FFXIV 3.0 Relic / Anima Weapon Guide (ALL STEPS)

3.3 UPDATED Find out how to obtain and upgrade your new 3.0 relic weapon. Looks great, but will grind your soul to dust (:

Quick Navigation: [Start 170 :: 10 Dungeons 200] [Base Anima: 210] [230 Hyperconductive]
[240 : “Novus II”]

Go to: MOST RECENT UPGRADE STEP “Novus II” 240

Hey guys! So here comes the new relic quest chain. Infusing another weapon with more soul energy and the expense of our OWN soul energy. Wether you like it or not – here it is. We will detail every known step in the new relic process! Use the links above if you’ve been here before! To those curious of the new 3.0 relic names, it’s in the 210 base anima page.

Step 1: FATEs (iLevel 170 Pre-relic ‘Animated’)

Starting Quest: Soul Without Life
Rewards: 170 Animated Seraph Cane
Previous step: None (2.0 relic)
Next step: “10 Dungeon” 200

(***This step can be SKIPPED by “handing in” your ZETA 2.0 Relic.)

This step rewards you with an item level 170 “Pre-relic”, like ITEMLINKED. It’s very reminiscent of the 2.0 ATMA step, which was quite vile. In any case, this step can be summarized by saying you need to get 3 items that drop after completing FATEs, from each of the six heavensward zones.

These luminous elemental crystals drop by chance. so pray to the RNG gods. Let’s begin by listing which element drops where (ordered by level)

Reminder: You only need THREE from each of the SIX Heavenward maps (18 total)

Coerthas Western Highlands Ice
Dravanian Forelands Earth
Sea of Clouds Wind
Churning Mists Lightning
Dravanian Hinterlands Water
Azys Lla Fire

Of course this comes with some questions, and possible value moves –

Can I fate with any class? Yes! You can even level up other low-level classes while finding these ‘Atmas’. This is by far the best change they did in comparison to the 2.0 atma step.

Do I need to a specific weapon equipped? Nope. Since you can use any class, this would be in direct conflict.

Does the quest need to be active? I guess YES, and random fating wouldn’t drop these things if you didn’t have the quest active in your log (needs confirmation).

What participation in the FATE do I need? Gold? I need confirmation on this. ATMAS needed a single tag (Bronze up), but I DO NOT KNOW if it’s the same for this. To be safe, go for gold.

PROTIPS: Use the PF to find groups or make one yourself. It’s always better to FATE as a chunk. Also, complete and chase FATEs in a smart manner, try to finish ones with a lesser timer remaining (if you can make it). Sometimes, avoiding mega-boss FATEs is smart, simply due to the time spent. Any FATE that fails will be reset to the easiest difficulty when it spawns again, conversely, FATES which succeed repeatedly get tougher and tougher.

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Step 2: 10 Dungeons (iLevel 200 Awoken pre-relic)

Starting Quest: Toughening Up
Rewards: 200 Seraph Cane Awoken
Previous step: “FATEs” 170
Next step: “Base Anima” 210

This portion is quite simple. Complete 10 dungeons and you’re done.

Dungeons in order
Snowcloak
Sastasha (Hard)
Qarn (Hard)
Keeper of the Lake
Wanderer’s Palace (Hard)
Amdapor Keep (Hard)
Dusk Vigil
Sohm Al
The Aery
The Vault

Do I have to wear a specific weapon? Yes you must wear the 170 relic AS YOU ZONE OUT. Unlike the Animus wherein you had to wear it while killing the final boss.These dungeons MUST BE COMPLETED in order. There’s not much else to say here. Again, listing down the usual questions and tips below…

Can I use any class? No, since you have to be wearing the weapon as you zone out.

Can the older dungeons be level synced? Yes! This saves us from some of the pain, at least.

PROTIP: DPS will have a harder time with this I assume, due to dungeon queue times. PF may or may not even help here, due to the fact that waiting for it to fill up might be slower than actually just queueing. Try it out, anyway. You may get a group willing to go all the way.

Ok so those first two steps weren’t so bad, right? Next step (3): Base Anima 210 – is where the TRUE grind begins. But before you worry about it, let me give you a short lived congratulations on your EZ 200 weapon.

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FFXIV 3.0 Dark Knight (DRK) BiS for Heavensward

HEAVENSWARD UPDATED! DRK Best in slot guide! “I need BALLAD AND PAEON!”, DRK Esoterics buy order, melding and more!

Sadly, there isn’t any Piety on ’em! Welcome to our Dark Knight Best-in-slot gear guide! We discuss here gearing options for BOTH DPS CENTRIC DRK’s and PARRY/EHP CENTRIC DRK’s. So no matter which camp of tanking you follow, or whatever your group needs – you can see both options right here!

Navigation: Dark Knight BiS
DRK BiS | Discussion | Esoterics Buy Order

Heavensward Dark Knight Best-in-Slot

TANK BiS DISCLAIMER: I don’t buy into the whole ALL TANKS SHOULD DPS or ALL TANKS SHOULD HAVE MAX EHP! It all depends on your group, level & speed of progression, and personal preference. As such, I will list both options. (Related Read: Parry vs DPS)

For the sake of “interchangeable filler slots”, Chaos <-> Gordian serve as natural replacements to each other (May or may not be discussed within guide, but take that as an ‘unspoken truth’).

DRK SlotDPSNo gil to meld?Parry & EHP
WeaponDeathbringer-Gordian Greatsword
Offhand--
HeadChaos BurgeonnetChaos Burgeonnet
BodyGordian Plate Mail of FendingChaos Cuirass
GlovesChaos GauntletsGordian Gauntlets of Fending
BeltFabled Belt of Fending Gordian Tassets of Fending
LegsGordian Breeches of FendingChaos Flanchard
BootsChaos SolleretsBest 210 MixGordian Sollerets of Fending
NeckFabled Necklace of SlayingGordian Neckband of FendingFabled Necklace of Fending
EarringsGordian Earrings of SlayingGordian Earrings of SlayingGordian Earrings of Fending
BraceletFabled Bracelet of SlayingFabled Bracelet of SlayingGordian Wristbands of Fending
RingGordian Ring of SlayingGordian Ring of SlayingGordian Ring of Fending
RingFabled Ring of SlayingFabled Ring of SlayingFabled Ring of Fending
FoodBaked Pipira Pira-Almond Cream Croissant
Liver Cheese Sandwhich
This guide contains critical info: Please use our Feedback form to let us know if you see something off, or want to suggest anything!

SINCE MELDED RIGHT SIDE IS SO STRONG FOR TANKS, tank gear should be thought as two separate entities: Leftside (armor) and right side (accessories). There’s a million ways to setup the right side, but the left is pretty much set in stone given your goals. (Purely ignoring the top accessories and using melded is A GREAT CHOICE / OPTION)

Dark Knight Accessories: Choices & Melding

Considering crafted right as BiS for tanks is 100% legit

Equip onSlot 1Slot 2Slot 3Slot 4Slot 5
Citrine Choker of SlayingVIT IVVIT IVVIT IVCRIT IIIVIT III+
Chrysolite Earrings of FendingSTR IVSTR IVSTR IVSTR IVSTR III
Chrysolite Bracelets of FendingSTR IVSTR IVSTR IVSTR IVSTR III
Chrysolite Ring of SlayingVIT IVVIT IVVIT IVFREEVIT III+
Chrysolite Ring of SlayingVIT IVVIT IVVIT IVFREEVIT III+

For the (FREE) Slot, you can put ACC, DET or SS (rings).

Here’s how it works. Melded accessories will always have the highest overall power level. However, they will never be as tanky as a Fending accessory, and never be as strong as a Slaying one. The melding strategy above makes it so you can wear crafted from A1S to A4S no problemo.

DRK BiS Discussion, Notes & Options

DPS DRK Set

Going for PURE SLAYING right side is a bit greedy, but definitely possible with a competent team. So we identify the suckiest accessories to replace with crafted.

  1. Fabled Ring of Slaying: It has accuracy… so it has that goin’ for it. Personally, I wouldn’t waste eso on these.
  2. Fabled Wristband of Slaying… SS/DET. Again, I wouldn’t buy these and just go for crafted.

The A3S legs are a KEY PART of this set, and hopefully you’ll get em! The Chaos counterpart is a poor filler – I wouldn’t waste eso on it.

Tanking / Parry DRK Set

Legs & Head – interchangeable: In the tanking list above we use Chaos Head and Chaos Leg. Keep in mind that this can be changed for Gordian Head, Gordian Leg. So if you’re lucky enough to get one of the gordian pieces early, just shoot for the gordian counterpart as well. A small but worthwhile to note value point, thay may save you over 1k ESO.

Chaos Cuirass is a MASSIVE increase in HP, Armor, MRes, Parry… basically a huge part of your defensive game. Tanks who choose to Gobtwine the chests over weapon are very common, and you should be one of them!!!

3.0 Dark Knight Esoterics Buy Order

“What should I purchase first with Esoterics for my DRK!?” Well, here you go!

DPS Dark Knight

  1. Weapon: The Deathbringer should be bought FIRST for DPS DRK’s. No question.
  2. Chaos Helm: Might as well, plus save A3 pages for Legs!
  3. Chaos Boots
  4. Fabled Belt
  5. Fabled Necklace, Ring (Any Order)
  6. EVERYTHING ELSE IS OPTIONAL, and NON-BiS
  7. Chest can be bought if you want to help your raid group. It’s quite the upgrade still.

