FFXIV Dark Knight (DRK) Guide & FAQ

All you need to know about the Dark Knight job in FFXIV! How to unlock DRK, what skills, stats, and other supporting info. Also links to advanced guides!

“Ah, you think darkness your ally. You merely adopted it… I… uh… I’m a Zombie” – Mahiko ‘Bane’ San.

Hey guys! Welcome to our FFXIV Dark Knight guide. Here, we discuss all basic Dark Knight information, and post links to find more advanced Dark Knight resources. The Dark Knight is a tank class which was introduced in Heavensward 3.0, and have a special requirements (Like Astrologian and Machinist) compared to the original jobs. If you’re a newer DRK, the Dark Knight leveling guide may be useful.

How do I become a Dark Knight in FFXIV? What are the DRK Requirements?

1) You must have an existing Level 50 combat class (DoW or DoM).
2) You must have completed “Before the Dawn” (all story quests prior to 3.0).
3) Only then will the Dark Knight unlock quest open up –

Where do I unlock Dark Knight?
The quest name is “Our End”, which is found in The Pillars (13,8). The questgiver is an NPC names ‘Ishgardian Citizen’.

Help! I’m a new player rushing to Dark Knight! Then you’re best off starting the game as Gladiator and hitting the requirements as a Paladin. Then switch to DRK once you’re good to go.

Dark Knight stats: What stats to allocate and gear up for?

DRK’s, being a tank class, have only two stats to choose from. VIT will be the go-to choice for 80% of Dark Knights, and would be correct most of the time. Many tank players like to allocate STR to increase their DPS. This may not be the optimal choice depending on your level of play, and your static group. But either way VIT, STR or a mix of both would be the way to go.

THERE MAY BE A PIETY ‘CAP’ LIKE BLACK MAGES – WE WILL SEE.

As for secondary stats, we don’t quite know yet. But if we boil it down to the basics (ignoring DRK specifics), you can have a read on: Parry vs DPS stats as tanks.
(More info: DRK Stats & Materia)

What are the Dark Knight Skills & Traits?
Unlike other jobs, you jump straight into DRK at level 30. So you might get a bit overwhelmed. The skills and traits are listed near the bottom of the post.

What classes are Dark Knight Cross-class skills from?
Gladiator and Marauder. (More info: DRK Cross-class skills)

Crafting & Gathering classes suitable for Dark Knight?
Going by trends we can assume…
DRK Armor: Armorsmith
DRK Greatsword: Blacksmith
DRK Accessories: Goldsmith

For gathering, Mining supports all the above crafters quite well, which is quite fortunate for DRK and other heavy armor users.

Advanced Dark Knight resources

  • Dark Knight Best-in-slot & End-game gear: Well, you need to suit up right?
  • Dark Knight rotation: Play your DRK to the highest efficiency!
  • Anything else to add?

Dark Knight Skills

NameLevelCastRecastMPTPRangeRadius
Hard Slash1
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Shadowskin2
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Spinning Slash4
>icon<
Scourge6
>icon<
Unleash8
>icon<
Low Blow10
>icon<
Syphon Strike12
>icon<
Unmend15
>icon<
Blood Weapon18
>icon<
Power Slash26
>icon<
Darkside30
>icon<
Grit30
>icon<
Dark Dance34
>icon<
Blood Price35
>icon<
Soul Eater38
>icon<
Dark Passenger40
>icon<
Dark Mind42
>icon<
Dark Arts45
>icon<
Shadow Wall46
>icon<
Delirium50
>icon<
Living Dead50
>icon<
Salted Earth52
>icon<
Plunge54
>icon<
Abyssal Drain56
>icon<
Sole Survivor58
>icon<
Carve and Spit60
>icon<

