FFXIV Monk (MNK) Cross Class skills guide

What are the Pugilist -> Monk Cross Class Skills? Here, we will be strictly discussing the cross-class skills Monk can get.

How many cross-class skills can I get as a Monk? Any job class may only equip five (5) cross-class skills.

From what other classes does Monk get skills from? Marauder and Lancer.

What are the best Monk cross-class skills? This is discussed below.

Full list of Monk (MNK) Cross-class skills

Monk    
NameIconLevelDescriptionFrom Class
Feint2Damages and slows enemiesLancer (LNC)
Foresight2Increases defenseMarauder (MRD)
Skull Sunder4Attack that generates enmityMarauder (MRD)
Keen Flurry6Increases parry rateLancer (LNC)
Fracture6Damage over time (DOT)Marauder (MRD)
Impulse Drive8Attack. Damage is stronger if dealt at the back of targetLancer (LNC)
Bloodbath8Converts damage dealt to HPMarauder (MRD)
Invigorate22Instantly restores 300 TPLancer (LNC)
Mercy Stroke26Attack that can only be executed when enemy is below 20% HP. Up to 20% life steal.Marauder (MRD)
Blood for Blood34Damage dealt +20%, Damage taken +25%Lancer (LNC)

Monk (MNK) Cross-class skills discussion

Feint – If there are key adds that can be slowed, and you don’t have a LNC / DRG, take it.

Foresight, Keen Flurry – Take one or the other if surviving physical damage is a concern.

Fracture – A decent DoT as always.

Impulse Drive – My impulses tell me it’s not worth getting this as a monk.

Bloodbath – A pretty decent self-healing mechanism, for the lack of other things to take.

Invigorate, Blood for Blood – well, this is the main event in terms of monk cross class. Take these two and dont look back.

Mercy Stroke – This is kind of underrated. Pretty strong for when it’s needed.

Ideal Monk (MNK) Cross-class progression

  1. Pugilist to 15 for: Unlocking other classes.
  2. Marauder to 6 for: Fracture.
  3. Pugilist to 30 for: MNK Requirement.
  4. Lancer to 15 for: MNK Requirement.
  5. MNK to 50 for: Maximum level.
  6. Lancer to 34 for: Blood for Blood.
  7.  Marauder to 26 for: Mercy Stroke(All Cross Class Skills Obtained)

Like always, getting an extra DoT from Marauder 6 is very helpful early on.

Summary

  • Monks use skills from: Gladiator and Pugilist.
  • Invigorate and Blood for Blood are your key offensives here.
  • For defensives, Foresight and Bloodbath.
  • Best Monk Cross-Class Skills:
    Blood for Blood, Mercy Stroke, Invigorate, Fracture, Bloodbath.

More Info: Pugilist | Monk | PGL MNK Stats

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FFXIV Black Mage (BLM) Cross Class skills guide

What are the Thaumaturge -> Black Mage Cross Class Skills? Here, we will be strictly discussing the cross-class skills Black Mage can get.

How many cross-class skills can I get as a Black Mage? Any job class may only equip five (5) cross-class skills.

From what other classes does Black Mage get skills from? Arcanist and Archer.

What are the best Black Mage cross-class skills? This is discussed below.

Full list of Black Mage (BLM) Cross-class skills

NameIconLevelDescriptionFrom Class
Ruin1Unaspected damage nuke.Arcanist (ACN)
Physick4Restores target's HPArcanist (ACN)
Raging Strikes4Increases damage dealtArcher (ARC)
Virus12Reduces target's STR, DEXArcanist (ACN)
Hawk's Eye26Increases DEX and physical accuracyArcher (ARC)
Eye for an Eye34Erects a barrier on a party member that when struck the striker will deal less damageArcanist (ACN)
Quelling Strikes34Reduces enmity generated by each attackArcher (ARC)

Black Mage (BLM) Cross-class skills discussion

Well, you got some slim pickings here.