With very few pieces needed, this set is powerful and easy to obtain.

On belt: If you have the Illuminati Gobcoat, buy it sooner than you would have.

PARRY / EHP Dark Knight

  1. Chest: Get these first and Gobtwine it if you can!
  2. Legs: Hmm.. (If you have the A3S legs – you can push this waaaaay down or optional)
  3. Weapon: You can buy this at any point during 1-3.
  4. Fabled Necklace, Ring (Any Order)
  5. EVERYTHING ELSE IS OPTIONAL, and NON-BiS

Navigation: Dark Knight BiS
DRK BiS | Discussion | Esoterics Buy Order

I hope you don’t break your back in search of your Dark Knight gear! For more FFXIV Updates, Dark Knight BiS & other things, Like us on Facebook, ask us anything on Twitter! Check us out on YouTube and Twitch! Ciao!

This guide contains critical info: Please use our Feedback form to let us know if you see something off, or want to suggest anything!

FFXIV Warrior (WAR) Cross-class Skills (3.0+ Updated)

HEAVENSWARD UPDATED: What are the best Warrior Cross Class Skills? Find out the best cross-class skills of WAR and the best way to get them!

What are the Marauder-> Warrior Cross Class Skills? Here, we will be strictly discussing the cross-class skills Warrior can get.

How many cross-class skills can I get as a Warrior? Any job class may only equip five (5) cross-class skills.

From what other classes does Warrior get skills from? Gladiator and Pugilist.

What are the best Warrior cross-class skills? This is discussed below.

Full list of Warrior (WAR) Cross-class skills

NameIconLevelDescriptionFrom Class
Savage Blade4Attack that generates enmityGladiator (GLA)
Featherfoot4Increases evasionPugilist (PGL)
Flash8Increases enmity in all nearby enemiesGladiator (GLA)
Second Wind8Instantly restores own HPPugilist (PGL)
Convalescence10Increases HP restored by spells or actionsGladiator (GLA)
Haymaker10Delivers an blow after evading an attackPugilist (PGL)
Internal Release12Increases critical hit ratePugilist (PGL)
Provoke22Increases enmity in targetGladiator (GLA)
Awareness34Nullifies chance of suffering critical damageGladiator (GLA)
Mantra42Increases HP recovery via curing magic by 5% for self and nearby party membersPugilist (PGL)

Warrior (WAR) Cross-class skills discussion

SET IN STONE: Provoke > Internal Release > Convalescence > Awareness > (Last slot: FLEX)

Savage Blade – Useles since you have your own version.

Featherfoot, Haymaker – This duo is technically most utilized by the Warrior. Is it worth 2 slots? No… it really isn’t.

Flash – Is pretty good in 4-mans. It’s a contender for FLEX slot in SOME ENCOUNTERS ONLY.

Second Wind – Not bad. Doubles as an aggro generator! Contender for FLEX.

Convalescence – Really good, but it requires some coordination with healers (or a good sense of tanking) to maximize.

Internal Release – +Damage on Warrior… legit always.

Provoke – is technically a must-have for any encounter with a tank swap mechanic.

Mantra – While good for others to take, you have more important skills like…

Awareness – is good when now a days! A lot of encounter crit, and also fixes problems if you mess up Raw Intuition.

Ideal Warrior (WAR) Cross-class progression

  1. Marauder to 15 for: Unlocking other classes.
  2. Marauder to 30 for: WAR Requirement.
  3. Gladiator to 15 for: WAR Requirement.
  4. Monk to 8 for: Second Wind.
  5. WAR to 50 for: Maximum level.
  6. Monk to 12 for: Internal Release.
  7. Gladiator to 34 for: Awareness
  8.  Monk to 42 for: Mantra (All Cross Class Skills Obtained)

Summary

  • Warrior use skills from: Gladiator and Pugilist.
  • Best Warrior Cross-Class Skills:
    Provoke > Internal Release > Convalescence > Awareness > FLEX
  • Flex slots would likely be: Second Wind, Mantra or Flash. (Featherfoot is okay for 4’s)

More Info: Marauder | Warrior | MRD WAR Stats

Remember, cross-class skills are important for Warrior, or any class! Remember to like us on Facebook and follow us on YouTube for more updates and content!

FFXIV Leveling Guide! Powerlevel quickly! (any class)

How to get EXP fast and powerlevel any DoW or DoM! Get to max level as fast as possible with the least BOREDOM :)

ffxiv general leveling guide tips powerleveling

Leveling up quickly in FFXIV is harder than you thought? We’ve all been there – looking for ways on how to level up faster. Well in this general leveling guide I’ll be listing all ways I know of to make life to max level a little less painful. Just to clarify, this guide is for any combat class. And mostly does not apply to gathering or crafting classes. If you’re a new player, or an old-timer leveling an alt – it’s good to read this to remind yourself on what to do (and maybe learn something new).

Check out: Tips specific for Level 50 to 60

This guide is BEST used along with the class-specific leveling guides:
Are you Leveling up a: Gladiator, Marauder, Conjurer, Thaumaturge, Arcanist, Archer, Pugilist, Rogue, Lancer.
Are you already a: Paladin, Warrior, White Mage, Black Mage, Scholar, Summoner, Bard, Monk, Ninja, Dragoon,
Soon… Dark Knight, Astrologer, Machinist

Is this your first Character?

If yes – then the ultimate advice would be to FOLLOW YOUR STORY QUEST. Don’t stress out too much about random side quests. Keep following your story quest until you do not reach the level requirement, then read more below on how to gain EXP.

Side Quests: give the most bang for you buck in terms of time/exp, next to story quests. They’re also present anywhere you’re doing story quest. So pick them up. Do not linger in a zone to complete side quests. Once your story takes you elsewhere, go.

However, these above two points only apply to your “first” characters… for the rest of us, the below tips serves as a good reminder what to do when you need to gain levels. Ran out of level appropriate sidequests & story quests? Read below.

Level 1+: Challenge Log

This thing is chunky. Maximizing your challenge log is mega value EXP at any level. This is first unlocked at level 16 (15?), and can be abused by any level character thereafter. Completing any entry in the challenge log reaps you some sweet EXP and or Gil. New player? How do I unlock Challenge Log? Players can unlock the Challenge Log by completing the level 15 Rising To The Challenge. (Location/NPC: I’tolwann, Limsa Lominsa Upper Decks (x11,y10)).

Here are the ones we’re aiming for in terms of leveling up a combat class:

challenge log for leveling up preview ffxivDungeons

  • 5x Dungeons
  • 3x Dungeons via Roulette
  • Guildhest
    • 3x Guildhest
    • 10x Guildhest
  • Levequests
    • 4x Unique Levequest types
    • 20x Levequests
  • Player Commendations Given: x5
  • Fates
    • complete FATE in 5 different zones.
    • complete 10x unique FATES.

All of the above give BONUS exp upon completion. It resets every week so you don’t have to rush! You gain bonus EXP depending on your current level, so the higher the better.

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Level 1 (And every 10 levels after): Hunting Log

Hunting Logs. Basically a list of enemies to kill for large bonus EXP. I would suggest completing these each time you reach levels ending in 5 (5,15,25 etc…). Monsters can be difficult if you rush these, (IE trying to complete your level 20 log once you hit 20 or 21). Aside from dungeons, doing this triggers rested EXP so it gives quite a boost.

Don’t skip Hunting Logs! ALWAYS complete it before entering the next tier (20,30,40 etc). For example, before you hit 40, make sure your tier 3 hunting log is done with. You’ll regret it – trust me.

Level 10+: Guildhests

Starting at level 10, and every 5 levels thereafter, you get to do 2 new Guildhests. These give chunky as hell EXP, and is worth every second you spend queueing. Again for the sake of Challenge Logs, Guildhests contribute to quite a few: 3x Guildhests, 10x Guildhest, and indirectly 5x Player Commendations Given.

If you need to spam Guildhests, “Under the Armor” seems to be the de-facto spamming hest for the population at large.

Daily Roulette: Guildhest gives you 5-10% of your EXP bar.. so theres no reason not to do these.

Surprisingly a lot of people don’t know that the ‘first time completion bonus’ applies to each new class you do it with!

Level 10 to 15: The deadzone

There is a massive lull here for some reason. Remember to leverage all sources of EXP. Leveling up gets significantly easier once you hit 15 so, suck it up for for now. What’s the best way to get to 15? (without outside help)

Fategrinding + Levequests spamming in Aleport: Hands down this is the way.

Level 15+: Dungeons & Duty Roulette

The below image is the very essence of “GET EXP FAST”

ffxiv leveling tips daily roulette low level and guildhest

Dungeons are a massive source of EXP. The only bad thing about these are the queues. So if you’re DPS, you might want to look at other activities while waiting.

Duty Roulette: Low level almost GUARANTEES a level up. You also tick up one on the Challenge Log for dungeons completed via Roulette. This is THE goldmine for EXP and if you just did this once a day you’ll max out every class in no time. (This is first unlocked at level 16).

