FFXIV Caster DPS Role Actions: Guide & FAQ

Hey guys! In Stormblood, the cross-class skill system was completely replaced with the Role Action System. Here we talk all about the Caster DPS Role Actions, and what’s best to use!

What Jobs get the Caster DPS Role Actions?

Caster DPS Role Actions – Navigation:
List | Discussion | For Dungeons | For Raids

Caster DPS Role Actions list

Skill Level Recast Effect Duration
Addle 8 120 Lower target’s intelligence and mind by 15% 10
Break 12 0 40% Heavy, 50 potency. 20
Drain 16 0 Deals 80 potency and absorbs all of it as HP. NA
Diversion 20 120 Reduces enmity generation. 15
Lucid Dreaming 24 120 80 potency mana refresh and halves current enmity. 21
Swiftcast 32 60 Next spell in cast immediately. 10
Mana Shift 36 150 Transfers 20% of own MP to target party member. NA
Apocatastasis 40 150 Reduces magic damage taken by party member by 20%. 10
Surecast 44 30 Prevents Sleep, Stun, and position-altering effects
to stop casting.
Erase 48 90 Removes a single DoT from target party member other than self. NA

Caster DPS Role Actions: quick strategy & discussion

Here’s a general rundown and a quick analysis on how useful each of the Caster DPS Role actions are.

Addle: A must have for raids! Reduces the typical “large magic damage” mechanic that’s common in most encounters.

Break: I don’t think this will be very highly taken. Most classes have a built in heavy that’s probably better than this 90% of the time. It’s not inherently bad, it’s just a waste of a slot.

Drain: I struggle to imagine a scenario where this is useful in. Probably while soloing in low levels.

Diversion: Always a decent pick for adds, and burst phase on pull. Mostly good for raids.

Lucid Dreaming: Personally, this is a must for RDM and SMN, and likely better than Diversion in most cases for those two classes. Likely useless for BLM unless you need additional enmity reduction.

Mana Shift: Great for giving healers MP!

Apocatastasis: Helps your party members (more often than not, tanks) survive big nukes, and helps “ease up” on magic damage mechanics. A must in trials.

Surecast: In any encounter where you can use it, this is one of the few cross-class skills than can “increase your DPS”, so it’s worth KEEPING IN MIND. So you don’t break rotation or lose a spell. Having said all that, I’m assuming its uses are still few and far between, so I guess I’m just trying to raise awareness about this skill.

Erase: If there is any raid wherein you can use this to save from a “mistake”, take it. Otherwise, it’s useless. Very very niche, but godlike when it’s useful.


Caster DPS Role Actions for Dungeons

These role actions should be taken when “queuing blind” in a random dungeon, and should serve you well for general content.

Other skills are highly situational…

  • Apocatastasis: Probably better than Addle, since you target the tank.
  • Surecast is the only other skill than can POSSIBLY improve your DPS…

As you can see, it’s slim pickings for Caster Role Actions. The other skills are iffy for “casual random dungeon runs”.

The order is largely irrelevant, but the above is a decent ordering given the dungeons you will encounter when you scale down to <50.

Caster DPS Role Actions for Raids


Erase has a special mention here. DoT’s are a common “punishment” for some failed mechanics. If you can remove it with Erase, it increases the value of this skill by a mile.

A lot of the Caster Role Actions are very situational. While I hope you got a general idea for their use in raids – observation and adaptation will be key to maximizing them.

Caster DPS Role Actions – Navigation:
List | Discussion | For Dungeons | For Raids

Well, that’s about it for Caster DPS Role Actions! Some pretty useful stuff here for raiding. From what I see proper utilization of these can really set casters apart…

Like us on Facebook for more updates!

FFXIV Job Requirements Guide (+4.0 Stormblood)

STORMBLOOD UPDATED: Samurai and Red Mage Requirements. Learn the job reqs for ALL jobs in FFXIV!

Update: Stormblood Jobs: Samurai (SAM) and Red Mage (RDM) included. In this guide we list down all known pre-requisites to unlock every known job in FFXIV. Unlocking every job is not quite equal, so read on if you’re lost.