Ruin and Hawks Eye are useless to you. There’s no debating this.

Physick is arguably your best cross class skill. Infinite cures with Umbral Ice is never bad in a bind.

Virus is a welcome debuff. Reducing damage, parry and block strength (and chance). Admittedly, this one isn’t used very often even by ACN’s SCH’s and SMN’s… I wonder why.

Eye for an Eye – Deceptively useful. The availability of this skill amongst many classes rewards an organized group by taking turns putting this buff on the tank.

Quelling Strikes – Ah, the best one you can get. If you like opening with Thunder -> Fire, you’re going to need this to offset the threat.

Raging Strikes – An obvious choice. Only use it when you’re in your Fire phase.

Well, since you can get seven, and 2 are garbage, I guess the choice is obvious…

Ideal Black Mage (BLM) Cross-class progression

  1. Thaumaturge to 15 for: Unlocking other classes.
  2. Arcanist to for: Physick.
  3. Archer to 4 for: Raging Strikes.
  4. Thaumaturge to 30 for: BLM Requirement.
  5. Archer to 15 for: BLM Requirement (Raging Strikes).
  6. Black Mage to 50 for: Maximum level.
  7. Archer to to 34 for: Quelling Strikes.
  8. Arcanist to 34 for: Eye for an Eye (All Cross-class skills obtained)

Getting Physick (Arcanist 4) is really really really (really) worth it, and is probably your most important cross-class skill aside from Quelling Strikes.

Summary

  • Black Mages use skills from: Archer and Arcanist.
  • Physick. Get this. Use it. Profit. Combine it with Swiftcast if you like!?
  • Eye for an Eye is a decent raid helping skill. Also, get used to timing Quelling Strikes.
  • Best Black Mage Cross-Class skills:
    Physick, Raging Strikes, Quelling Strikes, Virus, Eye for an Eye.

More Info: Thaumaturge | Black Mage | THM BLM Stats

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FFXIV Bard (BRD) Cross Class skills guide

What are the Archer -> Bard Cross Class Skills? Here, we will be strictly discussing the cross-class skills Bard can get.

How many cross-class skills can I get as a Bard? Any job class may only equip five (5) cross-class skills.

From what other classes does Bard get skills from? Pugilist and Lancer.

What are the best Bard cross-class skills? This is discussed below.

Full list of Bard (BRD) Cross-class skills

NameIconLevelDescriptionFrom Class
Feint2Damages and slows enemiesLancer (LNC)
Featherfoot4Increases evasionPugilist (PGL)
Keen Flurry6Increases parry rateLancer (LNC)
Second Wind8Instantly restores own HPPugilist (PGL)
Haymaker10Delivers an blow after evading an attackPugilist (PGL)
Internal Release12Increases critical hit ratePugilist (PGL)
Invigorate22Instantly restores 300 TPLancer (LNC)
Blood for Blood34Damage dealt +20%, Damage taken +25%Lancer (LNC)
Mantra42Increases HP recovery via curing magic by 5% for self and nearby party membersPugilist (PGL)

Bard (BRD) Cross-class skills discussion

Feint – Useful for more difficult pulls for reducing enemy DPS and cast times. depends on the encounter/s, and the presence of a lancer or dragoon.

Featherfoot / Haymaker – Ideally taken together, but these two are pretty sub-par. Featherfoot can help, but it’s very unlikely these are going to be of any use in any serious encounter.

Second Wind – Self-heal on demand. As always, a must have.

Internal Release – This is absolutely nuts on Bard. More crits means more Bloodletter.

Invigorate – An obvious take for any TP class.

Blood for Blood – the best DPS increasing skill, but comes at steep cost. The 25% damage could mean death in some difficult encounters.

Mantra – Another great skill for raiding. Every little bit helps!

