Heavensward Dungeons & Trials (Story) Quick Guides

A quick guide about all 3.0 dungeons and trials (storyline)

“If they do not know, teach them.” – Mahiko ‘Mister PUG’ San.

I don’t know what else to say about this page. Since I don’t feel storyline dungeons and trials need a full guide page each, here’s a compilation of all storyline dungeons and trials, with any notes to beat them. ***Forgive me if I use humor***, it’s to keep me sane during this hectic time.

This guide DOES NOT INCLUDE 60+ dungeons and EX primals (Stops at Aetherochemical RF)

Heavensward: Dungeons & Trials
Dusk Vigil | Sohm Al | The Aery | The Vault | The Great Gubal Library
Ravana, Thok ast Thok (Hard) | Bismarck, Limitless Blue (Hard)

Dusk Vigil boss strategy

Dusk Vigil itself has no notable trash mob or map mechanics.

Dusk Vigil boss 1: Elephant

  • Isolate targeted guy. If its you, GTFO from your team. If its your friend, abandon him.
  • He will get wombo combo. It’s fine.

Dusk Vigil boss 2: Ghost

  • He has many ghostly friends.
  • More friends from the beyond.
  • Kill them all, again. Twice.

Dusk Vigil boss 3: Bird

  • He’s casting tornado? Hide behind rocks. You don’t stay in the open in an IRL tornado, do you?

Sohm Al boss strategy

Sohm Al boss 1: Plant

  • Memories of T6… Avoid AoE after eat.
  • Hornet spawn. I assume it’s good to kill. We burned lel.

Sohm Al boss 2: Dino

  • Lookin at you? GTFO.
  • Lots of single spike damage. Keep party healthy.

Sohm Al boss 3: Dragon

  • Marker on top of you? It’s a meteor.
  • Land these on the OUTERMOST EDGE POSSIBLE.
  • Once the marker fades -> move back towards center.

Ravana (Hard) Thok ast Thok strategy

  • Butterfly kill. Fast.
  • Avoid knockback by having an intact wall behind you.
    • That’s 99% of the fight right there.

The Aery Boss Strategy

The Aery boss 1: Skinny Dragon

  • Tether to poles lel.
  • AoE 1: Safe spot is ring inside.
  • AoE 2: Melee proximity knockback.
  • AoE 3: targetted bolts.

The Aery boss 2: Medium Dragon

  • Poison clouds spawn.
  • Mustard Gas eats Clouds.
  • I cant tell you exactly what happens here. I assume killing adds is good. We burned.

The Aery boss 3: Fat Dragon

  • Lookin at you? Move a bit. Leaves fireball.
  • Fireball rush soon after.
  • Free imprisoned friends (Don’t tunnel lel)
  • Keep DRG alive (The NPC, not your bad teammate).
  • Kill add before massacre, stand in shield.

The Vault Boss Strategy

All bosses have random AoE damage and a single spike damage skill. Just keep yer damn party healthy.

The Vault boss 1:  Sword Guy

  • Lots of fancy abilities.
  • Balls explode. lel.

The Vault boss 2: Axe guy

  • Colorful AoE. Do not stand
  • Knockback? Make sure youre NOT behind a ball.

The Vault boss 2: Robot Griest

  • Avoid marching robot (there’s spaces in between)
  • Sickness shall be purged, AoE heals.
  • Kill fireballs asap, they dont have aggro.
  • Avoid firelike “plumes”.
  • Break tethers by spreading apart from friend.

Bismarck (Hard) Limitless Blue strategy

  • Do not fall. (Tornado lel)
  • Shield in center irrelevant if your DPS has a few braincells.
  • Use harpoons -> MUST BE STANDING ON WHALE to DPS #WhalerightsPETA
  • Party takes damage while on whale, AoE heals.
  • Separate adds from each other.

The Great Gubal Library Boss Strategy

Library boss 1: Demon Wall II

  • Avoid the lane AoE.. gives slow n heavy. Demon Wall AK memory.
  • He closes! GO TO THE OTHER SIDE DAMNIT.
  • Ice floor? one press of movement makes you slide.
    • Remove little girl subligar.
    • Wear big girl subligar.
    • Deal with it.

Library boss 2: Bull

  • Fat line AoE? MOVE TOWARD HIM, FOOL!
  • Kill books.
  • Bring tether to boss.

Library boss 3: Refrigerator

  • Step on pink ‘summoning point’ to prevent adds.
    • ALL minipoints must be stood on to prevent adds in that circle.
    • comes in minipoints of 1’s, 2’s then 3’s.

Sorry for the light bordering stupid tone used in this guide. Since story dungeons are pretty damn intuitive, these will make your life a little bit easier. Will refine de-stupidify in the day or two to come. Like us on Facebook, Follow us on Twitter (best way for short questions!), check us out on YouTube or Twitch! “Hey Mahiko, damn this guide sucks!” Well, It’s this or nothing son. Other more high impact guides are being updated, as this quick guide details content which is excruciatingly simple.

FFXIV Mining Leveling Guide (Updated 50 to 60)

MORE UPDATES! to level 50+! Level up Mining Quickly! Mining Quests Items? Finding Mining Nodes? Stop wasting time! Power Level your Miner!

ffxiv-mining-leveling-guide

First of all, you might want to check out our Gathering General FAQ, and Mining General FAQ before you begin. Already familiar? Let’s get to it.

Key Info per section:

  • Mining quest requirement & location.
  • Mining Levequests location / Best leves.
  • Nodes unlocked, and material list.
  • If grinding, what’s the best item to farm? (Most useful)

Are you leveling your Miner 50 to 60? Go there straight. Now.

Navigation: [01-15] [16-35] [36-50] [50-60]

Before you begin…

For those who haven’t even unlocked the mining class: The Miners Guild is in Ul’dah.

Make sure you know all about gaining EXP most efficiently. We have a gathering General Leveling Guide for this. Key points are: Choosing the right levequests (Ones with evaluation can potentially give insane EXP), Keeping key pieces of gear up to date (For getting maximum EXP per node), and making the most out of every node (Using skills properly)

Our Gathering Gear Guide is something you should keep open while leveling up.

Regarding Mining Class Quest Items, It’s ideal to farm for them BEFORE you hit the next quest. (For example, farm Wyvern Obsidian while you’re level 26-29). As a quick reference, we will put all items needed here (They are mentioned again in more detail on every section).

Our Mining Node / Material Locations Guide will help you with this, and when looking for specific items.

Mining Class Quest Items

Miner 1: Copper Ore 10
Miner 5: Bone Chip 50
Miner 10: Obisidan 99
Miner 15: Cinnabar (HQ) 10
Miner 20: Grade 1 Carbonized Matter 99
Miner 25: Effervescent Water (HQ) 15
Miner 30: Wyvern Obsidian (HQ) 15
Miner 35: Raw Amethyst (HQ) 20
Miner 40: Jade (HQ) 20
Miner 45: Electrum Ore (HQ) 20
Miner 50: Darksteel Ore 3

Useful links to have open: Mining Node Locations | Gathering Gear Guide.

Mining Level 1-5

Mining Quest Level 1: 10 Copper Ore
Mining Quest Level 5: 50 Bone Chips
Level 1 Mining Levequests:
Ul’dah Adventurers Guild & Scorpions Crossing.
Level 5 Mining Levequests: Ul’dah Adventurers Guild & Scorpions Crossing.

