FFXIV Arcanist (ACN) Leveling Guide & Rotation | ShB UPDATED

How to level up your Arcanist (ACN) fast! Rotation, skills, reminders, and the best places to be in any level – HERE!

MIN & BTN Leveling Guides updated. Other notes...

Botanist Leveling to 90, as well as Miner Leveling to 90 are updated for the Endwalker tier. Older tiers needs some fixing, although I modernized what I could quickly – I placed the important notes on the top of the aforementioned guides reflecting the major things that you need to take note of.

I will post a personal update soon, for those that are curious…

Aching to level yer’ Arcanist? Lured in by the pets? Don’t sweats. Well you’ve found the right place. Hopefully, our Arcanist Leveling Guide helps you out!

While this page focuses on Arcanist info like skills, traits, rotation, and playstyle notes. The GENERAL PROCESS that you follow is outlined in our FFXIV General Leveling Guide use it alongside this guide. Looking at that, we’re in the “A Realm Reborn Tier” as we’re only looking to level our Arcanist up to 30.

Arcanist Unlocking? Other basics?

How to unlock the ACN Class? Taken from Arcanist General Guide & FAQ – which you should read if you need more basic info about ACN.

Location: Limsa Lominsa – Lower Decks, Arcanist’s Guild (6, 10)
Related Quests: (all in the same place)
> So you want to be an Arcanist
> Way of the Arcanist
> My First Grimoire
Others: You may also begin the game as Arcanist

Arcanist is a Magical Ranged DPS class (commonly referred to as “caster), falling under the Disciple of Magic category. Also, if you’re curious about the job you turn into, Arcanist are the prerequisite class for unlocking Scholar and Summoner.

This guide has three major segments:

  • Arcanist Leveling Rotation & Skill Changes – How new skills affect your play.
  • Arcanist L1 to L16 – General reminders and notes.
  • Arcanist L15 to 30 – General reminders and notes.
  • I’ll mention it again, knowledge from General Leveling Guide is REQUIRED.

I put rotation changes up top as you might reference it often. Without further ado, let’s get to it.

Arcanist Rotation for Leveling, Skills, Traits, Etc.

In this segment we run down how each skill and trait affects your Arcanist’s rotation during the leveling process.

L1 Skill Unlocked Ruin – Essentially, this is your “basic attack”. Or basic spell, I guess.

L2 Skill Unlocked Bio – An instant cast DoT (Damage over time) spell. Always open fights with it, and renew it when its duration is 3s or less. While this is a good habit to form, the initial form of this DoT is actually horrible – the enemy life expectancy has to be 24 seconds for it to be good.

L4 Skill Unlocked Physick – A basic healing spell. Nothing else to say here! 

L4 Skill Unlocked Summon – Calls forth a blue caster-type minion that helps you DPS! Emerald Carbuncle is cute ain’t it? 

L2 Skill Unlocked Miasma – A second DoT! Like its predecessor, it’s still quite unimpressive. Only worth if enemy life expectancy is around 21 seconds. 

L8 Role Action Unlocked Addle – Reduces targets INT (reduces enemy magic damage). Has almost no use in non-boss encounters and basic leveling activities.

L10 Skill Unlocked Egi Assault – Has different effects depending on which summon you’re using. Blue pet: AoE attack. Yellow pet: gives you a chunky self shield. 

L12 Skill Unlocked Resurrection – Revives a dead ally, even in combat, but at the cost of a lot of mana, a huge cast bar, and your newly returned friend suffering a stat penalty. That being said, this is one of the most important skills in group content.

L15 Skill Unlocked Summon II – Brings Topaz Carbuncle by your side – a yellow “support” / tank type pet. The self-shield (from Egi Assault) is pretty useful for tougher solo encounters.

Summon I – Blue is more suitable for AoE (dungeons), while
Summon II – Yellow is more suitable for single target and most solo content.

L18 Role Action Unlocked Swiftcast – Primarily used to speed up Resurrection. Advanced usage is “continuing to DPS while moving”. In group content, I highly suggest simply saving it for res during the leveling process.

L18 Skill Unlocked Energy Drain – An off-gcd nuke that gives you your first stack of Aetherflow! USE THIS AS OFTEN AS YOU CAN, but never “overcap” your Aetherflow. Aetherflow is used to execute certain skills. The first of which is Fester. This is the cornerstone mechanic of any Arcanist-evolved class.

L18 Skill Unlocked Fester – Ah, your first skill which REQUIRES Aetherflow to use . It’s a single target nuke that is stronger for each of YOUR DoT’s on the target. 

While your DoT’s may not be the best, keeping them up so you have a more powerful Fester is worth it.

L24 Role Action Unlocked Lucid Dreaming – Gives you mana! Use this early and often as there’s almost no point holding on to it. Don’t wait until you’re low on mana.

L26 Trait Unlocked Corruption Mastery – Transforms Bio into Bio II, which is just better all around. Stronger initial damage, stronger DoT. Doesn’t change your rotation in any way – the key even rebinds itself…

L26 Skill Unlocked Bio II – This isn’t really an unlock – the previously mentioned trait simply upgrades your old Bio. 

L30 Skill Unlock Bane – Finally, some consistent AoE! Spreads your DoT’s to all nearby targets, but weakens them on the “new targets”. There’s some math and situationality of when to bane and when to manual DoT – let’s save that discussion for Summoner related discussion as it’s irrelevant now, and irrelevant for Scholar. 

Completing the L30, “Sinking Doesmaga” quest and unlocking Bane marks your final class quest as Arcanist. You now have the right to become a Scholar or Summoner!


Arcanist Rotation – L1 to 30 SUMMARY

Here’s a by the book summary of what your ACN rotation is in the early leveling process. Adjust to your currently learned skills.

ACN 30 Single Target RotationACN AoE Rotation

ACN L30 Single Target Rotation

    • Energy Drain up? Use as an OGCD if possible.
    • Have Aetherflow? Fester, use as an OGCD if possible. DoTs must be up!
    • Miasma > Bio (Unless enemy is on brink of death)
    • Egi Assault (If Blue)
    • Ruin Spam

ACN L30 AoE Rotation

    • Apply DoT’s one one guy, then Bane (Definitive value at 3+ targets, not bad at 2)
    • Energy Drain up? Use as an OGCD if possible.
    • Have Aetherflow? Fester, use as an OGCD if possible. DoTs must be up!
    • Egi Assault (If Blue)
    • Ruin Spam

Wow, now that I typed it out – pretty much Bane is the only difference.

While your DoT’s may not be the best, keeping them up so you have a more powerful Fester is worth it, even if your full or “good enough” DoT duration won’t tick. Don’t sweat about optimizing it this early on.

Arcanist Leveling: L1 to 30

As per the general leveling guide, this tier is divided into two sub-chunks. So I’ll be sub-chunking the following segments into two “tabs” as well. These two tabs represent A) L1 to 16, and B) L16 to 30.


Arcanist Leveling L1 to 30 Activity Flowchart

A rundown of things you can do to gain EXP – again split “to 16”, and “to 30”.

ACN 1 to 16ACN 16 to 30

ACN Leveling Activities to L16

Remember the universal truths: Main Scenario Quest is king, and always have your passive EXP buffs (FC, Food, Chocobo, etc)

Renewable EXP sources

    • FATES (Great when you're in queue)
    • Levequests (Actually good EXP but better saved for DoH or DoL)
    • Deep Dungeon -Palace of the Dead (Repetitive, terrible for LOW levels)

Burst EXP sources

    • Challenge Log* (Complete passively until nearing reset, then force it)
    • Guildhests (First completions per class is mega bonus EXP)
    • Hunting Log (Great source of EXP this early on)
    • Sidequests (Personal preference. Better if in tandem with MSQ!)
    • Duty Roulette: Guildhest (Pretty irrelevant...)

*Challenge Log won't be unlocked in this tier if it's your first time around. While you need to be L16 to initially unlock it, it can be used by any level character thereafter. 

Well, there’s not much to point your bow at this early on, but here’s where the arrow falls nonetheless. It’s slim, but you gotta start somewhere.

Of course, adjust this to your own personal preference.

ACN Leveling Activities to L30

Remember the universal truths: Main Scenario Quest is king, and always have your passive EXP buffs (FC, Food, Chocobo, etc)

Renewable EXP sources

    • Dungeons (Stable, "fun", massive EXP easpecially with rested bonus)
    • FATES (Great when you're in queue)
    • Deep Dungeon -Palace of the Dead (Repetitive, but fast)
    • Levequests (Actually good EXP but better saved for DoH or DoL)
    • Beast Tribe (EXP is meh, but great for getting cosmetic items)

Burst EXP sources

    • Duty Roulette: Leveling (The ultimate EXP source until L50)
    • Challenge Log (Complete passively until nearing reset, then force it)
    • Guildhests (First completions per class is mega bonus EXP)
    • Hunting Log (More for completionism or first timers, it's "alright")
    • Sidequests (Personal preference. Better if in tandem with MSQ!)
    • Duty Roulette: Guildhest (Pretty irrelevant...)

A few adjustments to your leveling mentality here, mainly the addition of  Duty Roulette: Leveling, as a daily burst, and straight queuing Dungeons as an option as well.

Of course, adjust this to your own personal preference.

Important Notes (ACN L1 to 30)

Here are the important things to keep in mind during the process.

ACN L1 to 30 Gear Updates:  Needed?

TLDR: Not really significant. This applies to both sub-tiers. Just make sure to pick up whatever along the way, or find dirt cheap upgrades in the MB or wherever (quests etc).

More detailed answer?

In all honesty you DO NOT NEED to put much thought into your gear from Level 1 to Level 30. Simply “get what you can”, with Weapons being the highest priority. You can get gear from Quests, buy from NPCs, Marketboard, Crafting, GC – it’s purely up to you and your budget as to what you wanna get.

Of course getting gear will increase your efficiency (being a little stronger helps kill speed), but this tier is pretty “newb friendly”, and designed as such – PLUS you “outgrow” gear by gaining levels so rapidly that tryharding on gear up to Level 30 is pretty irrelevant.

Just try not to run around naked, and get “what you can” without being outright negligent.


Important notes to keep in mind

ACN 1 to 16ACN 16 to 30

As always, Main Scenario Quest takes the highest priority.

There are too many skills that get unlocked here for me to talk about individually, which is why the skill unlock / rotation segment above should be your guiding light in that regard.

Limited Burst EXP sources take priority: Newly unlocked Guildhests, Challenge Log entries, Hunting Log.

Renewable EXP sources if you need to grind: FATE’s are great, followed by Levequests and if so you choose, Sidequests. (Deep Dungeon: POTD – can you zone it from Level 1? Even if you could, I don’t think I would…)

At level 15 you get access to your first Dungeon, Sastasha, but I don’t see much reason to grind there, unless you wanna burn rested EXP and want to hit 16 ASAP.

At 15 you should catch up and do your class quests, as you do get a skill form it – Summon II, which is pretty alright. It’s a better summon for soloing.

A note on Levequests: Can be an attractive source of EXP. Every tier has “good and bad” levequests so it’s up to you if you wanna go try them out. Main downside is using them up in place of DoH / DoL. Consider using them if you’re at or near the Levequest allowance cap!

As always, Main Scenario Quest takes the highest priority.

Starting L16, you open up Duty Roulette: Leveling, which is you should be doing everyday! This is an important source of EXP – it’s a huge daily burst! Also at L16 you can unlock Challenge Log if you haven’t already.

Overall, the same concept applies. Daily and Weekly bursts of EXP > Basic Renewable EXP sources of your choice > Other side activities to alleviate boredom or monotony.

 Renewable EXP sources? At this point it’s Dungeons, FATES and Deep Dungeons, and maybe some Levequests. Burst EXP sources? Roulettes, new Guildhests, Hunting and Challenge Logs.

at L20 If you haven’t unlocked your Companion (combat Chocobo), do so now. You can begin the process now – it entails getting your first mount as well (at least for most new players).

At level 30 get your class quests done, as it’s one of the prerequisites to transform into either Scholar or SUmmoner!

Levequests notes, same as usual. Sad to take ’em away from crafters and gatherers, but it’s viable EXP. Definitely use them up if you’re overcapped on allowances.

Stop at Level 30! Unlock your advanced job as soon as you can!
(ACN turns into Scholar or Summoner at Level 30)

Arcanist L30 Onward: Unlocking ADVANCEJOB

STOP WHAT YOU’RE DOING ONCE YOU HIT Arcanist LEVEL 30.
Unlock Scholar or Summoner ASAP!

How to become a Scholar or Summoner? Unlocking Scholar or Summoner requires a Level 30 Arcanist, and completion of the L30 ACN Class Quest. From there, return to your guild and it should point you to the quest! See: Unlocking all jobs.

The reason we unlock ASAP is, not only to get a new skill at L30 (SCH gets Adloquium, SMN gets Summon III – Ifrit), but most if not all new skills and traits going forward are for SMN/SCH and not ARCANIST, so you have no reason to stay as an ACN any longer.

Arcanist Leveling – Related Reads

Some good reads and related links here:

Summary and Closing

And with that YOU’RE DONE WITH LEVELING Arcanist! Congrats! Hopefully our Arcanist Leveling Guide helped you out.


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FFXIV Thaumaturge (THM) Leveling Guide & Rotation | ShB UPDATED

How to level up your Thaumaturge (THM) fast! How your rotation evolves, reminders, and what to do at any level – HERE!

MIN & BTN Leveling Guides updated. Other notes...

Botanist Leveling to 90, as well as Miner Leveling to 90 are updated for the Endwalker tier. Older tiers needs some fixing, although I modernized what I could quickly – I placed the important notes on the top of the aforementioned guides reflecting the major things that you need to take note of.

I will post a personal update soon, for those that are curious…

If you’ve tempered yourself into the hot and cold journey of leveling Thaumaturge into Black Mage, you’ve found the right place. Hopefully, our Thaumaturge Leveling Guide helps you out!

