FFXIV Melee DPS Role Actions: Guide & FAQ

All you need to know about the Melee Role Actions in Stormblood!

Hey guys! In Stormblood, the cross-class skill system was completely replaced with the Role Action System. Here we talk all about the Melee DPS Role Actions, and what’s best to use!

What Jobs get the Melee DPS Role Actions?

Melee DPS Role Actions – Navigation:
List | Discussion | For Dungeons | For Raids

Melee DPS Role Actions list

(still debating the best way to present this table)

Skill Level Recast Effect Duration
Second Wind 8 120 Restore own HP with potency 500 (scales with ATK) NA
Arm’s Length 12 60 Created a barrier that nullified knockback and draw-in effects.
Slows all attackers by 30% when struck.
Leg Sweep 16 40 Leg Sweep 3
Diversion 20 120 Reduces enmity generation. 15
Invigorate 24 120 Restores 400 TP NA
Bloodbath 32 90 Converts a part of your damage to healing 20
Goad 36 180 Refreshes TP of a single party member 30
Feint 40 120 Lowers target’s strength and dexterity by 15% 10
Crutch 44 90 Removes bind and heavy from a party member. NA
True North 48 150 Ignore positional requirements. 1

Melee DPS Role Actions: quick strategy & discussion

Here’s a general rundown and a quick analysis on how useful each of the melee DPS role actions are.

Second Wind: A small heal that’s useful in emergencies. It can and will save your life, sometimes.

Arm’s Length: The anti-displacement can be useful in some encounters. This is quite powerful at reducing damage if the enemies are not immune, but it requires enemies to hit you…

Leg Sweep: Bring this if there is something that needs to be stunned. Unlike the old DRG Leg Sweep, this does not do damage.

Diversion: It helps when you’re doing a lot of damage in bursts. Mostly good for raids.

Invigorate: TP restoration is extremely important. Take it 99.9% of the time.

Bloodbath: This is not as good as Second Wind, but if you need more healing you can take this. Not as good in emergencies because of the slow heal over time. Useful for solo content.

Goad: If you take Invigorate 99.9% of the time, then this goes in 98% of the time. Tanks use TP so there’s always gonna be a target for this.

Feint: A must have for raids! Use it for the large physical attacks that most bosses have.

Crutch: VERY situational. It’s either good or garbage. Choose one.

True North: Many fights require movement which makes hitting positional requirements hard. Consider this a free DPS increase in those situations.


Melee DPS Role Actions for Dungeons

These role actions should be taken when “queuing blind” in a random dungeon, and should serve you well for general content.

  • Invigorate: You’d be crazy to go anywhere without this.
  • Goad: This allows DPS to use more AOE attacks before running out of TP. Any other TP user in your party will appreciate this.
  • Leg Sweep: Use it to interrupt attacks that would force you to run away from enemies.
  • True North: Big pulls, messy movement, bad tanks… yeah.
  • Second Wind: Can save you a death sometimes.

If you need to swap in a different skill, I’d suggest swapping out Leg Sweep or Second Wind.

Feint can be swapped in if there is a boss that hits with powerful physical attacks. Similarly, Crutch can be swapped in if there is an enemy that slows or binds your teammates.

True North is technically optional for dungeons… but there are MANY upsides in getting used to it, plus in large speedrun pulls ground effects can cause you to lose positionals. Just take it, it’s not like you’ll lose much.

The other skills are iffy for “casual random dungeon runs”.

The order is largely irrelevant, but the above is a decent ordering given the dungeons you will encounter when you scale down to <50.

Melee DPS Role Actions for Raids


  • Invigorate: As with dungeons, never enter a raid without this.
  • Goad: With 4 DPS and 2 tanks, you will always have a suitable target for this in raids.
  • Diversion: Helpful to prevent you from taking aggro when you are doing burst damage.
  • Feint: Almost every raid in the game has some form of physical damage, which makes Feint incredibly good. If the raid has only magic attacks don’t take this.
  • True North: Raids are the most common place where you will be unable to hit positionals due to mechanics. Take this unless you KNOW you will be able to hit all of your positionals.