Where to find Bone Chips? You can complete both of these quests in one go, to save time.  So make sure you have both sets of items ready before you return to Adelberta (10 Copper Ores, and 50 Bone Chips). If you’re lazy you can also buy this from tradecraft merchant NPC’s (not recommended)

Level 5 Node Locations Unlocked: Central Thanalan (Four Sisters, Stonesthrow) Western Thanalan (Gate of the Sultana)

Level 1 to 5 Mining Nodes and Materials Locations:

Material NameItem LevelPerceptionNode LevelLocationZoneNode ID
Bone Chip0505Four SistersCentral Thanalan05a
Wind Shard01005Four SistersCentral Thanalan05a
Lightning Shard01005Four SistersCentral Thanalan05a
Muddy Water0305StonesthrowCentral Thanalan05b
Copper Ore0105StonesthrowCentral Thanalan05b
Wind Shard01005StonesthrowCentral Thanalan05b
Lightning Shard01005StonesthrowCentral Thanalan05b
Muddy Water0305Gate of the SultanaWestern Thanalan05c
Copper Ore0105Gate of the SultanaWestern Thanalan05c
Fire Shard01005Gate of the SultanaWestern Thanalan05c
Water Shard01005Gate of the SultanaWestern Thanalan05c

Suggested Stockpile:

  • 20 Muddy Water
  • 70 Bone Chip (50 for the quest)
  • 99 Copper Ore (Optional)

This part should be easy. After gathering all of those Bone Chips, you should be well past level 5. Return to Adelberta and claim your rewards and gear upgrades. IF Grinding: farm copper ore.

Mining Level 6-10

Mining Quest Level 10: 99 Obsidian
Level 5 Mining Levequests:
 Ul’dah Adventurers Guild & Scorpions Crossing.
Level 10 Mining Levequests:
Western Thanalan Horizon.

Where to find Obsidian? Yup, 99 Obsidian. Get used to this. You can find Obsidian in Western Thanalan (The East Hammer). Again, you can buy this fron NPC’s but I wouldn’t advise it.

Level 10 Node Locations Unlocked: Western Thanalan (The East Hammer), Central Thanalan (Royal Allagan Starway)
Lower La Noscea (Cedarwood)

Level 6 to 10 Mining Nodes and Materials Locations:

Material NameItem LevelPerceptionNode LevelLocationZoneNode ID
Tin Ore062310The East HammerWestern Thanalan10a
Zinc Ore092610The East HammerWestern Thanalan10a
Soiled Femur082610The East HammerWestern Thanalan10a
Water Shard01010The East HammerWestern Thanalan10a
Obsidian1010The East HammerWestern Thanalan10a
Tin Ore062310Royal Allagan StarwayCentral Thanalan10b
Zinc Ore092610Royal Allagan StarwayCentral Thanalan10b
Soiled Femur082610Royal Allagan StarwayCentral Thanalan10b
Lightning Shard01010Royal Allagan StarwayCentral Thanalan10b
Earth Shard01010CedarwoodLower La Noscea10c
Raw Sunstone072410CedarwoodLower La Noscea10c

Suggested Stockpile:

  • 20 Tin Ore, Zinc Ore, Soiled Femur,
  • 20 Raw Sunstone.
  • 119 Obsidian (99 for quest)

While 99 Obsidian may seem pretty grindy, getting stacks of materials is something you should get used to. IF Grinding: farm everything equally, except Sunstone.

Mining Level 11-15

Mining Quest Level 15: 10 High Quality Cinnabar
Level 10 Mining Levequests:
 Western Thanalan, Horizon.
Level 15 Mining Levequests:
Eastern ThanalanCamp Drybone.

Where to find Cinnabar? The HQ Cinnabar shouldn’t be hard to get. They’re found in Western Thanalan (Horizon). Remember to use the skill you just unlocked Unearth, which increases HQ gathering chances.

Level 15 Node Locations Unlocked: Western Thanalan (Copperbell Mines, Horizon), Central Thanalan (“Western Thanalan” Exit)

Level 11 to 15 Mining Nodes and Materials Locations:

Material NameItem LevelPerceptionNode LevelLocationZoneNode ID
Iron Ore1415Copperbell MinesWestern Thanalan15a
Water Shard0115Copperbell MinesWestern Thanalan15a
Iron Sand1415HorizonWestern Thanalan15b
Cinnabar1515HorizonWestern Thanalan15b
Copper Sand1115HorizonWestern Thanalan15b
Water Shard0115HorizonWestern Thanalan15b
Rock Salt1215Western ThanalanCentral Thanalan15c
Ragstone1315Western ThanalanCentral Thanalan15c
Lightning Shard01015Western ThanalanCentral Thanalan15c
Iron Ore1415Copperbell MinesWestern Thanalan15a
Water Shard0115Copperbell MinesWestern Thanalan15a

Suggested Stockpile:

  • 20 Iron & Copper Sand, Rocksalt, Ragstone.
  • 30 Cinnabar (10 HQ for the quest)
  • 99 Iron Ore (Even more preferably!)

I have to remind you: Unearth is good.
IF Grinding: farm iron ore. LOTS of it.

Miner Level: [01-15] : [16-35] : [36-50] : [50 – 60]

FFXIV Machinist (MCH) Guide & FAQ

All you need to know about the Machinist job in FFXIV! How to unlock MCH, what skills, stats, and other supporting info. Also links to advanced guides!

“These aren’t the droids you’re looking for” – Mahiko ‘-bi Wan’ San.

Hello! Welcome to our FFXIV Machinist guide. Here, we discuss all basic Machinist information, and post links to find more advanced Machinist resources. The Machinist is a ranged physical DPS class which was introduced in Heavensward 3.0, and have a special requirements (Like Astrologian and Dark Knight) compared to the original jobs. If you’re a newer MCH, the Machinist leveling guide may be useful.

How do I become a Machinist in FFXIV? What are the MCH Requirements?

1) You must have an existing Level 50 combat class (DoW or DoM).
2) You must have completed “Before the Dawn” (all story quests prior to 3.0).
3) Only then will the Machinist unlock quest open up –

Where do I unlock Machinist?
The quest name is “Savior of Skysteel”, which is found in Foundation (8,10). The questgiver is an NPC named ‘Stephanivien’.

Help! I’m a new player rushing to Machinist! Your best bet’s starting the game as Archer and hitting the requirements as a Bard. Switch to MCH once you’re good to go!

Machinist stats: What stats to allocate and gear up for?

The most important stat for MCH is undoubtedly DEX. DEX improves ranged physical damage, and of course facilitates your main objective of DEALING DAMAGE. All characters will want some extra VIT (usually by materia, and stat points) when tackling extremely difficult content. Note that excessive VIT is a huge minus to efficiency.

As for secondary stats, we can’t really say yet. MCH may have favorable secondary stats that synergize with their skillset, but we can only guess at this point. Determination is the ‘go-to’ stat for any DPS, and Machinists are no different.

(More info: MCH Stats & Materia)

What are the Machinist Skills & Traits?
MCH being their ‘lifespan’ at level 30. So you may get shocked at the amount of new skills you have. The skills and traits are listed near the bottom of the post.

What classes are Machinist Cross-class skills from?
Archer and Lancer. (More info: MCH Cross-class skills)

Crafting & Gathering classes suitable for Machinist?
Going by trends we can assume…
MCH Armor: Leatherworker (mainly)
MCH Gun: ??? (I assume metal-based crafters)
MCH Accessories: Goldsmith (mainly)

It’s hard to say clearly which gathering class is best. But I’m willing to bet guns need metal too, so I’ll go with primarily Miner. We all know how leatherworker rolls though…

Advanced Machinist resources

  • Machinist Best-in-slot & End-game gear: To find the droid components you’re looking for.
  • Machinist rotation: L2PewPew PROPERLY with your Machinist.
  • Anything else to add?

