FFXIV Pugilist (PGL) Leveling Guide (Stormblood Updated!)

How to level up your Pugilist (PGL) fast! Useful cross-class skills, reminders, and the best places to be in any level – HERE!

Taking matters into your own hands, it seems. Well, if you’re leveling up Pugilist, you’ve found the right place. Our Pugilist Leveling Guide will help you punch right through!

This page is strictly for Pugilist – focusing more on PGL specific info like skills, traits, and playstyle notes. The GENERAL PROCESS that you should be following is outlined in our GENERAL LEVELING GUIDE: which you should be using ALONGSIDE THIS GUIDE.

Pugilist: Unlocking, and other basics

How to unlock the PGL Class?

Location: Old Ul’dah – Steps of Nald, Pugilists’ Guild (x:9.7, y:10.3)
NPCs: Gagaruna, Hamon
Related Quests: (all in the same place)
> So you want to be a Pugilist
> Way of the Pugilist
> My First Hora
Others: You may also begin the game as Pugilist

Pugilists are Melee DPS classes, falling under the Disciple of War category. STR is your main stat which increases your damage.

You should be using a Healer or Tank chocobo companion (maybe a hybrid of the two). Honestly I’ve never really tried Tank… is it good? Lemme try now…

You may also want to check out our Pugilist General Guide & FAQ for other basic info.

Leveling Methods, References and Reminders

In these boxes, I’ll put info that you’ll likely be referring to (or discovering) while leveling up your Pugilist.

EXP Grinding Methods

Here’s a generic outline of what you should be doing at any given time. The higher it is, the more value it is for EXP.

Leveling Activity Unlocks & Notes
Main Scenario Quest If this is your first character. Only stop and go down the list if you’re locked out.
Duty Roulette: Leveling Complete Sastasha and Tam-tara Deepcroft in the main scenario.
Palace of the Dead Unlocks at L17 for your first character, and you can zone in at L1 thereafter.
FATES The baseline activity for gaining incidental EXP.
Guildhest Complete each one ONCE for each class. Roulette version optional.
Hunting Log Gives some decent EXP if you’re bored or in queue. Terrible if you skip a tier.
Challenge Log Unlocks at L17 for your first character. Best done “passively” until nearing week end.
Dungeon Grind Grinding dungeons via Duty Roulette: Leveling or straight queue.
Levequests Honestly, Battlecraft leves are only so-so… Where? See: Levequests Guide

I give you many options because sanity, boredom, and changing it up are important to many people. Again, more detailed info can be found in the General Leveling guide.

Bonus EXP and other EXP effects

There are a few bonus EXP items you can equip for some minimal gains.

Heat of Battle (Free Company Action) 10/20/30%
Eating ANY FOOD BUFF +3% (You can buy from NPC IE Boiled Egg)

Moogle Hat until L10
Friendship Circlet until L25
Brand-new Ring until L30
Ala Mhigan Earrings until L50

These mainly work for monster kills, so don’t sweat it if you don’t have ‘em. Your journey is long, and killing monsters isn’t that large of a source of EXP.

Last but not least of these reminders, always logout at a sanctuary. It’s noted by the moon icon on the right side of your EXP bar. You gain rested EXP in these areas!

Pugilist Leveling – 01 to 30

If this is your first character:
MAIN SCENARIO QUEST IS YOUR FIRST PRIORITY.

L1 Skill UnlockedBootshine: Your basic attack! It does critical damage from behind (difficult while solo…), and turns your form into Coeurl.

L4 Skill UnlockedTrue Strike: Requires Coeurl form and deals more damage from behind, then switches your stance to Raptor.

L5 PGL Class Quest – check in on your guildmaster in Ul’dah – Steps of Nald – Pugilists’ Guild. These spawn every 5 levels up until 50, and can give you notable rewards (besides, you NEED to do them to become a Monk).

L6 Skill UnlockedSnap Punch: And just like that, you have your first complete combo!!! Requires Raptor and deals bonus damage from flank. It gives you a stack of Greased Lightning (commonly known as GL), and changes your form to Opo-Opo.

L8 Role Actions unlocked!

So you’ve unlocked your first role action as Pugilist. If you’re new, you access this by pressing (default) P > Role. Slots for role actions are unlocked at 8, 12, 16, 20, and 24 for base classes. Technically you unlock more at 32 onward, but you should advance to Monk by then.

Check out this list of Melee DPS Role Actions for Pugilist.