Ideal Bard (BRD) Cross-class progression

  1. Archer to 15 for: Unlocking other classes.
  2. Lancer to 2 for: Feint
  3. Archer to 30 for: BRD Requirement.
  4. Pugilist to 15 for: BRD Requirement, Internal Release.
  5. BRD to 50 for: Maximum level.
  6. Lancer to 34 for: Blood for Blood
  7. Pugilist to 42 for: Mantra (All Cross-class skills obtained)

Bards progression is pretty straight forward. The road to 50 is quite easy using just the Bards skillset. However, LNC to 2 for Feint can help make your PvE life easier.

Summary

  • Bards use skills from: Pugilist and Lancer.
  • Almost all Bard cross-class skills are great. Offensively, Internal Release and Blood for Blood are solid.
  • Keen Flurry, Second Wind and  Mantra are all useful defensive skills.
  • Recommendations: Second Wind, Internal Release, Invigorate, Blood for Blood, Mantra.

More Info: Archer | Bard | ARC BRD Stats
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FFXIV Paladin (PLD) Cross Class skills guide

What are the Gladiator -> Paladin Cross Class Skills? Here, we will be strictly discussing the cross-class skills Paladin can get.

How many cross-class skills can I get as a Paladin? Any job class may only equip five (5) cross-class skills.

From what other classes does Paladin get skills from? Marauder and Conjurer.

What are the best Paladin cross-class skills? This is discussed below.

Full list of Paladin (PLD) Cross-class skills

NameIconLevelDescriptionFrom Class
Cure2Restores target's HPConjurer (CNJ)
Foresight2Increases defenseMarauder (MRD)
Skull Sunder4Attack that generates enmityMarauder (MRD)
Fracture6Damage over time (DOT)Marauder (MRD)
Protect8Increases physical and magical defenseConjurer (CNJ)
Bloodbath8Converts damage dealt to HPMarauder (MRD)
Raise12Ressurect targetConjurer (CNJ)
Mercy Stroke26Attack that can only be executed when enemy is below 20% HP. Up to 20% life steal.Marauder (MRD)
Stoneskin34Shield that absorbs damageConjurer (CNJ)

Paladin (PLD) Cross-class skills discussion

Skull Sunder and Raise are useless in 8-man raids. Raise has it’s uses in 4 person dungeons, though.

Protect – can be used if you somehow do not have any WHM’s. Why? The Conjurer Protect gives magic resist (Proshell)

Cure – an enmity generator during fight “downtimes”. Stoneskin does this alot better, though.

Foresight – As basic as this is, +20% defense is nothing to scoff at. Take it.

Stoneskin – This is pretty good. During phases where nothing happens in fights, this is the best skill to use. Hands down.

Bloodbath, Mercy Stroke – While not stellar, these two are the only ones which marginally have a place in your skillbar. Bloodbaths heal gives enmity (effectively +10%), and Mercy Stroke isn’t so bad.

 

Ideal Paladin (PLD) Cross-class progression

  1. Gladiator to 15 for: Unlocking other classes.
  2. Marauder to 6 for: Fracture, Foresight
  3. Gladiator to 30 for: PLD Requirement.
  4. Conjurer to 15 for: PLD Requirement.
  5. Paladin to 50 for: Maximum level.
  6. Marauder to 26 for: Mercy Stroke
  7. Conjurer to 34 for: Stoneskin (All Cross-class skills obtained)

Summary

  • Paladin use skills from: Conjurer and Marauder.
  • Stoneskin is useful for “downtime” during fights.
  • While not “super exciting”, you get lots of use from Fracture & Foresight.
  • Best Paladin Cross-class skills:
    Foresight, Stoneskin, Bloodbath, Fracture, Mercy Stroke.

More Info: Gladiator | Paladin | GLD PLD Stats

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FFXIV Dragoon (DRG) Cross Class skills guide

What are the Lancer -> Dragoon Cross Class Skills? Here, we will be strictly discussing the cross-class skills Dragoon can get.

How many cross-class skills can I get as a Dragoon? Any job class may only equip five (5) cross-class skills.

