FFXIV ARR Reborn Crafting Guide & FAQ

Everything you need to know about crafting in FFXIV! From becoming one, to leveling up to 50, you’ll find the info you need right here.

So you wanna be a crafter in a realm reborn ey? Well you came to the right place! Everything you need to know about crafting is found right here!

How do I become a crafter?

Once you pass your level 10 story quest, you can gain different jobs and classes. Crafting classes are no exception. Basically, just like choosing any class for the first time, any Disciple of Hand class you pick up starts at level 1, and you begin the cycle of leveling up yet again. Luckily, crafting is fun (for us at least) and we found out some great tips to make leveling as quick and easy as possible.

Also, just like any combat class, you can switch into any Disciple of Hand class by changing your mainhand weapon.

“I already know the basics to crafting! I want to know how to level up fast!, Don’t worry, we have a crafting leveling guide right here.

Where are the crafting guilds?

The different guilds are located in different cities. We have all of that listed down here: Crafting (and other) Guilds Locations

Talking to the guild receptionist in any guild should point you to the guildmaster. Who gives you a small task (Quest) to begin your career as a crafter!

Crafting: The basics

You can access your item recipes through your crafting log. As pictured below.

ARR Crafting menu location

Your crafting log acts a lot like your hunting log, which is different for each Disciple of Hand class you have. Similarly, completing an entry in your crafting log grants bonus EXP. More on this later.

Once you select an item you want to craft and press “Synthesize”, you will be brought to what we like to call the crafting mini-game interface. But first, here’s a small explanation of the different things found in the crafting UI.

Crafting UI Explanation

ARR Crafting Log UI

The crafting Log

1. Class Selector
You can easily choose which crafting class you wish to use/level with this little selector.

2. Level Selector
“Recipe Level” shows you the recipes you have, sorted by levels, depending on what crafting class you selected above.

3. Recipe List
Clicking on the level selector now populates this field with the different recipes you have of the selected level.

4. Item Stats
This shows you a preview of how much durability the item starts with. Durability determines how many steps you can take “working” the item before you fail or succeed. Also you can see the items base “difficulty” to craft.

5. Base Quality Indicator
By selecting High quality base materials, you can increase the amount of quality the item has even BEFORE you begin crafting. This makes high quality base materials very valuable.

6. Materials Required
Here you can see the various materials you need to begin crafting. Pretty self-explanatory.

7. No Quality / High Quality Material Selector
These little boxes give you the choice whether you wish to use a No Quality or High Quality base material.

8. Synthesize Button
Clicking on this begins the actual crafting process. Pictured below.

Crafting UI

Crafting and synthesis UI

1. Item preview
Shows you what item you’re crafting.

2. Current Step
Shows you how many times you have ‘worked’ this craft.

3. Durability
Shows current / max amount of durability. Durability goes down by 10 (normally) for every time you work the item. When it reaches zero, and the progress bar isn’t full – you fail the craft.

4. Material Condition
Material condition indicates how ‘responsive’ the current step is when trying to add quality. Normal grants no bonus, Perfect gives a huge bonus to quality if successful, and Poor material states should be avoided by waiting, or by adding synthesis.

5. Progress Bar
Shows you the current ‘completion’ level of the item you’re trying to craft. Adding to this bar is based on your Craftsmanship stat.

6. Quality Bar
Indicated how much ‘quality’ the item has. Note that there is no middle-ground. Either the item comes out as normal or high quality. You do not need 100% to get a HQ item. The higher the bar goes, the better chance you have in obtaining a HQ item (see the box above which says “HQ 2%”). You can increase this before you even start crafting by adding HQ base materials. Adding to this bar is based on your Control stat.

7. Quit
Cancels your current crafting attempt.

Crafting Actions

Disciple of Hand classes currently do not have traits, but they do have skills. Many skills are shared among all Crafting / Disciple of Hand. Below are a table of skills shared between all crafting classes.

Name LevelCost 
Basic Synthesis1FreeIncreases Progress
Efficiency: 100%
Success Rate: 90%
Basic Touch524 CPIncreases Quality
Efficiency: 100%
Success Rate: 70%
Masters Mend794 CPRestores item durability by 30.
Steady Hand922 CPImproves action success rate by 20% for the next five steps.
Inner Quiet1118 CPGrants a bonus to control with every increase in Quality.
Observe1312 CPDo nothing for one step.
Standard Touch1838 CPIncreases Quality.
Efficiency: 125%
Success Rate: 80%
Great Strides2132 CPDoubles the efficiency of the next touch action.
Effect Active for the next three steps.
Masters Mend II28150 CPRestores item durability by 60.
Standard Synthesis3315 CPIncreases Progress.
Efficiency: 150%
Success Rate: 90%
Advanced Touch3752 CPIncreases Quality.
Efficiency: 150%
Success Rate: 90%

Each class currently offer three unique crafting skills, all learned at level 15, 25 and 43. Descriptions and discussions of these skills are found on their respective pages.

