FFXIV Leatherworking Leveling Guide (Stormblood Updated!)

STORMBLOOD UPDATED! “Deez Skins” Leatherworking power leveling to 70 ASAP! LTW Levequest Items comparisons and value moves per tier!

Sharpen those Knives and let’s get those
Leatherworkers to 70!

If you’ve been here before and need quick navigation:
LTW Level: [0-15] | [15-35] | [35-50] | [50-60] | [60-64] | [64-70]

So you decided to level up a Leatherworker ey!? Guildmaster Geva’s a tough one! Use our Leatherworking 01-50 leveling guide to help speed up the process!

Before you begin…

Where is the Leatherworker Guild? How to become a Leatherworker? You can become a Leatherworker by visiting the Leatherworkers’ Guild in Gridania. If you have at least L10 in any combat class – you’re on your way to fashion fandom!

Updating your Cooking Gear is quite important if you’re going to be crafting your own leve items. We have a Crafting Gear Guide to help you out on that.

Leatherworker Class Quest Item Reference:

LTW 01: Leather
LTW 05: 3x Leather Choker
LTW 10: 12x Hard Leather
LTW 15: Hard Leather Caligae & Hard Leather Choker
LTW 20: Goatskin Leggings (Materia-Enhanced)
LTW 25: (HQ) Toad Leather
LTW 30: (HQ) Toadskin Jacket
LTW 35: (HQ) Boarskin Ringbands
LTW 40: (HQ) Boarskin Smithy Gloves
LTW 45: (All HQ) Fingerless Raptorskin Gloves, Raptorskin Targe, Raptorskin Choker
LTW 50: (HQ) Raptorskin Jerkin (Melded with: Gatherers Grasp III Materia)

Just use the above as a quick reference if completing multiple Leatherworker class quests at once.

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Levequest Items Discussion?

Every tier has 3 kinds of Leves:

  • [1]Single Submit Leves: Levemete & submission are just a short walk from each other.
  • [C]ourier Leves: Levemete is from the [H]ometown, to be submitted to the [L]ocal Levemete.
  • [R]epeatable Leves.

Notes: [1]Single and [3]Repeatable Leves (1 each) are from the [H]ometown, and [L]ocal levemete. [C]ourier leves will always give the Highest EXP per craft, but require alot of time, and travel costs. [3]epeatable leves will always give the Highest EXP per Leve. If you value your leves alot or don’t have many left, these are good. But, they are thrice as expensive. We will recommend the best [1] and [3] levequest(s) for every tier. Note that this depends on server prices and might not apply to you (Unlikely). We will comment on every tiers [C] levequest but will likely never recommend it. Use [C] levequests at your own discretion! Also, a Precursor item means it requires a fully crafted item AS A MATERIAL.

Useful links to have open: Crafting Gear Guide | Leatherworker Leves Guide

Leatherworker Level 1-15: The early levels

We DO NOT advise using Regular Leves for these low levels. Using Courier / Reverse Courier is the most efficient use of leves in these tiers:

Level 1: Leather Duckbills / 3x Leather [The Bannock] Level 5: Leather Mitts / Fingerless Leather Gloves [The Bannock] Level 10: Hard Leather Caligae / Hard Leather Hunting Belt [Bentbranch Meadows]

All of the Courier quests start from Gridania.

If you want to use spammy single submits…

LTW 1 Leve Recommendation: [H][1] – Leather Choker [The Bannock]
LTW 5 Leve Recommendation: [H][1] – Leather Himantes [Gridania]
LTW 10 Leve Recommendation: [H][1] – Hard Leather Caligae [The Bannock]

LTW Level [0-15] | [15-35] | [35-50] | [50-60] | [60-64] | [64-70]

FFXIV Weaver Leveling Guide (Stormblood Updated!)

STORMBLOOD UPDATED! “That’s Bolls/Ramie/Cocoon/Mane, I tell ye!” Weaver Leveling to 70 in no time! WVR Levequest Items comparisons and value moves per tier!

ffxiv WVR weaving weaver leveling guide arr

WEAVE YOUR WAY INTO STORMBLOOD!
WEAVER LEVEL 60 TO 70!

If you’ve been here before and need quick navigation:
WVR Level [0-15] | [15-35] | [35-50] | [50-60] | [60-64] | [64-70]

So you decided you wanna be a Weaver ey? Well, don’t believe the rumors. It’s NOT EXPENSIVE AT ALL! With some changes that happened along the way, WVR got a lot easier. I’m sorry for the long first page you can just scroll to the Basics or Leveling begins!

Before you begin…

Where is the Weaver’s Guild? How to become a Weaver? You can become a weaver by visiting the Weaver’s Guild in Ul’dah. You just need to reach level 10 in your primary combat class, and you’re good to go!

Ok so we’re in the middle of updating ALL crafting guides – We recommend the use of a few guides during your leveling process, in varied current state of usefulness:

Weaver Levequests List: A table featuring all levequests for WVR 01 to 50. (100% updated)

Crafting General Leveling Tips: This guide was made back right after beta. It’s not updated, but it’s missing two key features: Ixal and Challenge Log. (Old but still useful) (Needs some Mahiko Updates!)

Crafting Gear Guide: is still useful, but written a long time ago. It’s messy but contains a great table as to when you can and should update core pieces. (Old guide, kinda messy(Needs some Mahiko Updates!)

Weaver Class Quest Item Reference:

WVR 01: Hempen Yarn
WVR 05: 3x Hempen Breeches
WVR 10: 12x Hempen Cloth
WVR 15: Cotton Scarf, Cotton Shepherds Slops
WVR 20: Cotton Acton (Materia-enhanced)
WVR 25: (HQ) Undyed Velveteen
WVR 30: (HQ) Velveteen Gaiters
WVR 35: (HQ) Linen Shirt
WVR 40: (HQ) Woolen Tights
WVR 45: (All HQ) Woolen Beret, Woolen Gown, Woolen Gaskins
WVR 50: (All HQ) Patrician’s Bottoms, Patrician’s Coatee, Patrician’s Wedge Cap

Just use the above as a quick reference if completing multiple Weaver class quests at once. The 50 to 60 ones are in that specific section of the guide.

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How to use this guide!?

Each listed tier has some self-explanatory sections such as:

  • Next class quest Item required.
  • Relevant Weaver levequest locations.
  • WVR Levequests items discussion (tier specific).

We will be using a few amount of ‘codes’ here to make your life easier, as long as you understand them.

  • [H] : HOMETOWN, which in WVR’s case is Ul’dah.
  • [L] : LOCAL levemete. This changes every tier.
  • [C] : COURIER LEVE. From [H] to [L].
  • [RC] : REVERSE COURIER. From [L] to [H].
  • [R] : REPEATABLE , or a “Triple”.

Basic [H] and [L] leves are the BASELINE for value. [C] and [RC] give more than the basics, but require travel time. [R] gives the most of all, but is a massive time and material sink.

In this guide I will try to recommend the best levequest for each type.

