FFXIV Melee DPS Role Actions: Guide & FAQ

All you need to know about the Melee Role Actions in Stormblood!

Hey guys! In Stormblood, the cross-class skill system was completely replaced with the Role Action System. Here we talk all about the Melee DPS Role Actions, and what’s best to use!

What Jobs get the Melee DPS Role Actions?

Melee DPS Role Actions – Navigation:
List | Discussion | For Dungeons | For Raids

Melee DPS Role Actions list

(still debating the best way to present this table)

Skill Level Recast Effect Duration
Second Wind 8 120 Restore own HP with potency 500 (scales with ATK) NA
Arm’s Length 12 60 Created a barrier that nullified knockback and draw-in effects.
Slows all attackers by 30% when struck.
Leg Sweep 16 40 Leg Sweep 3
Diversion 20 120 Reduces enmity generation. 15
Invigorate 24 120 Restores 400 TP NA
Bloodbath 32 90 Converts a part of your damage to healing 20
Goad 36 180 Refreshes TP of a single party member 30
Feint 40 120 Lowers target’s strength and dexterity by 15% 10
Crutch 44 90 Removes bind and heavy from a party member. NA
True North 48 150 Ignore positional requirements. 1

Melee DPS Role Actions: quick strategy & discussion

Here’s a general rundown and a quick analysis on how useful each of the melee DPS role actions are.

Second Wind: A small heal that’s useful in emergencies. It can and will save your life, sometimes.

Arm’s Length: The anti-displacement can be useful in some encounters. This is quite powerful at reducing damage if the enemies are not immune, but it requires enemies to hit you…

Leg Sweep: Bring this if there is something that needs to be stunned. Unlike the old DRG Leg Sweep, this does not do damage.

Diversion: It helps when you’re doing a lot of damage in bursts. Mostly good for raids.

Invigorate: TP restoration is extremely important. Take it 99.9% of the time.

Bloodbath: This is not as good as Second Wind, but if you need more healing you can take this. Not as good in emergencies because of the slow heal over time. Useful for solo content.

Goad: If you take Invigorate 99.9% of the time, then this goes in 98% of the time. Tanks use TP so there’s always gonna be a target for this.

Feint: A must have for raids! Use it for the large physical attacks that most bosses have.

Crutch: VERY situational. It’s either good or garbage. Choose one.

True North: Many fights require movement which makes hitting positional requirements hard. Consider this a free DPS increase in those situations.


Melee DPS Role Actions for Dungeons

These role actions should be taken when “queuing blind” in a random dungeon, and should serve you well for general content.

  • Invigorate: You’d be crazy to go anywhere without this.
  • Goad: This allows DPS to use more AOE attacks before running out of TP. Any other TP user in your party will appreciate this.
  • Leg Sweep: Use it to interrupt attacks that would force you to run away from enemies.
  • True North: Big pulls, messy movement, bad tanks… yeah.
  • Second Wind: Can save you a death sometimes.

If you need to swap in a different skill, I’d suggest swapping out Leg Sweep or Second Wind.

Feint can be swapped in if there is a boss that hits with powerful physical attacks. Similarly, Crutch can be swapped in if there is an enemy that slows or binds your teammates.

True North is technically optional for dungeons… but there are MANY upsides in getting used to it, plus in large speedrun pulls ground effects can cause you to lose positionals. Just take it, it’s not like you’ll lose much.

The other skills are iffy for “casual random dungeon runs”.

The order is largely irrelevant, but the above is a decent ordering given the dungeons you will encounter when you scale down to <50.

Melee DPS Role Actions for Raids


  • Invigorate: As with dungeons, never enter a raid without this.
  • Goad: With 4 DPS and 2 tanks, you will always have a suitable target for this in raids.
  • Diversion: Helpful to prevent you from taking aggro when you are doing burst damage.
  • Feint: Almost every raid in the game has some form of physical damage, which makes Feint incredibly good. If the raid has only magic attacks don’t take this.
  • True North: Raids are the most common place where you will be unable to hit positionals due to mechanics. Take this unless you KNOW you will be able to hit all of your positionals.