If you can do without one of these 5…

Arm’s Length can be considered in any encounter with a displacement effect.

Leg Sweep can be useful if you need to join an interrupt cycle. Similarly, Crutch can be an absolute lifesaver if the raid has mechanics which heavy or bind.

Second Wind is also useful in raids if you take unexpected damage. If you don’t require one of the above skills replace it with this.

Melee DPS Role Actions – Navigation:
List | Discussion | For Dungeons | For Raids

Well, that’s about it for Melee DPS Role Actions! As can be seen, in raids all of the Melee DPS role actions are situationally useful. I hope this guide gives you a general idea of how to use them in raids. Observation and adaptation will be the keys to figuring out what is best for each fight.

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FFXIV Job Requirements Guide (+4.0 Stormblood)

STORMBLOOD UPDATED: Samurai and Red Mage Requirements. Learn the job reqs for ALL jobs in FFXIV!

Update: Stormblood Jobs: Samurai (SAM) and Red Mage (RDM) included. In this guide we list down all known pre-requisites to unlock every known job in FFXIV. Unlocking every job is not quite equal, so read on if you’re lost.

FFXIV Job Unlocks – Navigation:
Stormblood Jobs | Heavensward Jobs | 2.0 Jobs

For those wanting to ‘begin the game’ as Dark Knight, Astrologian, Machinist, Samurai or Red Mage – you can’t. Read on.

If you aim to become a Rogue or Ninja, you can start the game as any other class. You may consider Marauder or Arcanist since you would be in Limsa already (but in the end it, doesn’t really matter…)

Stormblood Jobs

Here we detail how to unlock the 4.0 Stormblood Jobs, Samurai and Red Mage.

1- You must have an existing Level 50 combat class (DoW or DoM).

Where & what are the unlocks quests for Samurai and Red Mage?

Job Quest Location NPC
Samurai (SAM) The Way of the Samurai Ul’dah: Steps of Nald (X:9 Y:9) Ul’dahn Citizen
Red Mage (RDM) Taking the Red Ul’dah: Steps of Thal (14 11) Distraught Lass

Strangely, the SB jobs have no MSQ requirement.


Heavensward Jobs (DRK, MCH, AST)

Here we detail how to unlock the Heavensward jobs Dark Knight, Astrologian and Machinist.

1) You must have an existing Level 50 combat class (DoW or DoM).
2) You must have completed “Before the Dawn” (all story quests prior to 3.0).
– Only then will the job unlock quest open up…

Where & what are the unlocks quests for Dark Knight, Machinist and Astrologian?

Job Quest Location NPC
Dark Knight (DRK) Our End Ishgard: The Pillars (13,8) Ishgardian citizen
Astrologian (AST) Stairway to the Heavens Ishgard: The Pillars (15,10) Jannequinard
Machinist (MCH) Savior of Skysteel Ishgard: Foundation (8,10) Stephanivien

Reference links: (To be linked)

If you’re a new player wanting to rush into either Dark Knight, Astrologian or Machinist:

You gotta get to 50 first, ey? Since cross-class skills no longer exist, you can pretty much select any class to rush to 50. The suggestions below are for the sake of “familiarity” with the job you’re getting in to.

Dark Knight: Start the game as Gladiator (to Paladin). Once you’ve done the requirements above – switch to Dark Knight.
Astrologian: Start the game as Conjurer (to White Mage). Once you’ve then once you’ve done the requirements above – switch to Astrologian.
Machinist: Start the game as Archer (to Bard). Once you’ve done the requirements above – switch to Machinist.

2.0 Jobs Requirements

All of the “el classic” Jobs must be unlocked via having Level 30 in a base class! You MUST COMPLETE THE JOB QUESTS! They removed the L15 requirement some time ago, thankfully!

You may start the game as any base class except Rogue. If you wanna rush to Ninja, pick any base class and switch once you’ve gained the right to switch classes (Level 10 AFAIK, or locked behind L10 MSQ? It’s quite near).

The quest to receive the job crystal is from the respective base class guildmaster.