Useful links to have open:  WVR Leves List | DoH Gear Guide |

More experienced players can escape the early levels with our…

Shopping List Method

Weaver: the Beginnings!

[H] 1x Hempen Chausses: NPC BUYABLE MATERIALS
[H] 1x Hempen Underpants: NPC BUYABLE MATERIALS
[C] 1x Hempen Undershirt: NPC BUYABLE MATERIALS
[RC] 1x Hempen Coif: NPC BUYABLE MATERIALS
[L] 1x Hempen Halfgloves: NPC BUYABLE MATERIALS
[L] 1x Hempen Cowl: NPC BUYABLE MATERIALS

**If you choose to, you can buy COMPLETED cloth and yarn from other vendors. It greatly speeds up the process, but you get a little less EXP.

“What is the Courier, Reverse Courier Cycle?” A courier levequest starts from your Hometown (In WVRs case Ul’dah) and ends in the local levemete (In this tiers case Scorpions Crossing). The idea is to get, complete, get, complete in a circle to maximize the EXP of your travel time.

So WVR 01 tier – it’s getting the quest from Ul’dah to submit 1x Hempen Undershirt in Red Rooster Stead, then taking the reverse courier quest from Red Rooster Stead and then submitting 1x Hempen Coif in Ul’dah. This is by the way the fastest+least hassle way to get out of the early tiers.

“How do I get to Scorpion Crossing!?” It’s a non-aetheryte town outside U’dah. Just take the Aethernet to XXX gate and walk a bit outwards.

The other way to spend leves in these low tiers is to “spam the best single leve”. In this tiers case, is to buy materials from the WVR supplier and craft>submit Hempen Halfgloves in Ul’dah.

Weaver Level 05 to 10

All levequest items below have 100% NPC Buyable Materials.

[H] 1x Hempen Tabard: Unnotable.
[H] 1x Amateur’s Dalmatica: Unnotable
[C] 1x Hempen Kecks: Recommended due to high EXP.
[RC] 1x Hempen Acton: Recommended due to high EXP.
[L] 1x Hempen Shepherd’s Tunic: Best single.
[L] 1x Amateur’s Breeches: Unnotable

**Like I mentioned before, you can buy completed cloths and yarns at the expense of EXP. You can even quick synth ‘em.

Courier  <-> Reverse Courier cycle: Nothing much to say here. Materials buyable from WVR supplier (or completed yarns/cloths from other merchants). Doing this cycle yields the chunkiest EXP with the only downside of a little travel time.

Or the best single: While all the items are relatively easy to make and cheap, Hempen Sheperds Tunic might be the ‘easiest’ to make at this point. But don’t sweat the choice between singles in this tier.

Weaver Level 10 to 15

All levequest items below have 100% NPC Buyable Materials.

[H] 1x Cotton Scarf: Unnotable.
[H] 1x Straw Hat: Brainlessly cheap, easy and hassle-free!
[C] 1x Cotton Turban: Recommended due to high EXP.
[RC] 1x Stablehand’s Hat: Recommended due to high EXP.
[L] 1x Hempen Bracers: Unnotable.
[L] 1x Cotton Halfgloves: Unnotable.

Cotton Yarn & Cloth can be bought in: Housing Vendors, Sylph Vendor mainly. (Other vendors sell one or the other only)

Courier  <-> Reverse Courier cycle: With a total cost of 4 Undyed Cotton Cloth and 3 Straw for each cycle, this is dirt cheap. Suck up the travel time and do it.

Or the best single: Damn, Straw Hat needs 3 pieces of straw and a shard. Cheap, easy recipe level, no hassles… this is the go-to single this tier.

Summary of this chunk

Courier / Reverse Courier is best in early tiers

L1: Hempen Undershirt [Ul’dah] / Hempen Coif [Scorpions Crossing] L5: Hempen Kecks [Ul’dah] / Hempen Acton [Scorpions Crossing] L10:  Cotton Turban [Ul’dah] / Stablehand’s Hat [Horizon]

Of course, we also can recommend the best singles:

WVR 1 Leve Recommendation: [H][1] – Hempen Chausses
WVR 5 Leve Recommendation: [H][1] – Amateur’s Dalmatica
WVR 10 Leve Recommendation: [H][1] – Cotton Scarf

 

Weaver Level: [0-15] | [15-35] | [35-50] |
[50-60] | [60-64] | [64-70]

FFXIV Blacksmith Leveling Guide (Stormblood Updated)

STORMBLOOD UPDATED! “Are these leves real?” Blacksmith power leveling to 70 ASAP! BSM Levequest Items comparisons and value moves per tier!

Heat the forges and start Blacksmithing! This Blacksmith Leveling Guide will hopefully make your journey to 70 quick and easy!

Steeling yourself in Stormblood?
[Blacksmith level 60 to 70]! Nao!

Blacksmith Leveling- Navigation:
BSM Level [0-15] | [15-35] | [35-50] | [5o-60] | [60-64] | [64-70]

Before you begin…

Where is the Blacksmith Guild? How to become a Blacksmith? You can become a Blacksmith by visiting the Blacksmiths Guild in Limsa. If you have at least L10 in any combat class – you can begin smithin’ it up!

Updating your Blacksmithing Gear is quite important if you’re going to be crafting your own leve items. We have a Crafting Gear Guide to help you out on that.

Blacksmith Class Quest Item Reference:

BSM 01: Bronze Ingot
BSM 05: 3x Bronze Cross-pein Hammer
BSM 10: 12x Bronze Rivets
BSM 15: Bronze Spatha, Spiked Bronze Labrys
BSM 20: Iron Cross-Pein Hammer (Materia Enhanced)
BSM 25: (HQ) Steel Ingot
BSM 30: (HQ) Plumed Iron Hatchet
BSM 35: (HQ) Steel Bhuj
BSM 40: (HQ) Wrapped Crowsbeak Hammer
BSM 45: (All HQ) Cobalt Knuckles, Buccaneer Bardiche, Cobalt Shamshir
BSM 50: (HQ) Cobalt Winglet (Melded with: Savage Might Materia III)

Just use the above as a quick reference if completing multiple Blacksmith class quests at once.

Levequest Items Discussion?

Every tier has 3 kinds of Leves:

  • [1]Single Submit Leves: Levemete & submission are just a short walk from each other.
  • [C]ourier Leves: Levemete is from the [H]ometown, to be submitted to the [L]ocal Levemete.
  • [R]epeatable Leves.

Notes: [1]Single and [3]Repeatable Leves (1 each) are from the [H]ometown, and [L]ocal levemete. [C]ourier leves will always give the Highest EXP per craft, but require alot of time, and travel costs. [3]Repeatable leves will always give the Highest EXP per Leve. If you value your leves alot or don’t have many left, these are good. But, they are thrice as expensive. We will recommend the best [1] and [3] levequest(s) for every tier. Note that this depends on server prices and might not apply to you. We will comment on every tiers [C] levequest but will likely never recommend it. Use [C] levequests at your own discretion! Also, a Precursor item means it requires a fully crafted item AS A MATERIAL, which is bad.