This is where your rested EXP gets chunked (good thing), and always remember to eat food prior to each dungeon. The 3% bonus EXP is always welcome.

There are 2 entries which relate to dungeons in the Challenge Log: 3x Dungeons via Duty Roulette, 5x Dungeons completed. While the bonus EXP isn’t huge – if you do Low level roulette for 5 days you’ll nail both. And you’ll probably have 5 more levels to show for it!

If you have rested exp, dungeons are the best source of EXP. If not then FATES are probably the next best thing…

Fate Grinding

Good ol’ Fates. Or bad ol’ Fates? Anyone whose been around certain has done their fair share of these. Whether you like emor not Fates are a great source of EXP. While you can fategrind in any map, there are generally some maps which are more popular than others. Here’s a quick list to find where you should be at:

10+ WLN Aleport
15+ ETH both sides of the map are serviceable…
20-26 STH Quarrymill
26-32 ELN Costa
32-39 CCH Coerthas
39-44 MD Mor Dhona
45-50 NTH Bluefog / CPP

These are by no means set in stone. Going earlier means better gains in EXP due to chains. However, being underleveled means you cannot solo these fates – so you’re going to need a party. Start one! Or put up a Party Finder! Getting maximum contribution in fates while in a party is much easier and faster compared to solo. The only downside is you cannot queue while in party.

Again, for the value moves, FATEs have 2 Challenge Log entries tied to them: 10x Unique FATES, FATE completed in 5 maps. These are quite easy to fulfill and you don’t even have to go out of your way much for them.

Levequests

While not the fastest method, it fills out the gaps and gives the feeling of changing things up. Thankfully there are two Challenge Log entries related to Leves: 4x unique Levequest types, 20x Levequests completed. Not all levequests are equal: keep in mind that you do not need to kill all enemies – you must simply complete the levequest objective. This leads to some leves taking too long for good value. Keep this in mind when spamming – leave out the sucky leves.

The amount of levequests you can do are limited by your daily levequest allowances. You gain 3 Levequests allowances per 12 hours. This is only relevant when you’re newer or when level caps are raised, otherwise they will stockpile to 100 easily…

protip: 4x Unique Levequest types (Challenge log) can easily be completed by doing regular battlecraft leves and GC leves in any given town which offer them.

protip: 20x Levequests (Challendge log) : if you’re lazy, you can spam 19 low level crafting leves that you can buy from NPC’s, then complete the 20th one with your combat class. The Challenge Log EXP bonus is granted FULLY to the active class, regardless how you spread out the leves.

Small boosts, reminders and tips

ALLOCATE YOUR STAT POINTS: Don’t be like me who discovered I had 15 unused ones when I was leveling BLM. When you’re leveling up, always pick offensive stats. (STR, INT, DEX respectively). Healers pick MND of course… It’s a pretty huge boost! And it’s a lot better than having them un-allocated…

3% EXP from food buff: It may not sound like much but it’s a welcome bonus. You can buy any cheap food from NPC’s (Boiled Egg comes to mind).

Chocobo: While not super effective, having the trusty bird around will make life a bit easier.

Heat of Battle: Free Company boost “Heat of Battle” gives bonus exp % to enemy kills. Awesome for dungeons.

Accuracy problems: This hampers your leveling process more than you think! If you happen to come across gear with accuracy, keep it. Or craft/meld them yourself! Also, cheap accuracy food goes a LONG WAY.

Is there anything I missed? Or anything you want to add? Let us know in the comments!! Good luck leveling up, and hopefully you “have fun”. If you save even an hour by reading this, that’s one hour less lost to the void of leveling! As always, Like us on Facebook for more FFXIV updates!

FFXIV (50-60) All DoH Levequest Items (+Class Quests)

A table of ALL levequest items needed by every DoH class for level 50 to 60. Class quest Items are included, as well as recipes.

Hey guys! I made this reference guide because I’d always want to see all of this in one place. For those furious levelers (or scheming moneymakers) out there! Enjoy! Every possible levequest and class quest item required for Level 50 to 60 Disciples of Hand!

Heavensward 3.0 DoH: LEVEQUEST LIST  ::  CLASS QUEST LIST

Table of Levequest Items & Recipe (DOH 50-60)

Use the sort and filter functions!

