FFXIV Weaver Leveling Guide (Stormblood Updated!)

STORMBLOOD UPDATED! “That’s Bolls/Ramie/Cocoon/Mane, I tell ye!” Weaver Leveling to 70 in no time! WVR Levequest Items comparisons and value moves per tier!

ffxiv WVR weaving weaver leveling guide arr

WEAVE YOUR WAY INTO STORMBLOOD!
WEAVER LEVEL 60 TO 70!

If you’ve been here before and need quick navigation:
WVR Level [0-15] | [15-35] | [35-50] | [50-60] | [60-64] | [64-70]

So you decided you wanna be a Weaver ey? Well, don’t believe the rumors. It’s NOT EXPENSIVE AT ALL! With some changes that happened along the way, WVR got a lot easier. I’m sorry for the long first page you can just scroll to the Basics or Leveling begins!

Before you begin…

Where is the Weaver’s Guild? How to become a Weaver? You can become a weaver by visiting the Weaver’s Guild in Ul’dah. You just need to reach level 10 in your primary combat class, and you’re good to go!

Ok so we’re in the middle of updating ALL crafting guides – We recommend the use of a few guides during your leveling process, in varied current state of usefulness:

Weaver Levequests List: A table featuring all levequests for WVR 01 to 50. (100% updated)

Crafting General Leveling Tips: This guide was made back right after beta. It’s not updated, but it’s missing two key features: Ixal and Challenge Log. (Old but still useful) (Needs some Mahiko Updates!)

Crafting Gear Guide: is still useful, but written a long time ago. It’s messy but contains a great table as to when you can and should update core pieces. (Old guide, kinda messy(Needs some Mahiko Updates!)

Weaver Class Quest Item Reference:

WVR 01: Hempen Yarn
WVR 05: 3x Hempen Breeches
WVR 10: 12x Hempen Cloth
WVR 15: Cotton Scarf, Cotton Shepherds Slops
WVR 20: Cotton Acton (Materia-enhanced)
WVR 25: (HQ) Undyed Velveteen
WVR 30: (HQ) Velveteen Gaiters
WVR 35: (HQ) Linen Shirt
WVR 40: (HQ) Woolen Tights
WVR 45: (All HQ) Woolen Beret, Woolen Gown, Woolen Gaskins
WVR 50: (All HQ) Patrician’s Bottoms, Patrician’s Coatee, Patrician’s Wedge Cap

Just use the above as a quick reference if completing multiple Weaver class quests at once. The 50 to 60 ones are in that specific section of the guide.

Advertisement
 

How to use this guide!?

Each listed tier has some self-explanatory sections such as:

  • Next class quest Item required.
  • Relevant Weaver levequest locations.
  • WVR Levequests items discussion (tier specific).

We will be using a few amount of ‘codes’ here to make your life easier, as long as you understand them.

  • [H] : HOMETOWN, which in WVR’s case is Ul’dah.
  • [L] : LOCAL levemete. This changes every tier.
  • [C] : COURIER LEVE. From [H] to [L].
  • [RC] : REVERSE COURIER. From [L] to [H].
  • [R] : REPEATABLE , or a “Triple”.

Basic [H] and [L] leves are the BASELINE for value. [C] and [RC] give more than the basics, but require travel time. [R] gives the most of all, but is a massive time and material sink.

In this guide I will try to recommend the best levequest for each type.

Useful links to have open:  WVR Leves List | DoH Gear Guide |

More experienced players can escape the early levels with our…

Shopping List Method

Weaver: the Beginnings!

[H] 1x Hempen Chausses: NPC BUYABLE MATERIALS
[H] 1x Hempen Underpants: NPC BUYABLE MATERIALS
[C] 1x Hempen Undershirt: NPC BUYABLE MATERIALS
[RC] 1x Hempen Coif: NPC BUYABLE MATERIALS
[L] 1x Hempen Halfgloves: NPC BUYABLE MATERIALS
[L] 1x Hempen Cowl: NPC BUYABLE MATERIALS

**If you choose to, you can buy COMPLETED cloth and yarn from other vendors. It greatly speeds up the process, but you get a little less EXP.

“What is the Courier, Reverse Courier Cycle?” A courier levequest starts from your Hometown (In WVRs case Ul’dah) and ends in the local levemete (In this tiers case Scorpions Crossing). The idea is to get, complete, get, complete in a circle to maximize the EXP of your travel time.

So WVR 01 tier – it’s getting the quest from Ul’dah to submit 1x Hempen Undershirt in Red Rooster Stead, then taking the reverse courier quest from Red Rooster Stead and then submitting 1x Hempen Coif in Ul’dah. This is by the way the fastest+least hassle way to get out of the early tiers.

“How do I get to Scorpion Crossing!?” It’s a non-aetheryte town outside U’dah. Just take the Aethernet to XXX gate and walk a bit outwards.

The other way to spend leves in these low tiers is to “spam the best single leve”. In this tiers case, is to buy materials from the WVR supplier and craft>submit Hempen Halfgloves in Ul’dah.

Weaver Level 05 to 10

All levequest items below have 100% NPC Buyable Materials.

[H] 1x Hempen Tabard: Unnotable.
[H] 1x Amateur’s Dalmatica: Unnotable
[C] 1x Hempen Kecks: Recommended due to high EXP.
[RC] 1x Hempen Acton: Recommended due to high EXP.
[L] 1x Hempen Shepherd’s Tunic: Best single.
[L] 1x Amateur’s Breeches: Unnotable

**Like I mentioned before, you can buy completed cloths and yarns at the expense of EXP. You can even quick synth ‘em.

Courier  <-> Reverse Courier cycle: Nothing much to say here. Materials buyable from WVR supplier (or completed yarns/cloths from other merchants). Doing this cycle yields the chunkiest EXP with the only downside of a little travel time.

Or the best single: While all the items are relatively easy to make and cheap, Hempen Sheperds Tunic might be the ‘easiest’ to make at this point. But don’t sweat the choice between singles in this tier.

Weaver Level 10 to 15

All levequest items below have 100% NPC Buyable Materials.

[H] 1x Cotton Scarf: Unnotable.
[H] 1x Straw Hat: Brainlessly cheap, easy and hassle-free!
[C] 1x Cotton Turban: Recommended due to high EXP.
[RC] 1x Stablehand’s Hat: Recommended due to high EXP.
[L] 1x Hempen Bracers: Unnotable.
[L] 1x Cotton Halfgloves: Unnotable.

Cotton Yarn & Cloth can be bought in: Housing Vendors, Sylph Vendor mainly. (Other vendors sell one or the other only)

Courier  <-> Reverse Courier cycle: With a total cost of 4 Undyed Cotton Cloth and 3 Straw for each cycle, this is dirt cheap. Suck up the travel time and do it.

Or the best single: Damn, Straw Hat needs 3 pieces of straw and a shard. Cheap, easy recipe level, no hassles… this is the go-to single this tier.

Summary of this chunk

Courier / Reverse Courier is best in early tiers

L1: Hempen Undershirt [Ul’dah] / Hempen Coif [Scorpions Crossing] L5: Hempen Kecks [Ul’dah] / Hempen Acton [Scorpions Crossing] L10:  Cotton Turban [Ul’dah] / Stablehand’s Hat [Horizon]

Of course, we also can recommend the best singles:

WVR 1 Leve Recommendation: [H][1] – Hempen Chausses
WVR 5 Leve Recommendation: [H][1] – Amateur’s Dalmatica
WVR 10 Leve Recommendation: [H][1] – Cotton Scarf

 

Weaver Level: [0-15] | [15-35] | [35-50] |
[50-60] | [60-64] | [64-70]

FFXIV Blacksmith Leveling Guide (Stormblood Updated)

STORMBLOOD UPDATED! “Are these leves real?” Blacksmith power leveling to 70 ASAP! BSM Levequest Items comparisons and value moves per tier!

