FFXIV Heavensward Preparation: What to do?

How to prepare your character before 3.0 hits so you can come bursting out of the gates! Powerlevel and get ahead of the mass!

If you’re asking yourself “What can I do to prepare my character for Heavensward?” you’ve come to the right place. Here, we discuss what you can to BEFORE 3.0 hits so you can gain a slight, but meaningful advantage.

Feel free to comment/suggest more ideas for Heavensward preparation!

General Preparation (All character types~)

Finish your STORY QUEST: I’ll mention this again near the end of the guide – but this is pretty damn important! Make sure you’ve completed the VERY LAST STORY QUEST in 2.x questline.

Rested EXP: MAX OUT your rested EXP, as this will help you out immensely. AFAIK 72 hours in a sanctuary is the maximum (Anyone else know the exact amount?)

Prepare Food: We’re not really after the stats, so don’t worry about not having a stack of Flint Caviar, haha. The 3% EXP Bonus is what you’re after.

  • Gathering food for gatherers (perception isn’t important when leveling up)
  • CP/Craftsmanship food for crafters (Basic stuff, control is so-so leveling up)

Heat of Battle I / II: I’m talking about the Free Company Actions – A flat bonus to EXP gained from killing enemies. This USED TO STACK, although I/we haven’t done this in a while. Remind your FC leader/officers to buy a few of these.

99 Gyashl Greens: Take your chocobo out of the stable and stock up on Gyashl Greens, self-explanatory. Leveling up with a choco sure beats leveling up without one.

Find a group to play with: Goes without saying. Doing dungeons and other things without a group sucks compared to with.

Stocking up on Currency: We cannot know truly how useful they will be come 3.0, but might as well if you have nothing else to do…

  • Gil: of course, never a bad thing. Used for crafted gear, materia and other things.
  • Allied Seals: from hunting – you never know if it will be relevent!
  • GC Seals: surely will be relevant… cap it out before 3.0 comes!
  • Ventures: never a bad thing to stock up on. Remember, these guys will level up, too!

 

Disciple of War / Magic

For the love of god, AGAIN, please check that you’ve completed your story quest, first and foremost. Under your Quest Log > Complete > Main Scenario Quest > TBA should be the last entry.

10 Maximum Completed Levequests: You can get a chunky boost of EXP by completing a total of 10 relevant Levequests for DoW/DoM classes.

  • 4 Levequests from St. Coinachs Find (Battlecraft)
  • 6 GC Levequests from St. Coinachs Find
    • 2 From each GC (Maelstrom, Adder, Flames): You can do them even if you’re not part of that GC.

Note that level 40 Leves incur a penalty (Bluefog/Whitebrim), so I don’t recommend these. You also have a max of 16 active leves between all types. If you have no plans of leveling a crafter or gatherer, by all means repeat the same process in Whitebrim.

6 Maximum Beastman Quests: Complete any (preferably max reputation) Beastman Quest from any NON-IXAL Beast Tribe to get another 6 quests of bonus EXP. You can also do the highest 3 and second-highest 3 from the same tribe so you dont have to travel around. Note that you can only have a maximum of 6 Beast Tribe quests active.

Any random quest you have unfinished: Impractical, but if you have some high level quests lying around submit them before 3.0

Disciple of Hand

6 Maximum Completed Levequests: There are a total of 6 total relevant leves you can pre-complete to gain EXP in 3.0 – 3 from your crafter Hometown, 3 from local levemete (Mor Dhona).

  • From your crafters hometown: 1 Single-submits, 1 Courier, 1 Triple.
  • From St. Coinachs find: 2 Single-submits, 1 Triple.

Items needed for these leves: 4 from single/courier and 18 from repeatables,

What’s my crafters ‘hometown’? ALC, GSM, WVR: Ul’dah. CRP,LTW: Gridania. ARM, BSM, CUL: Limsa.

6 Maximum Beastman (IXAL ONLY) Quests: Complete any (preferably max reputation) IXAL quest to get another 3-6 quests of bonus EXP. Naturally, take the 3 highest rep quest first, then go downwards.  Note that you can only have a maximum of 6 Beast Tribe quests active.

GC Supply Missions: The moment you login, craft/buy the required items for the GC submission. This is a free leve, and if its a star-item, submitting HQ will chunk your EXP up a huge amount.

Disciple of Land

4 Maximum Completed Levequests: A decent chunk of EXP can be gained by doing this, make sure you have at least 1 of each “evaluation” levequest (since they give the highest exp).

  • 4 Levequests from St. Coinachs Find (Fieldcraft)

A decent gear set: While BiS is something most hard-core gatherers have, newer players might not have the time or gil to build this up. Remember, when leveling Gathering is far more important that Perception. So just buying i55 greens and capping Gathering is a good idea if you’re short on gil.

GC Provisioning Missions: The very second you login, farm/buy the required materials for the GC submission. This is a free leve, and if its a star-item, submitting HQ will chunk your EXP up a huge amount.

Spreading it between all classes?