ClassLv.Type#Levequest NameItem NameRecipe Preview
ALC50S1The Moustache Suits HimEnchanted Mythrite Inkhttp://xivdb.com/?recipe/2776/Enchanted-Mythrite-Ink
ALC50S1Summoning for DummiesArchaeoskin Codexhttp://xivdb.com/?recipe/2768/Archaeoskin-Codex
ALC50T2Forged From The VoidVoid Gluehttp://xivdb.com/?recipe/2759/Void-Glue
ALC52S1Steeling the Knife, Steeling the MindGrade 1 Mind Dissolventhttp://xivdb.com/?recipe/2789/Grade-1-Mind-Dissolvent
ALC52S1Can't Sleep, Inquisitors will Eat MeWyvernskin Grimoirehttp://xivdb.com/?recipe/2764/Wyvernskin-Grimoire
ALC52T2Consecrating CongregationHoly Waterhttp://xivdb.com/?recipe/2779/Holy-Water
ALC54S1Adhesive of AntipathyWing Gluehttp://xivdb.com/?recipe/2760/Wing-Glue
ALC54S1Tomes on the RangeDhalmelskin Codexhttp://xivdb.com/?recipe/2770/Dhalmelskin-Codex
ALC54T2Warding Off TemptationEnchanted Hardsilver Inkhttp://xivdb.com/?recipe/2777/Enchanted-Hardsilver-Ink
ALC56S1Cleansing the Wicked HumoursHallowed Waterhttp://xivdb.com/?recipe/2780/Hallowed-Water
ALC56S1Volunteering with StaffHallowed Chestnut Wandhttp://xivdb.com/?recipe/2762/Hallowed-Chestnut-Wand
ALC56T2Rolling on InitiativeDraconian Potion of Dexterityhttp://xivdb.com/?item/12623/Draconian-Potion-of-Dexterity
ALC58S1Filling in the BlanksEnchanted Aurum Regis Inkhttp://xivdb.com/?recipe/2778/Enchanted-Aurum-Regis-Ink
ALC58S1There was a Late FeeNoble Goldhttp://xivdb.com/?recipe/31197/Noble-Gold
ALC58T2The Grave of Hemlock Groves2 Growth Formula Thetahttp://xivdb.com/?recipe/2782/Growth-Formula-Theta
ARM50S3Rivets Run Through ItMythrite Rivethttp://xivdb.com/?recipe/2824/Mythrite-Rivets
ARM50S1Your Tassets Hanging outMythrite Tassets of MaimingMythrite Tassets of Maiming
ARM50T2Don't Scuttle with ScutumsMythrite Scutum x2http://xivdb.com/?recipe/2338/Mythrite-Scutum
ARM52S1Cut the Alembical CordMythrite Alembichttp://xivdb.com/?recipe/2395/Mythrite-Alembic
ARM52S1Let Faith Light the WayMythrite Bladed Lantern Shieldhttp://xivdb.com/?recipe/2339/Mythrite-Bladed-Lantern-Shield
ARM52T2Pan that Laid the Golden EggFrypan Calientehttp://xivdb.com/?recipe/2398/Frypan-Caliente
ARM54S3As the Bolt FliesTitanium Nuggethttp://xivdb.com/?recipe/2404/Titanium-Nugget
ARM54S1Someone Put Dung In My HelmetTitanium Sallet of Maiminghttp://xivdb.com/?recipe/2365/Titanium-Sallet-of-Maiming
ARM54T2Sometimes the South WinsTitanium Mail of Fendinghttp://xivdb.com/?recipe/2348/Titanium-Mail-of-Fending
ARM56S1A Halonic MasqueradeTitanium Headgear of Scoutinghttp://xivdb.com/?recipe/2391/Titanium-Headgear-of-Scouting
ARM56S1A Squire to InspireTitanium Tassets of Fendinghttp://xivdb.com/?recipe/2357/Titanium-Tassets-of-Fending
ARM56T2Belle of the BrawlTitanium Vambraces of Fendinghttp://xivdb.com/?recipe/2353/Titanium-Vambraces-of-Fending
ARM58S1Look Before You LeapAdamantite Leg Guards of Maiminghttp://xivdb.com/?recipe/31038/Adamantite-Leg-Guards-of-Maiming
ARM58S1Sir, Dost Thour Even Heft?Adamantite Chain Hose of Fendinghttp://xivdb.com/?recipe/2359/Adamantite-Chain-Hose-of-Fending
ARM58T5The Mast ChanceAdamantite Rivetshttp://xivdb.com/?recipe/2826/Adamantite-Rivets
BSM50S1Punching your Way to SuccessMythrite Patashttp://xivdb.com/?recipe/2260/Mythrite-Patas
BSM50S1Barring the Gates to FoundationMythrite Katzbalgerhttp://xivdb.com/?recipe/2255/Mythrite-Katzbalger
BSM50T5With Bearings StraightMythrite Nuggethttp://xivdb.com/?recipe/2330/Mythrite-Nugget
BSM52S1Freight and BarrelMythrite Stilettohttp://xivdb.com/?recipe/2271/Mythrite-Stilettos
BSM52S1It's All About ExecutionMythrite Zweihanderhttp://xivdb.com/?recipe/2276/Mythrite-Zweihander
BSM52T2Cautonary CutleryMythrtite Culinary Knifehttp://xivdb.com/?recipe/2321/Mythrite-Culinary-Knife
BSM54S1I Saw the PineHardsilver Sawhttp://xivdb.com/?recipe/2286/Hardsilver-Saw
BSM54S1I Could Feel That From HereTitanium Creasing Knifehttp://xivdb.com/?recipe/2298/Titanium-Creasing-Knife
BSM54T2Keep Up With The MechanicsTitanium Barreled Aquebushttp://xivdb.com/?recipe/2282/Titanium-barreled-Arquebus
BSM56S3UnbreakerTitanium Ingothttp://xivdb.com/?recipe/2333/Titanium-Ingot
BSM56S1Diamond SawdustTitanium Battleaxehttp://xivdb.com/?recipe/2268/Titanium-Battleaxe
BSM56T2Spirituality InspectorTitanium Lump Hammerhttp://xivdb.com/?recipe/2290/Titanium-Lump-Hammer
BSM58S3Through Thick and ThinAdamantite Nuggethttp://xivdb.com/?recipe/2334/Adamantite-Nugget
BSM58S1Winter Weather ConditionsAdamantite Dolabra (M)http://xivdb.com/?recipe/31010/Adamantite-Dolabra
BSM58T2Sword For PlowsharesAdamantite Zweihanderhttp://xivdb.com/?recipe/2279/Adamantite-Zweihander
CRP50S5Splinter in the SewersCedar Lumber x5http://xivdb.com/?recipe/2195/Cedar-Lumber
CRP50S1So You Think You Can Lance?Mythrite Tridenthttp://xivdb.com/?recipe/2196/Mythrite-Trident
CRP50T2Almost as fun as Slingshotting BirdsCedar Longbow x2http://xivdb.com/?recipe/2201/Cedar-Longbow
CRP52S1Landing the Big OneCedar Fishing Rodhttp://xivdb.com/?recipe/2213/Cedar-Fishing-Rod
CRP52S1Do You Even String BowHoly Cedar Composite Bowhttp://xivdb.com/?recipe/2202/Holy-Cedar-Composite-Bow
CRP52T2A Reward Fitting for the FaithfulHoly Cedar Necklacehttp://xivdb.com/?recipe/2222/Holy-Cedar-Necklace
CRP54S1The Darkest HearthDark Chestnut Spinning Wheelhttp://xivdb.com/?recipe/2220/Dark-Chestnut-Spinning-Wheel
CRP54S1License to HealDark Chestnut Rodhttp://xivdb.com/?recipe/2208/Dark-Chestnut-Rod
CRP54T5Walking on Pins and NeedlesDark Chestnut Lumberhttp://xivdb.com/?recipe/2240/Dark-Chestnut-Lumber
CRP56S1The Long Armillae of the LawHallowed Chestnut Armillaehttp://xivdb.com/?recipe/2225/Hallowed-Chestnut-Armillae
CRP56S1Don't Ask the WyvernHallowed Chestnut Composite Bowhttp://xivdb.com/?recipe/2204/Hallowed-Chestnut-Composite-Bow
CRP56T2Aim to PleaseHallowed Chestnut Mask of Aiminghttp://xivdb.com/?recipe/2210/Hallowed-Chestnut-Mask-of-Aiming
CRP58S3Birch, PleaseBirch Lumberhttp://xivdb.com/?recipe/2242/Birch-Lumber
CRP58S1Anatomy of a DrillbitDragonstone Grinding Wheelhttp://xivdb.com/?recipe/2218/Dragonscale-Grinding-Wheel
CRP58T2Hold on, AdamantiteAdamantite Spearhttp://xivdb.com/?recipe/2200/Adamantite-Spear
CUL50S1Next to Last SupperStuffed Cabbage Rollhttp://xivdb.com/?recipe/2813/Stuffed-Cabbage-Rolls
CUL50S1Little Orphan CandyFig Bavaroishttp://xivdb.com/?recipe/2796/Fig-Bavarois
CUL50T2Baked Onion SoupBaked Onion Souphttp://xivdb.com/?recipe/2809/Baked-Onion-Soup
CUL52S1Loving the Muffin TopIshgardian Muffinhttp://xivdb.com/?recipe/2800/Ishgardian-Muffin
CUL52S5Such a Butter FaceFermented Butterhttp://xivdb.com/?recipe/2821/Fermented-Butter
CUL52T2Persona non GratinDhalmel Gratinhttp://xivdb.com/?recipe/2814/Dhalmel-Gratin
CUL54S1Nutcrackers SweetsRoyal Eggshttp://xivdb.com/?recipe/2807/Royal-Eggs
CUL54S1Breakfast of ChampionsEmerald Souphttp://xivdb.com/?recipe/2811/Emerald-Soup
CUL54T2Old Victories, New TastesDhalmel Fricaseehttp://xivdb.com/?recipe/2816/Dhalmel-Fricassee
CUL56S1It Goes Down SmoothlyFrozen Spiritshttp://xivdb.com/?recipe/2795/Frozen-Spirits
CUL56S5Saucy for a SuitorHollandaise Saucehttp://xivdb.com/?recipe/2818/Hollandaise-Sauce
CUL56T2Persuasion For a Higher PowerBaked Pipira Pirahttp://xivdb.com/?recipe/2805/Baked-Pipira-Pira
CUL58S5Let's not get SappyBirch Syrup x5http://xivdb.com/?recipe/2819/Birch-Syrup
CUL58S1Soup that Eats like a KnightClam Chowderhttp://xivdb.com/?recipe/2812/Clam-Chowder
CUL58T2Dont let it Fall ApartLiver Cheese Sandwichhttp://xivdb.com/?recipe/2801/Liver-Cheese-Sandwich
GSM50S1Not on My TableMythrite Earrings of Healinghttp://xivdb.com/?recipe/2489/Mythrite-Earrings-of-Healing
GSM50S1The Goggles, They do NaughtMythrite Goggles of Gatheringhttp://xivdb.com/?recipe/2521/Mythrite-Goggles-of-Gathering
GSM50T2Halonic HermeneuticsYeti Staff x2http://xivdb.com/?recipe/2414/Yeti-Staff
GSM52S1High Above Me, She Sews LovelyMythrite Needlehttp://xivdb.com/?recipe/2517/Mythrite-Needle
GSM52S1Sense of EntitlementMythrite Planispherehttp://xivdb.com/?recipe/2420/Mythrite-Planisphere
GSM52T5Sky is The LimitMythrite Ingothttp://xivdb.com/?recipe/2527/Mythrite-Ingot
GSM54S1Citizen's ArrestMormorion Ring of Slayinghttp://xivdb.com/?recipe/2460/Mormorion-Ring-of-Slaying
GSM54S1The Unfortunate RetironyHardsilver Bangle of Fendinghttp://xivdb.com/?recipe/2432/Hardsilver-Bangle-of-Fending
GSM54T2The Monuments MagesHardsilver Magnifers of Castinghttp://xivdb.com/?recipe/2426/Hardsilver-Magnifiers-of-Casting
GSM56S1The Grander TempleDragon Fang Earringshttp://xivdb.com/?recipe/2523/Dragon-Fang-Earrings
GSM56S3Needs more PrayerbellHardsilver Ingothttp://xivdb.com/?recipe/2529/Hardsilver-Ingot
GSM56T2Appeasing the AstromancerHardsilver Plainspherehttp://xivdb.com/?recipe/2422/Hardsilver-Planisphere
GSM58S1Embroiling EmbroideryGriffin Talon Needle (MASTER)http://xivdb.com/?recipe/31084/Griffin-Talon-Needle
GSM58S1Keeping Claw and OrderGriffin Talon Ring of Aiminghttp://xivdb.com/?recipe/2480/Griffin-Talon-Ring-of-Aiming
GSM58T2A Halo for Her HeadAurum Regis Circlet of Healinghttp://xivdb.com/?recipe/31061/Aurum-Regis-Circlet-of-Healing
LTW50S1Pummeling AbroadArchaeoskin Belt of Strikinghttp://xivdb.com/?recipe/2566/Archaeoskin-Belt-of-Striking
LTW50S1From Mud to MourningArchaeoskin Jackboots of Gatheringhttp://xivdb.com/?recipe/2643/Archaeoskin-Jackboots-of-Gathering
LTW50T2Glorified Hole-punchersArchaeoskin Gloves of Aiminghttp://xivdb.com/?recipe/2577/Archaeoskin-Gloves-of-Aiming
LTW52S1Maybe He's a LionWyvernskin Mane of Fendinghttp://xivdb.com/?recipe/2545/Wyvernskin-Mane-of-Fending
LTW52S3You Could Say It's a Moving TargetWyvern Leatherhttp://xivdb.com/?recipe/2654/Wyvern-Leather
LTW52T2(Don't) Love the Skin You're InWyvernskin Belt of Scoutinghttp://xivdb.com/?recipe/2594/Wyvernskin-Belt-of-Scouting
LTW54S1Tally Ho, ChocoboDhalmelskin Leggins of Aiminghttp://xivdb.com/?recipe/2587/Dhalmelskin-Leggings-of-Aiming
LTW54S1Overall, We Blend InDhalmelskin Vesthttp://xivdb.com/?recipe/2636/Dhalmelskin-Vest
LTW54T2Dragoon Drop RateDhalmelskin Breeches of Maiminghttp://xivdb.com/?recipe/2557/Dhalmelskin-Breeches-of-Maiming
LTW56S1Don't Sweat the Small FryDragonskin Wristbandshttp://xivdb.com/?recipe/2649/Dragonskin-Wristbands
LTW56S1I Need your Glove TonightDragonskin Gloves of Healinghttp://xivdb.com/?recipe/2605/Dragonskin-Gloves-of-Healing
LTW56T5Trainin' the NeckDragon Leatherhttp://xivdb.com/?recipe/2656/Dragon-Leather
LTW58S1Starting Off on the Wrong FootSerpentskin Armguards of Maiminghttp://xivdb.com/?recipe/31103/Serpentskin-Armguards-of-Maiming
LTW58S1Bar of the BannermenSerpentskin Ringbelt of Aiminghttp://xivdb.com/?recipe/2584/Serpentskin-Ringbelt-of-Aiming
LTW58T2It Will Knock Your Socks OffSerpentskin Thighboots of Castinghttp://xivdb.com/?recipe/2625/Serpentskin-Thighboots-of-Casting
WVR50S1Perfecting PostureRainbow Sash of Aiminghttp://xivdb.com/?recipe/2677/Rainbow-Sash-of-Aiming
WVR50S3Pride up in SmokeRainbow Clothhttp://xivdb.com/?recipe/2751/Rainbow-Cloth
WVR50T2Ribbon of RemembranceRainbow Ribbon Of Healinghttp://xivdb.com/?recipe/2735/Rainbow-Ribbon-of-Healing
WVR52S1What Not to WearHoly Rainbow Shirt of Strikinghttp://xivdb.com/?recipe/2664/Holy-Rainbow-Shirt-of-Striking
WVR52S1Fashion PatrolHoly Rainbow Sarouel of Castinghttp://xivdb.com/?recipe/2725/Holy-Rainbow-Sarouel-of-Casting
WVR52T2An Account of My ApronRainbow Apronhttp://xivdb.com/?recipe/2744/Rainbow-Apron
WVR54S1Storm Upon Bald MountainRamie Turban of Craftinghttp://xivdb.com/?recipe/2740/Ramie-Turban-of-Crafting
WVR54S1Clothing the Naked TruthRamie Robe of Castinghttp://xivdb.com/?recipe/2717/Ramie-Robe-of-Casting
WVR54T2Finger on the PulseRamie Halfgloves of Healinghttp://xivdb.com/?recipe/2704/Ramie-Halfgloves-of-Healing
WVR56S3Where the Dragonflies, the Net CatchesCrawler Silkhttp://xivdb.com/?recipe/2758/Crawler-Silk
WVR56S1A Show of Ice and FireHallowed Ramie Sash of Castinghttp://xivdb.com/?recipe/2722/Hallowed-Ramie-Sash-of-Casting
WVR56T2Investing in the FutureHallowed Ramie Doublet of Aiminghttp://xivdb.com/?recipe/2675/Hallowed-Ramie-Doublet-of-Aiming
WVR58S3Felt for the FallenChimerical Felt x2http://xivdb.com/?recipe/2755/Chimerical-Felt
WVR58S1He Wears the PantsChimerical Felt Trousershttp://xivdb.com/?recipe/31189/Chimerical-Felt-Trousers
WVR58T2The Clothes of Her BackChimerical Felt Corset of Healinghttp://xivdb.com/?recipe/2708/Chimerical-Felt-Corset-of-Healing