Advanced Job: Base Class (Level)

  • Bard: Archer (30)
  • Paladin: Gladiator (30)
  • Dragoon: Lancer (30)
  • Warrior: Marauder (30)
  • Ninja: Rogue (30)
  • Monk: Pugilist (30)
  • Scholar: Arcanist (30)
  • Summoner: Arcanist (30)
  • Black Mage: Thaumaturge (30)
  • White Mage: Conjurer (30)

For a quick rundown of where each base classes’ guildmaster is:

Limsa Lominsa – Class Guildmasters
Arcanist (ACN) | Marauder (MRD) | Rogue (ROG)

New Gridania – Class Guildmasters
Archer (ARC) | Conjurer (CNJ) | Lancer (LNC)

Ul’dah – Class Guildmasters
Gladiator (GLD) | Pugilist (PGL) | Thaumaturge (THM)

Base Class reference Links
Archer (Bard) | Gladiator (Paladin) | Lancer (Dragoon)
Marauder  (Warrior) | Pugilist (Monk) | Ninja (Rogue)
Arcanist (Scholars) (Summoners) | Conjurer (White Mage) | Thaumaturge (Black Mage)

FFXIV Job Unlocks – Navigation:
Stormblood Jobs | Heavensward Jobs | 2.0 Jobs

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FFXIV Lancer (LNC) Leveling Guide

How to level up your Lancer (LNC) fast! Useful cross-class skills, reminders, and the best places to be in any level – HERE!

ffxiv lancer lnc leveling guide banner

“Stick them with the pointy end”. Being here means you’re leveling up a Lancer! Well fate has THRUST you into the right place! Get past the early game FAST with our Lancer Leveling Guide! Good thing for you, Lancers are pretty resilient soloing!

HOLD UP! this Lancer Leveling Guide should be used along side the FFXIV General Leveling Guide. Of course, if this is your first character – follow your story quest! You might as well check out the basics of a Lancer, too, if you’re new.

Don’t know where the LNC guild is? It’s in Gridania. Got some Accuracy Food? good. Is your battle chocobo (+Gyashl Greens) ready? Good.

Wait a sec, I’m above L30 – I’m a DRG! Then check out the Dragoon Leveling Guide.

Lancer: the early levels.

A newbie lancer are ye?! Get to work ASAP skewering your hunting log! A low level character doing hunting logs + participating in level appropriate FATES is the most efficient EXP source early on. For you (Lancer), you’ll be wandering around Central and North Shroud a lot. Your objective right now is to get past the early levels. If you feel like using leves, you can gain some EXP doing levequests in The Bannock (Level 1 & Level 5), it’s  north of Bentbranch Meadows (Central Shroud). Feel free to smash any FATE you might encounter!

protip: If you have cross-class skills, use them! Second Wind (PGL 8), Bloodbath (MRD 8) and Protect (CNJ 8) are hands down the most useful cross-class skills. They allow you to tackle enemies you have no business being up against! They also prevent a lot of deaths which are the main cause of leveling downtime.

Level 4 skill reminder – Vorpal Thrust: Your first COMBO attack. This combos FROM True Thrust. Get used to the concept of combos and how they work. You’ll be doing it a lot.

Level 8 skill reminder – Impulse Drive: (FOR THE MORE EXPERIENCED PLAYERS) ID gives a bonus of +10 average potency versus TT+VT combo. While I don’t recommend doing this… since they removed the back attack off ID this is actually a thing. It’s dead boring, though.

Just do whats mentioned above and you’ll reach 10 in not time… 10 now? Grats! Complete all your hunting logs in this tier. You’ve also gained your first unallocated attribute points: dump them all into STR. Before you go, Check the Lancer guildmaster every 5 levels – level 1 5 and 10 for now – Don’t delay your class quests! Try to check in every 5 levels for the remainder of your leveling process!

Level 10 skill reminder – Leg Sweep: Your first OFF GCD attack. Mainly you’ll be using this to boost your damage. However, keep in mind you can save it to STUN and CANCEL annoying monster attacks.