Useful links to have open: Crafting Gear Guide | Blacksmith Leves Guide

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Blacksmith Level 1-15: The early levels

These levels are EASY since all materials you need can be bought from the guild NPC. There’s no excuse not to craft ’em!

BSM Early Levequests

We DO NOT advise using “non-courier” Leves for these low levels. Below you will find a list of items for courier leves, which originate from Limsa Upper Decks.

Doing the Courier / Reverse Courier route is the way:

Level 1:  Bronze Rivets x5 / Bronze Dagger [ Red Rooster Stead ] Level 5: Bronze Head Knife / Bronze Pickaxe [ Red Rooster Stead ] Level 10:  Bronze Knuckles / Spiked Bronze Labrys [ Swiftperch ]

If you do end up doing non-courier:

BSM 1 Leve Recommendation: [H][1] – Bronze Saw [ Red Rooster Sea ] BSM 5 Leve Recommendation: [H][1] – Bronze Bastard Sword [ Limsa ] BSM 10 Leve Recommendation: [H][1] – Bronze Spatha [ Limsa ]

Grand Company Submissions:

Pressing CTRL+U and clicking on “Next Mission Allowance” shows you a list of items your grand company requires. Submitting them in your GC’s homebase will yield roughly 1 levequests worth of EXP. This is great as it doesn’t eat up your levequest allowances.

A “star” on an item means they need it really badly! Meaning you get DOUBLE the EXP rewards. Generally speaking GC submissions should be done as long as you have materials for it.

You don’t need to craft the items yourself – you can simply submit items you buy from the Marketboard or obtain by any other means.

BSM Level [0-15] | [15-35] | [35-50] | [50 to 60] | [60-70]

FFXIV 4.0 Omega: Deltascape (NORMAL) Quick Guide

A quick guide on this tiers normal difficulty raid

Hello there! This guide is a quick and simple rundown of the bosses you’ll be facing in the 4.0 raid Omega: Deltascape NORMAL. I repeat, THIS IS FOR NORMAL! But for the most part, I know why you’re here – you don’t wanna be the dreaded, “That Guy”.

Feel free to comment on anything I missed, or things I’m unclear about. Some of these ended way too quickly, or some obscure mechanics that are maybe “derpable” I didn’t / couldn’t take note of.

Minor spoilers for boss names. Although I highly doubt people reading this specific guide would really care about that.

“Behold! The son of our maker!” – Mahikotron 4.0

Omega 1N (Alte Roite?) “SKINNY DRAGON”

PREEMPTIVELY Stay away from fireballs, they eventually pulse for damage, it’s too fast to avoid.

Wind skills interact with the balls. Predict their movement.

Be wary of the Ice “floor is slippery” “shiva” effect. AKA Moving slides you across.

Twinbolt is a double tank buster. (Hits 1st and 2nd aggro?)

Nothing truly “wipe worthy” here, just the usual dodger mcdodge.

Omega 2N (Catastrophe) “EYEBALl”

Like Lakshmi Extreme you have a duty skill, “Levitate”. Levitate determines what mechanics you can deal with, or dodge.

Sinking black ground: levitate or die

Gravity Manipulation: A guy gets the “stack with me” arrows. Fly or stay on the ground depending on his state.

Yellow AoE: flying guys will be petrified

Blue AoE: ground guys will be petrified

How do I dodge the yellow / blue combo? There’s a safe spot somewhere (middle or sides, depending) or one will expire before the other.

Tentacles? Are a bit unclear to me. Just AVOID the ones with the lighted marker, they release a large AoE.

While there’s a lot of mechanics it’s super forgiving. The only way you’ll truly fail is a cascade of failed mechanics from majority of the raid.

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Omega 3N (Halicarnassus) “jestergrill”

There’s a lot going on here. Quite fun. Lots of DODGING.

Ribbit makes you a frog. There is no telegraph, but its a large cone from where she is facing.

Queen’s Waltz (?): Stay on the light colored tiles.

Floor tiles with symbols: Stay on your respective symbol as tank healer or DPS. If it’s a frog symbol – PURPOSEFULLY GET HIT BY RIBBIT.

There’s a lot more “combinations” of mechanics you’ll see within the fight, but aside from the above mentioned skills, it’s just a lot of dodging.

Omega 4N (Exdeath) “2 Year Old’s diagram of knight”

***Apparently I’m blind and it’s all ELEMENT III – but you have to watch for clues as to which one is which. Please comment to clarify***

Thunder II : OUT. It’s a large circular AoE from him without a telegraph.

Thunder III: is a tank buster with a stacking vulnerability. Don’t have more than 3, I guess…

If you’re worried, just GET OUT WHEN ITS THUNDER!

Fire III: Take more damage the more actions you do until the debuff expire.

Blizzard III: MOVE AS THE CAST ENDS – you will get a vuln up if you do not. (As a reminder think of it like “you don’t wanna get too cold so you move”).

Fire II and Blizzard II are typical AoE dodge. Failing too many of these result in heavy vulnerability stacks.

Phase 2

GIANT HEAD: get out of where it’s facing. It’s a pretty significant cone stemming from… well… where it’s facing.

Decisive Battle: “Star” (tentacles), ONE of the extreme edges is safe.

THERE IS A KNOCKBACK SKILL which I forget, so don’t stay too close to the edges.

Fire, Thunder and Blizzard continue in this phase.

Loot & Rewards

I’ll be posting a simplified loot list in terms of gear you can exchange – but for now…

It follows the usual token distribution:

Normal Difficulty Loot Distribution
1 Chain Pedal Bolt
2 Lens Pedal Bolt
3 Lens Spring Crank
4 Shaft Spring Crank
  • Limited to one per turn per week (No restriction after some patches).
  • A fourth piece of loot is also randomly chosen from the possible three.

Also, Exdeath has a chance (or is it sure?) to drop a minion, Wind-up Exdeath.

Welp, that’s about it. Hopefully I helped you out not to “be that guy”.

Don’t forget to like us on Facebook for more Stormblood updates!

FFXIV Mining Leveling Guide (70 Stormblood Updated)

Stormblood Updated! Level 60~+! Level up Mining Quickly! Mining Quests Items? Finding Mining Nodes? Stop wasting time! Power Level your Miner!

ffxiv-mining-leveling-guide

First of all, you might want to check out our Gathering General FAQ, and Mining General FAQ before you begin. Already familiar? Let’s get to it.

Key Info per section:

  • Mining quest requirement & location.
  • Mining Levequests location / Best leves.
  • Nodes unlocked, and material list.
  • If grinding, what’s the best item to farm? (Most useful)

Leveling your Miner 60 to 70? Smash deez stones in Stormblood!

Navigation: [01-15] | [16-35] | [36-50] | [50-60] | [60 to 70]

Before you begin…

For those who haven’t even unlocked the mining class: The Miner’s Guild is in Ul’dah.