Heat the forges and start Blacksmithing! This Blacksmith Leveling Guide will hopefully make your journey to 70 quick and easy!

Steeling yourself in Stormblood?
[Blacksmith level 60 to 70]! Nao!

Blacksmith Leveling- Navigation:
BSM Level [0-15] | [15-35] | [35-50] | [5o-60] | [60-64] | [64-70]

Before you begin…

Where is the Blacksmith Guild? How to become a Blacksmith? You can become a Blacksmith by visiting the Blacksmiths Guild in Limsa. If you have at least L10 in any combat class – you can begin smithin’ it up!

Updating your Blacksmithing Gear is quite important if you’re going to be crafting your own leve items. We have a Crafting Gear Guide to help you out on that.

Blacksmith Class Quest Item Reference:

BSM 01: Bronze Ingot
BSM 05: 3x Bronze Cross-pein Hammer
BSM 10: 12x Bronze Rivets
BSM 15: Bronze Spatha, Spiked Bronze Labrys
BSM 20: Iron Cross-Pein Hammer (Materia Enhanced)
BSM 25: (HQ) Steel Ingot
BSM 30: (HQ) Plumed Iron Hatchet
BSM 35: (HQ) Steel Bhuj
BSM 40: (HQ) Wrapped Crowsbeak Hammer
BSM 45: (All HQ) Cobalt Knuckles, Buccaneer Bardiche, Cobalt Shamshir
BSM 50: (HQ) Cobalt Winglet (Melded with: Savage Might Materia III)

Just use the above as a quick reference if completing multiple Blacksmith class quests at once.

Levequest Items Discussion?

Every tier has 3 kinds of Leves:

  • [1]Single Submit Leves: Levemete & submission are just a short walk from each other.
  • [C]ourier Leves: Levemete is from the [H]ometown, to be submitted to the [L]ocal Levemete.
  • [R]epeatable Leves.

Notes: [1]Single and [3]Repeatable Leves (1 each) are from the [H]ometown, and [L]ocal levemete. [C]ourier leves will always give the Highest EXP per craft, but require alot of time, and travel costs. [3]Repeatable leves will always give the Highest EXP per Leve. If you value your leves alot or don’t have many left, these are good. But, they are thrice as expensive. We will recommend the best [1] and [3] levequest(s) for every tier. Note that this depends on server prices and might not apply to you. We will comment on every tiers [C] levequest but will likely never recommend it. Use [C] levequests at your own discretion! Also, a Precursor item means it requires a fully crafted item AS A MATERIAL, which is bad.

Useful links to have open: Crafting Gear Guide | Blacksmith Leves Guide

Advertisement
 

Blacksmith Level 1-15: The early levels

These levels are EASY since all materials you need can be bought from the guild NPC. There’s no excuse not to craft ’em!

BSM Early Levequests

We DO NOT advise using “non-courier” Leves for these low levels. Below you will find a list of items for courier leves, which originate from Limsa Upper Decks.

Doing the Courier / Reverse Courier route is the way:

Level 1:  Bronze Rivets x5 / Bronze Dagger [ Red Rooster Stead ] Level 5: Bronze Head Knife / Bronze Pickaxe [ Red Rooster Stead ] Level 10:  Bronze Knuckles / Spiked Bronze Labrys [ Swiftperch ]

If you do end up doing non-courier:

BSM 1 Leve Recommendation: [H][1] – Bronze Saw [ Red Rooster Sea ] BSM 5 Leve Recommendation: [H][1] – Bronze Bastard Sword [ Limsa ] BSM 10 Leve Recommendation: [H][1] – Bronze Spatha [ Limsa ]

Grand Company Submissions:

Pressing CTRL+U and clicking on “Next Mission Allowance” shows you a list of items your grand company requires. Submitting them in your GC’s homebase will yield roughly 1 levequests worth of EXP. This is great as it doesn’t eat up your levequest allowances.

A “star” on an item means they need it really badly! Meaning you get DOUBLE the EXP rewards. Generally speaking GC submissions should be done as long as you have materials for it.

You don’t need to craft the items yourself – you can simply submit items you buy from the Marketboard or obtain by any other means.

BSM Level [0-15] | [15-35] | [35-50] | [50 to 60] | [60-70]

FFXIV Mining Leveling Guide (70 Stormblood Updated)

Stormblood Updated! Level 60~+! Level up Mining Quickly! Mining Quests Items? Finding Mining Nodes? Stop wasting time! Power Level your Miner!

ffxiv-mining-leveling-guide

First of all, you might want to check out our Gathering General FAQ, and Mining General FAQ before you begin. Already familiar? Let’s get to it.

Key Info per section:

  • Mining quest requirement & location.
  • Mining Levequests location / Best leves.
  • Nodes unlocked, and material list.
  • If grinding, what’s the best item to farm? (Most useful)

Leveling your Miner 60 to 70? Smash deez stones in Stormblood!

Navigation: [01-15] | [16-35] | [36-50] | [50-60] | [60 to 70]

Before you begin…

For those who haven’t even unlocked the mining class: The Miner’s Guild is in Ul’dah.

Make sure you know all about gaining EXP most efficiently. We have a Gathering General Leveling Guide for this. Key points are: Choosing the right levequests (ones with evaluation can potentially give insane EXP), keeping key pieces of gear up to date (for getting maximum EXP per node), and making the most out of every node (using skills properly).

Our Gathering Gear Guide is something you should keep open while leveling up.

Regarding Mining Class Quest Items, it’s ideal to farm for them BEFORE you hit the next quest. (For example, farm Wyvern Obsidian while you’re level 26-29). As a quick reference, we will put all items needed here (they are mentioned again in more detail on every section).

Our Mining Node / Material Locations Guide will help you with this, and when looking for specific items.

Mining Class Quest Items

Miner 1: Copper Ore 10
Miner 5: Bone Chip 50
Miner 10: Obsidian 99
Miner 15: Cinnabar (HQ) 10
Miner 20: Grade 1 Carbonized Matter 99
Miner 25: Effervescent Water (HQ) 15
Miner 30: Wyvern Obsidian (HQ) 15
Miner 35: Raw Amethyst (HQ) 20
Miner 40: Jade (HQ) 20
Miner 45: Electrum Ore (HQ) 20
Miner 50: Darksteel Ore 3

Useful links to have open: Mining Node Locations | Gathering Gear Guide

Advertisement
 

Mining Level 1-5

Mining Quest Level 1: 10 Copper Ore
Mining Quest Level 5: 50 Bone Chips
Level 1 Mining Levequests:
Ul’dah Adventurers’ Guild & Scorpions Crossing.
Level 5 Mining Levequests: Ul’dah Adventurers’ Guild & Scorpions Crossing.

Where to find Bone Chips? You can complete both of these quests in one go, to save time.  So make sure you have both sets of items ready before you return to Adalberta (10 Copper Ores and 50 Bone Chips). If you’re lazy you can also buy this from tradecraft merchant NPC’s (not recommended).

Level 5 Node Locations Unlocked: Central Thanalan (Four Sisters, Stonesthrow) Western Thanalan (Gate of the Sultana)

Level 1 to 5 Mining Nodes and Materials Locations:

Material NameItem LevelPerceptionNode LevelLocationZoneNode ID
Bone Chip0505Four SistersCentral Thanalan05a
Wind Shard01005Four SistersCentral Thanalan05a
Lightning Shard01005Four SistersCentral Thanalan05a
Muddy Water0305StonesthrowCentral Thanalan05b
Copper Ore0105StonesthrowCentral Thanalan05b
Wind Shard01005StonesthrowCentral Thanalan05b
Lightning Shard01005StonesthrowCentral Thanalan05b
Muddy Water0305Gate of the SultanaWestern Thanalan05c
Copper Ore0105Gate of the SultanaWestern Thanalan05c
Fire Shard01005Gate of the SultanaWestern Thanalan05c
Water Shard01005Gate of the SultanaWestern Thanalan05c

Suggested Stockpile:

  • 20 Muddy Water
  • 70 Bone Chip (50 for the quest)
  • 99 Copper Ore (optional)

This part should be easy. After gathering all of those Bone Chips, you should be well past level 5. Return to Adalberta and claim your rewards and gear upgrades. IF Grinding: farm copper ore.

