Moogreus Live Letter Part XX Digest

Just in case you missed it, here’s a quick recap of the latest Heavensward Live Letter (Part XX)

ffxiv-Moogreus-Live Letter-Part-XX-Digest

Just in case you missed it, here’s a quick recap of the latest Heavensward Live Letter (Part XX) Digest

The detailed digest can be found in this forum post.

Key highlights:

  • The Main Scenario will have about 50 hours of gameplay (minus the cutscenes) (04:09)
  • New fields will be added that are roughly 50-100% larger than what is available now (08:45)
  • Flying mount footage is included in the video (09:56)
  • Battle System including the 3 new jobs + Increasing the level cap to 60 (19:27)
  • ‘Specialist System’ from level 55 onwards for DoH (26:10)
  • Artwork for new ‘Dungeon Reward Sets’ and ‘PVP Gear’ available in this post.

Full Youtube covereage:

Want to know more about Heavensward? Head over to our FFXIV Heavensward 3.0 Information page!

FFXIV Pugilist (PGL) Leveling Guide

How to level up your Pugilist (PGL) fast! Useful cross-class skills, reminders, and the best places to be in any level – HERE!

ffxiv pugilist pgl leveling guide banner

Chances are you’re leveling a Pugilist if you’ve found yourself here. Well you’ve found the right guide! If all goes well our Pugilist Leveling Guide will help you punch through the early game barrier!

WAIT UP! this Pugilist Leveling Guide is best used in conjunction with FFXIV General Leveling Guide. Notably, if this is your first character – follow your story quest! Need a refresher on the: basics of a Pugilist, check that out.

Don’t know where the PGL guild is? It’s in Ul’dah. Have some Accuracy Food? good. Is your battle chocobo (+Gyashl Greens) ready? Good.

Wait a sec, I’m above L30 – I’m a Monk! Then get over to the MNK Leveling Guide.

Pugilist: the early levels

So Hamon just gave your Pugilist weapon? Begin with beating up your hunting log. A level one character doing hunting logs + participating in level appropriate FATES is the most efficient EXP source early on. In your case (Pugilist), you’ll be wandering around Central and Western Thanalan often. Your mission is to clear the early levels ASAP. If you’ve got leves to burn, you can get more EXP here by doing levequests in Scorpions Crossing (Level 1 & Level 5), it’s  north of Steps of Nald from Ul’dah (Western Thanalan). Always tag FATES whenever they’re nearby!

protip: (Cross-Class skills) (Do you have them)? Protect (CNJ 8), and Bloodbath (MRD 8) are what you need for now. They help you kill mobs with a much higher level than you, and significantly reduce the risk of dying.

Level 2 skill reminder – True Strike: This is your first example of a combo. Pugilists are THE combo class so get used to it! It’s important to READ all your skills to get an idea of what they do (and in your case.. WHERE to do them).

Level 6 skill reminder – Snap Punch: The third part of the combo, and your basic combo finisher. Grants a stack of Greased Lightning which increases damage dealt! Keeping your GL stacks is a huge part of being a great PGL/MNK. Get used to it now!

Level 8 trait reminder – Second Wind: The legendary Second Wind. The best damn cross-class skill for struggling in the early levels. Use it often to save yourself from the respawn prompt.

You’ll be Level 10 Pugilist in no time following the above tips. At level 10, finally? Complete any unfinished hunting logs before going on. You gained your first set of  unspent attribute points – place them all to STR. Finally, Check in with the Pugilist guildmaster every 5 levels – level 1 5 and 10 in this case – make sure you do your class quests! Do this as soon as you can for every 5 level interval in the future!

Level 10 skill reminder – Haymaker: A great skill for soloing. Use it when it procs. Its large potency and slow debuff are nothing to scoff at.

Pugilist Level 10 to 16

If you’ve reached level 10. you should get right to doing Guildhests. Haven’t got it unlocked? Go to almost any nearby town (likely Horizon) and unlock it. Completing a Guildhest grants a large first-time completion bonus with ANY class. ON TOP OF THAT you can queue up for Daily Roulette: Guildhests, to get bonus exp once every day! For now, queue up the guildhests Under the Armor and Basic Training: Enemy Parties. AGAIN: First time completion EXP bonus applies for ALL CLASSES!

Teleport (or…walk)  to Aleport in Western La Noscea. Aleport is everyones favorite zone in this level range. Lots of people and lots of FATES means fast spawn times! No FATEs at the moment? Do some Levequests from Aleport. Too easy? Max the difficulty to +4! Too hard? Leves in Swiftperch are 10-14! Punch and grind your pugilist up to level 16…

Reminder Level 15: Queue up for the two new Guildhests – Basic Training: Enemy Strongholds, and Hero on the Halfshell.

Level 15 Skill Reminder – Touch of Death: Your first DoT as a monk. Keep in mind DoT’s need to run at or near their full duration for it to be worth doing. Only consider this when fighting only the toughest of enemies!

Level 16 – the turning point: If you’ve reached Pugilist 16 at last, you can unlock Duty Roulette: Low level  dungeon. Successful completion of this yields a ENORMOUS EXP BONUS ONCE A DAY. Have Challenge Log Unlocked? Hurry up and do so! (It initially unlocks at level 16) You can find out how to unlock the Challenge Log in the General Leveling Guide. Once level 16 is over and done with, everything else gets considerably eaiser. Queue up now!

Dungeons as a PGL: You do more single target damage than you imagine. Touch of Death on multiple enemies if your tank is still new or learning – it’s never cool to pull from your tank.

Skill reminder level 18 – Twin Snakes: A large increase to damage output. This buff should never be down! Any monk worth his gloves should learn how to track and refresh Twin Snakes properly. That includes YOU.

Pugilist: finishing up to level 20: Track down and beat up any unfinished hunting logs! If you want a change of scenery ‘cause you’re sick of Aleport: Bentbranch Meadows (East Shroud) and Camp Drybone (Eastern Thanalan) are also 15+~ zones where you can FATE and Levequest. Check in with your PGL Guildmaster for any available quests, and allocate all attribute points to STR!

Pugilist Level 20 – 30

Keep doing what you’ve been doing to reach this point: Leves, hunt logs and FATES, Daily Guildhest, Daily Low Level Roulette. Move to greener pastures AKA Quarrymill (South Shroud) and continue FATE grinding and Levequest spamming. If you have lower than average gear at this point in the game – you’re gonna feel it BAD… but you’ve been queing Dungeon Roulette – or have you? I’ve told you before, and I’ll tell you again – Accuracy Food is life.

Reminder Level 20: Queue up for the two new Guildhests – Pulling Poison Posies & Stinging Back.

Level 22 Skill Reminder – Fists of Earth: This is a toggled stance that reduces your damage intake. Its FREE! It’s in your best interest to get used to “always having a fist” on – you’re a pugilist after all.

Alternate FATE spot mid 20’s: Often looked over and quite underrated, the Highbridge Area in Eastern Thanalan (Like this). This place is chock full of FATE’s and there’s like 5 in ONE CHAIN! This chain is great to camp while AFK or waiting for your dungeon queue (Waiting for queue is second nature to melee DPS like PGL).

Reminder Level 25: Queue up for the two new Guildhests – All’s Well that Ends in the Well & Flicking Sticks and Taking Names.

Level 26 Skill Reminder – Arm of the Destroyer: A most SHAMEFUL AoE skill. But I might as well talk about it. Do not underestimate the silence (use it to cancel annoying skills soloing and in dungeons). If you’re using it for damage, I wouldn’t use it on any less than FOUR enemies.

At Level 28: Travel and enjoy the sunny coastline of Costa Del Sol, Eastern La Noscea. FATE and Levequest it up until you get to level 30. Hit level 30? I’ll remind you again – put every stat point into STR, finish any hunting logs if available, and check back on the good ‘ol guildmaster for any PGL class quests you might have left off.

Skill reminder Level 30 – Demolish: Another DoT which takes the place of Snap Punch in your combo. Only do this versus tougher enemies! Like any DoT, don’t clip it!

Pugilist 30 onwards: What to do?