From what other classes does Dragoon get skills from? Pugilist and Marauder.

What are the best Dragoon cross-class skills? This is discussed below.

Full list of Dragoon (DRG) Cross-class skills

Dragoon    
NameIconLevelDescriptionFrom Class
Foresight2Increases defenseMarauder (MRD)
Skull Sunder4Attack that generates enmityMarauder (MRD)
Featherfoot4Increases evasionPugilist (PGL)
Fracture6Damage over time (DOT)Marauder (MRD)
Bloodbath8Converts damage dealt to HPMarauder (MRD)
Second Wind8Instantly restores own HPPugilist (PGL)
Haymaker10Delivers an blow after evading an attackPugilist (PGL)
Internal Release12Increases critical hit ratePugilist (PGL)
Mercy Stroke26Attack that can only be executed when enemy is below 20% HP. Up to 20% life steal.Marauder (MRD)
Mantra42Increases HP recovery via curing magic by 5% for self and nearby party membersPugilist (PGL)

Dragoon (DRG) Cross-class skills discussion

Foresight – Well, I guess this depends on the encounter. If staying alive is absolutely critical, you can take this.

Second Wind – Any class that can take second wind, do so. If you have to ask why, then somethings wrong with you.

Fracture – Not a bad skill for longer fights.

Bloodbath – The heal on this is quite noticeable if you’re a dragoon…

Haymaker, Featherfoot – Again, best in a pair… ultimately not worth the trouble.

Internal Release – a no brainer. Increase critical chance is just too good to pass.

Mercy Stroke – Surprisingly good for bursting down tougher adds.

Mantra – Always decent in a large raid.

Ideal Dragoon (DRG) Cross-class progression

  1. Lancer to 15 for: Unlocking other classes.
  2. Marauder to 6 for: Fracture
  3. Lancer to 30 for: DRG Requirement.
  4. Marauder to 15 for: DRG Requirement.
  5. Pugilist to 12 for: Internal Release, Second Wind.
  6. Dragoon to 50 for: Maximum level.
  7. Marauder to 26 for: Mercy Stroke
  8. Pugilist to 42 for: Mantra (All Cross-class skills obtained)

MRD 6 for Fracture is a pretty useful DoT, and well worth the side-track to Lancer 30. Pugilist to 12 is also great anytime before 50, gaining important skills like Internal Release, and Second Wind.

Summary

  • Dragoon use skills from: Pugilist and Marauder.
  • Second Wind is really, really, really good. Get used to using it!
  • Internal Release is your key DPS cross-class skill.
  • Best Dragoon Cross-class skills:
    Internal Release, Second Wind, Mantra, Mercy Stroke, Fracture.

More Info: Lancer | Dragoon | LNC DRG Stats

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FFXIV ARR Garuda – Lady of the Vortex

Garuda Phase 1

In garudas first phase, you have one goal: Protecting the stone pillars. All of garudas listed abilities below can cause damage to the stone pillars, so positioning must be precise!

Wicked Wheel (PBAoE): A large 360 degree radius nuke.

Downburst (Targeted AoE): A medium sized AoE which targets random party members.

Slipstream (Interrupt-able, Stun): A nasty channeled attack that deals massive damage, and stuns you.

Razor Plumes (Adds): Kill them ASAP. They destroy the stone pillars if left alone.

After a while garuda will vanish and reappear on the edge of the map. You have to hide behind a rock opposite to her to prevent getting KO’d by the following attack.

This cycle repeats itself three or four times, until she does Aerial Blast.

Garuda Phase 2

Before officially entering Phase 2, You have to survive Aerial Blast. The better the condition of the stone pillar you hide behind, the less damage you take. Aerial blasts damage is absolutely brutal. Make sure you try to reduce it with various skills (As maruko did with Mighty Guard in the video)

The Arena becomes much smaller, but she retains all of the above skills. Exiting the “eye of the storm” results in significant damage. Make sure your tank doesn’t move around wildly. Having her face backward is extremely risky due to Slipstream in this phase, as there is little space to dodge it. Ranged guys, position yourself JUST OUTSIDE Wicked Wheels range. and far enough not to be multi-tagged by the Ranged AoE.