While this page focuses on Thaumaturge info like skills, traits, rotation, and playstyle notes. The GENERAL PROCESS that you follow is outlined in our FFXIV General Leveling Guide use it alongside this guide. Looking at that, we’re in the “A Realm Reborn Tier” as we’re only looking to level our Thaumaturge up to 30.

Thaumaturge Unlocking? Other basics?

How to unlock the THM Class? Taken from Thaumaturge General Guide & FAQ – which you should read if you need more basic info about THM.

Location: Ul’dah – Steps of Nald, Thaumaturge’s Guild (7, 12)
NPCs: YayakeCocobuki
Related Quests: (all in the same place)
> So you want to be an Thaumaturge
> Way of the Thaumaturge
> My First Scepter
Others: You may also begin the game as Thaumaturge

Thaumaturge is a Magical Ranged DPS class (commonly referred to as “caster), falling under the Disciple of Magic category. Also, if you’re curious about the job you turn into, Thaumaturge are the prerequisite class for unlocking Black Mage.

This guide has three major segments:

  • Thaumaturge Leveling Rotation & Skill Changes – How new skills affect your play.
  • Thaumaturge L1 to L16 – General reminders and notes.
  • Thaumaturge L15 to 30 – General reminders and notes.
  • I’ll mention it again, knowledge from General Leveling Guide is REQUIRED.

I put rotation changes up top as you might reference it often. Without further ado, let’s get to it.

Thaumaturge Rotation for Leveling, Skills, Traits, Etc.

In this segment we run down how each skill and trait affects your Thaumaturge’s rotation during the leveling process.

L1 Skill Unlocked Blizzard – Your basic and only spell for now. You gain a buff called “Umbral Ice” when casting this, which massively improves mana regen. I’ll explain in more detail once you reach L4 to get skill “Transpose”. 

L2 Skill Unlocked Fire – The other half of your basic spells. You gain a buff called “Astral Fire” when casting this, which causes your MP regen to be 0, but giving you a massive damage boost.. I’ll explain in more detail once you reach L4 to get the skill “Transpose”. Basically, use Fire until your mana says you can’t, then use Ice.

L4 Skill Unlocked Transpose – Transforms your buff from Umbral Ice to Astral Fire, and vice versa. Now, let’s take a little break to talk about how these buffs interact.

How does Umbral Ice, Astral Fire, and Transpose Work?

Here goes! This is the very basic groundwork for THM and BLM so you might as well drill it into your head now. Here’s the absolute basics of how this rotation works, but it will be modified as you gain levels.

You have no buff?

      • Casting Ice spell gives you Umbral Ice
      • Casting Fire spell gives you Astral Fire

You have Umbral Ice?

      • Casting Ice refreshes buff duration, and at higher levels, more stacks of Umbral Ice.
      • Casting Fire spell ERASES ALL BUFFS. Now, you’re at “You have no buff?” phase.
      • Casting Transpose switches you to Astral Fire.

You have Astral Fire?

    • Casting Ice spell ERASES ALL BUFFS. Now, you’re at “You have no buff?” phase.
    • Casting Fire refreshes buff duration, and at higher levels, more stacks of Astral Fire.
    • Casting Transpose switches you to Umbral Ice.

Transpose notes, continued: Basically you can use Transpose to FOREVER AVOID the “No buff phase”. Continually cycling between the buffs. Being in “No Buff” phase sucks because you have to use up another spell just to gain the desired buff which is a huge waste of damage and “side effects”.

There’s much more to this then meets the eye, such as “mana regen tick” and “estimating what spell is BEST to cast when you hit ice“, and all that jazz that I suppose I’ll introduce to you slowly as you level up.

L6 Skill Unlocked Thunder – Your basic DoT (Damage over Time) spell. Use this as an opening spell, and typically speaking ONLY MANUALLY CAST IT DURING YOUR ICE PHASE. And just in case that isn’t clear enough, DO NOT MANUALLY THUNDER DURING FIRE. Also, do not Thunder if your enemy will die shortly after – try to maximize the DoT.

L8 Role Action Unlocked Addle – Reduces targets INT (reduces enemy magic damage). Has almost no use in non-boss encounters and basic leveling activities.

L10 Skill Unlocked Sleep – An AoE sleep (damage wakes the targets, careful), that’s hardly useful in any serious content. In solo and leveling, however it’s great. In the outside world you can sleep enemies when you need to escape, interact with objects or talk to NPCs without interruption. In dungeons, you can single handedly save your group from a wipe by just chain sleeping if your tank dies, for example. Not a bad skill for clutch moments. 

L12 Skill Unlocked Blizzard II – An AoE version of blizzard, of which the same rules of single target blizzard apply.

L15 Skill Unlocked Scathe – This is a desperation spell that you simply cast if you cannot cast anything else while moving. It’s also great for killing low level trash. Basically, in any serious content Scathe is almost a “fail case”. 

L18 Skill Unlocked Fire II – An AoE version of Fire, of which the same logic from Fire applies. Take note that this has an absolute titanic MP cost.

L18 Role Action Unlocked Swiftcast – For THM (a caster without resurrection), this is basically used to cast while moving, that’s it. While this may not seem like much this early on, this is a HUGE BOON as you learn more and more about THM / BLM, and appreciate every inch of mobility you can afford. 

L20 Trait Unlocked Magick and Mend – Just a passive 

L24 Role Action Unlocked Lucid Dreaming – Weirdly useless for THM. This skill will only work if you ABSOLUTELY BREAK and MESS UP your rotation. Only use it if you got stuck on “no buff” phase with no mana. Why is this useless? Ice generates gigantic MP regen on demand (making this unneeded), and FIre disables all forms of external MP regen (making this useless). 

L26 Skill Unlocked Thunder II – An AoE version of thunder, which is godlike. The same rules apply, avoid reapplication on Fire phase (do it on Ice). Start the fight and refresh it as long as the enemy survives a long time… yada yada.

L28 Trait Unlocked Thundercloud – Your first proc! Proc basically means “chance of occurring”.  Basically, each time Thunder ticks, you get a chance to get Thundercloud, which basically allows you to INSTANTLY cast for FREE a FULL DAMAGE (FULL DOT DURATION) THUNDER SPELL. Did you catch all that?  FREE, FULL, AND FAST like when I skip the bill.

Typically using these “procs” give you a chance to move – something you shouldn’t take lightly in more difficult content

L30 Skill Unlocked Manaward – a very welcome defensive ability that isn’t game breaking in the solo or leveling department, but very useful in endgame content. Be aware you have it, and use it when appropriate to help your healers out.

Completing this quest and unlocking Windbite marks your final class quest as Thaumaturge. You now have the right to become a Black Mage!


Thaumaturge Rotation – L1 to 30 SUMMARY

Here’s what your THM rotation is in the early leveling process, that hopefully, “Works like magic”. Adjust to your currently learned skills.

THM 30 Single Target RotationTHM AoE Rotation

THM L30 Single Target Rotation

ADJUST DEPENDING ON WHICH ELEMENT YOU’RE AT or at NO ELEMENT. Instead of typing this out in a priority, I’ll go thru it in terms of a cycle…

    • Slam Thundercloud (Thunder I) procs whenever you can.
    • Gain Umbral Ice (via Transpose hopefully, or Blizzard)
    • Thunder I is usually best to reapply here.
    • Cast Blizzard (or whatever, or wait) until MP is full
    • Gain Astral Fire (via Transpose hopefully, feelsbad to double fire)
    • Spam Fire until no more MP
    • Gain Umbral Ice (via Transpose)
    • Repeat

THM L30 AoE Rotation

ADJUST DEPENDING ON WHICH ELEMENT YOU’RE AT or at NO ELEMENT. Instead of typing this out in a priority, I’ll go thru it in terms of a cycle…

    • Slam Thundercloud (Thunder II) procs whenever you can.
    • Gain Umbral Ice (via Transpose hopefully, or Blizzard)
    • Thunder II is usually best to reapply here.
    • Cast Blizzard (I or II, whatever, or wait) until MP is full
    • Gain Astral Fire (via Transpose hopefully, feelsbad to double fire)
    • Spam Fire until no more MP
    • Gain Umbral Ice (via Transpose)
    • Repeat

There’s only two differences from single target and AoE The Thunder you use is obviously affected, and the Blizzard too. Don’t sweat not using the AoE blizzard if it affects your movement too much.

Scathe should only very rarely serve as a Filler, typically in the Ice phase if your mana regen wont be affected. It’s very niche.

Thaumaturge Leveling: L1 to 30

As per the general leveling guide, this tier is divided into two sub-chunks. So I’ll be sub-chunking the following segments into two “tabs” as well. These two tabs represent A) L1 to 16, and B) L16 to 30.


Thaumaturge Leveling L1 to 30 Activity Flowchart

A rundown of things you can do to gain EXP – again split “to 16”, and “to 30”.

THM 1 to 16THM 16 to 30

THM Leveling Activities to L16

Remember the universal truths: Main Scenario Quest is king, and always have your passive EXP buffs (FC, Food, Chocobo, etc)

Renewable EXP sources

    • FATES (Great when you're in queue)
    • Levequests (Actually good EXP but better saved for DoH or DoL)
    • Deep Dungeon -Palace of the Dead (Repetitive, terrible for LOW levels)

Burst EXP sources

    • Challenge Log* (Complete passively until nearing reset, then force it)
    • Guildhests (First completions per class is mega bonus EXP)
    • Hunting Log (Great source of EXP this early on)
    • Sidequests (Personal preference. Better if in tandem with MSQ!)
    • Duty Roulette: Guildhest (Pretty irrelevant...)

*Challenge Log won't be unlocked in this tier if it's your first time around. While you need to be L16 to initially unlock it, it can be used by any level character thereafter. 

Well, there’s not much to point your bow at this early on, but here’s where the arrow falls nonetheless. It’s slim, but you gotta start somewhere.

Of course, adjust this to your own personal preference.

THM Leveling Activities to L30

Remember the universal truths: Main Scenario Quest is king, and always have your passive EXP buffs (FC, Food, Chocobo, etc)

Renewable EXP sources

    • Dungeons (Stable, "fun", massive EXP easpecially with rested bonus)
    • FATES (Great when you're in queue)
    • Deep Dungeon -Palace of the Dead (Repetitive, but fast)
    • Levequests (Actually good EXP but better saved for DoH or DoL)
    • Beast Tribe (EXP is meh, but great for getting cosmetic items)

Burst EXP sources

    • Duty Roulette: Leveling (The ultimate EXP source until L50)
    • Challenge Log (Complete passively until nearing reset, then force it)
    • Guildhests (First completions per class is mega bonus EXP)
    • Hunting Log (More for completionism or first timers, it's "alright")
    • Sidequests (Personal preference. Better if in tandem with MSQ!)
    • Duty Roulette: Guildhest (Pretty irrelevant...)

A few adjustments to your leveling mentality here, mainly the addition of  Duty Roulette: Leveling, as a daily burst, and straight queuing Dungeons as an option as well.

Of course, adjust this to your own personal preference.

Important Notes (THM L1 to 30)

Important things to keep in mind during the process, so you don’t miss out on any potential value.

THM L1 to 30 Gear Updates:  Needed?

TLDR: Not really significant. This applies to both sub-tiers. Just make sure to pick up whatever along the way, or find dirt cheap upgrades in the MB or wherever (quests etc).

More detailed answer?

In all honesty you DO NOT NEED to put much thought into your gear from Level 1 to Level 30. Simply “get what you can”, with Weapons being the highest priority. You can get gear from Quests, buy from NPCs, Marketboard, Crafting, GC – it’s purely up to you and your budget as to what you wanna get.

Of course getting gear will increase your efficiency (being a little stronger helps kill speed), but this tier is pretty “newb friendly”, and designed as such – PLUS you “outgrow” gear by gaining levels so rapidly that tryharding on gear up to Level 30 is pretty irrelevant.

Just try not to run around naked, and get “what you can” without being outright negligent.


Important notes to keep in mind

THM 1 to 16THM 16 to 30

As always, Main Scenario Quest takes the highest priority.

There are too many skills that get unlocked here for me to talk about individually, which is why the skill unlock / rotation segment above should be your guiding light in that regard.

Limited Burst EXP sources take priority: Newly unlocked Guildhests, Challenge Log entries, Hunting Log.

Renewable EXP sources if you need to grind: FATE’s are great, followed by Levequests and if so you choose, Sidequests. (Deep Dungeon: POTD – can you zone it from Level 1? Even if you could, I don’t think I would…)

At level 15 you get access to your first Dungeon, Sastasha, but I don’t see much reason to grind there, unless you wanna burn rested EXP and want to hit 16 ASAP.

At 15 you should catch up and do your class quests, as you do get a skill form it – Scathe. Not a bad skill, great for finishing off trash while moving. Don’t expect to integrate it too heavily into your rotation is it IS a “mistake” more often than not.

A note on Levequests: Can be an attractive source of EXP. Every tier has “good and bad” levequests so it’s up to you if you wanna go try them out. Main downside is using them up in place of DoH / DoL. Consider using them if you’re at or near the Levequest allowance cap!

As always, Main Scenario Quest takes the highest priority.

Starting L16, you open up Duty Roulette: Leveling, which is you should be doing everyday! This is an important source of EXP – it’s a huge daily burst! Also at L16 you can unlock Challenge Log if you haven’t already.

Overall, the same concept applies. Daily and Weekly bursts of EXP > Basic Renewable EXP sources of your choice > Other side activities to alleviate boredom or monotony.

 Renewable EXP sources? At this point it’s Dungeons, FATES and Deep Dungeons, and maybe some Levequests. Burst EXP sources? Roulettes, new Guildhests, Hunting and Challenge Logs.

at L18 THM becomes one of the best dungeon classes this early on due to Fire II. It’s an incredibly powerful AoE spell!

at L20 If you haven’t unlocked your Companion (combat Chocobo), do so now. You can begin the process now – it entails getting your first mount as well (at least for most new players).

