Amaljaa Beast Tribe Guide (+Vendor Items)

All you need to know about the Amaljaa Beast Tribe Quests! What items you can get, tips on quests and more!

ffxiv amaljaa beastmen tribe daily dailies vendor items reputation rewards faq

The Amal’jaa are one of the beast tribes you can gain reputation with in FFXIV:ARR. Their home (and Beastmen Daily questing hub) is located in Southern Thanalan, (Coordinates: 23,14). The nearest Aetheryte is Little Ala’Mhigo.

Amaljaa Vendor Item List

ItemPriceReputation
Bronze Rivets13Neutral
Bronze Plate32Neutral
Iron Ingot68Neutral
Iron Rivets73Neutral
Iron Plate157Neutral
Steel Ingot258Neutral
Steel Rivets313Neutral
Steel Plate610Neutral
Steel Rings389Neutral
Mythril Ingot514Neutral
Mythril Rivets583Neutral
Mythril Rings617Neutral
---
Coeurl Yellow Dye216Recognized
Seafog Blue Dye216Recognized
Raptor Blue Dye216Recognized
---
Raisin Brown Dye334Friendly
Peacock Blue Dye334Friendly
Currant Purple Dye334Friendly
---
Wind-up Amalj'aa25000Trusted
Drake Horn120000Trusted
Amalj'aa Supply Carriage26136Trusted
Amalj'aa Pavise Shield21780Trusted

Picture of Amaljaa items

The mount and minion are the “key” rewards for beast tribes in patch 2.1. If you need help deciding what to focus on first – here’s a picture of the Amaljaa Drake mount, and Wind-up Amaljaa Minion!

amaljaa drake mount wind up amaljaa minion vendor rewards items

Check out the Other Beast Tribes
Amal’jaa | Sylph | ???

For updates, check us out on Facebook and Twitter. Also you have a look at our YouTube and Twitch.

Sylph Beast Tribe Guide (+Vendor Items)

ffxiv sylph beastmen tribe daily dailies vendor items reputation rewards faq

The Sylph are one of the beast tribes you can gain reputation with in FFXIV:ARR. Their home (and Beastmen Daily questing hub) is located in East Shroud, (Coordinates: 22,26). The nearest Aetheryte is Hawthorne Hut.

Sylph Vendor Items List

ItemPriceReputation
Straw9Neutral
Cotton Yarn22Neutral
Undyed Cotton Cloth52Neutral
Undyed Velveteen169Neutral
Linen Yarn186Neutral
Undyed Linen411Neutral
Sylphic Silk693Neutral
Crow Feather21Neutral
Wildfowl Feather259Neutral
---
Aldgoat Brown216Recognized
Shale Brown216Recognized
Lime Green Dye216Recognized
Marsh Green Dye216Recognized
---
Qiqirn Brown Dye334Friendly
Acorn Brown Dye334Friendly
Cactuar Green334Friendly
Turquoise Green334Friendly
---
Wind-up Sylph25000Trusted
Laurel Goobbue Horn120000Trusted
Sylphic Lamp Tree26136Trusted
Sylphic Lamppost21780Trusted

Picture of Sylph items

The mount and minion are the “key” rewards for beast tribes in patch 2.1. If you need help deciding what to focus on first – here’s a picture of the Sylph Gobbue mount, and Wind-up Sylph Minion!

sylph gobbue mount wind up sylph minion vendor rewards items

Check out the Other Beast Tribes
Amal’jaa Sylph | ???

For updates, check us out on Facebook and Twitter. Also you have a look at our YouTube and Twitch.

FFXIV Turn 4 Strategy Guide (Elevator Gauntlet)

“I’m tired of these @#$% Robots, in this @#$% Elevator!” How to beat BCoB Turn 4!

ffxiv elevator gauntlet turn 4 guide binding coils of bahamut

 

Welcome to our T4 strategy guide! BcoB Turn 4 doesn’t exactly have a “boss”, but instead SIX phases of varying combinations of ADDS, each with their own abilities! The challenges in this turn is familiarizing yourself with each phase, and positioning properly!

“I’m tired of these @#$% Robots, in this @#$% Elevator!”
– FFXIVGuild raid team 1, prior to first down.

Phase 1 – Spiders

turn 4 - phase 1turn 4 - key

The first thing you encounter here is called “Clockwork Bug“, but we will be calling them Spiders from here on! 6 Spiders spawn and do nothing until you pull them. The “timer” starts from the second you aggro the spiders.

Spider Abilities – Spiders don’t have any abilities themselves, but when they are near a Dreadnought, they will be “eaten”, granting the Dreadnought extra healing and presumably damage.

Just stack them all up in the middle and AoE them to death.

Phase 2 – Knights & Soldiers

turn 4 - phase 2 turn 4 - keySay hello to your new friends, the Clockwork Knight and Clockwork Soldier. Main and off-tank need to pull 1 pair each.

Knight Abilities – Does Headspin (small PBAoE). MAGIC DPS against the knight damages it’s caster.

Soldier Abilities – Does Headspin (small PBAoE). Has STONESKIN that blocks only Physical damage. This Stoneskin refreshes itself after a set amount of time upon breaking. Don’t let this happen!

Given the abilities of these guys, Physical DPS should focus on Knights first. Magic DPS focus on Soldiers.

Here’s the strategy we use: Physical DPS goes for the Knight of Tank 1. Magic DPS goes for the Soldier of Tank 2, then switch. Why? It’s much easier to manage aggro this way.

Help, we have an imbalance of DPS classes (Too much Magic, or too much Physical)!

It’s okay, just keep doing the recommendation above. The only thing you guys should consider is having the MT Add-free for the next phase. For example, if you have 1 Physical, have him kill the MT’s knight first, then the MDPS kill the OT’s Soldier. The MT’s Soldier should be dead by the time the first Dread spawns.

Phase 3 – Dreadnought + Spiders

turn 4 - phase 3 turn 4 - keyFor lesser geared teams, it’s normal to have 1 add still alive from the previous phase entering this one. Spiders will spawn on the far side of the room, and must be fed to the Dreadnought.