Lancer Level 10 to 16

Right after hitting level 10 the first thing you wanna do is Guildhests. Haven’t got them unlocked? Travel to almost any nearby town (likely Bentbranch Meadows) and unlock it. Doing Guildhests gives a beefy first-time completion EXP bonus on ANY class. ALSO UNLOCKED is the ability to queue up for Daily Roulette: Guildhests, to get bonus exp once every day! For now, queue up the guildhests Under the Armor and Basic Training: Enemy Parties. IF YOU DIDN’T HEAR IT: EXP bonus for first completion is for ALL CLASSES!!

Make your way (hopefully via teleport) to Aleport in Western La Noscea. This place is THE place level up around this range. Lots of FATES, lots of PEOPLE = profit. FATEs not showing up? Get some Levequests in Aleport. Too easy? Scale it up to +4! Too hard? Swiftperch has leves that can be tuned to level 10 to 14!! Grind in this map until your Lancer reaches level 16.

Level 12 skill reminder – Heavy Thrust: Gives a +DMG buff that is VERY SIGNIFICANT. Always keep this up even if you do not hit from flank! You can change your opener to ‘Approach enemy and flank attack them with Heavy Thrust”

Reminder Level 15: Queue up for the two new Guildhests – Basic Training: Enemy Strongholds, and Hero on the Halfshell.

Level 16 – the turning point: FINALLY! Lancer level 16! You’ve unlocked Duty Roulette: Low level  dungeon. Successful completion of this gives a GIGANTIC EXP BONUS ONCE A DAY. ((Challenge Log)) ((Do you have it)) Unlocked? Do it now!! (It initially unlocks at level 16) Unlocking challenge log is detailed in the General Leveling Guide. After hitting 16, the road to max level is much, much easier.

Dungeons as LNC: You might do too much damage for low level tanks to keep aggro sometimes (depends on tank quality). One trick is to cross-class a DoT (Venomous Bite or Fracture), so you can spread out damage. Don’t be too harsh on low level tanks… they might actually be NEW to it! It isn’t cool to purposefully pull aggro from your tank.

Skill reminder level 18 – Life Surge: A welcome cooldown for soloing and otherwise. An ensured crit with lifesteal! Use it on your strongest attacks (Vorpal Thrust for now) to keep your life up. Do not forget its damage potential either.

Lancer: finishing up to level 20: Finish your hunting log if it’s not done. If you want to try another place (Don’t blame you if you’re sick of aleport) Go to: Bentbranch Meadows (East Shroud) and Camp Drybone (Eastern Thanalan). They’re both similarly leveled (15~) zones. Double check and complete all LNC class quests (head to your guildmaster)and place all unspent stat points in STR! Ok? Go!!!

Lancer Level 20 – 30

You know what to do at this point: Daily Guildhest, Daily Low Level Roulette, FATES + Leves. See if you can handle Quarrymill (South Shroud) and continue FATE grinding and Levequesting there. If you’re here and your gear is really bad, you’re gonna feel it! But you’ve been doing daily Dungeon Roulette – hmm… HMM?!  If I haven’t told you enough, Accuracy Food REALLY helps out!

Reminder Level 20: Queue up for the two new Guildhests – Pulling Poison Posies & Stinging Back.

Skill reminder level 22 – Invigorate: A KEY skill in the endgame. You might be reading this guide purely to be getting this (or Blood for Blood). Regains TP, nuff said. In a solo/leveling perspective, use it to sprint!

Alternate FATE spot mid 20’s: One mildly popular but oft forgotten spot is the Highbridge Area in Eastern Thanalan (Like this). This place is great for both active and AFK farming! This FATE chain is great to camp or while queued for dungeon (Melee DPS and waiting for queues go hand in hand).

Reminder Level 25: Queue up for the two new Guildhests – All’s Well that Ends in the Well & Flicking Sticks and Taking Names.

Level 26 Skill Reminder – Full Thrust: This is your first combo finisher. Does massive damage, and comboes from True -> Vorpal -> Full. Usage of life surge should now be paired up with this. This makes leveling a lot easier since things die significantly faster with Full Thrust combo!

At Level 28: Try your luck at the tropic waterscape we all love: Costa Del Sol, Eastern La Noscea! Levequest and FATE here until you reach L30 (You might need a party if your gear is bad). Levelled up to 30? I’ll remind you yet again… allocate all stat points into STR, smash any unfinished hunting logs, and and finish your class quests in Gridania before doing ANYTHING ELSE.