If you can do without one of these 5…

Arm’s Length can be considered in any encounter with a displacement effect.

Leg Sweep can be useful if you need to join an interrupt cycle. Similarly, Crutch can be an absolute lifesaver if the raid has mechanics which heavy or bind.

Second Wind is also useful in raids if you take unexpected damage. If you don’t require one of the above skills replace it with this.

Melee DPS Role Actions – Navigation:
List | Discussion | For Dungeons | For Raids

Well, that’s about it for Melee DPS Role Actions! As can be seen, in raids all of the Melee DPS role actions are situationally useful. I hope this guide gives you a general idea of how to use them in raids. Observation and adaptation will be the keys to figuring out what is best for each fight.

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FFXIV Job Requirements Guide (+4.0 Stormblood)

STORMBLOOD UPDATED: Samurai and Red Mage Requirements. Learn the job reqs for ALL jobs in FFXIV!

Update: Stormblood Jobs: Samurai (SAM) and Red Mage (RDM) included. In this guide we list down all known pre-requisites to unlock every known job in FFXIV. Unlocking every job is not quite equal, so read on if you’re lost.

FFXIV Job Unlocks – Navigation:
Stormblood Jobs | Heavensward Jobs | 2.0 Jobs

For those wanting to ‘begin the game’ as Dark Knight, Astrologian, Machinist, Samurai or Red Mage – you can’t. Read on.

If you aim to become a Rogue or Ninja, you can start the game as any other class. You may consider Marauder or Arcanist since you would be in Limsa already (but in the end it, doesn’t really matter…)

Stormblood Jobs

Here we detail how to unlock the 4.0 Stormblood Jobs, Samurai and Red Mage.

1- You must have an existing Level 50 combat class (DoW or DoM).

Where & what are the unlocks quests for Samurai and Red Mage?

Job Quest Location NPC
Samurai (SAM) The Way of the Samurai Ul’dah: Steps of Nald (X:9 Y:9) Ul’dahn Citizen
Red Mage (RDM) Taking the Red Ul’dah: Steps of Thal (14 11) Distraught Lass

Strangely, the SB jobs have no MSQ requirement.


Heavensward Jobs (DRK, MCH, AST)

Here we detail how to unlock the Heavensward jobs Dark Knight, Astrologian and Machinist.

1) You must have an existing Level 50 combat class (DoW or DoM).
2) You must have completed “Before the Dawn” (all story quests prior to 3.0).
– Only then will the job unlock quest open up…

Where & what are the unlocks quests for Dark Knight, Machinist and Astrologian?

Job Quest Location NPC
Dark Knight (DRK) Our End Ishgard: The Pillars (13,8) Ishgardian citizen
Astrologian (AST) Stairway to the Heavens Ishgard: The Pillars (15,10) Jannequinard
Machinist (MCH) Savior of Skysteel Ishgard: Foundation (8,10) Stephanivien

Reference links: (To be linked)

If you’re a new player wanting to rush into either Dark Knight, Astrologian or Machinist:

You gotta get to 50 first, ey? Since cross-class skills no longer exist, you can pretty much select any class to rush to 50. The suggestions below are for the sake of “familiarity” with the job you’re getting in to.

Dark Knight: Start the game as Gladiator (to Paladin). Once you’ve done the requirements above – switch to Dark Knight.
Astrologian: Start the game as Conjurer (to White Mage). Once you’ve then once you’ve done the requirements above – switch to Astrologian.
Machinist: Start the game as Archer (to Bard). Once you’ve done the requirements above – switch to Machinist.

2.0 Jobs Requirements

All of the “el classic” Jobs must be unlocked via having Level 30 in a base class! You MUST COMPLETE THE JOB QUESTS! They removed the L15 requirement some time ago, thankfully!

You may start the game as any base class except Rogue. If you wanna rush to Ninja, pick any base class and switch once you’ve gained the right to switch classes (Level 10 AFAIK, or locked behind L10 MSQ? It’s quite near).

The quest to receive the job crystal is from the respective base class guildmaster.

