FFXIV Arcanist (ACN) Leveling Guide

How to level up your Arcanist (ACN) fast! Useful cross-class skills, reminders, and the best places to be in any level – HERE!

Lured in by the pets? Don’t sweats. Our Arcanist leveling guide can help you out! Since leveling up fast is why you found this page, I assume!

This page is strictly for Arcanist – focusing more on ACN specific info like skills, traits, and playstyle notes. The GENERAL PROCESS that you should be following is outlined in our GENERAL LEVELING GUIDE: Which you should be using ALONGSIDE THIS GUIDE.

Arcanist: Unlocking, and other basics

Leveling Methods, References and Reminders

In these boxes, I’ll put info that you’ll likely be referring to (or discovering) while leveling up your Arcanist.

EXP Grinding Methods
Bonus EXP and other EXP effects

Last but not least of these reminders, always logout at a sanctuary. It’s noted by the moon icon on the right side of your EXP bar. You gain rested EXP in these areas!

Arcanist Leveling – 01 to 30

If this is your first character:
MAIN SCENARIO QUEST IS YOUR FIRST PRIORITY.

L1 Skill UnlockedRuin: For all intents and purposes, it’s your basic attack. It does a pitiful amount of damage…

L2 Skill UnlockedBio: Your first Damage over Time (DoT) spell! Use it when opening on new enemies, but don’t refresh it if they’re nearly dead.

L4 Skill UnlockedSummon: Blue Carbuncle is a ranged DPS pet. ALWAYS HAVE A SUMMON OUT! They’re a source of easy, brainless, and FREE damage!

L4 Skill UnlockedPhysick: A run of the mill heal. Notice how generic Disciple of Magic gear has Mind on it, which improves healing.

L5 ACN Class Quest – check in on your guildmaster in Limsa Lominsa Lower Decks – Arcanists’ Guild. These spawn every 5 levels up until 50, and can give you notable rewards (besides, you NEED to do them to become a Summoner or Scholar).

L6 Skill UnlockedAetherflow: The core of your future as an Arcanist. Aetherflow restores mana and gives you “Aetherflow“, which you expend to use special skills.

L6 Skill UnlockedEnergy Drain: Is one of those skills that use Aetherflow, coincidentally gained on the same level… It’s an off-gcd (OGCD) spell that damages enemies and gives you a bit of mana back. Realistically, in low level scenarios – just use it to do more damage.

L8 Role Actions unlocked!

L8 Role Action slot I unlockedCleric Stance: Quite an irrelevant skill this early on… 5% is 5%, I suppose, but don’t split hairs over it.

L10 Skill UnlockedMiasma: Your second DoT! Against new enemies, it’s smart to open with both DoT’s. Refresh them only if the enemy will survive for a significant portion of the duration.

L10 ACN Class Quest – check in on your guildmaster in Limsa Lower Decks – Arcanists’ Guild.

L10 Hmm... Guildhests?

L12 Role Action slot II unlockedBreak: Slowing your opponent before reaching you… well… It’s not like enemies in this level range are that threatening. Not a very good skill.

L15 ACN Class Quest unlocks Summon II: check in on your guildmaster in Limsa Lower Decks – Arcanists’ Guild.

Summon II: Topaz Carbuncle is OP. It’s a tank type pet that you should be using when soloing (DO NOT USE IT IN DUNGEONS). Use Physick on it when he’s low. As you can see, given all your tools as an Arcanist – they’re pretty OP in the leveling department.

L15 Unlocks - Duty Roulette Leveling

L16 Role Actions Slot III UnlockedProtect: VALUE. Rearrange your Role Actions to have this one in the first slot. Free defense and magic defense for no cost. Always keep this up, solo, in a party, raid…

L17 Unlocks - Challenge Log
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L18 Skill UnlockedResurrection: Good ‘ol rez. It can be used in combat but the cast time is staggering. It’s best used in tandem with Swiftcast.

L20 Role Actions Slot IV unlockedEsuna: Put this in the second slot of your Role Actions. Esuna clears removable debuffs – they’re noted by a white line above the debuff icon.

L20 Trait Unlocked – Aetherdam II: Adds another Aetherflow charge for a total of 2. A notable passive to remind you of, especially since Bane is now in the mix.