So all these preparations have a combined limitation: 16 total active levequests & 6 total active beastmen quests. Here’s what I’ll be doing:

  • 4 Battlecraft Leves & 6 GC Leves completed on Main Character.
  • 6 Leves for Goldsmith
  • 6 Beastmen Quests for Goldsmith

There’s a bunch of ways to squeeze value here… for example:

  • 2x Triples & Courier for CRAFTER 1.
  • 2x Triples & Courier for CRAFTER 2.
  • 2x Evaluation for Miner.
  • 2x Evaluation for Botanist.
  • 2x Triples for Fisher.
  • 6x Leves (GC?) for Main Combat Class.
  • 6x Ixal quests split between 2 Crafters

In the end, it all depends on what you want to get up first. Since I’ll be raiding ASAP when 3.0 hits, I will be spending a lot of these resourced on my White Mage.

What to do before Heavensward?

I guess this is part of Heavensward preparation as well.. here are some things you might think about

Cross-class skill classes to 50: If you’re really bored, I suggest leveling up your base-classes to 50 – Why? For example, you main a BLM (50), so you got your ACN to 34 for Eye for an Eye, and Archer to 34 for Quelling Strikes. What if Heavensward releases a level 50+ cross-class skill from Archer or Arcanist? This idea dawned on me quite some time ago, so I decided to level up my mains cross-class classes to 50 (WHM: ACN, THM). You better do the same – it’s better to be safe than sorry. (DONT LET THIS BE SOMETHING YOU REGRET)

Level up some gathering? A luxury for most content… I mean, as of right now you aren’t missing much. This is a brainless source of gil for anyone who bothers themselves with it. Gathering classes are insanely easy to level up with rested EXP. (Related resources: Mining leveling, Botany leveling, Fishing leveling) It’s always better to HAVE the option to gather, rather than rely on others.

Level up some crafting? Again, another luxury, but if you’re out of things to do, might as well start! Max DoH classes might seem troublesome, but the ability to repair your own gear in duty is cool. And for most people, you’ll be able to make a constant stream of gil from any crafting endeavor. I’ve never been sad to be a Builder of the Realm since 2.0, and I think everyone should work up to it. Crafting is fun!

Related Resources:
ALC Leveling, ARM Leveling, BSM Leveling, CRP Leveling, CUL Leveling, GSM Leveling, LTW Leveling, WVR Leveling

Well, good luck preparing for Heavensward! To be honest, these are the ones I thought up of on the top of my head. Again, the most important part of this whole document may just be the bit about cross-class skills. If you have suggestions PLEASE COMMENT!

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FFXIV A Realm Reborn Starting Racial Stats Guide

UPDATED WITH AU RA Racial Stats!! If you’re wondering what racial stats you have for your chosen race and sub race.

Hey guys! If you’re wondering about racial stats in FFXIV, you’ve come to the right place. Here is a chart of each FFXIV A Realm Reborn starter race, subrace and their corresponding stats. We also offer some insight on which race is best for your planned main class, and other tidbits of info to help you out regarding racial stats.

RaceSubraceSTRDEXVITINTMNDPIE
RoegadynSea Wolves221823172119
RoegadynHellsguard201721202220
HyurHighlander232022182017
HyurMidlander211920211821
ElezenWildwood192318221721
ElezenDuskwight202019232018
Mi'QoteSeekers of the Sun212220181920
Mi'QoteKeepers of the Moon182117192322
LalafellPlainsfolk182218212021
LalafellDunesfolk172017212223
Au Raffxiv au ra racial stats raen portraitXaela232021201719
Au Raffxiv au ra racial stats xaela portraitRaen172118202222

Determining the “best” starting race for Physical and Magical classes.

If you’re somewhat unsure of what exact advanced job you want to be, but want to generally chase either the physical or magical stats, this chart can help you choose your race.

See also: FFXIV A Realm Reborn Stats & Attributes Guide (Opens in new Tab)

Here we can make a few assumptions.

Highest overall physical racial stats: Hyur Highlanders (65). Followed by Sea Wolves tied with Seekers (63). Most STR based physical DPS or Offensive Tanks will want either of these races.

Highest overall magical racial stats: Lalafell Dunefolk (66). Followed by Keepers (64), then Hellsguard and Plainsfolk (62) tied at third. Any person who wants to go down the magical DPS or Healer route, these are the most viable races.

The safest most versatile picks with the least variance (No stat with +3/-3) are Midlanders (60-60), Duskwights (59-61), followed by Plainsfolk and Hellsguard (58-62). These are the best choices if you feel you need a mix of both PHYS and MAG stats. If you’re not sure which class you will main, these make a good choice.

Wildwood is the safest Archer/Bard/Machinist pick (Dex+3), followed by Seekers and Plainsfolk (Dex+2)

Highest Single Stat (base racial stats)

If you’re chasing a single stat, here’s a small rundown of which race offers the HIGHEST of any given stat, and which classes would most benefit from it (main stat).

