Temporary theme – look forward to the new one soon!

Hey guys, so we’re going to be uploading a permanent theme soon! We’re aware of table visibility issues – we will mitigate it before the final move. In the meantime…

Use the search bar on the upper right to help you find stuff!

So yeah, we were able to do a lot of administrative and content work during the holidays – but some bugs are preventing us to migrate to the new theme! In any case, our site has moved servers without a problem, whew!

 

FFXIV Botany Levequests (Evaluation) & ‘Best per tier’

Find out the best botany leves per tier, and how to maximize the use of levequests for you botanist.

Welcome! This is a quick resource about the best botany levequests per leve tier. If you’re reading this you’ll wanna read: Botany Leveling Guide. Not much else to put in this intro – but I suggest you read the short mini-guide before the table. Also, always remember…

When in doubt: “Flower Elf” and “Catgirl Fishing” best.
“Lala” and “King” are garbage.

Inequality!!! Not all botany levequests are equal. Of the 4 types of leves you can get, 2 are far better than the other 2. Like I said: Flower Elf > Catgirl Fishing > Lala/King (Equally bad). The problem is the massive difference between the good and the bad… in any case – avoid the latter if you can.

Evaluation Botany Leves: are the what I called the “Flower Elf (FE)” and “Catgirl Fishing (CF)”. If you get the highest possible evaluation rating – you get a chunky EXP bonus. This is what you want! This can be hard to do if your gear is severely outdated.

Levequest Engineering: is the process of ‘forcing’ certain levequests to pop for you. How is this achieved?

  1. Accept all available botany levequests when you reach a new levemete.
  2. Complete them all BUT DO NOT SUBMIT THEM.
  3. Only submit and gain the rewards for “FE” or “CF”.
  4. FE and/or CF should be available again from levemete.
  5. Only submit the “King” and “Lala” variants when you’re ready to go next tier.

List of Botany Levequests (Evaluation)

So I’m going to be listing all Flower Elf (FE) and Catgirl Fishing (CF). Any other leve not listed here is of considerably LESS value. Please note that FE>CF, and read the ‘levequest engineering’ section up top. Not every tier have both.

Leves marked (L) are Botany Temple Leves which cost 10 Leve Allowances, but give larger rewards.

LEVEQUEST LINKING SEEMS TO BE BROKEN FOR XIVDB FOR NOW

LvlFlower Elf (FE)LinkCatgirl Fishing (CF)Link
58A Taste of Their Own Medicinehttp://xivdb.com/?leve/1174/A-Taste-of-Their-Own-MedicineWatching the Western Wallhttp://xivdb.com/?leve/1172/Watching-the-Western-Wall
58Thank You for Smoke Screening (L)http://xivdb.com/?leve/1177/Thank-You-for-Smoke-Screening-(L)Blending In (L)http://xivdb.com/?leve/1175/Blending-In-(L)
56The Anointing of the Deadhttp://xivdb.com/?leve/1168/The-Anointing-of-the-Dead-
56Nectar of the Goddess (L)http://xivdb.com/?leve/1171/Nectar-of-the-Goddess-(L)-
54Chewed Up and Snuffed Outhttp://xivdb.com/?leve/1162/Chewed-Up-and-Snuffed-OutYout Mother Is Medicine and Your Father Is the Wildhttp://xivdb.com/?leve/1160/Your-Mother-Is-Medicine-and-Your-Father-Is-the-Wild
54Hybrid Theories (L)http://xivdb.com/?leve/1165/Hybrid-Theories-(L)Exotic Remedies (L)http://xivdb.com/?leve/1163/Exotic-Remedies-(L)
52--Ladies and Gentianshttp://xivdb.com/?leve/1154/Ladies-and-Gentians
52--Coat The Harm (L)http://xivdb.com/?leve/1157/Coat-the-Harm-(L)
50Warm in Their Bedshttp://xivdb.com/?leve/1150/Warm-in-Their-BedsDoes This Look Infectedhttp://xivdb.com/?leve/1148/Does-This-Look-Infected?
50No Rest For The Thicket (L)http://xivdb.com/?leve/1153/No-Rest-for-the-Thicket-(L)Secondhand Smoke Screen (L)http://xivdb.com/?leve/1151/Secondhand-Smoke-Screen-(L)
45See How They Shinehttp://xivdb.com/?leve/713/See-How-They-ShineCaught in the Long Grasshttp://xivdb.com/?leve/710/Caught-in-the-Long-Grass
40Sign of the Crimeshttp://xivdb.com/?leve/709/Sign-of-the-CrimesPlague on Both Our Forestshttp://xivdb.com/?leve/706/Plague-on-Both-Our-Forests
35Catch My Drifthttp://xivdb.com/?leve/705/Catch-My-DriftA Stash of Herbshttp://xivdb.com/?leve/702/A-Stash-of-Herbs
30--The Palm in Your Handhttp://xivdb.com/?leve/698/The-Palm-in-Your-Hand
25--Over the Underbrushhttp://xivdb.com/?leve/694/Over-the-Underbrush
20--Nowhere to Slidehttp://xivdb.com/?leve/690/Nowhere-to-Slide
15Briar in the Holehttp://xivdb.com/?leve/689/Briar-in-the-HoleThe Quick and the Deadhttp://xivdb.com/?leve/686/The-Quick-and-the-Dead
10The Heart of the Hedgehttp://xivdb.com/?leve/685/The-Heart-of-the-HedgeWest Bank Storyhttp://xivdb.com/?leve/683/West-Bank-Story
10--A Chest of Nutshttp://xivdb.com/?leve/682/A-Chest-of-Nuts
05--Let the Sun Shine Inhttp://xivdb.com/?leve/678/Let-the-Sun-Shine-In
05--If a Tree Fallshttp://xivdb.com/?leve/679/If-a-Tree-Falls
01--Waking Woodhttp://xivdb.com/?leve/674/Waking-Wood
01--East Bank Storyhttp://xivdb.com/?leve/675/East-Bank-Story

Well, it’s a basic resource! Hopefully it was useful to you! GLHF Leveling up your botanist! It gets better after 50, trust me! For more FFXIV updates like us on Facebook! Message us on Twitter! See you around, “Plantsbane”!

FFXIV Mining Levequests (Evaluation) & ‘Best per tier’

Find out the best mining leves per tier, and how to maximize the use of levequests for you miner.

Hey guys! This is a short guide detailing the best mining levequests per leve tier. If you’re here you’re probably going to want to see: Mining Leveling Guide. There’s not much else to say about that, I guess – but I’ll have a brief explanation for the newer players:

When in doubt: “Flower Elf” and “Catgirl Fishing” best.
“Lala” and “King” are garbage.