L20 ACN Class Quest – check in on your guildmaster in Limsa Lominsa Lower Decks – Arcanists’ Guild.

L24 Role Actions Slot V unlockedLucid Dreaming: Put this in the third slot of your Role Actions. Lucid Dreaming is a great source of mid-combat MP Regeneration.

L25 ACN Class Quest – check in on your guildmaster in Limsa Lominsa Lower Decks – Arcanists’ Guild.

L26 Skill UnlockedBio II: Your Bio automatically gets upgraded to Bio II to deal more damage. I ain’t complaining!

Once you hit level 30 FULL STOP! It’s time you evolve into a job class – in your case that’s Summoner or Scholar (SMN or SCH)! The prerequisites to unlocking the quest are simply finishing ALL ACN class quests up to level 30.

L30 Class quest unlocksBane, and the prereq for Summoner or Scholar:

Bane: Oh BOY. Finally! Bane SPREADS all your DoT’s afflicting your target, to all nearby enemies. This is an amazing AoE skill in dungeons at the low low cost of 1 Aetherflow. Keep in mind that DoT’s have a short settling time – BE SURE TO SEE IT ON THE ENEMY BEFORE YOU BANE. You’ll get what I mean in due time, once you’ve made this mistake enough times…

Completing this quest marks your final class quest as Arcanist. You now have the right to become a Summoner or Scholar!

How to become a Summoner or Scholar?

(REMEMBER: You can unlock both!)

The quest to become a  Scholar is Forgotten but not Gone, found in Arcanists’ Guild. Completing this quest gives you Soul of the Scholar, and Adloquium skill. Scholars are purely a healing class, specializing in shields & mitigation. Your eventual Guildmaster is still located in Limsa.

The quest to become a Summoner is Austerities of Flame, also in the Arcanists’ Guild.  This gives you the Soul of the Summoner and Summon III skill. Summoners are a DoT and pet-based caster class. Get ready to stretch your keybinds. Your eventual guildmaster is located in Gridania.

(Gaining EXP as SCH counts towards SMN and vice versa!)

Arcanist leveling OP - read before you proceed

Soul of the Summoner or Scholar is your job soul crystal. To become a Summoner or Scholar you merely have to equip it (it’s on the lower right most equipment slot). Equipping the soul crystal is a tiny bit of a hassle since you have to rebind your skills, and reconfigure your equipment set. But it’s okay since you’ll likely never be a Arcanist again.

And with that YOU’RE DONE WITH LEVELING Arcanist! Congrats! Feel free to proceed to the Summoner or Scholar Leveling Guide. Hopefully our Arcanist Leveling Guide helped you out

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FFXIV Caster DPS Role Actions: Guide & FAQ

Hey guys! In Stormblood, the cross-class skill system was completely replaced with the Role Action System. Here we talk all about the Caster DPS Role Actions, and what’s best to use!

What Jobs get the Caster DPS Role Actions?

Caster DPS Role Actions – Navigation:
List | Discussion | For Dungeons | For Raids

Caster DPS Role Actions list

Skill Level Recast Effect Duration
Addle 8 120 Lower target’s intelligence and mind by 15% 10
Break 12 0 40% Heavy, 50 potency. 20
Drain 16 0 Deals 80 potency and absorbs all of it as HP. NA
Diversion 20 120 Reduces enmity generation. 15
Lucid Dreaming 24 120 80 potency mana refresh and halves current enmity. 21
Swiftcast 32 60 Next spell in cast immediately. 10
Mana Shift 36 150 Transfers 20% of own MP to target party member. NA
Apocatastasis 40 150 Reduces magic damage taken by party member by 20%. 10
Surecast 44 30 Prevents Sleep, Stun, and position-altering effects
to stop casting.
10
Erase 48 90 Removes a single DoT from target party member other than self. NA

Caster DPS Role Actions: quick strategy & discussion

Here’s a general rundown and a quick analysis on how useful each of the Caster DPS Role actions are.

Addle: A must have for raids! Reduces the typical “large magic damage” mechanic that’s common in most encounters.

Break: I don’t think this will be very highly taken. Most classes have a built in heavy that’s probably better than this 90% of the time. It’s not inherently bad, it’s just a waste of a slot.

Drain: I struggle to imagine a scenario where this is useful in. Probably while soloing in low levels.