Heavensward 3.0 DoH: LEVEQUEST LIST  ::  CLASS QUEST LIST

Table of ALL DOH Class quest Items & Recipe (DOH 50-60)

Use the sort and filter functions!

ClassLvItemRecipe
AlchemyLvClass quest itemsRecipe
ALC53Enchanted Mythrite Inkhttp://xivdb.com/?recipe/2776/Enchanted-Mythrite-Ink
ALC55Grade 1 Intelligence Dissolventhttp://xivdb.com/?recipe/2788/Grade-1-Intelligence-Dissolvent
ALC58Draconian Potion of Strengthhttp://xivdb.com/?recipe/31206/Draconian-Potion-of-Strength
ALC60Noble Goldhttp://xivdb.com/?recipe/31197/Noble-Gold
ALCQuest NPCWiltaekMor Dhona
----
ArmorerLvClass quest itemsRecipe
ARM53Titanium Mask of Strikinghttp://xivdb.com/?recipe/2384/Titanium-Mask-of-Striking
ARM55Titanium Cuirass of Maiminghttp://xivdb.com/?item/10721/Titanium-Cuirass-of-Maiming
ARM58Titanium Hoplonhttp://xivdb.com/?recipe/2341/Titanium-Hoplon
ARM60Adamantite Lorica of Fendinghttp://xivdb.com/?recipe/31027/Adamantite-Lorica-of-Fending
ARMQuest NPCBlanstyrLimsa Upper (Aftcastle)
----
BlacksmithLvClass quest itemsRecipe
BSM53Mythrite Rivets (x?)http://xivdb.com/?recipe/2335/Mythrite-Rivets
BSM55Titanium Bastard Swordhttp://xivdb.com/?recipe/2257/Titanium-Bastard-Sword
BSM58Titanium Lump Hammerhttp://xivdb.com/?recipe/2290/Titanium-Lump-Hammer
BSM60Adamantite Winglethttp://xivdb.com/?recipe/30999/Adamantite-Winglet
BSMQuest NPCFremordainIshgard (Jewelled Crozier)
----
CarpenterLvClass quest itemsRecipe
CRP53Holy Cedar Composite Bowhttp://xivdb.com/?recipe/2202/Holy-Cedar-Composite-Bow
CRP55Dark Chestnut Rodhttp://xivdb.com/?recipe/2208/Dark-Chestnut-Rod
CRP58Birch Lumberhttp://xivdb.com/?recipe/2242/Birch-Lumber
CRP60Adamantite Tridenthttp://xivdb.com/?recipe/30972/Adamantite-Trident
CRPQuest NPCBarthovieuIshgard (The Brume, lower)
----
CulinarianLvClass quest itemsRecipe
CUL53Ishgardian Teahttp://xivdb.com/?recipe/2794/Ishgardian-Tea
CUL53Sohm Al Tarthttp://xivdb.com/?recipe/2797/Sohm-Al-Tart
CUL55Kaiser Rollhttp://xivdb.com/?recipe/2799/Kaiser-Roll
CUL55Beet Souphttp://xivdb.com/?recipe/2810/Beet-Soup
CUL55Grilled Sweetfishhttp://xivdb.com/?recipe/2804/Grilled-Sweetfish
CUL58Cockatrice Meatballshttp://xivdb.com/?recipe/2806/Cockatrice-Meatballs
CUL60Morel Saladhttp://xivdb.com/?recipe/2803/Morel-Salad
CUL60Deep Fried Okeanishttp://xivdb.com/?recipe/2808/Deep-Fried-Okeanis
CUL60Marron Glacehttp://xivdb.com/?recipe/2798/Marron-Glace
CULQuest NPCMelkokoLimsa Upper (The Aftcastle)
----
GoldsmithLvClass quest itemsRecipe
GSM53Hardsilver Bangle of Castinghttp://xivdb.com/?recipe/2504/Hardsilver-Bangle-of-Casting
GSM55Hardsilver Ingothttp://xivdb.com/?recipe/2529/Hardsilver-Ingot
GSM58Aurum Regis Cylinderhttp://xivdb.com/?recipe/2542/Aurum-Regis-Cylinder
GSM60Star Sapphire Music Boxhttp://xivdb.com/?recipe/31087/Star-Sapphire-Music-Box
GSM60Star Ruby Music Boxhttp://xivdb.com/?recipe/31088/Star-Ruby-Music-Box
GSMQuest NPCMarcelUl'dah (Merchants Strip)
----
LeatherworkerLvClass quest itemsRecipe
LTW53Wyvernskin Workbootshttp://xivdb.com/?recipe/2644/Wyvernskin-Workboots
LTW55Dhalmelskin Leggings of Scoutinghttp://xivdb.com/?recipe/2601/Dhalmelskin-Leggings-of-Scouting
LTW58Dragonskin Chokerhttp://xivdb.com/?recipe/2647/Dragonskin-Choker
LTW60Chivalric Battledress of Aiminghttp://xivdb.com/?item/12999/Chivalric-Battledress-of-Aiming
LTWQuest NPCEldeIshgard (Jewelled Crozier)
----
WeaverLvClass quest itemsRecipe
WVR53Rainbow Gloveshttp://xivdb.com/?recipe/2743/Rainbow-Gloves
WVR55Holy Rainbow Hat of Healinghttp://xivdb.com/?recipe/2697/Holy-Rainbow-Hat-of-Healing
WVR58Crawler Silk (3)http://xivdb.com/?recipe/2758/Crawler-Silk
WVR60Chivalric Doublet of Healinghttp://xivdb.com/?recipe/31232/Chivalric-Doublet-of-Healing
WVRQuest NPCAverilIshgard (Astrologicum)

Heavensward 3.0 DoH: LEVEQUEST LIST  ::  CLASS QUEST LIST

For more awesome FFXIV updates, Like us on Facebook. Follow us on Twitter! Check us out on YouTube and Twitch! Enjoy your crafting!!