Dreadnought Abilities – Seemingly cleaves on every attack. Does Rotoswipe, a massive cleaving attack. These guys hit hard! For each Spider a Dreadnought consumes, it gains a significant HP Regen + increased damage.

This is the first “significant” DPS race in the game. The Dreadnaught, having eaten 4 Spiders, is pretty strong and regenerates health quickly. For lesser geared teams, using Stat Potions would be a good idea here. The Dreadnought MUST DIE in 1 minute. Otherwise, the Spiders that will spawn next phase will heal it, likely resulting in a wipe.

Phase 4 – Rooks + Spiders

turn 4 - phase 4 turn 4 - keyA new type of baddie appears in this phase. The Spinner Rook. 2 of these guys appear, along with 4 spiders.

Rook Abilities – Does Pox, a nasty frontal cone AoE, which reduces max HP and does a DoT. Don’t get hit by this!

Stack all EVERYTHING in the middle, enemies and allies, with only the tanks outside, so Pox has no risk of hitting anyone else. Tanks must dodge Pox by moving inside with everyone else, then moving back out once Pox is done casting.

Focus down the rooks first, then AoE the spiders down. These spiders must die before the next phase, or else the Dread that will spawn next phase will be tougher.

Depending on gear/group, using AoE magic Limit Break here is an option, but better saved for later on.

Phase 5 – Dreadnought + Knight & Soldier

turn 4 - phase 5 turn 4 - keyHave DPS kill the Knight and Soldier as fast as possible. When they die, start beating up the Dreadnought (We will call this guy Dreadought A). This phase is kind of quiet, and a lot of extra time can be had in preparation for the final phase, which will probably kick your butt the first few (many) times you see it.

 

 

 

Phase 6 – Double Dreadnought + Knight & Soldier + Rook + Spiders

turn 4 - phase 6 turn 4 - keyAlso known as “EVERYTHING”. Have your MT pick up another dread (yep). and OT picks up everything else, except the Rook. Here’s a summary of what you need to do in this phase.

  • Kill Rook
  • Kill Dreadnought A
  • Feed Spiders to Dreadnought B
  • Kill Knight/Soldier
  • Kill Dreadnought B
  • After some time, the enrage timer activates, doing AoE damage to the entire raid.

Your first goal in this phase is Killing the Spinner Rook. Have any DPS tank this guy and just to to town on it. Some groups use Melee Limit-break here.

This phase sounds ridiculous when first getting through t4. “TWO DREADNOUGHTS” is just nuts. Having the tank survive this onslaught is key in this phase. Here’s what we do.

  • Tank Limit-break helps greatly here.
  • Have all defensive cooldowns up for this point. Line them up, don’t stack them up.
  • Don’t forget about healer cooldowns! Rouse, Divine Seal, Presence of Mind…
  • Sacred Soil & Eye for an eye are champs here.

The off-tank also takes significant damage here. Eye for an Eye helps alot in that end. Once Dreadnought A dies, a lot of pressure goes away, and you’re pretty much home free. Feed spiders to the remaining dreadnought and have your DPS kill the Knight and Soldier.

Once the final Dreadnought is the only enemy remaining, stack behind it and kill it ASAP. For lesser geared groups, defeating it DURING the enrage timer is quite normal.

Here’s a compiled image with all the phases.

turn 4 big

Turn 4 Loot List

 TankHealerCasterMNKDRGBRD
Weapon------
Off-Hand------
Head---Allagan Visor of StrikingAllagan Visor of Maiming-
Body-Allagan Tunic of Healing---Allagan Curias of Aiming
HandsHeavy Allagan Gauntlets-----
Waist-Allagan Rope Belt of HealingAllagan Rope Belt of CastingAllagan Tassets of Striking--
Legs--Allagan Breeches of Casting---
Boots-----Allagan Sollerets of Aiming
Neck-----Allagan Choker of Aiming
Earrings--Allagan Earrings of Casting---
BraceletsAllagan Bracelets of FendingAllagan Bracelet of Healing----
Ring-Allagan Ring of Healing-Allagan Ring of StrikingAllagan Ring of Maiming-

Well, that’s it and good luck killing deez robots! For updates, check out Facebook, Twitter. You might wanna have a look at our YouTube and Twitch, too. Good luck in T4!

 

FFXIV Beast Tribe Daily Quest Guide & FAQ

What are beastmen daily quests?

Beastmen daily quests are repeatable quests which give decent rewards and an opportunity to get reputation with certain beast tribes. The higher reputation you have – the more rewards you can obtain from them.

How many can I do in a day?

You’re given 6 allowances every day. At Neutral reputation, you may only spend 3 allowances per tribe a day. You can spend all 6 on a tribe once you have reached Recognized or above.

What are the currently implemented beastmen i can gain reputation for?

Tribe – (Map) – [Nearest Aetheryte] – X:Y

Amaljaa – (Southern Thanalan) [Little Ala Mhigo] – 23:14
Sylph – (East Shroud) [Hawthorne Hut] – 22:26

What are the beast tribe daily quest rewards?

While reputation is what you’re really after here – quests give other little rewards shown below.

Quest RankReputationGilEXPVenturesMythology
Neutral+5500~9000~15
Recognized+7700~9700~17
Friendly+10800~10500~110
Trusted-----

Strangely, Sylph quests are 1 level lower than Amaljaa…

What do beast tribe vendors sell?

Various crafting items, Unique dyes and eventually Minions & Mounts. For beast tribe specific vendor item info – visit the respective pages:

Amal’jaa Sylph | ???

How long does it take to rank up in reputation?

Neutral to Recognized takes 10 days regardless. (3 quests a day)

After Neutral you unlock the Recognized quest giver.  You can actually spend all 6 quests on one beast tribe if you wish to focus on them!

Recognized to Friendly (focus on one) takes 10 days.
Friendly to Trusted (focus on one) takes 10 days.

Splitting the quests between tribes gives more TOTAL reputation, but slower to rank.

For updates, Like us on Facebook, follow us on Twitter – check us out on YouTube and Twitch.