MAIN STAT WANTED: Race with highest stat (Suggested classes > and Jobs)

STR: Hyur Highlander (Lancer Dragoon) (Pugilist Monk) (Offensive Tanks)
DEX: Elezen Wildwood (Archer Bard) (Rogue > Ninja) (Machinist)
VIT: Roegadyn Sea Wolves (Gladiator Paladin) (Marauder > Warrior) (Dark Knight) (Defensive Tanks)
INT: Elezen Duskwight (Thaumaturge >Black Mage) (Summoner)
MND: Miqot’e Keeper of the Moon (Conjurer White Mage) (Arcanists Scholars)
PIE: Lalafell Dunefolk (Arcanists Scholars) (Conjurer White Mage)

 

Maximizing Two Stats

So if you’re dead set on a MAIN class, or a certain way you want to build your character, knowing which class gives the highest of two combined stats can be huge. Here’s a table, followed by some information to help you choose. ENTRIES AFTER INT+PIE COLUMN ARE PROBABLY IRRELEVANT.

 Str+VitDex+VitVit+IntVit+MndMnd+PieInt+PieStr+DexStr+IntStr+MndStr+PieDex+IntDex+MndDex+PieVit+PieInt+Mnd
Sea Wolves454140444036403943413539374238
Hellsguard413841434240374042403739374142
Highlander454240423735434143403840373938
Midlander413941383942404239424037404139
Wildwood374140353843424136404540443939
Duskwight393942393841404340384340383743
Seekers414238393938433940414041424037
Keepers353836404541393741404044433942
Plainsfolk364039384142403938394342433941
Dunefolk343738394544373839404142434043
Xaela444141383639434340424037394037
Raen383941434442353739393840404342

VIT is arguably the most important secondary stats for most classes. Each class has a main stat which improves their potency. VIT increases our defense which can be very important for raiding. Only very few classes can benefit from a third stat. Third stat usefulness is very rare and is mainly seen in healers (MND, PIE, VIT). Black Mages PIE (which is VERY SPECIFIC, and not all races need the adjustment). And lastly Tank DEX (Small but existent bonus).

See also: FFXIV A Realm Reborn Stats & Attributes Guide. (Opens in new Tab)

Do racial stats even matter in FFXIV?

Very little. Some people will blatantly tell you “NO, THEY DON’T MATTER AT ALL!”, while I understand the sentiment, the truth still remains that there IS a difference no matter how TINY it is. These stats matter very little in the end-game but will not stop min-maxers or hardcore raiders. If you consider yourself part of this pile then here’s a few pointers:

Tank and Melee DPS Clear cut cases:
STR+VIT: Highlander tied with Sea Wolves. Good for any melee DPS or tank.
DEX+VIT: Highlander tied with Seeker. Good for Bards, Machinist and Ninja.

Caster Special cases:
INT+VIT: Duskwight. HOWEVER with low PIE which makes for poor BLM’s! Best for SMN’s! Also, caster Magic Resist negates the need for much VIT.
Black Mage: Dunefolk (BLACK MAGES HAVE A “MINIMUM PIETY”, watch out for low piety races!)
Summoner: Duskwight

Healer Special cases:
Healers (MND > Pie or Vit): Ah, a strange case. First of all caster Magic Resist negates the need for much VIT… so…
Good healer choices: Au Ra Raen make great balanced healers! Followed by…
—–> Dunefolk, Seeker, Hellsguard, Midlander…. Elezen make terrible healers…

MND+PIE: Keepers tied with Dunefolk. Overall good choice for healers. But these classes have the worst VIT of ALL RACES. However, caster Magic Resist negates the need for much VIT.

What do these stats do?

All information currently known about stats can be found here: FFXIV A Realm Reborn Stats & Attributes Guide. (Opens in new Tab)
Still in Character creation? See also: FFXIV A Realm Reborn Gods guide. (Opens in new Tab)
About to get out into the world? See: FFXIV General Leveling Guide. (Opens in new Tab)

Key points to remember:

  • The total stats of each race and subrace is equal at 120.
  • Character customization can pretty erase all cosmetic distinction between subraces. Choose whatever you want!
  • All races have a subrace which is more suited towards “Physical” classes, and a subrace more suited towards “Magical” classes.
  • Ultimately, as long as you chose appropriately and build properly, the small differences in starting stats accounts for much less than a 0.5% difference end-game.

It’s highly likely you checked this page out to help you on what class you’re going to choose. For your convenience we’re going to link those for you.
Physical: Archer (Bard) | Gladiator (Paladin) | Lancer (Dragoon) | Marauder  (Warrior) | Pugilist (Monk)
Magical: Arcanist (Scholars) (Summoners) | Conjurer (White Mage) | Thaumaturge (Black Mage)

If you’re reading this either you’re about to start your FFXIV Journey or remaking your character. If you’re part of the former, check the Ultimate Starters Guide! Also keep in touch so you won’t miss any updates! It’s simple and easy, Like us on Facebook, or Follow us on Twitter (best for random questions), Check us out on Youtube!