If you’re finished with the (final) L30 PGL class quest (Demolish learned? Then you’ve done the class quest). From here you have two main choices:

  • Monk (requires Lancer 15 and PGL 30)
  • Alternate job path not yet released

If you’re rushing to MNK – continue with our Monk Leveling Guide. If you might need it to get level LNC 15, might as well endorse the Lancer Leveling Guide.

Sadly, there is no second job path for Pugilists yet – but i’m looking forward to updating this filler sentence in the near future :)

Thanks for using our Pugilist leveling guide! Here’s good luck to bashing your way to 50 – your enemies will need it. For more awesome FFXIV updates, go ahead and Like us on Facebook – and if you need to drop a line, follow us on Twitter!

FFXIV Archer (ARC) Leveling Guide

How to level up your Pugilist (PGL) fast! Useful cross-class skills, reminders, and the best places to be in any level – HERE!

ffxiv archer arc leveling guide banner

Hey there! If you’re here – I’d say you’re leveling an Archer. You’re in luck because Archers are a pretty great class to solo with! I hope our Archer Leveling Guide will help you pew pew through the early game – quick and easy.

HOLD ON! this Archer Leveling Guide is best used in conjunction with FFXIV General Leveling Guide. Just a reminder, if this is your first character – follow your story quest! If you need to know more about the: basics of an Archer, check that out.

Don’t know where the ARC guild is? It’s in Gridania. Stocked up some Accuracy Food? good. Is your battle chocobo (+Gyashl Greens) ready? Good.

Wait a sec, I’m above L30 – I’m a Bard! Then get over to the BRD Leveling Guide.

Archer: the early levels

Just became and Archer huh? Start sniping your hunting log. A level one character doing hunting logs + participating in level appropriate FATES is the best and easiest method for EXP early on. In your case (Archer), you’ll be wandering around Central and North shroud often. Your mission is to clear the early levels ASAP. If you’ve got leves to burn, you can get more EXP here by doing levequests in The Bannock (Level 1 & Level 5), it’s  north of Bentbranch Meadows (Central Shroud). Remember to do as many nearby FATES as possible.

protip: Got some cross-class skills? Second Wind (PGL 8), Protect (CNJ 8), and Bloodbath (MRD 8) are your best bets for now. They do two things: make dying less of an issue, and allow you to kill higher level mobs.

Level 2 skill reminder – Straight Shot & Heavy Shot: Long story short, always make sure the Heavy Shot crit+ buff is on before you do anything else, DPS wise. This becomes increasingly important in the future – get used to it now!

Level 4 skill reminder – Venomous Bite: This skill is a DoT, so it requires 2 things for it to gain value. 1) Making it last its full duration, and 2) Never ‘clip’ it by reapplying it too soon. Generally speaking, starting a fight with Heavy Shot into VBite will be your opening DPS for a while.

Level 8 trait reminder – Heavier Shot: This trait grants a %chance on doing Straight Shot, that your next Heavy Shot is an auto critical. Obviously, bomb it as soon as it comes out. (Don’t worry about overriding your existing buff – the crit damage is worth it)

Level 8 skill reminder – Miserys End: A ranged execute that can only be done when your target has low HP. It’s off GCD, so make full use of this whenever it’s up!

You  should get to Level 10 Archer following what’s mentioned above. Reached level 10 now? Beat up your first tier hunting log before going ahead. You’ve also just gained some unspent attribute points – place them all to DEX.  In case you forget, Check in with the Archer guildmaster every 5 levels – level 1 5 and 10 in this case – make sure you do your class quests! Do this as soon as you can for every 5 level interval in the future!

Archer Level 10 to 16

Level 10 Skill Reminder – Shadowbind: While binds aren’t exactly useful in solo PvE, just use it as an off-gcd

The first thing you want to do if you’ve hit 10 is Guildhests. Haven’t  unlocked ‘em yet? Head to a nearby town (likely Bentbranch Meadows) and unlock it. Guildhests give you great EXP bonuses for first time completion with any class. PLUS you can queue up for Daily Roulette: Guildhests, to get bonus exp once every day! For now, queue up the guildhests Under the Armor and Basic Training: Enemy Parties. I REPEAT: Bonus EXP for first time completion applies for EVERY CLASS!

Make your way (hopefully teleport) to Aleport in Western La Noscea. Aleport is the universal “pre 20” zone. A chunky amount of people level up here, and a chunky amount of FATES to go with them. FATEs down right now? Get Levequests from Aleport. Too easy? +4 to difficulty! Too hard? Swiftperch has L10+ leves. Shoot and grind your archer butt to Level 16…

Reminder Level 15: Queue up for the two new Guildhests – Basic Training: Enemy Strongholds, and Hero on the Halfshell.

Level 15 Skill Reminder – Repelling Shot: An off-GCD escape! Learn to use this backward jump to reposition or to DPS; and when to save it for what purpose. For soloing, just press it to avoid AoE’s!

Level 16 – the turning point: Once you hit Archer 16, you can unlock Duty Roulette: Low level  dungeon. Completing this gives a, no joke, LARGE EXP BONUS ONCE A DAY. Do you have Challenge Log? No? Get it! (It initially unlocks at level 16) Check out how to unlock Challenge Log in the General Leveling Guide. After level 16, future levels are a breeze in comparison. Queue up now!

Dungeons as a ARC: Take it easy on low level tanks – they might not actually know how to play well yet. Multi-DoTing every enemy with Venomous Bite is a good way to get a little value in the early levels. As a DPS, pulling from your tank is not cool.

Skill reminder level 18 – Quick Nock: A frontal cone AoE. Useful when attacking 3 or more enemies.

Archer: finishing up to level 20: Hunting log – if it’s not complete do so NOW. I don’t blame you if you get tired of Aleport: Bentbranch Meadows (East Shroud) and Camp Drybone (Eastern Thanalan) are also 15+~ Fate and Leve zones. Put unused stat points to DEX, and finish up any ARC class quests you haven’t done.

Archer Level 20 – 30

Keep following the same formula of Leves, hunt logs and FATES, Daily Guildhest, Daily Low Level Roulette. Get on over to Quarrymill (South Shroud) and do FATES + Leves in this area. If your gear is considerably under levelled, you’re gonna start to feel the pain in this level range – but you’re Dungeon Roulette – like I told you, hmm? If I haven’t told you already (but I did), Accuracy Food is LEGIT.

Reminder Level 20: Queue up for the two new Guildhests – Pulling Poison Posies & Stinging Back.

Level 22 Skill Reminder – Swiftsong: Gives a small bonus to movespeed out of combat. It’s not much, but it’s worth keeping in mind. Any ‘speed’ increase to leveling is welcome.

Level 24 Trait Reminder – Enhanced Venomous Bite: Significantly increases the timer for Venomous Bite. This is extreme VALUE, yielding an insane amount of DPS for the TP and GCD spent.

Alternate FATE spot mid 20’s: One oft overlooked FATE grinding place is the Highbridg area (Like this), This place contains a massive EXP FATE chain, and many random FATES. If you’re semi-AFK waiting for dungeon queue to pop – camp the highbridge chain (Something you’ll get used to as an ARC).

Reminder Level 25: Queue up for the two new Guildhests – All’s Well that Ends in the Well & Flicking Sticks and Taking Names.

At Level 28: Teleport or swim to Costa Del Sol, Eastern La Noscea. Leve and FATEgrind here until you level to 30. Finally 30? As always, all unused points into DEX, wrap up unfinished ARC hunting logs and ARC class quests.

Skill reminder Level 30 – Windbite: Finally, our second DoT. Keeping track of both of your DoT’s should be second nature in the coming levels – it’s the very backbone of your DPS. (As you’ll see later with River of Blood..)

Archer 30 onwards: What to do?

Once you’re done with the (final) L30 ARC class quest (If you have Windbite, you’re good to go). From here you have two main choices:

  • Bard (requires Pugilist 15 and ARC 30)
  • Alternate job path not yet released

If you’re going straight away to BRD – continue with our Bard Leveling Guide. You might still need to level PGL 15, though –Pugilist Leveling Guide.