Make sure you know all about gaining EXP most efficiently. We have a Gathering General Leveling Guide for this. Key points are: Choosing the right levequests (ones with evaluation can potentially give insane EXP), keeping key pieces of gear up to date (for getting maximum EXP per node), and making the most out of every node (using skills properly).

Our Gathering Gear Guide is something you should keep open while leveling up.

Regarding Mining Class Quest Items, it’s ideal to farm for them BEFORE you hit the next quest. (For example, farm Wyvern Obsidian while you’re level 26-29). As a quick reference, we will put all items needed here (they are mentioned again in more detail on every section).

Our Mining Node / Material Locations Guide will help you with this, and when looking for specific items.

Mining Class Quest Items

Miner 1: Copper Ore 10
Miner 5: Bone Chip 50
Miner 10: Obsidian 99
Miner 15: Cinnabar (HQ) 10
Miner 20: Grade 1 Carbonized Matter 99
Miner 25: Effervescent Water (HQ) 15
Miner 30: Wyvern Obsidian (HQ) 15
Miner 35: Raw Amethyst (HQ) 20
Miner 40: Jade (HQ) 20
Miner 45: Electrum Ore (HQ) 20
Miner 50: Darksteel Ore 3

Useful links to have open: Mining Node Locations | Gathering Gear Guide

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Mining Level 1-5

Mining Quest Level 1: 10 Copper Ore
Mining Quest Level 5: 50 Bone Chips
Level 1 Mining Levequests:
Ul’dah Adventurers’ Guild & Scorpions Crossing.
Level 5 Mining Levequests: Ul’dah Adventurers’ Guild & Scorpions Crossing.

Where to find Bone Chips? You can complete both of these quests in one go, to save time.  So make sure you have both sets of items ready before you return to Adalberta (10 Copper Ores and 50 Bone Chips). If you’re lazy you can also buy this from tradecraft merchant NPC’s (not recommended).

Level 5 Node Locations Unlocked: Central Thanalan (Four Sisters, Stonesthrow) Western Thanalan (Gate of the Sultana)

Level 1 to 5 Mining Nodes and Materials Locations:

Material NameItem LevelPerceptionNode LevelLocationZoneNode ID
Bone Chip0505Four SistersCentral Thanalan05a
Wind Shard01005Four SistersCentral Thanalan05a
Lightning Shard01005Four SistersCentral Thanalan05a
Muddy Water0305StonesthrowCentral Thanalan05b
Copper Ore0105StonesthrowCentral Thanalan05b
Wind Shard01005StonesthrowCentral Thanalan05b
Lightning Shard01005StonesthrowCentral Thanalan05b
Muddy Water0305Gate of the SultanaWestern Thanalan05c
Copper Ore0105Gate of the SultanaWestern Thanalan05c
Fire Shard01005Gate of the SultanaWestern Thanalan05c
Water Shard01005Gate of the SultanaWestern Thanalan05c

Suggested Stockpile:

  • 20 Muddy Water
  • 70 Bone Chip (50 for the quest)
  • 99 Copper Ore (optional)

This part should be easy. After gathering all of those Bone Chips, you should be well past level 5. Return to Adalberta and claim your rewards and gear upgrades. IF Grinding: farm copper ore.

Mining Level 6-10

Mining Quest Level 10: 99 Obsidian
Level 5 Mining Levequests:
 Ul’dah Adventurers Guild & Scorpions Crossing.
Level 10 Mining Levequests:
Western Thanalan Horizon.

Where to find Obsidian? Yup, 99 Obsidian. Get used to this. You can find Obsidian in Western Thanalan (The East Hammer). Again, you can buy this from NPC’s but I wouldn’t advise it.

Level 10 Node Locations Unlocked: Western Thanalan (The East Hammer), Central Thanalan (Royal Allagan Starway)
Lower La Noscea (Cedarwood).

Level 6 to 10 Mining Nodes and Materials Locations:

Material NameItem LevelPerceptionNode LevelLocationZoneNode ID
Tin Ore062310The East HammerWestern Thanalan10a
Zinc Ore092610The East HammerWestern Thanalan10a
Soiled Femur082610The East HammerWestern Thanalan10a
Water Shard01010The East HammerWestern Thanalan10a
Obsidian1010The East HammerWestern Thanalan10a
Tin Ore062310Royal Allagan StarwayCentral Thanalan10b
Zinc Ore092610Royal Allagan StarwayCentral Thanalan10b
Soiled Femur082610Royal Allagan StarwayCentral Thanalan10b
Lightning Shard01010Royal Allagan StarwayCentral Thanalan10b
Earth Shard01010CedarwoodLower La Noscea10c
Raw Sunstone072410CedarwoodLower La Noscea10c

Suggested Stockpile:

  • 20 Tin Ore, Zinc Ore, Soiled Femur
  • 20 Raw Sunstone.
  • 119 Obsidian (99 for quest)

While 99 Obsidian may seem pretty grindy, getting stacks of materials is something you should get used to. IF Grinding: farm everything equally, except Sunstone.

Mining Level 11-15

Mining Quest Level 15: 10 High Quality Cinnabar
Level 10 Mining Levequests:
 Western Thanalan, Horizon.
Level 15 Mining Levequests:
Eastern ThanalanCamp Drybone.

Where to find Cinnabar? The HQ Cinnabar shouldn’t be hard to get. They’re found in Western Thanalan (Horizon). Remember to use the skill you just unlocked Unearth, which increases HQ gathering chances.

Level 15 Node Locations Unlocked: Western Thanalan (Copperbell Mines, Horizon), Central Thanalan (“Western Thanalan” Exit).

Level 11 to 15 Mining Nodes and Materials Locations:

Material NameItem LevelPerceptionNode LevelLocationZoneNode ID
Iron Ore1415Copperbell MinesWestern Thanalan15a
Water Shard0115Copperbell MinesWestern Thanalan15a
Iron Sand1415HorizonWestern Thanalan15b
Cinnabar1515HorizonWestern Thanalan15b
Copper Sand1115HorizonWestern Thanalan15b
Water Shard0115HorizonWestern Thanalan15b
Rock Salt1215Western ThanalanCentral Thanalan15c
Ragstone1315Western ThanalanCentral Thanalan15c
Lightning Shard01015Western ThanalanCentral Thanalan15c
Iron Ore1415Copperbell MinesWestern Thanalan15a
Water Shard0115Copperbell MinesWestern Thanalan15a

Suggested Stockpile:

  • 20 Iron & Copper Sand, Rock Salt, Ragstone.
  • 30 Cinnabar (10 HQ for the quest)
  • 99 Iron Ore (Even more preferably!)

I have to remind you: Unearth is good.
IF Grinding: farm iron ore. LOTS of it.

Miner Level: [01-15] | [16-35] | [36-50] | [50 – 60] |[60 to 70]

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FFXIV Botanist Leveling Guide (70 Stormblood Updated)

Stormblood Updated! Level 60~+! Level up Botany Quickly! Botany Quests Items? Finding Botany Nodes? Stop wasting time! Power Level your Botanist!

ffxiv-botany-leveling-guide

First of all, you might want to check out our Gathering General FAQ, and Botany General FAQ before you begin. All Good? Let’s go.

