FFXIV ARR – Good King Moggle Mog

All we know about Good King Moggle Mog in the upcoming 2.1 Patch!

Good King Moggle Mog Teaser Video


Good King Moggle Mog Known Mechanics

A bunch of adds – It seems that Good King Moggle Mog has brought a full party of his own!

The fight is quoted to be “About as difficult as garuda hard mode”.

This page will be converted into a strategy guide as soon as we can!

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Titan Extreme Mode (FFXIV: ARR)

All we know about Titan Extreme Mode in the upcoming 2.1 Patch!

Titan Extreme Mode Teaser Video

Titan Extreme Mode abilities

Double Granite Gaol – Granite Gaol is back, but has a few new tricks!

  • ALWAYS targets a healer + dps.
  • Crushes the target if not destroyed in time.
  • Damage recieved is half if both gaols are in close proximity to one another.
  • Double Granite Gaol is always followed by upheaval…

Upheaval – very similar to demon walls “repel”. You get pushed outwards from titan. You CAN fall if you’re not careful!

Due to how double granite gaol and upheaval work, there are two popular strategies dealing with this:

  • A) Gaoled Healer under titan, Gaoled DPS at the edge – “Safer” since healers break out first, to top up the party for the upcoming stomps.
  • B) Gaoled DPS under titan, Gaoled healer at the edge – What we use, since the dps gets released first, the second gaol dies faster.

Mountain Buster – Now gives a stacking debuff which increases damage taken.

Titan Extreme Post-Heart

Granite Gaoler – mini-titans that give the main titan a determination up buff if too close, they also have Landslide, and an AoE pulse (like Tumult). Killing them leaves a slow field that does a massive heavy and DoT to anyone who walks there!

“Asterisk” Bomb Pattern – A Strange bomb pattern with 3 sets. the “X” set. the “+” set, and the center bomb. The + Set will always spawn in N,S,E,W. (These blow up first) the X spawns at “1:30 – 4:30 – 7:30 – 10:30”. (These blow up second). Then finally the center. The timing of the bomb blowing up is considerably slower than hard mode. For many of us, that delay is what caused the most difficult adjustment.

5 Direction Landslide – an upgrade from the 3 direction: The tank has to dodge, too!

Double Weight of the Land – exactly like weight of the land but it happens twice in succession. all non-tanks should stack behind titan, dodge outwards, then dodge inwards. Sounds horrible, but much easier than you think.

“Superbombs” – a bomb pattern with ZERO SAFE SPOTS. You must kill one of the (preferably) edge bombs to remain safe! A pseudo DPS check.


Titan Extreme Mode Rotation [refinement]

First Phase (“Irrelevant Phase”)

Landslide – Weight of the Land (“Plumes”) – Mountain Buster – Tumult – Landslide – Geocrush at 85% (Repeat)

Second Phase (“Tutorial”)

Landslide – Double Gaol – Upheaval – Landslide – Tumult – Plumes – Mountain Buster -Landslide – Plumes – One-side bombs –  Mountain Buster – Landslide – Geocrush (If life at 55% or lower)

If his life is above 55%, he will continue to do this pattern:

Double Gaol – Mountain Buster – Landslide – Tumult – Plumes – Mountain Buster

It is currently unclear to us how or when this pattern continues, but it should be dying much sooner than this.

Heart Phase (No mountain buster!)

Plumes – Double Gaol – Upheaval – Landslide – Tumult – Plumes – *Clock Bombs – Landslide. [Super combo: Plumes – Tumult – Earthen Fury]

*Titans Heart should be killed at or around this time… if Titan extends past this time he does a super combo which is pretty difficult to dodge – effectively killing you with earthen fury even if your party killed the heart.

Post-Heart -> Death

ADDS – Mountain Buster – Asterisk Bombs – Landslide – Plumes – Double Gaol – Mountain Buster – Tumult – Double Plumes – Three Rows Bomb – Landslide – Mountain Buster – Super Bombs – Tumult – Plumes – Geocrush – (Repeat 3x)

Titan Extreme Mode Loot List

Tank – Tremor Earring of Fending
Healer – Tremor Earring of Healing
Caster – Tremor Earring of Casting
Bard – Tremor Earring of Aiming
Melee – Tremor Earring of Striking 

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Ifrit Extreme Mode (FFXIV: ARR)

All we know about Ifrit Extreme Mode in the upcoming 2.1 Patch!