Mining Level 6-10

Mining Quest Level 10: 99 Obsidian
Level 5 Mining Levequests:
 Ul’dah Adventurers Guild & Scorpions Crossing.
Level 10 Mining Levequests:
Western Thanalan Horizon.

Where to find Obsidian? Yup, 99 Obsidian. Get used to this. You can find Obsidian in Western Thanalan (The East Hammer). Again, you can buy this from NPC’s but I wouldn’t advise it.

Level 10 Node Locations Unlocked: Western Thanalan (The East Hammer), Central Thanalan (Royal Allagan Starway)
Lower La Noscea (Cedarwood).

Level 6 to 10 Mining Nodes and Materials Locations:

Material NameItem LevelPerceptionNode LevelLocationZoneNode ID
Tin Ore062310The East HammerWestern Thanalan10a
Zinc Ore092610The East HammerWestern Thanalan10a
Soiled Femur082610The East HammerWestern Thanalan10a
Water Shard01010The East HammerWestern Thanalan10a
Obsidian1010The East HammerWestern Thanalan10a
Tin Ore062310Royal Allagan StarwayCentral Thanalan10b
Zinc Ore092610Royal Allagan StarwayCentral Thanalan10b
Soiled Femur082610Royal Allagan StarwayCentral Thanalan10b
Lightning Shard01010Royal Allagan StarwayCentral Thanalan10b
Earth Shard01010CedarwoodLower La Noscea10c
Raw Sunstone072410CedarwoodLower La Noscea10c

Suggested Stockpile:

  • 20 Tin Ore, Zinc Ore, Soiled Femur
  • 20 Raw Sunstone.
  • 119 Obsidian (99 for quest)

While 99 Obsidian may seem pretty grindy, getting stacks of materials is something you should get used to. IF Grinding: farm everything equally, except Sunstone.

Mining Level 11-15

Mining Quest Level 15: 10 High Quality Cinnabar
Level 10 Mining Levequests:
 Western Thanalan, Horizon.
Level 15 Mining Levequests:
Eastern ThanalanCamp Drybone.

Where to find Cinnabar? The HQ Cinnabar shouldn’t be hard to get. They’re found in Western Thanalan (Horizon). Remember to use the skill you just unlocked Unearth, which increases HQ gathering chances.

Level 15 Node Locations Unlocked: Western Thanalan (Copperbell Mines, Horizon), Central Thanalan (“Western Thanalan” Exit).

Level 11 to 15 Mining Nodes and Materials Locations:

Material NameItem LevelPerceptionNode LevelLocationZoneNode ID
Iron Ore1415Copperbell MinesWestern Thanalan15a
Water Shard0115Copperbell MinesWestern Thanalan15a
Iron Sand1415HorizonWestern Thanalan15b
Cinnabar1515HorizonWestern Thanalan15b
Copper Sand1115HorizonWestern Thanalan15b
Water Shard0115HorizonWestern Thanalan15b
Rock Salt1215Western ThanalanCentral Thanalan15c
Ragstone1315Western ThanalanCentral Thanalan15c
Lightning Shard01015Western ThanalanCentral Thanalan15c
Iron Ore1415Copperbell MinesWestern Thanalan15a
Water Shard0115Copperbell MinesWestern Thanalan15a

Suggested Stockpile:

  • 20 Iron & Copper Sand, Rock Salt, Ragstone.
  • 30 Cinnabar (10 HQ for the quest)
  • 99 Iron Ore (Even more preferably!)

I have to remind you: Unearth is good.
IF Grinding: farm iron ore. LOTS of it.

Miner Level: [01-15] | [16-35] | [36-50] | [50 – 60] |[60 to 70]

Don’t forget to like us on Facebook for updates!

FFXIV Botanist Leveling Guide (70 Stormblood Updated)

Stormblood Updated! Level 60~+! Level up Botany Quickly! Botany Quests Items? Finding Botany Nodes? Stop wasting time! Power Level your Botanist!

ffxiv-botany-leveling-guide

First of all, you might want to check out our Gathering General FAQ, and Botany General FAQ before you begin. All Good? Let’s go.

Leveling your Botanist 60 to 70? Scythin’ Stormblood with style!

Navigation: [01-15] | [16-35] | [36-50] | [50-60] | [60-70]

Key Info per section:

  • Botany quest requirement & location.
  • Botany Levequests location.
  • Nodes unlocked, and material list.
  • If grinding, what’s the best item to farm? (Most useful)

Before you begin…

For those who haven’t even unlocked the botany class: The Botany Guild is in Gridania.

Familiarize yourself with gaining EXP most efficiently! We have a gathering General Leveling Guide for this. Key points are: Choosing the right levequests (ones with evaluation can potentially give insane EXP), keeping key pieces of gear up to date (for getting maximum EXP per node), and making the most out of every node (using skills properly).

Our Gathering Gear Guide is useful to have around when leveling your botanist!

Regarding Botany Class Quest Items, it’s ideal to farm for them BEFORE you hit the next quest. (For example, farm 99 Crow Feather before you reach Level 10). As a quick reference, we will put all items needed here (they are mentioned again in more detail on every section).

Our Botany Node / Material Locations Guide will help you with this, and when looking for specific items.

Botany Class Quest Items

Botanist 1: Latex 10
Botanist 5: Maple Sap 50
Botanist 10: Crow Feather 99
Botanist 15: Marjoram (HQ) 10
Botanist 20: Grade 1 Carbonized Matter 99
Botanist 25: Chamomile (HQ) 15
Botanist 30: Alligator Pears (HQ) 15
Botanist 35: Laurel (HQ) 20
Botanist 40: Ramhorn Zucchini (HQ) 20
Botanist 45: Mistletoe (HQ) 20
Botanist 50: Spruce Log 3

Useful links to have openBotany Node Locations | Gathering Gear Guide.

Botany Level 1-5

Botany Quest Level 1: 10 Latex 
Botany Quest Level 5: 50 Maple Sap
Level 1 Botany Levequests:
Gridania Adventurers’ Guild & The Bannock
Level 5 Botany Levequests: Gridania Adventurers’ Guild & The Bannock

Where to find Latex and Maple Sap? You can complete both of these quests in one go, to save time.  Get 10 Latex, and 50 Maple Sap before returning to Fufucha. You can also pick them up from Tradecraft NPC’s but I do not recommend it.

Level 5 Node Locations Unlocked:
Central Shroud (Jadeite Thick), North Shroud (Blessed Bud)

Level one to five Botany Nodes and Materials Locations:

Material NameItem LevelPerceptionNode LevelLocationZoneNode ID
Allagan Snail2195Jadeite ThickCentral Shroud05a
Maple Branch5225Jadeite ThickCentral Shroud05a
Latex1185Jadeite ThickCentral Shroud05a
Ice Shard15Jadeite ThickCentral Shroud05a
Wind Shard15Jadeite ThickCentral Shroud05a
Maple Log3205Jadeite ThickCentral Shroud05a
Beehive Chip5225Blessed BudNorth Shroud05b
Cinnamon4215Blessed BudNorth Shroud05b
Maple Sap2195Blessed BudNorth Shroud05b
Earth Shard15Blessed BudNorth Shroud05b

Suggested Stockpile:

  • 20 Allagan Snail, Beehive Chip, Cinnamon
  • 70 Maple Sap (50 for the quest)
  • 99 Maple Log (Optional)

Easy part, gather all of the Latex and Maple Saps, and you should be well into level 5. Return to Fufucha and get your gear upgrades.
IF Grinding: farm Maple Log.