L8 Role Action slot I unlockedSecond Wind: A heal is a heal. Since you’re not a healer – this is pretty good early on as you can imagine!

L10 Skill UnlockedInternal Release: A DPS cooldown that has quite a short recast time… use it often!

L10 PGL Class Quest – check in on your guildmaster in Ul’dah – Steps of Nald – Pugilists’ Guild.

L10 Hmm... Guildhests?

Are guildhests worth it while leveling? Note that you get a large bonus EXP for the first time you complete a guildhest with that class. This is pretty worth it!

I mention this now at level 10 since we have a special guildhest – Under the Armor. It’s the fastest guildhest and people use this as the unofficial hest to queue up for to nail the Challenge Log entries quickly. It also helps for the quick completion of the “Player Commendation” entry.

The roulette is so-so. I like it very early on when the hests are limited to the extremely easy ones.

L12 Role Action slot II unlockedArm’s Length: Virtually useless in the early levels. Don’t bother binding it yet.

L15 PGL Class Quest unlocks Fists of Earth: check in on your guildmaster in Ul’dah – Steps of Nald – Pugilists’ Guild.

Fists of Earth: Your first stance! It reduces damage taken so it’s okay for soloing. In high tier content you can use this form to reduce damage taken from certain mechanics. For now, ALWAYS KEEP IT UP! It’s free defense!

L15 Unlocks - Duty Roulette Leveling

DR Leveling is an insane source of EXP and you shouldn’t let a day pass without doing it!

However, in this day and age there is a problem.

There are people who are the “Pure Palace of the Dead all the way BBY” types (nothing wrong with that), who may shun doing DR Leveling simply because they have no gear to speak of.

Don’t be dismayed due to a lack of gear! Grand Company seal gear is more than enough during this phase of the leveling period. It’s essentially FREE! NQ’s or cheap pieces from the market board can supplement the blanks. You can even buy from NPC’s!

These dungeons aren’t tuned to be very punishing, and being at a lower item level isn’t the end of the world.

L16 Role Actions Slot III UnlockedLeg Sweep: Ahhh, pure VALUE! Switch this up to the first slot in your Role Actions. It’s main use is still stunning enemies to cancel their AoE abilities. This little gem also allows us to hit our positionals while solo! It’s also a small boon in dungeons, as stunning enemies makes them not hit your tank. Every little bit helps!

L17 Unlocks - Challenge Log

Keep in mind it unlocks at L17 FOR FIRST TIMERS, but if you do have it unlocked, the Challenge Log can be abused from L1 for other classes.

The Challenge log is a great way to gain EXP on the side. You should seek to complete as many relevant entries as you can before the week resets – at which time try to chase the good ones before it’s too late!

Not all entries are equally good – check the General Leveling Guide for tips.

 

L18 Class Quest Skill UnlockedTwin Snakes: Ahh, your first branch in the combo. It requires Coeurl (2nd hit of combo), and gives you increased damage for a while! It’s always smart to go for this whenever you don’t have the Twin Snakes buff. So not you not only have to maintain GL, but Twin Snakes, too…. the plot thickens.

L20 Role Actions Slot IV unlockedDiversion: Useless while soloing. The main use is to help out your tank so you don’t pull. You may as well practice using this in dungeons and bosses early as now.

L20 Trait UnlockedEnhanced Greased Lightning: Allows for a second stack of Greased Lightning!

L20 PGL Class Quest – check in on your guildmaster in Ul’dah – Steps of Nald – Pugilists’ Guild.

L24 Role Actions Slot V unlockedInvigorate: Without TP you don’t do DPS. Simple as that! Switch this up to your second Role Action slot, as it will be useful for ANY kind of content. It’s especially useful to regain TP after death.

L25 PGL Class Quest check in on your guildmaster in Ul’dah – Steps of Nald – Pugilists’ Guild.

L26 Skill UnlockedArm of the Destroyer: An AoE attack which is only good against 4+ enemies. It changes your form to Raptor, so maintaining GL even in an AoE scenario isn’t too bad.

Once you hit level 30 FULL STOP!
It’s time you evolve into a job class – in your case that’s Monk (MNK)!

The prerequisites to unlocking the quest are
simply finishing ALL PGL class quests up to level 30.

L30 Class quest unlocksDemolish, and the prereq for Monk:

Demolish: is your first Damage over Time skill. It’s a combo finisher (requires Raptor), but grants GL as well. Always a decent practice to open up with this combo! So now, against bosses, you have three things to look out for. GL, Demolish and Twin Snakes

Completing this quest marks your final class quest as Pugilist. You now have the right to become a Monk!

