FFXIV Carpentry Levequests (UPDATED)

All Carpentry Levequests Information. CRP Levequest locations, leve items needed – and more!

Hey guys! Here is a listing of ALL CARPENTRY LEVEQUESTS Below level 60. If you’re reading this – you’re going to want to open our CRP Leveling Guide!

We have a listing of all 3.0 (50+) Levequests here.

Carpentry Leves level 20 and above which have marked (R) are REPEATABLE (Thrice). Submitting High-quality Carpentry crafted items give DOUBLE EXP REWARDS.

CRP LEVELv#ItemFromToLink
Touch and Heal11Maple PatternsGridaniaGridaniahttp://xivdb.com/?recipe/1012/Maple-Pattens
In with the New11Bone HarpoonGridaniaGridaniahttp://xivdb.com/?recipe/1011/Bone-Harpoon
A Clogful of Camaraderie11Maple ClogsGridaniaThe Bannockhttp://xivdb.com/?recipe/1009/Maple-Clogs
Gridania's Got Talent13Maple LumberThe BannockGridaniahttp://xivdb.com/?recipe/1008/Maple-Lumber
Got Your Back11Square Maple ShieldThe BannockThe Bannockhttp://xivdb.com/?recipe/1014/Square-Maple-Shield
Bowing Out11Maple ShortbowThe BannockThe Bannockhttp://xivdb.com/?recipe/1010/Maple-Shortbow
Shields for the Serpents51Round ShieldGridaniaGridaniahttp://xivdb.com/?recipe/1022/Round-Shield
Bows for the Boys51Maple LongbowGridaniaGridaniahttp://xivdb.com/?recipe/1018/Maple-Longbow
Spears and Sorcery51Maple CrookGridaniaThe Bannockhttp://xivdb.com/?recipe/1020/Maple-Crook
Compulsory Conjury51Maple CaneThe BannockGridaniahttp://xivdb.com/?recipe/1016/Maple-Cane
A Sword in Hand51Ash MacuahuitlThe BannockThe Bannockhttp://xivdb.com/?recipe/1024/Ash-Macuahuitl
Leaving Without Leave51Bronze SpearThe BannockThe Bannockhttp://xivdb.com/?recipe/1017/Bronze-Spear
On the Move101Ragstone Grinding WheelGridaniaGridaniahttp://xivdb.com/?recipe/1026/Ragstone-Grinding-Wheel
Citizens' Canes101Ash RadicalGridaniaGridaniahttp://xivdb.com/?recipe/1030/Ash-Radical
Raise the Roof103Ash LumberGridaniaBentbranch Meadowshttp://xivdb.com/?recipe/1023/Ash-Lumber
Shielding Sales101Square Ash ShieldBentbranch MeadowsGridaniahttp://xivdb.com/?recipe/1036/Square-Ash-Shield
Lifes a Stitch101Ash Spinning WheelBentbranch MeadowsBentbranch Meadowshttp://xivdb.com/?recipe/1027/Ash-Spinning-Wheel
Say It with Spears101Feathered HarpoonBentbranch MeadowsBentbranch Meadowshttp://xivdb.com/?recipe/1029/Feathered-Harpoon
Nightmare on My Street151Elm CaneGridaniaGridaniahttp://xivdb.com/?recipe/1040/Elm-Cane
Re-crating the Scene151Iron SpearGridaniaGridaniahttp://xivdb.com/?recipe/1039/Iron-Spear
Driving up the Wall153Elm LumberGridaniaHawthorne Huthttp://xivdb.com/?recipe/1037/Elm-Lumber
Bowing to Necessity151Ash ShortbowHawthorne HutGridaniahttp://xivdb.com/?recipe/1035/Ash-Shortbow
What You Need151Square Ash ShieldHawthorne HutHawthorne Huthttp://xivdb.com/?recipe/1036/Square-Ash-Shield
Nothing to Hide151Ash Mask (Lapis Lazuli)Hawthorne HutHawthorne Huthttp://xivdb.com/?recipe/1044/Ash-Mask-(Lapis-Lazuli)
Behind the Mask [R]203 (9)Ash Mask (Lapis Lazuli)GridaniaGridaniahttp://xivdb.com/?recipe/1044/Ash-Mask-(Lapis-Lazuli)
As the Worm Turns201Yew RadicalGridaniaGridaniahttp://xivdb.com/?recipe/1049/Yew-Radical
Militia on my Mind201Iron LanceGridaniaQuarrymillhttp://xivdb.com/?recipe/1046/Iron-Lance
Polearms Aplenty [R]203 (9)Iron SpearsQuarrymillQuarrymillhttp://xivdb.com/?recipe/1039/Iron-Spear
Grinding It Out201Mudstone Grinding WheelQuarrymillQuarrymillhttp://xivdb.com/?recipe/1050/Mudstone-Grinding-Wheel
Wall Not Found203Walnut LumberQuarrymillQuarrymillhttp://xivdb.com/?recipe/1056/Walnut-Lumber
Armoires of the Rich and Famous [R]255 (15)Walnut LumberGridaniaGridaniahttp://xivdb.com/?recipe/1056/Walnut-Lumber
Daddy's Little Girl251Viper-crested Round ShieldGridaniaGridaniahttp://xivdb.com/?recipe/1059/Viper-crested-Round-Shield
Tools for the Tools251Silver Battle ForkGridaniaQuarrymillhttp://xivdb.com/?recipe/1061/Silver-Battle-Fork
Heal Away [R]253 (9)Yew CrooksQuarrymillQuarrymillhttp://xivdb.com/?recipe/1055/Yew-Crook
Toys of Summer251Steel SpearQuarrymillQuarrymillhttp://xivdb.com/?recipe/1066/Steel-Spear
Storm of Swords251Elm MacuahuitlQuarrymillQuarrymillhttp://xivdb.com/?recipe/1062/Elm-Macuahuitl
Ceremonial Spears [R]303 (9)Steel SpearsGridaniaGridaniahttp://xivdb.com/?recipe/1066/Steel-Spear
An Expected Tourney301Ash Cavalry BowGridaniaGridaniahttp://xivdb.com/?recipe/1068/Ash-Cavalry-Bow
Knock on Wood301Walnut MacuahuitlGridaniaCosta Del Solhttp://xivdb.com/?recipe/1074/Walnut-Macuahuitl
The Long Lance of the Law [R]303 (9)Steel HalberdCosta Del SolCosta Del Solhttp://xivdb.com/?recipe/1065/Steel-Halberd
Live Freelance or Die301Heavy Steel LanceCosta Del SolCosta Del Solhttp://xivdb.com/?recipe/1075/Heavy-Steel-Lance
The Lone Bowman301Oak LongbowCosta Del SolCosta Del Solhttp://xivdb.com/?recipe/1077/Oak-Longbow
Flintstone Fight [R]353 (9)Walnut MacuahuitlGridaniaGridaniahttp://xivdb.com/?recipe/1074/Walnut-Macuahuitl
A Tree Grew In Gridania351Pastoral Oak CaneGridaniaGridaniahttp://xivdb.com/?recipe/1081/Pastoral-Oak-Cane
Stay on Target351Yarzonshell HarpoonGridaniaCCH (Observatorium)http://xivdb.com/?recipe/1079/Yarzonshell-Harpoon
Bend it Like Durendaire [R]353 (9)Ash Cavalry BowCCH (Observatorium)CCH (Observatorium)http://xivdb.com/?recipe/1068/Ash-Cavalry-Bow
The Cold, Cold Ground351Oak PatternsCCH (Observatorium)CCH (Observatorium)http://xivdb.com/?recipe/1084/Oak-Pattens
Grippy When Wet351Mythril Cavalry BowCCH (Observatorium)CCH (Observatorium)http://xivdb.com/?recipe/1078/Mythril-Cavalry-Bow
Spin It Like You Mean It [R]403 (9)Mahogany Spinning WheelGridaniaGridaniahttp://xivdb.com/?recipe/1086/Mahogany-Spinning-Wheel
Greenstone for Greenhorns401Jade CrookGridaniaGridaniahttp://xivdb.com/?recipe/1091/Jade-Crook
The Arsenal of Theocracy401Cobalt HalberdGridaniaCCH (Whitebrim)http://xivdb.com/?recipe/1090/Cobalt-Halberd
Ready for a Rematch [R]403 (9)Mythril LanceCCH (Whitebrim)CCH (Whitebrim)http://xivdb.com/?recipe/1082/Mythril-Lance
The Turning Point401Garnet Grinding WheelCCH (Whitebrim)CCH (Whitebrim)http://xivdb.com/?recipe/1088/Garnet-Grinding-Wheel
A Winning Combo401Oak Composite BowCCH (Whitebrim)CCH (Whitebrim)http://xivdb.com/?recipe/1085/Oak-Composite-Bow
You do the Heavy Lifting [R]455 (15)Mahogany LumberGridaniaGridaniahttp://xivdb.com/?recipe/1083/Mahogany-Lumber
Clogs of War451Mahogany PatternsGridaniaGridaniahttp://xivdb.com/?recipe/1097/Mahogany-Pattens
Trident and Error451Cobalt TridentGridaniaMD (St. Coinach's Find)http://xivdb.com/?recipe/1096/Cobalt-Trident
Incant Now, Think Later [R]453 (9)Jade CrookMD (St. Coinach's Find)MD (St. Coinach's Find)http://xivdb.com/?recipe/1091/Jade-Crook
Bowing to Greater Power451Yew LongbowMD (St. Coinach's Find)MD (St. Coinach's Find)http://xivdb.com/?recipe/1095/Yew-Longbow
Bow Down to Magic451Crab BowMD (St. Coinach's Find)MD (St. Coinach's Find)http://xivdb.com/?recipe/1099/Crab-Bow