FFXIV Crystal Tower Guide (Loot List & FAQ)

Crystal Tower Loot list, Boss Strategy and General FAQ

[we will be refining and adding to this page as we gather more info]

Crystal Tower General Information

How to unlock Crystal Tower? You must complete the quest chain that starts with “A Legacy of Allag” from Mor Dhona.

“CT” is a the first 24-man instanced dungeon released in Patch 2.1. You may enter as an eight-man group in the Duty Finder, and be matched with 2 more random 8-man groups. You currently cannot queue as a 24 man group. You can chat to the other groups using Alliance Chat by pressing “alt+a” (default).

The items dropped from Crystal Tower are item level 80. Check our loot list below.

What is the Crystal Tower Loot System? You may only obtain 1 item per week from CT. Whether you got it from a need or greed roll doesn’t matter. After getting an item, you can still go to CT with your friends, but you will not be eligible to roll on items.

Crystal Tower Boss Strategy

Bone Dragon

As you may know by now, the raised platforms prevent you from getting hit by poison. Bone Dragon should be ideally tanked in the middle of the room.

The main mechanic in this fight are Skeletons called “Platinal

Skeletons will spawn periodically during the fight. Skeletons do a bunch of nasty things, but make sure this is followed:

  • Drag each skeleton as far as possible from bone dragon, and kill it.
  • Make sure there are no skeletons alive when bone dragon dies.

When Bone Dragon “dies”, the skeletons will raise at the location of their death, then run towards the corpse of the Bone Dragon. If one reaches, a huge painful AoE will pulse, damaging everyone.

(Mini-boss) Atomos

The three alliances have to split up to take one hallway each. On each hallway there is a platform which activates when 4 people are standing on it. Standing on your platform makes the next alliances boss lose invulnerability. So in essence, you must have 4 people to kill Atomos, and 4 people standing on your platform at all times.

Adds periodically spawn during this time, and any tank should bring them close the the group in the platform. If 3 adds remain alive at one point, their stats become boosted, and will quickly result in a wipe.

Thanatos Strategy

Each Alliance has a “Magic Pot” that they must protect. Keep in mind they can be Healed, Stoneskinned, Regenned, or anything that hits a regular player pretty much. Adds will try to destroy your pot, so make sure to keep and eye on it!

Only people who are “Invisible” will be able to hit Thanatos. Invisibility is granted by the Pot, so it’s quite important they stay alive.

(Mini-boss) Vassago + Allagan Bomb

There will be 3 Vassago in the map, and an Allagan Bomb in the middle. Each alliance should tank and focus on killing their own Vassago, then helping others when theirs is dead. Some adds spawn during this fight:

  • Balloon – an basic add that doesn’t do much. Kill it anyway.
  • Napalm – Kill these ASAP, they slowly walk towards the middle Allagan Bomb and make it bigger.

The Allagan Bomb located in the middle is sort of a “time limit” to this fight. Once it reaches maximum size, it will burst – killing everyone. Two things charge the bomb.

  • The links of the Vassago continually charge it. The closer they are, the faster it charges.
  • A Napalm reaching it charges it by a large amount. Don’t let this happen!

After all Vassago die, the raid must focus down and kill Allagan Bomb before it blows. As long as minimal Napalms reached it – it wont be a problem.

King Behemoth Strategy

Entering King Behemoths map, everyone automatically gets a DoT. This cannot be avoided, however…

There are 4 towers on the map – you must interact with them each time they start glowing to “discharge” them. Failure to do so will result in AoE damage. Bomb-looking adds (Purophoros) will spawn and attempt to attack towers. If they destroy a tower, the passive DoT damage increases.

Iron Giant is an add that spawns and SHOULD be picked up by a tank and faced away from the raid. It does a huge painful cleave.

Comet – A Green marker on your head indicated you are going to get hit by Comet. Don’t worry this ability isn’t so strong. Make sure to get hit a medium distance away from Behemoth because the fallen rock will be used later on for…

Elliptic Meteor –  Behemoths Ultimate move, a KO unless you’re hiding behind a fallen Comet! Keep in mind comets get destroyed if people continually hang around near them.

Acheron Strategy

Acheron, the Final Boss, has some very flashy looking AoE abilities! It’s pretty simple, just avoid the colorful spots on the ground and you should be fine. Except…

Ancient Flare – Each lit platform must have 4 players on it to “activate”. If 3 platforms are active, the shield goes up. Needless to say, without the shield the entire raid will wipe. During this shielded phase, an Iron Giant will spawn for each alliance. On the second shield phase, an Iron Giant + Claw will spawn. Once all adds are down, the shield will deactivate, and Acheron can be engaged again.

Claws act like Titans Granite Gaol, but continually damage the person trapped within. Break them out as soon as you can.

Crystal Tower Loot List

TankHealerBardCasterMonkDragoon
Crown of LightRoyal CrownBallad CrownCrimson CircletFuma GantaiOnion Mask
Royal VestBallad CorseletCrimson VestFuma KoromoOnion Armor
Gauntlets of LightRoyal C. GlovesBallad GauntletsCrimson C. GlovesFuma TekkoOnion Gauntlets
Belt of LightRoyal SashBallad SashCrimson SashFuma ObiOnion Tassets
Breeches of LightRoyal BreechesBallad SarouelCrimson BreechesFuma HakamaOnion Sarouel
Sabatons of LightRoyal ShoesBallad BootsCrimson ShoesFuma KyahanOnion Boots
Which Boss?HeadChestGlovesBeltLegsBoots
TankAcheron (4)Behemoth (3)Bone Dragon (1)Bone Dragon (1)Acheron (4)Thanatos (2)
HealerAcheron (4)Behemoth (3)Bone Dragon (1)Bone Dragon (1)Acheron (4)Thanatos (2)
MDPSBehemoth (3)Acheron (4)Bone Dragon (1)Thanatos (2)Behemoth (3)Thanatos (2)
MonkBehemoth (3)Acheron (4)Bone Dragon (1)Bone Dragon (1)Behemoth (3)Thanatos (2)
DragoonBehemoth (3)Acheron (4)Bone Dragon (1)Thanatos (2)Behemoth (3)Bone Dragon (1)
BardAcheron (4)Behemoth (3)Thanatos (2)Thanatos (2)Behemoth (3)Bone Dragon (1)

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FFXIV Ultima Weapon : The Minstrels Ballad

Ultima Weapon (“Hard/Extreme” Mode) Strategy Guide and Loot List

Ultima Weapon Teaser Video

*Still the teaser vid -> will be updating soon.
*Guide still under refinement

Ultima Weapon has a bajillion abilites, and a very entertaining fight!