How to become a Monk?

The quest to become a Monk is Brother from Another Mother, found in Pugilists’ Guild. Completing this quest gives you Soul of the Monk, and Rockbreaker skill.

Soul of the Monk is your job soul crystal. To become a Monk you merely have to equip it (it’s on the lower right most equipment slot). Equipping the soul crystal is a tiny bit of a hassle since you have to rebind your skills, and reconfigure your equipment set. But it’s okay since you’ll likely never be a Pugilist again.

And with that YOU’RE DONE WITH LEVELING Pugilist! Congrats! Feel free to proceed to the Monk Leveling Guide. Hopefully our Pugilist Leveling Guide helped you out

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FFXIV Melee DPS Role Actions: Guide & FAQ

All you need to know about the Melee Role Actions in Stormblood!

Hey guys! In Stormblood, the cross-class skill system was completely replaced with the Role Action System. Here we talk all about the Melee DPS Role Actions, and what’s best to use!

What Jobs get the Melee DPS Role Actions?

Dragoon (DRG)
Monk (MNK)
Ninja (NIN)
Samurai (SAM)

– base classes –
Pugilist (PGL)
Lancer (LNC)
Rogue (ROG)

Melee DPS Role Actions – Navigation:
List | Discussion | For Dungeons | For Raids

Melee DPS Role Actions list

(still debating the best way to present this table)

Skill Level Recast Effect Duration
Second Wind 8 120 Restore own HP with potency 500 (scales with ATK) NA
Arm’s Length 12 60 Created a barrier that nullified knockback and draw-in effects.
Slows all attackers by 30% when struck.
15
Leg Sweep 16 40 Leg Sweep 3
Diversion 20 120 Reduces enmity generation. 15
Invigorate 24 120 Restores 400 TP NA
Bloodbath 32 90 Converts a part of your damage to healing 20
Goad 36 180 Refreshes TP of a single party member 30
Feint 40 120 Lowers target’s strength and dexterity by 15% 10
Crutch 44 90 Removes bind and heavy from a party member. NA
True North 48 150 Ignore positional requirements. 1

Melee DPS Role Actions: quick strategy & discussion

Here’s a general rundown and a quick analysis on how useful each of the melee DPS role actions are.

Second Wind: A small heal that’s useful in emergencies. It can and will save your life, sometimes.

Arm’s Length: The anti-displacement can be useful in some encounters. This is quite powerful at reducing damage if the enemies are not immune, but it requires enemies to hit you…

Leg Sweep: Bring this if there is something that needs to be stunned. Unlike the old DRG Leg Sweep, this does not do damage.

Diversion: It helps when you’re doing a lot of damage in bursts. Mostly good for raids.

Invigorate: TP restoration is extremely important. Take it 99.9% of the time.

Bloodbath: This is not as good as Second Wind, but if you need more healing you can take this. Not as good in emergencies because of the slow heal over time. Useful for solo content.

Goad: If you take Invigorate 99.9% of the time, then this goes in 98% of the time. Tanks use TP so there’s always gonna be a target for this.

Feint: A must have for raids! Use it for the large physical attacks that most bosses have.

Crutch: VERY situational. It’s either good or garbage. Choose one.

True North: Many fights require movement which makes hitting positional requirements hard. Consider this a free DPS increase in those situations.

 

Melee DPS Role Actions for Dungeons

These role actions should be taken when “queuing blind” in a random dungeon, and should serve you well for general content.

  • Invigorate: You’d be crazy to go anywhere without this.
  • Goad: This allows DPS to use more AOE attacks before running out of TP. Any other TP user in your party will appreciate this.
  • Leg Sweep: Use it to interrupt attacks that would force you to run away from enemies.
  • True North: Big pulls, messy movement, bad tanks… yeah.
  • Second Wind: Can save you a death sometimes.

If you need to swap in a different skill, I’d suggest swapping out Leg Sweep or Second Wind.

Feint can be swapped in if there is a boss that hits with powerful physical attacks. Similarly, Crutch can be swapped in if there is an enemy that slows or binds your teammates.

True North is technically optional for dungeons… but there are MANY upsides in getting used to it, plus in large speedrun pulls ground effects can cause you to lose positionals. Just take it, it’s not like you’ll lose much.

The other skills are iffy for “casual random dungeon runs”.

The order is largely irrelevant, but the above is a decent ordering given the dungeons you will encounter when you scale down to <50.