Ifrit Extreme Mode Teaser Video

Ifrit Extreme Mode Abilities

Radiant Plumes, Incinerate, Cleave and all his goodies make a return. Just a bit more beefy now!

Eruption – Now non-interrupt-able. There are variations of the basic single eruption, and the eruption that follows two different members (Like Ultima Weapon).

Crimson Cyclone – Ifrits rush skill. Now with a much fatter AoE and 4 clones!

Searing Wind – The key mechanic to Ifrit extreme mode. Always targets a healer. The target continually pulses a large AoE pushback. This does massive damage, and all other party members should avoid the afflicted healer.

Tank Swapping – Ifrits stacking debuff is especially nasty. Reduction of max hp for each stack – switch it up once the OT is clean!

Infernal Fetters – A chain that links 2 people together, it has 3 effects, becoming more severe as their distance grows. Obviously, stay close to each other to prevent this.

  • Fire DoT.
  • Increase damage taken.
  • Decrease damage dealt.

Infernal Nail – now causes damage and vulnerability up when killed. As usual, any nails present before Hellfire is cast means a KO for the party.

Ifrit has three Nail -> Hellfire cycles.


Ifrit Extreme 1st Nail Phase

The first set of nails are pretty basic. 4 nails, 1 on each edge of the map. All dps should focus on the nail opposite from Ifrit, then once the searing wind target is determined melee may destroy the nail of the “safe” healer, and ranged on the “dangerous” healer.

Hellfire is cast and then then Radiant Plumes quickly after.

A note on Radiant Plumes

  • The safespot changes after each Hellfire.
  • Every safespot has a “mirror” safespot on the opposite end.
  • If you feel like you won’t make it – just get hit by one. It’s better than dying.

Radiant plume safe-spot is around 1:30 for this one.

Ifrit Extreme 2nd Nail Phase

The second set of nails goes all the way around the ring of the stage. Again, kill the opposite nails(melee), and nail nearest ifrit(ranged). When searing wind is refreshed, ranged and melee should clear the nails of the respective healers.

Infernal fetters makes its appearance here. The off-tank is targetted, and a random DPS. DPS and off-tank should travel closely together. This can be tricky when a tank swap is needed. Make sure that while the chain is on, you do not stay too far apart from each other.

Again, Hellfire is cast and then then Radiant Plumes quickly after.

Radiant plume safe-spot is around 2:00~ for this one. (Mirrored on opposite end)

Ifrit Extreme 3rd Nail Phase

The third and final set of nails are, well, everywhere. with one mega nail in the middle. 13 Nails in total. The large nail should be killed last. After identifying which healer has searing wind, DPS must work on the nails closest to healers, then outwards. Killing the large nail does quite a significant AoE pulse.

The final Hellfire is cast, and Ifrit should be defeated shortly after.

Radiant plume safe-spot is around 2:30~ for this one.

Ifrit Extreme Tips / Strategy

Ifirt Extreme Mode Loot List

Tank – Inferno Bangle of Fending
Healer – Inferno Bangle of Healing
Bard – Inferno Bangle of Aiming
Caster – Inferno Bangle of Casting
Melee – Inferno Bangle of Striking

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Binding Coils of Bahamut Turn 2 – ADS Guide & Strategy

All you need to know about deez d*mn ballz… our Coils Turn 2 Guide!

Coils Turn 2 isn’t exactly just one Boss – it’s a series of mini-bosses leading up to the final boss. The stage itself has certain mechanics you should be aware of.

Coils Turn 2 Stage Mechanics

You have a time limit of 12 minutes to complete Turn 2. If the 12 minute mark is reached, and players still remain inside – a pulse doing heavy damage will continually affect players, inevitably causing a wipe.

There are 6 mini-bosses and 1 main boss. Killing a mini-boss does 2 things:

  • REMOVES that mini-bosses unique ability from the main boss.
  • GIVES that mini-bosses unique passive BUFF to the main boss.

Here’s the Turn 2 Map showing the various nodes abilities and buffs:

bcob coils turn 2 map node abilities and buffs ffxiv arr

It’s currently impossible to kill all mini-bosses within the time limit, so you must choose a certain course to follow. While there are many different ways to do Turn 2, these two routes are how we do it. We consider the alternative routes IMPOSSIBLE or HIGHLY IMPRACTICAL. First, we discuss the skills shared across all mini-bosses…

Shared Turn 2 Node skills

ALL NODES share certain abilities, up to the final boss.