Diversion: Always a decent pick for adds, and burst phase on pull. Mostly good for raids.

Lucid Dreaming: Personally, this is a must for RDM and SMN, and likely better than Diversion in most cases for those two classes. Likely useless for BLM unless you need additional enmity reduction.

Mana Shift: Great for giving healers MP!

Apocatastasis: Helps your party members (more often than not, tanks) survive big nukes, and helps “ease up” on magic damage mechanics. A must in trials.

Surecast: In any encounter where you can use it, this is one of the few cross-class skills than can “increase your DPS”, so it’s worth KEEPING IN MIND. So you don’t break rotation or lose a spell. Having said all that, I’m assuming its uses are still few and far between, so I guess I’m just trying to raise awareness about this skill.

Erase: If there is any raid wherein you can use this to save from a “mistake”, take it. Otherwise, it’s useless. Very very niche, but godlike when it’s useful.

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Caster DPS Role Actions for Dungeons

These role actions should be taken when “queuing blind” in a random dungeon, and should serve you well for general content.

Other skills are highly situational…

  • Apocatastasis: Probably better than Addle, since you target the tank.
  • Surecast is the only other skill than can POSSIBLY improve your DPS…

As you can see, it’s slim pickings for Caster Role Actions. The other skills are iffy for “casual random dungeon runs”.

The order is largely irrelevant, but the above is a decent ordering given the dungeons you will encounter when you scale down to <50.

Caster DPS Role Actions for Raids

RAID ROLE ACTIONS ARE HEAVILY INFLUENCED BY ENCOUNTER! THERE IS NO TRUE ONE SIZE FITS ALL!

Erase has a special mention here. DoT’s are a common “punishment” for some failed mechanics. If you can remove it with Erase, it increases the value of this skill by a mile.

A lot of the Caster Role Actions are very situational. While I hope you got a general idea for their use in raids – observation and adaptation will be key to maximizing them.

Caster DPS Role Actions – Navigation:
List | Discussion | For Dungeons | For Raids

Well, that’s about it for Caster DPS Role Actions! Some pretty useful stuff here for raiding. From what I see proper utilization of these can really set casters apart…

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FFXIV Job Requirements Guide (+4.0 Stormblood)

STORMBLOOD UPDATED: Samurai and Red Mage Requirements. Learn the job reqs for ALL jobs in FFXIV!

Update: Stormblood Jobs: Samurai (SAM) and Red Mage (RDM) included. In this guide we list down all known pre-requisites to unlock every known job in FFXIV. Unlocking every job is not quite equal, so read on if you’re lost.

FFXIV Job Unlocks – Navigation:
Stormblood Jobs | Heavensward Jobs | 2.0 Jobs

For those wanting to ‘begin the game’ as Dark Knight, Astrologian, Machinist, Samurai or Red Mage – you can’t. Read on.

If you aim to become a Rogue or Ninja, you can start the game as any other class. You may consider Marauder or Arcanist since you would be in Limsa already (but in the end it, doesn’t really matter…)

Stormblood Jobs

Here we detail how to unlock the 4.0 Stormblood Jobs, Samurai and Red Mage.

1- You must have an existing Level 50 combat class (DoW or DoM).

Where & what are the unlocks quests for Samurai and Red Mage?

Job Quest Location NPC
Samurai (SAM) The Way of the Samurai Ul’dah: Steps of Nald (X:9 Y:9) Ul’dahn Citizen
Red Mage (RDM) Taking the Red Ul’dah: Steps of Thal (14 11) Distraught Lass

Strangely, the SB jobs have no MSQ requirement.

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Heavensward Jobs (DRK, MCH, AST)

Here we detail how to unlock the Heavensward jobs Dark Knight, Astrologian and Machinist.

1) You must have an existing Level 50 combat class (DoW or DoM).
2) You must have completed “Before the Dawn” (all story quests prior to 3.0).
– Only then will the job unlock quest open up…

Where & what are the unlocks quests for Dark Knight, Machinist and Astrologian?