Leveling your Botanist 60 to 70? Scythin’ Stormblood with style!

Navigation: [01-15] | [16-35] | [36-50] | [50-60] | [60-70]

Key Info per section:

  • Botany quest requirement & location.
  • Botany Levequests location.
  • Nodes unlocked, and material list.
  • If grinding, what’s the best item to farm? (Most useful)

Before you begin…

For those who haven’t even unlocked the botany class: The Botany Guild is in Gridania.

Familiarize yourself with gaining EXP most efficiently! We have a gathering General Leveling Guide for this. Key points are: Choosing the right levequests (ones with evaluation can potentially give insane EXP), keeping key pieces of gear up to date (for getting maximum EXP per node), and making the most out of every node (using skills properly).

Our Gathering Gear Guide is useful to have around when leveling your botanist!

Regarding Botany Class Quest Items, it’s ideal to farm for them BEFORE you hit the next quest. (For example, farm 99 Crow Feather before you reach Level 10). As a quick reference, we will put all items needed here (they are mentioned again in more detail on every section).

Our Botany Node / Material Locations Guide will help you with this, and when looking for specific items.

Botany Class Quest Items

Botanist 1: Latex 10
Botanist 5: Maple Sap 50
Botanist 10: Crow Feather 99
Botanist 15: Marjoram (HQ) 10
Botanist 20: Grade 1 Carbonized Matter 99
Botanist 25: Chamomile (HQ) 15
Botanist 30: Alligator Pears (HQ) 15
Botanist 35: Laurel (HQ) 20
Botanist 40: Ramhorn Zucchini (HQ) 20
Botanist 45: Mistletoe (HQ) 20
Botanist 50: Spruce Log 3

Useful links to have openBotany Node Locations | Gathering Gear Guide.

Botany Level 1-5

Botany Quest Level 1: 10 Latex 
Botany Quest Level 5: 50 Maple Sap
Level 1 Botany Levequests:
Gridania Adventurers’ Guild & The Bannock
Level 5 Botany Levequests: Gridania Adventurers’ Guild & The Bannock

Where to find Latex and Maple Sap? You can complete both of these quests in one go, to save time.  Get 10 Latex, and 50 Maple Sap before returning to Fufucha. You can also pick them up from Tradecraft NPC’s but I do not recommend it.

Level 5 Node Locations Unlocked:
Central Shroud (Jadeite Thick), North Shroud (Blessed Bud)

Level one to five Botany Nodes and Materials Locations:

Material NameItem LevelPerceptionNode LevelLocationZoneNode ID
Allagan Snail2195Jadeite ThickCentral Shroud05a
Maple Branch5225Jadeite ThickCentral Shroud05a
Latex1185Jadeite ThickCentral Shroud05a
Ice Shard15Jadeite ThickCentral Shroud05a
Wind Shard15Jadeite ThickCentral Shroud05a
Maple Log3205Jadeite ThickCentral Shroud05a
Beehive Chip5225Blessed BudNorth Shroud05b
Cinnamon4215Blessed BudNorth Shroud05b
Maple Sap2195Blessed BudNorth Shroud05b
Earth Shard15Blessed BudNorth Shroud05b

Suggested Stockpile:

  • 20 Allagan Snail, Beehive Chip, Cinnamon
  • 70 Maple Sap (50 for the quest)
  • 99 Maple Log (Optional)

Easy part, gather all of the Latex and Maple Saps, and you should be well into level 5. Return to Fufucha and get your gear upgrades.
IF Grinding: farm Maple Log.

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Botany Level 6-10

Botany Quest Level 10: 99 Crow Feather
Level 5 Botany Levequests:
 Gridania Adventurers’ Guild & The Bannock
Level 10 Botany Levequests:
Central Shroud, Bentbranch Meadows

Where to find Crow Feather? Yes.. 99 . You can farm these from Central Shroud (East Vein) or buy these from the Carpentry Guild Supplier.

Level 10 Node Locations Unlocked:
Central Shroud (East Vein)North Shroud (E-Tatt’s Spire)
Central Thanalan (Spineless Basin)
Lower La Noscea (Cedarwood)

Level six to ten Botany Nodes and Materials Locations:

Material NameItem LevelPerceptionNode LevelLocationZoneNode ID
Crow Feather102710East VeinCentral Shroud10a
Ash Branch92610East VeinCentral Shroud10a
Wind Shard110East VeinCentral Shroud10a
Ash Log82610East VeinCentral Shroud10a
Tinolqa Mistletoe62310East VeinCentral Shroud10a
Cock Feather62310Spineless BasinCentral Thanalan10b
Cloves102710Spineless BasinCentral Thanalan10b
Lightning Shard110Spineless BasinCentral Thanalan10b
Ash Branch92610E-tatts SpireNorth Shroud10c
Earth Shard110E-tatts SpireNorth Shroud10c
Ash Log82610E-tatts SpireNorth Shroud10c
Tinolqa Mistletoe62310E-tatts SpireNorth Shroud10c
Kukuru Bean92610CedarwoodLower La Noscea10d
La Noscean Orange72410CedarwoodLower La Noscea10d
Earth Shard110CedarwoodLower La Noscea10d

Suggested Stockpile:

  • 20 Ash Branch, Tinoqla Mistletoe, Cock Feather, Cloves
  • 20 Kukuru Bean, La Noscean Orange
  • 119 Crow Feather (99 for quest)
  • 99 Ash Log

Farming 99 of something is something you should get used to!
IF Grinding: Farm Ash Log.

Botany Level 11-15

Botany Quest Level 15: 10 High Quality Marjoram
Level 10 Botany Levequests:
 Central Shroud, Bentbranch Meadows.
Level 15 Botany Levequests: 
East ShroudHawthorne Hut.

Where to find Marjoram? The HQ Marjoram shouldn’t be hard to get. You can harvest them from Central Shroud (The Matron’s Lethe). Use your new skill, Leaf Turn, which increases HQ gathering chances.

Level 15 Node Locations Unlocked:
A strangely huge amount of nodes are unlocked in this level. Refer to the chart below.