Advertisement
 

Botany Level 6-10

Botany Quest Level 10: 99 Crow Feather
Level 5 Botany Levequests:
 Gridania Adventurers’ Guild & The Bannock
Level 10 Botany Levequests:
Central Shroud, Bentbranch Meadows

Where to find Crow Feather? Yes.. 99 . You can farm these from Central Shroud (East Vein) or buy these from the Carpentry Guild Supplier.

Level 10 Node Locations Unlocked:
Central Shroud (East Vein)North Shroud (E-Tatt’s Spire)
Central Thanalan (Spineless Basin)
Lower La Noscea (Cedarwood)

Level six to ten Botany Nodes and Materials Locations:

Material NameItem LevelPerceptionNode LevelLocationZoneNode ID
Crow Feather102710East VeinCentral Shroud10a
Ash Branch92610East VeinCentral Shroud10a
Wind Shard110East VeinCentral Shroud10a
Ash Log82610East VeinCentral Shroud10a
Tinolqa Mistletoe62310East VeinCentral Shroud10a
Cock Feather62310Spineless BasinCentral Thanalan10b
Cloves102710Spineless BasinCentral Thanalan10b
Lightning Shard110Spineless BasinCentral Thanalan10b
Ash Branch92610E-tatts SpireNorth Shroud10c
Earth Shard110E-tatts SpireNorth Shroud10c
Ash Log82610E-tatts SpireNorth Shroud10c
Tinolqa Mistletoe62310E-tatts SpireNorth Shroud10c
Kukuru Bean92610CedarwoodLower La Noscea10d
La Noscean Orange72410CedarwoodLower La Noscea10d
Earth Shard110CedarwoodLower La Noscea10d

Suggested Stockpile:

  • 20 Ash Branch, Tinoqla Mistletoe, Cock Feather, Cloves
  • 20 Kukuru Bean, La Noscean Orange
  • 119 Crow Feather (99 for quest)
  • 99 Ash Log

Farming 99 of something is something you should get used to!
IF Grinding: Farm Ash Log.

Botany Level 11-15

Botany Quest Level 15: 10 High Quality Marjoram
Level 10 Botany Levequests:
 Central Shroud, Bentbranch Meadows.
Level 15 Botany Levequests: 
East ShroudHawthorne Hut.

Where to find Marjoram? The HQ Marjoram shouldn’t be hard to get. You can harvest them from Central Shroud (The Matron’s Lethe). Use your new skill, Leaf Turn, which increases HQ gathering chances.

Level 15 Node Locations Unlocked:
A strangely huge amount of nodes are unlocked in this level. Refer to the chart below.

Level 11 to 15 Botany Nodes and Materials Locations:

Material NameItem LevelPerceptionNode LevelLocationZoneNode ID
Gridanian Chestnut143815The Matron's LetheCentral Shroud15a
Wind Shard115The Matron's LetheCentral Shroud15a
Elm Log123515The Matron's LetheCentral Shroud15a
Buffalo Beans123515The Matron's LetheCentral Shroud15b
Wind Shard115The Matron's LetheCentral Shroud15b
Marjoram153915The Matron's LetheCentral Shroud15b
Tree Toad113515The Matron's LetheCentral Shroud15b
Carnation133615Bentbranch Meadows (S)Central Shroud15c
Cotton Boll143815Bentbranch Meadows (S)Central Shroud15c
Wind Shard115Bentbranch Meadows (S)Central Shroud15c
Lavender123515Bentbranch Meadows (S)Central Shroud15c
Chanterelle113515Bentbranch Meadows (S)Central Shroud15c
Black Pepper143815The ClutchCentral Thanalan15d
Lightning Shard115The ClutchCentral Thanalan15d
Yellow Ginseng113515The ClutchCentral Thanalan15d
Alpine Parsnip153915The ClutchCentral Thanalan15d
Rye113515Sunrise GateWestern Thanalan15e
Moko Grass113515Sunrise GateWestern Thanalan15e
Water Shard115Sunrise GateWestern Thanalan15e
Coerthas Carrot133615Sunrise GateWestern Thanalan15e
Grass Viper123515Sunrise GateWestern Thanalan15e
Ruby Tomato153915Seasong Grotto (E)Middle La Noscea15f
Sunset Wheat113515Seasong Grotto (E)Middle La Noscea15f
Straw123515Seasong Grotto (E)Middle La Noscea15f
Fire Shard115Seasong Grotto (E)Middle La Noscea15f
La Noscean Lettuce133615SummerfordMiddle La Noscea15f
Cinderfoot Olive133615La Thagran EastroadLower La Noscea15g
Lowland Grapes113515La Thagran EastroadLower La Noscea15g
Earth Shard115La Thagran EastroadLower La Noscea15g
Cieldales Spinach143815La Thagran EastroadLower La Noscea15g
Highland Parsley153915La Thagran EastroadLower La Noscea15g
Ogre Pumpkin133615Nophica's WellsWestern Thanalan15i
Garlean Garlic111115Nophica's WellsWestern Thanalan15i
Water Shard115Nophica's WellsWestern Thanalan15i
Wild Onion123515Nophica's WellsWestern Thanalan15i

Suggested Stockpile:

  • 20 of EVERYTHING (lots of stuff  unlocked at this level!!)
  • 30 Marjoram (20 for the quest)
  • 99 Elm Log(++!)

Leaf Turn is good: in case you need reminding.
IF Grinding: Farm Elm Logs. Many.

Botanist Level: [01-15] | [16-35] | [36-50] | [50 – 60] | [60-70]

Don’t forget to like us on Facebook!

FFXIV Tank Role Actions: Guide & FAQ

All you need to know about the Tank Role Actions introduced in Stormblood!

Hey guys! In Stormblood, the cross-class skill system was completely replaced with the Role Action System. Here we talk all about the Tank Role Actions, and what’s best to use!

What Jobs get the Tank Role Actions?

Tank Role Actions – Navigation:
List | Discussion | For Dungeons | For Raids

Tank Role Actions List

Skill Level Recast Effect Duration
Rampart 8 90 20% defensive cooldown. 20
Low Blow 12 25 Stun. 5
Provoke 16 40 Provoke. Puts you at the top of a target’s threat meter. NA
Convalescence 20 120 Increase healing received by 20%. 20
Anticipation 24 60 Increase Parry rate by 30%. 20
Reprisal 32 60 Lowers target’s damage dealt by 10%. 5
Awareness 36 120 Nullifies chance of suffering critical damage. 25
Interject 40 30 Silences target. 1
Ultimatum 44 90 AoE version of Provoke. (5y) NA
Shirk 48 120 Transfers 25% of enmity to target party member. NA

Tank Role Actions: Quick Strategy & Discussion

Here’s a general rundown and a quick analysis on how useful each of the tank role actions are.

Rampart: Your bread and butter defensive cooldown. A must have if you are ever planning on taking damage. Take it 99% of the time.

Low Blow: Only bring it if there is something that needs to be stunned. If you played DRK before, keep in mind this no longer does damage!

Provoke: Essential for any encounter with a tank swap. Every tank has also used this as a panic button, heh. (Provoke mechanics in FFXIV work like this: you get to the top of the enemies’ enmity meter +1: so you have to follow it up or you will lose aggro right after)

Convalescence: A decent cooldown, but varies GREATLY depending on your synergy with healers. Has a nice interaction with DRK’s Living Dead. Great for large dungeon pulls.

