FFXIV A Realm Reborn Stats and Attributes

All our research on stats, and the effects on each class. Stay ahead of the game. We will update this regularly!

Stats & Attributes
Here, we will be discussing all the known stats and attributes found in FFXIV A Realm Reborn.




ARR Primary Stats

Strength (STR) – Melee Physical Damage. Block & Parry AMOUNT.
Dexterity (DEX) – Ranged Physical damage. Block & Parry CHANCE.
Vitality (VIT) – HP Pool.
Intelligence (INT) – Attack Magic Potency.
Mind (MND) – Healing Magic Potency.
Piety (PIE) – MP Pool

In FFXIV ARR, stat points are obtained passively as you level up (which meld to what current class you’re using). You also gain 30 stat attribute points to spend at level 50.

Still, the main source of stat points will be gear.

Secondary Stats

Your primary stats have a direct effect on many of your secondary stats. I can see that some of these secondary stats can only be modified by gear or skills. For example, the Marauder skill Storms Eye reduces the targets resistance to slashing damage.

Offensive Properties
Accuracy – Your chance to successfully land attacks.
Critical Hit Rate – Your chance to critically hit.
Determination – Affects damage dealt by all attacks and HP recovered by spells.

Defensive Properties
Defense – Overall physical damage reduction. (Mainly gained through equipment)
Parry – Your chance to parry. Parrying reduces incoming damage by a certain percentage.
Magic Defense – Overall Magical damage reduction. (Mainly gained through equipment)

Physical Properties
Attack Power – Your overall physical damage capability.
Skill Speed – Reduces recast time of weapon skills.

Physical Resistances
Slashing  – Resistance to slashing type damage. (Axes, Swords)
Piercing – Resistance to piercing damage. (Spears, Arrows)
Blunt – Resistance to blunt type damage. (Fists, Staves)

Mental Properties
Attack Magic Potency – Your overall magic damage capability.
Healing Magic Potency – Your overall healing capability.
Spell Speed – Reduces cast time of  magical skills.

PvP Properties
Morale – ?

Crafting & Gathering Stats

Gathering Stats
GP – Increases GP, which allows you to cast gathering skills.
Gathering – Increases chance to successfully gather an Item
Perception – Increases chance to gather high quality items.

Crafting Stats
CP – Increases CP, which allows you to cast crafting skills.
Craftsmanship – Increases the amount gained to reach a successful synthesis.
Control – Increases the amount of quality gained when using “Basic Touch”.

Elemental Resists

Fire – Reduce amount of Fire elemental damage taken.
Ice – Reduce amount of Ice elemental damage taken.
Wind – Reduce amount of Wind elemental damage taken.
Earth – Reduce amount of Earth elemental damage taken.
Lightning – Reduce amount of Lightning elemental damage taken.
Water – Reduce amount of Water elemental damage taken.

Upon character creation, these stats are represented by “elemental attributes”. This was kind of misleading because people assumed you could increase elemental damage if you chose the right god. However, across all characters created the God stats only seem to affect resists.

If speculation is true, this only affects Conjurers, Thaumaturges and Arcanists. (And the Dragoon final skill: Dragonfire Dive).


Well, there’s still much to be learned, but we’re getting there. The better we understand these stats, the better recommendations for end-game character builds we can give. Needless to say, we’re working on it!

Useful links:
FFXIV A Realm Reborn Racial Stats guide. (Opens in New Tab)
FFXIV A Realm Reborn Gods guide. (Opens in New Tab)

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FFXIV A Realm Reborn Gods

A guide on the different gods in FFXIV a realm reborn and the stats they give – are they relevant?

Everything you need to know about the gods in ARR! The other choice given to us (without a table comparison) is god choice. Your choice of god will give you small bonus to Elemental Attributes.

See also: FFXIV A Realm Reborn Starting Racial Stats Guide. (Opens in new tab)
See also: FFXIV A Realm Reborn Stats & Attributes Guide. (Opens in new tab)

Key Points:

  • The total Elemental Attributes of each god is equal at 330.
  • Gods are “paired”, and don’t seem to have any distinction between their counterpart. (Example: Halone, Menphina)
  • Each god pair has one high stat of 54, one secondary stat of 53, three tertiary stats of 52 and one neutral stat of 50.
  • Even if we assume 1 point equals 1% damage, the difference between picking for a 54 versus a 50 is only 0.3%.

So what are decent choices?

For now, God choice doesn’t account for much. The resists you gain from choosing whatever god are ultimately inconsequential. Choose whatever you want!

If these really do represent added elemental damage (which we doubt), Thaumaturges, Conjurers and eventually Arcanists might want to choose accordingly:
Conjurer: Nopica or Althyk (Earth and Wind)
Thaumaturge: Azeyma or Nald’thal (Fire and Ice)

If anything changes regarding gods, you’ll find that on this page. If these “attributes” are more than just resists, we will definitely find out. Make sure you subscribe to us so you wont miss out!