Melee DPS Role Actions for Raids

RAID ROLE ACTIONS ARE HEAVILY INFLUENCED BY ENCOUNTER! THERE IS NO TRUE ONE SIZE FITS ALL!

  • Invigorate: As with dungeons, never enter a raid without this.
  • Goad: With 4 DPS and 2 tanks, you will always have a suitable target for this in raids.
  • Diversion: Helpful to prevent you from taking aggro when you are doing burst damage.
  • Feint: Almost every raid in the game has some form of physical damage, which makes Feint incredibly good. If the raid has only magic attacks don’t take this.
  • True North: Raids are the most common place where you will be unable to hit positionals due to mechanics. Take this unless you KNOW you will be able to hit all of your positionals.

If you can do without one of these 5…

Arm’s Length can be considered in any encounter with a displacement effect.

Leg Sweep can be useful if you need to join an interrupt cycle. Similarly, Crutch can be an absolute lifesaver if the raid has mechanics which heavy or bind.

Second Wind is also useful in raids if you take unexpected damage. If you don’t require one of the above skills replace it with this.

Melee DPS Role Actions – Navigation:
List | Discussion | For Dungeons | For Raids

Well, that’s about it for Melee DPS Role Actions! As can be seen, in raids all of the Melee DPS role actions are situationally useful. I hope this guide gives you a general idea of how to use them in raids. Observation and adaptation will be the keys to figuring out what is best for each fight.

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FFXIV Job Requirements Guide (+4.0 Stormblood)

STORMBLOOD UPDATED: Samurai and Red Mage Requirements. Learn the job reqs for ALL jobs in FFXIV!

Update: Stormblood Jobs: Samurai (SAM) and Red Mage (RDM) included. In this guide we list down all known pre-requisites to unlock every known job in FFXIV. Unlocking every job is not quite equal, so read on if you’re lost.

FFXIV Job Unlocks – Navigation:
Stormblood Jobs | Heavensward Jobs | 2.0 Jobs

For those wanting to ‘begin the game’ as Dark Knight, Astrologian, Machinist, Samurai or Red Mage – you can’t. Read on.

If you aim to become a Rogue or Ninja, you can start the game as any other class. You may consider Marauder or Arcanist since you would be in Limsa already (but in the end it, doesn’t really matter…)

Stormblood Jobs

Here we detail how to unlock the 4.0 Stormblood Jobs, Samurai and Red Mage.

1- You must have an existing Level 50 combat class (DoW or DoM).

Where & what are the unlocks quests for Samurai and Red Mage?

Job Quest Location NPC
Samurai (SAM) The Way of the Samurai Ul’dah: Steps of Nald (X:9 Y:9) Ul’dahn Citizen
Red Mage (RDM) Taking the Red Ul’dah: Steps of Thal (14 11) Distraught Lass

Strangely, the SB jobs have no MSQ requirement.

 

Heavensward Jobs (DRK, MCH, AST)

Here we detail how to unlock the Heavensward jobs Dark Knight, Astrologian and Machinist.

1) You must have an existing Level 50 combat class (DoW or DoM).
2) You must have completed “Before the Dawn” (all story quests prior to 3.0).
– Only then will the job unlock quest open up…

Where & what are the unlocks quests for Dark Knight, Machinist and Astrologian?

Job Quest Location NPC
Dark Knight (DRK) Our End Ishgard: The Pillars (13,8) Ishgardian citizen
Astrologian (AST) Stairway to the Heavens Ishgard: The Pillars (15,10) Jannequinard
Machinist (MCH) Savior of Skysteel Ishgard: Foundation (8,10) Stephanivien

Reference links: (To be linked)

If you’re a new player wanting to rush into either Dark Knight, Astrologian or Machinist:

You gotta get to 50 first, ey? Since cross-class skills no longer exist, you can pretty much select any class to rush to 50. The suggestions below are for the sake of “familiarity” with the job you’re getting in to.

Dark Knight: Start the game as Gladiator (to Paladin). Once you’ve done the requirements above – switch to Dark Knight.
Astrologian: Start the game as Conjurer (to White Mage). Once you’ve then once you’ve done the requirements above – switch to Astrologian.
Machinist: Start the game as Archer (to Bard). Once you’ve done the requirements above – switch to Machinist.

2.0 Jobs Requirements

All of the “el classic” Jobs must be unlocked via having Level 30 in a base class! You MUST COMPLETE THE JOB QUESTS! They removed the L15 requirement some time ago, thankfully!