Frontal Cleave – no surprise here… However, his basic cleave leaves a really bad…

Stacking debuff – Which increases damage taken. Stacks infinitely and refreshed upon every cleave. Drops after 30 seconds.

High Voltage – Remember from turn 1 ADS? It’s back. But this time a hundred times more fatal if it lands…

Repelling Cannons – Same ability from turn 1 ADS. But tanks with the debuff also take bonus damage!

So as usual, have your melee avoid cleave and cannons, and setup a silence rotation for High Voltage. As for the stacking debuff…

Dealing with the Turn 2 stacking debuff – Tank Swap

bcob turn 2 tank and melee positioning tank swap cleave avoidanceTank positioning is extremely sensitive for Turn 2. Here’s how we position our tanks (and melee dps). Your first goal in positioning should be to minimize or eliminate unnecessary cleaves – since the debuff wont fall off if your tanks get tagged!

Of course, with the shown, the melee dps have zero chance to get cleaved. The tanks also won’t get hit by each others cleave, when it’s not their turn to tank.

There’s many ways to swap… the method that worked for us is to have your current offtank do his enmity combo and WAIT on the last one (Rage of Halone or Butchers Block). Once the main-tank wants to switch (which we signal by jumping), simply Provoke and finish the combo!


Best Routes to take in Turn 2

As we mentioned above, the “South Eastern” Route is not really practical to do as of now… so here are the paths we use:

bcob coils turn 2 paths routes ffxiv arr

Route 1: Not Killing ‘Ballast’
Route one is the basic route.

Route 2: Killing ‘Ballast’.
As our gear progressed, we were able to kill an extra node on our way to the last boss. Eliminating ballast makes the final boss a little easier.

Using either of the two routes, you eliminate these abilities from the last boss:

  • Vacuum Wave – An AoE attack that pulls all players closer to ADS.

  • Chain Lightning – A generic arcing nuke that does medium damage.

  • Firestream – An omnidirectional AoE that does massive damage and leaves a huge burning DoT.

  • (If route 2…) Ballast – A massive cone AoE with a small safe-spot behind ADS. Getting hit pushes you back a significant distance.

The abilities remaining on the last boss: Allagan Rot and Gravity Well will be discussed in the final boss section.

Turn 2 Final Boss – ADS

High Voltage -> Piercing Laser -> Repelling Cannons cycle makes a comeback with the turn 2 final boss. You may remember the similar mechanic from T1 ADS. This happens throughout the fight!

He’s just like all of the other nodes until he reaches certain life percents:

at 75% Allagan Rot – The defining mechanic of turn 2. Managing Allagan Rot will determine 90% of your chances at beating turn 2! This will be discussed in the next section.

at 50% Gravity Well – This is a randomly targetted AoE ground effect which applies a 15 second Heavy Debuff. The ground effect lasts for 15 seconds, and is recast 10 seconds after is expires.

at 25% Ballast – if you didn’t kill the node earlier on. Like explained earlier, A massive cone push back with a safe spot behind him.

Limit Break (Melee DPS) should be used anytime under 50% or 25% HP to reduce the time he has more skills active. Healer LB is also a viable choice if things go awry.

Dealing with Allagan Rot

Allagan Rot is a debuff that lasts 15 seconds. If 15 seconds pass and it is not passed to another player, the current victim will explode, and deal AoE damage (unlivable) to the entire raid – resulting in a wipe.

Passing Allagan Rot is as simple as walking to another player. After you’ve passed Allagan Rot, you have an Immunity that lasts 45 seconds. You cannot have Allagan Rot again until Immunity expires.

So what does all this mean!? You need to keep passing Allagan Rot amongst your party until ADS is dead. Failing to do so will result in Allagan Rot blowing up and you guys wiping, like mentioned earlier. This sounds confusing? It is at first, but when you get the hang of it – it’s quite simple. Look at the table below

Sample of Allagan Rot being passed at 5 seconds remaining

(Immunity is italicized, Rot is bold)

Rot Passed at 5sPlayer 1Player 2Player 3Player 4Player 5
Pass 115000
Pass 24515000
Pass 335451500
Pass 4253545150
Pass 51525354515

As you can see, passing rot at 5 seconds remaining will result in pass 6 failing. Immunity on #1 has 15s remaining, and so does Rot on #5. So judging by this chart, the ideal time to pass between 5 people is with 4 or less seconds remaining on Allagan Rot.