Advanced Job: Base Class (Level)

  • Bard: Archer (30)
  • Paladin: Gladiator (30)
  • Dragoon: Lancer (30)
  • Warrior: Marauder (30)
  • Ninja: Rogue (30)
  • Monk: Pugilist (30)
  • Scholar: Arcanist (30)
  • Summoner: Arcanist (30)
  • Black Mage: Thaumaturge (30)
  • White Mage: Conjurer (30)

For a quick rundown of where each base classes’ guildmaster is:

Limsa Lominsa – Class Guildmasters
Arcanist (ACN) | Marauder (MRD) | Rogue (ROG)

New Gridania – Class Guildmasters
Archer (ARC) | Conjurer (CNJ) | Lancer (LNC)

Ul’dah – Class Guildmasters
Gladiator (GLD) | Pugilist (PGL) | Thaumaturge (THM)

Base Class reference Links
Archer (Bard) | Gladiator (Paladin) | Lancer (Dragoon)
Marauder  (Warrior) | Pugilist (Monk) | Ninja (Rogue)
Arcanist (Scholars) (Summoners) | Conjurer (White Mage) | Thaumaturge (Black Mage)

FFXIV Job Unlocks – Navigation:
Stormblood Jobs | Heavensward Jobs | 2.0 Jobs

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FFXIV Pugilist (PGL) Leveling Guide

How to level up your Pugilist (PGL) fast! Useful cross-class skills, reminders, and the best places to be in any level – HERE!

ffxiv pugilist pgl leveling guide banner

Chances are you’re leveling a Pugilist if you’ve found yourself here. Well you’ve found the right guide! If all goes well our Pugilist Leveling Guide will help you punch through the early game barrier!

WAIT UP! this Pugilist Leveling Guide is best used in conjunction with FFXIV General Leveling Guide. Notably, if this is your first character – follow your story quest! Need a refresher on the: basics of a Pugilist, check that out.

Don’t know where the PGL guild is? It’s in Ul’dah. Have some Accuracy Food? good. Is your battle chocobo (+Gyashl Greens) ready? Good.

Wait a sec, I’m above L30 – I’m a Monk! Then get over to the MNK Leveling Guide.

Pugilist: the early levels

So Hamon just gave your Pugilist weapon? Begin with beating up your hunting log. A level one character doing hunting logs + participating in level appropriate FATES is the most efficient EXP source early on. In your case (Pugilist), you’ll be wandering around Central and Western Thanalan often. Your mission is to clear the early levels ASAP. If you’ve got leves to burn, you can get more EXP here by doing levequests in Scorpions Crossing (Level 1 & Level 5), it’s  north of Steps of Nald from Ul’dah (Western Thanalan). Always tag FATES whenever they’re nearby!

protip: (Cross-Class skills) (Do you have them)? Protect (CNJ 8), and Bloodbath (MRD 8) are what you need for now. They help you kill mobs with a much higher level than you, and significantly reduce the risk of dying.

Level 2 skill reminder – True Strike: This is your first example of a combo. Pugilists are THE combo class so get used to it! It’s important to READ all your skills to get an idea of what they do (and in your case.. WHERE to do them).

Level 6 skill reminder – Snap Punch: The third part of the combo, and your basic combo finisher. Grants a stack of Greased Lightning which increases damage dealt! Keeping your GL stacks is a huge part of being a great PGL/MNK. Get used to it now!

Level 8 trait reminder – Second Wind: The legendary Second Wind. The best damn cross-class skill for struggling in the early levels. Use it often to save yourself from the respawn prompt.

You’ll be Level 10 Pugilist in no time following the above tips. At level 10, finally? Complete any unfinished hunting logs before going on. You gained your first set of  unspent attribute points – place them all to STR. Finally, Check in with the Pugilist guildmaster every 5 levels – level 1 5 and 10 in this case – make sure you do your class quests! Do this as soon as you can for every 5 level interval in the future!

Level 10 skill reminder – Haymaker: A great skill for soloing. Use it when it procs. Its large potency and slow debuff are nothing to scoff at.