L26, unlocks Thunder II – makes THM a GODLIKE AoE DPS. For such a low character level, Thunder II and Thundercloud is GODLIKE.
This makes Dungeons a juicy choice.

At level 30 get your class quests done, as it’s one of the prerequisites to transform into Black Mage!

Levequests notes, same as usual. Sad to take ’em away from crafters and gatherers, but it’s viable EXP. Definitely use them up if you’re overcapped on allowances.

Stop at Level 30! Unlock your advanced job as soon as you can!
(THM turns into Black Mage at Level 30)

Thaumaturge L30 Onward: Unlocking Black Mage

STOP WHAT YOU’RE DOING ONCE YOU HIT THAUMATURGE LEVEL 30.
Unlock Black Mage ASAP!

How to become a Black Mage? Unlocking Black Mage requires a Level 30 Thaumaturge, and completion of the L30 THM Class Quest. From there, return to your guild and it should point you to the quest! See: Unlocking all jobs.

The reason we unlock ASAP is, not only to get a new skill at L30 (In your case Manaward), but most if not all new skills and traits going forward are for BLACK MAGE and not THAUMATURGE, so you have no reason to stay as a THM any longer.

Thaumaturge Leveling – Related Reads

Some good reads and related links here:

Summary and Closing

And with that YOU’RE DONE WITH LEVELING Thaumaturge! Congrats! Hopefully our Thaumaturge Leveling Guide helped you out. May your fire light your way, and they who bar it. GL AoE’ing in deez dungeons.


Join our IRL Cross-World Linkshells (socials lol): 

Contact us about anything and everything. Don't be shy! Love our guides and want to let us know? Got questions or corrections? Suggestions for improvement? TALK TO US! How, you say?

Comment below if it's about this guide. Message us on any of our socials above about anything.  We're organizing our email situation if you're into that.

FFXIV Marauder (MRD) Leveling Guide & Rotation | ShB UPDATED

How to level up your Marauder (MRD) fast! Learn all about your skills, role actions, and how to level up HERE!

MIN & BTN Leveling Guides updated. Other notes...

Botanist Leveling to 90, as well as Miner Leveling to 90 are updated for the Endwalker tier. Older tiers needs some fixing, although I modernized what I could quickly – I placed the important notes on the top of the aforementioned guides reflecting the major things that you need to take note of.

I will post a personal update soon, for those that are curious…

Leveling Marauder? Learn the different “axes” of gaining EXP, and how to best “leverage” them. If you’re looking to “grind” Marauder, you’ve found the right place. Hopefully, our Marauder Leveling Guide helps you out!  (I can only think of so many axe puns… I’m sorry)

While this page focuses on Marauder info like skills, traits, rotation, and playstyle notes. The GENERAL PROCESS that you follow is outlined in our FFXIV General Leveling Guide use it alongside this guide. Looking at that, we’re in the “A Realm Reborn Tier” as we’re only looking to level our Marauder up to 30.

Marauder Unlocking? Other basics?

How to unlock the MRD Class? Taken from Marauder General Guide & FAQ – which you should read if you need more basic info about WAR.

Location: Limsa Lominsa – Upper Decks, Marauder’s Guild (11, 6)
Related Quests: (all in the same place)
> So you want to be a Marauder
> Way of the Marauder
> My First Axe
Others: You may also begin the game as Marauder

Marauder are a Tank class, falling under the Disciple of War category. Also, if you’re curious about the job you turn into, Marauder are the prerequisite class for unlocking Warrior.

This guide has three major segments:

  • Marauder Leveling Rotation & Skill Changes – How new skills affect your play.
  • Marauder L1 to L16 – General reminders and notes.
  • Marauder L15 to 30 – General reminders and notes.
  • I’ll mention it again, knowledge from General Leveling Guide is REQUIRED.

I put rotation changes up top as you might reference it often. Without further ado, let’s get to it.

Marauder Rotation for Leveling, Skills, Traits, Etc.

In this segment we run down how each skill and trait affects your Marauder’s rotation during the leveling process.

L1 Trait Unlocked Tank Mastery – Passive free stats. It’s basically the groundwork that says, “This is a tank class”. Nothing that really affects your gameplay here.

L1 Skill Unlocked Heavy Swing – your basic attack, pretty much. Spam it until you unlock Maim in 3 levels.

L4 Skill Unlocked Maim – your first combo. Admittedly it’s a cute 2 step one only. Heavy Swing into Maim. Neither skill has any interesting side-effects. 

L6 Skill Unlocked Berserk – Oh boy. So this unlocks at Level 6 now huh? This basically defines most players who pick Warrior. Whether that’s a dis or not is up to you. But I hear critical direct hits are good. Use it often! Maximizing your offensive cooldowns is something you’ll learn over time.

L8 Role Action Unlocked Rampant – Your super basic tank damage mitigation / toughness cooldown. Don’t look down on it, though! Rampart is the “gold standard” of tank CD’s. It’s long, it’s strong enough, it doesn’t have a super long CD. This is great! Protip: Never pop CD’s when you’re “about to die” – try to pop it “when things are starting to get hairy, or a little before that”. 

L10 Skill Unlocked Overpower – an incredibly overpowered (Yeah, I know, genius pun right) AoE cone attack with. This is, no joke, really powerful especially for a L10 skill. This is worth doing at TWO targets (until L26), and Godly at 3+ targets. If you have Berserk and/or Rampart up, I would gather up two packs in dungeons and pop my CD’s – then Overpower them to death.

L10 Skill Unlocked Defiance – A stance that switches on or off that increases your enmity generated. Simple as that. Honestly, as long as you’re the only tank around (Soloing, Dungeons, anything non-raid) just have it on. 

L12 Role Action Unlocked Low Blow – An instant OGCD (Off-GCD) Stun. Nothing much to say here. An important note is, in dungeons a Stun acts like a mini defensive cooldown, essentially bringing that enemy’s DPS to zero.

L15 Skill Unlocked Tomahawk – A basic ranged attack that has increased enmity. It’s never bad to pull a mob with this as it usually tells your friends to focus on that guy. Aside from an opener, it’s pretty bad unless you’re too far to attack your target. 

L15 Role Action Unlocked Provoke – An ABSOLUTELY CRITICAL tank skill for dungeons and raids. Please bind it in such a way where it won’t be too hard for you to press it. In terms of leveling and early dungeons, use it to pull back enemies that aggro to others, just make sure you follow it up.

L18 Role Action Unlocked Interject – A “pure interrupt” not tied to a silence or stun. What else can I say, you can randomly interrupt enemy skills with this. It’s only very rarely used on boss monsters. 

L22 Role Action Unlocked Reprisal – an incredibly powerful cooldown that isn’t typically useful in the leveling process – but shines in raids. Practice on using it during boss cast bars! 

L26 Skill Unlocked Storm’s Path – an extremely powerful combo finisher that also heals you. That’s right. It’s your strongest attack right now, that, you read that correctly – “Also heals you”. Heavy Swing > Maim > Storms Path all the way.

L30 Skill Unlocked Thrill of Battle – a self-heal that increases your MAX HP for the whole duration. Not bad, not great for now. Of course, defensive cooldowns are always welcome when it comes to piling up mobs in dungeons.

Completing the “Pride and Duty (Will take you down the Mountain)” L30 MRD quest and unlocking Thrill of Battle marks your final class quest as Marauder. You now have the right to become a Warrior!


Marauder Rotation – L1 to 30 SUMMARY

Here’s an overarching shot of what your MRD rotation is in the early leveling process. Adjust to your currently learned skills.

WAR 30 Single Target RotationWAR AoE Rotation

MRD L30 Single Target Rotation

    • Heavy Swing > Maim > Storm’s Path
    • Liberal use of Berserk if you can maximize its duration

It’s a bit unexciting, I know. I suppose its more about “tanking knowledge”, but pretty much every dungeon pre level 30 doesn’t really lend to skill expression…

MRD L30 AoE Rotation

    • Overpower if 2 enemies or more (before you learn Storm’s Path)
    • Overpower if 3 enemies or more (After L26, Storm’s Path)
    • Downgrade to single target rotation if there are too few targets.
    • Liberal use of Berserk if you can maximize its duration

Warrior is a little unique, in that its AoE becomes more worth it to use at only TWO targets . Other than that, yeah, tank rotations are pretty unexciting this early on.

I know dungeons are pretty junk early on, but here’s the lowdown:
Tomahawk your preferred “main target”, then Overpower a few times to gain aggro (continue spam if 2+ enemies), then do single target combo.

Liberal use of stuns (Low Blow is free!), more so if your healer is derping.

Marauder Leveling: L1 to 30

As per the general leveling guide, this tier is divided into two sub-chunks. So I’ll be sub-chunking the following segments into two “tabs” as well. These two tabs represent A) L1 to 16, and B) L16 to 30.


Marauder Leveling L1 to 30 Activity Flowchart

A rundown of things you can do to gain EXP – again split “to 16”, and “to 30”.

MRD 1 to 16MRD 16 to 30

MRD Leveling Activities to L16

Remember the universal truths: Main Scenario Quest is king, and always have your passive EXP buffs (FC, Food, Chocobo, etc)

Renewable EXP sources

    • FATES (Great when you're in queue)
    • Levequests (Actually good EXP but better saved for DoH or DoL)
    • Deep Dungeon -Palace of the Dead (Repetitive, terrible for LOW levels)

Burst EXP sources

    • Challenge Log* (Complete passively until nearing reset, then force it)
    • Guildhests (First completions per class is mega bonus EXP)
    • Hunting Log (Great source of EXP this early on)
    • Sidequests (Personal preference. Better if in tandem with MSQ!)
    • Duty Roulette: Guildhest (Pretty irrelevant...)

*Challenge Log won't be unlocked in this tier if it's your first time around. While you need to be L16 to initially unlock it, it can be used by any level character thereafter. 

Well, there’s not much to point your bow at this early on, but here’s where the arrow falls nonetheless. It’s slim, but you gotta start somewhere.

Of course, adjust this to your own personal preference.

MRD Leveling Activities to L30

Remember the universal truths: Main Scenario Quest is king, and always have your passive EXP buffs (FC, Food, Chocobo, etc)

Renewable EXP sources

    • Dungeons (Stable, "fun", massive EXP easpecially with rested bonus)
    • FATES (Great when you're in queue)
    • Deep Dungeon -Palace of the Dead (Repetitive, but fast)
    • Levequests (Actually good EXP but better saved for DoH or DoL)
    • Beast Tribe (EXP is meh, but great for getting cosmetic items)

Burst EXP sources

    • Duty Roulette: Leveling (The ultimate EXP source until L50)
    • Challenge Log (Complete passively until nearing reset, then force it)
    • Guildhests (First completions per class is mega bonus EXP)
    • Hunting Log (More for completionism or first timers, it's "alright")
    • Sidequests (Personal preference. Better if in tandem with MSQ!)
    • Duty Roulette: Guildhest (Pretty irrelevant...)

A few adjustments to your leveling mentality here, mainly the addition of  Duty Roulette: Leveling, as a daily burst, and straight queuing Dungeons as an option as well.

Of course, adjust this to your own personal preference.

Important Notes (MRD L1 to 30)

Here are the important things to keep in mind during the process – it’s best to get a ‘grip’ about these mechanics and how to best ‘handle’ gaining EXP.

MRD L1 to 30 Gear Updates:  Needed?

TLDR: Not really significant. This applies to both sub-tiers. Just make sure to pick up whatever along the way, or find dirt cheap upgrades in the MB or wherever (quests etc).

More detailed answer?

In all honesty you DO NOT NEED to put much thought into your gear from Level 1 to Level 30. Simply “get what you can”, with Weapons being the highest priority. You can get gear from Quests, buy from NPCs, Marketboard, Crafting, GC – it’s purely up to you and your budget as to what you wanna get.

Of course getting gear will increase your efficiency (being a little stronger helps kill speed), but this tier is pretty “newb friendly”, and designed as such – PLUS you “outgrow” gear by gaining levels so rapidly that tryharding on gear up to Level 30 is pretty irrelevant.

Just try not to run around naked, and get “what you can” without being outright negligent.


Important notes to keep in mind

MRD 1 to 16MRD 16 to 30

As always, Main Scenario Quest takes the highest priority.

There are too many skills that get unlocked here for me to talk about individually, which is why the skill unlock / rotation segment above should be your guiding light in that regard.

Limited Burst EXP sources take priority: Newly unlocked Guildhests, Challenge Log entries, Hunting Log.

Renewable EXP sources if you need to grind: FATE’s are great, followed by Levequests and if so you choose, Sidequests. (Deep Dungeon: POTD – can you zone it from Level 1? Even if you could, I don’t think I would…)

At level 15 you get access to your first Dungeon, Sastasha, but I don’t see much reason to grind there, unless you wanna burn rested EXP and want to hit 16 ASAP.

At 15 you should catch up and do your class quests, as you do get a skill form it – Tomahawk. Not typically the most useful skill… But you’re gonna need to do these quests anyway so do ’em while they’re relevant.

A note on Levequests: Can be an attractive source of EXP. Every tier has “good and bad” levequests so it’s up to you if you wanna go try them out. Main downside is using them up in place of DoH / DoL. Consider using them if you’re at or near the Levequest allowance cap!

As always, Main Scenario Quest takes the highest priority.

Starting L16, you open up Duty Roulette: Leveling, which is you should be doing everyday! This is an important source of EXP – it’s a huge daily burst! Also at L16 you can unlock Challenge Log if you haven’t already.

As a Tank class, you have MASSIVE agency on how quick (or slow) a dungeon can go. If you’re new, don’t be too cocky. A protip is only gather “more than one pack” if you’re sure your healer isn’t panicky, and DPS can kill them “in time”.  Your own cooldowns, FoF and Rampart GREATLY help this.