Dark Knight Traits

 Lv.NameDescription
>Icon<8Enhanced VitalityIncrease VIT by 2.
>Icon<14Enhanced Shadowskin>effect<
>Icon<16Enhanced Vitality IIIncrease VIT by 4.
>Icon<20Clean Weapon>effect<
>Icon<24Enhanced Vitality IIIIncrease VIT by 6.
>Icon<28Hasty Reprisal>effect<
>Icon<32Enhanced Scourge>effect<
>Icon<36Low Blows>effect<
>Icon<40Enhanced Unmend>effect<
>Icon<44Enhanced Dark Dance>effect<
>Icon<48Soul Devourer>effect<

Be the hero Eorzea deserves with your Dark Knight! For more informatin about DRK’s and anything about FFXIV, make sure to keep in touch! Like us on Facebook, communicate with us easily by Following us on Twitter. You can also check us out on YouTube and Twitch!

FFXIV Heavensward 3.0 Information!

All YOU need to know about Heavenward HERE! The first expansion of FFXIV: Come see what ‘3.0’ has to offer!

Hi guys! Get HYPED for HEAVENSWARD, the first official expansion of FFXIV! Heavensward (or FFXIV 3.0 Patch) has a veritable CHUNK of content. Let’s see what’s goin on in Heavensward! Forgive me for the long load time, there’s a chunky amount of info and images here! (will be constantly updated until launch)

Heavensward (FFXIV 3.0)

Trailer & Basic Info | Level 60 | New Areas |
New Jobs | New Race | Airships & Flying Mounts |
| Trials: Alexander, primals | DoH & DoL | Useful Resources

Official Heavensward Trailers(s)

Heavensward: Basic Information

FFXIV Patch 3.0 “Heavensward” will be released in June 23 2015.
If you pre-ordered Heavensward, you will be able to play in Heavensward Early Access: June 19 2015
Level cap raised to 60. Meaning new skills and traits for all classes and jobs
Being an expsansion pack, it must be purchased. Where to buy Heavensward?

Pre Order Heavensward! – NA Version (compatible with NA accounts)

You can test how you run Heavensward with the: Heavensward Benchmark Tool.

 

Level Cap Raised to 60! And everything that goes with it!

FFXIV’s level cap is raised to 60 from 50. What does this mean for us?

  • New gear (as seen here in this 3.0 gear preview)
  • New skills and traits! and cross-class skills too!
  • A new RELIC WEAPON! (yey? ugh?)
    • Yoshida mentions that our 2.0 relic will be relevant (at least in the early phase I speculate)

If you’re late to the party, or worrying to much about gearing for 3.0 – don’t sweat it. Gear obtained in 2.5+ will likely be of no real use come 3.0! ((Back to Top))

Massive New areas, and all things that entail!

So with the level cap increased, that means we will be having new areas to come along with it! This means a lot more than you might first think:

  • Specifically mentioned “Exploration on the scale of launch” meaning HUGE new areas!
  • New FATES, enemies, levequests, hunting logs, side quests…
  • Multiple new dungeons (more than 4 estimated)

The Foundation | The Pillars

heavensward new areas the foundation the pillars

Dravinian Forelands | Dravinian Hinterlands

heavensward ffxiv new areas dravinian forelands dravinian hinterlands

Coerthas Western Highlands

ffxiv heavensward new areas coerthas western highlands

The Churning Mists | The Sea of Clouds

heavensward ffxiv new areas the churning mists the sea of clouds

And yes, some of those picstures do indeed have FLYING MOUNTS. These areas can be seen thru video @ Heavensward: Tour of the North. Again they say the new areas will be MASSIVE! And judging from these screens and vid, they look great. ((Back to Top))

3 New jobs in Heavensward

heavensward new classes dark knight astrologer machinist ffxiv

Dark Knight – Tank class that uses a 2-handed greatsword, supposedly does magical damage.
Vids & other previews:

Astrologer – Healer that uses a ‘celestial deck’, not much is known about this class but they seem awesome.
Vids & other previews:

Machinist – Ranged DPS that has little machine summons.
Vids & other previews:

Supposedly you only need level 30 of any base class to unlock these. My guess is they start at level 50 (purely speculation on the latter). ((Back to Top))