Razor Plumes continue to now explode on you, so kill them quickly or kite them.

Mistral Song is very similar to the disappearing mechanic in Phase 1. Treat it like Slipstream – but this one is a one shot kill.

Make sure throughout the fight you are aware of your position. Not too close, not too far. If your group has your positioning strategy down – Garuda is no problem!

Primals:
Ifrit | Titan | Garuda | ???

FFXIVGuild Free Company Recruitment

FFXIVGuild-FC-Recruitment

Is FFXIVGuild Recruiting? YES! For as long as we do not hit the 500 member cap – we will be recruiting. Will we ever reach the cap? Probably not. Why? We employ a quality over quantity mentality.

Does Quality mean Player Skill? Not necessarily. As long as you have a positive attitude – you have a place in the guild. We aim to create an environment wherein members thrive. Whether you are starting in FFXIV or a seasoned player success in our chosen fields will naturally follow, if that is fulfilled!

What are you guys looking for? For now, pretty much everything.

  • Tanks
  • Healers
  • DPS
  • People willing to learn.
  • People interested in helping out with the site, and future Wiki.

Why Join FFXIVGuild? We will be implementing a rewards system based on your activity, dedication and overall contribution to the guild. Whether it be in PvE, PvP, or helping out with the site – you can be eligible to be sponsored by us. (Game subscription, and more!)

  • Be a part of our site and help contribute to the rest of the FFXIV ARR community
  • Join us in our private Teamspeak server
  • Get help whenever you want to run dungeons, farm materials, etc.
  • Earn player rewards (depending on your performance in the FC, we will reward you with free game time and other rewards which we will implement soon)

Help I’m not in Tonberry! It’s okay! When world transfers are up we may considering sponsoring your transfer if you prove to be an exemplary member. We will also sponsor your transfer if you are a “critical hire”.

Attitude

Professionalism, Efficiency, and above all – Fun. These are the three things we expect from all our members.

A negative attitude will not be tolerated, and is the ONLY metric in which we will terminate a member from the guild. Yes, we can poke fun at each other. However, mutual respect to each other and the community at large must be observed at all times. Our aim is to have ALL the members of our guild be respected members of the FFXIV community.

Raiding

No Greed“.

We will be designing an advanced organizational chart, and loot policy when our member base matures a little. But no matter what, the above two words “No Greed” are what will always apply. Guild > Team > You.

This is for me! How do I join?

If you’re on Tonberry (Server), you can PM or In-Game Mail the following:

  • Mahiko San
  • Maruko San
  • Weewoo Weewoo
  • Mitlet Gyles

You can also contact us with your In game details via the website, post a comment below, or post in our forums!

Upon contact we will likely request that you join our Linkshell first so we can easily communicate with you.

FFXIV Arcanist / Summoner Stats & Materia Guide

NOTE: This page is for Arcanists planning to go Summoner. Not you? You were probably looking for the:
Arcanist->Scholar Stats Guide.

What’s a good arcanist stats build? What are useful summoner stats? Arcanist / Summoner materia? If any of these questions brought you here, you came to the right place. Whether its by stat allocation, gear or materia, knowing what stats your Arcanist or Summoner need should never be far from mind!

Arcanist (ACN) & Summoner (SMN) Stats

What are the arcanist or summoner stat weights?

INT > Critical Chance > Determination  > PIE  > Spell Speed > VIT

*These may vary slightly from patch to patch, or by personal preference. Following the recommendation above will always give you a good ACN & SMN build.

Arcanist (ACN) Summoner (SMN) Primary Stats Allocation

What stats should I add as an arcanist going summoner?