Sadly, there is no second job path for Archers yet – but i’m looking forward to updating this filler sentence in the near future :)

Thanks for using our Archer leveling guide! Remember – more PEWPEW less QQ, and the levels will come! For more awesome FFXIV updates, go ahead and Like us on Facebook – and if you need to drop a line, follow us on Twitter!

FFXIV Warrior (WAR) Leveling Guide

How to level up your Warrior (WAR) fast! Useful cross-class skills, reminders, and the best places to be in any level – HERE!

A Warry kind of guy huh? You’ve found the right guide if you’re leveling a Warrior! Check out the Warrior Basics if you need a refresher. You NEED to complete all MRD class quests (last is level 30) (got Butchers Block?, that means you’ve done it). Also Gladiator (GLD) class quests up to 15 (got Shield Lob on your Gladiator? check). Again, this WAR leveling guide should be used ALONG SIDE the General Leveling Guide.

Help! Where’s the WAR Guildmaster / quest giver? It’s Curious Gorge, located in Costa Del Sol, Eastern La Noscea (18, 27). No quest? backtrack to the MRD Guild in Limsa.

Wait a second, I’m below level 30! No problem, the Marauder Leveling Guide is for you :) Coming into this guide, be done with your level 20-29 hunting log, and allocate all stat points into STR. Messes up your stats? Get a Keepers Hymn from your GC.

Reminders before we proceed: Your WAR will level up faster if  abuse Challenge Logs and Daily Roulettes! Also – Accuracy Food is a lot more useful than you think.

Warrior Level 30: Fresh off the Block

Reminder Level 30: Queue up for guildhests More than a Feeler and Annoy the Void.
> Level 30 Battlecraft / GC Leves: Costa Del Sol, Eastern La Noscea.

Facemelting and butchery continues! Picking up from the MRD Leveling Guide, you should be in Costa FATEing it up. You can do this until a MAX of level 35 (Warriors can move to Coerthas sooner…).  Same old same old – if FATES are hiding get your Warrior behind to the levemete.

Cross-class skills: When you equip your Warrior soulstone, your crossclass options reduce quite a bit. Flash, Provoke and Second Wind are the best bet for now.

Level 30 skill reminder – Defiance: DO NOT use this while soloing. DO USE this while in dungeons. This is your bread and butter tanking stance. Please, for the love of god… don’t be that “Oops, forgot defiance” guy.

Reminder Level 35: Queue up for guildhests Shadow and Claw and Long Live the Queen.
Level 35 Battlecraft / GC Leves: Observatorium, Coerthas. (Also, Wineport ELN)

At around level 35 you can move to Coerthas Central Highlands. This place has a bunch of people (most of the time) doing a bunch of fates. If you’re soloing you might not get to tag them all! Partying up in Coerthas is popular, so it’s easy to find one! The Svara quest chain is like swimming in a metaphorical pool of EXP. (Begins @ Svaras Fear)

Level 35 skill reminder – Inner Beast: Real talk – Inner Beast is a massive skill that uses up your warrior resource: Wrath. Learning about how and when and why to use Wrath and what for separates the Warriors from… well.. “b!tches”. Inner Beast gives a huge damage reduction for a small window. While it’s effects are straightforward, Inner Beast and its proper usage is a large part of a pro Warriors repertoire.

Level 38 skill reminder – Storms Path: This skill combos off Maim. It applies a SIGNIFICANT “damage dealt minus” debuff on the enemy. Great for single tanking painful enemies. It goes without saying – this skill is absolutely massive in raiding.

Warrior Level 40 to 50: The last stretch… for now…

Reminder Level 40: Queue up for guildhests Ward Up and Solemn Trinity.
Level 40 Battlecraft / GC Leves: Whitebrim, Coerthas. (or Bluefog NThanalan)

Once you hit WAR 40, your first objective is to get a burst of EXP to try and hit 41 or 42. How? Any free challenge log entries, daily roullettes, early hunting logs, and guildhests. Why? since our next destination is Ceruleum Processing Plant, Northern Thanalan to FATEGRIND. Why skip Mor Dhona FATEs? Not many people FATE there. It’s best to party up in CPP (especially the early levels) check the PF or Shout – there’s no downside to partying up here in the early 40’s.

Level 45 Skill Reminder – Unchained: Newer warriors may neglect this skill, but it’s the real deal. It cancels the damage reduction from Defiance. Learn to use this as often as able whilst tanking, and try to time your Berserk with it!

Reminder Level 45: No more guildhests for now :(
Level 45 Battlecraft / GC Leves: St. Coinachs Find, Mor Dhona (Or CPP, NThanalan)

At level 49, might as well finish your WAR hunting log – it’s the last chance anyway!

Level 50 Skill Reminder – Storms Eye, Infuriate: Storms Eye gives a slashing resist down debuff on the target (useful for many classes), a DPS and threat increase! Infuriate instantly gives you 5 stacks of wrath. It’s on a relatively short cooldown – so yes, this plus Inner Beast is balls. (It’s great for pulling with Unchained as well)

End-game resources for your Warrior

CONGRATS on reaching 50! What to do now with your sparkly new WAR?

It’s been a long journey leveling your Warrior – but fortunately the adventure is JUST BEGINNING! Thanks for reading! For more updates check Like our Facebook! Hit us up on Twitter! Ciao!

<nextpage> (Will paginate this once 3.0 portion is completed)

Warrior – leveling up 50 to 60

Level 50 Battlecraft / GC Leves: ???

Level 55 Battlecraft / GC Leves: ???

This section is reserved for The 3.0 Heavensward update. For now, check out our Heavensward info page and Heavensward preparation page.

FFXIV Marauder (MRD) Leveling Guide

How to level up your Marauder (MRD) fast! Useful cross-class skills, reminders, and the best places to be in any level – HERE!

ffxiv marauder mrd leveling guide banner

Hi! Reading this means you’re leveling up a Marauder. A great class to solo and party with, this Marauder leveling guide can help you level up faster and easier than it already is! Let the carnage begin!

Please NOTE, this Marauder Leveling Guide is meant to be used in along side the FFXIV General Leveling Guide. Just a reminder, if this is your first character – follow your story quest! If you need to know more about the: basics of a Marauder, you can check that out. Don’t know where the MRD guild is? It’s in Limsa. If you have any Accuracy Food, good. Is your battle chocobo ready? Good.

Hold on, I’m above L30 – I’m a Warrior! Then get over to the WAR Leveling Guide.

Marauder: the early levels

If you’re fresh Marauder – go start up with your hunting log. A level one character doing hunting logs + participating in level appropriate FATES is the fastest way to level up in the early levels. In the case of Marauders, you’re gonna be walking around Lower and Western La Noscea  a lot. The early levels are bad… if you really wanted to, you can get more EXP here by doing levequests in Red Rooster Stead (Level 1 & Level 5), which is a west of Tempest Gate from Limsa (Lower La Noscea).

protip: If you have some cross-class skills availabe – hands down Protect (CNJ 8) and Second Wind (PGL 8) are your best bets. They will prevent alot of deaths, and will enable you to kill enemies you have no business killing.

Level 4 skill reminder – Skull Sunder: This is your introduction to combos. This skill combos from Heavy Swing, and deals extra damage if successful. You’ll have quite a few more of these in the future, but it’s good to be aware of what and how combos work as early as now.

Level 6 Skill reminder – Fracture: An extremely good DoT (especially later on), you should open all fights with tougher enemies using Fracture. As with all DoT’s, you have to make sure enemies live long enough for them to suffer the full duration for a DoT to gain “value”.

Level 8 Skill reminder – Bloodbath: Super underrated. Bloodbath gives you ‘lifesteal’, allowing you to take on more enemies than you should be able to.

You can get to level 10 Marauder just doing the above. When you hit level 10 – make sure to complete all unfinished hunting logs before going forward. Also, check your unspent attribute points – place them all in STRENGTH.  Dont forget, Go back to the Marauder guildmaster every 5 levels – level 1 5 and 10 – make sure these class quests are done before moving on. Do this as soon as possible for each 5 level interval in the future!