Ultima Weapon Phase 1 – Primal Phase

Garuda / Titan Phase

Two main abilities happen here:

  • Garuda appears on the screen then releases a HUGE AoE cone in the direction she’s facing. Don’t linger on the edges, or you might not make it to safety.
  • A Vortex appears in the middle, once it vanishes, move towards the edge of the stage in preparation for Titans “Geocrush”

Due to the nature of these abilities, it’s best not to stay too near the edges of the stage.

Ifrit / Titan Phase

  • In/Out Plumes – The usual outer ring / inner cluster plume formation. Keep the same positioning mentality as the Garuda phase.
  • Plumes + Crimson Cyclone – This is a pretty fun one. Radiant Plumes happens while a single Ifrit does his “Line Rush” skill.

Ultima Weapon Phase 2 – “Machines!”

Magitek Ray – Much like piercing laser from ADS. A thick randomly targetted line AoE.

Magitek Bit – Little adds that point and shoot lasers at random targets. The first pattern they spawn in is a circular group of.

Freefire – AKA Airship bombs. The glowing cross-air on the floor represents its epicenter, and the further you are from it, the less damage you take.

Ultima Weapon Loot List

Ultima Weapon drops Item Level 80 Chokers and Bracelets.

Chokers

Tank – Ultima Choker of Fending
Healer – Ultima Choker of Healing
Bard – Ultima Choker of Aiming
Caster – Ultima Choker of Casting
Melee – Ultima Choker of Striking

Rings

Tank – Ultima Band of Fending
Healer – Ultima Band of Healing
Bard – Ultima Band of Aiming
Caster – Ultima Band of Casting
Melee – Ultima Band of Striking

Don’t get caught in a laser! Like us on Facebook, Follow us on Twitter for more updates. Also, check us out on YouTube and Twitch!

Garuda Extreme Mode (FFXIV: ARR)

Garuda Extreme Mode strategy guide and Loot List!

Garuda Extreme Mode Teaser Video

*Still the teaser vid -> will be updating soon.
*Guide still under refinement

Garuda EX Abilities

Some of the usual suspects return for extreme mode:

Slipstream: Avoidable cone stun that does extreme damage.
Friction: The usual targetted AoE
Wicked Wheel: Garuda does Wicked Wheel whenever the adds are alive. It’s extremely powerful and should be avoided.

Whenever Garuda disappeard from the map, a large spread of AoE’s will follow in her last location. They deal moderate damage, and cause Windburn (Wind DoT).

Adds (Suparna, Chirada) Abilities

Suparna (Red):

[Special] Wicked Wheel: Suparnas Wicked wheel is extremely powerful. For a non-tank, it’s a potential KO. It’s avoidable so GTFO.
Slipstream – Channeled Frontal Cone stun.
Friction
: The usual targetted AoE
Downburst: A medium strength cone attack.

Chirada (Green):

[Special] Downburst: Chiradas downburst is extremely powerful. It’s a cone attack. The target is marked by a crosshair.
Slipstream – Channeled Frontal Cone stun.
Friction: The usual targetted AoE

While either Chirada or Suparna are alive: Garuda cannot be damaged.

Razor Plumes: Like before, they target a stone pillar or guy, and will explode dealing damage after a set time.

Spiny Plumes: The “Key” add to this fight. Upon killing it, releases an AoE which causes Windburn (Wind DoT). A short time after it’s death – it will put up a “Safe Zone” wherein Garudas Reckoning will do significantly less damage to those inside. The initial target of Spiny Plume seems to be the second Highest Enmity (and in some rare cases – the MT).

Spiny Plumes give a stacking debuff to its target. If it reaches 3 stacks it will do “Super Cyclone” dealing tons of damage (Likely a KO) to everyone. Provoking the Spiny Plume before its target reaches 3 stacks is important, and is one of the main reasons many groups will wipe.

Garuda EX Phase 1 – Stone Pillars

Reminiscent of Garuda Story and Hard Mode. Nothing special here. The first sub-phase, every non-melee should be in dead-center of the pillars. Preserving the stones are your goal for this phase. It has 3 Sub-phases:

Starting Phase – All non melee stack dead center to avoid Friction hitting rocks. Once she vanishes, hide behind the rocks old-school style.

Razor Plumes – Razor Plumes show up and target random rocks. Kill them asap. Again try to stack in the middle as much as possible, with the exception of tank and melee. This mini-phase has the usual “Vortex” mechanic.

Initial Adds – The first time adds spawn. You should memorize what to do here, for the next time adds spawn:

  • MT picks up Suparna(Red) and Garuda.
  • OT picks up Chirada.
  • Chirada must be tanked ACROSS the map from the others. If they’re too near each other -> they gain immense defense.
  • Ranged DPS and healers should stay in a place where friction wont hit rocks.

There are things you have to note here:

  • Downburst will hit the OT for heavy damage, but shouldn’t be much of an issue.
  • On the MT side, WICKED WHEEL becomes a “one hit KO”. Make sure melee DPS and MT avoid this. Using virus on both Garuda and Suparna is a good “insurance” in case tank gets hit. All forms of damage reduction / mitigation should be used in preparation.
  • Chirada uses Downburst simultaneously with the Wicked Wheel on the other side. This always happens after Friction!

If you have enough rocks alive, Reckoning shoudn’t kill you! On to the next phase…

Garuda EX Phase 2 – Vortex

Wind surrounds the outer ring of the stage, and players should remain near the middle, or suffer a pushback + large damage.