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FFXIV ARR Titan Hard Mode

Getting tired of Titan? Are you stuck in Titan Hard Mode? Keep your hopes up and let us guide you through one of the most fulfilling fights in FFXIV ARR.

Featured-Image

From deep within their mines, the kobolds have watched and waited for another opportunity to summon their Great Father and wreak havoc on Limsa Lominsa. With the destruction of Ultima Weapon, the final obstacle to their plans was removed, allowing the beastmen to summon their god without fear of imperial reprisal. Once more, it falls to you to ensure that the Lord of Crags never sees the light of day.

The first LEGIT Gear check in the game, and if you have lag issues, get ready to die in this fight! We had fun learning how to play Titan and beat him. We will show you two videos below, one is our first defeat of Titan and the second is where we helped a few of our FC members get past him.

Our very first Titan HM Kill:

One important thing to note is, all non-tank players must ideally have more than 3,500 life to survive this fight (specially important in the last phase where he does 6-8 Tumults straight). Lag and slow reaction time also play a major factor in beating Titan, you must be focused, know his rotation and position yourselves carefully in order to win.

Team Compositions:

  • PUG: 2 Tanks, 2 Healers, 4 DPS (The type of party you get from duty finder)
  • 3 Healers: 1 Tank, 3 Healers, 4 DPS (Safest run, best for lesser geared groups)
  • 5 DPS: 1 Tank, 2 Healers, 5 DPS (Ideal for more experienced groups)
  • Carry: 1 Tank, 2 Healers, 3-4 DPS, 1-2 Carry (when we want to get a guild member through)

Abilities

In hard mode, Titan has some a new rotation with new abilities also

  • Landslide (Pushback): Like in Titan Story mode, watch out for this frontal pushback ability, if you get hit chances are you will fall from the stage, and the moment one party member falls its practically a wipe.
  • Tumult (AoE): Back with a vengeance, in post heart phase, Titan can dish out 6-8 Tumults in succession.
  • Weight of the Land (Plumes): Another skill from Titan Story mode, this time with a vengeance. It’s important the team positions themselves so that when he casts this they can move away to a safe position.

FFXIV-ARR-Titan-Hard-Mode-Bomb-1 FFXIV-ARR-Titan-Hard-Mode-Bomb-2 FFXIV-ARR-Titan-Hard-Mode-Bomb-3

  • Bomb Boulders: A new mechanic, Titan calls down bombs that explode in a certain pattern, there are 3 types to watch out for but the rule of thumb is, the first bomb to light up is the first bomb to go
    • Type 1: Clockwise detonation, tanks will either take one bomb damage or hide between two bombs so they do not get hit (takes practice to hide believe me!)
    • Type 2: We call this the easy bombs, just find a safespot in either the N,S,W or E areas of the map
    • Type 3 (Post heart only) : This is where it gets tricky, 3 bombs get dropped parallel to each other. In this set the middle group of bombs always blow up first. So you want to stay where the last set will blow and immediately move to the middle once it blows up. (Titan usually casts Landslide right after these bombs show up, the moment he lets go of Landslide is when we move to the center)
  • Gaol: Much like the Story Mode mechanic, a random party member will get imprisoned and will be tagged with a determination down debuff (it’s important that the healers strip this debuff after the party member gets freed from the Gaol). Also, Titan sometimes casts Landslide on an imprisoned member of the team, make sure you wait till after he casts Landslide to free your team member.
  • Geocrush (Jump): Just like in Story Mode, Titan Jumps up and after each jump the stage gets smaller, key position here is to group up so that healers can cast their AoE heals before going back into position
  • Earthen Fury (Ultimate): Same mechanic in story mode, if you do not defeat his heart in enough time Earthen Fury will destroy you! This is a DPS check and you will need to your whatever limit break you have to kill the heart. We usually time this right after the last Weight of the Land in the heart phase.
  • Mountain Buster: Heavy hitting frontal cone attack (never stay near the tank in this phase or you will fall. Tanks need to time their mitigation for this skill if they are not topped up.

General Strategy for roles:

Tank: Positioning is important, mitigation should be timed. You want to position Titan as close to the edge as possible to give your party enough space behind to move around and dodge ‘Weight of the Land’. Positioning is also important during the ‘Bomb Boulder‘ phases. In our FC, it is the tanks job to memorize Titan’s rotation and call out ‘Weight of the Land‘ and ‘Mountain Buster

FFXIV-ARR-Titan-Hard-Mode-Bomb-Boulder-Type-1-Tank-Position

Healer: Healers are the key to this fight, if one falls you are in for a ride! Positioning is important for healers to make use of their AoE abilities, after each Geocrush, Healers need to pre-cast their heals so the party gets topped up and during the post heart phase the healers need to ensure they top-up the tank before ‘Mountain Buster’ and also pre-cast AoE heals before he does ‘Tumult

DPS: All the DPS need to be careful of is avoiding Landslide, Weight of the Land and getting to know positioning during the bomb phases. They must also be conscious of their position so that the healers can have a place to run to when weight of the land hits.