Pugilist Level 10 to 16

If you’ve reached level 10. you should get right to doing Guildhests. Haven’t got it unlocked? Go to almost any nearby town (likely Horizon) and unlock it. Completing a Guildhest grants a large first-time completion bonus with ANY class. ON TOP OF THAT you can queue up for Daily Roulette: Guildhests, to get bonus exp once every day! For now, queue up the guildhests Under the Armor and Basic Training: Enemy Parties. AGAIN: First time completion EXP bonus applies for ALL CLASSES!

Teleport (or…walk)  to Aleport in Western La Noscea. Aleport is everyones favorite zone in this level range. Lots of people and lots of FATES means fast spawn times! No FATEs at the moment? Do some Levequests from Aleport. Too easy? Max the difficulty to +4! Too hard? Leves in Swiftperch are 10-14! Punch and grind your pugilist up to level 16…

Reminder Level 15: Queue up for the two new Guildhests – Basic Training: Enemy Strongholds, and Hero on the Halfshell.

Level 15 Skill Reminder – Touch of Death: Your first DoT as a monk. Keep in mind DoT’s need to run at or near their full duration for it to be worth doing. Only consider this when fighting only the toughest of enemies!

Level 16 – the turning point: If you’ve reached Pugilist 16 at last, you can unlock Duty Roulette: Low level  dungeon. Successful completion of this yields a ENORMOUS EXP BONUS ONCE A DAY. Have Challenge Log Unlocked? Hurry up and do so! (It initially unlocks at level 16) You can find out how to unlock the Challenge Log in the General Leveling Guide. Once level 16 is over and done with, everything else gets considerably eaiser. Queue up now!

Dungeons as a PGL: You do more single target damage than you imagine. Touch of Death on multiple enemies if your tank is still new or learning – it’s never cool to pull from your tank.

Skill reminder level 18 – Twin Snakes: A large increase to damage output. This buff should never be down! Any monk worth his gloves should learn how to track and refresh Twin Snakes properly. That includes YOU.

Pugilist: finishing up to level 20: Track down and beat up any unfinished hunting logs! If you want a change of scenery ‘cause you’re sick of Aleport: Bentbranch Meadows (East Shroud) and Camp Drybone (Eastern Thanalan) are also 15+~ zones where you can FATE and Levequest. Check in with your PGL Guildmaster for any available quests, and allocate all attribute points to STR!

Pugilist Level 20 – 30

Keep doing what you’ve been doing to reach this point: Leves, hunt logs and FATES, Daily Guildhest, Daily Low Level Roulette. Move to greener pastures AKA Quarrymill (South Shroud) and continue FATE grinding and Levequest spamming. If you have lower than average gear at this point in the game – you’re gonna feel it BAD… but you’ve been queing Dungeon Roulette – or have you? I’ve told you before, and I’ll tell you again – Accuracy Food is life.

Reminder Level 20: Queue up for the two new Guildhests – Pulling Poison Posies & Stinging Back.

Level 22 Skill Reminder – Fists of Earth: This is a toggled stance that reduces your damage intake. Its FREE! It’s in your best interest to get used to “always having a fist” on – you’re a pugilist after all.

Alternate FATE spot mid 20’s: Often looked over and quite underrated, the Highbridge Area in Eastern Thanalan (Like this). This place is chock full of FATE’s and there’s like 5 in ONE CHAIN! This chain is great to camp while AFK or waiting for your dungeon queue (Waiting for queue is second nature to melee DPS like PGL).

Reminder Level 25: Queue up for the two new Guildhests – All’s Well that Ends in the Well & Flicking Sticks and Taking Names.

Level 26 Skill Reminder – Arm of the Destroyer: A most SHAMEFUL AoE skill. But I might as well talk about it. Do not underestimate the silence (use it to cancel annoying skills soloing and in dungeons). If you’re using it for damage, I wouldn’t use it on any less than FOUR enemies.