Check on your guildmaster every 5 levels

Just like combat classes, crafting classes also have class-specific quests. They seem to come every 5 levels as far as we could gather. Doing these give you a free equipment upgrade, as well as some important skills to be unlocked for your class. Usually, they also “send you on the right direction” if you feel lost about what to craft, or what kind of materials you need.

Crafting gear!?

Yes, you need gear to craft too. Crafting level isn’t the only thing to consider when trying to craft higher level stuff. Crafting gear plays a big part in increasing your crafting stats. The different crafting classes each have a unique Main and Off-hand weapon (Tools). For example, equipping a Saw makes you a carpenter, and it’s unique offhand tool is a Claw Hammer.

Obtaining the much sought after high-quality items will be nearly impossible without a great set of crafting gear. We will be making a guide on that too, soon enough!

Check out: Crafting Gear Guide

Crafting Leveling Guide

You can check out our Crafting leveling guide, for tips on how to gain EXP fast. Hurry up and be well on your way to 50!

There are also Class Specific Leveling Guides:

Check out our other crafting class guides:
Alchemist | Armorsmith | Blacksmith | Carpenter | Culinarian | Goldsmith | Leatherworker | Weaver

FFXIV ARR: Guide on How to Dye in a Realm Reborn!

How do I dye in FFXIV ARR? Who gives the dye quest? Can you walk me through how to get dye? Here it is, a step-by-step FFXIV ARR Dye Guide!

Let’s all admit, we want our characters to look good right! Dyeing has always been an important part of every MMO, it promotes choice and differentiates your character from the rest.

Ok, so a lot of folks have been asking us… How do I dye in FFXIV ARR? Where do I go to dye? Who gives the dye quest? How come I can’t apply dye? Can you walk me through how to get dye? Where is the Coffer & Coffin? Where is Western Thanalan? Where is Vesper bay… You get the point… So here it is, the much awaited step by step FFXIV A Realm Reborn Dye Guide!

Please note that the Dye system can only be unlocked by Completing the Quest: Color Your World
SwyrgeimDye_Quest_Bubble

Requirements:

  1. You must be at least Level 15
  2. You have access to Ul’dah – or have passed the Level 15 story quest to gain access via Airship to travel to Ul’dah
  3. Finish the Quest to unlock Dye system
  4. Of course, have some Dye in your inventory!

Quest to unlock Dye system: Color Your World

1. Go to Vesper Bay in Western Thanalan (see Map below)

  • From Ul’dah, exit Gate of Sultana aka Western Thanalan
  • Head to the NW of the map, you will see Vesper Bay (don’t forget to sync with the Aetheryte in Horizon)

2. Speak to Sweigym near the plaza of Vesper Bay (Pictured above)

  • To complete this quest you need to give Sweigym Orange Juice
  • Where to get Orange Juice? There are many ways to get Orange Juice, and in case you do not have a few in your inventory the closest place to buy is in Central Thanalan – The Coffer & Coffin. Take a Chocobo to Horizon and walk a bit to Central Thanalan. (Edit: You can also buy Orange Juice in the ‘Merchant and Mender’ in Vesper Bay)
  • When in the Coffer & Coffin, buy Orange Juice from the ‘Alehouse Wench‘ – stock up on Food while you’re at it!

Alehouse_Wench
(Pictue of Alehouse Wench in the “Coffer & Coffin”)

3. Head back to Sweigym and complete the Quest! You can now begin Dyeing! Below, you can find a map summarizing the process.

Color your world guide FFXIV ARReborn Dye quest guide map

Q. How do you change dye in FFXIV A Realm Reborn?

  1. After successfully completing the Color Your World quest, a new action will be available in your Action & Traits screen called Dye.
  2. Simply use that action and an Item Dying screen will pop up which will show you all items in your inventory which can be colored. (Note that not all equipment can by Dyed)
  3. There are different shades of Dye’s available according to what type of Dye you have in your inventory, click the dye you wish to use and hit the button ‘Dye

Dye_ActionDye_Proper

Q. Where do I buy/get dye in FFXIV A Realm Reborn?

There are Dye vendors in each town. All of them are located in the respective marketplaces of each town. Or in Vespa Bay itself!