Overall, the same concept applies. Daily and Weekly bursts of EXP > Basic Renewable EXP sources of your choice > Other side activities to alleviate boredom or monotony.

 Renewable EXP sources? At this point it’s Dungeons, FATES and Deep Dungeons, and maybe some Levequests. Burst EXP sources? Roulettes, new Guildhests, Hunting and Challenge Logs.

Again, as a Tank, don’t expect long queue times for dungeons – so it’s a great source of EXP. A “geared” low level tank that spams dungeons can actually pull 2~ groups at a time, to maximize your own AoE Overpower.

at L20 If you haven’t unlocked your Companion (combat Chocobo), do so now. You can begin the process now – it entails getting your first mount as well (at least for most new players).

At level 30 get your class quests done, as it’s one of the prerequisites to transform into Warrior!

Levequests notes, same as usual. Sad to take ’em away from crafters and gatherers, but it’s viable EXP. Definitely use them up if you’re overcapped on allowances.

As you start doing dungeons and start looting gear, make sure you loot TANK GEAR and not generic “Disciple of War” LEFT-SIDE pieces.

Tanking Gear and YOU

So by now you may have noticed that some left-side pieces are for “Disciple of War”. These generic pieces are often bad for you. Why? The tanking class specific gear (usually “usable by GLD MRD etc etc”) have vastly higher armor and magic defense ratings. Get those!

This info is important from here on, since doing dungeons/roulette is a very good source of EXP.

If you’re one of those “pure POTD” types. Well… Back into the hole for you, I suppose!

Stop at Level 30! Unlock your advanced job as soon as you can!
(MRD turns into Warrior at Level 30)

Marauder L30 Onward: Unlocking Warrior

STOP WHAT YOU’RE DOING ONCE YOU HIT Marauder LEVEL 30.
Unlock Warrior ASAP!

How to become a Warrior? Unlocking Warrior requires a Level 30 Marauder and completion of the L30 MRD Class Quest. From there, return to your guild and it should point you to the quest! See: Unlocking all jobs.

The reason we unlock ASAP, most if not all new skills and traits going forward are for WARRIOR  and not MARAUDER, so you have no reason to stay as an MRD any longer.

Marauder Leveling – Related Reads

Some good reads and related links here:

Summary and Closing

And with that YOU’RE DONE WITH LEVELING Marauder! Congrats! Hopefully our Marauder Leveling Guide helped you out. Don’t be bummed out about the relatively simple tanking for now – the time for Axe and Hax is nigh, don’t worry…


Join our IRL Cross-World Linkshells (socials lol): 

Contact us about anything and everything. Don't be shy! Love our guides and want to let us know? Got questions or corrections? Suggestions for improvement? TALK TO US! How, you say?

Comment below if it's about this guide. Message us on any of our socials above about anything.  We're organizing our email situation if you're into that.

FFXIV Gladiator (GLD) Leveling Guide & Rotation | ShB UPDATED

How to level up your Gladiator (GLD) fast! Learn all about your skills, role actions, and how to level up HERE!

MIN & BTN Leveling Guides updated. Other notes...

Botanist Leveling to 90, as well as Miner Leveling to 90 are updated for the Endwalker tier. Older tiers needs some fixing, although I modernized what I could quickly – I placed the important notes on the top of the aforementioned guides reflecting the major things that you need to take note of.

I will post a personal update soon, for those that are curious…

Friends suckered you into the shield? Or are you one of those “career tanks”?  Jokes aside, if you’re looking to rise as a Gladiator, you’ve found the right place. Hopefully, our Gladiator Leveling Guide helps you out!

While this page focuses on Gladiator info like skills, traits, rotation, and playstyle notes. The GENERAL PROCESS that you follow is outlined in our FFXIV General Leveling Guide use it alongside this guide. Looking at that, we’re in the “A Realm Reborn Tier” as we’re only looking to level our Gladiator up to 30.

Gladiator Unlocking? Other basics?

How to unlock the GLD Class? Taken from Gladiator General Guide & FAQ – which you should read if you need more basic info about GLD.

Location: Ul’dah – Steps of Thal, Gladiator’s Guild (6, 10)
Related Quests: (all in the same place)
> So you want to be a Gladiator
> Way of the Gladiator
> My First Gladius
Others: You may also begin the game as Gladiator

Gladiator are a Tank class, falling under the Disciple of War category. Also, if you’re curious about the job you turn into, Gladiator is the prerequisite class for unlocking Paladin.

This guide has three major segments:

  • Gladiator Leveling Rotation & Skill Changes – How new skills affect your play.
  • Gladiator L1 to L16 – General reminders and notes.
  • Gladiator L15 to 30 – General reminders and notes.
  • I’ll mention it again, knowledge from General Leveling Guide is REQUIRED.

I put rotation changes up top as you might reference it often. Without further ado, let’s get to it.

Gladiator Rotation for Leveling, Skills, Traits, Etc.

In this segment we run down how each skill and trait affects your Gladiator’s rotation during the leveling process.

L1 Trait Unlocked Tank Mastery – Passive free stats. It’s basically the groundwork that says, “This is a tank class”. Nothing that really affects your gameplay here.

L1 Skill Unlocked Fast Blade – Your first, and most basic attack! Don’t worry, you’ll get combo skills soon enough.

L2 Skill Unlocked Fight of Flight – Is a DPS cooldown. While FFXIV players can go on and on about burst windows, just keep in mind that in the leveling process, use this LIBERALLY. Optimization can come later, heh.

L4 Skill Unlocked Riot Blade – You can now chain Fast Blade into Riot Blade  is now your basic “rotation”. It restores MP, but that isn’t relevant right now.

L6 Skill Unlocked Total Eclipse – An AoE attack that’s typically best used against 3 or more targets. This is also your default method of gaining threat against multiple enemies for now.

L8 Role Action Unlocked Rampant – Your super basic tank damage mitigation / toughness cooldown. Don’t look down on it, though! Rampart is the “gold standard” of tank CD’s. It’s long, it’s strong enough, it doesn’t have a super long CD. This is great! Protip: Never pop CD’s when you’re “about to die” – try to pop it “when things are starting to get hairy, or a little before that”.

L10 Skill Unlocked Shield Bash – A spammable, long duration stun. Keeping it real, this only has one use early on. If you’re in a dungeon and your healer is a little slow… Simply help your group out by Shield Bashing every enemy in a cycle, so your healers can keep up.

L10 Skill Unlocked Iron Will – A stance that switches on or off that increases your enmity generated. Simple as that. Honestly, as long as you’re the only tank around (Soloing, Dungeons, anything non-raid) just have it on.

L12 Role Action Unlocked Low Blow – An instant OGCD (Off-GCD) Stun. Newer Gladiators and Paladins might laugh at this given you have Shield Bash, this is undoubtedly superior as it doesn’t interrupt your own GCD – think of it as your primary stun.

L15 Skill Unlocked Shield Lob – A basic ranged attack that has increased enmity. It’s never bad to pull a mob with this as it usually tells your friends to focus on that guy. Aside from an opener, it’s pretty bad unless you’re too far to attack your target.

L15 Role Action Unlocked Provoke – An ABSOLUTELY CRITICAL tank skill for dungeons and raids. Please bind it in such a way where it won’t be too hard for you to press it. In terms of leveling and early dungeons, use it to pull back enemies that aggro to others, just make sure you follow it up.

L18 Role Action Unlocked Interject – A “pure interrupt” not tied to a silence or stun. What else can I say, you can randomly interrupt enemy skills with this. It’s only very rarely used on boss monsters.

L22 Role Action Unlocked Reprisal – an incredibly powerful cooldown that isn’t typically useful in the leveling process – but shines in raids. Practice on using it during boss cast bars!

L26 Skill Unlocked Rage of Halone –  Ah, finally! Your combo finisher. Fast Blade > Riot Blade > Rage of Halone is your bread and butter. For quite a while, this will be your strongest attack sequence. It has a bonus of having increased enmity gained, which is welcome in any dungeon.

Completing “The Rematch” at L30 marks your final class quest as Gladiator. You now have the right to become a Paladin!


Gladiator Rotation – L1 to 30 SUMMARY

Here’s the shell of what your GLD rotation is in the early leveling process. Adjust to your currently learned skills.

GLD 30 Single Target RotationGLD AoE Rotation

GLD L30 Single Target Rotation

      • Fast Blade > Riot Blade > Rage of Halone
      • Fight or Flight whenever you can maximize its duration.

It’s a bit unexciting, I know. I suppose its more about “tanking knowledge”, but pretty much every dungeon pre level 30 doesn’t really lend to skill expression…

GLD L30 AoE Rotation

      • 3 Targets is the bare minimum for Total Eclipse spam (4+ preferred).
      • Once a there’s only 2 enemies left, revert to single target.
      • Fight or Flight whenever you can maximize its duration.

Yeah, tank rotations are pretty unexciting this early on.

I know dungeons are pretty junk early on, but here’s the lowdown:
Shield Lob your preferred “main target”, then Total Eclipse a few times to gain aggro (continue spam if 3+ enemies), then do single target combo.

Liberal use of stuns (Low Blow is free!), moreso if your healer is derping.

Gladiator Leveling: L1 to 30

As per the general leveling guide, this tier is divided into two sub-chunks. So I’ll be sub-chunking the following segments into two “tabs” as well. These two tabs represent A) L1 to 16, and B) L16 to 30.


Gladiator Leveling L1 to 30 Activity Flowchart

A rundown of things you can do to gain EXP – again split “to 16”, and “to 30”.

GLD 1 to 16GLD 16 to 30

GLD Leveling Activities to L16

Remember the universal truths: Main Scenario Quest is king, and always have your passive EXP buffs (FC, Food, Chocobo, etc)

Renewable EXP sources

    • FATES (Great when you're in queue)
    • Levequests (Actually good EXP but better saved for DoH or DoL)
    • Deep Dungeon -Palace of the Dead (Repetitive, terrible for LOW levels)

Burst EXP sources

    • Challenge Log* (Complete passively until nearing reset, then force it)
    • Guildhests (First completions per class is mega bonus EXP)
    • Hunting Log (Great source of EXP this early on)
    • Sidequests (Personal preference. Better if in tandem with MSQ!)
    • Duty Roulette: Guildhest (Pretty irrelevant...)

*Challenge Log won't be unlocked in this tier if it's your first time around. While you need to be L16 to initially unlock it, it can be used by any level character thereafter. 

Well, there’s not much to point your bow at this early on, but here’s where the arrow falls nonetheless. It’s slim, but you gotta start somewhere.

Of course, adjust this to your own personal preference.

GLD Leveling Activities to L30

Remember the universal truths: Main Scenario Quest is king, and always have your passive EXP buffs (FC, Food, Chocobo, etc)

Renewable EXP sources

    • Dungeons (Stable, "fun", massive EXP easpecially with rested bonus)
    • FATES (Great when you're in queue)
    • Deep Dungeon -Palace of the Dead (Repetitive, but fast)
    • Levequests (Actually good EXP but better saved for DoH or DoL)
    • Beast Tribe (EXP is meh, but great for getting cosmetic items)

Burst EXP sources

    • Duty Roulette: Leveling (The ultimate EXP source until L50)
    • Challenge Log (Complete passively until nearing reset, then force it)
    • Guildhests (First completions per class is mega bonus EXP)
    • Hunting Log (More for completionism or first timers, it's "alright")
    • Sidequests (Personal preference. Better if in tandem with MSQ!)
    • Duty Roulette: Guildhest (Pretty irrelevant...)

A few adjustments to your leveling mentality here, mainly the addition of  Duty Roulette: Leveling, as a daily burst, and straight queuing Dungeons as an option as well.

Of course, adjust this to your own personal preference.

Important Notes (GLD L1 to 30)

A few tough nuts you gotta pick up on, so you don’t end up with aggro when you discover you missed something big.

GLD L1 to 30 Gear Updates:  Needed?

TLDR: Not really significant. This applies to both sub-tiers. Just make sure to pick up whatever along the way, or find dirt cheap upgrades in the MB or wherever (quests etc).

More detailed answer?

In all honesty you DO NOT NEED to put much thought into your gear from Level 1 to Level 30. Simply “get what you can”, with Weapons being the highest priority. You can get gear from Quests, buy from NPCs, Marketboard, Crafting, GC – it’s purely up to you and your budget as to what you wanna get.

Of course getting gear will increase your efficiency (being a little stronger helps kill speed), but this tier is pretty “newb friendly”, and designed as such – PLUS you “outgrow” gear by gaining levels so rapidly that tryharding on gear up to Level 30 is pretty irrelevant.

Just try not to run around naked, and get “what you can” without being outright negligent.


Important notes to keep in mind

GLD 1 to 16GLD 16 to 30

As always, Main Scenario Quest takes the highest priority.

There are too many skills that get unlocked here for me to talk about individually, which is why the skill unlock / rotation segment above should be your guiding light in that regard.

Limited Burst EXP sources take priority: Newly unlocked Guildhests, Challenge Log entries, Hunting Log.

Renewable EXP sources if you need to grind: FATE’s are great, followed by Levequests and if so you choose, Sidequests. (Deep Dungeon: POTD – can you zone it from Level 1? Even if you could, I don’t think I would…)

At level 15 you get access to your first Dungeon, Sastasha, but I don’t see much reason to grind there, unless you wanna burn rested EXP and want to hit 16 ASAP.

At 15 you should catch up and do your class quests, as you do get a skill form it – Shield Lob. Not the most useful skill, I’ll admit, but you gotta do these quests anyway so do them while they’re relevant.

A note on Levequests: Can be an attractive source of EXP. Every tier has “good and bad” levequests so it’s up to you if you wanna go try them out. Main downside is using them up in place of DoH / DoL. Consider using them if you’re at or near the Levequest allowance cap!

As always, Main Scenario Quest takes the highest priority.

Starting L16, you open up Duty Roulette: Leveling, which is you should be doing everyday! This is an important source of EXP – it’s a huge daily burst! Also at L16 you can unlock Challenge Log if you haven’t already.