FFXIV Alexander (Normal): quick strategy guide

A quick and dirty guide detailing the simple strategies needed for Alexander Normal.

Hey guys! Here’s a quick little guide describing what you need to do in Alexander Normal. Each section will describe one boss, instead of one per page. Their difficulty isn’t that high, and having it all in one place is less of a hassle likely. Will update again tomorrow.

The first trash pile Faust – just burn it and have your OT pick up the adds and run around.

The Oppressor (Alexander Turn 1): Fist of the Father

  • ALARUM periodically spawn. Killing them leaves a field on the ground which minifies you if stepped on.
  • LASERS FROM THE SKY signify a huge missle coming.
  • Kill and leave the field on the laser target: minifying the missle (lol)
  • Avoiding the fly-up AoE: run furthest from its blast radius (remember ultima hm?)

Oppressor 0.5 and original must die within 30(?)s of each other, else wipe.

(Link to savage guide.)

‘Robot Gauntlet’ (Alexander Turn 2): Cuff of the Father

I honestly have no idea of the specifics in this fight. It’s easily doable in 1 pull, although making it faster is the point of doing this fight properly.

  • At least 1 guy should ride a robot. This robot rider has a few responsibilities.
  • Pull bombs away from raid using your pulling skill. Otherwise, raid simply moves away.
  • Riders can apply a VULN UP to mobs, which is mega value. Maxes out at 5 stacks on a mob.

ROBOT SKILLS

(1) Man… I don’t know what exactly this does. Doesn’t seem too good.
(2) An AoE stun that’s pretty good at mitigating damage.
(3) Applies Vuln Up on target. Mega value
(4) Pull. Please, only use this on bombs *wink*

RIDER SETUP
Alot of different setups work, the safest being 1 DPS riding. When his energy level goes low – use the other machine.

Adds? Kill the special looking guys before the chumps, or even spider-tanks. Boomtypes and Jagds kick ass.

(Link to savage guide.)

Living Liquid (Alexander Turn Turn 3): Arm of the Father

This guy has 3 forms which he cycles through for most of the fight.

“Human” form

  • Nothing I remember specifically – just some fancy AoE’s.

Hand form

  • During the “one chunky hand” both tanks should stay in front to share the cleave (Kaliya).
  • Once they split, just burn them. Use some defensive as they stack a resist down debuff over time.
  • Wash Away is a pushback – just get close to the center, or furthers from an edge.

Tornado form

  • Kill adds… nothing too notable.

TETHERS? We didn’t really try many things to cancel it. You get stunned, but otherwise inconsequential if done incorrectly. Feel free to comment. They were easy enough to ignore.

At a low health percentage – the final phase begins. It’s signaled by Cascade, a basic AoE damage skill. Nothing noticeably new here. I’ll check it out again tomorrow.

(Link to savage guide.)

The Manipulator (Alexander Turn 4): Burden of the Father

Choose and kill one leg to kill first. There’s no value in spreading damage as they heal per phase. DPS the manipulator when it comes out.

Deez ballz

  • Blue sign above head signifies where the balls will float towards.
  • 2 sets of 3 balls spawn from the outside travelling towards the point. Does semi-heavy damage, heal through it or cycle party.

Getting sucked in

  • a simple mini-dps check. Kill the add and you escape. Nothin’ else to it.

Healer debuffs

  • Boss casts a red and blue hammer debuff. These two afflicted people cannot touch, else they die.
  • It can spread to new members who were previously unaffected.
  • Obviously, stay away from them at this time.

Tethers (laser)

  • Avoid having one guy eat more than 1. Simply block the line. Best suggestion here is

(Link to savage guide.)

Again, sorry if I couldn’t write a novel about these ‘turns’. They’re quite intuitive, and fun. Don’t expect something too difficult but this little write up will help you out in the days to come. For updates like us on Facebook. Questions? Twitter us. Check us out on YouTube and Twitch.

FFXIV Gathering Rotation (Scrip farming & Collectibles)

How to get deez damn collectibles! If you’re short on collectability 0 find out some basic appraisal rotations here!

Hello guys, a preliminary guide here. Basically I’ll be listing down the rotations I used WHILE LEVELING UP. It’s no use discussing the “real” end-game collectability gathering rotations since we have no idea what numbers we’re reaching for, and how much GP we will actually have. (Yes I know there’s a current BiS… but how long will that last? Will keep an eye out for the recipe unlocks come Alexander). I personally had more than 600 GP, but it’s very unrealistic to make a rotation for LEVELING UP with 650+ GP, since not everyone had a pimped out Foragers Set.

TLDR: Gathering rotations for scrip farming & Collectibles!!!

Navigation:
End-game Gathering Rotations | Leveling up Rotations


Red scrip (470 collectability) Rotation (variable collects)

Thanks to my FCmate Tiffany Faye for this! This rotation can get at least 2, and up to 4!!!! 470 collectible items! Here’s the basic rotation

  • Reveal with a hit!
  • Discerning Eye
  • Impulsive Appraisal
  • IF PROC, Single Mind. NO PROC? Discerning Eye
  • Impulsive Appraisal
  • IF PROC, Single Mind, NO PROC? Discerning Eye
  • Methodical Appraisal

The above rotation seems damn good for me! While it requires brainpower, the eventual time saved is definitely something. I did not note the min perception needed but please mention your results.

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End-Game Gathering Rotations (For now)

I’ll just copy the “1 collect” rotation from below. Since this is as good as it gets for 1 Collect @ 600 GP! Yes I do realize you can go much higher. But that’s for the minute few that have the 700++ GP for it. I’ll post those once I know more of what we need to reach, and how much GP people have on average.

Maximum Appraisal Potency for 600 GP 1 Collect

  • Reveal with a hit!
  • Discerning Eye
  • Methodical Appraisal
  • Discerning Eye
  • Methodical Appraisal
  • Utmost Caution
  • Methodical Appraisal
  • Utmost Caution
  • Methodical Appraisal
  • Collect

!!VERY IMPORTANT!! >400 Appraisal Potency 3 Collect

at 570~ Perception you can easily 3 gather the high grade scrip unspoileds. I use this rotation to do so:

  • Reveal with a hit!
  • Single Mind
  • Methodical Appraisal
  • Discerning Eye
  • Methodical Appraisal
  • Discerning Eye
  • Methodical Appraisal
  • Collect
  • Collect
  • Collect

Gathering Rotations used WHILE Leveling (Based on 600 GP)

If you have extra GP, use a Field Mastery. Or try something else. I personally didn’t see the need more than 600 GP in the road to 60~. If you’re a newer player, strive to get 600 GP somehow. Use food, cheaply meld gear… just find a way! These rotations DO NOT USE SINGLE MIND (For low level friendliness), but you’ll be more experienced by then anyway. So these rotations are really there to help those who are a little more confused.

These four basic rotations will help you gather almost any collectible. If you fail with the 1 collect – you’re undergeared.

The goal is you want AS MANY ITEMS as you can with the MINIMUM ACCEPTABLE COLLECTABILITY. So when you’re trying something new – go for the 1 collect. Go for more collects if you feel you can do it!

4 Collect, 250 Appraisal potency:

  • Toil of the Pioneer
  • Discerning Eye
  • Methodical Appraisal
  • Methodical Appraisal
  • Collect
  • Collect
  • Collect
  • Collect

(Macro possible?) If you know of a 4 collect rotation with higher than 250 appraisal potency AT 600 GP, please let me know!

3 Collect, 350 Appraisal potency:

  • Toil of the Pioneer
  • Discerning Eye
  • Methodical Appraisal
  • Methodical Appraisal
  • Methodical Appraisal
  • Collect
  • Collect
  • Collect

(Macro possible?) If you know of a 3 collect rotation with higher than 350 appraisal potency AT 600 GP, please let me know!

2 Collect, 450 Appraisal potency:

  • Reveal with a hit!
  • Discerning Eye
  • Methodical Appraisal
  • Discerning Eye
  • Methodical Appraisal
  • Discerning Eye
  • Methodical Appraisal
  • Collect
  • Collect

Alternatively: Toil, Deep, Method x4, Collect x2 (400 potency, but executes a lot faster!)

(Macro possible?) If you know of a 2 collect rotation with higher than 450 appraisal potency AT 600 GP, please let me know!

1 Collect  Appraisal potency:

  • Reveal with a hit!
  • Discerning Eye
  • Methodical Appraisal
  • Discerning Eye
  • Methodical Appraisal
  • Utmost Caution
  • Methodical Appraisal
  • Utmost Caution
  • Methodical Appraisal
  • Collect

(Macro possible?) If you know of a 2 collect rotation with higher than 500 appraisal potency AT 600 GP, please let me know!

In any case I’m excited for this whole new dimension in gathering! Good luck farming scrips! For more updates and awesome FFXIV updates, like us on Facebook! Ask us anything on Twitter! Check us out on YouTube and Twitch!