FFXIV Job Unlocks – Navigation:
Stormblood Jobs | Heavensward Jobs | 2.0 Jobs

For those wanting to ‘begin the game’ as Dark Knight, Astrologian, Machinist, Samurai or Red Mage – you can’t. Read on.

If you aim to become a Rogue or Ninja, you can start the game as any other class. You may consider Marauder or Arcanist since you would be in Limsa already (but in the end it, doesn’t really matter…)

Stormblood Jobs

Here we detail how to unlock the 4.0 Stormblood Jobs, Samurai and Red Mage.

1- You must have an existing Level 50 combat class (DoW or DoM).

Where & what are the unlocks quests for Samurai and Red Mage?

Job Quest Location NPC
Samurai (SAM) The Way of the Samurai Ul’dah: Steps of Nald (X:9 Y:9) Ul’dahn Citizen
Red Mage (RDM) Taking the Red Ul’dah: Steps of Thal (14 11) Distraught Lass

Strangely, the SB jobs have no MSQ requirement.


Heavensward Jobs (DRK, MCH, AST)

Here we detail how to unlock the Heavensward jobs Dark Knight, Astrologian and Machinist.

1) You must have an existing Level 50 combat class (DoW or DoM).
2) You must have completed “Before the Dawn” (all story quests prior to 3.0).
– Only then will the job unlock quest open up…

Where & what are the unlocks quests for Dark Knight, Machinist and Astrologian?

Job Quest Location NPC
Dark Knight (DRK) Our End Ishgard: The Pillars (13,8) Ishgardian citizen
Astrologian (AST) Stairway to the Heavens Ishgard: The Pillars (15,10) Jannequinard
Machinist (MCH) Savior of Skysteel Ishgard: Foundation (8,10) Stephanivien

Reference links: (To be linked)

If you’re a new player wanting to rush into either Dark Knight, Astrologian or Machinist:

You gotta get to 50 first, ey? Since cross-class skills no longer exist, you can pretty much select any class to rush to 50. The suggestions below are for the sake of “familiarity” with the job you’re getting in to.

Dark Knight: Start the game as Gladiator (to Paladin). Once you’ve done the requirements above – switch to Dark Knight.
Astrologian: Start the game as Conjurer (to White Mage). Once you’ve then once you’ve done the requirements above – switch to Astrologian.
Machinist: Start the game as Archer (to Bard). Once you’ve done the requirements above – switch to Machinist.

2.0 Jobs Requirements

All of the “el classic” Jobs must be unlocked via having Level 30 in a base class! You MUST COMPLETE THE JOB QUESTS! They removed the L15 requirement some time ago, thankfully!

You may start the game as any base class except Rogue. If you wanna rush to Ninja, pick any base class and switch once you’ve gained the right to switch classes (Level 10 AFAIK, or locked behind L10 MSQ? It’s quite near).

The quest to receive the job crystal is from the respective base class guildmaster.

Advanced Job: Base Class (Level)

  • Bard: Archer (30)
  • Paladin: Gladiator (30)
  • Dragoon: Lancer (30)
  • Warrior: Marauder (30)
  • Ninja: Rogue (30)
  • Monk: Pugilist (30)
  • Scholar: Arcanist (30)
  • Summoner: Arcanist (30)
  • Black Mage: Thaumaturge (30)
  • White Mage: Conjurer (30)

For a quick rundown of where each base classes’ guildmaster is:

Limsa Lominsa – Class Guildmasters
Arcanist (ACN) | Marauder (MRD) | Rogue (ROG)

New Gridania – Class Guildmasters
Archer (ARC) | Conjurer (CNJ) | Lancer (LNC)

Ul’dah – Class Guildmasters
Gladiator (GLD) | Pugilist (PGL) | Thaumaturge (THM)

Base Class reference Links
Archer (Bard) | Gladiator (Paladin) | Lancer (Dragoon)
Marauder  (Warrior) | Pugilist (Monk) | Ninja (Rogue)
Arcanist (Scholars) (Summoners) | Conjurer (White Mage) | Thaumaturge (Black Mage)

FFXIV Job Unlocks – Navigation:
Stormblood Jobs | Heavensward Jobs | 2.0 Jobs

Thanks for reading! Keep in touch and updated by: Liking us on Facebook, message and follow us in Twitter, and Subscribe to us on YouTube!