Anticipation: High uptime, but not a lot of mitigation. It’s more reliable against a lot of small hits than hoping to parry a few large ones.

Reprisal: Basically free damage reduction. This is useful for any boss encounter. A must have for any raid or trial. Not as useful in dungeons as it only affects 1 target.

Awareness: Very situational; it’s hard to say if you need this or not without being familiar with the content you are running. Has good synergy with cooldowns such as Raw Intuition or Bulwark.

Interject: Same as Low Blow, only bring this if something must be silenced.

Ultimatum: Provoke in an AoE definitely great for dungeons, an “oh shit” button when all the mobs start running towards the healer. I would suggest bringing this over Provoke for dungeons, but not for trials or raids. (Provoke mechanics in FFXIV work like this: you get to the top of the enemies’ enmity meter +1: so you have to follow it up or you will lose aggro right after)

Shirk: Helps make tank swaps a lot easier. Only useful in raids and trials, do not bring this into dungeons. It has a niche application for opening bursts for raids, but it’s only something a finely tuned group would consider (and even then, maybe pointless).

Advertisement
 

Tank Role Actions for Dungeons

These role actions should be taken when “queuing blind” in a random dungeon, and should serve you well for general content.

  • Rampart: Short cooldown and powerful. You’re crazy to zone without it.
  • Convalescence: Amazing when doing large pulls, takes a lot of stress from your healer.
  • Anticipation: Good when dealing with a lot of enemies.
  • Ultimatum: When you lose aggro, this helps you to regain it from multiple enemies quickly.
  • Low Blow: Useful for interrupting attacks that would force you to move. Usefulness varies in specific dungeons. The stun also works as “mitigation”, as that mob won’t hit you.

Awareness: Dungeon monsters crit! They crits add up when pulling big groups. VERY GOOD for speedrunning.

Provoke is mostly unneeded for experienced tanks. Ultimatum is probably a little better in dungeons. Don’t be afraid to take one / both if you’re still learning.

Reprisal is a poor skill for dungeons, since dungeon bosses are rarely a huge threat.

The other skills are iffy for “casual random dungeon runs”.

The order is largely irrelevant, but the above is a decent ordering given the dungeons you will encounter when you scale down to <50.

Tank Role Actions for Raids

RAID ROLE ACTIONS ARE HEAVILY INFLUENCED BY ENCOUNTER! THERE IS NO TRUE ONE SIZE FITS ALL!

  • Rampart: Still absolutely essential, take this.
  • Reprisal: An absolute must in raids. 2 tanks and reprisal blunts loads of mechanics.
  • Convalescence: This gets better the more you communicate cooldowns with healers.
  • Provoke: Most raids require tank swapping, also if you or the other tank dies, this is essential for regaining control over aggro.
  • Shirk: A flexible skill that allows safe tank swapping and better aggro management.

Shirk is pretty useless in encounters without tank swaps (if ever there would be one).But for the love of god ALWAYS TAKE PROVOKE. Don’t be fancy.

  • Low Blow / Interject: absolutely RISE in value and should be taken in encounters that require more interrupts. Can be avoided if your DPS/ team have a good interrupt rotation.
  • Awareness if there is an enemy with a high critical hit rate you need to tank

If you’re looking to cut one of the “Default 5”, Convalescence and Shirk are first up on the block.

Anticipation is RNG based mitigation. Don’t ever bet your life on luck. Again, it excels versus many enemies as you’re more likely to get an “average expected outcome”.

Ultimatum is extremely situational in raids. So far there haven’t been any encounters designed where you need an AoE Provoke, but if you need it don’t hesitate to swap this in.

Tank Role Actions – Navigation:
List | Discussion | For Dungeons | For Raids

Well, that’s about it for Tank DPS Role Actions! More than most classes, you have to be keen and adapt your role actions according to the encounter you’re playing! Put that effort, man!

Like us on Facebook for more Stormblood updates!

FFXIV Melee DPS Role Actions: Guide & FAQ

All you need to know about the Melee Role Actions in Stormblood!

Hey guys! In Stormblood, the cross-class skill system was completely replaced with the Role Action System. Here we talk all about the Melee DPS Role Actions, and what’s best to use!

What Jobs get the Melee DPS Role Actions?

Melee DPS Role Actions – Navigation:
List | Discussion | For Dungeons | For Raids

Melee DPS Role Actions list

(still debating the best way to present this table)

Skill Level Recast Effect Duration
Second Wind 8 120 Restore own HP with potency 500 (scales with ATK) NA
Arm’s Length 12 60 Created a barrier that nullified knockback and draw-in effects.
Slows all attackers by 30% when struck.
15
Leg Sweep 16 40 Leg Sweep 3
Diversion 20 120 Reduces enmity generation. 15
Invigorate 24 120 Restores 400 TP NA
Bloodbath 32 90 Converts a part of your damage to healing 20
Goad 36 180 Refreshes TP of a single party member 30
Feint 40 120 Lowers target’s strength and dexterity by 15% 10
Crutch 44 90 Removes bind and heavy from a party member. NA
True North 48 150 Ignore positional requirements. 1

Melee DPS Role Actions: quick strategy & discussion

Here’s a general rundown and a quick analysis on how useful each of the melee DPS role actions are.

Second Wind: A small heal that’s useful in emergencies. It can and will save your life, sometimes.

Arm’s Length: The anti-displacement can be useful in some encounters. This is quite powerful at reducing damage if the enemies are not immune, but it requires enemies to hit you…

Leg Sweep: Bring this if there is something that needs to be stunned. Unlike the old DRG Leg Sweep, this does not do damage.

Diversion: It helps when you’re doing a lot of damage in bursts. Mostly good for raids.

Invigorate: TP restoration is extremely important. Take it 99.9% of the time.

Bloodbath: This is not as good as Second Wind, but if you need more healing you can take this. Not as good in emergencies because of the slow heal over time. Useful for solo content.

Goad: If you take Invigorate 99.9% of the time, then this goes in 98% of the time. Tanks use TP so there’s always gonna be a target for this.

Feint: A must have for raids! Use it for the large physical attacks that most bosses have.

Crutch: VERY situational. It’s either good or garbage. Choose one.

True North: Many fights require movement which makes hitting positional requirements hard. Consider this a free DPS increase in those situations.

Advertisement
 

Melee DPS Role Actions for Dungeons

These role actions should be taken when “queuing blind” in a random dungeon, and should serve you well for general content.

  • Invigorate: You’d be crazy to go anywhere without this.
  • Goad: This allows DPS to use more AOE attacks before running out of TP. Any other TP user in your party will appreciate this.
  • Leg Sweep: Use it to interrupt attacks that would force you to run away from enemies.
  • True North: Big pulls, messy movement, bad tanks… yeah.
  • Second Wind: Can save you a death sometimes.

If you need to swap in a different skill, I’d suggest swapping out Leg Sweep or Second Wind.

Feint can be swapped in if there is a boss that hits with powerful physical attacks. Similarly, Crutch can be swapped in if there is an enemy that slows or binds your teammates.

True North is technically optional for dungeons… but there are MANY upsides in getting used to it, plus in large speedrun pulls ground effects can cause you to lose positionals. Just take it, it’s not like you’ll lose much.

The other skills are iffy for “casual random dungeon runs”.

The order is largely irrelevant, but the above is a decent ordering given the dungeons you will encounter when you scale down to <50.

Melee DPS Role Actions for Raids

RAID ROLE ACTIONS ARE HEAVILY INFLUENCED BY ENCOUNTER! THERE IS NO TRUE ONE SIZE FITS ALL!