Skill reminder Level 30 – Phlebotomize: ‘Phleb’ comboes off Heavy Thrust, which means it comes out early on in our rotation. Not a bad thing since it’s a DoT. While it may feel wasted on weaker monsters, Phlebs high potency won’t make you regret using it in most scenarios.

Lancer 30 onwards: What to do?

So, if you’ve completed your (final) L30 LNC class quest (Phlebotimize learned means you’ve done it). From here you have two main choices:

  • Dragoon (requires Marauder 15 and LNC 30)
  • Alternate job path for Lancer not yet released.

If you’re going Dragoon – continue with our Dragoon Leveling Guide. If you still need Marauder 15, go ahead and use the Marauder Leveling Guide.

Sadly, there is no second job path for Lancers yet – but i’m looking forward to updating this filler sentence in the near future :)

Good job piercing into the heavens of EXP! I certainly wish the Lancer Leveling Guide was useful! You’ve still got a ways to go – but you’ve done good so far! For more awesome FFXIV updates, go ahead and Like us on Facebook – and if you need to drop a line, follow us on Twitter!

FFXIV Lancer / Dragoon Stats & Materia Guide

What’s a good lancer stats build? What are useful dragoon stats? Lancer / Dragoon materia? If any of these questions brought you here, you came to the right place. Whether its by stat allocation, gear or materia, knowing what stats your Lancer or Dragoon need should never be far from mind!

Lancer (LNC) & Dragoon (DRG) Stats

What are the lancer or dragoon stat weights?

STR > Critical Chance > Determination  > VIT  > Skill Speed > DEX

*These may vary slightly from patch to patch, or by personal preference. Following the recommendation above will always give you a good LNC & DRG build.

Lancer (LNC) & Dragoon (DRG) Primary Stats Allocation

What stats should I add as a lancer or dragoon?


Since this is where people may mess up the most, I’ll explain it in word for word. When you allocate stats, put as much points into STR (Strength) as you can. If you cannot put any more points into STR, place points into VIT (Vitality). If you cannot put any more points into VIT and/or STR, invest in DEX (Dexterity).

Strength – Well, you have one job as a Dragoon. Dealing tons of melee damage. No-brainer here.

Vitality – Increases total HP. Since other stats are pretty useless, you get to take VIT pretty early. Always a good thing.

Dexterity – DEX is the only other stat that has any function. Increases Parry Rate, and you should have some pretty big parries due to strength.

Lancer (LNC) & Dragoon (DRG) Secondary Stats

What are good secondary stats for lancer and dragoon, and why?

Critical Chance > Determination  > Skill Speed

While you can’t allocate this directly, these will be heavily considered when picking gear upgrades and slotting materia.

Critical Chance – More Damage.

Determination – More Damage.

Skill Speed – More Damage. See a pattern here?

Dragoon stat choices are really linear for now. Critical Chance will give the best returns 99% of the time.

Lancer (LNC) & Dragoon (DRG) Materia

This is directly related to the first section. As you may know, all gear has a limit for each stat it can have, the higher its Item Level, the higher amount of stats it can hold. So the idea is to max out (or get close to maxing out) the left most, and work your way right. Again:

STR > Critical Chance > Determination  > VIT  > Skill Speed > DEX

Materia Name
STR: Strength
Critical Chance: Savage Aim
Determination: Savage Might
VIT: Vitality
DEX: Dexterity
Skill Speed: Quickarm

See Also: Materia Guide | Melding Guide


  • Overall LNC DRG stat importance: STR > Critical Chance > Determination  > VIT  > Skill Speed > DEX
  • LNC DRG Stat allocation: VIT> STR > DEX
  • Secondary stats for LNC DRG: Critical Chance > Determination  > Skill Speed
  • Reference links: Lancer FAQ , Dragoon FAQ

That’s about it! Any major changes to lancer stats will be placed here, so follow us on Facebook or Twitter for any updates.
Have a question about LNC /DRG? Chime in on the comments or in our Lancer / Dragoon Forums.