Spiny Plume makes its first appearance here, along with a bunch of Razor Plumes. Your goals here are simple:

  • Kill all Razor Plumes
  • Leave Spiny Plume at a low HP%.

A rather simple phase, with no heavy incoming damage. A great time to use Mages Ballad, as you’ll be needing max DPS next phase.

Once Garuda disappears, destroy the Spiny Plume and seek refuge inside the safe-zone it generates. (Remember to avoid the initial death AoE of spiny plumes)

Garuda EX Phase 3 – Tornado

5 Tornados spawn in static locations on the map, forming a cross-like (T) formation. The safe spots are located near the brown markings on the map (Where the pillars used to be).

Chirada and Suparna show up during this phase. As usual, MT takes both Garuda and Suparna. Off-tank takes Chirada. And again, Suparna should be the first target. There are some things to note during this phase. The main difference in this phase is Tornadoes + Spiny Plumes.

  • The MT’s position should be loose enough that the melee dps and himself can get away from the “Double Wicked Wheels”.
  • Healers and Ranged DPS should stay at the very tip of the center tornado, to be in range of everyone.
  • Like last phase, leave Spiny Plume at a low HP%, and destroy it at phase transition.
  • There are four safe pockets – Ranged and healers should have a good spread.

Travelling between “safe-zones” through tornadoes can be done using the following:

  • Sprinting along the edges (Recommended for casters…)
  • Dragoon jumps
  • Monk Shoulder Tackle.

Remember not to kill the Spiny Plume too early, or too late!

If you pass this phase, You go back to the Vortex Phase -> Tornado Phase -> Vortex Phase, repeats until Garuda is dead!

Garuda Extreme Mode Loot List

Garuda EX drops iLevel 90 Loot:

Tank – Vortex Ring Of Fending
Healer- Vortex Ring Of Healing
Melee – Vortex Ring Of Striking
Bard – Vortex Ring Of Aiming
Caster – Vortex Ring Of Casting

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FFXIV Gathering (DoL) Gear Guide

Don’t waste time worrying about your Gathering Gear – and get that DoL class to 50!

dol gathering gear guide ffxiv arr

Confused about when or what DoL / Gathering gear you should get? When and what are the best gathering gear upgrades, and why? Find out all about that here – and save money on your road to a level 50 gatherer!

Why upgrade your Gathering gear?

Moreso than crafting, better gathering gear = faster levelling. We all know how “exciting” it is levelling a gathering class, ey?

The importance of high Gathering Stat:

Striking at a node and not getting anything means ZERO exp, BROKEN CHAINS and ultimately, wasted time (and money! since you could have gotten the item!) So first and foremost you’re going to want as much gathering as possible.

Gathering is insanely useful in maximizing Levequest EXP. more on this later…

The importance of high Perception Stat:

If you’re doing a lot of grinding, Perception becomes very useful in boosting you EXP gains. Why? At max, you have a 15% chance to gather HQ items without a buff. Let’s compare a gatherer with 0% HQ chance versus 15% HQ chance: 100+[(2*100)*0.15] (HQ percent chance) = 30% Average EXP Bonus.

If you aren’t a level 50 calculator, then it’s fine. All you need to know is that being capped in perception gives you quite a sizeable exp bonus. 30% is not a joke, and it stacks with chains, food and rested EXP.

Perception however, isn’t useful if you’re planning to use levequests… why?

Gathering gear, Levequests and You:

Since getting HQ items is impossible during leves, Perception is useless during a leve attempts. Gathering becomes the single most useful stat, with GP as a supporting stat.

If you’re planning on grinding, both Perception and Gathering are important. However, Gathering is still your most important stat. Why? Again, ENSURING exp gains and ENSURING chains is your first goal. Then once that’s fulfilled, modify it with Perception for massive exp gains.

So we can conclude, during leveling up, Gathering is the most important stat, whether you choose to grind or use leves. And if you’re planning to do a bit of both, getting Perception is a great bonus to grinding. So what does this mean in terms of gearing up?

GP – How useful is it?

Going to level 50, GP isn’t exactly a sustainable resource to rely on. It’s a welcome boost, but not exactly necessary. At 50 though, that’s a completely different discussion…

Gathering gear upgrade strategy

Okay so you want Gathering, no matter how you level up. In terms of gear slots that would be the: Main Hand, Off-hand, Chest (coincidentally they also give huge perception, and are considered critical upgrades). So you want these no matter what you’re going to do. Upgrade as often as possible.

Two more pieces give Gathering: Gloves and Pants. These are less critical, and you should upgrade if you can afford it. Gloves are more powerful than pants! Around 50% more gathering is found on gloves compared to pants! Keep this in mind when buying upgrades.

Now for Perception… The most important pieces were already mentioned above (MH, OH, Chest). The rest are: Helmets, Boots and Belts. Again when thinking of bang for buck – Helmets are the best investment, which are usually 100% more powerful than boots. And belts are the worst investment, as they’re only half as powerful as boots typically!!!

Overall, a cost-efficient upgrade path will be discussed in the end of this post, before that – tables of what level you get upgrades…

Gathering Critical Upgrades – What Level?

The table below represents the levels you get a new DoL chest, Miner main and off-hands, Botanist main and off-hands, and fishing main hand. (All possible critical upgrades)

LevelChestMIN MainMIN OffBTN MainBTN OffFSH Main
1xxxxxx
2
3
4
5
6x
7
8xxx
9x
10
11xxx
12xxx
13
14x
15xxxxx
16
17
18x
19xxx
20xx
21x
22xx
23x
24xx
25xxx
26x
27x
28xx
29xxx
30x
31xx
32xx
33x
34xx
35xx
36
37x
38xxx
39xx
40x
41x
42
43xxxxx
44x
45
46x
47xx
48xxxx
49
50xxxxxx

Disciple of Land (DoL) Body pieces

The table is sorted by (at least in my opinion) importance. The left side being more important and more worth the investment, and gets less important as you go right. Gear marked (G) gives gathering, and (P) gives perception. So ignore the Perception pieces if you’re primarily thinking of getting to 50 using Fieldcraft Leves.