Sadly, not all mining levequests are equal. Of the 4 types of leves you can get, 2 are far superior than the other 2. As stated earlier: Flower Elf > Catgirl Fishing > Lala/King (Equally bad). The problem is the massive disparity between the good ones and the bad ones… in any case – avoid the latter if you can.

Evaluation Mining Leves: are the aforementioned “Flower Elf (FE)” and “Catgirl Fishing (CF)”. If you get the highest possible evaluation rating – you get a massive EXP bonus. This is what you’re after! Careful, it can be a pain if your miner has bad gear.

Levequest Engineering: is the process of ‘forcing’ certain levequests to pop for you. How is this achieved?

  1. Accept all available mining levequests when you reach a new levemete.
  2. Complete them all BUT DO NOT SUBMIT THEM.
  3. Only submit and gain the rewards for “FE” or “CF”.
  4. FE and/or CF should be available again from levemete.
  5. Only submit the “King” and “Lala” variants when you’re ready to go next tier.

List of Mining Levequests (Evaluation)

So I’m going to be listing all Flower Elf (FE) and Catgirl Fishing (CF). Any other leve not listed here is of considerably LESS value. Please note that FE>CF, and read the ‘levequest engineering’ section up top. Not every tier have both.

Leves marked (L) are Mining Temple Leves which cost 10 Leve Allowances, but give larger rewards.

LEVEQUEST LINKING SEEMS TO BE BROKEN FOR XIVDB FOR NOW

LvlFlower Elf (FE) Catgirl Fishing (CF) 
58Dragonproofinghttp://xivdb.com/?leve/1204/DragonproofingSticking It Outhttp://xivdb.com/?leve/1202/Sticking-It-Out
58Sharlayan Sympathizers (L)http://xivdb.com/?leve/1207/Sharlayan-Sympathizers-(L)Pommeling The Enemy (L)http://xivdb.com/?leve/1205/Pommeling-the-Enemy-(L)
56Mortarin'http://xivdb.com/?leve/1198/Mortarin%27--
56A Spire For New Heights (L)http://xivdb.com/?leve/1201/A-Spire-for-New-Heights--
54Talk About Boundarieshttp://xivdb.com/?leve/1192/Talk-about-BoundariesFrom Creepers to Squattershttp://xivdb.com/?leve/1190/From-Creepers-to-Squatters
54HIstory Needs Some Revisions (L)http://xivdb.com/?leve/1195/History-Needs-Some-Revisions-(L)All Of These Bases Belong to Us (L)http://xivdb.com/?leve/1193/All-of-These-Bases-Belong-to-Us-(L)
52--Permit for Destruction of Religious Propertyhttp://xivdb.com/?leve/1184/Permit-for-Destruction-of-Religious-Property
52--Rose Never Lets Go (L)http://xivdb.com/?leve/1187/Rose-Never-Lets-Go-(L)
50The Merits of Upcyclinghttp://xivdb.com/?leve/1180/The-Merits-of-UpcyclingTaken for Granitehttp://xivdb.com/?leve/1178/Taken-for-Granite
50Breaking Beacons (L)http://xivdb.com/?leve/1183/Breaking-Beacons-(L)The Basics of Forgery (L)http://xivdb.com/?leve/1181/The-Basics-of-Forgery-(L)
45Hybrid Hypotheseshttp://xivdb.com/?leve/753/Hybrid-HypothesesMetal Has No Masterhttp://xivdb.com/?leve/750/Metal-Has-No-Master
40Not Losing Our Heads This Timehttp://xivdb.com/?leve/749/Not-Losing-Our-Heads-This-TimeNature is a Monsterhttp://xivdb.com/?leve/746/Nature-Is-a-Monster
35Mythril Madnesshttp://xivdb.com/?leve/745/Mythril-MadnessRocks for Brainshttp://xivdb.com/?leve/742/Rocks-for-Brains
30--I Kidd You Nothttp://xivdb.com/?leve/738/I-Kidd-You-Not
25--Fool Me Twicehttp://xivdb.com/?leve/734/Fool-Me-Twice
20--Look How They Shine for Youhttp://xivdb.com/?leve/730/Look-How-They-Shine-for-You
15The Doom that Came to Belah'diahttp://xivdb.com/?leve/729/The-Doom-that-Came-to-Belah%27diaA Man's Gotta Dreamhttp://xivdb.com/?leve/726/A-Man%27s-Gotta-Dream
10We Do This the Hard Wayhttp://xivdb.com/?leve/725/We-Do-This-the-Hard-WayThat's Why They Call It Fool's Goldhttp://xivdb.com/?leve/723/That%27s-Why-They-Call-It-Fool%27s-Gold
10--Break It Uphttp://xivdb.com/?leve/722/Break-It-Up
05--Do They Ore Don't Theyhttp://xivdb.com/?leve/719/Do-They-Ore-Don%27t-They
05--Vanishing Pointhttp://xivdb.com/?leve/718/Vanishing-Point
01--Who Needs the Paperworkhttp://xivdb.com/?leve/715/Who-Needs-the-Paperwork
01--Rubble Bubblehttp://xivdb.com/?leve/714/Rubble-Bubble

The information was compiled by my very beautiful girlfriend. :D Who helps me out from time to time.

Well, it’s a basic resource! Hopefully it was useful to you! GLHF Leveling up your miner! It gets better after 50, trust me! For more FFXIV updates like us on Facebook! Message us on Twitter! See you around, “Rockbreaker”!

FFXIV 3.1 Dungeons: Arboretum, Pharos (Hard)

A quick one page strategy guide for both of the new 3.1 dungeons: Saint Mociannes Arboretum and Pharos Sirius (Hard).

Hi guys! Thanks for reading our 3.1 quick dungeon guides: these are namely Saint Mociannes Arboretum and Pharos Sirius (Hard). I decided to make a universal guide for both the dungeons since I feel they don’t need a page each.

Quick Navigation: Arboretum : Pharos HM

Basic FAQs about both:

  • iLevel requirement to enter: 170
  • Drops items with iLevel 185
    • Some very unique helmet and chest models – make sure to try on!
  • Has some interesting new mechanics and design – a bright sign for future duties!
  • Always remember the golden rule of dungeons…

“When in doubt – dodge the shiny AoE!”


Saint Mociannes Arboretum

Unlocking Saint Mociannes Arboretum, the quest can be found in Dravanian Hinterlands (12, 19), Quest Name “An Overgrown Ambition”, NPC: Tetchy Treasure Hunter. The nearest aetheryte is Idyllshire, then walk out of the left entrance.

Arboretum 1st Boss: Morbol (Rose Hip)

Periodically spawns small cute morbols that do a small cone AoE. The boss himself will also do an AoE, which he rotates around the room.

Kill adds or bad things happen.

Arboretum 2nd Boss: Bee (Queen Hawk)

Okay so this is the only troublesome mechanic here: BEES WILL SPAWN OUTSIDE THE MAP. These bees will shoot a laser straight down the path they’re looking. These 2 chunks of bees will always spawn in a “crosslike” formation so you have to pay attention where they are and where they will shoot. That’s about it.