Machinist Skills

NameLevelCastRecastMPTPRangeRadius
Split Shot1
>icon<
Slug Shot2
>icon<
Reload4
>icon<
Lead Shot6
>icon<
Heartbreak8
>icon<
Leg Graze10
>icon<
Reassemble12
>icon<
Blank15
>icon<
Spread Shot18
>icon<
Foot Graze22
>icon<
Quick Reload26
>icon<
Hot Shot30
>icon<
Rapid Fire30
>icon<
Head Graze34
>icon<
Clean Shot35
>icon<
Wildfire38
>icon<
Rook Autoturret40
>icon<
Turret Retrieval40
>icon<
Promotion42
>icon<
Suppressive Fire45
>icon<
Grenado Shot46
>icon<
Bishop Autoturret50
>icon<
Dismantle50
>icon<
Gauss Barrel52
>icon<
Gauss Round54
>icon<
Rend Mind56
>icon<
Hypercharge58
>icon<
Ricochet60
>icon<

Machinist Traits

 LevelTraitsDescription
>icon<8Enhanced DexterityEffect
>icon<14Lodged LeadEffect
>icon<16Enhanced Dexterity IIEffect
>icon<20Increased Action Damage IIEffect
>icon<24Enhanced Dexterity IIEffect
>icon<28Enhanced ReassembleEffect
>icon<32Quicker ReloadEffect
>icon<36Enhanced Spread ShotEffect
>icon<40Increased Action DamageEffect
>icon<44Enhanced Rapid FireEffect
>icon<48Enhanced WildfireEffect

Bring the damn GUN to the knife fight! Enjoy your Machinist! For more about MCH’s and anything about FFXIV, make sure to keep in touch! Like us on Facebook, communicate with us easily by Following us on Twitter. You can also check us out on YouTube and Twitch!

FFXIV Astrologian (AST) Guide & FAQ

All you need to know about the Astrologian job in FFXIV! How to unlock AST, what skills, stats, and other supporting info. Also links to advanced guides!

“You must believe in the heart of the cards.” – Mahiko ‘Yugi’ San.

Hi! Thanks for coming to our FFXIV Astrologian guide. Here, we discuss all basic Astrologian information, and post links to find more advanced Astrologian resources. The Astrologian is a Healing class which was introduced in Heavensward 3.0, and have a special requirements (Like Dark Knight and Machinist) compared  to the original jobs. New AST? The Astrologian leveling guide might be helpful.

How do I become a Astrologian in FFXIV? What are the AST Requirements?

1) You must have an existing Level 50 combat class (DoW or DoM).
2) You must have completed “Before the Dawn” (all story quests prior to 3.0).
3) Only then will the Astrologian unlock quest open up –

Where do I unlock Astrologian?
The quest name is “Stairway to the Heavens”, which is found in The Pillars (15,10). The questgiver is an NPC named ‘Jannequinard’.

Help! I’m a new player rushing to Astrologian! Then you’re best off starting the game as Conjurer and hitting the requirements as a White Mage. Then switch to AST once you’re good to go.

Astrologian stats: What stats to allocate and gear up for?

Being a healing class, AST’s will benefit most from MND. Any increase to healing output is welcome, obviously. PIE is the supporting stat for all MP based healers so it’s worth considering as well. VIT is useful for any person who wants to have increased survivability. Please note than over-stacking on VIT (Materia and Statpoints) is a huge minus to efficiency.

As for secondary stats, Piety is extremely important for AST since their secondary MP regen tool is random. Aside from that, literally every stat can benefit Astrologians in some way. This all depends on the stance you main, though.
(More info: AST Stats & Materia)

What are the Astrologian Skills & Traits?
The main difference with AST is you ‘start’ at level 30. So you might get a bit confused. The skills and traits are listed near the bottom of the post. But I’m sure what you’re curious about is: THE CARDS!

Card NameCard EffectRoyal Road"Family"Comments
BoleDefense upNext card POTENCY UPStat++percentile Damage Reduction. A free tank cooldown.
BalanceDamage upNext card POTENCY UPStat++percentile Damage. What else to say? Amazing.
EwerMana RegenNext card AOE EFFECTResource+Gives mana over time.
SpireTP RegenNext card AOE EFFECTResource+Gives TP over time.
ArrowGCD Speed upNext card DURATION UPSpeed+Reduces cast times and GCD. Can be a TP killer.
SpearLower CooldownNext card DURATION UPSpeed+Only works when using long CD skills AFTER Spear is applied.

More advanced uses of these cards can be seen in the: Astrologian Healing Guide (End-game).

Astrologian Stances: Nocturnal Sect & Diurnal Sect effects?

Here is a chart showing what each stance has to offer.

SkillNocturnal SectDiurnal Sect
Stance Bonus+5% Potency to healing+5% casting speed
Aspected BeneficHigher potency, 130% of healing is converted to shield.Weaker potency, leaves an 18s Regen effect.
Aspected HeliosLeaves a shield equal to 100% of the amount healed.Leaves a Regen effect on all affected members.
Celestial OppositionCannot be used while stanceless.Cannot be used while stanceless.

While the above table is a quick list, more in-depth knowledge can be gained from the Astrologian Healin guide.

What classes are Astrologian Cross-class skills from?
Thaumaturge and Conjurer. The most viable 5 to pick are:

  1. Cleric Stance
  2. Protect
  3. Aero I
  4. Swiftcast
  5. (free slot)

Crafting & Gathering classes suitable for Astrologian?
AST Armor: Weaver > Leatherworker
AST Star Globe (Weapon) & AST Accessories: Goldsmith

Like all casters, there is no way to get everything with one class. Mining is slightly more important than Botany for Astrologians. But as any end-game crafter knows, getting 60 in all DoH is the plan.

Advanced Astrologian resources

Astrologian Skills

NameLevelCastRecastMPTPRangeRadius
Malefic12.52.530y
>icon<Deals unaspected damage with a potency of 100.
Additional Effect: Heavy 40%, Duration: 20s
Benefic222.530y
>icon<Restores target's HP. Cure Potency: 380
Additional Effect: 15% chance next Benefic II will have no cast time. Duration 15s
Combust4Instant2.525y
>icon<Deals unaspected damage over time.
Potency: 40 Duration 18s
Lightspeed6Instant1500y
>icon<Reduces cast times for spells by 2.5 seconds while reducing magic potency by 25%.
Duration 15s
Luminiferous Aether8Instant1200y
>icon<Reduces enmity generation.
Additional Effect: Refresh
Refresh Potency: 80 Duration: 15s
Helios102.52.52y
>icon<Restores own HP and the HP of all nearby party members.
Cure Potency: 290
Ascend1282.5
>icon<Resurrects target to a weakened state.
Essential Dignity15Instant6030y
>icon<Restores target's HP. Cure Potency: 400
Potency increases the lower the target's HP.
Exalted Detriment181s2.5s30y
>icon<Removes a single detrimental effect from target.
Stella222.52.525y
>icon<Deals unaspected damage with a potency of 100.
Additional Effect: Heavy 40%
Duration: 20s
Benefic II262.52.530y
>icon<Restores targets HP. Cure Potency 620
Draw30Instant300y
>icon<Draw a card from your divining deck. Execute command again to use the card drawn.
Only one card can be drawn at a time.
Duration 15s, Recast timer cooldown will begin once the drawn card is read
or the Draw timer expires.
Diurnal Sect30Instant50y
>icon<Increases speed by 5% while adding a Regen effect to certain actions.
Cannot be used with Nocturnal Sect. Shares a recast timer with Nocturnal Sect.
Effect cannot be removed during battle. Effect ends upon reuse.
Aspected Benefic34Instant2.5s30y
>icon<Restores target's HP. Cure Potency: 190
Nocturnal Sect Cute Potency: 250
Nocturnal Sect Effect: Shields the recipient for an equal amount of HP healed. Does not stack with Adloquium.
Duration 30s