  • Ul’dah: Nanabe <Independent Merchant>
  • Limsa Lominsa<Unsynrael>
  • Gridania: Alaric <Independent Tinkerer>

Dye_Shop

Q. How does Dye look like?

Here is a gallery showing how Dye colors could look like (Note that dye color on clothes will change based on what the base color is so make sure to experiment until you get the right look)

ffxiv arr dye preview chart comparison a realm reborn

 

FFXIV ARR Racial Stats and God stats guide.

No more stressing out in character creation! We’ve compiled sortable tables of the race/stats and gods/resists. Also, our insights on choosing correctly!

starting race and god statsWhen choosing your character Race and God in FFXIV A Realm Reborn, It’s kind of annoying since we aren’t given a table view of what the differences are of each pick.

Well, not anymore.

 

 

 

If you have found this older guide, I highly suggest you check out our updated permanent ones
FFXIV RACIAL STATS | FFXIV GOD CHOICES

 

 

FFXIV A Realm Reborn: Race / Stats Chartmoogletest

RaceSubraceSTRDEXVITINTMNDPIE
RoegadynSea Wolves221823172119
RoegadynHellsguard201721202220
HyurHighlander232022182017
HyurMidlander211920211821
ElezenWildwood192318221721
ElezenDuskwight202019232018
Mi'QoteSeekers of the Sun212220181920
Mi'QoteKeepers of the Moon182117192322
LalafellPlainsfolk182218212021
LalafellDunesfolk172017212223
Au Raffxiv au ra racial stats raen portraitXaela232021201719
Au Raffxiv au ra racial stats xaela portraitRaen172118202222

See also: FFXIV A Realm Reborn Stats & Attributes Guide. (Opens in new Tab)

Key points:

  • The total stats of each race and subrace is equal at 120.
  • Character customization can pretty erase all cosmetic distinction between subraces. Choose whatever you want!
  • All races have a subrace which is more suited towards “Physical” classes, and a subrace more suted towards “Magical” classes.
  • Ultimately, as long as you chose appropriately and build properly, the small differences in starting stats accounts for much less than a 0.5% difference end-game.

So what are the decent choices?

Pugilists, Gladiators, Lancers, Marauders (Monk Paladin Dragoon Warrrior) : Sea Wolves, Highlanders, Wildwoods, Seekers, and Plainsfolk.

Conjurers, Thaumaturges and Arcanists (White Mage, Black Mage, Scholar, Summoner) : Hellsguard, Midlander, Duskwight, Keepers, Dunefolk.

Archers (Bard) : Wildwoods, Seekers, Keepers, and Plainsfolk.

Again, Each race has a subrace more suited to physical jobs, and a race more suitable to magic jobs. The recommendations above only serve as a general guideline. Since you can make one subrace almost look exactly like the other subrace, you might as well get the better stats.

*update* For more advanced recommendations: FFXIV A Realm Reborn Racial Stats Guide. (Opens in new tab)

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FFXIV A Realm Reborn: God Elemental Attributes / Resists Chart

The other choice given to us (without a table comparison) is god choice. Your choice of god will give you small bonus Elemental Attributes.

GodFireIceWindEarthLightningWater
Halone505453525252
Menphina505453525252
Thaliak525252535054
Nymeia525252535054
Llymlaen535054525252
Oschon535054525252
Byregot525252505453
Rhalgr525252505453
Azeyma545350525252
Nald'thal545350525252
Nophica525252545350
Althyk525252545350

See also: FFXIV A Realm Reborn Stats & Attributes Guide. (Opens in new tab)

Key Points:

  • The total Elemental Attributes of each god is equal at 313.
  • Gods are “paired”, and don’t seem to have any distinction between their counterpart. (Example: Halone, Menphina)
  • Each god pair has one high stat of 54, one secondary stat of 53, three tertiary stats of 52 and one neutral stat of 50.
  • Even if we assume 1 point equals 1% damage, the difference between picking for a 54 versus a 50 is only 0.3%.

So what are decent choices?

For now, and I think this won’t change, God choice doesn’t account for much. If it ever does, I’m sure there will be a way to change what god you worship. (Same with race)

FFXIV A Realm Reborn Race / God Summary:

All in all it seems right now that the choices for race and god are pretty much for flavor. However, there are some of us who want to squeeze every bit of juice out of our characters. Unfortunately, we do not have the kind of information right now to make a proper analysis on that.