Kill adds or bad things happen.

Arboretum Last Boss: Plant (Belladonna)

Okay i’ll be honest with you here. I don’t exactly know what the hell is going on. But dodging and healing seems to be enough to pass this boss. I’m not sure if there are special interactions (which I’m sure there is), feel free to let me know. I’m pretty sure one of them is a gaze attack you should face backwards one.

In any case, yeah, this boss… I’m not sure what happened but thankfully there’s no mechanic with a “wipe if failed” thing. So uhhh.. yeah… lemme know.


 

Pharos Sirius (Hard)

Unlocking Pharos Sirius (Hard), the quest can be found in Limsa Upper Decks (12, 12), Quest Name “Things are Getting Sirius”, NPC: Trachraet. The nearest aetheryte is Limsa Lower Decks, then take the aethernet to ‘The Aftcastle’.

Pharos has two non-boss areas which can cause trouble, I listed them below as “Long hallway with bombs” and “Bomb Room”.

Pharos Hard 1st Boss: “dude” (Ghrah Luminary)

Bring tethers to spheres. Only one tether can be attached to one sphere (?). Spheres become adds then kill them. No other notable mechanic.

Map Mechanics: Long Hallway with bombs

This long pull starts when you see some big armored dude. You can tell when you see little bombs suiciding to bother you guys. Proficient groups will pull ALL THE WAY TO THE END. Otherwise this is a huge time sink.

Pharos Hard 2nd Boss: Mr. Kobold (Be Gu)

Main mechanic is: DPS should pull slimes to vents, killing the slimes will ‘seal’ the vent – and prevent bad things from happening.

Kill all adds to prevent buffing boss (buffs if close, afaik).

Map mechanics: Bomb Room

Little bombs will spawn from machines and target walls – if they destroy a wall things get messy. So for this room with three “bomb-generators” simply have the tank pull all baddies, and have dps kill all bomb generators.

Failing to do this properly or fast enough is a massive time delay, and overall hassle.

Pharos Hard Last Boss: Fat Fire (Progenitor)

In the first phase (while he’s red), nothing special really happens here. The second phase (while he’s blue) has some interesting mechanics:

Blue and Red bombs can be pushed:  You do not need to kill these guys, simply prevent them from uniting! Ranged DPS or healers are the best bet to “reset” these guys, but of course, as melee – if you see it you may as well.

Grey Flame are the adds you have to kill.

Big Burst deals more damage if your DPS is lower. So try to do a bit more when he casts this. I don’t think any group with braincells will wipe to it regardless.


 

 

Quick Navigation: Arboretum : Pharos HM

Overall, I gotta say I was very happy with the new dungeons in 3.1 – they went slightly outside their comfort zone with mechanics and it’s a bright sign for things to come! Hopefully this guide saved you from a wipe or two – GLHF with these great new dungeons!

For more FFXIV updates, check us out and like us on Facebook! Feel free to message us on Twitter! See you around!

FFXIV Diadem Guide & FAQ (Exploratory Missions)

All about exploratory missions. Unlocking Diadem, FAQ’s about exploratory missions and protips on how to maximize each lockout.

Hello guys! Welcome to our Airship Exploratory Mission guide! I’ll be discussing and clarifying many things that have caused confusion about this newly implemented and slightly controversial content!

Quick Navigation: Basics & FAQ : Protips

Airship Exploratory Missions FAQ

First of all, I presume that Airship Exploratory Missions are the TYPE of duty, while The Diadem is the specific duty or place. It’s speculation but makes a bit of sense.

How do I unlock The Diadem? It’s not a quest in the usual sense. It’s unlocked by talking to the NPC Aurvael in the Pillars (X:14 Y:10).


This one gets asked a WHOLE LOT:

How do I get in & participate in Airship Exploratory Missions?

  • Anyone can join Exploratory Missions with an EASY or NORMAL difficulty rating.
  • Only HARD MODE is locked behind FC Airships.
  • Entering Easy or Normal requires a Mission Ceruleum Voucher.
    • Can be bought in Ishgard for cheap.
  • Entering Hard-mode requires a Tank of Mission Ceruleum.
    • Purchased with FC points.
  • Queuing up for Easy or Normal is via talking to NPC.
  • Queuing up for Hard has a few more pre-reqs.
    • All members must have Tank of Mission Ceruleum.
    • For every 8 people, at least one open FC Airship is needed.
    • The FC must have unlocked hard-mode via ‘Airship Ventures’.
    • Every FC Airship must be level 50, and some minimum stats.
    • Entering is done from the Company Workshop.
  • Queuing up as max of 8 from Ishgard, max of 24 from FC.

Most NPC-related actions can be done in Pillars (X:14 Y:10)~ish area. I’m pretty sure there are other non-important prereqs such as “Completing MSQ” and “Being level 60”, but the above list should cover most of it.


What’s the difference between difficulties? Well, it affects a whole lot of little things. But one of the main concerns right now can be answered with the below quote:

210 Mistbreak (aetherial) can be obtained in any difficulty!

After getting that often asked question out of the way – what’s the main differencees?

  • Entering as more than 8 is only possible in Hard.
  • Difficulty scales upward with enemy HP & overall Difficulty.
  • Difficulty RANK of enemies is generally increased.
    • Higher rank monsters: More chances for better chests.
  • The type of ceruleum you need if different (look at the above section).
  • The instance you’ll be in will always have other groups. (Unless you’re first?)

While you can get the best gear in easy or normal mode, going hard more will increase the GENERAL QUALITY of chests that spawn – and giving you more and better chances at a nicely rolled 210 mistbreak. But AFAIK you can find the “ultimate” piece of gear no matter which difficulty you’re in – it just generally takes longer.


How to spawn star rank enemies? Honestly, I hate to discuss this as an “exact science”, but generally here’s the idea…

  • Killing enemies increases “bloodlust”.  You get prompted when this happens.
  • After some time, an interact-able object “Fresh Tracks” Spawn.
  • Interact with it for a sure-spawn star rank enemy.
  • Personally,  I’ve had more luck clearing one island at a time.

Care to chime in regarding other techniques of spawning these guys? Of all aspects of exploratory missions – this is the one I’m not so clear on

What’s the point of objectives? They don’t affect too much, but completing them yields bonus tomestones. I’m not quite sure what else you get from completing these. Once you complete 3, you’re done! Then freely spend the ne

What, DOL can get in on the mix, too? Yes. Miners, Botanists and Fishermen can contribute too. Gathering nodes has a chance to spawn chests! Nodes here have materials that are only seen in exploratory missions. YOU CAN ONLY SEE NODES AS THE CLASS, in case you forgot.