Level 10 Skill Reminder – Brutal Swing: An off GCD skill that you should be using always for DPS, or saving to interrupt enemy skills. Get used to it!

Marauder Level 10 to 16

Once you hit level 10, you can now do Guildhests. Not unlocked yet? Go to the nearest town (likely Swiftperch) and unlock it. Guildhests have a large EXP bonus for first time completion with any class. ON TOP OF THAT, you can queue up for Daily Roulette: Guildhests, to get bonus exp once a day! For now, queue up the guildhests Under the Armor and Basic Training: Enemy Parties. AGAIN: you get the bonus for EACH CLASS on your first completion!

Now go next door over to Aleport in Western La Noscea. Aleport is THE place to grind FATEs in this level – it’s highly populated and the FATEs spawn fast and close together. Again, if FATEs aren’t popping – take the levequests in Aleport. Too easy? Max out the difficulty meter. Too hard? Leves in Swiftperch. Go on and grind until you reach level 16.

Level 12 Skill Reminder: Overpower, Literally an OVERPOWERED SKILL, does very decent frontal cone AoE damage and generates a huge amount of threat. Very useful in dungons, and useful solo when smacking 3+ guys at once.

Reminder Level 15: Queue up for the two new Guildhests – Basic Training: Enemy Strongholds, and Hero on the Halfshell.

Level 15 Skill Reminder: Tomahawk, obtained by completing the L15 MRD class quest, is your only ranged attack. While not super useful for soloing, it’s good for dungeons… speaking of…

Level 16 – the turning point: Once your Marauder hits 16, you can unlock Duty Roulette: Low level  dungeon. This gives a CHUNKERSON EXP BONUS ONCE A DAY. If you haven’t unlocked Challenge Log, do so. (It initially unlocks at level 16) Find out how to unlock Challenge Log in the General Leveling Guide. Once you reach Level 16, the rest gets a lot easier. Queue up for it ASAP!

Cross-class skills: Since you’ll be doing dungeons, getting Flash (GLD 8) is a great way to save TP (Don’t abuse overpower spam!). Less downtime is always good. Oh, its great for tagging FATEs, too.

Dungeons as a MRD: Tomahawk the guy you want the group to kill first, then Flash or Overpower the enemy team once or twice before doing your single target combo. This tanking microguide (this paragraph) will get you a LONG WAY.

Level 18 Skill Reminder – Maim: an EXTREMELY power skill which bolsters damage by a significant amount. It MUST be combod from Heavy Swing for this effect to take place. Always, and I mean always have this up.

Marauder: finishing up to level 20: From here, finish off your tier 2 hunting log. If you want a change of scenery Bentbranch Meadows (East Shroud) and Camp Drybone (Eastern Thanalan) are also L15+ areas. Once again: allocate all stat points to STR, and complete all MRD class quests before moving on.

Marauder Level 20 – 30

Keep doing what you’ve been doing to get up to this point: Daily Guildhest, Daily Low Level Roulette. Head over to Quarrymill (South Shroud) and do Fates/Leves in this area. You might be feeling the effect of sucky gear by now – but you’ve been doing the Dungeon Roulette – right? Again, Accuracy Food is a larger help than you might imagine.

Reminder Level 20: Queue up for the two new Guildhests – Pulling Poison Posies & Stinging Back.

Level 22 Skill Reminder – Berserk: A crazy DPS cooldown… use it OFTEN. A nice bonus when soloing, and integral for single target tanking – this skill is much more important than you can imagine as a young Marauder.

Alternate FATE spot mid 20’s: A great place to reddit/watch shows/movies while  camping the fates around the Highbridge area (Like this), there’s an very high number of FATE’s here, but they’re chained up. This is great when waiting for your queue to pop (Not likely a problem for Marauders).

Reminder Level 25: Queue up for the two new Guildhests – All’s Well that Ends in the Well & Flicking Sticks and Taking Names.

At Level 28: Move on to Costa Del Sol, Eastern La Noscea. FATE and Leve it up here till you hit 30. Hit 30? Again, before going, allocate all unused stat points to STR, complete all MRD hunting log entries, and MRD class quests.

Marauder 30 onwards: What to do?

After completing your (final) L30 MRD class quest, you get Butchers Block (skill). From here you have two main choices:

  • Warrior (requires Gladiator 15 and MRD 30)
  • Alternate job path not yet released

If you’re planning to level a WAR – you can jump right to our Warrior Leveling Guide. You may still need the Gladiator Leveling Guide, too.

Sadly, there is no second job path for Marauders yet – but i’m looking forward to updating this filler sentence in the near future :)

Thank you for using our Marauder Leveling Guide! Hope it helped a bit! You’ve come far – but you’ve still got quite a bit of an ‘axe to grind’! For more awesome FFXIV updates, go ahead and Like us on Facebook – and if you need to drop a line, follow us on Twitter!

FFXIV Gladiator (GLD) Leveling Guide

How to level up your Gladiator (GLD) fast! Useful cross-class skills, reminders, and the best places to be in any level – HERE!

ffxiv gladiator gld leveling guide banner

So – if you’ve found yourself here you’re leveling a Gladiator. While not the most exciting of classes, the upside is you wont be dying anytime soon. Hopefully this Gladiator Leveling Guide will help you get past the early levels.

BEFORE ANYTHING ELSE, this Gladiator Leveling Guide is meant to be used with the FFXIV General Leveling Guide. Just a reminder, if this is your first character – follow your story quest! If you need to know more about the: basics of a Gladiator, you can check that out. Don’t know where the GLD guild is? It’s in Ul’Dah. If you have any Accuracy Food, good. Is your battle Chocobo ready? Good.

Hold on, I’m above L30 – I’m a Paladin! Then get over to the PLD Leveling Guide.

Gladiator: the early levels

If you’re a brand spankin’ new Gladiator – go start up with your hunting log. A level one character doing hunting logs + participating in level appropriate FATES is the most practical way to get EXP early on. In the case of Gladiators, you’re gonna be walking around Central and Western Thanalan a lot. Your goal is to GTFO of the early levels ASAP. if you really wanted to, you can get more EXP here by doing levequests in  (Level 1 & Level 5), it’s north of Steps of Nald from Ul’dah (Western Thanalan).

protip: Got some cross-class skills? Protect (CNJ 8), Second Wind (PGL 8) and Bloodbath (MRD 8) are the best for now. They increase your survivability by a ton, and decrease downtime the most. Try it!

Level 4 skill reminder – Savage Blade: Your first combo skill! It introduces you to the combo system, and, if it isn’t obvious – you should be doing this.

Level 6 Skill reminder – Fight or Flight: On a short cooldown, ‘FoF’ provides a significant damage boost. There’s literally no reason to hold on to this – use it often! Later on, it’s important for tanking in dungeons too.

Level 8 Skill reminder – Flash: Ahh Flash… love it or hate it, this skill is the ultimate FATE tagging skill. I wont go into detail here, but ‘tagging’ enemies with flash is a good thing in FATES.

You can get to level 10 Gladiator just doing the above. Hit level 10? Double check to  complete all unfinished hunting logs before doing anything else. Also, check your unspent attribute points – put them all in STRENGTH.  Again, Go back to the Gladiator guildmaster every 5 levels – level 1 5 and 10 – ensure your class quests are done before moving on. Do this as soon as possible for each 5 level interval in the future!

Why allocate to STR? You don’t need VIT for low level content as GLD – STR makes your journey to endgame just a little bit quicker. Fear not, you can respec on the cheap at any time.

Gladiator Level 10 to 16

Once reach level 10, you should do Guildhests. Haven’t unlocked them? Go to the nearest town (likely Horizon) and unlock it. Guildhests give big EXP bonuses for first time completion with any class. AAAAND you can queue up for Daily Roulette: Guildhests, to get bonus exp once a day! For now, queue up the guildhests Under the Armor and Basic Training: Enemy Parties. AGAIN: you get the bonus for EACH CLASS on your first completion!