Heavensward Dungeons & Trials (Story) Quick Guides

A quick guide about all 3.0 dungeons and trials (storyline)

“If they do not know, teach them.” – Mahiko ‘Mister PUG’ San.

I don’t know what else to say about this page. Since I don’t feel storyline dungeons and trials need a full guide page each, here’s a compilation of all storyline dungeons and trials, with any notes to beat them. ***Forgive me if I use humor***, it’s to keep me sane during this hectic time.

This guide DOES NOT INCLUDE 60+ dungeons and EX primals (Stops at Aetherochemical RF)

Heavensward: Dungeons & Trials
Dusk Vigil | Sohm Al | The Aery | The Vault | The Great Gubal Library
Ravana, Thok ast Thok (Hard) | Bismarck, Limitless Blue (Hard)

Dusk Vigil boss strategy

Dusk Vigil itself has no notable trash mob or map mechanics.

Dusk Vigil boss 1: Elephant

  • Isolate targeted guy. If its you, GTFO from your team. If its your friend, abandon him.
  • He will get wombo combo. It’s fine.

Dusk Vigil boss 2: Ghost

  • He has many ghostly friends.
  • More friends from the beyond.
  • Kill them all, again. Twice.

Dusk Vigil boss 3: Bird

  • He’s casting tornado? Hide behind rocks. You don’t stay in the open in an IRL tornado, do you?

Sohm Al boss strategy

Sohm Al boss 1: Plant

  • Memories of T6… Avoid AoE after eat.
  • Hornet spawn. I assume it’s good to kill. We burned lel.

Sohm Al boss 2: Dino

  • Lookin at you? GTFO.
  • Lots of single spike damage. Keep party healthy.

Sohm Al boss 3: Dragon

  • Marker on top of you? It’s a meteor.
  • Land these on the OUTERMOST EDGE POSSIBLE.
  • Once the marker fades -> move back towards center.

Ravana (Hard) Thok ast Thok strategy

  • Butterfly kill. Fast.
  • Avoid knockback by having an intact wall behind you.
    • That’s 99% of the fight right there.

The Aery Boss Strategy

The Aery boss 1: Skinny Dragon

  • Tether to poles lel.
  • AoE 1: Safe spot is ring inside.
  • AoE 2: Melee proximity knockback.
  • AoE 3: targetted bolts.

The Aery boss 2: Medium Dragon

  • Poison clouds spawn.
  • Mustard Gas eats Clouds.
  • I cant tell you exactly what happens here. I assume killing adds is good. We burned.

The Aery boss 3: Fat Dragon

  • Lookin at you? Move a bit. Leaves fireball.
  • Fireball rush soon after.
  • Free imprisoned friends (Don’t tunnel lel)
  • Keep DRG alive (The NPC, not your bad teammate).
  • Kill add before massacre, stand in shield.

The Vault Boss Strategy

All bosses have random AoE damage and a single spike damage skill. Just keep yer damn party healthy.

The Vault boss 1:  Sword Guy

  • Lots of fancy abilities.
  • Balls explode. lel.

The Vault boss 2: Axe guy

  • Colorful AoE. Do not stand
  • Knockback? Make sure youre NOT behind a ball.

The Vault boss 2: Robot Griest

  • Avoid marching robot (there’s spaces in between)
  • Sickness shall be purged, AoE heals.
  • Kill fireballs asap, they dont have aggro.
  • Avoid firelike “plumes”.
  • Break tethers by spreading apart from friend.

Bismarck (Hard) Limitless Blue strategy

  • Do not fall. (Tornado lel)
  • Shield in center irrelevant if your DPS has a few braincells.
  • Use harpoons -> MUST BE STANDING ON WHALE to DPS #WhalerightsPETA
  • Party takes damage while on whale, AoE heals.
  • Separate adds from each other.

The Great Gubal Library Boss Strategy

Library boss 1: Demon Wall II

  • Avoid the lane AoE.. gives slow n heavy. Demon Wall AK memory.
  • He closes! GO TO THE OTHER SIDE DAMNIT.
  • Ice floor? one press of movement makes you slide.
    • Remove little girl subligar.
    • Wear big girl subligar.
    • Deal with it.

Library boss 2: Bull

  • Fat line AoE? MOVE TOWARD HIM, FOOL!
  • Kill books.
  • Bring tether to boss.

Library boss 3: Refrigerator

  • Step on pink ‘summoning point’ to prevent adds.
    • ALL minipoints must be stood on to prevent adds in that circle.
    • comes in minipoints of 1’s, 2’s then 3’s.

Sorry for the light bordering stupid tone used in this guide. Since story dungeons are pretty damn intuitive, these will make your life a little bit easier. Will refine de-stupidify in the day or two to come. Like us on Facebook, Follow us on Twitter (best way for short questions!), check us out on YouTube or Twitch! “Hey Mahiko, damn this guide sucks!” Well, It’s this or nothing son. Other more high impact guides are being updated, as this quick guide details content which is excruciatingly simple.

FFXIV Machinist (MCH) Guide & FAQ

All you need to know about the Machinist job in FFXIV! How to unlock MCH, what skills, stats, and other supporting info. Also links to advanced guides!

“These aren’t the droids you’re looking for” – Mahiko ‘-bi Wan’ San.

Hello! Welcome to our FFXIV Machinist guide. Here, we discuss all basic Machinist information, and post links to find more advanced Machinist resources. The Machinist is a ranged physical DPS class which was introduced in Heavensward 3.0, and have a special requirements (Like Astrologian and Dark Knight) compared to the original jobs. If you’re a newer MCH, the Machinist leveling guide may be useful.

How do I become a Machinist in FFXIV? What are the MCH Requirements?

1) You must have an existing Level 50 combat class (DoW or DoM).
2) You must have completed “Before the Dawn” (all story quests prior to 3.0).
3) Only then will the Machinist unlock quest open up –

Where do I unlock Machinist?
The quest name is “Savior of Skysteel”, which is found in Foundation (8,10). The questgiver is an NPC named ‘Stephanivien’.

Help! I’m a new player rushing to Machinist! Your best bet’s starting the game as Archer and hitting the requirements as a Bard. Switch to MCH once you’re good to go!

Machinist stats: What stats to allocate and gear up for?

The most important stat for MCH is undoubtedly DEX. DEX improves ranged physical damage, and of course facilitates your main objective of DEALING DAMAGE. All characters will want some extra VIT (usually by materia, and stat points) when tackling extremely difficult content. Note that excessive VIT is a huge minus to efficiency.

As for secondary stats, we can’t really say yet. MCH may have favorable secondary stats that synergize with their skillset, but we can only guess at this point. Determination is the ‘go-to’ stat for any DPS, and Machinists are no different.

(More info: MCH Stats & Materia)

What are the Machinist Skills & Traits?
MCH being their ‘lifespan’ at level 30. So you may get shocked at the amount of new skills you have. The skills and traits are listed near the bottom of the post.

What classes are Machinist Cross-class skills from?
Archer and Lancer. (More info: MCH Cross-class skills)

Crafting & Gathering classes suitable for Machinist?
Going by trends we can assume…
MCH Armor: Leatherworker (mainly)
MCH Gun: ??? (I assume metal-based crafters)
MCH Accessories: Goldsmith (mainly)

It’s hard to say clearly which gathering class is best. But I’m willing to bet guns need metal too, so I’ll go with primarily Miner. We all know how leatherworker rolls though…

Advanced Machinist resources

  • Machinist Best-in-slot & End-game gear: To find the droid components you’re looking for.
  • Machinist rotation: L2PewPew PROPERLY with your Machinist.
  • Anything else to add?

Machinist Skills

NameLevelCastRecastMPTPRangeRadius
Split Shot1
>icon<
Slug Shot2
>icon<
Reload4
>icon<
Lead Shot6
>icon<
Heartbreak8
>icon<
Leg Graze10
>icon<
Reassemble12
>icon<
Blank15
>icon<
Spread Shot18
>icon<
Foot Graze22
>icon<
Quick Reload26
>icon<
Hot Shot30
>icon<
Rapid Fire30
>icon<
Head Graze34
>icon<
Clean Shot35
>icon<
Wildfire38
>icon<
Rook Autoturret40
>icon<
Turret Retrieval40
>icon<
Promotion42
>icon<
Suppressive Fire45
>icon<
Grenado Shot46
>icon<
Bishop Autoturret50
>icon<
Dismantle50
>icon<
Gauss Barrel52
>icon<
Gauss Round54
>icon<
Rend Mind56
>icon<
Hypercharge58
>icon<
Ricochet60
>icon<

Machinist Traits

 LevelTraitsDescription
>icon<8Enhanced DexterityEffect
>icon<14Lodged LeadEffect
>icon<16Enhanced Dexterity IIEffect
>icon<20Increased Action Damage IIEffect
>icon<24Enhanced Dexterity IIEffect
>icon<28Enhanced ReassembleEffect
>icon<32Quicker ReloadEffect
>icon<36Enhanced Spread ShotEffect
>icon<40Increased Action DamageEffect
>icon<44Enhanced Rapid FireEffect
>icon<48Enhanced WildfireEffect

Bring the damn GUN to the knife fight! Enjoy your Machinist! For more about MCH’s and anything about FFXIV, make sure to keep in touch! Like us on Facebook, communicate with us easily by Following us on Twitter. You can also check us out on YouTube and Twitch!