What’s the point? What are the rewards? Aside from powerful gear, you can also gain all sorts of stuff from participating in exploratory missions.

  • Useless gear can be turned in for: Brass Sky Pirate Spoils
  • DoL’s can rarely gather: Steel Sky Pirate Spoils
  • You can turn-in spoils for rewards.
    • Turn in NPC’s are within the mission and in Ishgard.
    • High rank materia is probably the best reward you can get right now.
    • Yes, you can get crafting/gathering materia.

Protips and Maximizing each lockout

go for the highest possible difficulty you can zone in to. It’s tough to swallow but the fact remains. Yes, entering hard is a bit of a hassle – use party finder or mission linkshells to do this!

Grouping up is infinitely better than going around with your group only. The faster stuff dies – the more chests spawn – the more star monsters appear. Actively go around helping other groups! Not only is it appreciated, it’s more value!

DoL’s are surprisingly good at getting chests, I’ve been pretty successful spawning a bunch of silver chests – I personally haven’t gotten gold yet from a node – please chime in on this. Each time you clear an area quickly switch to see if there are nodes that are safe to gather. Or you can try hunting for safe nodes all on your own!

Always go 1 tank 1 healer 6 DPS for as long as the encounters allow it. The bosses are quite simple but have a ton of HP – so any competent and geared healer/tank combo can easily manage alone.

Attune to aether currents ASAP, it’s basic advice, but worth throwing it out there.

Be courteous and follow the loot rules of your group. Don’t be that guy, please.

Expanding your social circle indirectly affects progress per time spent, not only in exploratory missions but any sort of content. It’s a worth it investment – more so in this case! You can use lodestone to search for linkshells, and probably reddit. It’s a good start!

Any tips you’d like to share? Comment! These are the only ones I could think of off the top of my head.

Quick Navigation: Basics & FAQ : Protips

Well, that’s about it! Good luck exploring deez islands! For more FFXIV updates, like us on Facebook! Message us on Twitter! See you in Eorzea!

FFXIV Void Ark: Quick boss guides, Loot list & FAQ

Void Ark simple Boss Strategy Guide, Loot list and FAQ such as how to unlock Void Ark, etc.

ffxiv void ark boss guide and loot list

How to Unlock Void Ark!? Unlocking Void Ark is done via the quest chain Sky Pirates, found in the Pillars (14,10) NPC: Unquiet Trader (Nearest Aethernet would be Athenaeum Astrologicum). Its only pre-requisite is beating the main story quest (Heavensward).

Void Ark is a 24 man raid that drops iLevel 200 gear, and an Item you can trade in for Illuminati Gobcoat and Illuminati Gobtwine. The duty is in a weird place, design wise, since Diadem Gear is better than this and it was implemented in the same patch. I won’t question SE’s intent, I’m just here to help you guys out lol.

As with any 24 man raid in FF, When in doubt, avoid the shiny colorful AoE. Another useful tip is to always focus target the boss so you will know if it’s casting something funny.

Update note: Mechanics are fully fleshed out (the really important ones, or at least the ones I can remember). I cannot update item links since XIVDB wont go live with 3.1 until after the weekend! Will fix on second pass.

Void Ark 1st boss: Stingray (Cetus)

Adds! Have a line AoE that you can “reduce” by WALKING TOWARDS it.

Green Marker, Divebomb: Boss travels from his current location to the marked guy, while dropping water bombs with a large AoE. If you’re the target, try to make the “least hassling path” for the group. Don’t stress, the divebomb is really slow.

Donut AoE: after some divebombs he will land at a certain place, wherein the safe spot is right around him. Don’t be too far from him.

Help, we’re drowning! Chill, just kill the nearest water ball near you. People inside can’t help people outside and vice versa. It’s a mini DPS check.

Void Ark 2nd boss: Dog and Pole (Sawtooth & Irminsul)

!Important – Boss Proximity: Tank them away from each other. The pole pulses periodically (purple AoE). If it hits the dog, it gains a permanent damage+ buff. At 16 stacks, it will begin one-shotting people.

!Important: After a short time each of them gains a certain buff: One will always be immune to magic, one will always be immune RANGED.

  • Melee can hit anything.
  • BRD/MCH has to hit the magic immune guy.
  • Casters / Healer has to hit the “immune to ranged”.

Mucus: Tethers a bunch of people together, rendering them useless. Breaking these chains is easy – simply “cut” it by walking across them!

Muddy AoE: This grey bubbling AoE spawns randomly, and also spawns wherever adds die. While the damage isn’t really noteworthy – if enough (16?) people get hit the boss goes into enrage mode that will probably wipe the party shortly after.

Void Ark 3rd Boss: Tentacle Fat (Cuchulainn)

There’s a raid-wide bleed that increases in power the longer the fight goes. Healers don’t be afraid to use AoE healing! You can and will wipe if DPS is really slow.

Avoid the vomit! This skill is DEADLY. There’s no floor effect so be careful! It can and will kill you after only a few short seconds inside.

Tentacles Raised up! Go in between two tentacles so you wont get hit.

Floor turned to poison! Find the nearest safety platform – there’s on in every corner.

Slime adds! When these spawn, try to kill them asap. The boss will use a cone AoE. If it hits a slime, he will eat it and gain a permanent damage+. Pull them away from the AoE if they cannot be bursted.

Black Ball! Facetank this (run into it) if you’re near it. After a short duration it will do raidwide damage.

Void Ark Last Boss: Mantis Melusine (Echidna)

Petrifaction: Just like SCoB T7 Melusine – you must FACE AWAY from her so you wont get stunned & VUL UP. Thankfully unlike T7 it wears off after a few seconds. (Skillname unsure)

Abyssal Reaper – Circular AoE with no floor effect: it’s a large circle that gives VUL UP to all people afflicted. It’s the only worrisome mechanic here really. RUN OUT OF THIS!

Sickle Strike: is a basic tank buster. Pre-cast heals, and light tank mitigation preferred. Deadly with VUL UPs. Easily taken for granted, but don’t slack off on these.

Shared AoE: Large arrows appear on a random raid member. HELP THIS GUY by stacking with him/her.

Deez Snakes: Two of the three snakes will be tethered. You must bring them far away from each other. The two tethered snakes are always Dexter and the non-Echidna one (What’s his name again!?).

Void Ark: Loot list & Notable Loot

ClassHeadChestHandBeltLegsFeet
Tank1, 23, 41, 41, 32, 42, 3
Healer1, 23, 41, 41, 32, 42, 3
Caster1, 23, 41, 41, 32, 42, 3
BRD/MCH1, 23, 41, 41, 32, 42, 3
DRG1, 23, 41, 41, 32, 42, 3
MNK1, 23, 41, 41, 32, 42, 3
NIN1, 23, 41, 41, 32, 42, 3

Grats to SE for eliminating the question ‘Which boss drops what item!?‘ with very intuitive loot drops in 3.1. Note that the final boss also has a chance to drop Coffin Lid (Furniture Crafting Item) and Wind-up Echidna (Minion).