Now make the trip to Aleport in Western La Noscea. Aleport is the ultimate place to FATEgrind in this range – FATES are many and close together, plus a lot of people level here. No FATES coming up? Do Levequests from Aleport. Too easy? Slide the difficulty to +4. Too hard? Leve in Swiftperch. Do your thing here and grind to L16

Level 12 Skill Reminder: Riot Blade, THIS SKILL IF OFTEN OVERLOOKED. It does MORE damage than Savage Blade comboed. So until you get Rage of Halone (30), use Riot Blade as your DPS while soloing. Oh, you get mana when you do it, too.

Reminder Level 15: Queue up for the two new Guildhests – Basic Training: Enemy Strongholds, and Hero on the Halfshell.

Level 15 Skill Reminder: Shield Lob, learned when completing the L15 GLD class quest, is your only ranged attack. Not the best for soloing, but useful for dungeons. Speaking of dungeons…

Level 16 – the turning point: Once your Gladiator hits 16, you can unlock Duty Roulette: Low level  dungeon. This gives a BEEFY EXP BONUS ONCE A DAY. Haven’t unlocked Challenge Log? You should. (It initially unlocks at level 16) Find out how to unlock Challenge Log in the General Leveling Guide. Once you hit Level 16, the rest of the way is much faster. Queue up ASAP!

Dungeons as a GLD: Shield lob the the guy you want people to attack first, then flash the group twice before doing your single target combo. This little sentence will get you FAR.

Level 18 Skill Reminder – Shield Bash: a niche skill you should be aware about. You know those annoying AoE skills that you’re lazy to run away from? Shield bash is your friend. Interrupt them!

Gladiator: finishing up to level 20: Complete your hunting log if you haven’t. If you’re sick of Aleport: Bentbranch Meadows (East Shroud) and Camp Drybone (Eastern Thanalan) are also L15+ areas. Once again: allocate all stat points to STR, and finish all GLD class quests before moving on.

Gladiator Level 20 – 30

Just grind it up as you have been doing till now: Daily Guildhest, Daily Low Level Roulette. Travel to Quarrymill (South Shroud) and do Fates/Leves in this area. Having sucky gear at this point sucks – but you’ve been doing the Dungeon Roulette – haven’t you? Again, Accuracy Food is a larger help than you might imagine.

Reminder Level 20: Queue up for the two new Guildhests – Pulling Poison Posies & Stinging Back.

Level 22 Skill Reminder – Provoke: Useful for an ultimate long range pull, but more useful still – it ‘provokes’ any monster to hit you (placing you at the top of its aggro list). Obviously a useful tool for dungeons.

Alternate FATE spot mid 20’s: A great place to actively (or AFK camp) fates around the Highbridge area (Like this), there’s a bunch of FATES here and they’re chained up. This place is value if you’re waiting for your queue to come up (Not likely a problem for Gladiators).

Reminder Level 25: Queue up for the two new Guildhests – All’s Well that Ends in the Well & Flicking Sticks and Taking Names.

At Level 28: Move on to Costa Del Sol, Eastern La Noscea. FATE and Leve it up here till you hit 30. Once you’re 30, make sure to allocate all unused stat points to STR, complete all GLD hunting log entries, and GLD class quests.

You can also breathe a sigh of relief as you’ve finally learned Rage of Halone.

Gladiator 30 onwards: What to do?

After completing your (final) L30 GLD class quest(You’ve done it if you have Rage of Halone). From here you have two main choices:

  • Paladin (requires Conjurer 15 and GLD 30)
  • Alternate job path not yet released

If you’re planning to level a PLD – you can jump right to our Paladin Leveling Guide. You may still need the Conjurer Leveling Guide, too.

Sadly, there is no second job path for Gladiators yet – but i’m looking forward to updating this filler sentence in the near future :)

Hope you found our Gladiator Leveling Guide useful! But, you still got quite a bit more Halones to Rage – For more awesome FFXIV updates, go ahead and Like us on Facebook – and if you need to drop a line, follow us on Twitter!

FFXIV Thaumaturge (THM) Leveling Guide

How to level up your Thaumaturge (THM) fast! Useful cross-class skills, reminders, and the best places to be in any level – HERE!

ffxiv thaumaturge leveling guide banner

I assume you’re leveling a Thaumaturge – you’re reading this after all. Luckily, obliterating enemies from afar will be easy! Being the softest class in the game, however… If all goes well – this Thaumaturge Leveling Guide will help you blaze (and freeze) your way past the early game.

BEFORE WE BEGIN, this Thaumaturge Leveling Guide is should be utilized with the FFXIV General Leveling Guide. Remember, if this is your first character – follow your story quest! If you need to know more about the: basics of a Thaumaturge, give yourself a refresher.

Don’t know where the THM guild is? It’s in Ul’Dah. If you have any Accuracy Food, good. Is your battle chocobo ready? Good.

Hold on, I’m above L30 – I’m a Black Mage! Then get over to the BLM Leveling Guide.

Thaumaturge: the early levels

If you’re a fresh off the wagon Thaumaturge – begin with your hunting log. A level one character doing hunting logs + participating in level appropriate FATES is the most practical way to get EXP early on. In your case (Thaumaturge), you’re going to find yourself around Central and Western Thanalan often. Your goal is to GTFO of the early levels ASAP. if you really wanted to, you can get more EXP here by doing levequests in  Scorpions Crossing (Level 1 & Level 5), it’s  north of Steps of Nald from Ul’dah (Western Thanalan). Remember to tag all nearby FATES in the process.

Protip: Got some cross-class skills? Protect (CNJ 8), Cure or Physick (CNJ 2, ACN 4) and Second Wind (PGL 8) or are among your best choices for now. They will decrease your risk of death by a large margin! Which is the only thing BLM’s should be worried about.

DPSing as a THM: Far too often THM’s or BLM’s will just go full retard and forget how to DPS properly. If you’ve paid any attention:

  • Casting Ice first REMOVES any existing Astral Fire Stacks and gives a stack of Umbral Ice
  • Umbral Ice gives HUGE MP regen.
  • Casting Fire first REMOVES any existing Umbral Ice stacks and gives a stack of Astral Fire.
  • Astral Fire gives a HUGE bonus to Fire Damage, but zeroes MP regen.

So yes, cycling between these two is the very basic idea of the THM DPS Rotation. Get used to it early!

Level 4 skill reminder – Transpose: Okay, another oft forgot skill. Transpose will be your friend for a LONG TIME. You see how After fire, casting ice will leave you WITHOUT A BUFF, then casting ice again will give you Umbral ice. Transpose skips a step: Casting this while you have either buff will ‘tranpose’ it to the opposite buff! Get used to this skill. You’ll be using it far into your career!

Level 6 Skill reminder – Thunder: A basic DoT. Not much to talk about Thunder for now. Don’t use it on regular enemies since they wont survive long enough for the DoT to gain value – if you DO cast it, cast Thunder during Ice phase.

You’ll reach Level 10 Thaumaturge in no time following the advice above. Got to level 10? Finish your first tier hunting log before you proceed. You also got some unspent attribute points – put them all in INT.  Also, Go back to the Thaumaturge guildmaster every 5 levels – level 1 5 and 10 – make sure your class quests are done! Do these ASAP for every 5 level interval in the future!

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Thaumaturge Level 10 to 16

Level 10 Skill Reminder – Sleep: Soloing? Questing? Levequests? Running away? Cheesing objectives? SLEEP IS YOUR FRIEND. There are a bunch of ways sleep will make your life easier – it’s up to you to figure them out! Some people say using sleep is too cheesy… Well, if life gives you cheese… make nice cheese-centric dishes…

The first thing to go once you get to level 10 is do Guildhests. Not unlocked yet? Go to the nearest town (likely Horizon) and do so. Guildhests grant significant EXP bonuses for first time completion with any class. AND you can queue up for Daily Roulette: Guildhests, to get bonus exp once a day! For now, queue up the guildhests Under the Armor and Basic Training: Enemy Parties. AGAIN: you get the bonus for first completion for EVER CLASS you’ll do it on!