DIurnal Sect Effect: Regen
Cure Potency: 100 Duration 18s
Royal Road35Instant15s0y
>icon<Return the currently drawn card back to your deck to enhance the effect of the next card drawn,
Bole and Balance: 150% effect potency.
Arrow and Spear: 50% potency, extends the effect to nearby targets.
Ewer and Spire: Doubled duration
Disable38Instance60s25y
>icon<Reduces the potency of the target's next action by 10%
Duration: 10s
Spread40
>icon<
Aspected Helios4232.5
>icon<Restores HP of yourself and nearby party members. Cure Potency: 140
Diurnal Sect: Regen
Cure Potency: 50 Duration: 30s
Effect cannot be stacked.
Nocturnal Sect Effect: Erects a shield equal to the amount of HP healed.
Duration: 30s Effect does not stack with Adloquium.
Shuffle45Instant90
>icon<Return the currently drawn card to your deck and draw another.
Combust II46
>icon<?????
Nocturnal Sect50Instant5s
>icon<Increases healing potency by 5% while adding a damage nullifying shield to certain actions.
Cannot be used with Diurnal Sect.
Shares a recast timer with Diurnal Sect.
Effect cannot be removed during battle.
Effect ends upon reuse.
Synastry50Instant120
>icon<Generate and aetheric bond with target party member. Each time you cast a healing spell on a party member not under the effect of Synastry, 50% of the original spell also heals the bonded party member.
Gravity5232.5
>icon<Deals unaspected damage to a target and enemies near it with a potency of 200 for the first enemy, reducing by 10, 20, 30, 40% for each enemy hit with a minimum of 50%.
Malefic II542.52.5
>icon<Deals unaspected damage with a potency of 200.
Time Dilation56Instant90
>icon<Extends th duration of the target's beneficial effects by 15 seconds.
Collective Unconscious58Instant90
>icon<Created a wheel of fortune around the caster. Effect granted to party members upon entry differs depending on active Sect. Can only be executed whn a Sect is active. Effect ends upon using another action or moving.
Diurnal Sect: Regen
Cure Potency: 150 Duration 18s
Nocturnal Sect: Damage taken si reduced by 10%
Duration 18s
Celestial Opposition60Instant150
>icon<Stuns all nearby enemies. Duration: 4s

Also extends duration of beneficial effects cast on self and party members by 5 seconds.

Astrologian Traits

 LevelTraitsDescription
>icon<8Enhanced Mind
>icon<14Enhanced Mind II
>icon<16Enhanced Lightspeed
>icon<20Enhanced Ascension
>icon<24Enhanced Mind III
>icon<28Enhanced Essential Dignity
>icon<32Magick and Mend
>icon<36Enhanced Benefic
>icon<40Magick and Mend II
>icon<44Enhanced Disable
>icon<48Enhanced Luminiferous Aether

Drill through the stars and heavens your Astrologian! For more information about AST’s and anything about FFXIV, make sure to keep in touch! Like us on Facebook, communicate with us easily by Following us on Twitter. You can also check us out on YouTube and Twitch!

FFXIV Dark Knight (DRK) Guide & FAQ

All you need to know about the Dark Knight job in FFXIV! How to unlock DRK, what skills, stats, and other supporting info. Also links to advanced guides!

“Ah, you think darkness your ally. You merely adopted it… I… uh… I’m a Zombie” – Mahiko ‘Bane’ San.

Hey guys! Welcome to our FFXIV Dark Knight guide. Here, we discuss all basic Dark Knight information, and post links to find more advanced Dark Knight resources. The Dark Knight is a tank class which was introduced in Heavensward 3.0, and have a special requirements (Like Astrologian and Machinist) compared to the original jobs. If you’re a newer DRK, the Dark Knight leveling guide may be useful.

How do I become a Dark Knight in FFXIV? What are the DRK Requirements?

1) You must have an existing Level 50 combat class (DoW or DoM).
2) You must have completed “Before the Dawn” (all story quests prior to 3.0).
3) Only then will the Dark Knight unlock quest open up –

Where do I unlock Dark Knight?
The quest name is “Our End”, which is found in The Pillars (13,8). The questgiver is an NPC names ‘Ishgardian Citizen’.

Help! I’m a new player rushing to Dark Knight! Then you’re best off starting the game as Gladiator and hitting the requirements as a Paladin. Then switch to DRK once you’re good to go.

Dark Knight stats: What stats to allocate and gear up for?

DRK’s, being a tank class, have only two stats to choose from. VIT will be the go-to choice for 80% of Dark Knights, and would be correct most of the time. Many tank players like to allocate STR to increase their DPS. This may not be the optimal choice depending on your level of play, and your static group. But either way VIT, STR or a mix of both would be the way to go.

THERE MAY BE A PIETY ‘CAP’ LIKE BLACK MAGES – WE WILL SEE.

As for secondary stats, we don’t quite know yet. But if we boil it down to the basics (ignoring DRK specifics), you can have a read on: Parry vs DPS stats as tanks.
(More info: DRK Stats & Materia)

What are the Dark Knight Skills & Traits?
Unlike other jobs, you jump straight into DRK at level 30. So you might get a bit overwhelmed. The skills and traits are listed near the bottom of the post.

What classes are Dark Knight Cross-class skills from?
Gladiator and Marauder. (More info: DRK Cross-class skills)

Crafting & Gathering classes suitable for Dark Knight?
Going by trends we can assume…
DRK Armor: Armorsmith
DRK Greatsword: Blacksmith
DRK Accessories: Goldsmith

For gathering, Mining supports all the above crafters quite well, which is quite fortunate for DRK and other heavy armor users.

Advanced Dark Knight resources

  • Dark Knight Best-in-slot & End-game gear: Well, you need to suit up right?
  • Dark Knight rotation: Play your DRK to the highest efficiency!
  • Anything else to add?

Dark Knight Skills

NameLevelCastRecastMPTPRangeRadius
Hard Slash1
>icon<
Shadowskin2
>icon<
Spinning Slash4
>icon<
Scourge6
>icon<
Unleash8
>icon<
Low Blow10
>icon<
Syphon Strike12
>icon<
Unmend15
>icon<
Blood Weapon18
>icon<
Power Slash26
>icon<
Darkside30
>icon<
Grit30
>icon<
Dark Dance34
>icon<
Blood Price35
>icon<
Soul Eater38
>icon<
Dark Passenger40
>icon<
Dark Mind42
>icon<
Dark Arts45
>icon<
Shadow Wall46
>icon<
Delirium50
>icon<
Living Dead50
>icon<
Salted Earth52
>icon<
Plunge54
>icon<
Abyssal Drain56
>icon<
Sole Survivor58
>icon<
Carve and Spit60
>icon<

Dark Knight Traits

 Lv.NameDescription
>Icon<8Enhanced VitalityIncrease VIT by 2.
>Icon<14Enhanced Shadowskin>effect<
>Icon<16Enhanced Vitality IIIncrease VIT by 4.
>Icon<20Clean Weapon>effect<
>Icon<24Enhanced Vitality IIIIncrease VIT by 6.
>Icon<28Hasty Reprisal>effect<
>Icon<32Enhanced Scourge>effect<
>Icon<36Low Blows>effect<
>Icon<40Enhanced Unmend>effect<
>Icon<44Enhanced Dark Dance>effect<
>Icon<48Soul Devourer>effect<

Be the hero Eorzea deserves with your Dark Knight! For more informatin about DRK’s and anything about FFXIV, make sure to keep in touch! Like us on Facebook, communicate with us easily by Following us on Twitter. You can also check us out on YouTube and Twitch!

FFXIV Job Requirements Guide

HEAVENSWARD UPDATED: Dark Knight, Astrologian, Machinist Requirements. Learn the job reqs for ALL jobs in FFXIV!

ffxiv job requirements all jobs plus dark knight astrologer machinist

Update: HEAVENSWARD Jobs: Dark Knight, Astrologian, Machinist included. In this guide we list down all known pre-requisites to unlock every known job in FFXIV. Not every job is quite equal, so read if you’re wondering about something.

For those wanting to ‘begin the game’ as Dark Knight, Astrologian or Machnist read on.

For Ninja: It’s important to note that you cannot start the game as a Rogue. If you wish to rush to Ninja, begin the game as Pugilist (as It’s the secondary class requisite).

Note on all jobs: Obtaining the “Soul Crystal” of the Job is what technically transforms you to it. Your CLASS guildmaster will direct you to your Jobs “Guildmaster” once the requirements are met – and you will get your new questline for your Job skills there (as well as the soul crystal for your job upon completing the first one). Many new Job skills are unlocked via job quests.

Heavensward Jobs

All the three new jobs need the following:

1) You must have an existing Level 50 combat class (DoW or DoM).
2) You must have completed “Before the Dawn” (all story quests prior to 3.0).
– Only then will the job unlock quest open up…

Where & what are the unlocks quests for Dark Knight, Machinist and Astrologian?