FFXIV Thaumaturge (THM) Leveling Guide

How to level up your Thaumaturge (THM) fast! Useful cross-class skills, reminders, and the best places to be in any level – HERE!

ffxiv thaumaturge leveling guide banner

I assume you’re leveling a Thaumaturge – you’re reading this after all. Luckily, obliterating enemies from afar will be easy! Being the softest class in the game, however… If all goes well – this Thaumaturge Leveling Guide will help you blaze (and freeze) your way past the early game.

BEFORE WE BEGIN, this Thaumaturge Leveling Guide is should be utilized with the FFXIV General Leveling Guide. Remember, if this is your first character – follow your story quest! If you need to know more about the: basics of a Thaumaturge, give yourself a refresher.

Don’t know where the THM guild is? It’s in Ul’Dah. If you have any Accuracy Food, good. Is your battle chocobo ready? Good.

Hold on, I’m above L30 – I’m a Black Mage! Then get over to the BLM Leveling Guide.

Thaumaturge: the early levels

If you’re a fresh off the wagon Thaumaturge – begin with your hunting log. A level one character doing hunting logs + participating in level appropriate FATES is the most practical way to get EXP early on. In your case (Thaumaturge), you’re going to find yourself around Central and Western Thanalan often. Your goal is to GTFO of the early levels ASAP. if you really wanted to, you can get more EXP here by doing levequests in  Scorpions Crossing (Level 1 & Level 5), it’s  north of Steps of Nald from Ul’dah (Western Thanalan). Remember to tag all nearby FATES in the process.

Protip: Got some cross-class skills? Protect (CNJ 8), Cure or Physick (CNJ 2, ACN 4) and Second Wind (PGL 8) or are among your best choices for now. They will decrease your risk of death by a large margin! Which is the only thing BLM’s should be worried about.

DPSing as a THM: Far too often THM’s or BLM’s will just go full retard and forget how to DPS properly. If you’ve paid any attention:

  • Casting Ice first REMOVES any existing Astral Fire Stacks and gives a stack of Umbral Ice
  • Umbral Ice gives HUGE MP regen.
  • Casting Fire first REMOVES any existing Umbral Ice stacks and gives a stack of Astral Fire.
  • Astral Fire gives a HUGE bonus to Fire Damage, but zeroes MP regen.

So yes, cycling between these two is the very basic idea of the THM DPS Rotation. Get used to it early!

Level 4 skill reminder – Transpose: Okay, another oft forgot skill. Transpose will be your friend for a LONG TIME. You see how After fire, casting ice will leave you WITHOUT A BUFF, then casting ice again will give you Umbral ice. Transpose skips a step: Casting this while you have either buff will ‘tranpose’ it to the opposite buff! Get used to this skill. You’ll be using it far into your career!

Level 6 Skill reminder – Thunder: A basic DoT. Not much to talk about Thunder for now. Don’t use it on regular enemies since they wont survive long enough for the DoT to gain value – if you DO cast it, cast Thunder during Ice phase.

You’ll reach Level 10 Thaumaturge in no time following the advice above. Got to level 10? Finish your first tier hunting log before you proceed. You also got some unspent attribute points – put them all in INT.  Also, Go back to the Thaumaturge guildmaster every 5 levels – level 1 5 and 10 – make sure your class quests are done! Do these ASAP for every 5 level interval in the future!


Thaumaturge Level 10 to 16

Level 10 Skill Reminder – Sleep: Soloing? Questing? Levequests? Running away? Cheesing objectives? SLEEP IS YOUR FRIEND. There are a bunch of ways sleep will make your life easier – it’s up to you to figure them out! Some people say using sleep is too cheesy… Well, if life gives you cheese… make nice cheese-centric dishes…

The first thing to go once you get to level 10 is do Guildhests. Not unlocked yet? Go to the nearest town (likely Horizon) and do so. Guildhests grant significant EXP bonuses for first time completion with any class. AND you can queue up for Daily Roulette: Guildhests, to get bonus exp once a day! For now, queue up the guildhests Under the Armor and Basic Training: Enemy Parties. AGAIN: you get the bonus for first completion for EVER CLASS you’ll do it on!