We Highly Recommend numbering your party beforehand, and simply follow the numbers wherever rot initially lands, to eliminate all confusion! Here’s a sample…

bcob coils turn 2 allagan rot numbering positioning example ffxiv arr

Passing of rot changes depending on the setup of your DPS:

Rot Passing (2 Melee 2 Ranged): [The DF setup]
Ranged (1) -> Healer (2) -> Ranged (3) -> Healer (4) -> Melee (5) -> Ranged (1) [Repeat]

Quite self-explanatory. If things go “wrong” simply have your extra melee (6) pass from (4) to (1). We always have 4 to 1 as a “Melee Assisted Pass”.

Rot Passing (1 Melee 3 Ranged): [Somewhat easier setup]
Ranged (1) -> Healer (2) -> Ranged (3) -> Healer (4) -> Ranged (5) -> Ranged (1) [Repeat]

Same as the setup above, but have your 3rd ranged “pretend” he’s melee by staying just outside Repelling Cannon Range. He can stay right above (1) in the picture above!

Rot Passing (4 Ranged) [“Stacking Method”]
Ranged (1) -> Healer (2) -> Ranged (3) -> Healer (4) -> Ranged (5) -> Ranged (1) [STACK UP]

While we never do this, If you have an all ranged party you can actually stack up after Ranged (5) gives it to Ranged (1). Rot will, amazingly, pass itself after that. If you do this method make sure you all DODGE IN THE SAME DIRECTION, when getting lasered or gravity welled.

Rot Passing (3 melee 1 Ranged): [“Not so bad!” setup]
Melee (1) -> Healer (2) ->  Melee (3) -> Healer (4) -> Melee (5) -> Melee (1) [Repeat]

This one isn’t so bad as many people think. It’s actually pretty Easy. Once “Melee (5)” goes back to DPS the boss, he will automatically pass it to Melee (1) once (1)’s immunity expired!

Rot Passing (4 melee): [“Extreme” mode]
We won’t be discussing this method. It’s possible, but ultimately unlikely that it’s going to happen to many people. The hassle isn’t worth it. Although it could make a pretty interesting video… (idea…)

Turn 2 Positioning Guide

And finally, our suggested positioning during the final encounter:

bcob turn 2 group positioning guide diagram ffxiv arr

ADS (Turn 2) Loot List

Head-Allagan Circlet of Healing---Allagan Visor of Aiming
Body--Allagan Tunic of Casting---
Hands--Allagan Gloves of CastingAllagan Gauntlets of StrikingAllagan Gloves of Maiming-
WaistAllagan Plate Belt-----
LegsHeavy Allagan Cuisses-----
Boots-Allagan Boots of HealingAllagan Boots of Casting---
Neck-Allagan Choker of Healing--Allagan Choker of Maiming
EarringsAllagan Earrings of Fending--Allagan Earrings of Striking-Allagan Earrings of Aiming
Bracelets--Allagan Bracelets of Casting---
RingAllagan Ring of Fending-----

Well, I guess that’s it! If you think we missed any tips, or anything you’d like to chime in on – let us know in the comments!

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Garuda Extreme Mode (FFXIV: ARR)

Garuda Extreme Mode strategy guide and Loot List!

Garuda Extreme Mode Teaser Video

Garuda EX Abilities

Some of the usual suspects return for extreme mode:

Slipstream: Avoidable cone stun that does extreme damage.
Friction: The usual targetted AoE
Wicked Wheel: Garuda does Wicked Wheel whenever the adds are alive. It’s extremely powerful and should be avoided.

Whenever Garuda disappeard from the map, a large spread of AoE’s will follow in her last location. They deal moderate damage, and cause Windburn (Wind DoT).

Adds (Suparna, Chirada) Abilities

Suparna (Red):

[Special] Wicked Wheel: Suparnas Wicked wheel is extremely powerful. For a non-tank, it’s a potential KO. It’s avoidable so GTFO.
Slipstream – Channeled Frontal Cone stun.
: The usual targetted AoE
Downburst: A medium strength cone attack.

Chirada (Green):

[Special] Downburst: Chiradas downburst is extremely powerful. It’s a cone attack. The target is marked by a crosshair.
Slipstream – Channeled Frontal Cone stun.
Friction: The usual targetted AoE

While either Chirada or Suparna are alive: Garuda cannot be damaged.