As a Tank class, you have MASSIVE agency on how quick (or slow) a dungeon can go. If you’re new, don’t be too cocky. A protip is only gather “more than one pack” if you’re sure your healer isn’t panicky, and DPS can kill them “in time”.  Your own cooldowns, FoF and Rampart GREATLY help this.

Overall, the same concept applies. Daily and Weekly bursts of EXP > Basic Renewable EXP sources of your choice > Other side activities to alleviate boredom or monotony.

 Renewable EXP sources? At this point it’s Dungeons, FATES and Deep Dungeons, and maybe some Levequests. Burst EXP sources? Roulettes, new Guildhests, Hunting and Challenge Logs.

Again, as a Tank, don’t expect long queue times for dungeons – so it’s a great source of EXP. A “geared” low level tank that spams dungeons can actually pull 2~ groups at a time, to maximize your own AoE Total Eclipse.

at L20 If you haven’t unlocked your Companion (combat Chocobo), do so now. You can begin the process now – it entails getting your first mount as well (at least for most new players).

At level 30 get your class quests done, as it’s one of the prerequisites to transform into Paladin!

Levequests notes, same as usual. Sad to take ’em away from crafters and gatherers, but it’s viable EXP. Definitely use them up if you’re overcapped on allowances.

As you start doing dungeons and start looting gear, make sure you loot TANK GEAR and not generic “Disciple of War” LEFT-SIDE pieces.

Tanking Gear and YOU

So by now you may have noticed that some left-side pieces are for “Disciple of War”. These generic pieces are often bad for you. Why? The tanking class specific gear (usually “usable by GLD MRD etc etc”) have vastly higher armor and magic defense ratings. Get those!

This info is important from here on, since doing dungeons/roulette is a very good source of EXP.

If you’re one of those “pure POTD” types. Well… Back into the hole for you, I suppose!

Stop at Level 30! Unlock your advanced job as soon as you can!
(GLD turns into Paladin at Level 30)

Gladiator L30 Onward: Unlocking Paladin

STOP WHAT YOU’RE DOING ONCE YOU HIT Gladiator LEVEL 30.
Unlock Paladin ASAP!

How to become a Paladin? Unlocking Paladin requires a Level 30 Gladiator and completion of the L30 GLD Class Quest. From there, return to your guild and it should point you to the quest! See: Unlocking all jobs.

The reason we unlock ASAP is, not only to get a new skill at L30 (In your case Spirits Within), but most if not all new skills and traits going forward are for PALADIN and not GLADIATOR, so you have no reason to stay as a GLD any longer.

Gladiator Leveling – Related Reads

Some good reads and related links here:

Summary and Closing

And with that YOU’RE DONE WITH LEVELING Gladiator! Congrats! Hopefully our Gladiator Leveling Guide helped you out. Keep your hopes and shields up high, tanking gets funner and funner as you level up, don’t worry :)


Join our IRL Cross-World Linkshells (socials lol): 

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FFXIV Archer (ARC) Leveling Guide & Rotation | ShB UPDATED

How to level up your Archer (ARC) fast! Learn all about your skills, role actions, and how to level up HERE!

MIN & BTN Leveling Guides updated. Other notes...

Botanist Leveling to 90, as well as Miner Leveling to 90 are updated for the Endwalker tier. Older tiers needs some fixing, although I modernized what I could quickly – I placed the important notes on the top of the aforementioned guides reflecting the major things that you need to take note of.

I will post a personal update soon, for those that are curious…

Tempted by the song of “ez ranged deeps”, ey? Aren’t we all! Well if you’re looking to have a shot at Archer, you’ve found the right place. Hopefully, our Archer Leveling Guide helps you out!

While this page focuses on Archer info like skills, traits, rotation, and playstyle notes. The GENERAL PROCESS that you follow is outlined in our FFXIV General Leveling Guide use it alongside this guide. Looking at that, we’re in the “A Realm Reborn Tier” as we’re only looking to level our Archer up to 30.

Archer Unlocking? Other basics?

How to unlock the ARC Class? Taken from Archer General Guide & FAQ – which you should read if you need more basic info about ARC.

Location: Old Gridania, Archers’ Guild (15,12)
NPCs: Athelyna, Luciane
Related Quests: (all in the same place)
> So you want to be an Archer
> Way of the Archer
> My First Bow
Others: You may also begin the game as Archer

Archers are Physical Ranged DPS classes, falling under the Disciple of War category. Also, if you’re curious about the job you turn into, Archers are the prerequisite class for unlocking Bard.

This guide has three major segments:

  • Archer Leveling Rotation & Skill Changes – How new skills affect your play.
  • Archer L1 to L16 – General reminders and notes.
  • Archer L16 to 30 – General reminders and notes.
  • I’ll mention it again, knowledge from General Leveling Guide is REQUIRED.

I put rotation changes up top as you might reference it often. Without further ado, let’s get to it.


Archer Rotation for Leveling, Skills, Traits, Etc.

In this segment we run down how each skill and trait affects your Archer’s rotation during the leveling process.

L1 Skill Unlocked Heavy Shot – ROTATION AFFECTED This is your “basic attack”.

L2 Skill Unlocked Straight Shot – ROTATION AFFECTED There is a small chance after using Heavy Shot that Straight Shot becomes usable. Basically, “Spam Heavy Shot, then Straight Shot when Available”.

L2 Trait Unlocked Heavier Shot  – This trait is what allows you to use Straight Shot. How it affects your rotation is already mentioned above.

L4 Skill Unlocked Raging Strikes – ROTATION AFFECTED: Your first DPS cooldown! Use it liberally while soloing or in dungeons. In dungeons, I suggest using this at the start of a new pack, and during bosses. Don’t hold on to it too much. Ultimately DPS cooldowns can be a very high level topic, but this is not the place for that.

L6 Skill Unlocked Venomous Bite – ROTATION AFFECTED: Your first DoT (Damage over Time) skill! OPEN every fight with this skill (Unless the monster is so weak that the DoT isn’t worth it – just heavy shot instead). Obviously, refresh it if it’s about to fall off. Typically in FFXIV you want to refresh DoT’s with a duration of 3s or less. If you’re fighting multiple monsters, using this on all of ‘em is legit.

L6 Role Action Unlocked Leg Graze – Your first Physical Ranged DPS Role Action! Causes Heavy on an enemy (slows movespeed). There is really not much of a use here, except letting enemies get to you slower. Only for desperation in dungeons or soloing… Very slim usage – can often be left unbinded as there are very few encounters where this is irrelevant.

L8 Role Action Unlocked Second Wind  – A burst self-heal which you’ll grow to be very familiar with. Helps with all types of content! Sustain during Boss FATES, emergency healing in Raids, etc.

L10 Role Action Unlocked Foot Graze  A ranged Bind (Target cannot move)! Useful for preventing melee enemies from reaching you. Practically speaking, this skill is great for stopping enemies so you can run away or interact with objects / NPC’s without being interrupted by damage.

L12 Skill Unlocked Bloodletter – ROTATION AFFECTED: Use it every time it’s available. Simple as that. It’s Off-GCD (OGCD) So you have no reason to delay firing this off ASAP.

L15 Skill Unlocked Repelling Shot – (Requires CLASS QUEST completion) Your basic mobility skill. For soloing, it simply helps you move faster in between mobs. For dungeons and especially raids, this is a great repositioning tool. 

L18 Skill Unlocked Quick Nock – AoE ROTATION AFFECTED: An INCREDIBLY EFFICIENT AoE attack that’s effective to use even against 2 targets. Obviously incredible at 3+ targets.

L20 Trait Unlocked Increased Action DamageThis does nothing that actually affects your gameplay, but simply increases your damage dealt by a %. Can’t complain.

L20 Role Action Unlocked Peloton AMAZING skill for movement! You’ll be surprised how much time this cuts in towns, questing, dungeons, make it a habit to always have Peloton up when you can! Keep note it doesn’t stack with Sprint. Newer players might think I’m memeing, but you too will come to love Peloton!

L24 Role Action Unlocked Head Graze A ranged interrupt! Stop enemies from casting their skills – while not super useful solo, it has niche applications in dungeons and raids. Just be aware you have it!

L30 Skill Unlocked Windbite – ROTATION AFFECTED: (Required CLASS QUEST completion) Another DoT, which has many OP connotations in 2/3 multi-target scenarios. Windbite should be your opening shot on enemies that will survive majority of its duration. Simply add it into your rotation “BEFORE” you’d usually do Venombite. 

Completing this quest and unlocking Windbite marks your final class quest as Archer. You now have the right to become a Bard!


Archer Rotation – L1 to 30 SUMMARY

Here’s an overarching shot of what your ARC rotation is in the early leveling process. Adjust to your currently learned skills.

ARC 30 Single Target RotationARC AoE Rotation

ARC L30 Single Target Rotation

    • Fire Bloodletter whenever it’s available.
    • Windbite if enemy will survive more than 9s
    • Venombite if enemy will survive more than 9s
    • Straight Shot if available.
    • Heavy Shot spam.
    • Use Raging Strikes liberally.

ARC L30 AoE Rotation

    • Quick Nock spam if 4+ Targets (Don’t Multi DoT)
    • Quick Nock if 3 Targets (Multi DoT still viable)
    • Multi DoT’s if 2 Targets  > Quick Nock spam.
    • For any scenario, use Bloodletter whenever available.
    • Use Raging Strikes liberally.

DoT’s still have the quick “9s lifespan” rule. If they die too quickly after the DoT, value is lost.

Archer Leveling: L1 to 30

As per the general leveling guide, this tier is divided into two sub-chunks. So I’ll be sub-chunking the following segments into two “tabs” as well. These two tabs represent A) L1 to 16, and B) L16 to 30.


Archer Leveling L1 to 30 Activity Flowchart

A rundown of things you can do to gain EXP – again split “to 16”, and “to 30”.

ARC 1 to 16ARC 16 to 30

ARC Leveling Activities to L16

Remember the universal truths: Main Scenario Quest is king, and always have your passive EXP buffs (FC, Food, Chocobo, etc)

Renewable EXP sources

    • FATES (Great when you're in queue)
    • Levequests (Actually good EXP but better saved for DoH or DoL)
    • Deep Dungeon -Palace of the Dead (Repetitive, terrible for LOW levels)

Burst EXP sources

    • Challenge Log* (Complete passively until nearing reset, then force it)
    • Guildhests (First completions per class is mega bonus EXP)
    • Hunting Log (Great source of EXP this early on)
    • Sidequests (Personal preference. Better if in tandem with MSQ!)
    • Duty Roulette: Guildhest (Pretty irrelevant...)

*Challenge Log won't be unlocked in this tier if it's your first time around. While you need to be L16 to initially unlock it, it can be used by any level character thereafter. 

Well, there’s not much to point your bow at this early on, but here’s where the arrow falls nonetheless. It’s slim, but you gotta start somewhere.

Of course, adjust this to your own personal preference.

ARC Leveling Activities to L30

Remember the universal truths: Main Scenario Quest is king, and always have your passive EXP buffs (FC, Food, Chocobo, etc)

Renewable EXP sources

    • Dungeons (Stable, "fun", massive EXP easpecially with rested bonus)
    • FATES (Great when you're in queue)
    • Deep Dungeon -Palace of the Dead (Repetitive, but fast)
    • Levequests (Actually good EXP but better saved for DoH or DoL)
    • Beast Tribe (EXP is meh, but great for getting cosmetic items)

Burst EXP sources

    • Duty Roulette: Leveling (The ultimate EXP source until L50)
    • Challenge Log (Complete passively until nearing reset, then force it)
    • Guildhests (First completions per class is mega bonus EXP)
    • Hunting Log (More for completionism or first timers, it's "alright")
    • Sidequests (Personal preference. Better if in tandem with MSQ!)
    • Duty Roulette: Guildhest (Pretty irrelevant...)

A few adjustments to your leveling mentality here, mainly the addition of  Duty Roulette: Leveling, as a daily burst, and straight queuing Dungeons as an option as well.

Of course, adjust this to your own personal preference.

Archer Leveling L1 to 30 Important Notes

Here we talk about important things to keep in mind during the process – essentially some straight shots to make sure you hit so you don’t get shafted.

ARC L1 to 30 Gear Updates:  Needed?

TLDR: Not really significant. This applies to both sub-tiers. Just make sure to pick up whatever along the way, or find dirt cheap upgrades in the MB or wherever (quests etc).

More detailed answer?

In all honesty you DO NOT NEED to put much thought into your gear from Level 1 to Level 30. Simply “get what you can”, with Weapons being the highest priority. You can get gear from Quests, buy from NPCs, Marketboard, Crafting, GC – it’s purely up to you and your budget as to what you wanna get.

Of course getting gear will increase your efficiency (being a little stronger helps kill speed), but this tier is pretty “newb friendly”, and designed as such – PLUS you “outgrow” gear by gaining levels so rapidly that tryharding on gear up to Level 30 is pretty irrelevant.

Just try not to run around naked, and get “what you can” without being outright negligent.


Important notes to keep in mind

ARC 1 to 16ARC 16 to 30

As always, Main Scenario Quest takes the highest priority.

There are too many skills that get unlocked here for me to talk about individually, which is why the skill unlock / rotation segment above should be your guiding light in that regard.

Limited Burst EXP sources take priority: Newly unlocked Guildhests, Challenge Log entries, Hunting Log.

Renewable EXP sources if you need to grind: FATE’s are great, followed by Levequests and if so you choose, Sidequests. (Deep Dungeon: POTD – can you zone it from Level 1? Even if you could, I don’t think I would…)

At level 15 you get access to your first Dungeon, Sastasha, but I don’t see much reason to grind there, unless you wanna burn rested EXP and want to hit 16 ASAP.

At 15 you should catch up and do your class quests, as you do get a skill form it – Repelling Shot. It’s not much, but it does help walking around. Typically you don’t want to keep your class quests incomplete anyway.