FFXIV Astrologian (AST) Guide & FAQ

All you need to know about the Astrologian job in FFXIV! How to unlock AST, what skills, stats, and other supporting info. Also links to advanced guides!

“You must believe in the heart of the cards.” – Mahiko ‘Yugi’ San.

Hi! Thanks for coming to our FFXIV Astrologian guide. Here, we discuss all basic Astrologian information, and post links to find more advanced Astrologian resources. The Astrologian is a Healing class which was introduced in Heavensward 3.0, and have a special requirements (Like Dark Knight and Machinist) compared  to the original jobs. New AST? The Astrologian leveling guide might be helpful.

How do I become a Astrologian in FFXIV? What are the AST Requirements?

1) You must have an existing Level 50 combat class (DoW or DoM).
2) You must have completed “Before the Dawn” (all story quests prior to 3.0).
3) Only then will the Astrologian unlock quest open up –

Where do I unlock Astrologian?
The quest name is “Stairway to the Heavens”, which is found in The Pillars (15,10). The questgiver is an NPC named ‘Jannequinard’.

Help! I’m a new player rushing to Astrologian! Then you’re best off starting the game as Conjurer and hitting the requirements as a White Mage. Then switch to AST once you’re good to go.

Astrologian stats: What stats to allocate and gear up for?

Being a healing class, AST’s will benefit most from MND. Any increase to healing output is welcome, obviously. PIE is the supporting stat for all MP based healers so it’s worth considering as well. VIT is useful for any person who wants to have increased survivability. Please note than over-stacking on VIT (Materia and Statpoints) is a huge minus to efficiency.

As for secondary stats, Piety is extremely important for AST since their secondary MP regen tool is random. Aside from that, literally every stat can benefit Astrologians in some way. This all depends on the stance you main, though.
(More info: AST Stats & Materia)

What are the Astrologian Skills & Traits?
The main difference with AST is you ‘start’ at level 30. So you might get a bit confused. The skills and traits are listed near the bottom of the post. But I’m sure what you’re curious about is: THE CARDS!

Card NameCard EffectRoyal Road"Family"Comments
BoleDefense upNext card POTENCY UPStat++percentile Damage Reduction. A free tank cooldown.
BalanceDamage upNext card POTENCY UPStat++percentile Damage. What else to say? Amazing.
EwerMana RegenNext card AOE EFFECTResource+Gives mana over time.
SpireTP RegenNext card AOE EFFECTResource+Gives TP over time.
ArrowGCD Speed upNext card DURATION UPSpeed+Reduces cast times and GCD. Can be a TP killer.
SpearLower CooldownNext card DURATION UPSpeed+Only works when using long CD skills AFTER Spear is applied.

More advanced uses of these cards can be seen in the: Astrologian Healing Guide (End-game).

Astrologian Stances: Nocturnal Sect & Diurnal Sect effects?

Here is a chart showing what each stance has to offer.

SkillNocturnal SectDiurnal Sect
Stance Bonus+5% Potency to healing+5% casting speed
Aspected BeneficHigher potency, 130% of healing is converted to shield.Weaker potency, leaves an 18s Regen effect.
Aspected HeliosLeaves a shield equal to 100% of the amount healed.Leaves a Regen effect on all affected members.
Celestial OppositionCannot be used while stanceless.Cannot be used while stanceless.

While the above table is a quick list, more in-depth knowledge can be gained from the Astrologian Healin guide.

What classes are Astrologian Cross-class skills from?
Thaumaturge and Conjurer. The most viable 5 to pick are:

  1. Cleric Stance
  2. Protect
  3. Aero I
  4. Swiftcast
  5. (free slot)

Crafting & Gathering classes suitable for Astrologian?
AST Armor: Weaver > Leatherworker
AST Star Globe (Weapon) & AST Accessories: Goldsmith

Like all casters, there is no way to get everything with one class. Mining is slightly more important than Botany for Astrologians. But as any end-game crafter knows, getting 60 in all DoH is the plan.

Advanced Astrologian resources

Astrologian Skills

NameLevelCastRecastMPTPRangeRadius
Malefic12.52.530y
>icon<Deals unaspected damage with a potency of 100.
Additional Effect: Heavy 40%, Duration: 20s
Benefic222.530y
>icon<Restores target's HP. Cure Potency: 380
Additional Effect: 15% chance next Benefic II will have no cast time. Duration 15s
Combust4Instant2.525y
>icon<Deals unaspected damage over time.
Potency: 40 Duration 18s
Lightspeed6Instant1500y
>icon<Reduces cast times for spells by 2.5 seconds while reducing magic potency by 25%.
Duration 15s
Luminiferous Aether8Instant1200y
>icon<Reduces enmity generation.
Additional Effect: Refresh
Refresh Potency: 80 Duration: 15s
Helios102.52.52y
>icon<Restores own HP and the HP of all nearby party members.
Cure Potency: 290
Ascend1282.5
>icon<Resurrects target to a weakened state.
Essential Dignity15Instant6030y
>icon<Restores target's HP. Cure Potency: 400
Potency increases the lower the target's HP.
Exalted Detriment181s2.5s30y
>icon<Removes a single detrimental effect from target.
Stella222.52.525y
>icon<Deals unaspected damage with a potency of 100.
Additional Effect: Heavy 40%
Duration: 20s
Benefic II262.52.530y
>icon<Restores targets HP. Cure Potency 620
Draw30Instant300y
>icon<Draw a card from your divining deck. Execute command again to use the card drawn.
Only one card can be drawn at a time.
Duration 15s, Recast timer cooldown will begin once the drawn card is read
or the Draw timer expires.
Diurnal Sect30Instant50y
>icon<Increases speed by 5% while adding a Regen effect to certain actions.
Cannot be used with Nocturnal Sect. Shares a recast timer with Nocturnal Sect.
Effect cannot be removed during battle. Effect ends upon reuse.
Aspected Benefic34Instant2.5s30y
>icon<Restores target's HP. Cure Potency: 190
Nocturnal Sect Cute Potency: 250
Nocturnal Sect Effect: Shields the recipient for an equal amount of HP healed. Does not stack with Adloquium.
Duration 30s

DIurnal Sect Effect: Regen
Cure Potency: 100 Duration 18s
Royal Road35Instant15s0y
>icon<Return the currently drawn card back to your deck to enhance the effect of the next card drawn,
Bole and Balance: 150% effect potency.
Arrow and Spear: 50% potency, extends the effect to nearby targets.
Ewer and Spire: Doubled duration
Disable38Instance60s25y
>icon<Reduces the potency of the target's next action by 10%
Duration: 10s
Spread40
>icon<
Aspected Helios4232.5
>icon<Restores HP of yourself and nearby party members. Cure Potency: 140
Diurnal Sect: Regen
Cure Potency: 50 Duration: 30s
Effect cannot be stacked.
Nocturnal Sect Effect: Erects a shield equal to the amount of HP healed.
Duration: 30s Effect does not stack with Adloquium.
Shuffle45Instant90
>icon<Return the currently drawn card to your deck and draw another.
Combust II46
>icon<?????
Nocturnal Sect50Instant5s
>icon<Increases healing potency by 5% while adding a damage nullifying shield to certain actions.
Cannot be used with Diurnal Sect.
Shares a recast timer with Diurnal Sect.
Effect cannot be removed during battle.
Effect ends upon reuse.
Synastry50Instant120
>icon<Generate and aetheric bond with target party member. Each time you cast a healing spell on a party member not under the effect of Synastry, 50% of the original spell also heals the bonded party member.
Gravity5232.5
>icon<Deals unaspected damage to a target and enemies near it with a potency of 200 for the first enemy, reducing by 10, 20, 30, 40% for each enemy hit with a minimum of 50%.
Malefic II542.52.5
>icon<Deals unaspected damage with a potency of 200.
Time Dilation56Instant90
>icon<Extends th duration of the target's beneficial effects by 15 seconds.
Collective Unconscious58Instant90
>icon<Created a wheel of fortune around the caster. Effect granted to party members upon entry differs depending on active Sect. Can only be executed whn a Sect is active. Effect ends upon using another action or moving.
Diurnal Sect: Regen
Cure Potency: 150 Duration 18s
Nocturnal Sect: Damage taken si reduced by 10%
Duration 18s
Celestial Opposition60Instant150
>icon<Stuns all nearby enemies. Duration: 4s

Also extends duration of beneficial effects cast on self and party members by 5 seconds.

Astrologian Traits

 LevelTraitsDescription
>icon<8Enhanced Mind
>icon<14Enhanced Mind II
>icon<16Enhanced Lightspeed
>icon<20Enhanced Ascension
>icon<24Enhanced Mind III
>icon<28Enhanced Essential Dignity
>icon<32Magick and Mend
>icon<36Enhanced Benefic
>icon<40Magick and Mend II
>icon<44Enhanced Disable
>icon<48Enhanced Luminiferous Aether

Drill through the stars and heavens your Astrologian! For more information about AST’s and anything about FFXIV, make sure to keep in touch! Like us on Facebook, communicate with us easily by Following us on Twitter. You can also check us out on YouTube and Twitch!