New race: The Au Ra

ffxiv heavensward new race au ra preview

The Au Ra are horned humanoids that we can assume have some relation to dragons (purely speculation). As I learn more about the lore about these guys, I’ll update! Please comment if you know anything. ((Back to Top))

Free Company Airships

Airships can now be built and used by Free Companies! What does this mean? Well the team has a bunch of stuff planned for Airships in 3.0, but not all of it might be implemented ASAP. Here are some of the features regarding FC(personal?) Airships:

  • Airships are built and or improved via Free Company Crafting. (Yeahp)
  • Each FC may own up to four Airships (Each consisting of 4 parts that make up its visual design and function)
  • On release Airships can be sent on ‘ventures’ to explore the vast Sky Islands. They increase in rank as you do this.
  • Airships can bring back rare items from these ventures.
  • In a later update: players may join these ‘air raids’ to find various islands with random properties.
    • Islands containing ‘Notorious monsters’
    • Islands containing rare gathering nodes
    • and, quoting SE, “We have a lot of ideas for these”.

Flying mounts are also coming if in case you missed that by now, haha. Aside from personal travel, not much else is known for their uses. ((Back to Top))

New Raid: Alexander! New (and Old?) Primals!

Primals in Heavensward

heavensward ffxiv new primals ravana bismarck

Many Primals will be part of the 3.0 storyline, and our trials. Older players would recognize Bismarck. An all new primal making it’s debut in FFXIV is also coming: Ravana. Of course, what are primals without BEAST TRIBES? Of course, 2 new beast tribes will be making their debut here in Heavensward as well. The Gnath and the Vanu Vanu.

ffxiv heavensward new beast tribes gnath vanu vanu

While they say Beastman quests might not be out for 3.0 straight away, they will definitely show up sooner or later. Of course, 3.0’s Primals and Beastmen are not limited by the two above, and we will likely see many old faces. ((Back to Top))

Alexander: Heavensward Raid

ffxiv heavensward alexander raid

Much like the Binding Coils of Bahamut, we assume 3.0’s entirety of raiding will take place in and around Alexander. Older players will recognize Alexander as a “primal”. He’s most known for his recent appearance in FFXIII series as the ‘summon’ of Hope Estheim. His elemental affinity in most FF games is Holy – and for the old school guys – would remember his epic battle versus Bahamut in FF9. His appearance in every FF aside from 13 is that of a FULL SIZED CASTLE.

3.0 will be the first patch wherein raiding is split into EASY and HARD mode. Easy mode is meant for more casual players to traverse through coil, while Hard Mode will yield the highest item level, and will be the main focus of progression raiding. How the loot/lockout/unlocking of these modes is still a mystery to us.

Well, what exactly his significance is in 3.0 is yet to be known, but surely I’ll be spending a lot of time in there. While many hardcore raiders like me are left with a ton of unanswered questions about progression, we are definitely happy nonetheless! ((Back to Top))

Changes in Crafting / Gathering?

Crafting in Heavensward

Crafting is getting new recipes, obviously. Mentioned above, there will be “company crafting” which caters to Airships and Housing Items. They said that houses can now be “Glamoured”. In any case the biggest news in crafting will be the introduction of specializations. Specializations will make it such that no one guy can craft everything. 

Oh, and crafters will be getting a brand new “AF” look, check out how DoH AF looks like in 3.0.

Gathering in Heavensward

Of course, new nodes will be appearing in 3.0+, but aside from that there seems to be no news regarding any major changes to gathering. If anything at least (like crafters) Gatherers get a brand new AF look in Heavensward.

I’m a a fan of crafting and hope they really expand on it. Gathering on the other hand…. well I hope they have some great plans for it come 3.0 :)
((Back to Top))

New player? Need help? Old player, need advice?

For new players: I specifically created a leveling up guide that will serve your needs till the foreseeable future: Leveling general guide. I would suggest any vet to read this too, you might learn something.

For old players: You can check out my ever-growing compilation of ways to prepare for Heavensward. Newer players should also check this out just in case.