At the end of your first Void Ark every week you get a Mhachi Farthing. Trade these in Idylshire (5,5) NPC: Bertana, Wondrous Sundries I for Illuminati Gobcoat or Illuminati Gobtwine.

As the game enters later patches, weekly limitations on gear / turn-in item will likely be removed.

Important mechanics are all noted (If I forgot something critical please lemme know!). Item linking is the main concern here, but I can’t update that since XIVDB 3.1 won’t be up till after the weekend.

Goodluck with Void Ark! While the gear is largely overshadowed by Diadem, these can be great for glamors! For more awesome FFXIV updates, Like us on Facebook! Message us on Twitter! Check us out on YouTube and Twitch! Laters!

FFXIV Minion Battles (Lord of Verminion) Guide

FFXIV’s minion battles, or “Lord of Verminion” was released in Patch 3.1 (Heavensward era). It’s basically an RTS like a simplified version of Starcraft.

How to unlock Minion Battles? Travel to Gold Saucer, then go to Chocobo Square via the aether net (Or talk to the Lift Operator if you’re walking) Once you’re here simply walk to the right side (It’s a new wing) and make sure to attune to the new aether crystal there (Minion Square).

Click on one of the Lord of Verminion Tables, and if it’s your first time you’ll be prompted with the help text!

Lord of Verminion: The Basics!

If you’re a first timer click on (From the table) Play Guide > Hotbar Edition. This teaches you how to edit your minion hotbar! You can access this anywhere in the world via: Character > Gold Saucer > Verminion, or Opening your Minion Guide and pressing the new button on the lower right.

You can access every minion you own while in-game, but they’re much easier to summon from the minion hotbar. If you’re a beginner – It’s best that you try to complete as many of the Verminion Challenge’s as you can!

All about Minions!

Effectivity vs. Buildings: To easily remember these icons – “G E Sh A”, or Gate, Eye, Shield, Arcana Stones. So when in doubt, remember GESHA! If that memoir isn’t enough for you – too bad! I’ll be talking about these buildings in the next section

Effectivity vs Other Minions: Each minion type is more effective at defeating another minion type. With the exception of Gadgets (Grey), that have no bonuses
or weaknesses to any minion type.

Poppet (Yellow) > Critter (Green) > Beast (Red) > Poppet (Yellow) Etc…

Special Action: Each minion has their own unique ‘Limit Break’ (The official name is different, but it makes a lot more sense this way). Like player limit breaks, they must be performed in a light party of at least four! Keep in mind, it only works for FOUR OF THE EXACT SAME MINION! This LB seems to charge while doing anything, even movement!

Other Basic Stats: Basic stuff like ATK, DEF, HP also includes wether they do single target damage or AoE damage

All about Structures!

Gate: Portals from where your minions come out. A B or C. Disabling the structure disallows minions to come out of them until they respawn.

Shield: Protects your crystals with a shield that refreshed every so often. Killing this structure removes all shields from crystals until it comes up again.

Seeing-Eye: Allows you to see enemy units and movement. Having this structure disabled results in you not being able to see anything outside the range of your units & buildings. While quite a good target in PvP, I’m not so sure this works vs AI.

Arcana Stones: for all intents and purposes, your life bar. If you have none remaining, well, “You ded”. I call them Crystals at some points in this guide.

With the exception of crystals, all structures self regenerate over time if destroyed.

Lord of Verminion: Basic Strategy

Before I proceed, let me share a word of wisdom I always liked in regards to strategy games:

“In any game state, you could probably make 10 choices. 6 are wrong, and you might lose because of it.
3 are right, and will lead to your win – but there’s only one BEST move.”

Given the above quote, I cannot possibly give you advice for the BEST MOVE every time – that’s for all of us to figure out each time we play. I can give you the tools and ideas that might lead you to the 3 “correct” moves.

Send in groups of preferably five!

Using a pet limit break is such a game changer that ensuring it is worth the extra unit (moreso for lower cost units). If a straight 4v4 happened, whoever (semi RNG) loses the first unit will likely lose badly. Sending in packs of 5 or, in some cases even more is better! Basically insurance that your LB comes out is worth the small investment of an extra unit. This is more effective on cheap units, obviously.

Range: Risk vs Reward

While some LB’s are extremely powerful, they are gimped by RANGE. A large circle is much easier to aim than a cone! The LB always comes from the minion you clicked so be careful! This is why I value large circular LB’s over cone LB’s. While some of the smaller range LB’s might be good, again, It’s a risk vs reward thing. I find the consistency of large AoE more than make up for the lack of power. Even then, hitting more targets will easily outscale LB’s with a tiny AoE.

This also goes for traps. While you might not always hit with a trap ASAP, it’s fine. If you placed it on an important zone, enemies won’t just waltz in there without expecting a beating. Trap AoE is huge and gives a substantial advantage in battle if you know how to use ’em.

What are the best minions?

“Another site lists all minion stats – check it out!”

While there is ALWAYS the absolute best minion to summon for each scenario, obviously the limiting factors are “Can you think of it fast enough?”.

First of all, I’ll put my own table of notable minions here. Then, in the bottom most secion are more specific notes on how to look for the minions you need! You can filter, sort and search by interacting with the table (also an option to increase rows shown).

As I was making my list of “imba minions”, the exercise became rather strange. For each time I thought “at this minion is good”, inevitably “ah but this guy counters it!”. Ultimately I’ll first of all list good practices in identifying great minions – it’s a far better resource than plainly listing “imba minions”.

Generic go-to Offensive minions

Poppet (Yellow) : Wind-up Ixal, Wind-up Shantotto, Wind-up Sea Devil, Wind-up Yugiri, Set of Primogs, Wind-up Zundu Warrior.

Critter (Green): Chigoe Larva, Wolf Pup, Mini Mole, Garlic Jester, Tomato King.

Beast (Red): Buffallo Calf, Wind-up Succubus, Zu Hatchling, Naughty Nanka. Behemoth Heir

Gadget (Grey): Wind-up Airship, Iron Dwarf (IMBA),

The most basic offensive minion has the (what I like to call), “ATK up: Racial” or “Party ATK up”. Since this ability has a different name per minion let’s just refer to it as those.  Here’s what this does –

  • ATK up: Racial – Increases ATK of all allies within range by 20 (40 if the ally is a critter). Duration: 6s (Example: Wolf Pup)
  • ATK up: Party – Increases action party ATK by 40. Duration: 15s (Example: Buffalo Calf)
  • ATK up: All – Increases ATk of all allies within range by 25. Duration: 6s (Example: Wind-up Zundu Warrior)

These abilities are so good because they’re a SUREFIRE way to increase DPS, and unlike reactive skills or nukes – they work AGAINST STRUCTURES. Note that Racial ATK up usually affects all allies in range regardless of type, and party ATK up only affects all minions in the battle party.