Level 11 to 15 Botany Nodes and Materials Locations:

Material NameItem LevelPerceptionNode LevelLocationZoneNode ID
Gridanian Chestnut143815The Matron's LetheCentral Shroud15a
Wind Shard115The Matron's LetheCentral Shroud15a
Elm Log123515The Matron's LetheCentral Shroud15a
Buffalo Beans123515The Matron's LetheCentral Shroud15b
Wind Shard115The Matron's LetheCentral Shroud15b
Marjoram153915The Matron's LetheCentral Shroud15b
Tree Toad113515The Matron's LetheCentral Shroud15b
Carnation133615Bentbranch Meadows (S)Central Shroud15c
Cotton Boll143815Bentbranch Meadows (S)Central Shroud15c
Wind Shard115Bentbranch Meadows (S)Central Shroud15c
Lavender123515Bentbranch Meadows (S)Central Shroud15c
Chanterelle113515Bentbranch Meadows (S)Central Shroud15c
Black Pepper143815The ClutchCentral Thanalan15d
Lightning Shard115The ClutchCentral Thanalan15d
Yellow Ginseng113515The ClutchCentral Thanalan15d
Alpine Parsnip153915The ClutchCentral Thanalan15d
Rye113515Sunrise GateWestern Thanalan15e
Moko Grass113515Sunrise GateWestern Thanalan15e
Water Shard115Sunrise GateWestern Thanalan15e
Coerthas Carrot133615Sunrise GateWestern Thanalan15e
Grass Viper123515Sunrise GateWestern Thanalan15e
Ruby Tomato153915Seasong Grotto (E)Middle La Noscea15f
Sunset Wheat113515Seasong Grotto (E)Middle La Noscea15f
Straw123515Seasong Grotto (E)Middle La Noscea15f
Fire Shard115Seasong Grotto (E)Middle La Noscea15f
La Noscean Lettuce133615SummerfordMiddle La Noscea15f
Cinderfoot Olive133615La Thagran EastroadLower La Noscea15g
Lowland Grapes113515La Thagran EastroadLower La Noscea15g
Earth Shard115La Thagran EastroadLower La Noscea15g
Cieldales Spinach143815La Thagran EastroadLower La Noscea15g
Highland Parsley153915La Thagran EastroadLower La Noscea15g
Ogre Pumpkin133615Nophica's WellsWestern Thanalan15i
Garlean Garlic111115Nophica's WellsWestern Thanalan15i
Water Shard115Nophica's WellsWestern Thanalan15i
Wild Onion123515Nophica's WellsWestern Thanalan15i

Suggested Stockpile:

  • 20 of EVERYTHING (lots of stuff  unlocked at this level!!)
  • 30 Marjoram (20 for the quest)
  • 99 Elm Log(++!)

Leaf Turn is good: in case you need reminding.
IF Grinding: Farm Elm Logs. Many.

Botanist Level: [01-15] | [16-35] | [36-50] | [50 – 60] | [60-70]

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FFXIV Tank Role Actions: Guide & FAQ

All you need to know about the Tank Role Actions introduced in Stormblood!

Hey guys! In Stormblood, the cross-class skill system was completely replaced with the Role Action System. Here we talk all about the Tank Role Actions, and what’s best to use!

What Jobs get the Tank Role Actions?

Tank Role Actions – Navigation:
List | Discussion | For Dungeons | For Raids

Tank Role Actions List

Skill Level Recast Effect Duration
Rampart 8 90 20% defensive cooldown. 20
Low Blow 12 25 Stun. 5
Provoke 16 40 Provoke. Puts you at the top of a target’s threat meter. NA
Convalescence 20 120 Increase healing received by 20%. 20
Anticipation 24 60 Increase Parry rate by 30%. 20
Reprisal 32 60 Lowers target’s damage dealt by 10%. 5
Awareness 36 120 Nullifies chance of suffering critical damage. 25
Interject 40 30 Silences target. 1
Ultimatum 44 90 AoE version of Provoke. (5y) NA
Shirk 48 120 Transfers 25% of enmity to target party member. NA

Tank Role Actions: Quick Strategy & Discussion

Here’s a general rundown and a quick analysis on how useful each of the tank role actions are.

Rampart: Your bread and butter defensive cooldown. A must have if you are ever planning on taking damage. Take it 99% of the time.

Low Blow: Only bring it if there is something that needs to be stunned. If you played DRK before, keep in mind this no longer does damage!

Provoke: Essential for any encounter with a tank swap. Every tank has also used this as a panic button, heh. (Provoke mechanics in FFXIV work like this: you get to the top of the enemies’ enmity meter +1: so you have to follow it up or you will lose aggro right after)

Convalescence: A decent cooldown, but varies GREATLY depending on your synergy with healers. Has a nice interaction with DRK’s Living Dead. Great for large dungeon pulls.

Anticipation: High uptime, but not a lot of mitigation. It’s more reliable against a lot of small hits than hoping to parry a few large ones.

Reprisal: Basically free damage reduction. This is useful for any boss encounter. A must have for any raid or trial. Not as useful in dungeons as it only affects 1 target.

Awareness: Very situational; it’s hard to say if you need this or not without being familiar with the content you are running. Has good synergy with cooldowns such as Raw Intuition or Bulwark.

Interject: Same as Low Blow, only bring this if something must be silenced.

Ultimatum: Provoke in an AoE definitely great for dungeons, an “oh shit” button when all the mobs start running towards the healer. I would suggest bringing this over Provoke for dungeons, but not for trials or raids. (Provoke mechanics in FFXIV work like this: you get to the top of the enemies’ enmity meter +1: so you have to follow it up or you will lose aggro right after)

Shirk: Helps make tank swaps a lot easier. Only useful in raids and trials, do not bring this into dungeons. It has a niche application for opening bursts for raids, but it’s only something a finely tuned group would consider (and even then, maybe pointless).

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Tank Role Actions for Dungeons

These role actions should be taken when “queuing blind” in a random dungeon, and should serve you well for general content.

  • Rampart: Short cooldown and powerful. You’re crazy to zone without it.
  • Convalescence: Amazing when doing large pulls, takes a lot of stress from your healer.
  • Anticipation: Good when dealing with a lot of enemies.
  • Ultimatum: When you lose aggro, this helps you to regain it from multiple enemies quickly.
  • Low Blow: Useful for interrupting attacks that would force you to move. Usefulness varies in specific dungeons. The stun also works as “mitigation”, as that mob won’t hit you.

Awareness: Dungeon monsters crit! They crits add up when pulling big groups. VERY GOOD for speedrunning.

Provoke is mostly unneeded for experienced tanks. Ultimatum is probably a little better in dungeons. Don’t be afraid to take one / both if you’re still learning.

Reprisal is a poor skill for dungeons, since dungeon bosses are rarely a huge threat.

The other skills are iffy for “casual random dungeon runs”.

The order is largely irrelevant, but the above is a decent ordering given the dungeons you will encounter when you scale down to <50.

Tank Role Actions for Raids

RAID ROLE ACTIONS ARE HEAVILY INFLUENCED BY ENCOUNTER! THERE IS NO TRUE ONE SIZE FITS ALL!

  • Rampart: Still absolutely essential, take this.
  • Reprisal: An absolute must in raids. 2 tanks and reprisal blunts loads of mechanics.
  • Convalescence: This gets better the more you communicate cooldowns with healers.
  • Provoke: Most raids require tank swapping, also if you or the other tank dies, this is essential for regaining control over aggro.
  • Shirk: A flexible skill that allows safe tank swapping and better aggro management.

Shirk is pretty useless in encounters without tank swaps (if ever there would be one).But for the love of god ALWAYS TAKE PROVOKE. Don’t be fancy.