LevelHands (G)Head (P)Legs (G)Feet (P)Waist (P)
1xxxxx
2
3
4
5xxx
6x
7
8
9x
10xx
11xx
12x
13x
14
15xxx
16x
17x
18
19xx
20xx
21
22x
23x
24
25xxx
26
27xxx
28
29
30xxx
31x
32
33
34
35xxxxx
36
37x
38x
39x
40xxxx
41
42x
43xxxx
44x
45xx
46x
47x
48xxxx
49
50xxxx

Disciple of Land (DoL) GP pieces (Accessories)

While not super important while leveling up… you cant really be “sad” to have more MAX GP.

LevelNecklaceEaringsBraceletRing
1
2
3
4
5x
6
7xx
8
9
10
11
12
13
14x
15
16
17xx
18
19
20x
21
22
23
24x
25
26
27xx
28
29
30
31
32
33
34x
35
36
37xx
38
39
40x
41
42
43
44x
45x
46
47xx
48
49
50x

Summary: DoL Cost-efficient upgrade path

First of all – Everything below level 15~ is negligible. and you don’t need to really think about your gear before then.

Main HandOff-Hand and Chest should be upgraded when you can afford it.

As a side upgrade to Gathering: updating your Gloves are a good idea every now and then. Legs are less imporant. Here’s our suggestion for a cost-efficient upgrade path:

  • Gloves: (16) (25) (35) (45)
  • Legs: (15) (27) (40). The level 27 ones are from ANY Grand Company, and are pretty worth it.

If you need more Perception, Helmets are the best investment. Helmets generally come from weavers or armorsmiths. The weaver ones are typically more expensive. So here’s a pretty cost-efficient path:

  • Head: (13) (19) (31) (35) (42) (47). Want something in the 20’s? (27).
  • Boots are okay, and you probably wont need more than: (15) (30) and (40).
  • Waist is even less important. (17) and (37) should be fine.

Of course feel free to pick anything up you can afford, and check the Market Board when you reach the levels in the tables above.

Be sure to check out our Mining Leveling Guide, and Botany Leveling Guide, which make great additional resources to this guide.
Also, Mining Node/Material Locations, and Botany Node/Material Locations [Mining is 1-50, BTN is in the proces of being updated…]

Whacking at nodes got you to 50, huh? Then it’s time to gear up. Check this out: Gathering End-Game Gear (+Max Melds) Guide.

Remember, like us on Facebook for updates, and check us out on YouTube!

FFXIV Crafting (DoH) Gear Guide

Crafting gear: When to upgrade!? My inventory is ful!? Relax… find out best DoH gear on your road(s) to 50.

doh crafting gear guide ffxiv arr

Hey guys! Here we will be discussing about DoH gear, why you should update your gear every so often, and when you should do it!

Why upgrade your crafting gear?

There are many many ways to level a crafting class…

  • Crafting your own levequest items.
  • Casually crafting your way to 50, completing logs etc…
  • Grinding (not so ideal, hehe).
  • Buying levequest items from the marketboard for you to submit.
  • Having someone else craft leve items for you to submit.

If you’re part of the “buying items” or “having someone else craft” group, this guide is largely useless to you. You guys should proceed to the Crafting End-Game Gear (+Max Melds) Guide.

Crafting your own levequest items is the most cost efficient method in leveling a Disciple of Hand class. But for that you’re going to need two things. A good sense of crafting technique, and some decent crafting gear. Of course, we will be discusing the latter here.

Getting better gear means being able to:

  • Prevent failure when crafting.
  • Obtain HQ items more reliably
  • (and in the best scenario) Obtain HQ items from No-Quality materials.

All of the above reasons, and more, make it ideal to get decent crafting gear. Your return on investment will be massive!

Should I buy every crafting gear upgrade I can find!?

Well, not really. If you have the money for it, or can craft it yourself – why not. But not all upgrades are as equal! Some pieces of gear are more important than others. The three key pieces you NEED to update are: Main Hand, Off-hand and Chest.

Following that are the CP granting accessory slots: Neck, Wrist, Rings, Ear. These are pretty important, but not as critical.

Then least important are the control only slots (Non-chest body pieces): Head, Hands, Waist, Legs, Boots.

I’m confused! There’s so much DoH gear! When do I upgrade?

We made tables of that. The first one represents all pieces worn on the body. Left is most important (chest). Followed by accessories, then non-chest body pieces. (Click the class to sort by it or enter your level in the search box!)

LevelChestNeckEarWristRingsHeadHandsLegsFeetWaist
1xxxxxxx
2
3
4
5xxx
6xx
7
8
9xx
10xxxxx
11
12x
13
14
15xxxxxx
16x
17
18xxx
19xx
20xxxx
21x
22
23x
24xxx
25xxxx
26xx
27xxx
28xxxx
29xxx
30x
31xx
32x
33xxx
34x
35xxxx
36x
37xxx
38xxxxxx
39xx
40x
41xxxxx
42x
43xxxxx
44xxx
45xx
46xxxxxx
47x
48xxxxxx
49x
50xxxxxxx

Disciple of Hand (DoH) Main-Hand Weapons

We were surprised they weren’t uniform either… (Click the class to sort by it or enter your level in the search box!)

Level (Main Hand)ALCARMBSMCULCRPGSMLTWWVR
1xxxxxxxx
2
3
4
5
6
7
8xxxxxxxx
9
10
11xxxx
12xxxx
13
14xxxx
15xx
16xx
17
18xxx
19xxxx
20x
21xxx
22
23xxxx
24xxxx
25
26
27
28xxxxx
29xxx
30
31xxxx
32xx
33
34xxxxxxx
35
36
37x
38xxx
39xxxx
40x
41
42
43xxxxxxx
44x
45
46
47
48xxxxxxxx
49
50xxxxxxxx

Disciple of Hand (DoH) Off-Hand Weapons

Non-uniform levels here as well… (Click the class to sort by it or enter your level in the search box!)

