FFXIV Conjurer (CNJ) Leveling Guide

How to level up your Conjurer (CNJ) fast! Learn all about your skills, role actions, and how to level up HERE!

So, you wanna be a healer huh? If you’re planning to level up Conjurer you’ve come to the right place! Our Conjurer leveling guide will definitely help you speed things up!

This page is strictly for Conjurer – focusing more on CNJ specific info like skills, traits, and playstyle notes. The GENERAL PROCESS that you should be following is outlined in our GENERAL LEVELING GUIDE: Which you should be using ALONGSIDE THIS GUIDE.

Conjurer: Unlocking, and other basics

Leveling Methods, References and Reminders

In these boxes, I’ll put info that you’ll likely be referring to (or discovering) while leveling up your Conjurer.

EXP Grinding Methods
Bonus EXP and other EXP effects

Last but not least of these reminders, always logout at a sanctuary. It’s noted by the moon icon on the right side of your EXP bar. You gain rested EXP in these areas!

Conjurer Leveling – 01 to 30

If this is your first character:
MAIN SCENARIO QUEST IS YOUR FIRST PRIORITY.

L1 Skill Unlocked Stone: Your bread and butter damage spell. This is pretty much your “basic attack”.

L2 Skill UnlockedCure: Your first heal, but by no means worst! It’s super mana efficient – and this remains true for all of time!

L4 Skill UnlockedAero: Damage over time (DoT) spell. Don’t use or refresh it on enemies that die very quickly. For the most part, it’s a great spell to open fights with.

L5 CNJ Class Questcheck in on your guildmaster, E-Sumi-Yan, in Old Gridania – Conjurers’ Guild. These spawn every 5 levels up until 50, and can give you notable rewards (besides, you NEED to do them to become a White Mage).

L8 Role Actions unlocked!

L8 Role Action slot I unlockedCleric Stance. This has “some” use leveling up… It’s not the best but it’s something… 5% isn’t relevant this early on.

L10 CNJ Class Quest – check in on your guildmaster in Gridania – Conjurers’ Guild.

L10 Skill UnlockedMedica: Is your basic Area of Effect (AoE). The AoE centers around you. Usually only good when at least 3 people need a heal.

L10 Hmm... Guildhests?

L12 Skill UnlockedRaise: Resurrects a dead ally, but has a hefty cast time. Rumored butt buddy of Swiftcast.

L12 Role Action slot II unlocked – Break: I have mixed feelings for this. It’s great as an opener, but would you do it over Stone? Even in a raid scenario, it’s very unlikely that this is the best source of the Heavy debuff. Overall it’s quite poor.

L15 CNJ Class Quest unlocks Fluid Aura: check in on your guildmaster in Gridania – Conjurers’ Guild.

Fluid Aura pushes an enemy away from you. Great for interrupting while soloing. Be wary using this in dungeons as repositioning annoys people. In the case of dungeons, it’s great for pushing ranged mobs towards tanks, and interrupting mobs near walls for minimal movement.

L15 Unlocks - Duty Roulette Leveling

L16 Role Actions Slot III unlockedProtect: FREE PASSIVE DEFENSES! Reconfigure your role skills as to put this at the very first slot. Needless to say keep it up on yourself (and your party members) at all times.

L17 Unlocks - Challenge Log
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L18 Skill UnlockedStone II: Replaces Stone as your basic DPS skill. Nothing fancy, just a (VERY WELCOME) increase in damage.

L20 Role Actions Slot III unlockedEsuna: is “only useful when it’s useful”. Removing debuffs doesn’t happen often but you’ll be thankful you had Esuna when it does happen. Put this on the second slot.

L20 CNJ Class Quest – check in on your guildmaster in Old Gridania – Conjurers’ Guild.

L24 Role Actions Slot III unlockedLucid Dreaming: is your best friend. Provides a large mana regeneration buff. Put it on the third slot.

L25 CNJ Class Quest – check in on your guildmaster in Old Gridania – Conjurers’ Guild.

L26 Skill UnlockedRepose: Sleeps an enemy (it wakes up if you hit it). Useful for quests where you interact with things, preventing mobs from bothering you. Doesn’t see much use these days.

Once you hit level 30 FULL STOP! It’s time you evolve into a job class – in your case that’s White Mage (WHM)!
The prerequisites to unlocking the quest are simply finishing ALL CNJ class quests up to level 30.

L30 Job quest unlocksCure II, and the prereq for White Mage (WHM).

Cure II: Is your “big heal”, it is not as mana efficient as CI but it gives a chunky amount of healing. When to use Cure I or Cure II is a bit of a topic, but let me simplify it for now by saying “Either your tank is taking massive damage, or you wanna save a GCD”.