  • Low Blow / Interject: absolutely RISE in value and should be taken in encounters that require more interrupts. Can be avoided if your DPS/ team have a good interrupt rotation.
  • Awareness if there is an enemy with a high critical hit rate you need to tank

If you’re looking to cut one of the “Default 5”, Convalescence and Shirk are first up on the block.

Anticipation is RNG based mitigation. Don’t ever bet your life on luck. Again, it excels versus many enemies as you’re more likely to get an “average expected outcome”.

Ultimatum is extremely situational in raids. So far there haven’t been any encounters designed where you need an AoE Provoke, but if you need it don’t hesitate to swap this in.

Tank Role Actions – Navigation:
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Well, that’s about it for Tank DPS Role Actions! More than most classes, you have to be keen and adapt your role actions according to the encounter you’re playing! Put that effort, man!

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FFXIV Melee DPS Role Actions: Guide & FAQ

All you need to know about the Melee Role Actions in Stormblood!

Hey guys! In Stormblood, the cross-class skill system was completely replaced with the Role Action System. Here we talk all about the Melee DPS Role Actions, and what’s best to use!

What Jobs get the Melee DPS Role Actions?

Melee DPS Role Actions – Navigation:
List | Discussion | For Dungeons | For Raids

Melee DPS Role Actions list

(still debating the best way to present this table)

Skill Level Recast Effect Duration
Second Wind 8 120 Restore own HP with potency 500 (scales with ATK) NA
Arm’s Length 12 60 Created a barrier that nullified knockback and draw-in effects.
Slows all attackers by 30% when struck.
15
Leg Sweep 16 40 Leg Sweep 3
Diversion 20 120 Reduces enmity generation. 15
Invigorate 24 120 Restores 400 TP NA
Bloodbath 32 90 Converts a part of your damage to healing 20
Goad 36 180 Refreshes TP of a single party member 30
Feint 40 120 Lowers target’s strength and dexterity by 15% 10
Crutch 44 90 Removes bind and heavy from a party member. NA
True North 48 150 Ignore positional requirements. 1

Melee DPS Role Actions: quick strategy & discussion

Here’s a general rundown and a quick analysis on how useful each of the melee DPS role actions are.

Second Wind: A small heal that’s useful in emergencies. It can and will save your life, sometimes.

Arm’s Length: The anti-displacement can be useful in some encounters. This is quite powerful at reducing damage if the enemies are not immune, but it requires enemies to hit you…

Leg Sweep: Bring this if there is something that needs to be stunned. Unlike the old DRG Leg Sweep, this does not do damage.

Diversion: It helps when you’re doing a lot of damage in bursts. Mostly good for raids.

Invigorate: TP restoration is extremely important. Take it 99.9% of the time.

Bloodbath: This is not as good as Second Wind, but if you need more healing you can take this. Not as good in emergencies because of the slow heal over time. Useful for solo content.

Goad: If you take Invigorate 99.9% of the time, then this goes in 98% of the time. Tanks use TP so there’s always gonna be a target for this.

Feint: A must have for raids! Use it for the large physical attacks that most bosses have.

Crutch: VERY situational. It’s either good or garbage. Choose one.

True North: Many fights require movement which makes hitting positional requirements hard. Consider this a free DPS increase in those situations.

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Melee DPS Role Actions for Dungeons

These role actions should be taken when “queuing blind” in a random dungeon, and should serve you well for general content.

  • Invigorate: You’d be crazy to go anywhere without this.
  • Goad: This allows DPS to use more AOE attacks before running out of TP. Any other TP user in your party will appreciate this.
  • Leg Sweep: Use it to interrupt attacks that would force you to run away from enemies.
  • True North: Big pulls, messy movement, bad tanks… yeah.
  • Second Wind: Can save you a death sometimes.

If you need to swap in a different skill, I’d suggest swapping out Leg Sweep or Second Wind.

Feint can be swapped in if there is a boss that hits with powerful physical attacks. Similarly, Crutch can be swapped in if there is an enemy that slows or binds your teammates.

True North is technically optional for dungeons… but there are MANY upsides in getting used to it, plus in large speedrun pulls ground effects can cause you to lose positionals. Just take it, it’s not like you’ll lose much.

The other skills are iffy for “casual random dungeon runs”.

The order is largely irrelevant, but the above is a decent ordering given the dungeons you will encounter when you scale down to <50.

Melee DPS Role Actions for Raids

RAID ROLE ACTIONS ARE HEAVILY INFLUENCED BY ENCOUNTER! THERE IS NO TRUE ONE SIZE FITS ALL!

  • Invigorate: As with dungeons, never enter a raid without this.
  • Goad: With 4 DPS and 2 tanks, you will always have a suitable target for this in raids.
  • Diversion: Helpful to prevent you from taking aggro when you are doing burst damage.
  • Feint: Almost every raid in the game has some form of physical damage, which makes Feint incredibly good. If the raid has only magic attacks don’t take this.
  • True North: Raids are the most common place where you will be unable to hit positionals due to mechanics. Take this unless you KNOW you will be able to hit all of your positionals.

If you can do without one of these 5…

Arm’s Length can be considered in any encounter with a displacement effect.

Leg Sweep can be useful if you need to join an interrupt cycle. Similarly, Crutch can be an absolute lifesaver if the raid has mechanics which heavy or bind.

Second Wind is also useful in raids if you take unexpected damage. If you don’t require one of the above skills replace it with this.

Melee DPS Role Actions – Navigation:
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Well, that’s about it for Melee DPS Role Actions! As can be seen, in raids all of the Melee DPS role actions are situationally useful. I hope this guide gives you a general idea of how to use them in raids. Observation and adaptation will be the keys to figuring out what is best for each fight.

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FFXIV Caster DPS Role Actions: Guide & FAQ

Hey guys! In Stormblood, the cross-class skill system was completely replaced with the Role Action System. Here we talk all about the Caster DPS Role Actions, and what’s best to use!

What Jobs get the Caster DPS Role Actions?

Caster DPS Role Actions – Navigation:
List | Discussion | For Dungeons | For Raids

Caster DPS Role Actions list

Skill Level Recast Effect Duration
Addle 8 120 Lower target’s intelligence and mind by 15% 10
Break 12 0 40% Heavy, 50 potency. 20
Drain 16 0 Deals 80 potency and absorbs all of it as HP. NA
Diversion 20 120 Reduces enmity generation. 15
Lucid Dreaming 24 120 80 potency mana refresh and halves current enmity. 21
Swiftcast 32 60 Next spell in cast immediately. 10
Mana Shift 36 150 Transfers 20% of own MP to target party member. NA
Apocatastasis 40 150 Reduces magic damage taken by party member by 20%. 10
Surecast 44 30 Prevents Sleep, Stun, and position-altering effects
to stop casting.
10
Erase 48 90 Removes a single DoT from target party member other than self. NA

Caster DPS Role Actions: quick strategy & discussion

Here’s a general rundown and a quick analysis on how useful each of the Caster DPS Role actions are.