Defensive minions?

Any minion with high hp/armor make good units to delay the enemy from attacking your structures. They serve as great distractions – bonus points if they have multi-target attack. Extremely tanky minions do well as sacrifices when enemies are killing your base – imagine a stream of sacrificial minions 1 by 1 delaying their small group. It seems like value lost at first but you’re tying up their resources while not losing much yourself.

Healing minions are also very notable. They have their uses in PvE and PvP. I listed the ones I found below. While their base stats aren’t too good defensively, their survivability firmly puts them in the defensive minion categoty.

Healer Minions: Wind-up Warrior of Light (WHM)(Y), Louisoux(Y), Mandragora Queen (G),

Speed: how good is it?

Any minion with a high speed rating is godlike in its own regard. Here’s the general rule with speedy minions

“High-speed minions can travel fast, but generally lack BASE combat stats”

So, how is this good? It all depends on your playstyle. High speed minions tend to perform better with skirmish strategies – but given the difficulty of the current UI this isn’t as easy as it sounds. A great example of this would be Lesser Panda: a popular unit used to kill gates quickly.

Traps and Trap Clearing

Generally speaking…

“Planting traps are better than sweeping them”

It’s simple really. Since traps are mostly offensive (and insanely powerful), planting them on an objective is a great way to utilize your LB without the “is it the right time to use it?” factor bothering you. They’re likely to pay off no matter what.

Now, for clearing traps (Gobbue, Demon Box, etc) this is the reverse. First of all reactive LB’s are far worse and more difficult to use than proactive ones. (Debuffing is better than Esuna LB’s, for another example). Why? Because you’re not always guaranteed to have LB when you need it.

For example, if they put the trap, and you don’t have LB – value lost.
If you have LB, but there’s no trap – value lost.

The same logic applies for buff/debuff and esuna LB’s. You’re more likely to error on the cleansing then error on the application.


 

WELL, I guess that’s about it for now. I don’t know what else to write about but this seems to be a good beginners guide to LoV. This game is more strategically deep than I thought it was, and can be a stand-alone game in itself! GLHF and I gotta say they’re damn cute.

For more FFXIV updates like us on Facebook! Message us on Twitter! See you guys in-game! Ciao!

FFXIV 3.0 Dark Knight (DRK) BiS for Heavensward

HEAVENSWARD UPDATED! DRK Best in slot guide! “I need BALLAD AND PAEON!”, DRK Esoterics buy order, melding and more!

Sadly, there isn’t any Piety on ’em! Welcome to our Dark Knight Best-in-slot gear guide! We discuss here gearing options for BOTH DPS CENTRIC DRK’s and PARRY/EHP CENTRIC DRK’s. So no matter which camp of tanking you follow, or whatever your group needs – you can see both options right here!

Navigation: Dark Knight BiS
DRK BiS | Discussion | Esoterics Buy Order

Heavensward Dark Knight Best-in-Slot

TANK BiS DISCLAIMER: I don’t buy into the whole ALL TANKS SHOULD DPS or ALL TANKS SHOULD HAVE MAX EHP! It all depends on your group, level & speed of progression, and personal preference. As such, I will list both options. (Related Read: Parry vs DPS)

For the sake of “interchangeable filler slots”, Chaos <-> Gordian serve as natural replacements to each other (May or may not be discussed within guide, but take that as an ‘unspoken truth’).

DRK SlotDPSNo gil to meld?Parry & EHP
WeaponDeathbringer-Gordian Greatsword
Offhand--
HeadChaos BurgeonnetChaos Burgeonnet
BodyGordian Plate Mail of FendingChaos Cuirass
GlovesChaos GauntletsGordian Gauntlets of Fending
BeltFabled Belt of Fending Gordian Tassets of Fending
LegsGordian Breeches of FendingChaos Flanchard
BootsChaos SolleretsBest 210 MixGordian Sollerets of Fending
NeckFabled Necklace of SlayingGordian Neckband of FendingFabled Necklace of Fending
EarringsGordian Earrings of SlayingGordian Earrings of SlayingGordian Earrings of Fending
BraceletFabled Bracelet of SlayingFabled Bracelet of SlayingGordian Wristbands of Fending
RingGordian Ring of SlayingGordian Ring of SlayingGordian Ring of Fending
RingFabled Ring of SlayingFabled Ring of SlayingFabled Ring of Fending
FoodBaked Pipira Pira-Almond Cream Croissant
Liver Cheese Sandwhich
This guide contains critical info: Please use our Feedback form to let us know if you see something off, or want to suggest anything!

SINCE MELDED RIGHT SIDE IS SO STRONG FOR TANKS, tank gear should be thought as two separate entities: Leftside (armor) and right side (accessories). There’s a million ways to setup the right side, but the left is pretty much set in stone given your goals. (Purely ignoring the top accessories and using melded is A GREAT CHOICE / OPTION)

Dark Knight Accessories: Choices & Melding

Considering crafted right as BiS for tanks is 100% legit

Equip onSlot 1Slot 2Slot 3Slot 4Slot 5
Citrine Choker of SlayingVIT IVVIT IVVIT IVCRIT IIIVIT III+
Chrysolite Earrings of FendingSTR IVSTR IVSTR IVSTR IVSTR III
Chrysolite Bracelets of FendingSTR IVSTR IVSTR IVSTR IVSTR III
Chrysolite Ring of SlayingVIT IVVIT IVVIT IVFREEVIT III+
Chrysolite Ring of SlayingVIT IVVIT IVVIT IVFREEVIT III+

For the (FREE) Slot, you can put ACC, DET or SS (rings).

Here’s how it works. Melded accessories will always have the highest overall power level. However, they will never be as tanky as a Fending accessory, and never be as strong as a Slaying one. The melding strategy above makes it so you can wear crafted from A1S to A4S no problemo.

DRK BiS Discussion, Notes & Options

DPS DRK Set

Going for PURE SLAYING right side is a bit greedy, but definitely possible with a competent team. So we identify the suckiest accessories to replace with crafted.

  1. Fabled Ring of Slaying: It has accuracy… so it has that goin’ for it. Personally, I wouldn’t waste eso on these.
  2. Fabled Wristband of Slaying… SS/DET. Again, I wouldn’t buy these and just go for crafted.

The A3S legs are a KEY PART of this set, and hopefully you’ll get em! The Chaos counterpart is a poor filler – I wouldn’t waste eso on it.

Tanking / Parry DRK Set

Legs & Head – interchangeable: In the tanking list above we use Chaos Head and Chaos Leg. Keep in mind that this can be changed for Gordian Head, Gordian Leg. So if you’re lucky enough to get one of the gordian pieces early, just shoot for the gordian counterpart as well. A small but worthwhile to note value point, thay may save you over 1k ESO.