You may start the game as any base class except Rogue. If you wanna rush to Ninja, pick any base class and switch once you’ve gained the right to switch classes (Level 10 AFAIK, or locked behind L10 MSQ? It’s quite near).

The quest to receive the job crystal is from the respective base class guildmaster.

Advanced Job: Base Class (Level)

  • Bard: Archer (30)
  • Paladin: Gladiator (30)
  • Dragoon: Lancer (30)
  • Warrior: Marauder (30)
  • Ninja: Rogue (30)
  • Monk: Pugilist (30)
  • Scholar: Arcanist (30)
  • Summoner: Arcanist (30)
  • Black Mage: Thaumaturge (30)
  • White Mage: Conjurer (30)

For a quick rundown of where each base classes’ guildmaster is:

Limsa Lominsa – Class Guildmasters
Arcanist (ACN) | Marauder (MRD) | Rogue (ROG)

New Gridania – Class Guildmasters
Archer (ARC) | Conjurer (CNJ) | Lancer (LNC)

Ul’dah – Class Guildmasters
Gladiator (GLD) | Pugilist (PGL) | Thaumaturge (THM)

Base Class reference Links
Physical:
Archer (Bard) | Gladiator (Paladin) | Lancer (Dragoon)
Marauder  (Warrior) | Pugilist (Monk) | Ninja (Rogue)
Magical:
Arcanist (Scholars) (Summoners) | Conjurer (White Mage) | Thaumaturge (Black Mage)

FFXIV Job Unlocks – Navigation:
Stormblood Jobs | Heavensward Jobs | 2.0 Jobs

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FFXIV Pugilist / Monk Stats & Materia Guide

What’s a good pugilist stats build? What are useful monk stats? Pugilist / Monk materia? If any of these questions brought you here, you came to the right place. Whether its by stat allocation, gear or materia, knowing what stats your Pugilist or Monk need should never be far from mind!

Pugilist (PGL) & Monk (MNK) Stats

What are the pugilist or monk stat weights?

STR > Critical Chance > Determination  > VIT  > Skill Speed > DEX

*These may vary slightly from patch to patch, or by personal preference. Following the recommendation above will always give you a good PUG & MNK build.

Pugilist (PGL) & Monk (MNK) Primary Stats Allocation

What stats should I add as a pugilist or monk?

STR > VIT > DEX

Since this is where people may mess up the most, I’ll explain it in word for word. When you allocate stats, put as much points into STR (Strength) as you can. If you cannot put any more points into STR, place points into VIT (Vitality). If you cannot put any more points into VIT and/or STR, invest in DEX (Dexterity).

Strength – Stat which increases your damage output the most.

Vitality – Increases total HP. Never a bad thing to have, considering everything else has almost no use to you.

Dexterity – Again, if you ever need to take another stat aside from STR or VIT.

 

Pugilist (PGL) & Monk (MNK) Secondary Stats

What are good secondary stats for pugilist or monk, and why?

Critical Chance > Determination  > Skill Speed

While you can’t allocate this directly, these will be heavily considered when picking gear upgrades and slotting materia.

Critical Chance – The most basic choice for increasing DPS.

Determination – More Damage, and could possibly benefit second wind.

Skill Speed – Reduces GCD, resulting in more damage.

Monk stat choices are very simple right now. You want as much damage as you can get. *Mahiko’s Note: I’m thinking skill speed may be more important than Determination, and may even benefit more than Crit for monks. However, I won’t personally make that recommendation until more numbers are crunched.

Pugilist (PGL) & Monk (MNK) Materia

This is directly related to the first section. As you may know, all gear has a limit for each stat it can have, the higher its Item Level, the higher amount of stats it can hold. So the idea is to max out (or get close to maxing out) the left most, and work your way right. Again:

STR > Critical Chance > Determination  > VIT  > Skill Speed > DEX

Materia Name
STR: Strength
VIT: Vitality
DEX: Dexterity
Critical Chance: Savage Aim
Determination: Savage Might
Skill Speed: Quickarm

See Also: Materia Guide | Melding Guide

Summary:

  • Overall PGL MNK stat importance: STR > Critical Chance > Determination  > VIT  > Skill Speed > DEX
  • PGL MNK Stat allocation: STR > VIT > DEX
  • Secondary stats for PUG MNK: Critical Chance > Determination  > Skill Speed
  • Reference links: Pugilist FAQ, Monk FAQ
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Have a question about PGL /MNK? Chime in on the comments or in our Pugilist / Monk Forums.