Travel (hopefully instant) to Aleport in Western La Noscea. Aleport is the de facto zone to grind  in this range – FATES are clumped up close together and everyone grinds here. FATEs aren’t up? Get Levequests from Aleport. Too easy? Increase it +4. Too hard? Leve in Swiftperch. Grind like this until you hit L16

Reminder Level 15: Queue up for the two new Guildhests – Basic Training: Enemy Strongholds, and Hero on the Halfshell.

Level 15 Skill Reminder – Scathe: You get this when finishing the L15 THM class quest. It’s a no-cast time filler spell that you can use while moving. It’s a tool you’ll want to get used to. It’s not one of the more defining THM skills – but it’ll do you well to keep it in mind.

Level 16 – the turning point: Upon hitting Thaumaturge 16, you can unlock Duty Roulette: Low level  dungeon. This gives an INSANE EXP BONUS ONCE A DAY. No Challenge Log yet? Get it! (It initially unlocks at level 16) Find out how to unlock Challenge Log in the General Leveling Guide. After level 16 all future levels will come by alot easier. Queue up now!

Dungeons as a THM: Fire often pulls in low level dungeons until about 30~ range. When you feel your aggro is gonna pull on the next hit or two – just switch target or ‘chill out’. Pulling doesn’t make you cool.

Skill reminder level 18 – Fire II: Fire II is your shiny AoE tool you’ll be using till the imaginable end of time. Don’t get suckered into thinking it’s good when there’s only 2 enemies. Use Fire II only when there’s 3 or more targets. You’ll thank me later.

Thaumaturge: finishing up to level 20: If it’s not yet done – finish your Hunting Log. If you’re sick of Aleport: Bentbranch Meadows (East Shroud) and Camp Drybone (Eastern Thanalan) also have level appropriate FATEs and leves. Allocate all statpoints to INT, and finish the THM class quests before you go on.

Thaumaturge Level 20 – 30

Continue grinding as you’ve been grinding – different place, same strategy: Daily Guildhest, Daily Low Level Roulette. Travel to Quarrymill (South Shroud) and do Fates/Leves in this area. If your gears bad at this point, you’re gonna start feelin’ it… but you’re doing Dungeon Roulette – or so I hope. Drill it in your mind, Accuracy Food isn’t irrelevant .

Reminder Level 20: Queue up for the two new Guildhests – Pulling Poison Posies & Stinging Back.

Level 26 Skill Reminder – Swiftcast: It’s not uncommon for you to be reading this for you to get up to this point. Swiftcast is a massively important cross-class skill. Its implications for BLM aren’t too relevant for now, but it’s best used to speed up an FII or TII for now. If you’re a healer or summoner reading this – grats!

Alternate FATE spot mid 20’s: Another underrated FATE zone is the Highbridge area (Like this), there are a lot of FATEs here, and the FATE chain is mega value. If you’re just AFK waiting for your queue to pop – this is the place to be (As THM you’ll do a lot of waiting).

Reminder Level 25: Queue up for the two new Guildhests – All’s Well that Ends in the Well & Flicking Sticks and Taking Names.

Level 28 trait reminder – Thundercloud: Every tick of thunder gives a small chance to proc Thundercloud. This makes your next Thunder (or any rank) free, have no cast time, apply its entire damage at once, leave the DoT… well you get the picture. Naturally, use the highest ranked thunder available when this procs.

(Image: thundercloud proc hud)

At Level 28: Get over to Costa Del Sol, Eastern La Noscea. Leve and FATE grind here until you level to 30. Finally 30? As always, all unused points into INT, wrap up unfinished THM hunting logs and THM class quests.

Skill reminder Level 30 – Convert: A niche skills which you should learn to maximize. Convert has two main uses. A) recovering from messed up rotations (if you’ve played up to this point you’re no stranger to it), B) Giving you extra mana to extend Fire phase. Hopefully you’ll use more B’s than A’s in your time as BLM.

Thaumaturge 30 onwards: What to do?

Once you’re done with the (final) L30 THM class quest (You’ll know you’ve done it if you have Convert). From here you have two main choices:

  • Black Mage (requires Archer 15 and THM 30)
  • Alternate job path not yet released

If you’re going straight away to BLM – continue with our Black Mage Leveling Guide. You might still need to level ARC 15, though – Archer Leveling Guide.

Sadly, there is no second job path for Thaumaturges yet – but i’m looking forward to updating this filler sentence in the near future :)

Thanks for using our Thaumaturge leveling guide! I hope you found it useful! But your hot and cold relationship with leveling will have to continue for a bit more… For more awesome FFXIV updates, go ahead and Like us on Facebook – and if you need to drop a line, follow us on Twitter!

FFXIV White Mage (WHM) Leveling Guide

How to level up your White Mage (WHM) fast! Useful cross-class skills, reminders, and the best places to be in any level – HERE!

So you’ve taken the White, huh? If you’re leveling a White Mage, you’ve found the right guide! First of all you might want to check out the White Mage Basics. You NEED to complete all CNJ class quests (last is level 30) (If you have Cure II, that means you’ve done it). Arcanist (ACN) class quests up to 15 (If you have Summon II on your Arcanist, you’ve done it). Again, this WHM leveling guide is meant to be used WITH the General Leveling Guide.

Help! Where’s the WHM Guildmaster / quest giver? It’s Raya-o-Senna, located in Camp Tranquil, South Shroud (18, 27). If there’s no quest available, check back in the CNJ guild in Gridania

Wait a second, I’m below level 30! Then you should be in the Conjurer Leveling Guide :) Coming into this guide, you should have completed your level 20-29 hunting log, and allocate all stat points into MIND. If you haven’t, you can go ahead and buy a Keepers Hymn from your Grand Company supplier and do so.

Reminders before we proceed: Your WHM will hit 50 faster if you continue to abuse Challenge Logs and Daily Roulettes! Again – Accuracy Food will help you more than you think.

White Mage Level 30: Patience of Mind

Reminder Level 30: Queue up for guildhests More than a Feeler and Annoy the Void.
> Level 30 Battlecraft / GC Leves: Costa Del Sol, Eastern La Noscea.

The grueling soloing and going out of mana continues! Picking up from the CNJ Leveling Guide, you should be in Costa FATE grinding right now. You can do this until a MAX of level 35 (But you can move to Coerthas sooner).  Same process – if FATES aren’t popping get your WHM butt over to the levemete!

Level 32 trait reminder – Freecure: An amazing trait every White Mage should abuse! Each cure has a chance to proc a free Cure II. This trait wont be seen much while soloing, but when you queue up for dungeons you should learn to be aware of it! You should adjust your HUD to make it CLEAR when you’ve hit a proc.

ffxiv freecure easy proc hud white mage leveling

As seen above, I have Freecure (and soon to be Overcure) right beside my partylist, and right under my character. It’s also a habit of mine to put CD’s there for easy checking.

Level 34 skill reminder – Stoneskin: Ah, this skill. Hate the long cast time, love the effect. This skill will make or break many a raid. But for now, learn to use it in between pulls for yourself when soloing, and for your tank when in dungeons!

Reminder Level 35: Queue up for guildhests Shadow and Claw and Long Live the Queen.
Level 35 Battlecraft / GC Leves: Observatorium, Coerthas. (Also, Wineport ELN)

At around level 35 you can move to Coerthas Central Highlands. This place is usually very populated, and contains a huge number of FATES. So numerous that ‘tagging’ them all might be an impossible task if soloing! Partying up in Coerthas is popular, so you wont have a hard time finding one! The Svara quest chain is exceptionally good for EXP (Begins @ Svaras Fear)

Level 38 skill reminder – Shroud of Saints: The White Mages only mana replenishment skill (pre 3.0). Use it early and often! Soloing as WHM can be painful because mana regen can be an issue – at least this helps you out somehow. In raids, needless to say, this skill is gold.

Before proceeding, as always, allocate all unused points to MIND, complete all White Mage job quests, and beat up your hunting log. Done? Okay.

White Mage Level 40 to 50: The last stretch… for now…

Reminder Level 40: Queue up for guildhests Ward Up and Solemn Trinity.
Level 40 Battlecraft / GC Leves: Whitebrim, Coerthas.