((Back to Top))

Heavensward Resources

Heavensward: Official Trailer: SE’s first 3.0 trailer.
Heavesnward – Tour of the North:
 Official SE vid showing various maps. Seriously.. the soundtrack…
Reddit post detailing 3.0 in PAX East: translated ‘notes’ regarding 3.0
Heavensward Benchmark Tool: see how your rig runs 3.0
Preparing for Heavensward: Our little guide on what you can do NOW to affect your gameplay in 3.0

and again in case you haven’t already:

Pre Order Heavensward! – NA Version (compatible with NA accounts)

Please comment or add whatever else you may find out about Heavensward! Goodluck for 3.0 and beyond! Like us on Facebook, I will be posting Heavensward updates every monday (or more) until it comes out! ((Back to Top))

FFXIV Heavensward Preparation: What to do?

How to prepare your character before 3.0 hits so you can come bursting out of the gates! Powerlevel and get ahead of the mass!

If you’re asking yourself “What can I do to prepare my character for Heavensward?” you’ve come to the right place. Here, we discuss what you can to BEFORE 3.0 hits so you can gain a slight, but meaningful advantage.

Feel free to comment/suggest more ideas for Heavensward preparation!

General Preparation (All character types~)

Finish your STORY QUEST: I’ll mention this again near the end of the guide – but this is pretty damn important! Make sure you’ve completed the VERY LAST STORY QUEST in 2.x questline.

Rested EXP: MAX OUT your rested EXP, as this will help you out immensely. AFAIK 72 hours in a sanctuary is the maximum (Anyone else know the exact amount?)

Prepare Food: We’re not really after the stats, so don’t worry about not having a stack of Flint Caviar, haha. The 3% EXP Bonus is what you’re after.

  • Gathering food for gatherers (perception isn’t important when leveling up)
  • CP/Craftsmanship food for crafters (Basic stuff, control is so-so leveling up)

Heat of Battle I / II: I’m talking about the Free Company Actions – A flat bonus to EXP gained from killing enemies. This USED TO STACK, although I/we haven’t done this in a while. Remind your FC leader/officers to buy a few of these.

99 Gyashl Greens: Take your chocobo out of the stable and stock up on Gyashl Greens, self-explanatory. Leveling up with a choco sure beats leveling up without one.

Find a group to play with: Goes without saying. Doing dungeons and other things without a group sucks compared to with.

Stocking up on Currency: We cannot know truly how useful they will be come 3.0, but might as well if you have nothing else to do…

  • Gil: of course, never a bad thing. Used for crafted gear, materia and other things.
  • Allied Seals: from hunting – you never know if it will be relevent!
  • GC Seals: surely will be relevant… cap it out before 3.0 comes!
  • Ventures: never a bad thing to stock up on. Remember, these guys will level up, too!

Disciple of War / Magic

For the love of god, AGAIN, please check that you’ve completed your story quest, first and foremost. Under your Quest Log > Complete > Main Scenario Quest > TBA should be the last entry.

10 Maximum Completed Levequests: You can get a chunky boost of EXP by completing a total of 10 relevant Levequests for DoW/DoM classes.

  • 4 Levequests from St. Coinachs Find (Battlecraft)
  • 6 GC Levequests from St. Coinachs Find
    • 2 From each GC (Maelstrom, Adder, Flames): You can do them even if you’re not part of that GC.

Note that level 40 Leves incur a penalty (Bluefog/Whitebrim), so I don’t recommend these. You also have a max of 16 active leves between all types. If you have no plans of leveling a crafter or gatherer, by all means repeat the same process in Whitebrim.

6 Maximum Beastman Quests: Complete any (preferably max reputation) Beastman Quest from any NON-IXAL Beast Tribe to get another 6 quests of bonus EXP. You can also do the highest 3 and second-highest 3 from the same tribe so you dont have to travel around. Note that you can only have a maximum of 6 Beast Tribe quests active.