Travel (hopefully instant) to Aleport in Western La Noscea. Aleport is the de facto zone to grind  in this range – FATES are clumped up close together and everyone grinds here. FATEs aren’t up? Get Levequests from Aleport. Too easy? Increase it +4. Too hard? Leve in Swiftperch. Grind like this until you hit L16

Reminder Level 15: Queue up for the two new Guildhests – Basic Training: Enemy Strongholds, and Hero on the Halfshell.

Level 15 Skill Reminder – Scathe: You get this when finishing the L15 THM class quest. It’s a no-cast time filler spell that you can use while moving. It’s a tool you’ll want to get used to. It’s not one of the more defining THM skills – but it’ll do you well to keep it in mind.

Level 16 – the turning point: Upon hitting Thaumaturge 16, you can unlock Duty Roulette: Low level  dungeon. This gives an INSANE EXP BONUS ONCE A DAY. No Challenge Log yet? Get it! (It initially unlocks at level 16) Find out how to unlock Challenge Log in the General Leveling Guide. After level 16 all future levels will come by alot easier. Queue up now!

Dungeons as a THM: Fire often pulls in low level dungeons until about 30~ range. When you feel your aggro is gonna pull on the next hit or two – just switch target or ‘chill out’. Pulling doesn’t make you cool.

Skill reminder level 18 – Fire II: Fire II is your shiny AoE tool you’ll be using till the imaginable end of time. Don’t get suckered into thinking it’s good when there’s only 2 enemies. Use Fire II only when there’s 3 or more targets. You’ll thank me later.

Thaumaturge: finishing up to level 20: If it’s not yet done – finish your Hunting Log. If you’re sick of Aleport: Bentbranch Meadows (East Shroud) and Camp Drybone (Eastern Thanalan) also have level appropriate FATEs and leves. Allocate all statpoints to INT, and finish the THM class quests before you go on.

Thaumaturge Level 20 – 30

Continue grinding as you’ve been grinding – different place, same strategy: Daily Guildhest, Daily Low Level Roulette. Travel to Quarrymill (South Shroud) and do Fates/Leves in this area. If your gears bad at this point, you’re gonna start feelin’ it… but you’re doing Dungeon Roulette – or so I hope. Drill it in your mind, Accuracy Food isn’t irrelevant .

Reminder Level 20: Queue up for the two new Guildhests – Pulling Poison Posies & Stinging Back.

Level 26 Skill Reminder – Swiftcast: It’s not uncommon for you to be reading this for you to get up to this point. Swiftcast is a massively important cross-class skill. Its implications for BLM aren’t too relevant for now, but it’s best used to speed up an FII or TII for now. If you’re a healer or summoner reading this – grats!

Alternate FATE spot mid 20’s: Another underrated FATE zone is the Highbridge area (Like this), there are a lot of FATEs here, and the FATE chain is mega value. If you’re just AFK waiting for your queue to pop – this is the place to be (As THM you’ll do a lot of waiting).

Reminder Level 25: Queue up for the two new Guildhests – All’s Well that Ends in the Well & Flicking Sticks and Taking Names.

Level 28 trait reminder – Thundercloud: Every tick of thunder gives a small chance to proc Thundercloud. This makes your next Thunder (or any rank) free, have no cast time, apply its entire damage at once, leave the DoT… well you get the picture. Naturally, use the highest ranked thunder available when this procs.

(Image: thundercloud proc hud)

At Level 28: Get over to Costa Del Sol, Eastern La Noscea. Leve and FATE grind here until you level to 30. Finally 30? As always, all unused points into INT, wrap up unfinished THM hunting logs and THM class quests.

Skill reminder Level 30 – Convert: A niche skills which you should learn to maximize. Convert has two main uses. A) recovering from messed up rotations (if you’ve played up to this point you’re no stranger to it), B) Giving you extra mana to extend Fire phase. Hopefully you’ll use more B’s than A’s in your time as BLM.