Job Quest Location NPC
Dark Knight Our End The Pillars 13,8 Ishgardian citizen
Astrologian Stairway to the Heavens The Pillars 15,10 Jannequinard
Machinist Savior of Skysteel Foundation 8,10 Stephanivien

Reference links: Dark Knight (DKN?), Astrologian (AST?), Machinist (MCN?)

If you’re a new player wanting to rush into either Dark Knight, Astrologian or Machinist:

Dark Knight: Start the game as Gladiator (to Paladin). Once you’ve done the requirements above – switch to Dark Knight.
Astrologian: Start the game as Conjurer (to White Mage). Once you’ve then once you’ve done the requirements above – switch to Astrolgian.
Machinist: Start the game as Archer (to Bard). Once you’ve done the requirements above – switch to Machinist.

2.0 Jobs Requirements

Advanced Job
Base Class (Level) -> Secondary Required Class (Level)

  • Bard: Archer (30) -> Pugilist (15)
  • Paladin: Gladiator (30) -> Conjurer (15)
  • Dragoon: Lancer (30) -> Marauder (15)
  • Warrior: Marauder (30) -> Gladiator (15)
  • Ninja: Rogue (30) -> Pugilist (15)
  • Monk: Pugilist (30) -> Lancer (15)
  • Scholar: Arcanist (30) -> Conjurer(15)
  • Summoner: Arcanist (30) -> Thaumaturge (15)
  • Black Mage: Thaumaturge (30) -> Archer (15)
  • White Mage: Conjurer (30) -> Arcanist (15)

Reference Links
Physical: Archer (Bard) | Gladiator (Paladin) | Lancer (Dragoon) | Marauder  (Warrior) | Pugilist (Monk) | Ninja (Rogue)
Magical: Arcanist (Scholars) (Summoners) | Conjurer (White Mage) | Thaumaturge (Black Mage)

Thanks for reading! Keep in touch and updated by: Liking us on Facebook, message and follow us in Twitter, and Subscribe to us on YouTube!

FFXIV Heavensward 3.0 Information!

All YOU need to know about Heavenward HERE! The first expansion of FFXIV: Come see what ‘3.0’ has to offer!

Hi guys! Get HYPED for HEAVENSWARD, the first official expansion of FFXIV! Heavensward (or FFXIV 3.0 Patch) has a veritable CHUNK of content. Let’s see what’s goin on in Heavensward! Forgive me for the long load time, there’s a chunky amount of info and images here! (will be constantly updated until launch)

Heavensward (FFXIV 3.0)

Trailer & Basic Info | Level 60 | New Areas |
New Jobs | New Race | Airships & Flying Mounts |
| Trials: Alexander, primals | DoH & DoL | Useful Resources

Official Heavensward Trailers(s)

Heavensward: Basic Information

FFXIV Patch 3.0 “Heavensward” will be released in June 23 2015.
If you pre-ordered Heavensward, you will be able to play in Heavensward Early Access: June 19 2015
Level cap raised to 60. Meaning new skills and traits for all classes and jobs
Being an expsansion pack, it must be purchased. Where to buy Heavensward?

Pre Order Heavensward! – NA Version (compatible with NA accounts)

You can test how you run Heavensward with the: Heavensward Benchmark Tool.

 

Level Cap Raised to 60! And everything that goes with it!

FFXIV’s level cap is raised to 60 from 50. What does this mean for us?

  • New gear (as seen here in this 3.0 gear preview)
  • New skills and traits! and cross-class skills too!
  • A new RELIC WEAPON! (yey? ugh?)
    • Yoshida mentions that our 2.0 relic will be relevant (at least in the early phase I speculate)

If you’re late to the party, or worrying to much about gearing for 3.0 – don’t sweat it. Gear obtained in 2.5+ will likely be of no real use come 3.0! ((Back to Top))

Massive New areas, and all things that entail!

So with the level cap increased, that means we will be having new areas to come along with it! This means a lot more than you might first think:

  • Specifically mentioned “Exploration on the scale of launch” meaning HUGE new areas!
  • New FATES, enemies, levequests, hunting logs, side quests…
  • Multiple new dungeons (more than 4 estimated)

The Foundation | The Pillars

heavensward new areas the foundation the pillars

Dravinian Forelands | Dravinian Hinterlands

heavensward ffxiv new areas dravinian forelands dravinian hinterlands

Coerthas Western Highlands

ffxiv heavensward new areas coerthas western highlands

The Churning Mists | The Sea of Clouds

heavensward ffxiv new areas the churning mists the sea of clouds

And yes, some of those picstures do indeed have FLYING MOUNTS. These areas can be seen thru video @ Heavensward: Tour of the North. Again they say the new areas will be MASSIVE! And judging from these screens and vid, they look great. ((Back to Top))

3 New jobs in Heavensward

heavensward new classes dark knight astrologer machinist ffxiv

Dark Knight – Tank class that uses a 2-handed greatsword, supposedly does magical damage.
Vids & other previews:

Astrologer – Healer that uses a ‘celestial deck’, not much is known about this class but they seem awesome.
Vids & other previews:

Machinist – Ranged DPS that has little machine summons.
Vids & other previews:

Supposedly you only need level 30 of any base class to unlock these. My guess is they start at level 50 (purely speculation on the latter). ((Back to Top))

New race: The Au Ra

ffxiv heavensward new race au ra preview

The Au Ra are horned humanoids that we can assume have some relation to dragons (purely speculation). As I learn more about the lore about these guys, I’ll update! Please comment if you know anything. ((Back to Top))

Free Company Airships

Airships can now be built and used by Free Companies! What does this mean? Well the team has a bunch of stuff planned for Airships in 3.0, but not all of it might be implemented ASAP. Here are some of the features regarding FC(personal?) Airships:

  • Airships are built and or improved via Free Company Crafting. (Yeahp)
  • Each FC may own up to four Airships (Each consisting of 4 parts that make up its visual design and function)
  • On release Airships can be sent on ‘ventures’ to explore the vast Sky Islands. They increase in rank as you do this.
  • Airships can bring back rare items from these ventures.
  • In a later update: players may join these ‘air raids’ to find various islands with random properties.
    • Islands containing ‘Notorious monsters’
    • Islands containing rare gathering nodes
    • and, quoting SE, “We have a lot of ideas for these”.

Flying mounts are also coming if in case you missed that by now, haha. Aside from personal travel, not much else is known for their uses. ((Back to Top))

New Raid: Alexander! New (and Old?) Primals!

Primals in Heavensward

heavensward ffxiv new primals ravana bismarck

Many Primals will be part of the 3.0 storyline, and our trials. Older players would recognize Bismarck. An all new primal making it’s debut in FFXIV is also coming: Ravana. Of course, what are primals without BEAST TRIBES? Of course, 2 new beast tribes will be making their debut here in Heavensward as well. The Gnath and the Vanu Vanu.

ffxiv heavensward new beast tribes gnath vanu vanu

While they say Beastman quests might not be out for 3.0 straight away, they will definitely show up sooner or later. Of course, 3.0’s Primals and Beastmen are not limited by the two above, and we will likely see many old faces. ((Back to Top))

Alexander: Heavensward Raid

ffxiv heavensward alexander raid

Much like the Binding Coils of Bahamut, we assume 3.0’s entirety of raiding will take place in and around Alexander. Older players will recognize Alexander as a “primal”. He’s most known for his recent appearance in FFXIII series as the ‘summon’ of Hope Estheim. His elemental affinity in most FF games is Holy – and for the old school guys – would remember his epic battle versus Bahamut in FF9. His appearance in every FF aside from 13 is that of a FULL SIZED CASTLE.

3.0 will be the first patch wherein raiding is split into EASY and HARD mode. Easy mode is meant for more casual players to traverse through coil, while Hard Mode will yield the highest item level, and will be the main focus of progression raiding. How the loot/lockout/unlocking of these modes is still a mystery to us.

Well, what exactly his significance is in 3.0 is yet to be known, but surely I’ll be spending a lot of time in there. While many hardcore raiders like me are left with a ton of unanswered questions about progression, we are definitely happy nonetheless! ((Back to Top))

Changes in Crafting / Gathering?