Any random quest you have unfinished: Impractical, but if you have some high level quests lying around submit them before 3.0

Disciple of Hand

6 Maximum Completed Levequests: There are a total of 6 total relevant leves you can pre-complete to gain EXP in 3.0 – 3 from your crafter Hometown, 3 from local levemete (Mor Dhona).

  • From your crafters hometown: 1 Single-submits, 1 Courier, 1 Triple.
  • From St. Coinachs find: 2 Single-submits, 1 Triple.

Items needed for these leves: 4 from single/courier and 18 from repeatables,

What’s my crafters ‘hometown’? ALC, GSM, WVR: Ul’dah. CRP,LTW: Gridania. ARM, BSM, CUL: Limsa.

6 Maximum Beastman (IXAL ONLY) Quests: Complete any (preferably max reputation) IXAL quest to get another 3-6 quests of bonus EXP. Naturally, take the 3 highest rep quest first, then go downwards.  Note that you can only have a maximum of 6 Beast Tribe quests active.

GC Supply Missions: The moment you login, craft/buy the required items for the GC submission. This is a free leve, and if its a star-item, submitting HQ will chunk your EXP up a huge amount.

Disciple of Land

4 Maximum Completed Levequests: A decent chunk of EXP can be gained by doing this, make sure you have at least 1 of each “evaluation” levequest (since they give the highest exp).

  • 4 Levequests from St. Coinachs Find (Fieldcraft)

A decent gear set: While BiS is something most hard-core gatherers have, newer players might not have the time or gil to build this up. Remember, when leveling Gathering is far more important that Perception. So just buying i55 greens and capping Gathering is a good idea if you’re short on gil.

GC Provisioning Missions: The very second you login, farm/buy the required materials for the GC submission. This is a free leve, and if its a star-item, submitting HQ will chunk your EXP up a huge amount.

Spreading it between all classes?

So all these preparations have a combined limitation: 16 total active levequests & 6 total active beastmen quests. Here’s what I’ll be doing:

  • 4 Battlecraft Leves & 6 GC Leves completed on Main Character.
  • 6 Leves for Goldsmith
  • 6 Beastmen Quests for Goldsmith

There’s a bunch of ways to squeeze value here… for example:

  • 2x Triples & Courier for CRAFTER 1.
  • 2x Triples & Courier for CRAFTER 2.
  • 2x Evaluation for Miner.
  • 2x Evaluation for Botanist.
  • 2x Triples for Fisher.
  • 6x Leves (GC?) for Main Combat Class.
  • 6x Ixal quests split between 2 Crafters

In the end, it all depends on what you want to get up first. Since I’ll be raiding ASAP when 3.0 hits, I will be spending a lot of these resourced on my White Mage.

What to do before Heavensward?

I guess this is part of Heavensward preparation as well.. here are some things you might think about

Cross-class skill classes to 50: If you’re really bored, I suggest leveling up your base-classes to 50 – Why? For example, you main a BLM (50), so you got your ACN to 34 for Eye for an Eye, and Archer to 34 for Quelling Strikes. What if Heavensward releases a level 50+ cross-class skill from Archer or Arcanist? This idea dawned on me quite some time ago, so I decided to level up my mains cross-class classes to 50 (WHM: ACN, THM). You better do the same – it’s better to be safe than sorry. (DONT LET THIS BE SOMETHING YOU REGRET)

Level up some gathering? A luxury for most content… I mean, as of right now you aren’t missing much. This is a brainless source of gil for anyone who bothers themselves with it. Gathering classes are insanely easy to level up with rested EXP. (Related resources: Mining leveling, Botany leveling, Fishing leveling) It’s always better to HAVE the option to gather, rather than rely on others.

Level up some crafting? Again, another luxury, but if you’re out of things to do, might as well start! Max DoH classes might seem troublesome, but the ability to repair your own gear in duty is cool. And for most people, you’ll be able to make a constant stream of gil from any crafting endeavor. I’ve never been sad to be a Builder of the Realm since 2.0, and I think everyone should work up to it. Crafting is fun!