Level (Off-Hand)ALCARMBSMCULCRPGSMLTWWVR
1
2
3
4
5xxxxxxxx
6
7
8
9
10
11xxxxxxxx
12
13
14
15xxxx
16xxxx
17
18
19xx
20xxx
21xxx
22
23xx
24xxx
25xxx
26
27x
28xxxx
29xxx
30
31xxxx
32x
33xxx
34
35xxxx
36x
37
38xxx
39xxxx
40x
41
42
43xxxxxxx
44
45x
46
47xxxxxxx
48
49
50xxxxxxxx

Cost efficient Disciple of Hand Gearing strategy

Of course, if you can afford all pieces and you’re planning to get all crafting classes to 50, investing in good gear for every tier is going to pay off MASSIVELY. Do you NEED them? No, not really. So here we discuss how and when you should buy gear…

Main Hand, Off-Hand and Chest should be upgraded as often as you can. (As a very general rule, check every 4 levels. Look at the table above to be more specific). You can ditch the level 47 ones since you’re nearing 50 anyway.

Accessories are also very important. They aren’t that expensive, and CP really does alot for you. You can skip the copper tier, and begin your investment in brass (Level 15~19). You can live to 50 with this, but I prefer upgrading this all the time. Electrum Choker(49) and Red Coral Earrings(45) should be picked up ASAP since they are best in slot.

Non-chest body pieces are the least priority. You should get a complete HQ low-level set (15~) at least, as they’re inexpensive. You can comfortably get to 50 with this. If you want to upgrade, I would suggest skipping the Velveteen tier (expensive). Upgrading to the Linen tier (Level 32-38 for a complete set), since it’s much cheaper than Velveteen and Felt. And live with that until you’re 50. I wouldn’t really invest in Felt because you’ll be 50 soon after. Raptorskin Merchant Pouch (48) is an exception. It’s the best possible waist slot right now, and you might as well pick up an HQ as soon as you can.

Investing in gear getting to 50 is worth it, and becomes more so when you plan to get more than one class to 50. Using the guidelines above, and tables, you don’t need to be confused and check the MB every time you level up. Hopefully this helps you out!

So you got to 50, ey? Then it’s time to gear up. Check this out: Crafting End-Game Gear (+Max Melds) Guide.

Remember, like us on Facebook for updates, and check us out on YouTube!

FFXIV Alchemist Levequests (UPDATED)

All Alchemist Levequests Information. ALC Levequest locations, leve items needed – and more!

Hey guys! Here is a listing of ALL ALCHEMY LEVEQUESTS Below level 60. If you’re reading this – you’re going to want to open our Alchemist Leveling Guide!

We have a listing of all 3.0 (50+) Levequests here.

Alchemist Leves level 20 and above which have marked (R) are REPEATABLE (Thrice). Submitting High-quality Alchemist crafted items give DOUBLE EXP REWARDS. 