Completing this quest marks your final class quest as Conjurer. You now have the right to become a White Mage!

How to become a White Mage?

The quest to become a White Mage is Seer Folly, found in Conjurers’ Guild. Completing this quest gives you Soul of the White Mage, and Presence of Mind skill.

Soul of the White Mage is your job soul crystal. To become a White Mage you merely have to equip it (it’s on the lower right most equipment slot). Equipping the soul crystal is a tiny bit of a hassle since you have to rebind your skills, and reconfigure your equipment set. But it’s okay since you’ll likely never be a Conjurer again.

And with that YOU’RE DONE WITH LEVELING Conjurer! Congrats! Feel free to proceed to the White Mage Leveling Guide. Hopefully, our CNJ Leveling Guide helped you out. I main White Mage (and play all healers), lemme tell you that this is a rewarding path you chose!

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FFXIV Job Requirements Guide (+4.0 Stormblood)

STORMBLOOD UPDATED: Samurai and Red Mage Requirements. Learn the job reqs for ALL jobs in FFXIV!

Update: Stormblood Jobs: Samurai (SAM) and Red Mage (RDM) included. In this guide we list down all known pre-requisites to unlock every known job in FFXIV. Unlocking every job is not quite equal, so read on if you’re lost.

FFXIV Job Unlocks – Navigation:
Stormblood Jobs | Heavensward Jobs | 2.0 Jobs

For those wanting to ‘begin the game’ as Dark Knight, Astrologian, Machinist, Samurai or Red Mage – you can’t. Read on.

If you aim to become a Rogue or Ninja, you can start the game as any other class. You may consider Marauder or Arcanist since you would be in Limsa already (but in the end it, doesn’t really matter…)

Stormblood Jobs

Here we detail how to unlock the 4.0 Stormblood Jobs, Samurai and Red Mage.

1- You must have an existing Level 50 combat class (DoW or DoM).

Where & what are the unlocks quests for Samurai and Red Mage?

Job Quest Location NPC
Samurai (SAM) The Way of the Samurai Ul’dah: Steps of Nald (X:9 Y:9) Ul’dahn Citizen
Red Mage (RDM) Taking the Red Ul’dah: Steps of Thal (14 11) Distraught Lass

Strangely, the SB jobs have no MSQ requirement.

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Heavensward Jobs (DRK, MCH, AST)

Here we detail how to unlock the Heavensward jobs Dark Knight, Astrologian and Machinist.

1) You must have an existing Level 50 combat class (DoW or DoM).
2) You must have completed “Before the Dawn” (all story quests prior to 3.0).
– Only then will the job unlock quest open up…

Where & what are the unlocks quests for Dark Knight, Machinist and Astrologian?

Job Quest Location NPC
Dark Knight (DRK) Our End Ishgard: The Pillars (13,8) Ishgardian citizen
Astrologian (AST) Stairway to the Heavens Ishgard: The Pillars (15,10) Jannequinard
Machinist (MCH) Savior of Skysteel Ishgard: Foundation (8,10) Stephanivien

Reference links: (To be linked)

If you’re a new player wanting to rush into either Dark Knight, Astrologian or Machinist:

You gotta get to 50 first, ey? Since cross-class skills no longer exist, you can pretty much select any class to rush to 50. The suggestions below are for the sake of “familiarity” with the job you’re getting in to.

Dark Knight: Start the game as Gladiator (to Paladin). Once you’ve done the requirements above – switch to Dark Knight.
Astrologian: Start the game as Conjurer (to White Mage). Once you’ve then once you’ve done the requirements above – switch to Astrologian.
Machinist: Start the game as Archer (to Bard). Once you’ve done the requirements above – switch to Machinist.

2.0 Jobs Requirements

All of the “el classic” Jobs must be unlocked via having Level 30 in a base class! You MUST COMPLETE THE JOB QUESTS! They removed the L15 requirement some time ago, thankfully!

You may start the game as any base class except Rogue. If you wanna rush to Ninja, pick any base class and switch once you’ve gained the right to switch classes (Level 10 AFAIK, or locked behind L10 MSQ? It’s quite near).

The quest to receive the job crystal is from the respective base class guildmaster.