Related Resources:
ALC Leveling, ARM Leveling, BSM Leveling, CRP Leveling, CUL Leveling, GSM Leveling, LTW Leveling, WVR Leveling

Well, good luck preparing for Heavensward! To be honest, these are the ones I thought up of on the top of my head. Again, the most important part of this whole document may just be the bit about cross-class skills. If you have suggestions PLEASE COMMENT! As always, Like us on Facebook for more awesome FFXIV updates!

FFXIV A Realm Reborn Starting Racial Stats Guide

UPDATED WITH AU RA Racial Stats!! If you’re wondering what racial stats you have for your chosen race and sub race.

Hey guys! If you’re wondering about racial stats in FFXIV, you’ve come to the right place. Here is a chart of each FFXIV A Realm Reborn starter race, subrace and their corresponding stats. We also offer some insight on which race is best for your planned main class, and other tidbits of info to help you out regarding racial stats.

RaceSubraceSTRDEXVITINTMNDPIE
RoegadynSea Wolves221823172119
RoegadynHellsguard201721202220
HyurHighlander232022182017
HyurMidlander211920211821
ElezenWildwood192318221721
ElezenDuskwight202019232018
Mi'QoteSeekers of the Sun212220181920
Mi'QoteKeepers of the Moon182117192322
LalafellPlainsfolk182218212021
LalafellDunesfolk172017212223
Au Raffxiv au ra racial stats raen portraitXaela232021201719
Au Raffxiv au ra racial stats xaela portraitRaen172118202222

Determining the “best” starting race for Physical and Magical classes.

If you’re somewhat unsure of what exact advanced job you want to be, but want to generally chase either the physical or magical stats, this chart can help you choose your race.

See also: FFXIV A Realm Reborn Stats & Attributes Guide (Opens in new Tab)

Here we can make a few assumptions.

Highest overall physical racial stats: Hyur Highlanders (65). Followed by Sea Wolves tied with Seekers (63). Most STR based physical DPS or Offensive Tanks will want either of these races.

Highest overall magical racial stats: Lalafell Dunefolk (66). Followed by Keepers (64), then Hellsguard and Plainsfolk (62) tied at third. Any person who wants to go down the magical DPS or Healer route, these are the most viable races.

The safest most versatile picks with the least variance (No stat with +3/-3) are Midlanders (60-60), Duskwights (59-61), followed by Plainsfolk and Hellsguard (58-62). These are the best choices if you feel you need a mix of both PHYS and MAG stats. If you’re not sure which class you will main, these make a good choice.

Wildwood is the safest Archer/Bard/Machinist pick (Dex+3), followed by Seekers and Plainsfolk (Dex+2)

Highest Single Stat (base racial stats)

If you’re chasing a single stat, here’s a small rundown of which race offers the HIGHEST of any given stat, and which classes would most benefit from it (main stat).

MAIN STAT WANTED: Race with highest stat (Suggested classes > and Jobs)

STR: Hyur Highlander (Lancer Dragoon) (Pugilist Monk) (Offensive Tanks)
DEX: Elezen Wildwood (Archer Bard) (Rogue > Ninja) (Machinist)
VIT: Roegadyn Sea Wolves (Gladiator Paladin) (Marauder > Warrior) (Dark Knight) (Defensive Tanks)
INT: Elezen Duskwight (Thaumaturge >Black Mage) (Summoner)
MND: Mi’Qote Keeper of the Moon (Conjurer White Mage) (Arcanists Scholars)
PIE: Lalafell Dunefolk (Arcanists Scholars) (Conjurer White Mage)

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Maximizing Two Stats

So if you’re dead set on a MAIN class, or a certain way you want to build your character, knowing which class gives the highest of two combined stats can be huge. Here’s a table, followed by some information to help you choose. ENTRIES AFTER INT+PIE COLUMN ARE PROBABLY IRRELEVANT.