A note on Levequests: Can be an attractive source of EXP. Every tier has “good and bad” levequests so it’s up to you if you wanna go try them out. Main downside is using them up in place of DoH / DoL. Consider using them if you’re at or near the Levequest allowance cap!

As always, Main Scenario Quest takes the highest priority.

Starting L16, you open up Duty Roulette: Leveling, which is you should be doing everyday! This is an important source of EXP – it’s a huge daily burst! Also at L16 you can unlock Challenge Log if you haven’t already.

Overall, the same concept applies. Daily and Weekly bursts of EXP > Basic Renewable EXP sources of your choice > Other side activities to alleviate boredom or monotony.

 Renewable EXP sources? At this point it’s Dungeons, FATES and Deep Dungeons, and maybe some Levequests. Weirdly enough, Archer feels terrible in Deep Dungeons, but great in Dungeons (and “ok” in FATEs). Burst EXP sources? Roulettes, new Guildhests, Hunting and Challenge Logs.

L18 unlocks Quick Nock skill: This is a pretty damn underrated “breakpoint” for Archer leveling. Honestly, this skill is so unbelievably powerful for this level. It allows you to AoE down mobs efficiently while most other classes simply don’t even HAVE an AoE skill. This places dungeons a little higher on your “priority” list, as there’s quite a bit of AoEing down mobs here.

The early ARR dungeons aren’t that exciting, but at least Quick Nock makes it a little faster for you. No joke, it’s relevant. Imagine running a dungeon with zero AoE (It’s the reason why most tanks will not speedrun / pile up these low level dungeons).

at L20 If you haven’t unlocked your Companion (combat Chocobo), do so now. You can begin the process now – it entails getting your first mount as well (at least for most new players).

At L20, you unlock the Role Action Peloton, which you should get used to using all the time. I mentioned it in the rotation segment, but it bears repeating here – any increase in speed is welcome.

At level 30 get your class quests done, as it’s one of the prerequisites to transform into Bard!

Levequests notes, same as usual. Sad to take ’em away from crafters and gatherers, but it’s viable EXP. Definitely use them up if you’re overcapped on allowances.

Stop at Level 30! Unlock your advanced job as soon as you can!
(Archer turns into Bard at Level 30)

Archer L30 Onward: Unlocking Bard

STOP WHAT YOU’RE DOING ONCE YOU HIT ARCHER LEVEL 30.
Unlock Bard ASAP!

How to become a Bard? Unlocking Bard requires a Level 30 Archer, and completion of the L30 ARC Class Quest. From there, return to your guild and it should point you to the quest! See: Unlocking all jobs.

The reason we unlock ASAP is, not only to get a new skill at L30 (In your case Mage’s Ballad), but most if not all new skills and traits going forward are for BARD and not ARCHER, so you have no reason to stay as an ARC any longer.

Archer Leveling – Related Reads

Some good reads and related links here:

Summary and Closing

And with that YOU’RE DONE WITH LEVELING Archer! Congrats! Hopefully our Archer Leveling Guide helped you out. May your arrows always find their mark.


Join our IRL Cross-World Linkshells (socials lol): 

Contact us about anything and everything. Don't be shy! Love our guides and want to let us know? Got questions or corrections? Suggestions for improvement? TALK TO US! How, you say?

Comment below if it's about this guide. Message us on any of our socials above about anything.  We're organizing our email situation if you're into that.

FFXIV Goldsmith Leveling Guide L1 to 80 | 5.3 ShB Updated

Shadowbringers UPDATED! Goldsmith Power Leveling to 80! GSM Levequest Items comparisons and value moves per tier!

MIN & BTN Leveling Guides updated. Other notes...

Botanist Leveling to 90, as well as Miner Leveling to 90 are updated for the Endwalker tier. Older tiers needs some fixing, although I modernized what I could quickly – I placed the important notes on the top of the aforementioned guides reflecting the major things that you need to take note of.

I will post a personal update soon, for those that are curious…

Glitz it up FOR Shadowbringers!
GOLDSMITH LEVELING TO 80!

ShB 5.3 UPDATED! Dwarf Beast Tribe and Ehll Tou

Recent Update Log

5.3 Updates

  • Dwarf Beast Tribe quests added in ShB tier as a notable EXP source.
  • Ehll Tou added as Custom Delivery client option.

Previous updates

  • Kai Shirr added as Custom Delivery client option in ShB tier.
  • L70 to L80 section essentially revamped: New Skills & Rotations! 5.2ish was a clusterF. Skills changed TWICE in a short span of time. All is well now!
  • L70+ Gear recommendation:  Yellow Scrip gear is now recommended, for a number of reasons (Mainly, barely need stats for 70 to 80 leveling)

If you’ve been here before and need quick navigation:
GSM Leveling – Navigation [0-15] | [15-35] | [35-50]
[50-60] | [60-64] | [64-70] | [70-80]

So you want to live a life of luxury it up and be a Goldsmith ey? Let this fateful and serendipitous encounter be a smooth one! Welcome to our GSM Leveling guide!

Before you begin…

Where is the Goldsmith Guild? How to become a Goldsmith? You can become a Goldsmith by visiting the Goldsmiths’ Guild in Ul’dah. If you have at least L10 in any combat class – you’re good as gold (heh)!

Updating your Cooking Gear is quite important if you’re going to be crafting your own leve items. We have a Crafting Gear Guide to help you out on that.

Goldsmith Class Quest Item Reference:

GSM 01: Copper Ingot
GSM 05: 3x Copper Gorget
GSM 10: 12x Copper Rings
GSM 15: Fang Earring & Brass Gorget
GSM 20: Staghorn Staff (Materia Enhanced)
GSM 25: (HQ) Silver Ingot
GSM 30: (HQ) Malachite Earrings
GSM 35: (HQ) Fire Brand
GSM 40: (HQ) Horn Staff
GSM 45: (All HQ) Electrum Circlet (Zircon, Amber, Spinel)
GSM 50: (HQ) Black Pearl Ring (Melded with: Piety III Materia)

Just use the above as a quick reference if completing multiple Goldsmith class quests at once.

Levequest Items Discussion?

Every tier has 3 kinds of Leves:

  • [1]Single Submit Leves: Levemete & submission are just a short walk from each other.
  • [C]ourier Leves: Levemete is from the [H]ometown, to be submitted to the [L]ocal Levemete.
  • [R]epeatable Leves.

Notes: [1]Single and [3]Repeatable Leves (1 each) are from the [H]ometown, and [L]ocal levemete. [C]ourier leves will always give the Highest EXP per craft, but require alot of time, and travel costs. [3]epeatable leves will always give the Highest EXP per Leve. If you value your leves alot or don’t have many left, these are good. But, they are thrice as expensive. We will recommend the best [1] and [3] levequest(s) for every tier. Note that this depends on server prices and might not apply to you (Unlikely). We will comment on every tiers [C] levequest but will likely never recommend it. Use [C] levequests at your own discretion! Also, a Precursor item means it requires a fully crafted item AS A MATERIAL.

 

Useful links to have open: Crafting Gear Guide | Goldsmith Leves Guide

Ixal Beast Tribe Daily Quests: Bonus Crafting/DoH EXP !

Putting it here to remind or notify you that such a thing exists, but:

I SUGGEST USING THESE ON CRAFTERS L15+ (use on low level if forced)
Since the early levels are quite easy. (But you can unlock it asap)

Starting Quest: A Bad Bladder
NPC & Location: Scarlet at New Gridania (9, 11)
Prerequisite MSQ: Pursuit of the Past

These dailies are best used to push past “bad tiers”, or simply on your highest level non 50 crafter. I suppose you can also use them on crafting classes which are lagging behind for one reason or the other.

If you’re super fresh and have all low level crafters, and happen to unlock it early – you CAN do them now. While I don’t recommend it, I suppose it’s better than them just disappearing!

Goldsmith Level 1-15: The early levels

We DO NOT advise using “Regular” Leves for these low levels. You should be using Courier / Reverse Courier Leves:

Level 1: Brass Circlet (Sunstone) / Brass circlet (Danburite) [ Scorpions Crossing ] Level 5Bone Necklace / Copper Needle [ Scorpions Crossing ]
Level 10Decorated Bone Staff / Brass Spectacles [ Horizon ]

If you really want to use spammy single submit GSM leves:

GSM 1 Leve Recommendation: [H][1] – Copper Wristlets
GSM 5 Leve Recommendation: [H][1] – Ramhorn Claws
GSM 10 Leve Recommendation: [H][1] – Fang Earrings

GSM Leveling – Navigation [0-15] | [15-35] | [35-50]
[50-60] | [60-64] | [64-70] | [70-80]


Join our IRL Cross-World Linkshells (socials lol): 

Contact us about anything and everything. Don't be shy! Love our guides and want to let us know? Got questions or corrections? Suggestions for improvement? TALK TO US! How, you say?

Comment below if it's about this guide. Message us on any of our socials above about anything.  We're organizing our email situation if you're into that.

FFXIV Culinarian Leveling Guide L1 to 80 | 5.3 ShB Updated

5.25 Shadowbringers UPDATED! CUL L70 to 80 segment updated to account for the new skills, and added new rotations!

MIN & BTN Leveling Guides updated. Other notes...

Botanist Leveling to 90, as well as Miner Leveling to 90 are updated for the Endwalker tier. Older tiers needs some fixing, although I modernized what I could quickly – I placed the important notes on the top of the aforementioned guides reflecting the major things that you need to take note of.

I will post a personal update soon, for those that are curious…

SALTING AND SOUFFLE-ING IN SHB?
SHADOWBRINGERS CULINARIAN LEVELING TO 80!

ShB 5.3 UPDATED! Dwarf Beast Tribe and Ehll Tou

Recent Update Log

5.3 Updates

  • Dwarf Beast Tribe quests added in ShB tier as a notable EXP source.
  • Ehll Tou added as Custom Delivery client option.

Previous updates

  • Kai Shirr added as Custom Delivery client option in ShB tier.
  • L70 to L80 section essentially revamped: New Skills & Rotations! 5.2ish was a clusterF. Skills changed TWICE in a short span of time. All is well now!
  • L70+ Gear recommendation:  Yellow Scrip gear is now recommended, for a number of reasons (Mainly, barely need stats for 70 to 80 leveling)

If you’ve been here before and need quick navigation:
Culinarian Leveling Guide – Navigation: [0-15] | [15-35] | [35-50]
[50-60] | [60-64] | [64-70] | [70-80]

So you’re gonna Ramsey it up and be a Culinarian, ey? Get your inventory space ready!

Before you begin…

Where is the Culinarian Guild? How to become a Culinarian? You can become a Culinarian by visiting the Culinarians’ Guild in Limsa. If you have at least L10 in any combat class – you’re good to start cookin’!

Updating your Cooking Gear is quite important if you’re going to be crafting your own leve items. We have a Crafting Gear Guide to help you out on that.

Culinarian Class Quest Item Reference:

CUL 01: Maple Syrup
CUL 05: Grilled Trout
CUL 10: 2x Grilled Dodo
CUL 15: Meat Miq’abob
CUL 20: Dried Plums
CUL 25: Aldgoat Steak
CUL 30: (HQ) Smoked Raptor
CUL 35: (HQ) Ratatouille
CUL 40: (All HQ) Blood Currant Tart, Pastry Fish, Chamomile Tea
CUL 45: (HQ) Dzemael Gratin
CUL 50: (All HQ) Eft Steak, Beef Stew, Trapper’s Quiche, Crowned Pie

Just use the above as a quick reference if completing multiple Culinarian class quests at once.

Levequest Items Discussion?

For Culinarian: Repeatable Leves are extremely worth it! (Save inventory space)

Every tier has 3 kinds of Leves:

  • [1]Single Submit Leves: Levemete & submission are just a short walk from each other.
  • [C]ourier Leves: Levemete is from the [H]ometown, to be submitted to the [L]ocal Levemete.
  • [RC] or Reverse Courier Leves are from the [L]ocal, submitted to [H]ometown.
  • [R]epeatable Leves.

Notes:  

  • [1]Single and [3]Repeatable Leves (1 each) are from the [H]ometown, and [L]ocal levemete.
  • [C]ourier leves will always give the Highest EXP per craft, but require a lot of time and travel costs.
  • [3]Repeatable leves will always give the Highest EXP per Leve. If you value your leves a lot or don’t have many left, these are good. But, they are MORE expensive. We will recommend the best [1] and [3] levequest(s) for every tier. Note that this depends on server prices and might not apply to you (Unlikely). We will comment on every tiers [C] levequest but will likely never recommend it. Use [C] levequests at your own discretion!
  • A Precursor item means it requires a fully crafted item AS A MATERIAL.

Useful links to have open: Crafting Gear Guide | Culinarian Leves Guide

 

Ixal Beast Tribe Daily Quests: Bonus Crafting/DoH EXP !

Putting it here to remind or notify you that such a thing exists, but:

I SUGGEST USING THESE ON CRAFTERS L15+ (use on low level if forced)
Since the early levels are quite easy. (But you can unlock it asap)

Starting Quest: A Bad Bladder
NPC & Location: Scarlet at New Gridania (9, 11)
Prerequisite MSQ: Pursuit of the Past

These dailies are best used to push past “bad tiers”, or simply on your highest level non 50 crafter. I suppose you can also use them on crafting classes which are lagging behind for one reason or the other.

If you’re super fresh and have all low level crafters, and happen to unlock it early – you CAN do them now. While I don’t recommend it, I suppose it’s better than them just disappearing!