Titan Hardmode Infographic

FFXIV-ARR-Titan-Hardmode-Infographic-Visual-Guide

1st Phase (Pre-heart)

Skill rotation: Landslide, Tumult, GEOCRUSH (Jump), REPEAT > Weight of the Land, Landslide, Tumult, GEOCRUSH (Jump), REPEAT > Landslide, Weight of the Land, Bombs, Landslide, Weight of the Land, Gaol, Tumult, GEOCRUSH (Jump)

FFXIV-ARR-Titan-Hard-Mode-Pre-Heart

In the first phase we see Titan showcase some of his new abilities namely the Bomb Bomb rotations. This phase will test how well the group can dodge Landslide and Weight of the Land. You will also be able to get a feel for how much DPS your group can do. Remember to save DPS cooldowns for when he reaches the heart phase

2nd Phase (Heart) 50% life

Skill rotation: Gaol, Landslide, Weight of the Land, Tumult, Gaol, Landslide, Weight of the Land, EARTHEN FURY

One the heart pops out, pop all DPS cooldowns and make sure to free whoever is in a Gaol. Note that when he casts Gaol the second time, the party should ignore the Gaol and focus on defeating the heart. We suggest to use your limit break, whether level 1 or 2 right after he casts the last Landslide or Weight of the Land. Once the heart is defeated immediately focus your attention on the imprisoned party member, if they are not freed from the Gaol before he casts Earthen Fury, the party member will fall.

3rd Phase (Post-heart)

Skill rotation: Mountain Buster, Tumult, Weight of the Land, Bombs, Landslide, Gaol, Mountain Buster, Weight of the Land, Landslide

FFXIV-ARR-Titan-Hard-Mode-After-Heart

The scary phase here are the first 3, most specially for the healers who will need to ensure the tank is topped up just before Mountain Buster and immediately focus on healing the group in time for Tumult. Swiftcast for healers is an awesome and almost critical mitigating skill in this part of the fight.

The Bomb phase always takes first timers by surprise. The key to dodging the bombs in this phase is not to PANIC. in the Bombs Type 3, always remember that the middle bombs will explode first, simply find where the last exploding set of bombs are and stay in that area (dont be afraid to stand next to a bomb! you will need to move because he casts landslide) just remember to move to the center right after he lets go of landslide.

One more thing to note is that when he reaches about 25% life he increases the amount of Tumults he does from 6 to 8 times, this is where AoE healing and positioning is key.

Visual Notes on the Titan Hard Mode Fight

Dont Release your Party Members from the Gaol until after he casts landslide on them like so:

FFXIV-ARR-Titan-Hard-Mode-Gaol-Landslide

This is an example of Type 3 Bombs, in this case I move with the party to my left, and wait for Titan to cast landslide and then move to the middle

FFXIV-ARR-Titan-Hard-Mode-Bomb-Boulder-Type-3-Example

FFXIV-ARR-Titan-Hard-Mode-Bomb-Boulder-Type-3-Run

Sample Positioning for Weight of the Land

FFXIV-ARR-Titan-Hard-Mode-Weight-of-the-Land-Positioning

The three main reasons people die at Titan hard:

  1. Weight of the land: Your dps and healers should already look for where to run BEFORE weight of the land hits. Because of this, unnecessary movements should be avoided. If you know WHEN the next weight hits, and WHERE to run beforehand, you will dodge it 100% of the time, believe me.
  2. Type 3 Bombs: The triple line bomb formation is the reason most people die. To be honest, it’s largely because they panic. All non-tank players should simply move to the middle-bomb of the last set that spawned. Once titan punches the ground, move towards the center. Simple as that!
  3. Mountain Buster: Both the tank and the healers should be aware of when the next “table flip” occurs. Tanks can pop a cool-down, and healers can pre-cast shields and heals. Note that every random damage that happens to the raid makes it harder for healers to keep the tank up to 100%. As a DPS, you got one job: Avoid damage.

Finally, Good Luck in your fight with Titan!

FFXIV-ARR-Titan-Hard-Mode-Thanks

FFXIV ARR Botany Node Locations

Where is that Mature Tree? I can’t find that Lush Vegetation!! NO MORE!

Remember on the upper right of the table you can use the Search/Filter box. For example you can search for Specific Materials, Areas, Node Levels or a combination of all (Ex. 15 shroud).