Once you hit WHM 40, the first thing you want to do is gain a few quick levels – How? Hunting Log (as much as you can), Challenge Log (any uspent entries), and Daily Roulette (Guildhest and Low Level). You need to get a few levels quickly here, since our next destination is CPP, Northern Thanalan to FATEGRIND. Mor Dhona is the next logical step, but it’s often not very populated. Check the PF or Shout – you’re gonna need a party for the early 40’s here.

Reminder Level 45: No more guildhests for now :(
Level 45 Battlecraft / GC Leves: St. Coinachs Find, Mor Dhona.

Level 46 skill reminder – Aero II: Well, finally you get another basic DPS skill. Starting off with Aero II -> Aero should be standard for any WHM! Of course, if the enemies are weak just spam Stone II.

At level 49, you might as well finish all your WHM hunting logs. They’re pretty much useless after.

End-game resources for your White Mage

So you’ve hit max level – CONGRATS! What to do now with your sparkly new WHM?

  • WHM BiS – Best in slot end-game gear and some tips on how to get there.
  • WHM Healing Guide – Some tips on how to maximize your WHMs potential!
  • Raid Guides Directory – You SHOULD be at least attempting to clear coil, right!

It’s been a long journey leveling your White Mage – but fortunately the adventure is JUST BEGINNING! Thanks for reading! For more updates check Like our Facebook! Hit us up on Twitter! Ciao!

<nextpage> (Will paginate this once 3.0 portion is completed)

White Mage – leveling up 50 to 60

Level 50 Battlecraft / GC Leves: ???

Level 55 Battlecraft / GC Leves: ???

This section is reserved for The 3.0 Heavensward update. For now, check out our Heavensward info page.

FFXIV Conjurer (CNJ) Leveling Guide

How to level up your Conjurer (CNJ) fast! Useful cross-class skills, reminders, and the best places to be in any level – HERE!

ffxiv conjurer cnj leveling guide banner

Hello! If you’re reading this, you’re probably leveling up a Conjurer. While not the easiest class to solo with, hopefully this CNJ leveling guide can help you level up faster!

First of all, this Conjurer Leveling Guide is meant to be used in conjunction with FFXIV General Leveling Guide. Just a reminder, if this is your first character – follow your story quest! If you need to know more about the: basics of a conjurer, you can check that out. If you don’t know where the CNJ guild is – it’s in Gridania. If you have any Accuracy Food, good. Is your battle chocobo ready? Good.

Conjurer: the early levels

If you’re fresh Conjurer – go start up with your hunting log. A level one character doing hunting logs + participating in level appropriate FATES is the absolute best way to level up during these starting levels. In the case of Conjurers, you’re gonna be walking around Central and North Shroud a lot. The early levels suck, if you really wanted to, you can get more EXP here by doing levequests in The Bannock (Level 1 & Level 5), which is a bit north of the Bentbranch Meadows Aetheryte (Central Shroud).

protip: If you have them, you can get Invigorate as a cross-class (better sprints), or Raging Strikes to help you out on tougher enemies. It’s not really a big deal though.

Level 6 skill reminder – Cleric Stance: Conjurers gain the skill “Cleric Stance” upon hitting level 6. This skill is arguably the most important tool for CNJ’s leveling up – and beyond. What does it do? Cleric Stance makes your DAMAGE SPELLS higher, and HEALING SPELLS lower. As long as you’re doing offensive spells, have it on. Toggling this skill is integral to your speed in leveling up, all the way up to end-game raids. Be comfy with it as early as now!

DPSing as Conjurer: It’s a good practice to start every fight with Aero. Only spam Stone if the enemies are really weak.

Level 8 Skill reminder – Protect: Always have protect on! It’s a good habit you’ll want to foster as early as now. And it makes leveling easier! Protect makes you take less damage from all sources!

You can attain level 10 Conjurer doing the above. Once you hit level 10 – make sure to finish off any unfinished hunting logs before proceeding! Also, check your unspent attribute points – allocate them all in MIND Also, please Go back to the Conjurer guildmaster every 5 levels – in your case, level 1 5 and 10 – make sure these class quests are done before proceeding. Do this as soon as possible for each 5 level interval in the future!

Conjurer Level 10 to 16

Once you hit level 10, you can now do Guildhests. If you haven’t unlocked them already, go to the nearest town (likely Bentbranch Meadows) and unlock it. Guildhests give a chunky EXP boost the first time you finish it with any class. ASIDE from this, you can queue up for Daily Roulette: Guildhests, to get bonus exp once a day! For now, queue up the guildhests Under the Armor and Basic Training: Enemy Parties. as reminder: you get the bonus for EACH CLASS on your first completion!

Feel free to head on over to Aleport in Western La Noscea. Aleport is the best way to grind FATEs – it’s highly populated and the FATEs spawn quickly, and in close proximity. Again, if FATEs aren’t popping – take the levequests in Aleport. Too hard? Take levequests in Swiftperch! Go on and grind until you reach level 16.

Reminder Level 15: Queue up for the two new Guildhests – Basic Training: Enemy Strongholds, and Hero on the Halfshell.

Reminder Level 15: Fluid Aura, a skill obtained by completing the L15 CNJ class quest, is super useful. Make sure to get this ASAP. It’s an off GCD DPS ability, and pushes most enemies away. Combined with cures, you can solo most enemies in a realistic level gap.

Level 16 – the turning point: Once your Conjurer hits 16, you can unlock Duty Roulette: Low level dungeon. This gives a MASSIVE EXP BONUS ONCE A DAY. And If you haven’t unlocked Challenge Log, do so. (It initially unlocks at level 16) You can check out how to unlock Challenge Log in the General Leveling Guide. Once you reach Level 16, the rest of the way is much easier. Queue up for it ASAP!

Cross-class skills: At this point, if you have them, you might as well take Swiftcast (THM 26) and Virus (ACN 12) as cross-class skills. They’re arguably the most useful cross-class skills you can get, and they’re very useful in dungeons.

Conjurer: finishing up to level 20: From here, wrap up your tier 2 hunting log. You can also do the higher level fates on the left side of Aleport. Before you proceed, I will remind you again to allocate all stat points to mind, and complete all CNJ class quests.

Conjurer Level 20 – 30

Keep doing what you’ve been doing to get up to this point: Daily Guildhest, Daily Low Level Roulette. Head over to Quarrymill (South Shroud) and do Fates/Leves/Hunting logs in this area. Around this point the lack of gear might be hurting you – thankfully you’ve been doing the Dungeon Roulette – right? Again, Accuracy Food is a larger help than you might imagine.

Reminder Level 20: Queue up for the two new Guildhests – Pulling Poison Posies & Stinging Back.

Reminder Level 22 Stone II: Conjurers learn Stone II at this level. It is strictly stronger than Stone I and should be replaced in the hotbar ASAP. What purpose does Stone I have, then? It’s still used in very corner case raiding as it provides a 20% Heavy (Movement speed debuff)

Alternate FATE spot mid 20’s: If you’re semi-AFK camping the fates around the Highbridge area (Like this), there’s an ultra high density of FATE’s here, but they’re chained up. This is great when waiting for your queue to pop (Not likely a problem for conjurers).

Reminder Level 25: Queue up for the two new Guildhests – All’s Well that Ends in the Well & Flicking Sticks and Taking Names.

At Level 28: You can head on over to Costa Del Sol, Eastern La Noscea. FATEgrind here, Levequest grind here until you reach 30. Hit 30? Again, before proceeding, allocate all unused stat points to mind, complete all hunting log entries, and CNJ class quests.

Conjurer 30 onwards: What to do?

After completing your L30 CNJ class quest, that’s the last one. From here you have two main choices:

  • White Mage (requires Arcanist 15 and CNJ 30)
  • Alternate job path not yet released

If you’re planning to level a WHM – you can go right ahead to our White Mage Leveling Guide. You might also need the Arcanist Leveling Guide, too.

Sadly, there is no second job path for Conjurers yet – but i’m looking forward to updating this filler sentence in the near future :)

Thanks for reading our Conjurer Leveling Guide! I hope it helped a little! You’ve still got quite the road ahead of you! For more awesome FFXIV updates, go ahead and Like us on Facebook – and if you need to drop a line, follow us on Twitter!