Culinarian Level 1-15: The early levels

We DO NOT advise using Leves for these low levels. If you really feel like using leves for these tiers:

CUL 1 Leve Recommendation: [H][1] – Grilled Trout
CUL 5 Leve Recommendation: [H][1] – Jack-o’-lantern
CUL 10 Leve Recommendation: [H][1] – Grilled Carp

You can get to CUL 15 in less than an hour if you buy a Company-issued Engineering Scroll. The GC Scrolls can be bought from your GC’s supplier NPC. Culinarian is a bit different. While you “can” complete your early crafting log for fast EXP, we suggest stocking up on important “Ingots” you will need in the future:

Buy the following items:

  •  32x Rocksalt
  • 32x Distilled Water
  • 16x Mineral Water
  • 33x Rye
  • 99x Beehive Chip
  • 49x Maple Sap
  • 132x Sunset Wheat
  • 38x Buffalo Milk

The above Items can be found in the CUL Guild Supplier.

Then Craft these in order (+GC Scroll):

  •  32x Table Salt (Yields almost 2 stacks of Table Salt)
  • 49x Maple Syrup (You’ll be using some for the next step…)
  • 45x Maple Sugar (Made from 15 of the Maple Syrups.. Yields one stack)
  • 33x Rye Flour (Yields 1 stack Rye Flour)
  •  33x Honey (Yields one stack of Honey)
  • 19x Smooth Butter (Yields almost a stack of Smooth Butter)
  • 33x Sunset Wheat Flour (Yields one stack of Sunset Wheat Flour)
  • 16x Pie Dough (Yields nearly one stack of Pie Dough)

It’s up to you on how you want to do this: Quick Synthesis loses a lot of EXP, so you wanna manually craft maybe 5-15 of each item then Quick Synth the rest. The reason for this is to make use of these low level crafts to gain EXP while they’re still relevant. You’ll be using any number of these for as long as you’ll be cooking. Yes, you can buy a few of these from other NPC’s, but might as well maximize the exp now.

With Pie Dough, You might want to craft all of it manually.

While completing the Crafting Log might be “better” in terms of leveling, this is a low-impact, AFK friendly (and inventory space friendly) way. Again, you’ll be using all this stuff anyway.

After completing the shopping list above, activate your scroll and be 15++ quick!

Culinarian Leveling Guide – Navigation: [0-15] | [15-35] | [35-50]
[50-60] | [60-64] | [64-70] | [70-80]

Join our IRL Cross-World Linkshells (socials lol): 

Contact us about anything and everything. Don't be shy! Love our guides and want to let us know? Got questions or corrections? Suggestions for improvement? TALK TO US! How, you say?

Comment below if it's about this guide. Message us on any of our socials above about anything.  We're organizing our email situation if you're into that.


FFXIV Leatherworker Leveling Guide L1 to 80 | 5.3 ShB Updated

Shadowbringers UPDATED! “Deez Skins” Power level your LTW to 80 in no time! LTW Levequest Items comparisons!

MIN & BTN Leveling Guides updated. Other notes...

Botanist Leveling to 90, as well as Miner Leveling to 90 are updated for the Endwalker tier. Older tiers needs some fixing, although I modernized what I could quickly – I placed the important notes on the top of the aforementioned guides reflecting the major things that you need to take note of.

I will post a personal update soon, for those that are curious…

iT’S TIME FOR PLAYER vS. aNIMAL.
gET yER
Leatherworker LEVELING to 80!

ShB 5.3 UPDATED! Dwarf Beast Tribe and Ehll Tou

Recent Update Log

5.3 Updates

  • Dwarf Beast Tribe quests added in ShB tier as a notable EXP source.
  • Ehll Tou added as Custom Delivery client option.

Previous updates

  • Kai Shirr added as Custom Delivery client option in ShB tier.
  • L70 to L80 section essentially revamped: New Skills & Rotations! 5.2ish was a clusterF. Skills changed TWICE in a short span of time. All is well now!
  • L70+ Gear recommendation:  Yellow Scrip gear is now recommended, for a number of reasons (Mainly, barely need stats for 70 to 80 leveling)

If you’ve been here before and need quick navigation:
LTW Level: [0-15] | [15-35] | [35-50]
[50-60] | [60-64] | [64-70] | [70-80]

So you decided to level up a Leatherworker ey!? Guildmaster Geva’s a tough one! Use our Leatherworking 01-50 leveling guide to help speed up the process!

Before you begin…

Where is the Leatherworker Guild? How to become a Leatherworker? You can become a Leatherworker by visiting the Leatherworkers’ Guild in Gridania. If you have at least L10 in any combat class – you’re on your way to fashion fandom!

Updating your Cooking Gear is quite important if you’re going to be crafting your own leve items. We have a Crafting Gear Guide to help you out on that.

Leatherworker Class Quest Item Reference:

LTW 01: Leather
LTW 05: 3x Leather Choker
LTW 10: 12x Hard Leather
LTW 15: Hard Leather Caligae & Hard Leather Choker
LTW 20: Goatskin Leggings (Materia-Enhanced)
LTW 25: (HQ) Toad Leather
LTW 30: (HQ) Toadskin Jacket
LTW 35: (HQ) Boarskin Ringbands
LTW 40: (HQ) Boarskin Smithy Gloves
LTW 45: (All HQ) Fingerless Raptorskin Gloves, Raptorskin Targe, Raptorskin Choker
LTW 50: (HQ) Raptorskin Jerkin (Melded with: Gatherers Grasp III Materia)

Just use the above as a quick reference if completing multiple Leatherworker class quests at once.

 

Levequest Items Discussion?

Every tier has 3 kinds of Leves:

  • [1]Single Submit Leves: Levemete & submission are just a short walk from each other.
  • [C]ourier Leves: Levemete is from the [H]ometown, to be submitted to the [L]ocal Levemete.
  • [R]epeatable Leves.

Notes: [1]Single and [3]Repeatable Leves (1 each) are from the [H]ometown, and [L]ocal levemete. [C]ourier leves will always give the Highest EXP per craft, but require alot of time, and travel costs. [3]epeatable leves will always give the Highest EXP per Leve. If you value your leves alot or don’t have many left, these are good. But, they are thrice as expensive. We will recommend the best [1] and [3] levequest(s) for every tier. Note that this depends on server prices and might not apply to you – so always check!  Also, a Precursor item means it requires a fully crafted item AS A MATERIAL – which is almost always BAD!

Useful links to have open: Crafting Gear Guide | Leatherworker Leves Guide

Ixal Beast Tribe Daily Quests: Bonus Crafting/DoH EXP !

Putting it here to remind or notify you that such a thing exists, but:

I SUGGEST USING THESE ON CRAFTERS L15+ (use on low level if forced)
Since the early levels are quite easy. (But you can unlock it asap)

Starting Quest: A Bad Bladder
NPC & Location: Scarlet at New Gridania (9, 11)
Prerequisite MSQ: Pursuit of the Past

These dailies are best used to push past “bad tiers”, or simply on your highest level non 50 crafter. I suppose you can also use them on crafting classes which are lagging behind for one reason or the other.

If you’re super fresh and have all low level crafters, and happen to unlock it early – you CAN do them now. While I don’t recommend it, I suppose it’s better than them just disappearing!

Leatherworker Level 1-15: The early levels

We DO NOT advise using “Regular” Leves for these low levels. Using Courier / Reverse Courier is the most efficient use of leves in these tiers:

Level 1: Leather Duckbills / 3x Leather [The Bannock] Level 5: Leather Mitts / Fingerless Leather Gloves [The Bannock] Level 10: Hard Leather Caligae / Hard Leather Hunting Belt [Bentbranch Meadows]

All of the above courier quests start from Gridania!

If you want to use spammy single submits…

LTW 1 Leve Recommendation: [H][1] – Leather Choker [The Bannock]
LTW 5 Leve Recommendation: [H][1] – Leather Himantes [Gridania]
LTW 10 Leve Recommendation: [H][1] – Hard Leather Caligae [The Bannock]

LTW Leveling Guide – Navigation: [0-15] | [15-35] | [35-50]
[50-60] | [60-64] | [64-70] | [70-80]

Join our IRL Cross-World Linkshells (socials lol): 

Contact us about anything and everything. Don't be shy! Love our guides and want to let us know? Got questions or corrections? Suggestions for improvement? TALK TO US! How, you say?

Comment below if it's about this guide. Message us on any of our socials above about anything.  We're organizing our email situation if you're into that.

FFXIV Alchemist Leveling Guide L1 to 80 | 5.3 ShB Updated

Shadowbringers UPDATED! Alchemy Leveling to 80 in no time! ALC Levequest Items comparisons and value moves per tier!

MIN & BTN Leveling Guides updated. Other notes...

Botanist Leveling to 90, as well as Miner Leveling to 90 are updated for the Endwalker tier. Older tiers needs some fixing, although I modernized what I could quickly – I placed the important notes on the top of the aforementioned guides reflecting the major things that you need to take note of.

I will post a personal update soon, for those that are curious…

Exchanging Equivalence in Shadowbringers?
Level your ALC to 80!

ShB 5.3 UPDATED! Dwarf Beast Tribe and Ehll Tou

Recent Update Log

5.3 Updates

  • Dwarf Beast Tribe quests added in ShB tier as a notable EXP source.
  • Ehll Tou added as Custom Delivery client option.

Previous updates

  • Kai Shirr added as Custom Delivery client option in ShB tier.
  • L70 to L80 section essentially revamped: New Skills & Rotations! 5.2ish was a clusterF. Skills changed TWICE in a short span of time. All is well now!
  • L70+ Gear recommendation:  Yellow Scrip gear is now recommended, for a number of reasons (Mainly, barely need stats for 70 to 80 leveling)

If you’ve been here before and need quick navigation:
ALC Leveling Guide – Navigation: [0-15] | [15-35] | [35-50] |
[50-60] | [60-64] | [64-70] | [70-80]

So, you’ve gone full metal and decided to Alchemy it up, ey? This Alchemist Leveling Guide will hopefully make your journey to 60 quick and easy!

First page is very long – use our quick scroll to: Basics | Leveling begins!

Before you begin…

Where is the Alchemist Guild? How to become an Alchemist?
You can become an Alchemist by visiting the Alchemists’ Guild in Ul’dah. If you have at least L10 in any combat class – you’re good to start mixin’!

Ok, so we’re in the middle of updating ALL crafting guides – We recommend the use of a few guides during your leveling process, in varied current state of usefulness:

Alchemist Levequests List: A table featuring all levequests for ALC 01 to 50. (100% updated)

Crafting General Leveling Tips: This guide was made back right after beta. It’s not updated, but it’s missing two key features: Ixal and Challenge Log. (Old but still useful). 

Crafting Gear Guide: is still useful, but written a long time ago. It’s messy but contains a great table as to when you can and should update core pieces. (Old guide, kinda messy)

Alchemist Class Quest Item Reference:

ALC 01: Distilled Water
ALC 05: 3x Antidote
ALC 10: 12x Beeswax
ALC 15: Potion of Intelligence, Potion of Dexterity
ALC 20: Engraved Hard Leather Grimoire (Materia Enhanced)
ALC 25: (HQ) Natron
ALC 30: (HQ) 3x Weak Blinding Potion
ALC 35: (HQ) Hi-Ether
ALC 40 :(HQ) 3x Hi-Potion of Strength
ALC 45: (All HQ) Mega-Potion of Intelligence / Mind / Vitality
ALC 50: (HQ) Budding Rosewood Wand (Melded with: Quicktongue III Materia)

Just use the above as a quick reference if completing multiple Alchemist class quests at once. 50 to 60 is found in that segment of the guide.

How to use this guide?

Each listed tier has some self-explanatory sections such as:

  • Next class quest Item required.
  • Relevant Alchemist levequest locations.
  • ALC Levequests items discussion (tier specific).

We will be using a few amount of ‘codes’ here to make your life easier, as long as you understand them.

  • [H] : HOMETOWN which, in ALCs case, is Ul’dah.
  • [L] : LOCAL levemete. This changes every tier.
  • [C] : COURIER LEVE. From [H] to [L].
  • [RC] : REVERSE COURIER. From [L] to [H].
  • [R] : REPEATABLE or a “Triple”.

Basic [H] and [L] leves are the BASELINE for value. [C] and [RC] give more than the basics, but require travel time. [R] gives the most of all, but is a massive time and material sink.

In this guide I will try to recommend the best levequest for each type.

Useful links to have open: ALC Leves List | DoH Gear Guide

 

Ixal Beast Tribe Daily Quests: Bonus Crafting/DoH EXP !

Putting it here to remind or notify you that such a thing exists, but:

I SUGGEST USING THESE ON CRAFTERS L15+ (use on low level if forced)
Since the early levels are quite easy. (But you can unlock it asap)

Starting Quest: A Bad Bladder
NPC & Location: Scarlet at New Gridania (9, 11)
Prerequisite MSQ: Pursuit of the Past

These dailies are best used to push past “bad tiers”, or simply on your highest level non 50 crafter. I suppose you can also use them on crafting classes which are lagging behind for one reason or the other.

If you’re super fresh and have all low level crafters, and happen to unlock it early – you CAN do them now. While I don’t recommend it, I suppose it’s better than them just disappearing!

Alchemist: the beginning!

[H] 1x Leather Grimoire: NPC BUYABLE MATERIALS (See notes)
[H] 3x Quicksilver: NPC BUYABLE MATERIALS
[C] 3x Growth Formula Alpha: Recommended due to large EXP.
[RC] 1x Maple Wand: Recommended due to large EXP.
[L] 3x Animal Glue: NPC BUYABLE MATERIALS
[L] 3x Antidote: NPC BUYABLE MATERIALS

“What is the Courier, Reverse Courier Cycle?” A courier levequest starts from your Hometown (in ALCs case: Ul’dah) and ends in the local levemete (in this tiers case: Scorpion Crossing). The idea is to get, complete, get, complete in a circle to maximize the EXP of your travel time.

So ALC 01 tier – it’s getting the quest from Ul’dah to submit 3x Growth Formula Alpha in Scorpion Crossing, then taking the reverse courier quest from Scorpion Crossing and then submitting 1x Maple Wand in Ul’dah. This is by the way the fastest+least hassle way to get out of the early tiers.