Thaumaturge 30 onwards: What to do?

Once you’re done with the (final) L30 THM class quest (You’ll know you’ve done it if you have Convert). From here you have two main choices:

  • Black Mage (requires Archer 15 and THM 30)
  • Alternate job path not yet released

If you’re going straight away to BLM – continue with our Black Mage Leveling Guide. You might still need to level ARC 15, though – Archer Leveling Guide.

Sadly, there is no second job path for Thaumaturges yet – but i’m looking forward to updating this filler sentence in the near future :)

Thanks for using our Thaumaturge leveling guide! I hope you found it useful! But your hot and cold relationship with leveling will have to continue for a bit more… For more awesome FFXIV updates, go ahead and Like us on Facebook – and if you need to drop a line, follow us on Twitter!

FFXIV Thaumaturge / Black Mage Stats & Materia Guide

What’s a good thaumaturge stats build? What are useful black mage stats? Thaumaturge / Black Mage materia? If any of these questions brought you here, you came to the right place. Whether its by stat allocation, gear or materia, knowing what stats your Thaumaturge or Black Mage need should never be far from mind!

Thaumaturge (THM) & Black Mage (BLM) Stats

What are the thaumaturge or black mage stat weights?

INT > Critical Chance > Determination  > PIE  > Spell Speed > VIT

*These may vary slightly from patch to patch, or by personal preference. Following the recommendation above will always give you a good THM & BLM build.

Thaumaturge (THM) & Black Mage (BLM) Primary Stats Allocation

What stats should I add as a thaumaturge or black mage?


Since this is where people may mess up the most, I’ll explain it in word for word. When you allocate stats, put as much points into INT (Intelligence) as you can. If you cannot put any more points into INT, place points into PIE (Piety). If you cannot put any more points into INT and/or PIE, invest in VIT (Vitality).

Intelligence – INT = Magic damage increase. An obvious choice to stack.

PIE – A very interesting stat for these guys. Useless when in Umbral Ice phase, but extending Astral Fire phases by even 1 spell can be huge.

VIT – HP Pool. No other stat is even close to being useful. THM’s and BLM’s have the smallest HP pools in the game, every point in this is welcome.

Mahiko’s Note – Honestly, I think PIE is more important than determination, depending if certain mana pool thresholds are met. Again this is more advanced stuff, probably meant for the eventual page 2 of these articles…

Thaumaturge (THM) & Black Mage (BLM) Secondary Stats

What are good secondary stats for thaumaturge or black mage, and why?

Critical Chance > Determination  > Skill Speed

While you can’t allocate this directly, these will be heavily considered when picking gear upgrades and slotting materia.

Critical Chance – Hands down, THM’s and BLM’s want crit. Every spell done while on Astral Fire is too valuable. Maximizing each spell is the name of the game here.

Determination – Less desirable for THM’s, but still very good. You can even use the +healing! (Arcanist cross-class [Physick])

Spell Speed – While this stat isn’t really too good on THM’s, any DPS increase is welcome.

Thaumaturge (THM) & Black Mage (BLM) Materia

This is directly related to the first section. As you may know, all gear has a limit for each stat it can have, the higher its Item Level, the higher amount of stats it can hold. So the idea is to max out (or get close to maxing out) the left most, and work your way right. Again:

INT > Critical Chance > Determination  > PIE  > Spell Speed > VIT

Materia Name
INT: Intelligence
PIE: Piety
VIT: Vitality
Critical Chance: Savage Aim
Determination: Savage Might
Spell Speed: Quicktongue

See Also: Materia Guide | Melding Guide


  • Overall THM  BLM stat importance: INT > Critical Chance > Determination  > PIE  > Spell Speed > VIT
  • THM BLM Stat allocation: INT > PIE > VIT
  • Secondary stats for THM  BLM: Critical Chance > Determination  > Spell Speed
  • Reference links: Thaumaturge FAQ, Black Mage FAQ.

That’s about it! Any major changes to thaumatuge stats will be placed here, so follow us on Facebook or Twitter for any updates.
Have a question about THM /BLM? Chime in on the comments or in our Thaumatuge / Black Mage Forums.