  • Invigorate: As with dungeons, never enter a raid without this.
  • Goad: With 4 DPS and 2 tanks, you will always have a suitable target for this in raids.
  • Diversion: Helpful to prevent you from taking aggro when you are doing burst damage.
  • Feint: Almost every raid in the game has some form of physical damage, which makes Feint incredibly good. If the raid has only magic attacks don’t take this.
  • True North: Raids are the most common place where you will be unable to hit positionals due to mechanics. Take this unless you KNOW you will be able to hit all of your positionals.

If you can do without one of these 5…

Arm’s Length can be considered in any encounter with a displacement effect.

Leg Sweep can be useful if you need to join an interrupt cycle. Similarly, Crutch can be an absolute lifesaver if the raid has mechanics which heavy or bind.

Second Wind is also useful in raids if you take unexpected damage. If you don’t require one of the above skills replace it with this.

Melee DPS Role Actions – Navigation:
List | Discussion | For Dungeons | For Raids

Well, that’s about it for Melee DPS Role Actions! As can be seen, in raids all of the Melee DPS role actions are situationally useful. I hope this guide gives you a general idea of how to use them in raids. Observation and adaptation will be the keys to figuring out what is best for each fight.

Like us on Facebook for more updates!

FFXIV Stormblood Dungeons & Primals (STORY) Quick Guides

If you searched for this, I have bad news for you.

Here’s a quick little guide regarding all the dungeons and trials you’ll be facing in the 4.0 Stormblood STORY. Not in-depth ’cause they don’t need to be! I nicknames since many like to identify bosses by appearance.

***Forgive me if I use humor***, it’s to keep me sane during this hectic time. And light spoiler alert on boss names.

Stormblood Story Dungeons & Trials – Navigation:
Story Dungeons: Sirensong | Shisui | Bardam’s | Doma | Abania | AMO
Story Primals: Susanoo | Lakshmi | Shinryu

The Sirensong Sea (Dungeon)

Sirensong Boss 1: “OCTOPUS” (Lugat)

If you’re new, the 4 yellows arrows means STACK TO SHARE THE DAMAGE. So help a brother out when he’s targeted by hugging him! For the love of god, don’t run from your team!

Sirensong Boss 2: “SLENDER MAN” (The Governor)

If tethered, move away, otherwise you get a huge magic vulnerability debuff. This is the only truly punishing mechanic in this entire dungeon, as a 5 stack vuln can be deadly.

Move away from the general area of the shadows.

Sirensong Final Boss: “SEASLUGMAID” (Lorelei)

Morbid Advance and Morbid Retreat force you to move a certain direction depending on where you’re facing. Retreat makes you go backwards, Advance – forward (YOU DON’T SAY!?)

“I’ve seen enough aNime to know what’s next”,
Mahiko “Taku” San


Shisui of the Violet Tides (Dungeon)

Not really a “side” since you need it for Aether Currents…

Shisui Boss 1: “SCORPY MCCLAW” (RNF)

Those guys who get “stunned”… you actually have to attack the “arm” or whatever it is. Some classes are AoE light so you may not notice it’s a new enemy on the list. Free your friends!

*real name forgotten*

Shisui Boss 2:  “TOO MANY DRINKS” (Ruby Princess)

Seduce: Hide behind the boxes before this skill comes off. AVOID BOXES IF YOU DON’T NEED TO BE THERE! You get “silenced” otherwise.

Lasers from the sky? Sprint! This appears to be only countered by Sprint. You can outheal it, sure… but ah…

Shisui Final Boss: “WHOA” (Shisui Yohi)

Sharks & Water Balls: kill ‘em fast.

Mad Stare: for new players, the LARGE EYE ICON means “Look away before this is finished casting”.

Advertisement
 


Susanoo (Story Mode Primal)

If this is your first time to the primal rodeo, they’re colorful fights! But avoid those colors…

Remember the Yellow Arrows? Stack with friends.

Susanoo “Sword” phase:

Whoever picks up the “item” blocks his attack. (I’ve never done it, but I presume:) You can’t take actions while doing so. Have your MAIN TANK pick up the sword since healers need to heal during this mini phase.

It’s a DPS race – you gotta kill the sword before it hits ya! That’s it!

Oh, in the final phase, Itachi absorbs Susanoo’s essence to create an armor of… wait a second…


Bardam’s Mettle (Story Dungeon)

Bardam Boss 1 “COW” (Galura)

RUN FAR if targeted by the “rush” skill.  Older players will mistake this for the “rush go near!”, as it looks almost the same.

I suppose it mirrors real life, in this regard. I would share the same reaction to a rushing cow.

Bardam Boss 2 “DODGE BALL” (Ben Stiller)

Dodge as hard as you can.

Gaze = Look away.

For new players, you may not be familiar with the “expanding cone” mechanic yet. Basically, the smaller sections danger zone will disappear as the larger one resolves. Walk INTO the smaller one after it bursts.

Meteor = hide behind the rock.

“Like love, It’s all about timing” –
Mahiko “Stunned” San

Bardam Boss 3 “BIRD” (Yolo)

Watch out for the boss diving from the side when dealing with adds. You have to visually see from the edge of the arena where the bird is coming from, and move away from its path!

I believe this is the first “visual queue” mechanic new players would face. Old players will suffer from from a plethora of nightmarish nostalgia with visual mechanics

The circular AoE’s in the final phase don’t follow you… Like many seem to think. They just serve as a way to effectively reduce the arena.


Doma Castle (Dungeon)

Doma Castle Boss 2 “ROBO A” (Magitek Rearguard)

Basic stuff… dodge.

Doma Boss 2 “ROBO 2” (Magitek Hexadrone)

Towers mean “STAND ON THIS OR ELSE BAD THINGS HAPPEN”.

When the arena is sectioned off in lasers STAY IN THE LARGEST PART, is it’s likely safest.

Yellow Arrows: Stack with friends

Doma Final Boss “CHAINSAW” (Hypertuned Grynewaht)

BOMB Mechanic: The further you are from the epicenter, the less damage you take. However, keep an eye on your debuff and MOVE AWAY. Once the debuff drops off, you will leave the “bomb” there.

Older players may refer to this as a “Stardust” mechanic.


“What’s next, a group dance!? ….oh” –
Mahiko “ollywood” San

Lakshmi (Story Mode Primal)

You can fall off. Just so you know.

Dodge like hell, don’t go too far so you can stack afterwards.

ONCE BLUE BALLS APPEAR = GET ONE USING THE SPECIAL SKILL. Otherwise you die. Each ball can only be used once.


Castrum Abania (Dungeon)

Abania Boss 1 “BUFFWHEEL” Magna roader

Use cannons to stop Wild Speed

Abania Boss 1 “DUDE” Number XXIV

2 of 3 immunities: Pay attention to his buff, and stand on the circle he ISN’T COUNTERING, or you’ll have a BAD TIME.

Abania Final Boss “ALIENS IV” Inferno

“Bomb” mechanic: move away from the source of the pulse.

Kefu Left Arm: This boss has very painful abilities that are obviously telegraphed. This should be a learning point for healers and tanks to practice mitigating these “tank busters”. Use defensive cooldowns, and precast healing.


Ala Mhigo (Dungeon)

Ala Mhigo  Boss 1 “SCORPY MCCLAW II” (Magitek Scorpion)

Nothing notable.

Ala Mhigo  Boss 2 “WTF IS THIS” (Aulus Mal Asina)

Walk back to your soul! AKA Trace the line back to your body.

Ala Mhigo Final Boss: “ZYG” (Zyg)

A bunch of stuff going on here… Nothing “too” threatening.

When he says “Kill” prepare for a pretty strong tank buster.

Spreading out is a good idea as he has a line skill which targets all players. Can be deadly if you 4 stack. (?)

Lots of AoE healing here, especially in the final phase post swords.


“I Haven’t raised this much since a4s pentacle” –
Mahiko “Salt” San

Shinryu (Story Mode Primal)

You can fall, careful.