Mature Tree & Lush Vegetation Materials & Locations

Material NameItem LevelPerceptionNode LevelLocationZoneNode ID
Allagan Snail2195Jadeite ThickCentral Shroud05a
Maple Branch5225Jadeite ThickCentral Shroud05a
Latex1185Jadeite ThickCentral Shroud05a
Ice Shard15Jadeite ThickCentral Shroud05a
Wind Shard15Jadeite ThickCentral Shroud05a
Maple Log3205Jadeite ThickCentral Shroud05a
Beehive Chip5225Blessed BudNorth Shroud05b
Cinnamon4215Blessed BudNorth Shroud05b
Maple Sap2195Blessed BudNorth Shroud05b
Earth Shard15Blessed BudNorth Shroud05b
Crow Feather102710East VeinCentral Shroud10a
Ash Branch92610East VeinCentral Shroud10a
Wind Shard110East VeinCentral Shroud10a
Ash Log82610East VeinCentral Shroud10a
Tinolqa Mistletoe62310East VeinCentral Shroud10a
Cock Feather62310Spineless BasinCentral Thanalan10b
Cloves102710Spineless BasinCentral Thanalan10b
Lightning Shard110Spineless BasinCentral Thanalan10b
Ash Branch92610E-tatts SpireNorth Shroud10c
Earth Shard110E-tatts SpireNorth Shroud10c
Ash Log82610E-tatts SpireNorth Shroud10c
Tinolqa Mistletoe62310E-tatts SpireNorth Shroud10c
Kukuru Bean92610CedarwoodLower La Noscea10d
La Noscean Orange72410CedarwoodLower La Noscea10d
Earth Shard110CedarwoodLower La Noscea10d
Gridanian Chestnut143815The Matron's LetheCentral Shroud15a
Wind Shard115The Matron's LetheCentral Shroud15a
Elm Log123515The Matron's LetheCentral Shroud15a
Buffalo Beans123515The Matron's LetheCentral Shroud15b
Wind Shard115The Matron's LetheCentral Shroud15b
Marjoram153915The Matron's LetheCentral Shroud15b
Tree Toad113515The Matron's LetheCentral Shroud15b
Carnation133615Bentbranch Meadows (S)Central Shroud15c
Cotton Boll143815Bentbranch Meadows (S)Central Shroud15c
Wind Shard115Bentbranch Meadows (S)Central Shroud15c
Lavender123515Bentbranch Meadows (S)Central Shroud15c
Chanterelle113515Bentbranch Meadows (S)Central Shroud15c
Black Pepper143815The ClutchCentral Thanalan15d
Lightning Shard115The ClutchCentral Thanalan15d
Yellow Ginseng113515The ClutchCentral Thanalan15d
Alpine Parsnip153915The ClutchCentral Thanalan15d
Rye113515Sunrise GateWestern Thanalan15e
Moko Grass113515Sunrise GateWestern Thanalan15e
Water Shard115Sunrise GateWestern Thanalan15e
Coerthas Carrot133615Sunrise GateWestern Thanalan15e
Grass Viper123515Sunrise GateWestern Thanalan15e
Ruby Tomato153915Seasong Grotto (E)Middle La Noscea15f
Sunset Wheat113515Seasong Grotto (E)Middle La Noscea15f
Straw123515Seasong Grotto (E)Middle La Noscea15f
Fire Shard115Seasong Grotto (E)Middle La Noscea15f
La Noscean Lettuce133615SummerfordMiddle La Noscea15f
Cinderfoot Olive133615La Thagran EastroadLower La Noscea15g
Lowland Grapes113515La Thagran EastroadLower La Noscea15g
Earth Shard115La Thagran EastroadLower La Noscea15g
Cieldales Spinach143815La Thagran EastroadLower La Noscea15g
Highland Parsley153915La Thagran EastroadLower La Noscea15g
Ogre Pumpkin133615Nophica's WellsWestern Thanalan15i
Garlean Garlic111115Nophica's WellsWestern Thanalan15i
Water Shard115Nophica's WellsWestern Thanalan15i
Wild Onion123515Nophica's WellsWestern Thanalan15i
Faerie Apple165820Nine Ivies (W)East Shroud20a
Yew Branch206520Nine Ivies (W)East Shroud20a
Wind Shard120Nine Ivies (W)East Shroud20a
Yew Log196320Nine Ivies (W)East Shroud20a
Wind Shard120Nine Ivies (SW)East Shroud20b
Galago Mint165820Nine Ivies (SW)East Shroud20b
Belladonna186220Nine Ivies (SW)East Shroud20b
Gil Bun196320Nine Ivies (SW)East Shroud20b
Grade 1 Carbonized Matter2020Aleport (N)Western La Noscea20c
Ice Shard120Aleport (N)Western La Noscea20c
Lightning Shard120Black BrushCentral Thanalan20d
Nopales186220Black BrushCentral Thanalan20d
Lalafellin Lentil176020QuarterstoneWestern La Noscea20e
Paprika165820QuarterstoneWestern La Noscea20e
Ice Shard120QuarterstoneWestern La Noscea20e
Fire Shard120SandgateEastern Thanalan20f
Popoto186220SandgateEastern Thanalan20f
White Scorpion206320SandgateEastern Thanalan20f
Sun Lemon176020CedarwoodLower La Noscea20g
Earth Shard120CedarwoodLower La Noscea20g
Gridanian Walnut217225Upper PathsSouth Shroud25a
Ice Shard125Upper PathsSouth Shroud25a
Walnut Log247825Upper PathsSouth Shroud25a
Matron's Mistletoe237625Upper PathsSouth Shroud25a
Noble Grapes227425OakwoodUpper La Noscea25b
Pixie Plums217225OakwoodUpper La Noscea25b
Sticky Rice258025OakwoodUpper La Noscea25b
Earth Shard120OakwoodUpper La Noscea25b
Chamomile247825OakwoodUpper La Noscea25b
Ala Mhigan Mustard237625Drybone (N)Eastern Thanalan25c
Pearl Ginger247825Drybone (N)Eastern Thanalan25c
Millioncorn258025Drybone (N)Eastern Thanalan25c
Fire Shard125Drybone (N)Eastern Thanalan25c
Button Mushroom227425Drybone (N)Eastern Thanalan25c
Chocobo Feather2910130Silent ArborSouth Shroud30a
Alligator Pear3010430Silent ArborSouth Shroud30a
Moor Leech3010430Alder SpringsNorth Shroud30b
Wizard Eggplant279730Alder SpringsNorth Shroud30b
Jade Peas269530Alder SpringsNorth Shroud30b
Midland Cabbage289930Alder SpringsNorth Shroud30b
Grade 2 Carbonized Matter3030Three-malm BendMiddle La Noscea30c
Fire Crystal2630Three-malm BendMiddle La Noscea30c
Red Pigment2830Three-malm BendMiddle La Noscea30c
Grade 2 Carbonized Matter3030Upper PathsSouth Shroud30d
Ice Crystal2630Upper PathsSouth Shroud30d
Grey Pigment2830Upper PathsSouth Shroud30d
Grade 2 Carbonized Matter3030BloodshoreEastern La Noscea30e
Water Crystal2630BloodshoreEastern La Noscea30e
Blue Pigment2830BloodshoreEastern La Noscea30e
Grade 2 Carbonized Matter3030BentbranchCentral Shroud30f
Wind Crystal2630BentbranchCentral Shroud30f
Green Pigment2830BentbranchCentral Shroud30f
Grade 2 Carbonized Matter3030PeacegardenNorth Shroud30g
Earth Crystal2630PeacegardenNorth Shroud30g
Brown Pigment2830PeacegardenNorth Shroud30g
Yellow Pigment2830PeacegardenNorth Shroud30g
Grade 2 Carbonized Matter3030Spineless BasinCentral Thanalan30h
Lightning Crystal2630Spineless BasinCentral Thanalan30h
Purple Pigment2830Spineless BasinCentral Thanalan30h
Tarantula3511535Lower PathsSouth Shroud35a
Oak Branch3110635Lower PathsSouth Shroud35a
Oak Log3210835Lower PathsSouth Shroud35a
Desert Saffron3511535Broken WaterSouthern Thanalan35b
Laurel3411335Broken WaterSouthern Thanalan35b
Aloe3210835Broken WaterSouthern Thanalan35b
Wildfowl Feather3411335Camp TranquilSouth Shroud35c
Flax3110635Lower PathsSouth Shroud35c
White Truffle3311035Lower PathsSouth Shroud35c
Dragon Pepper3511535BloodshoreEastern La Noscea35d
Midland Basil3210835BloodshoreEastern La Noscea35d
Mandrake3311035BloodshoreEastern La Noscea35d
Salt Leek3411335BloodshoreEastern La Noscea35d
Iron Acorn3611740Raincatcher Gully (Docks)Eastern La Noscea40a
Almonds4012640Raincatcher Gully (Docks)Eastern La Noscea40a
Nutmeg3912440Raincatcher Gully (Docks)Eastern La Noscea40a
Mahogany Log3711940Raincatcher Gully (Docks)Eastern La Noscea40a
Maiden Artichoke3812240Raincatcher Gully (Docks)(S)Eastern La Noscea40b
Ramhorn Zucchini3912440Raincatcher Gully (Docks)(S)Eastern La Noscea40b
Mugwort3711940Raincatcher Gully (Docks)(S)Eastern La Noscea40b
Blood Currants3611740Lower Paths (E)South Shroud40c
Thyme3912440Lower Paths (E)South Shroud40c
Rolanberry4313345Camp Bronzelake (E)Upper La Noscea45a
Sagolii Sage4112845Camp Bronzelake (E)Upper La Noscea45a
Dart Frog4513745Camp Bronzelake (E)Upper La Noscea45a
Black Scorpion4213145Camp Bronzelake (E)Upper La Noscea45a
Mirror Apple4213145Camp Dragonhead (W)Coerthas45b
Mistletoe4413545Camp Dragonhead (W)Coerthas45b
Rosewood Branch4716150The Bramble PatchEast Shroud50a
Rosewood Log4615550The Bramble PatchEast Shroud50a
Grade 3 Carbonized Matter50050The Unholy HeirCentral Thanalan50b
Maiden Grass5016850Forgotten Springs (S)Southern Thanalan50c
Thanalan Tea Leaves4816450Forgotten Springs (S)Southern Thanalan50c
Lava Toad4916650Forgotten Springs (S)Southern Thanalan50c

To be added: 40-50+ nodes to follow.

More Info:
Gathering General Guide |
Botany FAQ | Botany Leveling Guide

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FFXIV ARR Cross Class Skill Guide

So we’ve been getting a lot of request for listing a cross class table that is up to date. Here it is, we have also listed separate cross class tables per Job/Class which we will update in this page in the next few days.

Let us know if you have any feedback in the comments.

