over time.
SpireTP RegenNext card AOE EFFECTResource+Gives TP over time.
ArrowGCD Speed upNext card DURATION UPSpeed+Reduces cast times and GCD. Can be a TP killer.
SpearLower CooldownNext card DURATION UPSpeed+Only works when using long CD skills AFTER Spear is applied.

More advanced uses of these cards can be seen in the: Astrologian Healing Guide (End-game).

Astrologian Stances: Nocturnal Sect & Diurnal Sect effects?

Here is a chart showing what each stance has to offer.

SkillNocturnal SectDiurnal Sect
Stance Bonus+5% Potency to healing+5% casting speed
Aspected BeneficHigher potency, 130% of healing is converted to shield.Weaker potency, leaves an 18s Regen effect.
Aspected HeliosLeaves a shield equal to 100% of the amount healed.Leaves a Regen effect on all affected members.
Celestial OppositionCannot be used while stanceless.Cannot be used while stanceless.

While the above table is a quick list, more in-depth knowledge can be gained from the Astrologian Healin guide.

What classes are Astrologian Cross-class skills from?
Thaumaturge and Conjurer. The most viable 5 to pick are:

  1. Cleric Stance
  2. Protect
  3. Aero I
  4. Swiftcast
  5. (free slot)

Crafting & Gathering classes suitable for Astrologian?
AST Armor: Weaver > Leatherworker
AST Star Globe (Weapon) & AST Accessories: Goldsmith

Like all casters, there is no way to get everything with one class. Mining is slightly more important than Botany for Astrologians. But as any end-game crafter knows, getting 60 in all DoH is the plan.

Advanced Astrologian resources

Astrologian Skills

NameLevelCastRecastMPTPRangeRadius
Malefic12.52.530y
>icon<Deals unaspected damage with a potency of 100.
Additional Effect: Heavy 40%, Duration: 20s
Benefic222.530y
>icon<Restores target's HP. Cure Potency: 380
Additional Effect: 15% chance next Benefic II will have no cast time. Duration 15s
Combust4Instant2.525y
>icon<Deals unaspected damage over time.
Potency: 40 Duration 18s
Lightspeed6Instant1500y
>icon<Reduces cast times for spells by 2.5 seconds while reducing magic potency by 25%.
Duration 15s
Luminiferous Aether8Instant1200y
>icon<Reduces enmity generation.
Additional Effect: Refresh
Refresh Potency: 80 Duration: 15s
Helios102.52.52y
>icon<Restores own HP and the HP of all nearby party members.
Cure Potency: 290
Ascend1282.5
>icon<Resurrects target to a weakened state.
Essential Dignity15Instant6030y
>icon<Restores target's HP. Cure Potency: 400
Potency increases the lower the target's HP.
Exalted Detriment181s2.5s30y
>icon<Removes a single detrimental effect from target.
Stella222.52.525y
>icon<Deals unaspected damage with a potency of 100.
Additional Effect: Heavy 40%
Duration: 20s
Benefic II262.52.530y
>icon<Restores targets HP. Cure Potency 620
Draw30Instant300y
>icon<Draw a card from your divining deck. Execute command again to use the card drawn.
Only one card can be drawn at a time.
Duration 15s, Recast timer cooldown will begin once the drawn card is read
or the Draw timer expires.
Diurnal Sect30Instant50y
>icon<Increases speed by 5% while adding a Regen effect to certain actions.
Cannot be used with Nocturnal Sect. Shares a recast timer with Nocturnal Sect.
Effect cannot be removed during battle. Effect ends upon reuse.
Aspected Benefic34Instant2.5s30y
>icon<Restores target's HP. Cure Potency: 190
Nocturnal Sect Cute Potency: 250
Nocturnal Sect Effect: Shields the recipient for an equal amount of HP healed. Does not stack with Adloquium.
Duration 30s

DIurnal Sect Effect: Regen
Cure Potency: 100 Duration 18s
Royal Road35Instant15s0y
>icon<Return the currently drawn card back to your deck to enhance the effect of the next card drawn,
Bole and Balance: 150% effect potency.
Arrow and Spear: 50% potency, extends the effect to nearby targets.
Ewer and Spire: Doubled duration
Disable38Instance60s25y
>icon<Reduces the potency of the target's next action by 10%
Duration: 10s
Spread40
>icon<
Aspected Helios4232.5
>icon<Restores HP of yourself and nearby party members. Cure Potency: 140
Diurnal Sect: Regen
Cure Potency: 50 Duration: 30s
Effect cannot be stacked.
Nocturnal Sect Effect: Erects a shield equal to the amount of HP healed.
Duration: 30s Effect does not stack with Adloquium.
Shuffle45Instant90
>icon<Return the currently drawn card to your deck and draw another.
Combust II46
>icon<?????
Nocturnal Sect50Instant5s
>icon<Increases healing potency by 5% while adding a damage nullifying shield to certain actions.
Cannot be used with Diurnal Sect.
Shares a recast timer with Diurnal Sect.
Effect cannot be removed during battle.
Effect ends upon reuse.
Synastry50Instant120
>icon<Generate and aetheric bond with target party member. Each time you cast a healing spell on a party member not under the effect of Synastry, 50% of the original spell also heals the bonded party member.
Gravity5232.5
>icon<Deals unaspected damage to a target and enemies near it with a potency of 200 for the first enemy, reducing by 10, 20, 30, 40% for each enemy hit with a minimum of 50%.
Malefic II542.52.5
>icon<Deals unaspected damage with a potency of 200.
Time Dilation56Instant90
>icon<Extends th duration of the target's beneficial effects by 15 seconds.
Collective Unconscious58Instant90
>icon<Created a wheel of fortune around the caster. Effect granted to party members upon entry differs depending on active Sect. Can only be executed whn a Sect is active. Effect ends upon using another action or moving.
Diurnal Sect: Regen
Cure Potency: 150 Duration 18s
Nocturnal Sect: Damage taken si reduced by 10%
Duration 18s
Celestial Opposition60Instant150
>icon<Stuns all nearby enemies. Duration: 4s