Tidal wave: move towards the water at the edge so you don’t get knocked off.

Earth Breath: Drop them at the sides of Shinryu!

Many bombs: Move in between two of them. So basically stay directly N S E or W.

AKH MORN IS A SHARED TANK BUSTER! Tanks: Use a cooldown, don’t absorb it alone! Other party members get away as it will kill you quickly.

Hellfire, Judgment Bolt etc… are basic AoE Nukes.

Press the grey button to fill up the bar when you phase change.

SECOND PHASE

Tethered together by a red chain: BREAK IT BY MOVING AWAY FROM EACH OTHER!

Diamond Dust: DON’T MOVE OR YOU SLIDE OFF!

Aerial Blast: MOVE TOWARDS THE CYCLONE OR YOU FALL OFF!

Hellfire & Earthen Fury: Basic meganukes as far as I can tell.


Stormblood Story Dungeons & Trials – Navigation:
Story Dungeons: Sirensong | Shisui | Bardam’s | Doma | Abania | AMO
Story Primals: Susanoo | Lakshmi | Shinryu

“Hey Mahiko, damn this guide sucks!” Yes.

The story dungeons are super simple, and this literally serves as a guide to help those who are in need or confused for a quick fix. If you need a full page guide for a story dungeon, I’m sorry, but you’re likely “MadCuzBad”.

GL wrapping up the 4.0 Stormblood MSQ!!!!!

Don’t forget to like us on Facebook!

FFXIV Job Requirements Guide (+4.0 Stormblood)

STORMBLOOD UPDATED: Samurai and Red Mage Requirements. Learn the job reqs for ALL jobs in FFXIV!

Update: Stormblood Jobs: Samurai (SAM) and Red Mage (RDM) included. In this guide we list down all known pre-requisites to unlock every known job in FFXIV. Unlocking every job is not quite equal, so read on if you’re lost.

FFXIV Job Unlocks – Navigation:
Stormblood Jobs | Heavensward Jobs | 2.0 Jobs

For those wanting to ‘begin the game’ as Dark Knight, Astrologian, Machinist, Samurai or Red Mage – you can’t. Read on.

If you aim to become a Rogue or Ninja, you can start the game as any other class. You may consider Marauder or Arcanist since you would be in Limsa already (but in the end it, doesn’t really matter…)

Stormblood Jobs

Here we detail how to unlock the 4.0 Stormblood Jobs, Samurai and Red Mage.

1- You must have an existing Level 50 combat class (DoW or DoM).

Where & what are the unlocks quests for Samurai and Red Mage?

Job Quest Location NPC
Samurai (SAM) The Way of the Samurai Ul’dah: Steps of Nald (X:9 Y:9) Ul’dahn Citizen
Red Mage (RDM) Taking the Red Ul’dah: Steps of Thal (14 11) Distraught Lass

Strangely, the SB jobs have no MSQ requirement.

Advertisement
 

Heavensward Jobs (DRK, MCH, AST)

Here we detail how to unlock the Heavensward jobs Dark Knight, Astrologian and Machinist.

1) You must have an existing Level 50 combat class (DoW or DoM).
2) You must have completed “Before the Dawn” (all story quests prior to 3.0).
– Only then will the job unlock quest open up…

Where & what are the unlocks quests for Dark Knight, Machinist and Astrologian?

Job Quest Location NPC
Dark Knight (DRK) Our End Ishgard: The Pillars (13,8) Ishgardian citizen
Astrologian (AST) Stairway to the Heavens Ishgard: The Pillars (15,10) Jannequinard
Machinist (MCH) Savior of Skysteel Ishgard: Foundation (8,10) Stephanivien

Reference links: (To be linked)

If you’re a new player wanting to rush into either Dark Knight, Astrologian or Machinist:

You gotta get to 50 first, ey? Since cross-class skills no longer exist, you can pretty much select any class to rush to 50. The suggestions below are for the sake of “familiarity” with the job you’re getting in to.

Dark Knight: Start the game as Gladiator (to Paladin). Once you’ve done the requirements above – switch to Dark Knight.
Astrologian: Start the game as Conjurer (to White Mage). Once you’ve then once you’ve done the requirements above – switch to Astrologian.
Machinist: Start the game as Archer (to Bard). Once you’ve done the requirements above – switch to Machinist.

2.0 Jobs Requirements

All of the “el classic” Jobs must be unlocked via having Level 30 in a base class! You MUST COMPLETE THE JOB QUESTS! They removed the L15 requirement some time ago, thankfully!

You may start the game as any base class except Rogue. If you wanna rush to Ninja, pick any base class and switch once you’ve gained the right to switch classes (Level 10 AFAIK, or locked behind L10 MSQ? It’s quite near).

The quest to receive the job crystal is from the respective base class guildmaster.

Advanced Job: Base Class (Level)

  • Bard: Archer (30)
  • Paladin: Gladiator (30)
  • Dragoon: Lancer (30)
  • Warrior: Marauder (30)
  • Ninja: Rogue (30)
  • Monk: Pugilist (30)
  • Scholar: Arcanist (30)
  • Summoner: Arcanist (30)
  • Black Mage: Thaumaturge (30)
  • White Mage: Conjurer (30)

For a quick rundown of where each base classes’ guildmaster is:

Limsa Lominsa – Class Guildmasters
Arcanist (ACN) | Marauder (MRD) | Rogue (ROG)

New Gridania – Class Guildmasters
Archer (ARC) | Conjurer (CNJ) | Lancer (LNC)

Ul’dah – Class Guildmasters
Gladiator (GLD) | Pugilist (PGL) | Thaumaturge (THM)

Base Class reference Links
Physical:
Archer (Bard) | Gladiator (Paladin) | Lancer (Dragoon)
Marauder  (Warrior) | Pugilist (Monk) | Ninja (Rogue)
Magical:
Arcanist (Scholars) (Summoners) | Conjurer (White Mage) | Thaumaturge (Black Mage)

FFXIV Job Unlocks – Navigation:
Stormblood Jobs | Heavensward Jobs | 2.0 Jobs

Thanks for reading! Keep in touch and updated by: Liking us on Facebook, message and follow us in Twitter, and Subscribe to us on YouTube!

FFXIV 3.0 Relic / Anima Weapon Guide (ALL STEPS)

3.3 UPDATED Find out how to obtain and upgrade your new 3.0 relic weapon. Looks great, but will grind your soul to dust (:

Quick Navigation: [Start 170 :: 10 Dungeons 200] [Base Anima: 210] [230 Hyperconductive]
[240 : “Novus II”]

Go to: MOST RECENT UPGRADE STEP “Novus II” 240

Hey guys! So here comes the new relic quest chain. Infusing another weapon with more soul energy and the expense of our OWN soul energy. Wether you like it or not – here it is. We will detail every known step in the new relic process! Use the links above if you’ve been here before! To those curious of the new 3.0 relic names, it’s in the 210 base anima page.

Step 1: FATEs (iLevel 170 Pre-relic ‘Animated’)

Starting Quest: Soul Without Life
Rewards: 170 Animated Seraph Cane
Previous step: None (2.0 relic)
Next step: “10 Dungeon” 200

(***This step can be SKIPPED by “handing in” your ZETA 2.0 Relic.)

This step rewards you with an item level 170 “Pre-relic”, like ITEMLINKED. It’s very reminiscent of the 2.0 ATMA step, which was quite vile. In any case, this step can be summarized by saying you need to get 3 items that drop after completing FATEs, from each of the six heavensward zones.