Job Quest Location NPC
Dark Knight (DRK) Our End Ishgard: The Pillars (13,8) Ishgardian citizen
Astrologian (AST) Stairway to the Heavens Ishgard: The Pillars (15,10) Jannequinard
Machinist (MCH) Savior of Skysteel Ishgard: Foundation (8,10) Stephanivien

Reference links: (To be linked)

If you’re a new player wanting to rush into either Dark Knight, Astrologian or Machinist:

You gotta get to 50 first, ey? Since cross-class skills no longer exist, you can pretty much select any class to rush to 50. The suggestions below are for the sake of “familiarity” with the job you’re getting in to.

Dark Knight: Start the game as Gladiator (to Paladin). Once you’ve done the requirements above – switch to Dark Knight.
Astrologian: Start the game as Conjurer (to White Mage). Once you’ve then once you’ve done the requirements above – switch to Astrologian.
Machinist: Start the game as Archer (to Bard). Once you’ve done the requirements above – switch to Machinist.

2.0 Jobs Requirements

All of the “el classic” Jobs must be unlocked via having Level 30 in a base class! You MUST COMPLETE THE JOB QUESTS! They removed the L15 requirement some time ago, thankfully!

You may start the game as any base class except Rogue. If you wanna rush to Ninja, pick any base class and switch once you’ve gained the right to switch classes (Level 10 AFAIK, or locked behind L10 MSQ? It’s quite near).

The quest to receive the job crystal is from the respective base class guildmaster.

Advanced Job: Base Class (Level)

  • Bard: Archer (30)
  • Paladin: Gladiator (30)
  • Dragoon: Lancer (30)
  • Warrior: Marauder (30)
  • Ninja: Rogue (30)
  • Monk: Pugilist (30)
  • Scholar: Arcanist (30)
  • Summoner: Arcanist (30)
  • Black Mage: Thaumaturge (30)
  • White Mage: Conjurer (30)

For a quick rundown of where each base classes’ guildmaster is:

Limsa Lominsa – Class Guildmasters
Arcanist (ACN) | Marauder (MRD) | Rogue (ROG)

New Gridania – Class Guildmasters
Archer (ARC) | Conjurer (CNJ) | Lancer (LNC)

Ul’dah – Class Guildmasters
Gladiator (GLD) | Pugilist (PGL) | Thaumaturge (THM)

Base Class reference Links
Physical:
Archer (Bard) | Gladiator (Paladin) | Lancer (Dragoon)
Marauder  (Warrior) | Pugilist (Monk) | Ninja (Rogue)
Magical:
Arcanist (Scholars) (Summoners) | Conjurer (White Mage) | Thaumaturge (Black Mage)

FFXIV Job Unlocks – Navigation:
Stormblood Jobs | Heavensward Jobs | 2.0 Jobs

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FFXIV Arcanist / Summoner Stats & Materia Guide

NOTE: This page is for Arcanists planning to go Summoner. Not you? You were probably looking for the:
Arcanist->Scholar Stats Guide.

What’s a good arcanist stats build? What are useful summoner stats? Arcanist / Summoner materia? If any of these questions brought you here, you came to the right place. Whether its by stat allocation, gear or materia, knowing what stats your Arcanist or Summoner need should never be far from mind!

Arcanist (ACN) & Summoner (SMN) Stats

What are the arcanist or summoner stat weights?

INT > Critical Chance > Determination  > PIE  > Spell Speed > VIT

*These may vary slightly from patch to patch, or by personal preference. Following the recommendation above will always give you a good ACN & SMN build.

Arcanist (ACN) Summoner (SMN) Primary Stats Allocation

What stats should I add as an arcanist going summoner?

INT > PIE > VIT

Since this is where people may mess up the most, I’ll explain it in word for word. When you allocate stats, put as much points into your respective main stat (INT) as you can. If you cannot put any more points into those, place points into PIE (Piety). If you cannot put any more points into your primary stat or PIE, invest in VIT (Vitality).

Intelligence – Stat which increases your damage output the most.

Vitality – Increases total HP. Never a bad thing to have, considering everything else has almost no use to you.

Piety – Again, if you ever need to take another stat aside from MND or VIT.

Arcanist (ACN) & Summoner (SMN) Secondary Stats

What are good secondary stats for arcanist ->summoner, and why?

Critical Chance > Determination  > Spell Speed

While you can’t allocate this directly, these will be heavily considered when picking gear upgrades and slotting materia.

Critical Chance – The most basic choice for increasing DPS.

Determination – More Damage, and could possibly benefit second wind.