ALC LevequestLv#ItemFromToLink
One for the Books11Leather GrimoireUl'dahUl'dahhttp://xivdb.com/?recipe/1107/Leather-Grimoire
Mercury Rising13QuicksilverUl'dahUl'dahhttp://xivdb.com/?recipe/1102/Quicksilver
Root Rush13Growth Formula AlphaUl'dahScorpion Crossinghttp://xivdb.com/?recipe/1104/Growth-Formula-Alpha
The Bleat is On11Maple WandScorpion CrossingUl'dahhttp://xivdb.com/?recipe/1106/Maple-Wand
Met a Sticky End13Animal GlueScorpion CrossingScorpion Crossinghttp://xivdb.com/?recipe/1103/Animal-Glue
Days of Chunder13AntidoteScorpion CrossingScorpion Crossinghttp://xivdb.com/?recipe/1108/Antidote
On the Drip53Eye DropsUl'dahUl'dahhttp://xivdb.com/?recipe/1109/Eye-Drops
Distill, My Heart53Distilled WaterUl'dahUl'dahhttp://xivdb.com/?recipe/1101/Distilled-Water
A Jawbreaking Weapon of Staggering Weight51Whispering Maple WandUl'dahScorpion Crossinghttp://xivdb.com/?recipe/1112/Whispering-Maple-Wand
The Hexster Runoff51Maple PicatrixScorpion CrossingUl'dahhttp://xivdb.com/?recipe/1111/Maple-Picatrix
Don't Be So Tallow53BeeswaxScorpion CrossingScorpion Crossinghttp://xivdb.com/?recipe/1115/Beeswax
Gotta Bounce53RubberScorpion CrossingScorpion Crossinghttp://xivdb.com/?recipe/1110/Rubber
Morning Glass of Ether103EtherUl'dahUl'dahhttp://xivdb.com/?recipe/1123/Ether
Wand-full Tonight101Budding Maple WandUl'dahUl'dahhttp://xivdb.com/?recipe/1117/Budding-Maple-Wand
Using Your Arcane Powers for Fun and Profit101Ash PicatrixUl'dahHorizonhttp://xivdb.com/?recipe/1119/Ash-Picatrix
Unbreak My Heart103Roof TileHorizonUl'dahhttp://xivdb.com/?recipe/1584/Roof-Tile
You Grow, Girl103Growth Formula BetaHorizonHorizonhttp://xivdb.com/?recipe/1122/Growth-Formula-Beta
One for the Road103PotionHorizonHorizonhttp://xivdb.com/?recipe/1118/Potion
Shut Up and Take My Gil151Ash WandUl'dahUl'dahhttp://xivdb.com/?recipe/1125/Ash-Wand
Book and a Hard Place151Engraved Hard Leather GrimoireUl'dahUl'dahhttp://xivdb.com/?recipe/1131/Engraved-Hard-Leather-Grimoire
Kiss of Life153Potion of VitalityUl'dahCamp Drybonehttp://xivdb.com/?recipe/1128/Potion-of-Vitality
Devil Take the Foremost153Potion of StrengthCamp DryboneUl'dahhttp://xivdb.com/?recipe/1130/Potion-of-Strength
Sanity Points153Potion of MindCamp DryboneCamp Drybonehttp://xivdb.com/?recipe/1132/Potion-of-Mind
There's Something About Bury151Hard Leather GrimoireCamp DryboneCamp Drybonehttp://xivdb.com/?recipe/1124/Hard-Leather-Grimoire
Don't Forget to Take Your Meds [R]205 (15)Potion of IntelligenceUl'dahUl'dahhttp://xivdb.com/?recipe/1126/Potion-of-Intelligence
Everything Is Impossible201Budding Ash WandUl'dahUl'dahhttp://xivdb.com/?recipe/1133/Budding-Ash-Wand
The Writing Is Not on the Wall203Enchanted Silver InkUl'dahQuarrymillhttp://xivdb.com/?recipe/1139/Enchanted-Silver-Ink
Blind Man's Bluff [R]205 (15)Potion of DexterityQuarrymillQuarrymillhttp://xivdb.com/?recipe/1127/Potion-of-Dexterity
Hush Little Wailer203Weak Silencing PotionQuarrymillQuarrymillhttp://xivdb.com/?recipe/1138/Weak-Silencing-Potion
Dripping with Venom203Weak Blinding PotionQuarrymillQuarrymillhttp://xivdb.com/?recipe/1134/Weak-Blinding-Potion
Sophomore Slump [R]253 (9)Goatskin GrimoireUl'dahUl'dahhttp://xivdb.com/?recipe/1140/Goatskin-Grimoire
Automata for the People253Crab OilUl'dahUl'dahhttp://xivdb.com/?recipe/1143/Crab-Oil
Glazed and Confused251Clear Glass LensUl'dahQuarrymillhttp://xivdb.com/?recipe/1145/Clear-Glass-Lens
The Wailers' First Law of Potion [R]255 (15)Hi-PotionQuarrymillQuarrymillhttp://xivdb.com/?recipe/1142/Hi-Potion
You Put Your Left Hand In251Engraved Goatskin GrimoireQuarrymillQuarrymillhttp://xivdb.com/?recipe/1148/Engraved-Goatskin-Grimoire
Conspicuous Conjuration251Whispering Ash WandQuarrymillQuarrymillhttp://xivdb.com/?recipe/1144/Whispering-Ash-Wand
Stuck in the Moment [R]305 (15)Horn GlueUl'dahUl'dahhttp://xivdb.com/?recipe/1150/Horn-Glue
Riches' Brew303Hi-Potion of MindUl'dahUl'dahhttp://xivdb.com/?recipe/1152/Hi-Potion-of-Mind
Just Give Him a Serum303Hi-Potion of StrengthUl'dahCosta Del Solhttp://xivdb.com/?recipe/1157/Hi-Potion-of-Strength
Growing Is Knowing [R]303 (9)Growth Formula GammaCosta Del SolCosta Del Solhttp://xivdb.com/?recipe/1149/Growth-Formula-Gamma
Eye of the Beholder303Hi-Potion of DexterityCosta Del SolCosta Del Solhttp://xivdb.com/?recipe/1153/Hi-Potion-of-Dexterity
The Write Stuff303Enchanted Mythril InkCosta del SolCosta del Solhttp://xivdb.com/?recipe/1156/Enchanted-Mythril-Ink
Always Have an Exit Plan [R]355 (15)Poisoning PotionUl'dahUl'dahhttp://xivdb.com/?recipe/1161/Poisoning-Potion
The House Always Wins353Blinding PotionUl'dahUl'dahhttp://xivdb.com/?recipe/1163/Blinding-Potion
Alive and Unwell351Budding Oak WandUl'dahCCH (Observatorium)http://xivdb.com/?recipe/1538/Budding-Oak-Wand
Going Nowhere Fast [R]355 (15)Paralyzing PotionCCH (Observatorium)CCH (Observatorium)http://xivdb.com/?recipe/1162/Paralyzing-Potion
The Sting of Conscience353Sleeping PotionCCH (Observatorium)CCH (Observatorium)http://xivdb.com/?recipe/1164/Sleeping-Potion
Open Your Grimoire to Page 42351Embossed Book Of SilverCCH (Observatorium)CCH (Observatorium)http://xivdb.com/?recipe/1537/Embossed-Book-of-Silver
Your Courtesy Wake-up Call [R]405 (15)Smelling SaltsUl'dahUl'dahhttp://xivdb.com/?recipe/1170/Smelling-Salts
A Bile Business403Shark OilUl'dahUl'dahhttp://xivdb.com/?recipe/1171/Shark-Oil
A Patch-up Place403Mega-PotionUl'dahCCH (Whitebrim)http://xivdb.com/?recipe/1172/Mega-Potion
A Real Smooth Move [R]405 (15)LanolinCCH (Whitebrim)CCH (Whitebrim)http://xivdb.com/?recipe/1169/Lanolin
Arcane Arts for Dummies401Book of MythrilCCH (Whitebrim)CCH (Whitebrim)http://xivdb.com/?recipe/1539/Book-of-Mythril
No Accounting for Waste403Enchanted Electrum InkCCH (Whitebrim)CCH (Whitebrim)http://xivdb.com/?recipe/1540/Enchanted-Electrum-Ink
A Matter of Vital Importance [R]455 (15)Mega-Potion of VitalityUl'dahUl'dahhttp://xivdb.com/?recipe/1179/Mega-Potion-of-Vitality
Quit Your Jib-Jab453Gold NeedleUl'dahUl'dahhttp://xivdb.com/?recipe/1181/Gold-Needle
Sleepless in Silvertear453Potent Sleeping PotionUl'dahMD (St. Coinach's Find)http://xivdb.com/?recipe/1544/Potent-Sleeping-Potion
Not Taking No for an Answer [R]455 (15)Mega-Potion of StrengthMD (St. Coinach's Find)MD (St. Coinach's Find)http://xivdb.com/?recipe/1177/Mega-Potion-of-Strength
Make Up Your Mind or Else453Potent Poisoning PotionMD (St. Coinach's Find)MD (St. Coinach's Find)http://xivdb.com/?recipe/1542/Potent-Poisoning-Potion
Shut Up Already453Potent Silencing PotionMD (St. Coinach's Find)MD (St. Coinach's Find)http://xivdb.com/?recipe/1545/Potent-Silencing-Potion

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