Crafting in Heavensward

Crafting is getting new recipes, obviously. Mentioned above, there will be “company crafting” which caters to Airships and Housing Items. They said that houses can now be “Glamoured”. In any case the biggest news in crafting will be the introduction of specializations. Specializations will make it such that no one guy can craft everything. 

Oh, and crafters will be getting a brand new “AF” look, check out how DoH AF looks like in 3.0.

Gathering in Heavensward

Of course, new nodes will be appearing in 3.0+, but aside from that there seems to be no news regarding any major changes to gathering. If anything at least (like crafters) Gatherers get a brand new AF look in Heavensward.

I’m a a fan of crafting and hope they really expand on it. Gathering on the other hand…. well I hope they have some great plans for it come 3.0 :)
((Back to Top))

New player? Need help? Old player, need advice?

For new players: I specifically created a leveling up guide that will serve your needs till the foreseeable future: Leveling general guide. I would suggest any vet to read this too, you might learn something.

For old players: You can check out my ever-growing compilation of ways to prepare for Heavensward. Newer players should also check this out just in case.

((Back to Top))

Heavensward Resources

Heavensward: Official Trailer: SE’s first 3.0 trailer.
Heavesnward – Tour of the North:
 Official SE vid showing various maps. Seriously.. the soundtrack…
Reddit post detailing 3.0 in PAX East: translated ‘notes’ regarding 3.0
Heavensward Benchmark Tool: see how your rig runs 3.0
Preparing for Heavensward: Our little guide on what you can do NOW to affect your gameplay in 3.0

and again in case you haven’t already:

Pre Order Heavensward! – NA Version (compatible with NA accounts)

Please comment or add whatever else you may find out about Heavensward! Goodluck for 3.0 and beyond! Like us on Facebook, I will be posting Heavensward updates every monday (or more) until it comes out! ((Back to Top))

FFXIV Heavensward Preparation: What to do?

How to prepare your character before 3.0 hits so you can come bursting out of the gates! Powerlevel and get ahead of the mass!

If you’re asking yourself “What can I do to prepare my character for Heavensward?” you’ve come to the right place. Here, we discuss what you can to BEFORE 3.0 hits so you can gain a slight, but meaningful advantage.

Feel free to comment/suggest more ideas for Heavensward preparation!

General Preparation (All character types~)

Finish your STORY QUEST: I’ll mention this again near the end of the guide – but this is pretty damn important! Make sure you’ve completed the VERY LAST STORY QUEST in 2.x questline.

Rested EXP: MAX OUT your rested EXP, as this will help you out immensely. AFAIK 72 hours in a sanctuary is the maximum (Anyone else know the exact amount?)

Prepare Food: We’re not really after the stats, so don’t worry about not having a stack of Flint Caviar, haha. The 3% EXP Bonus is what you’re after.

  • Gathering food for gatherers (perception isn’t important when leveling up)
  • CP/Craftsmanship food for crafters (Basic stuff, control is so-so leveling up)

Heat of Battle I / II: I’m talking about the Free Company Actions – A flat bonus to EXP gained from killing enemies. This USED TO STACK, although I/we haven’t done this in a while. Remind your FC leader/officers to buy a few of these.

99 Gyashl Greens: Take your chocobo out of the stable and stock up on Gyashl Greens, self-explanatory. Leveling up with a choco sure beats leveling up without one.

Find a group to play with: Goes without saying. Doing dungeons and other things without a group sucks compared to with.

Stocking up on Currency: We cannot know truly how useful they will be come 3.0, but might as well if you have nothing else to do…

  • Gil: of course, never a bad thing. Used for crafted gear, materia and other things.
  • Allied Seals: from hunting – you never know if it will be relevent!
  • GC Seals: surely will be relevant… cap it out before 3.0 comes!
  • Ventures: never a bad thing to stock up on. Remember, these guys will level up, too!

Disciple of War / Magic

For the love of god, AGAIN, please check that you’ve completed your story quest, first and foremost. Under your Quest Log > Complete > Main Scenario Quest > TBA should be the last entry.

10 Maximum Completed Levequests: You can get a chunky boost of EXP by completing a total of 10 relevant Levequests for DoW/DoM classes.

  • 4 Levequests from St. Coinachs Find (Battlecraft)
  • 6 GC Levequests from St. Coinachs Find
    • 2 From each GC (Maelstrom, Adder, Flames): You can do them even if you’re not part of that GC.

Note that level 40 Leves incur a penalty (Bluefog/Whitebrim), so I don’t recommend these. You also have a max of 16 active leves between all types. If you have no plans of leveling a crafter or gatherer, by all means repeat the same process in Whitebrim.

6 Maximum Beastman Quests: Complete any (preferably max reputation) Beastman Quest from any NON-IXAL Beast Tribe to get another 6 quests of bonus EXP. You can also do the highest 3 and second-highest 3 from the same tribe so you dont have to travel around. Note that you can only have a maximum of 6 Beast Tribe quests active.

Any random quest you have unfinished: Impractical, but if you have some high level quests lying around submit them before 3.0

Disciple of Hand

6 Maximum Completed Levequests: There are a total of 6 total relevant leves you can pre-complete to gain EXP in 3.0 – 3 from your crafter Hometown, 3 from local levemete (Mor Dhona).

  • From your crafters hometown: 1 Single-submits, 1 Courier, 1 Triple.
  • From St. Coinachs find: 2 Single-submits, 1 Triple.

Items needed for these leves: 4 from single/courier and 18 from repeatables,

What’s my crafters ‘hometown’? ALC, GSM, WVR: Ul’dah. CRP,LTW: Gridania. ARM, BSM, CUL: Limsa.

6 Maximum Beastman (IXAL ONLY) Quests: Complete any (preferably max reputation) IXAL quest to get another 3-6 quests of bonus EXP. Naturally, take the 3 highest rep quest first, then go downwards.  Note that you can only have a maximum of 6 Beast Tribe quests active.

GC Supply Missions: The moment you login, craft/buy the required items for the GC submission. This is a free leve, and if its a star-item, submitting HQ will chunk your EXP up a huge amount.

Disciple of Land

4 Maximum Completed Levequests: A decent chunk of EXP can be gained by doing this, make sure you have at least 1 of each “evaluation” levequest (since they give the highest exp).

  • 4 Levequests from St. Coinachs Find (Fieldcraft)

A decent gear set: While BiS is something most hard-core gatherers have, newer players might not have the time or gil to build this up. Remember, when leveling Gathering is far more important that Perception. So just buying i55 greens and capping Gathering is a good idea if you’re short on gil.

GC Provisioning Missions: The very second you login, farm/buy the required materials for the GC submission. This is a free leve, and if its a star-item, submitting HQ will chunk your EXP up a huge amount.

Spreading it between all classes?

So all these preparations have a combined limitation: 16 total active levequests & 6 total active beastmen quests. Here’s what I’ll be doing:

  • 4 Battlecraft Leves & 6 GC Leves completed on Main Character.
  • 6 Leves for Goldsmith
  • 6 Beastmen Quests for Goldsmith

There’s a bunch of ways to squeeze value here… for example:

  • 2x Triples & Courier for CRAFTER 1.
  • 2x Triples & Courier for CRAFTER 2.
  • 2x Evaluation for Miner.
  • 2x Evaluation for Botanist.
  • 2x Triples for Fisher.
  • 6x Leves (GC?) for Main Combat Class.
  • 6x Ixal quests split between 2 Crafters

In the end, it all depends on what you want to get up first. Since I’ll be raiding ASAP when 3.0 hits, I will be spending a lot of these resourced on my White Mage.

What to do before Heavensward?