Few things to note:

  1. Hover over a skill name to see their entry in XIVDB (note that not all skills are up to date in XIVDB)
  2. All skill tooltips from XIVDB seem to be TRAITED. The actual skills useable as cross-class are UNTRAITED.
  3. All descriptions are up to date as of 12-Oct-2014.
Skill NameBRDWHMPLDWARMNKDRGBLMSCHSMN
Straight Shotx
Raging Strikesxxx
Venomous Bitex
Hawk's Eyexxx
Quelling Strikesxxx
Stonex
Curexx
Aeroxx
Cleric Stancexx
Protectxxx
Raisexxx
Stoneskinxxx
Savage Bladexx
Flashxx
Convalescencexx
Provokexx
Awarenessxx
Foresightxxxx
Skull Sunderxxxx
Fracturexxxx
Bloodbathxxxx
Mercy Strokexxxx
Featherfootxxxx
Second Windxxxx
Haymakerxxxx
Internal Releasexxxx
Mantraxxxx
Feintxxx
Keen Flurryxxx
Impulse Drivexx
Invigoratexxx
Blood for Bloodxxx
Thunderxxxx
Surecastxxxx
Swiftcastxxxx
Ruinxxxx
Bioxxxx
Physickxxxx
Virusxxxx
Eye for an Eyexxxx

We also have a discussion and recommendation guide for each class:

Bard Cross Class Skills Guide

Paladin Cross Class Skills Guide

Dragoon Cross Class Skills Guide

Warrior Cross Class Skills Guide

Monk Cross Class Skills Guide

Summoner Cross Class Skills Guide

Scholar Cross Class Skills Guide

White Mage Cross Class Skills Guide

Black Mage Cross Class Skills Guide

FFXIV ARR Amdapor Keep

[pics & videos to follow]

Things to look out for

A special pet “Demon Brick” drops with a 100% chance from a treasure chest just before the room of the first boss, on the left.

Psycheflayer

The fight start out with ‘Lunatic Priest’. After he hits around half health he will summon the real boss, Psycheflayer. Make sure you kill the Lunatic Priest as fast as possible once Psycheflayer is up.

  • Tanks – Make sure you hold aggro on Psycheflayer when he spawns. He can one-shot your healer. If you let go of Lunatic Priests enmity, it’s okay.
  • Healers – Use Stoneskin on your tank to prevent getting enmity when Psycheflayer spawns. Don’t use regen before this either. Make sure to use Esuna on “Disease”, as it halves healing.
  • DPS – Kill Lunatic Priest ASAP.

Psycheflayer has two main abilities. A heavy single target nuke, and an AoE attack. He will use this abilities throughout the fight.

Phase 2

Psycheflayer will periodically animate golems. These golems have 2 main abilities, A frontal line attack which should be dodged, and a heavy AoE attack.

  • Tanks – should try to stick to golems. As long as they dont go to your healer, you’re okay.
  • Healers – AoE damage can get pretty out of hand – get ready for it.
  • DPS – Save offensive cooldowns for when golems spawn. The faster they die, the less damage your team takes.

At lower life, Psycheflayer animates a Giant Golem, which does a massive AoE attack. This can be dodged by taking cover behind pillars, or simply moving out of the way. He will die when Psycheflayer dies.

Demon Wall

Demon Wall may seem like a daunting fight, but once you (literally) get the rhythm down, he’s not that bad.

The main mechanic of this fight is the “dance” you have to do. Demon Wall will spawn a black stripe you must avoid at the center of the lane. Following that, 2 black stripes at each side. This process repeats twice, after that he does Repel. Repel will push you off (resulting in KO), if you are not in the center of the lane.

After 2 Repels, he will spawn adds. These bees have very powerful AoE attacks that should ideally be dodged or avoided.

Helpful tips:

  • Stay at the edges after each repel since the first area to avoid is always the middle.
  • DPS Limit Break of any kind should be used on the bees if you have it. (Still totally doable otherwise)
  • Tanks / DPS – Stop the bee’s AoE if you can.
  • Healers – Spam healing if you have to. It’s a very short fight.

Also, after each repel he will move closer to the ooze at the end of the lane. Eventually resulting in a wipe if he is not killed on time.

Anandaboga

This fight is very easy, but one wrong move can cause things to go in an uncontrollable spiral. Anandaboga has three moves to look out for.

  • A frontal cone attack that should be avoided at all times.
  • A rear cone attack that should be avoided at all times.
  • >He periodically summons a ball of energy in the center of the room. Take cover behind the Gargoyle statues.
  • Healers : You must dispel disease at all times.

After a set amount of time, the statues will animate to become adds, in this order: Upper Left, Lower Left, Lower Right, Upper Right. Because of this, Anandaboga should be tanked in the right side of the room. Needless to say, kill gargoyles immediately after they spawn.

After two Gargoyles, he gains a new ability. A bright pink line will appear to be connected to a random non-tank party member. Whoever is affected by this line must run as far as you can from your team. A ball will soon appear where this party member is, and continue to damage anyone in a large area of effect around it. As you can imagine, you want this as far from your party as possible.

Since these gargoyles also serve as cover from his ultimate, once the last one turns into an add Anandaboga must die quickly after. You won’t have any cover left after the fourth one!

FFXIV ARR Mining Node Locations

Where is that Mineral Deposit? I can’t find that Rocky Outcrop!! NO MORE!

Remember on the upper right of the table you can use the Search/Filter box. For example you can search for Specific Materials, Areas, Node Levels or a combination of all (Ex. 05 thanalan).