Chaos Cuirass is a MASSIVE increase in HP, Armor, MRes, Parry… basically a huge part of your defensive game. Tanks who choose to Gobtwine the chests over weapon are very common, and you should be one of them!!!

3.0 Dark Knight Esoterics Buy Order

“What should I purchase first with Esoterics for my DRK!?” Well, here you go!

DPS Dark Knight

  1. Weapon: The Deathbringer should be bought FIRST for DPS DRK’s. No question.
  2. Chaos Helm: Might as well, plus save A3 pages for Legs!
  3. Chaos Boots
  4. Fabled Belt
  5. Fabled Necklace, Ring (Any Order)
  6. EVERYTHING ELSE IS OPTIONAL, and NON-BiS
  7. Chest can be bought if you want to help your raid group. It’s quite the upgrade still.

With very few pieces needed, this set is powerful and easy to obtain.

On belt: If you have the Illuminati Gobcoat, buy it sooner than you would have.

PARRY / EHP Dark Knight

  1. Chest: Get these first and Gobtwine it if you can!
  2. Legs: Hmm.. (If you have the A3S legs – you can push this waaaaay down or optional)
  3. Weapon: You can buy this at any point during 1-3.
  4. Fabled Necklace, Ring (Any Order)
  5. EVERYTHING ELSE IS OPTIONAL, and NON-BiS

Navigation: Dark Knight BiS
DRK BiS | Discussion | Esoterics Buy Order

I hope you don’t break your back in search of your Dark Knight gear! For more FFXIV Updates, Dark Knight BiS & other things, Like us on Facebook, ask us anything on Twitter! Check us out on YouTube and Twitch! Ciao!

This guide contains critical info: Please use our Feedback form to let us know if you see something off, or want to suggest anything!

FFXIV Warrior (WAR) Cross-class Skills (3.0+ Updated)

HEAVENSWARD UPDATED: What are the best Warrior Cross Class Skills? Find out the best cross-class skills of WAR and the best way to get them!

What are the Marauder-> Warrior Cross Class Skills? Here, we will be strictly discussing the cross-class skills Warrior can get.

How many cross-class skills can I get as a Warrior? Any job class may only equip five (5) cross-class skills.

From what other classes does Warrior get skills from? Gladiator and Pugilist.

What are the best Warrior cross-class skills? This is discussed below.

Full list of Warrior (WAR) Cross-class skills

NameIconLevelDescriptionFrom Class
Savage Blade4Attack that generates enmityGladiator (GLA)
Featherfoot4Increases evasionPugilist (PGL)
Flash8Increases enmity in all nearby enemiesGladiator (GLA)
Second Wind8Instantly restores own HPPugilist (PGL)
Convalescence10Increases HP restored by spells or actionsGladiator (GLA)
Haymaker10Delivers an blow after evading an attackPugilist (PGL)
Internal Release12Increases critical hit ratePugilist (PGL)
Provoke22Increases enmity in targetGladiator (GLA)
Awareness34Nullifies chance of suffering critical damageGladiator (GLA)
Mantra42Increases HP recovery via curing magic by 5% for self and nearby party membersPugilist (PGL)

Warrior (WAR) Cross-class skills discussion

SET IN STONE: Provoke > Internal Release > Convalescence > Awareness > (Last slot: FLEX)

Savage Blade – Useles since you have your own version.

Featherfoot, Haymaker – This duo is technically most utilized by the Warrior. Is it worth 2 slots? No… it really isn’t.

Flash – Is pretty good in 4-mans. It’s a contender for FLEX slot in SOME ENCOUNTERS ONLY.

Second Wind – Not bad. Doubles as an aggro generator! Contender for FLEX.

Convalescence – Really good, but it requires some coordination with healers (or a good sense of tanking) to maximize.

Internal Release – +Damage on Warrior… legit always.

Provoke – is technically a must-have for any encounter with a tank swap mechanic.

Mantra – While good for others to take, you have more important skills like…

Awareness – is good when now a days! A lot of encounter crit, and also fixes problems if you mess up Raw Intuition.

Ideal Warrior (WAR) Cross-class progression

  1. Marauder to 15 for: Unlocking other classes.
  2. Marauder to 30 for: WAR Requirement.
  3. Gladiator to 15 for: WAR Requirement.
  4. Monk to 8 for: Second Wind.
  5. WAR to 50 for: Maximum level.
  6. Monk to 12 for: Internal Release.
  7. Gladiator to 34 for: Awareness
  8.  Monk to 42 for: Mantra (All Cross Class Skills Obtained)

Summary

  • Warrior use skills from: Gladiator and Pugilist.
  • Best Warrior Cross-Class Skills:
    Provoke > Internal Release > Convalescence > Awareness > FLEX
  • Flex slots would likely be: Second Wind, Mantra or Flash. (Featherfoot is okay for 4’s)

More Info: Marauder | Warrior | MRD WAR Stats

Remember, cross-class skills are important for Warrior, or any class! Remember to like us on Facebook and follow us on YouTube for more updates and content!

FFXIV Leveling Guide! Powerlevel quickly! (any class)

How to get EXP fast and powerlevel any DoW or DoM! Get to max level as fast as possible with the least BOREDOM :)

ffxiv general leveling guide tips powerleveling

Leveling up quickly in FFXIV is harder than you thought? We’ve all been there – looking for ways on how to level up faster. Well in this general leveling guide I’ll be listing all ways I know of to make life to max level a little less painful. Just to clarify, this guide is for any combat class. And mostly does not apply to gathering or crafting classes. If you’re a new player, or an old-timer leveling an alt – it’s good to read this to remind yourself on what to do (and maybe learn something new).

Check out: Tips specific for Level 50 to 60

This guide is BEST used along with the class-specific leveling guides:
Are you Leveling up a: Gladiator, Marauder, Conjurer, Thaumaturge, Arcanist, Archer, Pugilist, Rogue, Lancer.
Are you already a: Paladin, Warrior, White Mage, Black Mage, Scholar, Summoner, Bard, Monk, Ninja, Dragoon,
Soon… Dark Knight, Astrologer, Machinist

Is this your first Character?

If yes – then the ultimate advice would be to FOLLOW YOUR STORY QUEST. Don’t stress out too much about random side quests. Keep following your story quest until you do not reach the level requirement, then read more below on how to gain EXP.

Side Quests: give the most bang for you buck in terms of time/exp, next to story quests. They’re also present anywhere you’re doing story quest. So pick them up. Do not linger in a zone to complete side quests. Once your story takes you elsewhere, go.

However, these above two points only apply to your “first” characters… for the rest of us, the below tips serves as a good reminder what to do when you need to gain levels. Ran out of level appropriate sidequests & story quests? Read below.