Is this a good thing? Yes, I think it is. It doesn’t force people to be a certain race when playing a certain class, and allows people to pick whatever kind of look they like. It prevents people getting called names just because they didn’t “pick” properly.

**For Archiving purposes, we will be splitting this guide into two which will be found here(Racial Stat Info) and here(God Stat Info). We are more likely to update those two separate links. Also, updates on our knowledge of the stats here (General Stat Info).

Either way, we will be working on better informed Race/Class/Job/God combinations, information on each Stat, and more on Elemental Attributes. Subscribe so you won’t miss out! How? Just follow or like us on Facebook / Twitter! Thanks! and see you on Eorzea!

FFXIV A Realm Reborn Starting Racial Stats Guide

UPDATED WITH AU RA Racial Stats!! If you’re wondering what racial stats you have for your chosen race and sub race.

Hey guys! If you’re wondering about racial stats in FFXIV, you’ve come to the right place. Here is a chart of each FFXIV A Realm Reborn starter race, subrace and their corresponding stats. We also offer some insight on which race is best for your planned main class, and other tidbits of info to help you out regarding racial stats.

RaceSubraceSTRDEXVITINTMNDPIE
RoegadynSea Wolves221823172119
RoegadynHellsguard201721202220
HyurHighlander232022182017
HyurMidlander211920211821
ElezenWildwood192318221721
ElezenDuskwight202019232018
Mi'QoteSeekers of the Sun212220181920
Mi'QoteKeepers of the Moon182117192322
LalafellPlainsfolk182218212021
LalafellDunesfolk172017212223
Au Raffxiv au ra racial stats raen portraitXaela232021201719
Au Raffxiv au ra racial stats xaela portraitRaen172118202222

Determining the “best” starting race for Physical and Magical classes.

If you’re somewhat unsure of what exact advanced job you want to be, but want to generally chase either the physical or magical stats, this chart can help you choose your race.

See also: FFXIV A Realm Reborn Stats & Attributes Guide (Opens in new Tab)

Here we can make a few assumptions.

Highest overall physical racial stats: Hyur Highlanders (65). Followed by Sea Wolves tied with Seekers (63). Most STR based physical DPS or Offensive Tanks will want either of these races.

Highest overall magical racial stats: Lalafell Dunefolk (66). Followed by Keepers (64), then Hellsguard and Plainsfolk (62) tied at third. Any person who wants to go down the magical DPS or Healer route, these are the most viable races.

The safest most versatile picks with the least variance (No stat with +3/-3) are Midlanders (60-60), Duskwights (59-61), followed by Plainsfolk and Hellsguard (58-62). These are the best choices if you feel you need a mix of both PHYS and MAG stats. If you’re not sure which class you will main, these make a good choice.

Wildwood is the safest Archer/Bard/Machinist pick (Dex+3), followed by Seekers and Plainsfolk (Dex+2)

Highest Single Stat (base racial stats)

If you’re chasing a single stat, here’s a small rundown of which race offers the HIGHEST of any given stat, and which classes would most benefit from it (main stat).

MAIN STAT WANTED: Race with highest stat (Suggested classes > and Jobs)

STR: Hyur Highlander (Lancer Dragoon) (Pugilist Monk) (Offensive Tanks)
DEX: Elezen Wildwood (Archer Bard) (Rogue > Ninja) (Machinist)
VIT: Roegadyn Sea Wolves (Gladiator Paladin) (Marauder > Warrior) (Dark Knight) (Defensive Tanks)
INT: Elezen Duskwight (Thaumaturge >Black Mage) (Summoner)
MND: Mi’Qote Keeper of the Moon (Conjurer White Mage) (Arcanists Scholars)
PIE: Lalafell Dunefolk (Arcanists Scholars) (Conjurer White Mage)

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Maximizing Two Stats

So if you’re dead set on a MAIN class, or a certain way you want to build your character, knowing which class gives the highest of two combined stats can be huge. Here’s a table, followed by some information to help you choose. ENTRIES AFTER INT+PIE COLUMN ARE PROBABLY IRRELEVANT.