Mineral Deposits & Rocky Outcrop Materials & Locations

Material NameItem LevelPerceptionNode LevelLocationZoneNode ID
Bone Chip0505Four SistersCentral Thanalan05a
Wind Shard010005Four SistersCentral Thanalan05a
Lightning Shard010005Four SistersCentral Thanalan05a
Muddy Water0305StonesthrowCentral Thanalan05b
Copper Ore0105StonesthrowCentral Thanalan05b
Wind Shard010005StonesthrowCentral Thanalan05b
Lightning Shard010005StonesthrowCentral Thanalan05b
Muddy Water0305Gate of the SultanaWestern Thanalan05c
Copper Ore0105Gate of the SultanaWestern Thanalan05c
Fire Shard010005Gate of the SultanaWestern Thanalan05c
Water Shard010005Gate of the SultanaWestern Thanalan05c
Tin Ore062310The East HammerWestern Thanalan10a
Zinc Ore092610The East HammerWestern Thanalan10a
Soiled Femur082610The East HammerWestern Thanalan10a
Water Shard010010The East HammerWestern Thanalan10a
Obsidian1010The East HammerWestern Thanalan10a
Tin Ore062310Royal Allagan StarwayCentral Thanalan10b
Zinc Ore092610Royal Allagan StarwayCentral Thanalan10b
Soiled Femur082610Royal Allagan StarwayCentral Thanalan10b
Lightning Shard010010Royal Allagan StarwayCentral Thanalan10b
Earth Shard010010CedarwoodLower La Noscea10c
Raw Sunstone072410CedarwoodLower La Noscea10c
Iron Ore1415Copperbell MinesWestern Thanalan15a
Water Shard0115Copperbell MinesWestern Thanalan15a
Iron Sand1415HorizonWestern Thanalan15b
Cinnabar1515HorizonWestern Thanalan15b
Copper Sand1115HorizonWestern Thanalan15b
Water Shard0115HorizonWestern Thanalan15b
Rock Salt1215Western ThanalanCentral Thanalan15c
Ragstone1315Western ThanalanCentral Thanalan15c
Lightning Shard010015Western ThanalanCentral Thanalan15c
Sunrise Tellin1920SastashaWestern La Noscea20a
Ice Shard0120SastashaWestern La Noscea20a
Raw Danburite1820SastashaWestern La Noscea20a
Mudstone2020AleportWestern La Noscea20b
Ice Shard0120AleportWestern La Noscea20b
Grade 1 Carbonized Matter200020Three-malm BendMiddle La Noscea20c
Fire Shard010020Three-malm BendMiddle La Noscea20c
Earth Shard010020The HedgetreeNorth Shroud20d
Raw Sphene1720The HedgetreeNorth Shroud20d
Alumen196320Royal Allagan SunwayEastern Thanalan20e
Fire Shard010020Royal Allagan SunwayEastern Thanalan20e
Raw Malachite165820Royal Allagan SunwayEastern Thanalan20e
Raw Flourite176020Royal Allagan SunwayEastern Thanalan20e
Effervescent Water247825Upper PathsSouth Shroud25a
Ice Shard010025Upper PathsSouth Shroud25a
Silver Ore2525Upper PathsSouth Shroud25a
Silver Sand2225QuarrymillSouth Shroud25b
Earth Rock2125QuarrymillSouth Shroud25b
Ice Shard010025QuarrymillSouth Shroud25b
Ice Rock2325QuarrymillSouth Shroud25b
Wind Rock2425QuarrymillSouth Shroud25b
Fire Rock2325ThalaosUpper La Noscea25b
Earth Shard010025ThalaosUpper La Noscea25b
Water Rock2525ThalaosUpper La Noscea25b
Lightning Rock2425ThalaosUpper La Noscea25b
Grade 2 Carbonized Matter30030Wellwick WoodEastern Thanalan30a
Fire Crystal30030Wellwick WoodEastern Thanalan30a
Red Pigment20030Wellwick WoodEastern Thanalan30a
Fire Shard01030Thal's RespiteEastern Thanalan30b
Wyvern Obisidan289930Thal's RespiteEastern Thanalan30b
Grade 2 Carbonized Matter30030Broken WaterSouthern Thanlaan30c
Lightning Crystal26030Broken WaterSouthern Thanlaan30c
Purple Pigment28030Broken WaterSouthern Thanlaan30c
Bomb Ash269530EAST of Forgotten SpringsSouthern Thanlaan30d
Silex279730EAST of Forgotten SpringsSouthern Thanlaan30d
Grade 2 Carbonized Matter30030Blind Iron MinesLower La Noscea30e
Earth Crystal26030Blind Iron MinesLower La Noscea30e
Yellow Pigment28030Blind Iron MinesLower La Noscea30e
Brown Pigment28030Blind Iron MinesLower La Noscea30e
Grade 2 Carbonized Matter30030The FlockWestern La Noscea30f
Ice Shard01030The FlockWestern La Noscea30f
Ice Crystal26030The FlockWestern La Noscea30f
Grey Pigment28030The FlockWestern La Noscea30f
Siltstone3010430OakwoodUpper La Noscea30g
Brimstone2910130OakwoodUpper La Noscea30g
Grade 2 Carbonized Matter30030Little SolaceEast Shroud30h
Wind Crystal26030Little SolaceEast Shroud30h
Green Pigment28030Little SolaceEast Shroud30h
Grade 2 Carbonized Matter30030Nophicas WellsWestern Thanalan30i
Water Crystal26030Nophicas WellsWestern Thanalan30i
Blue Pigment28030Nophicas WellsWestern Thanalan30i
Myhtril Sand3311035Burnt Lizard CreekSouthern Thanalan35a
Raw Heliodor3210835Sagoili Desert (S)Southern Thanalan35b
Mythril Ore3411335Sagoili Desert (S)Southern Thanalan35b
Raw Peridot3311035Sorrel HavenCentral Shroud35c
Raw Amethyst3411335Sorrel HavenCentral Shroud35c
Raw Garnet3110635Costa Del Sol (N)Eastern La Noscea35d
Raw Aquamarine3511535Costa Del Sol (N)Eastern La Noscea35d
Raw Goshenite3311035Costa Del Sol (N)Eastern La Noscea35d
Jade3912440Dragonhead (S)Coerthas40a
Raw Zircon3812240Dragonhead (S)Coerthas40a
Grenade Ash4012640Camp Bluefrog (N)Northern Thanalan40b
Black Alumen4012640Silent ArborSouth Shroud40c
Raw Tourmaline3611740Silent ArborSouth Shroud40c
Raw Spinel3711940Silent ArborSouth Shroud40c
Electrum Ore4313345Camp Bronze Lake(S)Upper La Noscea45a
Raw Turquoise4112845Camp Bronze Lake(S)Upper La Noscea45a
Electrum Sand4213145Came Bronzelake (W)Upper La Noscea45c
Raw Amber4413545Camp Drybone (N)Eastern Thanalan45d
Raw Rubellite4513745Camp Drybone (N)Eastern Thanalan45d
Cobalt Ore4716150BluefrogNorthern Thanalan50a
Adamantoise Shell4916650BluefrogNorthern Thanalan50a
Basilisk Egg4615850BluefrogNorthern Thanalan50a
Ogre Horn5016850BluefrogNorthern Thanalan50a

To be added: Needed Perception for 1% HQ chance gather. 30-50+ nodes to follow.

More Info:
Gathering General Guide |
Mining FAQ | Mining Leveling Guide

Remember to Like us on Facebook, and Subscribe on YouTube so you won’t miss any of our new stuff! Thanks!

FFXIV ARR Aurum Vale

 

FFXIV-ARR-Aurum-Vale-Headers

Soon after its discovery, miners from across the realm flocked to the Aurum Vale, driven by rumors that deep within lay endless veins of mythril. What they found instead was gold, but not the sort which would make them rich. Believing the substance precious aurum, miners unknowingly stumbled into deep pools of glowin venom thereafter known as goldbile. Not only did the liquid burn their skin, but the noisome fumes given off by the foul ooze cooked their lungs when inhaled, bringing on a quick, yet excruciating death. These truths, however, have done little to prevent new miners from braving the suffocating shafts, now even more driven to find what those who entered before could not.

Where is Aurum Vale: Located in Coerthas Central Highlands, South West of Camp Dragonhead, South West of First Dicasterial Observatorium of Aetherial and Astrological Phenomena (mouthful huh!) near Dzemael Darkhold actually.

[howtoget image]

Aurum Vale General Information

[map]

Aurum vale is all about poison, so you can imagine… Ochu’s and Malboro’s! Wohoo! Bad Breath time… Watch out for the Goldbile (map traps) and while fighting the bosses make they stack a poison type debuff called ‘Gold Lung‘ which you can cleanse yourself from eating the morbol fruits in the map. There are also mini-boss Malboro’s called Goldvines (there are 3 in the dungeon). Before fighting each Goldvine there will be morbol eggs that will spawn morbol’s if you do not defeat them in time.

FFXIV-ARR-Aurum-Vale-toxic-pool FFXIV-ARR-Aurum-Vale-morbol-fruit FFXIV-ARR-Aurum-Vale-goldvine

Aurum Vale Boss Strategy

Locksmith

This is a straightforward fight, everyone should be careful of the number of ‘Gold Lung‘ stacks you have on you, once they hit 2-3 stacks make sure you cleanse them off by eating a Morbol Fruit. Tanks should keep locksmith facing away from the party and also stun his AoE when possible.