I guess this is part of Heavensward preparation as well.. here are some things you might think about

Cross-class skill classes to 50: If you’re really bored, I suggest leveling up your base-classes to 50 – Why? For example, you main a BLM (50), so you got your ACN to 34 for Eye for an Eye, and Archer to 34 for Quelling Strikes. What if Heavensward releases a level 50+ cross-class skill from Archer or Arcanist? This idea dawned on me quite some time ago, so I decided to level up my mains cross-class classes to 50 (WHM: ACN, THM). You better do the same – it’s better to be safe than sorry. (DONT LET THIS BE SOMETHING YOU REGRET)

Level up some gathering? A luxury for most content… I mean, as of right now you aren’t missing much. This is a brainless source of gil for anyone who bothers themselves with it. Gathering classes are insanely easy to level up with rested EXP. (Related resources: Mining leveling, Botany leveling, Fishing leveling) It’s always better to HAVE the option to gather, rather than rely on others.

Level up some crafting? Again, another luxury, but if you’re out of things to do, might as well start! Max DoH classes might seem troublesome, but the ability to repair your own gear in duty is cool. And for most people, you’ll be able to make a constant stream of gil from any crafting endeavor. I’ve never been sad to be a Builder of the Realm since 2.0, and I think everyone should work up to it. Crafting is fun!

Related Resources:
ALC Leveling, ARM Leveling, BSM Leveling, CRP Leveling, CUL Leveling, GSM Leveling, LTW Leveling, WVR Leveling

Well, good luck preparing for Heavensward! To be honest, these are the ones I thought up of on the top of my head. Again, the most important part of this whole document may just be the bit about cross-class skills. If you have suggestions PLEASE COMMENT! As always, Like us on Facebook for more awesome FFXIV updates!

FFXIV Fishing Leveling Guide (UPDATED 50 to 60)

UPDATED to L60! How to level up Fishing Quickly!? Confused with Fishing Levequests? Looking for FIsh & Fishing Spots? Power Level your Fisher!

ffxiv-fishing-leveling-guide

Either you’re really bored, are a completionist, or ran out of things to do. If you’ve found yourself in this page it will at least make your journey to 50 Fisherman less painful. First of all, you might want to check out our Gathering General FAQ, and [Fishing General FAQ] before you begin. Already familiar? Let’s get to it.

THE PRE-50 GUIDE NEEDS SOME REFINEMENT, but has the high impact notes for each tier.

Key Info per section:

  • Fishing quest item & location.
  • Levequest fish and notes about them
  • If grinding, what’s the best fish/spot to farm? (Most useful)
  • Grinding summary per tier

Are you leveling your Fishing 50 to 60? Click on it. Seriously.

Navigation: [01-15] [16-35] [36-50] [50 to 60] [Summary]

Before you begin…

For those who haven’t even unlocked the fishing class: The Fishers Guild is in Limsa Lominsa.

To gain maximum EXP as a Fisher and level up fast, keep note of the following. Key points are: Choosing the right fish/spot/lure for you level. Also, Keeping key pieces of gear up to date (To up HQ chance, and reduce “got away”). Our Gathering Gear Guide is something you should keep open while leveling up: If you’re curious, here’s the equipment I prepared for my journey to 50.

Have a pile of Rabbit Pie (you can buy it from the Limsa food vendor in the market). If you can, pack some Jack-o-Lanterns, too.

Fishing Class Quest Items

For fishing, you might want to check the Market Board and buy up all the brainlessly cheap fish to make this a little bit less of a hassle. You can submit fish as quest requirements that are bought from NPC/Auction house!

Fisher 01: Lominsan Anchovy x 5
— (Right outside the guild, Bait: Lugworm)
Fisher 05: Harbor Herring x3
— (Right outside the guild, Bait: Pillbug)
Fisher 10: HQ Princess Trout
— (Middle La Noscea: any river, Bait: Crayfish Ball)
Fisher 15: Navigators Dagger  x5
— (Western La Noscea: Brewers Beacon, Bait: Rait Tail)
Fisher 20: Warmwater Trout  x5
— (Upper La Noscea – Oakwood, Bait: Crow Fly)
Fisher 25: Shadow Catfish
— (Fallgourd Float, Bait: Moth Pupa > Striped Goby > Shadow Catfish)
Fisher 30: Fullmoon Sardine x 10
— (South Umbral Isles (Night), Tackle: Spoonworm)
Fisher 35: Desert Catfish
— (Sagoili Dunes, Bait: Rolling Stone)
Fisher 40: Raincaller x5
— (Old Gridania. Whispering Gorge, Rain. Bait: Stem Borer)
Fisher 45: Cloud Cutter x5
— (Whitebrim, Bait: Hoverworm)
Fisher 50: Mazlaya Marlin (North Bloodshore, Double Mooch)
— (Double Mooch, Bait: Floating Minnow)
— (Harbor Herring > Ogre Barracuda > Mazlaya Marlin)

Useful links to have open: Fishing Node Locations | Gathering Gear Guide.

This tiers grinding summary (~1-15)

FromToMAXLocationMapBaitNotes
155Limsa Lower DecksLLLugwormCatches many relevant Levequest fish.
51010Murmur RillsNSHCrayfish BallThe absolute best spot in this tier. (Gridania->Yellow Serpent Gate)
101515SwiftperchWLNPillbugCatches many relevant Levequest fish.
152020AleportWLNRat TailNot many choices in this tier.
202326Yug'ram RiverETHButterworm( night ) 100% Black Eel. Just alt-tab during daytime :)

Fishing Level 1-5

Fishing Quest Level 1: Lominsan Anchovy x 5
Fishing Quest Level 5: Harbor Herring x3
Level 1 Fishing Levequests:
Limsa Adventurers Guild & Red Rooster Stead.
Level 5 Fishing Levequests: Limsa Adventurers Guild & Red Rooster Stead.

Where to find Lominsan Anchovy & Harbor Herring? These can be found right outside the guild. The bait you use should be Lugworm and Pillbug respectively. I suggest just grinding it out here until you reach level 5. You would have caught 5x Lominsan Anchovy and 3x Harbor Herring by then.

Level 1 Levequest Fish
(?) 3 Merlthor Goby : Limsa Lominsa lower decks | Lugworm
(?) 3 Malm Kelp: ^
(?) 3 Lominsan Anchovy: ^
(?) 3 Finger Shrimp: ^

These are really… REALLY not worth doing EXP wise. But given how lazy I was (and other people surely) to muck around in lower levels, you can use these to speed the process up immensely. If you have 100 leves lying around… go for it!

FSH Level ~1-5 Grinding spots
Just fish around the front of the guild :) (See advice above). If you’re lazy just buy up 5x Lominsan Anchovy, 3x Harbor Herring, all the cheap Merlthor Gobies and Malm Kelps you can and just submit stuff to the Levequest guy.

Fishing Level 5-10

Fishing Quest Level 10: HQ Princess Trout
Level 5 Fishing Levequests:
 Limsa Adventurers Guild & Red Rooster Stead.
Level 10 Fishing Levequests:
Western La Noscea, Swiftperch.

Where to find Princess Trout? In virtually any river you find in Middle La Noscea (Use Crayfish Ball). Exact rivers it can be found in: Nym, Rogue, West Agelyss and The Mourning Widow)

Level 5 Levequest Fish
(?) 3[9] Sea Cucumber [R] :
(?) 3 [9] Harbor Herring [R] :
(?) 3 Ocean Cloud :
(?) 3 Coral Butterfly :

I didn’t really bother looking for a good spot to fish these up since the grinding spot mentioned below far exceeds hunting for levequest fish in this tier. I feel that in this tier either you go out and grind it, or buy a pile of these fish off the MB and spam the levequests. Fishing these up just for submission straight up loses to the grinding option.

FSH Level ~5-10 Grinding spots

This may seem out of the way, but fishing in Murmur Rills (NSH) using Crayfish Ball is the absolute best and fastest spot to reach level 10!

Fishing Level 10-15

Fishing Quest Level 15: Navigators Dagger  x5
Level 10 Fishing Levequests:
 Western La Noscea, Swiftperch.
Level 15 Fishing Levequests:
Lower La Noscea, Moraby Drydocks.

Where to find Navigators Dagger? Use Rat Tails in Brewers Beacon, Western La Noscea. Fairly easy catch, no problems here.