These luminous elemental crystals drop by chance. so pray to the RNG gods. Let’s begin by listing which element drops where (ordered by level)

Reminder: You only need THREE from each of the SIX Heavenward maps (18 total)

Coerthas Western Highlands Ice
Dravanian Forelands Earth
Sea of Clouds Wind
Churning Mists Lightning
Dravanian Hinterlands Water
Azys Lla Fire

Of course this comes with some questions, and possible value moves –

Can I fate with any class? Yes! You can even level up other low-level classes while finding these ‘Atmas’. This is by far the best change they did in comparison to the 2.0 atma step.

Do I need to a specific weapon equipped? Nope. Since you can use any class, this would be in direct conflict.

Does the quest need to be active? I guess YES, and random fating wouldn’t drop these things if you didn’t have the quest active in your log (needs confirmation).

What participation in the FATE do I need? Gold? I need confirmation on this. ATMAS needed a single tag (Bronze up), but I DO NOT KNOW if it’s the same for this. To be safe, go for gold.

PROTIPS: Use the PF to find groups or make one yourself. It’s always better to FATE as a chunk. Also, complete and chase FATEs in a smart manner, try to finish ones with a lesser timer remaining (if you can make it). Sometimes, avoiding mega-boss FATEs is smart, simply due to the time spent. Any FATE that fails will be reset to the easiest difficulty when it spawns again, conversely, FATES which succeed repeatedly get tougher and tougher.

Advertisement
 

Step 2: 10 Dungeons (iLevel 200 Awoken pre-relic)

Starting Quest: Toughening Up
Rewards: 200 Seraph Cane Awoken
Previous step: “FATEs” 170
Next step: “Base Anima” 210

This portion is quite simple. Complete 10 dungeons and you’re done.

Dungeons in order
Snowcloak
Sastasha (Hard)
Qarn (Hard)
Keeper of the Lake
Wanderer’s Palace (Hard)
Amdapor Keep (Hard)
Dusk Vigil
Sohm Al
The Aery
The Vault

Do I have to wear a specific weapon? Yes you must wear the 170 relic AS YOU ZONE OUT. Unlike the Animus wherein you had to wear it while killing the final boss.These dungeons MUST BE COMPLETED in order. There’s not much else to say here. Again, listing down the usual questions and tips below…

Can I use any class? No, since you have to be wearing the weapon as you zone out.

Can the older dungeons be level synced? Yes! This saves us from some of the pain, at least.

PROTIP: DPS will have a harder time with this I assume, due to dungeon queue times. PF may or may not even help here, due to the fact that waiting for it to fill up might be slower than actually just queueing. Try it out, anyway. You may get a group willing to go all the way.

Ok so those first two steps weren’t so bad, right? Next step (3): Base Anima 210 – is where the TRUE grind begins. But before you worry about it, let me give you a short lived congratulations on your EZ 200 weapon.

For more awesome FFXIV updates, Like us on Facebook! Hit us up on Twitter, and check us out on YouTube and Twitch.

FFXIV 3.3 Gathering BiS Gear & Materia Melding

3.3 UPDATED Find out gathering best in slot & materia melding caps for DoL BiS! Info for Ironworks Gathering and Augmented Keep sets.

So you’re looking to spend on melding for your DoL BiS again? Luckily, our little guide here can hope to blunt the costs for you!

  • What is BiS and melding for 3.3?
  • Melding notes and intricacies per slot?
  • Is Augmented Keep (Red Scrip) set worth it?
  • Core 3.3 DoL Reminders?

3.3 DoL Gathering BiS (“Practical BiS”)

Thankfully 3.3 introduced a universal set which happens to be BiS. The set and melds outlined below has a few properties you should be mindful of:

DoL GearGat CapPer CapGP Cap12345
High Mythrite SEE NOTES50285GAT VPER IVFreeFreeFree
High Mythrite tier28505PER VFreeFreeFreeFree
Ironworks Cap of Gathering9285PER VPER VFreeFreeFree
Ironworks Vest of Gathering28140GAT VPER VGAT ?GAT ?PER II
Ironworks Gloves of Gathering2190GAT VGAT IVGAT IIIPER IIIPER II
Ironworks Belt of Gathering975GAT VGP IIIGP IIPER IIPER I
Ironworks Slops of Gathering1415GAT IVGP IVGAT IIIGAT IGP I
Ironworks Boots of Gathering1145PER IVPER IIIGP IIIGP IIPER I
Ironworks Necklace of Gathering9910SAMPLEMELDBELOWSeeNotes
Ironworks Earrings of Gathering9910GP VGAT IVPER IIIPER IIGAT I
Ironworks Armillae of Gathering9910SAMPLEMELDABOVESeeNotes
Ironworks Ring of Gathering995PER VGAT IIIGP IIIGAT IIGP II
SAME RING (Alternate melds)995GAT VPER IIIGP IIIPER IIGP II
Totals w/ melds & no food913929679
Sample w/ Pasta Ortolano947963692
13 OPEN Melds
  • Anything that can be practically capped is capped in the melds above.
  • Any uncapped gear is noted by ANY/FREE or in the Melding Notes above.
  • The set offers 12+ FREE/OPEN melds for any thresholds that may appear.
Advertisement
 

DoL BiS Melding notes for each slot

Mainhand: High Mythrite Pickaxe
GAT V – PER IV – OPEN – OPEN – OPEN

It becomes better than Red Scrip gear with those 2 melds. 3 open slots is a lot of flexibility for any stat soft caps you might need to chase, even just going with III’s.

Offhand: High Mythrite Sledgehammer
PER V – OPEN – OPEN – OPEN – OPEN

LEAGUES ahead of its predecessors. PER V is the only meld here I’d suggest and leaves 4 open flex slots.

Head: Ironworks Cap of Gathering
PER V – PER V –  OPEN – OPEN – OPEN

Brutally “impossible” to cap, but more flex slots for us!

Chest: Ironworks Vest of Gathering
GAT V – PER V – OPEN – OPEN – PER II

I would highly suggest just putting GAT IV GAT III in the open slots here as Perception will be capped.

Hands: Ironworks Gloves of Gathering
GAT V – GAT V – GAT III – PER III – PER II

Easily caps, thankfully uses only a single V.

Belt: Ironworks Belt of Gathering
GAT V – GP III – GP II – PER II – PER I

If only it were like this. “Painless” in comparison – caps using one V.

Neck, Earring, Bracelet SAME MELD!
GP V – GAT IV – PER III – PER II – GAT I

Okay so this is a “cheap meld” which leaves 4 GP uncapped. Does it really matter? No, not really. It’s very very expensive to cap this requiring an overmelded V and two IV’s to work out. All in all if you want to be “maxed out” on GP, consider replacing the perception melds in the suggestion above. Ultimately, everyone has their own budget but the meld I suggested has many good points.

Ring: Ironworks Ring of Gathering
I HAVE 2 MELDS IN THE TABLE ABOVE

Of those two melds, I like the the one that utilizes GAT V simply because they will be a little less in demand compared to PER V. It’s up to prices on the day you meld, anyhow.

It’s a painless meld that caps with a single V and not even an over-melded IV. Great!

Is Red Scrip Augmented Keep set worth it for DoL?

tldr no, except for fillers. If you’re swimming in Red Scrip might as well get weapon for a filler. Shirt is a far second. It doesn’t help that this set is class-specific… yuck.

3.3 DoL Core Reminders

The Moogle Beast Tribe rank-ups give materia V’s (Gathering too AFAIK) So they’re pretty worth doing.

Tricks and Stones Disciple of the Hand level 50
The Churning Mists (X:27.2 Y:34.5)
NPC: Seething Stonemason
Players must first complete the main scenario quest “Into the Aery” and the quest “Laying the First Brick.”

You’re going to need a decent level DoH to complete these, though. Unlocking the Moogle Tribe is connected to quite a few side-quests in the map so GL with that.

Well that’s about it for 3.3 BiS I’ll check around and update this next week if relevant thresholds are legit!