FFXIV Heavensward 3.0 Information!

All YOU need to know about Heavenward HERE! The first expansion of FFXIV: Come see what ‘3.0’ has to offer!

Hi guys! Get HYPED for HEAVENSWARD, the first official expansion of FFXIV! Heavensward (or FFXIV 3.0 Patch) has a veritable CHUNK of content. Let’s see what’s goin on in Heavensward! Forgive me for the long load time, there’s a chunky amount of info and images here! (will be constantly updated until launch)

Heavensward (FFXIV 3.0)

Trailer & Basic Info | Level 60 | New Areas |
New Jobs | New Race | Airships & Flying Mounts |
| Trials: Alexander, primals | DoH & DoL | Useful Resources

Official Heavensward Trailers(s)

Heavensward: Basic Information

FFXIV Patch 3.0 “Heavensward” will be released in June 23 2015.
If you pre-ordered Heavensward, you will be able to play in Heavensward Early Access: June 19 2015
Level cap raised to 60. Meaning new skills and traits for all classes and jobs
Being an expsansion pack, it must be purchased. Where to buy Heavensward?

Pre Order Heavensward! – NA Version (compatible with NA accounts)

You can test how you run Heavensward with the: Heavensward Benchmark Tool.

 

Level Cap Raised to 60! And everything that goes with it!

FFXIV’s level cap is raised to 60 from 50. What does this mean for us?

  • New gear (as seen here in this 3.0 gear preview)
  • New skills and traits! and cross-class skills too!
  • A new RELIC WEAPON! (yey? ugh?)
    • Yoshida mentions that our 2.0 relic will be relevant (at least in the early phase I speculate)

If you’re late to the party, or worrying to much about gearing for 3.0 – don’t sweat it. Gear obtained in 2.5+ will likely be of no real use come 3.0! ((Back to Top))

Massive New areas, and all things that entail!

So with the level cap increased, that means we will be having new areas to come along with it! This means a lot more than you might first think:

  • Specifically mentioned “Exploration on the scale of launch” meaning HUGE new areas!
  • New FATES, enemies, levequests, hunting logs, side quests…
  • Multiple new dungeons (more than 4 estimated)

The Foundation | The Pillars

heavensward new areas the foundation the pillars

Dravinian Forelands | Dravinian Hinterlands

heavensward ffxiv new areas dravinian forelands dravinian hinterlands

Coerthas Western Highlands

ffxiv heavensward new areas coerthas western highlands

The Churning Mists | The Sea of Clouds

heavensward ffxiv new areas the churning mists the sea of clouds

And yes, some of those picstures do indeed have FLYING MOUNTS. These areas can be seen thru video @ Heavensward: Tour of the North. Again they say the new areas will be MASSIVE! And judging from these screens and vid, they look great. ((Back to Top))

3 New jobs in Heavensward

heavensward new classes dark knight astrologer machinist ffxiv

Dark Knight – Tank class that uses a 2-handed greatsword, supposedly does magical damage.
Vids & other previews:

Astrologer – Healer that uses a ‘celestial deck’, not much is known about this class but they seem awesome.
Vids & other previews:

Machinist – Ranged DPS that has little machine summons.
Vids & other previews:

Supposedly you only need level 30 of any base class to unlock these. My guess is they start at level 50 (purely speculation on the latter). ((Back to Top))

New race: The Au Ra

ffxiv heavensward new race au ra preview

The Au Ra are horned humanoids that we can assume have some relation to dragons (purely speculation). As I learn more about the lore about these guys, I’ll update! Please comment if you know anything. ((Back to Top))

Free Company Airships

Airships can now be built and used by Free Companies! What does this mean? Well the team has a bunch of stuff planned for Airships in 3.0, but not all of it might be implemented ASAP. Here are some of the features regarding FC(personal?) Airships:

  • Airships are built and or improved via Free Company Crafting. (Yeahp)
  • Each FC may own up to four Airships (Each consisting of 4 parts that make up its visual design and function)
  • On release Airships can be sent on ‘ventures’ to explore the vast Sky Islands. They increase in rank as you do this.
  • Airships can bring back rare items from these ventures.
  • In a later update: players may join these ‘air raids’ to find various islands with random properties.
    • Islands containing ‘Notorious monsters’
    • Islands containing rare gathering nodes
    • and, quoting SE, “We have a lot of ideas for these”.

Flying mounts are also coming if in case you missed that by now, haha. Aside from personal travel, not much else is known for their uses. ((Back to Top))

New Raid: Alexander! New (and Old?) Primals!

Primals in Heavensward

heavensward ffxiv new primals ravana bismarck

Many Primals will be part of the 3.0 storyline, and our trials. Older players would recognize Bismarck. An all new primal making it’s debut in FFXIV is also coming: Ravana. Of course, what are primals without BEAST TRIBES? Of course, 2 new beast tribes will be making their debut here in Heavensward as well. The Gnath and the Vanu Vanu.

ffxiv heavensward new beast tribes gnath vanu vanu

While they say Beastman quests might not be out for 3.0 straight away, they will definitely show up sooner or later. Of course, 3.0’s Primals and Beastmen are not limited by the two above, and we will likely see many old faces. ((Back to Top))

Alexander: Heavensward Raid

ffxiv heavensward alexander raid

Much like the Binding Coils of Bahamut, we assume 3.0’s entirety of raiding will take place in and around Alexander. Older players will recognize Alexander as a “primal”. He’s most known for his recent appearance in FFXIII series as the ‘summon’ of Hope Estheim. His elemental affinity in most FF games is Holy – and for the old school guys – would remember his epic battle versus Bahamut in FF9. His appearance in every FF aside from 13 is that of a FULL SIZED CASTLE.

3.0 will be the first patch wherein raiding is split into EASY and HARD mode. Easy mode is meant for more casual players to traverse through coil, while Hard Mode will yield the highest item level, and will be the main focus of progression raiding. How the loot/lockout/unlocking of these modes is still a mystery to us.

Well, what exactly his significance is in 3.0 is yet to be known, but surely I’ll be spending a lot of time in there. While many hardcore raiders like me are left with a ton of unanswered questions about progression, we are definitely happy nonetheless! ((Back to Top))

Changes in Crafting / Gathering?

Crafting in Heavensward

Crafting is getting new recipes, obviously. Mentioned above, there will be “company crafting” which caters to Airships and Housing Items. They said that houses can now be “Glamoured”. In any case the biggest news in crafting will be the introduction of specializations. Specializations will make it such that no one guy can craft everything. 

Oh, and crafters will be getting a brand new “AF” look, check out how DoH AF looks like in 3.0.

Gathering in Heavensward

Of course, new nodes will be appearing in 3.0+, but aside from that there seems to be no news regarding any major changes to gathering. If anything at least (like crafters) Gatherers get a brand new AF look in Heavensward.

I’m a a fan of crafting and hope they really expand on it. Gathering on the other hand…. well I hope they have some great plans for it come 3.0 :)
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New player? Need help? Old player, need advice?

For new players: I specifically created a leveling up guide that will serve your needs till the foreseeable future: Leveling general guide. I would suggest any vet to read this too, you might learn something.

For old players: You can check out my ever-growing compilation of ways to prepare for Heavensward. Newer players should also check this out just in case.

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Heavensward Resources

Heavensward: Official Trailer: SE’s first 3.0 trailer.
Heavesnward – Tour of the North:
 Official SE vid showing various maps. Seriously.. the soundtrack…
Reddit post detailing 3.0 in PAX East: translated ‘notes’ regarding 3.0
Heavensward Benchmark Tool: see how your rig runs 3.0
Preparing for Heavensward: Our little guide on what you can do NOW to affect your gameplay in 3.0

and again in case you haven’t already:

Pre Order Heavensward! – NA Version (compatible with NA accounts)

Please comment or add whatever else you may find out about Heavensward! Goodluck for 3.0 and beyond! Like us on Facebook, I will be posting Heavensward updates every monday (or more) until it comes out! ((Back to Top))