INT > PIE > VIT

Since this is where people may mess up the most, I’ll explain it in word for word. When you allocate stats, put as much points into your respective main stat (INT) as you can. If you cannot put any more points into those, place points into PIE (Piety). If you cannot put any more points into your primary stat or PIE, invest in VIT (Vitality).

Intelligence – Stat which increases your damage output the most.

Vitality – Increases total HP. Never a bad thing to have, considering everything else has almost no use to you.

Piety – Again, if you ever need to take another stat aside from MND or VIT.

Arcanist (ACN) & Summoner (SMN) Secondary Stats

What are good secondary stats for arcanist ->summoner, and why?

Critical Chance > Determination  > Spell Speed

While you can’t allocate this directly, these will be heavily considered when picking gear upgrades and slotting materia.

Critical Chance – The most basic choice for increasing DPS.

Determination – More Damage, and could possibly benefit second wind.

Spell Speed – Reduces GCD, resulting in more damage.

Arcanist (ACN) & Summoner (SMN) Materia

This is directly related to the first section. As you may know, all gear has a limit for each stat it can have, the higher its Item Level, the higher amount of stats it can hold. So the idea is to max out (or get close to maxing out) the left most, and work your way right. Again:

INT > Critical Chance > Determination  > PIE  > Spell Speed > VIT

Materia Name
INT: Intelligence
PIE: Piety
VIT: Vitality
Critical Chance: Savage Aim
Determination: Savage Might
Spell Speed: Quicktongue

See Also: Materia Guide | Melding Guide

Summary:

  • Overall ACN SMN stat importance: INT > Critical Chance > Determination  > PIE  > Spell Speed > VIT
  • ACN SMN Stat allocation: INT > PIE > VIT
  • Secondary stats for ACN SMN: Critical Chance > Determination  > Spell Speed
  • Reference links: Arcanist FAQ, Summoner FAQ

That’s about it! Any major changes to summoner stats will be placed here, so follow us on Facebook or Twitter for any updates.
Have a question about ACN /SMN? Chime in on the comments or in our [Forum not yet created]

FFXIV Arcanist / Scholar Stats & Materia Guide

NOTE: This page is for Arcanists planning to go Scholar. Not you? You were probably looking for the:
Arcanist->Summoner Stats Guide

What’s a good arcanist stats build? What are useful scholar stats? Arcanist / Scholar materia? If any of these questions brought you here, you came to the right place. Whether its by stat allocation, gear or materia, knowing what stats your Arcanist or Scholar need should never be far from mind!

Arcanist (ACN) & Scholar (SCH) Stats

What are the arcanist or scholar stat weights?

MND > PIE  > Critical Chance > Determination > VIT > Spell Speed 

*These may vary slightly from patch to patch, or by personal preference. Following the recommendation above will always give you a good ACN > SCH build.

Arcanist (ACN) Scholar (SCH) Primary Stats Allocation

What stats should I add as an arcanist going scholar?

MND > PIE> VIT

Since this is where people may mess up the most, I’ll explain it in word for word. When you allocate stats, put as much points into MND (Mind) as you can. If you cannot put any more points into MND, place points into PIE (Piety). If you cannot put any more points into MND and/or PIE, invest in VIT(Vitality).

Mind – Increases healing power. As a Scholar, this is your main concern.

Piety – Increases Mana (MP) Pool. While not such a big issue for Scholars, this is always good to have.

Vitality – When you cannot take anything else, go for VIT and be less squishy.

Arcanist (ACN) & Scholar (SCH) Secondary Stats

What are good secondary stats for arcanist -> scholar, and why?

Critical Chance > Determination  > Spell Speed

While you can’t allocate this directly, these will be heavily considered when picking gear upgrades and slotting materia.

Critical Chance – The best choice for scholar, as critical heals will alleviate your problems of a small base heal, and beefing up the shields given by succor. Also triggers your pets passive.

Determination – A flat bonus to both healing and damage is always welcome.

Spell Speed – Reduces GCD and cast time, resulting in more heals. Not too hot for Scholars, though.