  • Hundred Lashings: Targetted attack to person who has emnity
  • Gold Dust (PBAoE): This can be stunned, deals pretty big damage and poison
  • Gold Lung Blast: This is an instant AoE that Locksmith casts which hits the whole area, players then

FFXIV-ARR-Aurum-Vale-locksmith

Coincounter

Coincounter is a giant cyclops, what a cyclops is doing in this dungeon… Who knows! But I see what they are doing with the name and the theme of the dungeon, being a Cyclops does make someone a good Coincounter… LOL. One thing to note while fighting him he sometimes, even if your tank has full emnity, runs to a random party member and attack them.

  • 10 Tonze Swipe (frontal cone): This is an instant cast skill, but nothing to worry too much about just position Coinconter away from the other party members for this.
  • 100 Tonze Swipe (frontal cone): Position away from Coincounter to avoid this attack, trust me… It hurts!
  • Glower (targetted attack): Coincounter targets a random party member and shoots a laser from his eye… YUP!
  • Eye of the Beholder (massive frontal cone rage): at about 50% health and below, he will face a random party member and do this ability, if you are targetted try to position away as far as you can. This can be disrupted by stun BTW.

FFXIV-ARR-Aurum-Vale-coincounter-swipe FFXIV-ARR-Aurum-Vale-coincounter

Miser’s Mistress

The Mistress is a yup… Another Malboro/Morbol. This fight has the same mechanics as the fight with Locksmith, you stack up ‘Burr‘ counters and you must cleanse them by eating ‘Morbol Fruits‘. ‘Burr’ is a poison stack similar to the Gold Lung stat inflicted by the first boss you fight in Aurum, Locksmith

  • Vine Probe: Frontal line attack targeted at the party member who has emnity
  • Burr Burrows: Map wide AoE which damages and gives party members ‘Burr
  • Bad Breath (Frontal Cone): The infamous Malboro skill, you know the drill – stay away from this!
  • Hooked Burrs (Targetted attack): Mistress targets a random party member, hits them and inflicts a ‘Burr’ counter

Phase II (50% life and below)

  • Sow & Germinate: Miser’s Mistress spawns multiple ‘Morbol Fruit’ around him. Don’t be fooled, and just like the fight with Goldvine, defeat these fruits before they become ADDS

FFXIV-ARR-Aurum-Vale-missers-mistress

FFXIV ARR Dzemael Darkhold

FFXIV-Guild-Dzemael-Darkhold-Headers

Seeking to utilize an existing labyrinth of natural caves, the Ishgardian house of Dzemael began construction on their eponymous Darkhold near the end of the Sith Astral Era, intending it to server as a refuge for those fleeing the flames of the Dravanian Horde. When the house’s digging uncovered an entrance to the void, allowing an army of voidsent into this realm, however, they immediately abandoned their plans and withdrew from the subterrane, sealing it off so that they might contain the otherwordly invaders within. Despite all this, the house is unwilling to relinquish its claim to the caves, and believes that if they can be cleared of the voidsent, they might still be able to see their original plan brought to fruition.

Where is Dzemael Darkhold: Located in Coerthas Central Highlands, South West of Camp Dragonhead, West of First Dicasterial Observatorium of Aetherial and Astrological Phenomena (mouthful huh!)

[howtoget image]

Dzemael Darkhold General Information

[map]

The Dzemael Darkhold has a special mechanic at the early part of the dungeon where you will see an ‘All-seeing Eye’ run through the halls casting an AoE. You can avoid being hit by this in two ways, either stay near glowing crystals which give you a buff called ‘Crystal Veil‘ this significantly reduces the damage of the AoE or simply avoid it by going far away from the Eye. The tricky part here is that he wanders unceasingly even while you are fighting monsters, so be careful!

FFXIV-Guild-Dzemael-Darkhold-crystal-veil

Map Traps: There is one map trap, they are Aether Traps which explode when you are near them

Magitek Terminals: There are several Magitek Terminals that you will come across, you must pass over all of them in a room in order to unlock the next part of the dungeon

FFXIV-Guild-Dzemael-Darkhold-aetheryte-trapFFXIV-Guild-Dzemael-Darkhold-magitek-terminal

Dzemael Darkhold Boss Strategy

All-seeing Eye (Reward: 3 Allagan tombstones of Philosophy)

This is a tricky fight if you do not position yourself well, and of course make sure all of your party members are within the Crystal Veil. More details below.

Special Mechanic (Crystal Veil): Stay near crystals to gain a buff called ‘Crystal Veil‘ this is the only way to damage the All-seeing eye and it will also significantly reduce the damage taken from his PBAoE – Eyes on me. Note that the the energy the crystals give will fade after some time, when this happens move to the next crystal to get the buff again.

The All-seeing Eye also summons adds throughout the fight, so positioning is key to make sure your party does not all get hit with the various AoE skills all of them will do. The first set of adds are easy to get rid of but the second set do a frontal AoE cone… So you can imagine how the tank needs to gather emnity for the All-seeing Eye and the adds to make sure their cast effects are targetted to a direction away from the party

  • Eyes on me (no cast huge PBAoE): Simply put, it deals very significant damage if you are not near any crystals under the buff ‘Crystal Veil
  • Cursed Gaze (fontal AoE cone): Gives Amnesia or Paralysis

FFXIV-Guild-Dzemael-Darkhold-all-seeing-eyeFFXIV-Guild-Dzemael-Darkhold-all-seeing-eye-fight

Taulurd (Reward: 7 Allagan tombstones of Philosophy)

We like to simply call him… Turd! lol He summons adds that stay on top of a platform, they throw rocks at you, some can be avoided and some cannot, make sure you avoid the ones that can be! (they will have ground AoE cast circles) oh, and also, dont lump up together!

  • Double Smash (frontal cone AoE): Position away from Taulurd to avoid this attack
  • Elbon Drop (frontal cone AoE): Stronger than the Double Smash, Turd starts doing this once you get past 50% life

FFXIV-Guild-Dzemael-Darkhold-taulard

Batraal

Batman ugh Batraal is a huge demon bat with two swords, he has a frontal line attack (Desolation) that can instantly KO anyone caught in the attack, so watch out for it! He will also link himself to crystals at several parts of the fight which makes him invulnerable, you will have to destroy the crystals he attuned to, in order to proceed. Watch out though, the crystals do an AoE every now and then so stay away whenever it casts the AoE.

  • Grim Fate (no cast frontal AoE): Batraal does a flurry with his swords and damages all party members in front of him, so make sure you position Batraal away from the party if you are a tank
  • He also does a Random Projectile to party members dealing about 25% of their life
  • Desolation (frontal line attack): This is the attack that WILL kill you if you do not avoid it.

Critical Life: at about 30% life Batraal gets stronger, starts casting Desolation at will and spawns some void like pools that deal AoE damage when stepped on. So position yourselves accordingly

 

FFXIV-Guild-Dzemael-Darkhold-batraal-voidFFXIV-Guild-Dzemael-Darkhold-batraal-aetheryte

FFXIV ARR The Stone Vigil

 

FFXIV-ARR-The-Stone-Vigil-Dungeon-Headers

One of four watchtowers built along the Sea of Clouds by the city-state of Ishgard, the Stone Vigil was overrun and occupied by the Dravanian Horde not long after the Calamity. The following years have seen the knights of House Durendaire make several attempts at reclaiming the fortress, but to no avail. What could it be that thwarts their every effort?