Spell Speed – Reduces GCD, resulting in more damage.

Arcanist (ACN) & Summoner (SMN) Materia

This is directly related to the first section. As you may know, all gear has a limit for each stat it can have, the higher its Item Level, the higher amount of stats it can hold. So the idea is to max out (or get close to maxing out) the left most, and work your way right. Again:

INT > Critical Chance > Determination  > PIE  > Spell Speed > VIT

Materia Name
INT: Intelligence
PIE: Piety
VIT: Vitality
Critical Chance: Savage Aim
Determination: Savage Might
Spell Speed: Quicktongue

See Also: Materia Guide | Melding Guide

Summary:

  • Overall ACN SMN stat importance: INT > Critical Chance > Determination  > PIE  > Spell Speed > VIT
  • ACN SMN Stat allocation: INT > PIE > VIT
  • Secondary stats for ACN SMN: Critical Chance > Determination  > Spell Speed
  • Reference links: Arcanist FAQ, Summoner FAQ

That’s about it! Any major changes to summoner stats will be placed here, so follow us on Facebook or Twitter for any updates.
Have a question about ACN /SMN? Chime in on the comments or in our [Forum not yet created]

FFXIV Arcanist / Scholar Stats & Materia Guide

NOTE: This page is for Arcanists planning to go Scholar. Not you? You were probably looking for the:
Arcanist->Summoner Stats Guide

What’s a good arcanist stats build? What are useful scholar stats? Arcanist / Scholar materia? If any of these questions brought you here, you came to the right place. Whether its by stat allocation, gear or materia, knowing what stats your Arcanist or Scholar need should never be far from mind!

Arcanist (ACN) & Scholar (SCH) Stats

What are the arcanist or scholar stat weights?

MND > PIE  > Critical Chance > Determination > VIT > Spell Speed 

*These may vary slightly from patch to patch, or by personal preference. Following the recommendation above will always give you a good ACN > SCH build.

Arcanist (ACN) Scholar (SCH) Primary Stats Allocation

What stats should I add as an arcanist going scholar?

MND > PIE> VIT

Since this is where people may mess up the most, I’ll explain it in word for word. When you allocate stats, put as much points into MND (Mind) as you can. If you cannot put any more points into MND, place points into PIE (Piety). If you cannot put any more points into MND and/or PIE, invest in VIT(Vitality).

Mind – Increases healing power. As a Scholar, this is your main concern.

Piety – Increases Mana (MP) Pool. While not such a big issue for Scholars, this is always good to have.

Vitality – When you cannot take anything else, go for VIT and be less squishy.

Arcanist (ACN) & Scholar (SCH) Secondary Stats

What are good secondary stats for arcanist -> scholar, and why?

Critical Chance > Determination  > Spell Speed

While you can’t allocate this directly, these will be heavily considered when picking gear upgrades and slotting materia.

Critical Chance – The best choice for scholar, as critical heals will alleviate your problems of a small base heal, and beefing up the shields given by succor. Also triggers your pets passive.

Determination – A flat bonus to both healing and damage is always welcome.

Spell Speed – Reduces GCD and cast time, resulting in more heals. Not too hot for Scholars, though.

Arcanist (ACN) & Scholar (SCH) Materia

This is directly related to the first section. As you may know, all gear has a limit for each stat it can have, the higher its Item Level, the higher amount of stats it can hold. So the idea is to max out (or get close to maxing out) the left most, and work your way right. Again:

MND > Determination > PIE  > Spell Speed > Critical Chance > VIT

Materia Name
MND: Mind
PIE: Piety
VIT: Vitality
Critical Strike: Savage Aim
Determination: Savage Might
Spell Speed: Quicktongue

See Also: Materia Guide | Melding Guide

Summary:

  • Overall ACN SCH stat importance: MND >  PIE > Critical Chance > Determination > Spell Speed > VIT
  • ACN SCH Stat allocation: MND > PIE > VIT
  • Secondary stats for ACN SCH: Critical Chance > Determination  > Spell Speed > 
  • Reference links: Arcanist FAQ, Scholar FAQ

That’s about it! Any major changes to scholar stats will be placed here, so follow us on Facebook or Twitter for any updates.
Have a question about ACN /SCH? Chime in on the comments or in our [No forum Created Yet].