The other way to spend leves in these low tiers is to “spam the best single leve”. In this tiers case, is to buy materials from the ALC supplier and craft>submit Leather Grimoires in Ul’dah. Why? Speed… If you prefer any of the triple crafts (Quicksilver, Animal Glue, Antidote), for more manual crafting EXP, choose any – they’re all quite similar.

You can of course just randomly grind to level up a bit, too.

“How do I get to Scorpion Crossing!?” It’s a non-aetheryte town located right out of Ul’dah. From Ul’dah aetheryte, go towards the Gate of Sultana and exit to Western Thanalan.

Alchemist 05 to 10

All levequest items below have 100% NPC Buyable Materials.

[H] 3x Eye Drops: Unnotable.
[H] 3x Distilled Water: Recommended, easiest to craft and cheapest.
[C] 1x Whispering Maple Wand: Recommended due to large EXP.
[RC] 1x Maple Picatrix: Recommended due to large EXP.
[L] 3x Beeswax: Unnotable.
[L] 3x Rubber: Unnotable.

Like in any 5 tier, there’s only 2 choices:

The Courier  <-> Reverse Courier cycle: Maple Picatrix isn’t a huge problem (materials from ALC guild vendor), but it does require 2 synthesis (Ink). Whispering Maple Wand, while seemingly a hassle – you can buy the basic Maple Wand and Growth Formula alpha if you don’t wanna make those (from Gridania and Ul’dah Merchant Strip, respectively).  A tiny hassle, but the EXP rewards are huge.

Or the best single: Cheapest and easiest to HQ is Distilled Water. I mean seriously, the mats are so cheap they may as well give it for free.

Alchemist 10 to 15

All levequest items below have 100% NPC Buyable Materials.

[H] 3x Ether: Unnotable
[H] 1x Budding Maple Wand: Avoid
[C] 1x Ash Picatrix: Recommended due to large EXP.
[RC] 1x Roof Tile: Recommended due to large EXP.
[L] 3x Growth Formula Beta: Unnotable
[L] 3x Potion: Recommended.

Like in any 10 tier, there’s only 2 chocies:

The Courier  <-> Reverse Courier cycle: The materials for the Ash Picatrix and Roof Tile are all buyable from the ALC supplier. Picatrix is just a tiny hassle due to crafting the ink. Otherwise, good ‘ol C-RC leves.

Or the best single: Avoid the wand is the only fast rule I have for you here. The others are all similarly chumpy, but if I were to recommend one – Potion. Yep, basic as bones potion. You can buy ready-made Distilled Water from Merchant Strip. Or you can quicksynth ‘em.

Summary of this chunk

Courier / Reverse Courier is best in the early tiers:

Level 1:  Growth Formula Alpha / Maple Wand [Scorpion Crossing] Level 5: Whispering Maple Wand / Maple Picatrix [Scorpion Crossing] Level 10:  Ash Picatrix / 3x Roof Tile [Horizon]

Of course, we also can recommend the best singles:

ALC 1 Leve Recommendation: [H][1] – Leather Grimoire
ALC 5 Leve Recommendation: [H][1] – Distilled Water
ALC 10 Leve Recommendation: [H][1] – Potion

ALC Leveling Guide – Navigation: [0-15] | [15-35] | [35-50] |
[50-60] | [60-64] | [64-70] | [70-80]

Join our IRL Cross-World Linkshells (socials lol): 

Contact us about anything and everything. Don't be shy! Love our guides and want to let us know? Got questions or corrections? Suggestions for improvement? TALK TO US! How, you say?

Comment below if it's about this guide. Message us on any of our socials above about anything.  We're organizing our email situation if you're into that.


FFXIV Weaver Leveling Guide L1 to 80 | 5.3 ShB Updated

Shadowbringers UPDATED! “That’s Bolls, I tell ye!” Weaver Leveling to 80 in no time! WVR Levequest Items comparisons and value moves per tier!

MIN & BTN Leveling Guides updated. Other notes...

Botanist Leveling to 90, as well as Miner Leveling to 90 are updated for the Endwalker tier. Older tiers needs some fixing, although I modernized what I could quickly – I placed the important notes on the top of the aforementioned guides reflecting the major things that you need to take note of.

I will post a personal update soon, for those that are curious…

WEAVE YOUR WAY INTO SHADOWBRINGERS!
WEAVER LEVEL 70 TO 80!

ShB 5.3 UPDATED! Dwarf Beast Tribe and Ehll Tou

Recent Update Log

5.3 Updates

  • Dwarf Beast Tribe quests added in ShB tier as a notable EXP source.
  • Ehll Tou added as Custom Delivery client option.

Previous updates

  • Kai Shirr added as Custom Delivery client option in ShB tier.
  • L70 to L80 section essentially revamped: New Skills & Rotations! 5.2ish was a clusterF. Skills changed TWICE in a short span of time. All is well now!
  • L70+ Gear recommendation:  Yellow Scrip gear is now recommended, for a number of reasons (Mainly, barely need stats for 70 to 80 leveling)

If you’ve been here before and need quick navigation:
WVR Level [0-15] | [15-35] | [35-50]
[50-60] | [60-64] | [64-70] | [70-80]

So you decided you wanna be a Weaver ey? Well, don’t believe the rumors. It’s NOT EXPENSIVE AT ALL! With some changes that happened along the way, WVR got a lot easier. I’m sorry for the long first page you can just scroll to the Basics or Leveling begins!

Before you begin…

Where is the Weaver’s Guild? How to become a Weaver? You can become a weaver by visiting the Weaver’s Guild in Ul’dah. You just need to reach level 10 in your primary combat class, and you’re good to go!

Ok so we’re in the middle of updating ALL crafting guides – We recommend the use of a few guides during your leveling process, in varied current state of usefulness:

Weaver Levequests List: A table featuring all levequests for WVR 01 to 50. (100% updated)

Crafting General Leveling Tips: This guide was made back right after beta. It’s not updated, but it’s missing two key features: Ixal and Challenge Log. (Old but still useful) (Needs some Mahiko Updates!)

Crafting Gear Guide: is still useful, but written a long time ago. It’s messy but contains a great table as to when you can and should update core pieces. (Old guide, kinda messy(Needs some Mahiko Updates!)

Weaver Class Quest Item Reference:

WVR 01: Hempen Yarn
WVR 05: 3x Hempen Breeches
WVR 10: 12x Hempen Cloth
WVR 15: Cotton Scarf, Cotton Shepherds Slops
WVR 20: Cotton Acton (Materia-enhanced)
WVR 25: (HQ) Undyed Velveteen
WVR 30: (HQ) Velveteen Gaiters
WVR 35: (HQ) Linen Shirt
WVR 40: (HQ) Woolen Tights
WVR 45: (All HQ) Woolen Beret, Woolen Gown, Woolen Gaskins
WVR 50: (All HQ) Patrician’s Bottoms, Patrician’s Coatee, Patrician’s Wedge Cap

Just use the above as a quick reference if completing multiple Weaver class quests at once. The 50 to 60 ones are in that specific section of the guide.

 

How to use this guide!?

Each listed tier has some self-explanatory sections such as:

  • Next class quest Item required.
  • Relevant Weaver levequest locations.
  • WVR Levequests items discussion (tier specific).

We will be using a few amount of ‘codes’ here to make your life easier, as long as you understand them.

  • [H] : HOMETOWN, which in WVR’s case is Ul’dah.
  • [L] : LOCAL levemete. This changes every tier.
  • [C] : COURIER LEVE. From [H] to [L].
  • [RC] : REVERSE COURIER. From [L] to [H].
  • [R] : REPEATABLE , or a “Triple”.

Basic [H] and [L] leves are the BASELINE for value. [C] and [RC] give more than the basics, but require travel time. [R] gives the most of all, but is a massive time and material sink.

In this guide I will try to recommend the best levequest for each type.

Useful links to have open:  WVR Leves List | DoH Gear Guide |

More experienced players can escape the early levels with our…

Shopping List Method

You can get to WVR 15 in less than an hour if buy some Company-issue Engineering Scroll and complete your Crafting Log. The GC Scrolls, these can be bought from your GC’s supplier NPC. Below is a list of items needed to complete your crafting log from L1: Hempen Yarn – L15: Cotton Shepherds Slops.

Buy the following items:

  • 62 Wind Shard
  • 77 Lightning Shard
  • 94 Undyed Hempen Cloth
  • 74 Hempen Yarn
  • 24 Undyed Cotton Cloth**
  • 21 Leather
  • 11 Cotton Yarn*
  • 9 Animal Sinew
  • 9 Straw
  • 7 Hard Leather
  • 6 Copper Ingot
  • 4 Moko Grass
  • 3 Cock Feather
  • 2 Cotton Boll
  • 2 Bronze Rivet
  • 1 Bronze Ingot
  • 1 Beast Sinew
  • 1 Carnation

The above Items can MOSTLY be found in the WVR Guild Supplier + Ul’dah Tradecraft Merchant.

The only other NPCs you need to buy from are these:

  • ALC Guild Supplier (Ul’dah) – Cotton Yarn*
  • BSM / ARM Guild Supplier (Limsa) – Undyed Cotton Cloth**

After completing the shopping list above, activate your scroll and be 15++ quick!

RESULTS MAY VARY! (Rested EXP, HQing, etc…)

Ixal Beast Tribe Daily Quests: Bonus Crafting/DoH EXP !

Putting it here to remind or notify you that such a thing exists, but:

Starting Quest: A Bad Bladder
NPC & Location: Scarlet at New Gridania (9, 11)
Prerequisite MSQ: Pursuit of the Past

These dailies are best used to push past “bad tiers”, or simply on your highest level non 50 crafter. I suppose you can also use them on crafting classes which are lagging behind for one reason or the other.

If you’re super fresh and have all low level crafters, and happen to unlock it early – you CAN do them now.

Weaver 0 to 5: the Beginnings!

[H] 1x Hempen Chausses: NPC BUYABLE MATERIALS
[H] 1x Hempen Underpants: NPC BUYABLE MATERIALS
[C] 1x Hempen Undershirt: NPC BUYABLE MATERIALS
[RC] 1x Hempen Coif: NPC BUYABLE MATERIALS
[L] 1x Hempen Halfgloves: NPC BUYABLE MATERIALS
[L] 1x Hempen Cowl: NPC BUYABLE MATERIALS

**If you choose to, you can buy COMPLETED cloth and yarn from other vendors. It greatly speeds up the process, but you get a little less EXP.

“What is the Courier, Reverse Courier Cycle?” A courier levequest starts from your Hometown (In WVRs case Ul’dah) and ends in the local levemete (In this tiers case Scorpions Crossing). The idea is to get, complete, get, complete in a circle to maximize the EXP of your travel time.

So WVR 01 tier – it’s getting the quest from Ul’dah to submit 1x Hempen Undershirt in Red Rooster Stead, then taking the reverse courier quest from Red Rooster Stead and then submitting 1x Hempen Coif in Ul’dah. This is by the way the fastest+least hassle way to get out of the early tiers.

“How do I get to Scorpion Crossing!?” It’s a non-aetheryte town outside U’dah. Just take the Aethernet to Steps of Nald gate and walk a bit outwards.

The other way to spend leves in these low tiers is to “spam the best single leve”. In this tiers case, is to buy materials from the WVR supplier and craft>submit Hempen Halfgloves in Ul’dah.

Weaver Level 05 to 10

All levequest items below have 100% NPC Buyable Materials.

[H] 1x Hempen Tabard: Unnotable.
[H] 1x Amateur’s Dalmatica: Unnotable
[C] 1x Hempen Kecks: Recommended due to high EXP.
[RC] 1x Hempen Acton: Recommended due to high EXP.
[L] 1x Hempen Shepherd’s Tunic: Best single.
[L] 1x Amateur’s Breeches: Unnotable

**Like I mentioned before, you can buy completed cloths and yarns at the expense of EXP. You can even quick synth ‘em.

Courier  <-> Reverse Courier cycle: Nothing much to say here. Materials buyable from WVR supplier (or completed yarns/cloths from other merchants). Doing this cycle yields the chunkiest EXP with the only downside of a little travel time.

Or the best single: While all the items are relatively easy to make and cheap, Hempen Shepherds Tunic might be the ‘easiest’ to make at this point. But don’t sweat the choice between singles in this tier.

Weaver Level 10 to 15

All levequest items below have 100% NPC Buyable Materials.

[H] 1x Cotton Scarf: Unnotable.
[H] 1x Straw Hat: Brainlessly cheap, easy and hassle-free!
[C] 1x Cotton Turban: Recommended due to high EXP.
[RC] 1x Stablehand’s Hat: Recommended due to high EXP.
[L] 1x Hempen Bracers: Unnotable.
[L] 1x Cotton Halfgloves: Unnotable.

Cotton Yarn & Cloth can be bought in: Housing Vendors, Sylph Vendor mainly. (Other vendors sell one or the other only)

Courier  <-> Reverse Courier cycle: With a total cost of 4 Undyed Cotton Cloth and 3 Straw for each cycle, this is dirt cheap. Suck up the travel time and do it.

Or the best single: Damn, Straw Hat needs 3 pieces of straw and a shard. Cheap, easy recipe level, no hassles… this is the go-to single this tier.

Summary of this chunk

Courier / Reverse Courier is best in early tiers

L1: Hempen Undershirt [Ul’dah] / Hempen Coif [Scorpions Crossing] L5: Hempen Kecks [Ul’dah] / Hempen Acton [Scorpions Crossing] L10:  Cotton Turban [Ul’dah] / Stablehand’s Hat [Horizon]

Of course, we also can recommend the best singles:

WVR 1 Leve Recommendation: [H][1] – Hempen Chausses
WVR 5 Leve Recommendation: [H][1] – Amateur’s Dalmatica
WVR 10 Leve Recommendation: [H][1] – Cotton Scarf


WVR Leveling guide – Navigation: [0-15] | [15-35] | [35-50]
[50-60] | [60-64] | [64-70] | [70-80]

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