Also extends duration of beneficial effects cast on self and party members by 5 seconds.

Astrologian Traits

 LevelTraitsDescription
>icon<8Enhanced Mind
>icon<14Enhanced Mind II
>icon<16Enhanced Lightspeed
>icon<20Enhanced Ascension
>icon<24Enhanced Mind III
>icon<28Enhanced Essential Dignity
>icon<32Magick and Mend
>icon<36Enhanced Benefic
>icon<40Magick and Mend II
>icon<44Enhanced Disable
>icon<48Enhanced Luminiferous Aether

Drill through the stars and heavens your Astrologian! For more information about AST’s and anything about FFXIV, make sure to keep in touch! Like us on Facebook, communicate with us easily by Following us on Twitter. You can also check us out on YouTube and Twitch!

FFXIV Job Requirements Guide

HEAVENSWARD UPDATED: Dark Knight, Astrologian, Machinist Requirements. Learn the job reqs for ALL jobs in FFXIV!

ffxiv job requirements all jobs plus dark knight astrologer machinist

Update: HEAVENSWARD Jobs: Dark Knight, Astrologian, Machinist included. In this guide we list down all known pre-requisites to unlock every known job in FFXIV. Not every job is quite equal, so read if you’re wondering about something.

For those wanting to ‘begin the game’ as Dark Knight, Astrologian or Machnist read on.

For Ninja: It’s important to note that you cannot start the game as a Rogue. If you wish to rush to Ninja, begin the game as Pugilist (as It’s the secondary class requisite).

Note on all jobs: Obtaining the “Soul Crystal” of the Job is what technically transforms you to it. Your CLASS guildmaster will direct you to your Jobs “Guildmaster” once the requirements are met – and you will get your new questline for your Job skills there (as well as the soul crystal for your job upon completing the first one). Many new Job skills are unlocked via job quests.

Heavensward Jobs

All the three new jobs need the following:

1) You must have an existing Level 50 combat class (DoW or DoM).
2) You must have completed “Before the Dawn” (all story quests prior to 3.0).
– Only then will the job unlock quest open up…

Where & what are the unlocks quests for Dark Knight, Machinist and Astrologian?

Job Quest Location NPC
Dark Knight Our End The Pillars 13,8 Ishgardian citizen
Astrologian Stairway to the Heavens The Pillars 15,10 Jannequinard
Machinist Savior of Skysteel Foundation 8,10 Stephanivien

Reference links: Dark Knight (DKN?), Astrologian (AST?), Machinist (MCN?)

If you’re a new player wanting to rush into either Dark Knight, Astrologian or Machinist:

Dark Knight: Start the game as Gladiator (to Paladin). Once you’ve done the requirements above – switch to Dark Knight.
Astrologian: Start the game as Conjurer (to White Mage). Once you’ve then once you’ve done the requirements above – switch to Astrolgian.
Machinist: Start the game as Archer (to Bard). Once you’ve done the requirements above – switch to Machinist.

2.0 Jobs Requirements

Advanced Job
Base Class (Level) -> Secondary Required Class (Level)

  • Bard: Archer (30) -> Pugilist (15)
  • Paladin: Gladiator (30) -> Conjurer (15)
  • Dragoon: Lancer (30) -> Marauder (15)
  • Warrior: Marauder (30) -> Gladiator (15)
  • Ninja: Rogue (30) -> Pugilist (15)
  • Monk: Pugilist (30) -> Lancer (15)
  • Scholar: Arcanist (30) -> Conjurer(15)
  • Summoner: Arcanist (30) -> Thaumaturge (15)
  • Black Mage: Thaumaturge (30) -> Archer (15)
  • White Mage: Conjurer (30) -> Arcanist (15)

Reference Links
Physical: Archer (Bard) | Gladiator (Paladin) | Lancer (Dragoon) | Marauder  (Warrior) | Pugilist (Monk) | Ninja (Rogue)
Magical: Arcanist (Scholars) (Summoners) | Conjurer (White Mage) | Thaumaturge (Black Mage)

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