FSH Level 10 Levequest fish
(?) 3 [9] Harbor Herring [R] : Swiftperch, WLN | Goby Ball
(?) 3 [9] Pebble Crab [R] : ^
(?) 3 Moraby Flounder : ^
(?) 3 Tiger Cod : ^

Swiftperch using Goby Ball has a small chance to get you ALL of the fish you need! Save the Rothlyt Oysters and White Corals – they’re used for the next tiers leves.

FSH Level ~10-15 Grinding spots

Thankfully Swiftperch is the best choice for both leve-fishing AND grinding. Continuously fishing and submitting make this tier extremely fast to get through. No reason not to just sit your butt in Swiftperch and grind.

Fisher Level: [01-15] [16-35] [36-50] [50 to 60] : [Summary]

FFXIV Alchemist Leveling Guide (01 to 60)

UPDATED TO 60! “I need to kill what?!” Alchemy Leveling to 60 in no time! ALC Levequest Items comparisons and value moves per tier!

ffxiv ALC alchemist alchemy leveling guide arr

SO, you’ve gone full metal and decided to Alchemy it up ey? This Alchemist Leveling Guide will hopefully make your journey to 60 quick and easy! First page is very long – use our quick scroll to: Basics | Leveling begins!

Exchanging equivalence in Ishgard?
[Alchemists Level 50 to 60]!

If you’ve been here before and need quick navigation:
ALC Level [0-15][15-35][35-50]

Before you begin…

Where is the Alchemist Guild? How to become a Alchemist? You can become a Alchemist by visiting the Alchemists Guild in Ul’dah. If you have at least L10 in any combat class – you’re good to start mixin’!

Ok so we’re in the middle of updating ALL crafting guides – We recommend the use of a few guides during your leveling process, in varied current state of usefulness:

Alchemist Levequests List: A table featuring all levequests for ALC 01 to 50. (100% updated)

Crafting General Leveling Tips: This guide was made back right after beta. It’s not updated, but it’s missing two key features: Ixal and Challenge Log. (Old but still useful) (Needs some Mahiko Updates!)

Crafting Gear Guide: is still useful, but written a long time ago. It’s messy but contains a great table as to when you can and should update core pieces. (Old guide, kinda messy(Needs some Mahiko Updates!)

Alchemist Class Quest Item Reference:

ALC 01: Distilled Water
ALC 05: 3x Antidote
ALC 10: 12x Beeswax
ALC 15: Potion of Intelligence, Potion of Dexterity
ALC 20: Engraved Hard Leather Grimoire (Materia Enhanced)
ALC 25: (HQ) Natron
ALC 30: (HQ) 3x Weak Blinding Potion
ALC 35: (HQ) Hi-Ether
ALC 40 :(HQ) 3x Hi-Potion of Strength
ALC 45: (All HQ) Mega-Potion of Intelligence / Mind / Vitality
ALC 50: (HQ) Budding Rosewood Wand (Melded with: Quicktongue III Materia)

Just use the above as a quick reference if completing multiple Alchemist class quests at once. 50 to 60 is found in that segment of the guide.

How to use this guide!?

Each listed tier has some self-explanatory sections such as:

  • Next class quest Item required.
  • Relevant Alchemist levequest locations.
  • ALC Levequests items discussion (tier specific).

We will be using a few amount of ‘codes’ here to make your life easier, as long as you understand them.

  • [H] : HOMETOWN, which in ALCs case is Ul’dah.
  • [L] : LOCAL levemete. This changes every tier.
  • [C] : COURIER LEVE. From [H] to [L].
  • [RC] : REVERSE COURIER. From [L] to [H].
  • [R] : REPEATABLE , or a “Triple”.

Basic [H] and [L] leves are the BASELINE for value. [C] and [RC] give more than the basics, but require travel time. [R] gives the most of all, but is a massive time and material sink.

In this guide I will try to recommend the best levequest for each type.

Useful links to have open: ALC Leves List | DoH Gear Guide | “Soon”

Alchemist: the beginning!

[H] 1x Leather Grimoire: NPC BUYABLE MATERIALS (See notes)
[H] 3x Quicksilver: NPC BUYABLE MATERIALS
[C] 3x Growth Formula Alpha: Recommended due to large EXP.
[RC] 1x Maple Wand: Recommended due to large EXP.
[L] 3x Animal Glue: NPC BUYABLE MATERIALS
[L] 3x Antidote: NPC BUYABLE MATERIALS

“What is the Courier, Reverse Courier Cycle?” A courier levequest starts from your Hometown (In ALCs case Ul’dah) and ends in the local levemete (In this tiers case Scorpion Crossing). The idea is to get, complete, get, complete in a circle to maximize the EXP of your travel time.

So ALC 01 tier – it’s getting the quest from Ul’dah to submit 3x Growth Formula Alpha in Scorpion crossing, then taking the reverse courier quest from Scorpion Crossing and then submitting 1x Maple Wand in Ul’dah. This is by the way the fastest+least hassle way to get out of the early tiers.

The other way to spend leves in these low tiers is to “spam the best single leve”. In this tiers case, is to buy materials from the ALC supplier and craft>submit Leather Grimoires in Ul’dah. Why? Speed… If you prefer any of the triple crafts (Quicksilver, Animal Glue, Antidote), for more manual crafting EXP, choose any – they’re all quite similar.

You can of course just randomly grind to level up a bit, too.

“How do I get to Scorpion Crossing!?” It’s a non-aetheryte town located right out of Ul’dah. Take the Aethernet to XXX then just walk a bit north.

Alchemist 05 to 10

All levequest items below have 100% NPC Buyable Materials.

[H] 3x Eye Drops: Unnotable
[H] 3x Distilled Water: Recommended, easiest to craft and cheapest.
[C] 1x Whispering Maple Wand: Recommended due to large EXP.
[RC] 1x Maple Picatrix: Recommended due to large EXP.
[L] 3x Beeswax: Unnotable
[L] 3x Rubber: Unnotable

Like in any 5 tier, there’s only 2 choices:

The Courier  <-> Reverse Courier cycle: Maple Picatrix isn’t a huge problem (Materials from ALC guild), but it does require 2 synthesis (Ink). Whispering Maple Wand, while seemingly a hassle – you can buy the basic Maple Wand and Growth Formula alpha if you don’t wanna make those (From Gridania and Ul’dah Merchant Strip respectively).  A tiny hassle, but the EXP rewards are huge.

Or the best single: Cheapest and easiest to HQ is Distilled Water. I mean seriously, the mats are so cheap they may as well give it for free.

Alchemist 10 to 15

All levequest items below have 100% NPC Buyable Materials.

[H] 3x Ether: Unnotable
[H] 1x Budding Maple Wand: Avoid
[C] 1x Ash Picatrix: Recommended due to large EXP.
[RC] 1x Roof Tile: Recommended due to large EXP.
[L] 3x Growth Formula Beta: Unnotable
[L] 3x Potion: Recommended.

Like in any 10 tier, there’s only 2 chocies:

The Courier  <-> Reverse Courier cycle: The materials for the Ash Picatrix and Roof Tile are all buyable from the ALC supplier. Picatrix is just a tiny hassle due to crafting the ink. Otherwise, good ‘ol C-RC leves.

Or the best single: Avoid the wand is the only fast rule I have for you here. The other are all similarly chumpy, but if I were to recommend one – Potion. Yep, basic as bones potion. You can buy ready-made Distilled Water from Merchants Strip. Or you can quicksynth ‘em.

Summary of this chunk

Courier / Reverse Courier is best in the early tiers:

Level 1:  Growth Formula Alpha / Maple Wand [Scorpions Crossing] Level 5: Whispering Maple Wand / Maple Picatrix [Scorpions Crossing] Level 10:  Ash Picatrix / 3x Roof Tile [Horizon]

Of course, we also can recommend the best singles:

ALC 1 Leve Recommendation: [H][1] – Leather Grimoire
ALC 5 Leve Recommendation: [H][1] – Distilled Water
ALC 10 Leve Recommendation: [H][1] – Potion

Alchemist Level [0-15] [15-35] [35-50]
[50 to 60]