 Str+VitDex+VitVit+IntVit+MndMnd+PieInt+PieStr+DexStr+IntStr+MndStr+PieDex+IntDex+MndDex+PieVit+PieInt+Mnd
Sea Wolves454140444036403943413539374238
Hellsguard413841434240374042403739374142
Highlander454240423735434143403840373938
Midlander413941383942404239424037404139
Wildwood374140353843424136404540443939
Duskwight393942393841404340384340383743
Seekers414238393938433940414041424037
Keepers353836404541393741404044433942
Plainsfolk364039384142403938394342433941
Dunefolk343738394544373839404142434043
Xaela444141383639434340424037394037
Raen383941434442353739393840404342

VIT is arguably the most important secondary stats for most classes. Each class has a main stat which improves their potency. VIT increases our defense which can be very important for raiding. Only very few classes can benefit from a third stat. Third stat usefulness is very rare and is mainly seen in healers (MND, PIE, VIT). Black Mages PIE (which is VERY SPECIFIC, and not all races need the adjustment). And lastly Tank DEX (Small but existent bonus).

See also: FFXIV A Realm Reborn Stats & Attributes Guide. (Opens in new Tab)

Do racial stats even matter in FFXIV?

Very little. Some people will blatantly tell you “NO, THEY DON’T MATTER AT ALL!”, while I understand the sentiment, the truth still remains that there IS a difference no matter how TINY it is. These stats matter very little in the end-game but will not stop min-maxers or hardcore raiders. If you consider yourself part of this pile then here’s a few pointers:

Tank and Melee DPS Clear cut cases:
STR+VIT: Highlander tied with Sea Wolves. Good for any melee DPS or tank.
DEX+VIT: Highlander tied with Seeker. Good for Bards, Machinist and Ninja.

Caster Special cases:
INT+VIT: Duskwight. HOWEVER with low PIE which makes for poor BLM’s! Best for SMN’s! Also, caster Magic Resist negates the need for much VIT.
Black Mage: Dunefolk (BLACK MAGES HAVE A “MINIMUM PIETY”, watch out for low piety races!)
Summoner: Duskwight

Healer Special cases:
Healers (MND > Pie or Vit): Ah, a strange case. First of all caster Magic Resist negates the need for much VIT… so…
Good healer choices: Au Ra Raen make great balanced healers! Followed by…
—–> Dunefolk, Seeker, Hellsguard, Midlander…. Elezen make terrible healers…

MND+PIE: Keepers tied with Dunefolk. Overall good choice for healers. But these classes have the worst VIT of ALL RACES. However, caster Magic Resist negates the need for much VIT.

What do these stats do?

All information currently known about stats can be found here: FFXIV A Realm Reborn Stats & Attributes Guide. (Opens in new Tab)
Still in Character creation? See also: FFXIV A Realm Reborn Gods guide. (Opens in new Tab)
About to get out into the world? See: FFXIV General Leveling Guide. (Opens in new Tab)

Key points to remember:

  • The total stats of each race and subrace is equal at 120.
  • Character customization can pretty erase all cosmetic distinction between subraces. Choose whatever you want!
  • All races have a subrace which is more suited towards “Physical” classes, and a subrace more suited towards “Magical” classes.
  • Ultimately, as long as you chose appropriately and build properly, the small differences in starting stats accounts for much less than a 0.5% difference end-game.

It’s highly likely you checked this page out to help you on what class you’re going to choose. For your convenience we’re going to link those for you.
Physical: Archer (Bard) | Gladiator (Paladin) | Lancer (Dragoon) | Marauder  (Warrior) | Pugilist (Monk)
Magical: Arcanist (Scholars) (Summoners) | Conjurer (White Mage) | Thaumaturge (Black Mage)

If you’re reading this either you’re about to start your FFXIV Journey or remaking your character. If you’re part of the former, check the Ultimate Starters Guide! Also keep in touch so you won’t miss any updates! It’s simple and easy, Like us on Facebook, or Follow us on Twitter (best for random questions), Check us out on Youtube!