Advanced Job: Base Class (Level)

  • Bard: Archer (30)
  • Paladin: Gladiator (30)
  • Dragoon: Lancer (30)
  • Warrior: Marauder (30)
  • Ninja: Rogue (30)
  • Monk: Pugilist (30)
  • Scholar: Arcanist (30)
  • Summoner: Arcanist (30)
  • Black Mage: Thaumaturge (30)
  • White Mage: Conjurer (30)

For a quick rundown of where each base classes’ guildmaster is:

Limsa Lominsa – Class Guildmasters
Arcanist (ACN) | Marauder (MRD) | Rogue (ROG)

New Gridania – Class Guildmasters
Archer (ARC) | Conjurer (CNJ) | Lancer (LNC)

Ul’dah – Class Guildmasters
Gladiator (GLD) | Pugilist (PGL) | Thaumaturge (THM)

Base Class reference Links
Physical:
Archer (Bard) | Gladiator (Paladin) | Lancer (Dragoon)
Marauder  (Warrior) | Pugilist (Monk) | Ninja (Rogue)
Magical:
Arcanist (Scholars) (Summoners) | Conjurer (White Mage) | Thaumaturge (Black Mage)

FFXIV Job Unlocks – Navigation:
Stormblood Jobs | Heavensward Jobs | 2.0 Jobs

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FFXIV Conjurer / White Mage Stats and Materia Guide

What’s a good conjurer stats build? What are useful white mage stats? Conjurer/White Mage materia? If any of these questions brought you here, you came to the right place. Whether its by stat allocation, gear or materia, knowing what stats your Conjurer or White mage need should never be far from mind!

Conjurer (CNJ) & White Mage (WHM) Stats

What are the conjurer or white mage stat weights?

MND > PIE > Determination > Spell Speed > Critical Chance > VIT

*These may vary slightly from patch to patch, or by personal preference. Following the recommendation above will always give you a good CNJ & WHM build.

Conjurer (CNJ) & White Mage (WHM) Primary Stats Allocation

What stats should I add as a conjurer or white mage?

MND > PIE> VIT

Since this is where people may mess up the most, I’ll explain it in word for word. When you allocate stats, put as much points into MND (Mind) as you can. If you cannot put any more points into MND, place points into PIE (Piety). If you cannot put any more points into MND and/or PIE, invest in VIT(Vitality).

Mind – Increases healing power. An obvious choice for Conjurers. This is by far your most important stat, hands down. You will ideally want to obtain as much of it as possible, wether it be through Stat Allocations, Gear or Materia.

Piety – Increases Mana (MP) Pool. Another no-brainer. More mana equals more healing.

Vitality – While you may never find the need to allocate or slot materia for a third primary stat, Vitality is a suitable choice. Why? Taking a hit or two before going down is never bad. The more durable you are, the more you can focus on healing others, and the less desperate you need to be when things go out of hand.

Conjurer (CNJ) & White Mage (WHM) Secondary Stats

What are good secondary stats for conjurer and white mage, and why?

Determination> Spell Speed > Critical Strike Chance

While you can’t allocate this directly, these will be heavily considered when picking gear upgrades and slotting materia.

Determination – Affects Healing and Damage Dealt. More healing. Need I say any more? This stat acts more consistently than Crit, and is much better for CNJ/WHM.

Spell Speed – This stat is a bit controversial, most CNJ’s and WHM’s debate whether this is better than critical chance, due to its low returns. I personally like this better than crit.

Critical Chance – A random crit wont do you much help, as it will probably “Overheal” your target. While a lucky crit can get you out of a bind, I’m much more in favor of consistency.

Note from Mahiko: These stats will forever be debated for CNJ / WHM, as long as FFXIV remains online. Mark my words. My personal preference leans towards Spell Speed over Determination. Remember that any mix of these stats is good, so don’t stress out about it and focus on being a better healer (Playerskill), having better teamwork and communication.

Conjurer (CNJ) & White Mage (WHM) Materia

This is directly related to the first section. As you may know, all gear has a limit for each stat it can have, the higher its Item Level, the higher amount of stats it can hold. So the idea is to max out (or get close to maxing out) the left most, and work your way right. Again:

MND > PIE > Determination > Spell Speed > Critical Chance > VIT

Materia Name
MND: Mind
PIE: Piety
Determination: Savage Might
Spell Speed: Quicktongue
Critical Chance: Savage Aim
VIT: Vitality

See Also: Materia Guide | Melding Guide

Summary:

  • Overall CNJ WHM stat importance: MND > PIE > Determination > Spell Speed > Critical Chance > VIT
  • CNJ WHM Stat allocation: MND > PIE > VIT
  • Secondary stats for CNJ WHM: Determination> Spell Speed > Critical Strike Chance
  • Reference links: Conjurer FAQ, White Mage FAQ

That’s about it! Any major changes to conjurer stats will be placed here, so follow us on Facebook or Twitter for any updates.
Have a question about CNJ/WHM? Chime in on the comments or in our Conjurer/White Mage Forums.