Arcanist (ACN) & Scholar (SCH) Materia

This is directly related to the first section. As you may know, all gear has a limit for each stat it can have, the higher its Item Level, the higher amount of stats it can hold. So the idea is to max out (or get close to maxing out) the left most, and work your way right. Again:

MND > Determination > PIE  > Spell Speed > Critical Chance > VIT

Materia Name
MND: Mind
PIE: Piety
VIT: Vitality
Critical Strike: Savage Aim
Determination: Savage Might
Spell Speed: Quicktongue

See Also: Materia Guide | Melding Guide

Summary:

  • Overall ACN SCH stat importance: MND >  PIE > Critical Chance > Determination > Spell Speed > VIT
  • ACN SCH Stat allocation: MND > PIE > VIT
  • Secondary stats for ACN SCH: Critical Chance > Determination  > Spell Speed > 
  • Reference links: Arcanist FAQ, Scholar FAQ

That’s about it! Any major changes to scholar stats will be placed here, so follow us on Facebook or Twitter for any updates.
Have a question about ACN /SCH? Chime in on the comments or in our [No forum Created Yet].

FFXIV Pugilist / Monk Stats & Materia Guide

What’s a good pugilist stats build? What are useful monk stats? Pugilist / Monk materia? If any of these questions brought you here, you came to the right place. Whether its by stat allocation, gear or materia, knowing what stats your Pugilist or Monk need should never be far from mind!

Pugilist (PGL) & Monk (MNK) Stats

What are the pugilist or monk stat weights?

STR > Critical Chance > Determination  > VIT  > Skill Speed > DEX

*These may vary slightly from patch to patch, or by personal preference. Following the recommendation above will always give you a good PUG & MNK build.

Pugilist (PGL) & Monk (MNK) Primary Stats Allocation

What stats should I add as a pugilist or monk?

STR > VIT > DEX

Since this is where people may mess up the most, I’ll explain it in word for word. When you allocate stats, put as much points into STR (Strength) as you can. If you cannot put any more points into STR, place points into VIT (Vitality). If you cannot put any more points into VIT and/or STR, invest in DEX (Dexterity).

Strength – Stat which increases your damage output the most.

Vitality – Increases total HP. Never a bad thing to have, considering everything else has almost no use to you.

Dexterity – Again, if you ever need to take another stat aside from STR or VIT.

Pugilist (PGL) & Monk (MNK) Secondary Stats

What are good secondary stats for pugilist or monk, and why?

Critical Chance > Determination  > Skill Speed

While you can’t allocate this directly, these will be heavily considered when picking gear upgrades and slotting materia.

Critical Chance – The most basic choice for increasing DPS.

Determination – More Damage, and could possibly benefit second wind.

Skill Speed – Reduces GCD, resulting in more damage.

Monk stat choices are very simple right now. You want as much damage as you can get. *Mahiko’s Note: I’m thinking skill speed may be more important than Determination, and may even benefit more than Crit for monks. However, I won’t personally make that recommendation until more numbers are crunched.

Pugilist (PGL) & Monk (MNK) Materia

This is directly related to the first section. As you may know, all gear has a limit for each stat it can have, the higher its Item Level, the higher amount of stats it can hold. So the idea is to max out (or get close to maxing out) the left most, and work your way right. Again:

STR > Critical Chance > Determination  > VIT  > Skill Speed > DEX

Materia Name
STR: Strength
VIT: Vitality
DEX: Dexterity
Critical Chance: Savage Aim
Determination: Savage Might
Skill Speed: Quickarm

See Also: Materia Guide | Melding Guide

Summary:

  • Overall PGL MNK stat importance: STR > Critical Chance > Determination  > VIT  > Skill Speed > DEX
  • PGL MNK Stat allocation: STR > VIT > DEX
  • Secondary stats for PUG MNK: Critical Chance > Determination  > Skill Speed
  • Reference links: Pugilist FAQ, Monk FAQ

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