Where is The Stone Vigil: Located in Coerthas Central Highlands, West of Camp Dragonhead, North West from Whitebrin Fort

[howtogetthere pic]

The Stone Vigil General Information

Stone Vigil is a classic fortress map / instance where your team works their way to the end of the castle fighting enemies and bosses. Since Stone Vigil has been overrun by Dragons you will notice the barriers are made up of flames. Obviously most of the enemies inside are dragons also. There are traps in the form of random dragons popping up and breathing fire to your party and ice sprites that will pop up in some areas in the dungeon. There are also roaming enemies which you have to watch out for!

[map]

Dravanian Outflyer: These dragons swoop down in random areas of Stone Vigil as a map trap, they spit fire in front of them dealing fire damage. Make sure that you remember where they drop down so that you do not fight midst their fire breath.

FFXIV-ARR-The-Stone-Vigil-dravanian-outflyer

Dragon Aevis: Just like the Manor Maidservants in Haukke Manor, these Dragon Aevis’s are roaming enemies, make sure to tag them separately from the other enemies in the dungeon or else you’re in for a party!

FFXIV-ARR-The-Stone-Vigil-dragon-aevis

Ice Sprite: In some parts of Stone Vigil, where the area is open to the outside breeze, Ice Elementals will pop up in groups of four. They are easy to beat on their own, but make sure you dont get caught fighting them while a patrolling Dragon Aevis hops in.

FFXIV-ARR-The-Stone-Vigil-ice-sprite

The Stone Vigil Boss Strategy

Chudo-Yudo

Chudo-Yudo only has two skills, but they hit hard and they are AoE skills so make sure you stay clear from him. His main mechanic is running around the map casting Swinge, so just make sure the party positions themselves accordingly.

  • Lion’s Breath (frontal cone fire attack): Make sure your tank faces away from the party, and also note that if your tank acts fast they can avoid this attack
  • Swinge (large frontal AoE cone): Chudo-Yudo moves to a spot on the map and casts Swinge, there is no AoE marking on the ground so try to stay behind him when he casts this. This skill also inflicts status ailments (Silence and Pacification for about 3 seconds)

FFXIV-ARR-The-Stone-Vigil-chudo-yudo

Koshchei

This is a fun fight! Reason being you have to control 3 cannons in Koshchei’s lair because a dragon will pop up to help Koshchei out and this will signal your party to interact with the cannon to kill the other Dragon. Koshchei also summons whirlwinds which deal huge DoT damage if you stay inside it (they are slow and easily avoidable) but he casts multiple whirlwinds as the fight goes on so positioning is key. If you have a ranged DPS they should position themselves near the cannon to be able to interact right away. The tank should face Koshchei away from the rest of the party (We place him near the entrance of the room).

FFXIV-ARR-The-Stone-Vigil-koshchei

Isgebind – Final Boss

This guy is the second main boss dragon you will fight in the series of dungeons, he is an ice dragon and casts some nasty AoE attacks! His main mechanic is to fly into the air multiple times throughout the fight, swoops down to do an ice breath attack and then lands to continue fighting you. At about 50% life when he takes to the sky Isgebind casts targetted AoE projectiles to all of the party (make sure to avoid this) in addition to swooping down to do an ice breath. The fight is about positioning and making sure you dodge his AoE attacks.

FFXIV-ARR-The-Stone-Vigil-isgebind

FFXIV ARR Cutters Cry

 

FFXIV-ARR-Cutters-Cry-Headers

Near an old mountain path once used by Sixth Astral Era woodcutters as a detour through the more perilous stretches of northern Thanalan, lies a cave sought out only by the ignorant or the foolish. Upon first glance, the shade of its maw might appear inviting to one who seeks to escape the punishing rays of the midday sun. However, any good woodcutter knows to keep his distance, for it is said all who enter, never return-the cries of the damned echoing up from the depths the only testament to their folly. Heed this dire warning, and you may live. Ignore it, and soon it shall be your screams that add to the cacophony.

Where is Cutter’s Cry: Located in Central Thanalan, West of Black Brush Station

[howtogethere pic]

Cutter’s Cry General Information

This is the first dungeon where the map has traps in them, it’s a theme you will continue to see in various forms in the dungeons to come. Boss mechanics are pretty straightforward and the final boss is actually fun to play (I know we enjoyed learning the mechanics of the fight!)

[map]

Traps – There are several Quicksand and Exploding Pillar traps riddled across the dungeon. Be careful not to step on them during fights because they deal a good amount of damage and when fighting a group of enemies could deal enough damage to throw your healer off.

FFXIV-ARR-Cutters-Cry-aether-trapFFXIV-ARR-Cutters-Cry-sand-trap

Bombs – The bombs in this dungeon should be dealt with carefully, their explosion will kill you if you are caught in the casting radius.

Cactuar (Saboteur Desertor) – This guy casts the traditional 1000 needles, something to note is the damage is shared to all party members who are caught in the cast circle. This ability can also be disrupted by stunning the Cactuar.

FFXIV-ARR-Cutters-Cry-cactuar

Cutter’s Cry Boss Strategy

Myrmidon Princess

The first boss of Cutter’s Cry is Myrmidon Princess, her mechanic is simple – she spawns minions to aid her when she falls below 50% life. As a Tank, make sure you get as much emnity from the adds with priority of tanking Myrmidon Princess, keep her facing away from the party because she has one cone attack skill that deals big damage if you are hit with it.

Skills

  • Mandible Bite (Frontal Cone) – as a tank keep the Princess facing away from the party
  • Silence – Casts silence at random party members

At 50% life she starts spawning adds:

  • Myrmidon Marshal – Has Mandible Bite. Defeat this add ASAP because he heals the princess.
  • Myrmidon Guard – Has Mandible Bite
  • Myrmidon Soldier – Weak and easily defeated

FFXIV-ARR-Cutters-Cry-myrmidon-princess

Giant Tunnel Worm

The Giant Tunnel Worm fight is easy if you follow a simple rule, whenever he burrows, stay at the outermost part of the map (ring shaped)

Phase 1

  • Sandstorm (frontal cone) – no cast bar
  • Burrow – Giant Tunnel Worm burrows into the sand and will pop up dealing AoE damage to whoever is in the vicinity
  • Targetted Sand attack to random party members

Phase 2 50% life

  • An additional Burrow attack is added called Bottomless Desert – Giant Tunnel Worm burrows and casts a sand trap that sucks everyone to the center, the closer you are to the center the higher the damage

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Chimera – Final Boss

We had a fun time playing this boss, he has a numerous skills but if you know how to deal with them, they are easily managed. The Chimera has 3 heads (Left Head is a Dragon, Middle Head is a Lion, Right Head is a Ram). Key thing to remember in this Dungeon, is to watch the color of the Chimera’s eye. There will be a prompt letting the whole party know what color the Eye of the Chimera is. Remember, don’t stay too far or too near the Chimera so you can react according to how it changes its eye color.

  • Eyes turn Blue =Stay Away from Chimera, He will cast a PBAoE (Ram’s Voice)
  • Eyes turn Violet = Stay Beside Chimera, He will cast an AoE attack and damage party members who are too far away from it
  • Eyes focus on a Single Target = Don’t panic he will cast a ball which will follow his target and explode, this is a DEMI attack halving the life of anyone caught in the exploding radius, if you are the target try to get the ball away from the rest of the party and move out to let it explode.

Skills

  • Dragons Breath – the dragon head casts a cone attack on the left area of the Chimera dealing ice damage
  • Lions Breath – the lion head does frontal cone AoE dealing fire damage
  • Rams Breath – the ram head casts a cone attack on the right area of Chimera dealing ice damage
  • The Ram’s Voice – PBAoE which should be avoided by your party members. It’s ok for the Tank to try and avoid also if they can.

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