At Level 28: Travel and enjoy the sunny coastline of Costa Del Sol, Eastern La Noscea. FATE and Levequest it up until you get to level 30. Hit level 30? I’ll remind you again – put every stat point into STR, finish any hunting logs if available, and check back on the good ‘ol guildmaster for any PGL class quests you might have left off.

Skill reminder Level 30 – Demolish: Another DoT which takes the place of Snap Punch in your combo. Only do this versus tougher enemies! Like any DoT, don’t clip it!

Pugilist 30 onwards: What to do?

If you’re finished with the (final) L30 PGL class quest (Demolish learned? Then you’ve done the class quest). From here you have two main choices:

  • Monk (requires Lancer 15 and PGL 30)
  • Alternate job path not yet released

If you’re rushing to MNK – continue with our Monk Leveling Guide. If you might need it to get level LNC 15, might as well endorse the Lancer Leveling Guide.

Sadly, there is no second job path for Pugilists yet – but i’m looking forward to updating this filler sentence in the near future :)

Thanks for using our Pugilist leveling guide! Here’s good luck to bashing your way to 50 – your enemies will need it. For more awesome FFXIV updates, go ahead and Like us on Facebook – and if you need to drop a line, follow us on Twitter!

FFXIV Pugilist / Monk Stats & Materia Guide

What’s a good pugilist stats build? What are useful monk stats? Pugilist / Monk materia? If any of these questions brought you here, you came to the right place. Whether its by stat allocation, gear or materia, knowing what stats your Pugilist or Monk need should never be far from mind!

Pugilist (PGL) & Monk (MNK) Stats

What are the pugilist or monk stat weights?

STR > Critical Chance > Determination  > VIT  > Skill Speed > DEX

*These may vary slightly from patch to patch, or by personal preference. Following the recommendation above will always give you a good PUG & MNK build.

Pugilist (PGL) & Monk (MNK) Primary Stats Allocation

What stats should I add as a pugilist or monk?


Since this is where people may mess up the most, I’ll explain it in word for word. When you allocate stats, put as much points into STR (Strength) as you can. If you cannot put any more points into STR, place points into VIT (Vitality). If you cannot put any more points into VIT and/or STR, invest in DEX (Dexterity).

Strength – Stat which increases your damage output the most.

Vitality – Increases total HP. Never a bad thing to have, considering everything else has almost no use to you.

Dexterity – Again, if you ever need to take another stat aside from STR or VIT.

Pugilist (PGL) & Monk (MNK) Secondary Stats

What are good secondary stats for pugilist or monk, and why?

Critical Chance > Determination  > Skill Speed

While you can’t allocate this directly, these will be heavily considered when picking gear upgrades and slotting materia.

Critical Chance – The most basic choice for increasing DPS.

Determination – More Damage, and could possibly benefit second wind.

Skill Speed – Reduces GCD, resulting in more damage.

Monk stat choices are very simple right now. You want as much damage as you can get. *Mahiko’s Note: I’m thinking skill speed may be more important than Determination, and may even benefit more than Crit for monks. However, I won’t personally make that recommendation until more numbers are crunched.

Pugilist (PGL) & Monk (MNK) Materia

This is directly related to the first section. As you may know, all gear has a limit for each stat it can have, the higher its Item Level, the higher amount of stats it can hold. So the idea is to max out (or get close to maxing out) the left most, and work your way right. Again:

STR > Critical Chance > Determination  > VIT  > Skill Speed > DEX

Materia Name
STR: Strength
VIT: Vitality
DEX: Dexterity
Critical Chance: Savage Aim
Determination: Savage Might
Skill Speed: Quickarm

See Also: Materia Guide | Melding Guide


  • Overall PGL MNK stat importance: STR > Critical Chance > Determination  > VIT  > Skill Speed > DEX
  • PGL MNK Stat allocation: STR > VIT > DEX
  • Secondary stats for PUG MNK: Critical Chance > Determination  > Skill Speed
  • Reference links: Pugilist FAQ, Monk FAQ

That’s about it! Any major changes to pugilist stats will be placed here, so follow us on Facebook or Twitter for any updates.
Have a question about PGL /MNK? Chime in on the comments or in our Pugilist / Monk Forums.