Razor Plumes: Like before, they target a stone pillar or guy, and will explode dealing damage after a set time.

Spiny Plumes: The “Key” add to this fight. Upon killing it, releases an AoE which causes Windburn (Wind DoT). A short time after it’s death – it will put up a “Safe Zone” wherein Garudas Reckoning will do significantly less damage to those inside. The initial target of Spiny Plume seems to be the second Highest Enmity (and in some rare cases – the MT).

Spiny Plumes give a stacking debuff to its target. If it reaches 3 stacks it will do “Super Cyclone” dealing tons of damage (Likely a KO) to everyone. Provoking the Spiny Plume before its target reaches 3 stacks is important, and is one of the main reasons many groups will wipe.


Garuda EX Phase 1 – Stone Pillars

Reminiscent of Garuda Story and Hard Mode. Nothing special here. The first sub-phase, every non-melee should be in dead-center of the pillars. Preserving the stones are your goal for this phase. It has 3 Sub-phases:

Starting Phase – All non melee stack dead center to avoid Friction hitting rocks. Once she vanishes, hide behind the rocks old-school style.

Razor Plumes – Razor Plumes show up and target random rocks. Kill them asap. Again try to stack in the middle as much as possible, with the exception of tank and melee. This mini-phase has the usual “Vortex” mechanic.

Initial Adds – The first time adds spawn. You should memorize what to do here, for the next time adds spawn:

  • MT picks up Suparna(Red) and Garuda.
  • OT picks up Chirada.
  • Chirada must be tanked ACROSS the map from the others. If they’re too near each other -> they gain immense defense.
  • Ranged DPS and healers should stay in a place where friction wont hit rocks.

There are things you have to note here:

  • Downburst will hit the OT for heavy damage, but shouldn’t be much of an issue.
  • On the MT side, WICKED WHEEL becomes a “one hit KO”. Make sure melee DPS and MT avoid this. Using virus on both Garuda and Suparna is a good “insurance” in case tank gets hit. All forms of damage reduction / mitigation should be used in preparation.
  • Chirada uses Downburst simultaneously with the Wicked Wheel on the other side. This always happens after Friction!

If you have enough rocks alive, Reckoning shoudn’t kill you! On to the next phase…

Garuda EX Phase 2 – Vortex

Wind surrounds the outer ring of the stage, and players should remain near the middle, or suffer a pushback + large damage.

Spiny Plume makes its first appearance here, along with a bunch of Razor Plumes. Your goals here are simple:

  • Kill all Razor Plumes
  • Leave Spiny Plume at a low HP%.

A rather simple phase, with no heavy incoming damage. A great time to use Mages Ballad, as you’ll be needing max DPS next phase.

Once Garuda disappears, destroy the Spiny Plume and seek refuge inside the safe-zone it generates. (Remember to avoid the initial death AoE of spiny plumes)

Garuda EX Phase 3 – Tornado

5 Tornados spawn in static locations on the map, forming a cross-like (T) formation. The safe spots are located near the brown markings on the map (Where the pillars used to be).

Chirada and Suparna show up during this phase. As usual, MT takes both Garuda and Suparna. Off-tank takes Chirada. And again, Suparna should be the first target. There are some things to note during this phase. The main difference in this phase is Tornadoes + Spiny Plumes.

  • The MT’s position should be loose enough that the melee dps and himself can get away from the “Double Wicked Wheels”.
  • Healers and Ranged DPS should stay at the very tip of the center tornado, to be in range of everyone.
  • Like last phase, leave Spiny Plume at a low HP%, and destroy it at phase transition.
  • There are four safe pockets – Ranged and healers should have a good spread.

Travelling between “safe-zones” through tornadoes can be done using the following:

  • Sprinting along the edges (Recommended for casters…)
  • Dragoon jumps
  • Monk Shoulder Tackle.

Remember not to kill the Spiny Plume too early, or too late!

If you pass this phase, You go back to the Vortex Phase -> Tornado Phase -> Vortex Phase, repeats until Garuda is dead!

Garuda Extreme Mode Loot List

Garuda EX drops iLevel 90 Loot:

Tank – Vortex Ring Of Fending
Healer- Vortex Ring Of Healing
Melee – Vortex Ring Of Striking
Bard – Vortex Ring Of Aiming
Caster – Vortex Ring Of Casting

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FFXIV Crafting (DoH) Gear Guide

Crafting gear: When to upgrade!? My inventory is ful!? Relax… find out best DoH gear on your road(s) to 50.