Level 1+: Challenge Log

This thing is chunky. Maximizing your challenge log is mega value EXP at any level. This is first unlocked at level 16 (15?), and can be abused by any level character thereafter. Completing any entry in the challenge log reaps you some sweet EXP and or Gil. New player? How do I unlock Challenge Log? Players can unlock the Challenge Log by completing the level 15 Rising To The Challenge. (Location/NPC: I’tolwann, Limsa Lominsa Upper Decks (x11,y10)).

Here are the ones we’re aiming for in terms of leveling up a combat class:

challenge log for leveling up preview ffxivDungeons

  • 5x Dungeons
  • 3x Dungeons via Roulette
  • Guildhest
    • 3x Guildhest
    • 10x Guildhest
  • Levequests
    • 4x Unique Levequest types
    • 20x Levequests
  • Player Commendations Given: x5
  • Fates
    • complete FATE in 5 different zones.
    • complete 10x unique FATES.

All of the above give BONUS exp upon completion. It resets every week so you don’t have to rush! You gain bonus EXP depending on your current level, so the higher the better.

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Level 1 (And every 10 levels after): Hunting Log

Hunting Logs. Basically a list of enemies to kill for large bonus EXP. I would suggest completing these each time you reach levels ending in 5 (5,15,25 etc…). Monsters can be difficult if you rush these, (IE trying to complete your level 20 log once you hit 20 or 21). Aside from dungeons, doing this triggers rested EXP so it gives quite a boost.

Don’t skip Hunting Logs! ALWAYS complete it before entering the next tier (20,30,40 etc). For example, before you hit 40, make sure your tier 3 hunting log is done with. You’ll regret it – trust me.

Level 10+: Guildhests

Starting at level 10, and every 5 levels thereafter, you get to do 2 new Guildhests. These give chunky as hell EXP, and is worth every second you spend queueing. Again for the sake of Challenge Logs, Guildhests contribute to quite a few: 3x Guildhests, 10x Guildhest, and indirectly 5x Player Commendations Given.

If you need to spam Guildhests, “Under the Armor” seems to be the de-facto spamming hest for the population at large.

Daily Roulette: Guildhest gives you 5-10% of your EXP bar.. so theres no reason not to do these.

Surprisingly a lot of people don’t know that the ‘first time completion bonus’ applies to each new class you do it with!

Level 10 to 15: The deadzone

There is a massive lull here for some reason. Remember to leverage all sources of EXP. Leveling up gets significantly easier once you hit 15 so, suck it up for for now. What’s the best way to get to 15? (without outside help)

Fategrinding + Levequests spamming in Aleport: Hands down this is the way.

Level 15+: Dungeons & Duty Roulette

The below image is the very essence of “GET EXP FAST”

ffxiv leveling tips daily roulette low level and guildhest

Dungeons are a massive source of EXP. The only bad thing about these are the queues. So if you’re DPS, you might want to look at other activities while waiting.

Duty Roulette: Low level almost GUARANTEES a level up. You also tick up one on the Challenge Log for dungeons completed via Roulette. This is THE goldmine for EXP and if you just did this once a day you’ll max out every class in no time. (This is first unlocked at level 16).

This is where your rested EXP gets chunked (good thing), and always remember to eat food prior to each dungeon. The 3% bonus EXP is always welcome.

There are 2 entries which relate to dungeons in the Challenge Log: 3x Dungeons via Duty Roulette, 5x Dungeons completed. While the bonus EXP isn’t huge – if you do Low level roulette for 5 days you’ll nail both. And you’ll probably have 5 more levels to show for it!

If you have rested exp, dungeons are the best source of EXP. If not then FATES are probably the next best thing…

Fate Grinding

Good ol’ Fates. Or bad ol’ Fates? Anyone whose been around certain has done their fair share of these. Whether you like emor not Fates are a great source of EXP. While you can fategrind in any map, there are generally some maps which are more popular than others. Here’s a quick list to find where you should be at:

10+ WLN Aleport
15+ ETH both sides of the map are serviceable…
20-26 STH Quarrymill
26-32 ELN Costa
32-39 CCH Coerthas
39-44 MD Mor Dhona
45-50 NTH Bluefog / CPP

These are by no means set in stone. Going earlier means better gains in EXP due to chains. However, being underleveled means you cannot solo these fates – so you’re going to need a party. Start one! Or put up a Party Finder! Getting maximum contribution in fates while in a party is much easier and faster compared to solo. The only downside is you cannot queue while in party.

Again, for the value moves, FATEs have 2 Challenge Log entries tied to them: 10x Unique FATES, FATE completed in 5 maps. These are quite easy to fulfill and you don’t even have to go out of your way much for them.

Levequests

While not the fastest method, it fills out the gaps and gives the feeling of changing things up. Thankfully there are two Challenge Log entries related to Leves: 4x unique Levequest types, 20x Levequests completed. Not all levequests are equal: keep in mind that you do not need to kill all enemies – you must simply complete the levequest objective. This leads to some leves taking too long for good value. Keep this in mind when spamming – leave out the sucky leves.

The amount of levequests you can do are limited by your daily levequest allowances. You gain 3 Levequests allowances per 12 hours. This is only relevant when you’re newer or when level caps are raised, otherwise they will stockpile to 100 easily…

protip: 4x Unique Levequest types (Challenge log) can easily be completed by doing regular battlecraft leves and GC leves in any given town which offer them.

protip: 20x Levequests (Challendge log) : if you’re lazy, you can spam 19 low level crafting leves that you can buy from NPC’s, then complete the 20th one with your combat class. The Challenge Log EXP bonus is granted FULLY to the active class, regardless how you spread out the leves.

Small boosts, reminders and tips

ALLOCATE YOUR STAT POINTS: Don’t be like me who discovered I had 15 unused ones when I was leveling BLM. When you’re leveling up, always pick offensive stats. (STR, INT, DEX respectively). Healers pick MND of course… It’s a pretty huge boost! And it’s a lot better than having them un-allocated…

3% EXP from food buff: It may not sound like much but it’s a welcome bonus. You can buy any cheap food from NPC’s (Boiled Egg comes to mind).

Chocobo: While not super effective, having the trusty bird around will make life a bit easier.

Heat of Battle: Free Company boost “Heat of Battle” gives bonus exp % to enemy kills. Awesome for dungeons.

Accuracy problems: This hampers your leveling process more than you think! If you happen to come across gear with accuracy, keep it. Or craft/meld them yourself! Also, cheap accuracy food goes a LONG WAY.

Is there anything I missed? Or anything you want to add? Let us know in the comments!! Good luck leveling up, and hopefully you “have fun”. If you save even an hour by reading this, that’s one hour less lost to the void of leveling! As always, Like us on Facebook for more FFXIV updates!