 Str+VitDex+VitVit+IntVit+MndMnd+PieInt+PieStr+DexStr+IntStr+MndStr+PieDex+IntDex+MndDex+PieVit+PieInt+Mnd
Sea Wolves454140444036403943413539374238
Hellsguard413841434240374042403739374142
Highlander454240423735434143403840373938
Midlander413941383942404239424037404139
Wildwood374140353843424136404540443939
Duskwight393942393841404340384340383743
Seekers414238393938433940414041424037
Keepers353836404541393741404044433942
Plainsfolk364039384142403938394342433941
Dunefolk343738394544373839404142434043
Xaela444141383639434340424037394037
Raen383941434442353739393840404342

VIT is arguably the most important secondary stats for most classes. Each class has a main stat which improves their potency. VIT increases our defense which can be very important for raiding. Only very few classes can benefit from a third stat. Third stat usefulness is very rare and is mainly seen in healers (MND, PIE, VIT). Black Mages PIE (which is VERY SPECIFIC, and not all races need the adjustment). And lastly Tank DEX (Small but existent bonus).

See also: FFXIV A Realm Reborn Stats & Attributes Guide. (Opens in new Tab)

Do racial stats even matter in FFXIV?

Very little. Some people will blatantly tell you “NO, THEY DON’T MATTER AT ALL!”, while I understand the sentiment, the truth still remains that there IS a difference no matter how TINY it is. These stats matter very little in the end-game but will not stop min-maxers or hardcore raiders. If you consider yourself part of this pile then here’s a few pointers:

Tank and Melee DPS Clear cut cases:
STR+VIT: Highlander tied with Sea Wolves. Good for any melee DPS or tank.
DEX+VIT: Highlander tied with Seeker. Good for Bards, Machinist and Ninja.

Caster Special cases:
INT+VIT: Duskwight. HOWEVER with low PIE which makes for poor BLM’s! Best for SMN’s! Also, caster Magic Resist negates the need for much VIT.
Black Mage: Dunefolk (BLACK MAGES HAVE A “MINIMUM PIETY”, watch out for low piety races!)
Summoner: Duskwight

Healer Special cases:
Healers (MND > Pie or Vit): Ah, a strange case. First of all caster Magic Resist negates the need for much VIT… so…
Good healer choices: Au Ra Raen make great balanced healers! Followed by…
—–> Dunefolk, Seeker, Hellsguard, Midlander…. Elezen make terrible healers…

MND+PIE: Keepers tied with Dunefolk. Overall good choice for healers. But these classes have the worst VIT of ALL RACES. However, caster Magic Resist negates the need for much VIT.

What do these stats do?

All information currently known about stats can be found here: FFXIV A Realm Reborn Stats & Attributes Guide. (Opens in new Tab)
Still in Character creation? See also: FFXIV A Realm Reborn Gods guide. (Opens in new Tab)
About to get out into the world? See: FFXIV General Leveling Guide. (Opens in new Tab)

Key points to remember:

  • The total stats of each race and subrace is equal at 120.
  • Character customization can pretty erase all cosmetic distinction between subraces. Choose whatever you want!
  • All races have a subrace which is more suited towards “Physical” classes, and a subrace more suited towards “Magical” classes.
  • Ultimately, as long as you chose appropriately and build properly, the small differences in starting stats accounts for much less than a 0.5% difference end-game.

It’s highly likely you checked this page out to help you on what class you’re going to choose. For your convenience we’re going to link those for you.
Physical: Archer (Bard) | Gladiator (Paladin) | Lancer (Dragoon) | Marauder  (Warrior) | Pugilist (Monk)
Magical: Arcanist (Scholars) (Summoners) | Conjurer (White Mage) | Thaumaturge (Black Mage)

If you’re reading this either you’re about to start your FFXIV Journey or remaking your character. If you’re part of the former, check the Ultimate Starters Guide! Also keep in touch so you won’t miss any updates! It’s simple and easy, Like us on Facebook, or Follow us on Twitter (best for random questions), Check us out on Youtube!

FFXIV A Realm Reborn Stats and Attributes

All our research on stats, and the effects on each class. Stay ahead of the game. We will update this regularly!

Stats & Attributes
Here, we will be discussing all the known stats and attributes found in FFXIV A Realm Reborn.

 

 

 

ARR Primary Stats

Strength (STR) – Melee Physical Damage. Block & Parry AMOUNT.
Dexterity (DEX) – Ranged Physical damage. Block & Parry CHANCE.
Vitality (VIT) – HP Pool.
Intelligence (INT) – Attack Magic Potency.
Mind (MND) – Healing Magic Potency.
Piety (PIE) – MP Pool

In FFXIV ARR, stat points are obtained passively as you level up (which meld to what current class you’re using). You also gain 30 stat attribute points to spend at level 50.

Still, the main source of stat points will be gear.