Addle: A must have for raids! Reduces the typical “large magic damage” mechanic that’s common in most encounters.

Break: I don’t think this will be very highly taken. Most classes have a built in heavy that’s probably better than this 90% of the time. It’s not inherently bad, it’s just a waste of a slot.

Drain: I struggle to imagine a scenario where this is useful in. Probably while soloing in low levels.

Diversion: Always a decent pick for adds, and burst phase on pull. Mostly good for raids.

Lucid Dreaming: Personally, this is a must for RDM and SMN, and likely better than Diversion in most cases for those two classes. Likely useless for BLM unless you need additional enmity reduction.

Mana Shift: Great for giving healers MP!

Apocatastasis: Helps your party members (more often than not, tanks) survive big nukes, and helps “ease up” on magic damage mechanics. A must in trials.

Surecast: In any encounter where you can use it, this is one of the few cross-class skills than can “increase your DPS”, so it’s worth KEEPING IN MIND. So you don’t break rotation or lose a spell. Having said all that, I’m assuming its uses are still few and far between, so I guess I’m just trying to raise awareness about this skill.

Erase: If there is any raid wherein you can use this to save from a “mistake”, take it. Otherwise, it’s useless. Very very niche, but godlike when it’s useful.

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Caster DPS Role Actions for Dungeons

These role actions should be taken when “queuing blind” in a random dungeon, and should serve you well for general content.

Other skills are highly situational…

  • Apocatastasis: Probably better than Addle, since you target the tank.
  • Surecast is the only other skill than can POSSIBLY improve your DPS…

As you can see, it’s slim pickings for Caster Role Actions. The other skills are iffy for “casual random dungeon runs”.

The order is largely irrelevant, but the above is a decent ordering given the dungeons you will encounter when you scale down to <50.

Caster DPS Role Actions for Raids

RAID ROLE ACTIONS ARE HEAVILY INFLUENCED BY ENCOUNTER! THERE IS NO TRUE ONE SIZE FITS ALL!

Erase has a special mention here. DoT’s are a common “punishment” for some failed mechanics. If you can remove it with Erase, it increases the value of this skill by a mile.

A lot of the Caster Role Actions are very situational. While I hope you got a general idea for their use in raids – observation and adaptation will be key to maximizing them.

Caster DPS Role Actions – Navigation:
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Well, that’s about it for Caster DPS Role Actions! Some pretty useful stuff here for raiding. From what I see proper utilization of these can really set casters apart…

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FFXIV Ranged DPS Role Actions: Guide & FAQ

Hey guys! In Stormblood, the cross-class skill system was completely replaces with the Role Action System. Here we talk all about the Ranged DPS Role Actions, and what’s best to use!

What Jobs get the Ranged Role Actions?

Ranged DPS Role Actions – Navigation:
List | Discussion | For Dungeons | For Raids

Ranged DPS Role Actions list

(still debating the best way to present this table)

Skill Level Recast Effect Duration
Second Wind 8 120 Restore own HP with potency 500 (scales with ATK). NA
Foot Graze 12 30 Binds target. 10
Leg Graze 16 30 40% Heavy. 10
Peloton 20 5 Increase out of combat movespeed for all nearby party members. NA
Invigorate 24 120 Restores 400 TP. NA
Tactician 32 180 Slowly regain TP for yourself and all nearby party members.
Halves enmity on use.
30
Refresh 36 180 Slowly regain MP for yourself and all nearby party members. 30
Head Graze 40 30 Silences target. 1
Arm Graze 44 25 Stuns target. 2
Palisade 48 150 Reduces physical damage taken by a party member by 20% 10

Ranged DPS Role Actions: quick strategy & discussion

Here’s a general rundown and a quick analysis on how useful each of the Ranged DPS Role actions are.

Second Wind: A decent self heal that should never be discounted. Good while soloing. Its usefulness in group play varies wildly.

Foot Graze: Binds get removed when damaging an enemy so this is very niche. The only time you would want this is in a raid encounter with a required bind…

Leg Graze: Leg Graze is pretty good for soloing. It’s also one of the better heavies for group play – but would require a laser specific reason to take it.

Peloton: Great for soloing (questing), dungeons, and moving around town. It’s the definition of a luxury skill.

Invigorate: A must. If you have no TP you’re not killing anything, so I hope the implications are obvious on this one.

Tactician: For the same reason as Invigorate, this is very useful in group settings giving tanks and other DPS players more TP. The enmity reduction effect is a welcome bonus.

Refresh: Always take this. Giving healers more MP is never ever bad.

Head Graze: Only take this if there are very specific “silence only” mechanics. Silence only mechanics are QUITE RARE in the history of the game, though.

Arm Graze: Short range and short stun time. It’s quite bad compared to the other classes’ stuns. Probably no good for raids unless you’re really needed in the “stun rotation”.

Palisade: Great for raids with any modicum of physical damage. It more than pulls its weight in dungeons, too. This kind of effect is powerful for any tier of play.

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Ranged DPS Role Actions for Dungeons

These role actions should be taken when “queuing blind” in a random dungeon, and should serve you well for general content.

  • Invigorate: TP is used up faster in dungeons wherein AoE and fast clearing is common.
  • Tactician: See the above, and helps your teammates, too.
  • Refresh: You can never go wrong helping healers with MP.
  • Palisade: You’ll primarily use this helping your tanks on huge pulls.
  • (Open) Peloton: Walk faster in between combat! Purely luxury.

Second Wind, Arm Graze or graze of choice would likely be the next pick. Peloton is a luxury skill that people won’t hate you for if you don’t take, so that last slot really is flexible.

The other skills are iffy for “casual random dungeon runs”.

The order is largely irrelevant, but the above is a decent ordering given the dungeons you will encounter when you scale down to <50.

Ranged DPS Role Actions for Raids

RAID ROLE ACTIONS ARE HEAVILY INFLUENCED BY ENCOUNTER! THERE IS NO TRUE ONE SIZE FITS ALL!

  • Refresh: When doing progression, MP recovery is huge. Helping healers is always good. It also helps some of the caster classes as a bonus!
  • Tactician: You can’t go wrong with TP, man. Value depends on fight design.
  • Palisade: Too good to pass up. Use it to help your teammate survive physical damage.
  • Invigorate: For obvious reasons. TP = Skills = DMG.
  • (OPEN) Second Wind: It can save you if used properly!

The (OPEN) slot SHOULD be a graze that’s useful in the specific fight. Otherwise, if just queuing blind, Second Wind should be OK.

More organized teams “may” overflow with TP recovery skills! Between Goad, Tactician and Invigorate, some of your team members may want to cut some of these skills out for more useful ones. This strategic choice, however, is mostly for more refined groups.

However, if a teammate dies and is revived, their TP gets set to a pretty low level. Better safe than sorry, and take those TP recovery skills!

Ranged DPS Role Actions – Navigation:
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Well, that’s about it for Ranged DPS Role Actions! Getting rid of the damage reduction on the regenerative songs has sure been a long time comin’!

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