Secondary Stats

Your primary stats have a direct effect on many of your secondary stats. I can see that some of these secondary stats can only be modified by gear or skills. For example, the Marauder skill Storms Eye reduces the targets resistance to slashing damage.

Offensive Properties
Accuracy – Your chance to successfully land attacks.
Critical Hit Rate – Your chance to critically hit.
Determination – Affects damage dealt by all attacks and HP recovered by spells.

Defensive Properties
Defense – Overall physical damage reduction. (Mainly gained through equipment)
Parry – Your chance to parry. Parrying reduces incoming damage by a certain percentage.
Magic Defense – Overall Magical damage reduction. (Mainly gained through equipment)

Physical Properties
Attack Power – Your overall physical damage capability.
Skill Speed – Reduces recast time of weapon skills.

Physical Resistances
Slashing  – Resistance to slashing type damage. (Axes, Swords)
Piercing – Resistance to piercing damage. (Spears, Arrows)
Blunt – Resistance to blunt type damage. (Fists, Staves)

Mental Properties
Attack Magic Potency – Your overall magic damage capability.
Healing Magic Potency – Your overall healing capability.
Spell Speed – Reduces cast time of  magical skills.

PvP Properties
Morale – ?

Crafting & Gathering Stats

Gathering Stats
GP – Increases GP, which allows you to cast gathering skills.
Gathering – Increases chance to successfully gather an Item
Perception – Increases chance to gather high quality items.

Crafting Stats
CP – Increases CP, which allows you to cast crafting skills.
Craftsmanship – Increases the amount gained to reach a successful synthesis.
Control – Increases the amount of quality gained when using “Basic Touch”.

Elemental Resists

Fire – Reduce amount of Fire elemental damage taken.
Ice – Reduce amount of Ice elemental damage taken.
Wind – Reduce amount of Wind elemental damage taken.
Earth – Reduce amount of Earth elemental damage taken.
Lightning – Reduce amount of Lightning elemental damage taken.
Water – Reduce amount of Water elemental damage taken.

Upon character creation, these stats are represented by “elemental attributes”. This was kind of misleading because people assumed you could increase elemental damage if you chose the right god. However, across all characters created the God stats only seem to affect resists.

If speculation is true, this only affects Conjurers, Thaumaturges and Arcanists. (And the Dragoon final skill: Dragonfire Dive).

Summary

Well, there’s still much to be learned, but we’re getting there. The better we understand these stats, the better recommendations for end-game character builds we can give. Needless to say, we’re working on it!

Useful links:
FFXIV A Realm Reborn Racial Stats guide. (Opens in New Tab)
FFXIV A Realm Reborn Gods guide. (Opens in New Tab)

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FFXIV A Realm Reborn Gods

A guide on the different gods in FFXIV a realm reborn and the stats they give – are they relevant?

Everything you need to know about the gods in ARR! The other choice given to us (without a table comparison) is god choice. Your choice of god will give you small bonus to Elemental Attributes.

GodFireIceWindEarthLightningWater
Halone505453525252
Menphina505453525252
Thaliak525252535054
Nymeia525252535054
Llymlaen535054525252
Oschon535054525252
Byregot525252505453
Rhalgr525252505453
Azeyma545350525252
Nald'thal545350525252
Nophica525252545350
Althyk525252545350
See also: FFXIV A Realm Reborn Starting Racial Stats Guide. (Opens in new tab)
See also: FFXIV A Realm Reborn Stats & Attributes Guide. (Opens in new tab)

Key Points:

  • The total Elemental Attributes of each god is equal at 330.
  • Gods are “paired”, and don’t seem to have any distinction between their counterpart. (Example: Halone, Menphina)
  • Each god pair has one high stat of 54, one secondary stat of 53, three tertiary stats of 52 and one neutral stat of 50.
  • Even if we assume 1 point equals 1% damage, the difference between picking for a 54 versus a 50 is only 0.3%.

So what are decent choices?

For now, God choice doesn’t account for much. The resists you gain from choosing whatever god are ultimately inconsequential. Choose whatever you want!

If these really do represent added elemental damage (which we doubt), Thaumaturges, Conjurers and eventually Arcanists might want to choose accordingly:
Conjurer: Nopica or Althyk (Earth and Wind)
Thaumaturge: Azeyma or Nald’thal (Fire and Ice)

If anything changes regarding gods, you’ll find that on this page. If these “attributes” are more than just resists, we will definitely find out. Make sure you subscribe to us so you wont miss out!