Hey guys! Here we will be discussing about DoH gear, why you should update your gear every so often, and when you should do it!

Why upgrade your crafting gear?

There are many many ways to level a crafting class…

  • Crafting your own levequest items.
  • Casually crafting your way to 50, completing logs etc…
  • Grinding (not so ideal, hehe).
  • Buying levequest items from the marketboard for you to submit.
  • Having someone else craft leve items for you to submit.

If you’re part of the “buying items” or “having someone else craft” group, this guide is largely useless to you. You guys should proceed to the Crafting End-Game Gear (+Max Melds) Guide.

Crafting your own levequest items is the most cost efficient method in leveling a Disciple of Hand class. But for that you’re going to need two things. A good sense of crafting technique, and some decent crafting gear. Of course, we will be discusing the latter here.

Getting better gear means being able to:

  • Prevent failure when crafting.
  • Obtain HQ items more reliably
  • (and in the best scenario) Obtain HQ items from No-Quality materials.

All of the above reasons, and more, make it ideal to get decent crafting gear. Your return on investment will be massive!

Should I buy every crafting gear upgrade I can find!?

Well, not really. If you have the money for it, or can craft it yourself – why not. But not all upgrades are as equal! Some pieces of gear are more important than others. The three key pieces you NEED to update are: Main Hand, Off-hand and Chest.

Following that are the CP granting accessory slots: Neck, Wrist, Rings, Ear. These are pretty important, but not as critical.

Then least important are the control only slots (Non-chest body pieces): Head, Hands, Waist, Legs, Boots.

I’m confused! There’s so much DoH gear! When do I upgrade?

We made tables of that. The first one represents all pieces worn on the body. Left is most important (chest). Followed by accessories, then non-chest body pieces. (Click the class to sort by it or enter your level in the search box!)



Disciple of Hand (DoH) Main-Hand Weapons

We were surprised they weren’t uniform either… (Click the class to sort by it or enter your level in the search box!)


Disciple of Hand (DoH) Off-Hand Weapons

Non-uniform levels here as well… (Click the class to sort by it or enter your level in the search box!)


Cost efficient Disciple of Hand Gearing strategy

Of course, if you can afford all pieces and you’re planning to get all crafting classes to 50, investing in good gear for every tier is going to pay off MASSIVELY. Do you NEED them? No, not really. So here we discuss how and when you should buy gear…

Main Hand, Off-Hand and Chest should be upgraded as often as you can. (As a very general rule, check every 4 levels. Look at the table above to be more specific). You can ditch the level 47 ones since you’re nearing 50 anyway.

Accessories are also very important. They aren’t that expensive, and CP really does alot for you. You can skip the copper tier, and begin your investment in brass (Level 15~19). You can live to 50 with this, but I prefer upgrading this all the time. Electrum Choker(49) and Red Coral Earrings(45) should be picked up ASAP since they are best in slot.

Non-chest body pieces are the least priority. You should get a complete HQ low-level set (15~) at least, as they’re inexpensive. You can comfortably get to 50 with this. If you want to upgrade, I would suggest skipping the Velveteen tier (expensive). Upgrading to the Linen tier (Level 32-38 for a complete set), since it’s much cheaper than Velveteen and Felt. And live with that until you’re 50. I wouldn’t really invest in Felt because you’ll be 50 soon after. Raptorskin Merchant Pouch (48) is an exception. It’s the best possible waist slot right now, and you might as well pick up an HQ as soon as you can.

Investing in gear getting to 50 is worth it, and becomes more so when you plan to get more than one class to 50. Using the guidelines above, and tables, you don’t need to be confused and check the MB every time you level up. Hopefully this helps you out!

So you got to 50, ey? Then it’s time to gear up. Check this out: Crafting End-Game Gear (+Max Melds) Guide.

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FFXIV Alchemist Levequests (UPDATED)

All Alchemist Levequests Information. ALC Levequest locations, leve items needed – and more!

Hey guys! Here is a listing of ALL ALCHEMY LEVEQUESTS Below level 60. If you’re reading this – you’re going to want to open our Alchemist Leveling Guide!

We have a listing of all 3.0 (50+) Levequests here.


Alchemist Leves level 20 and above which have marked (R) are REPEATABLE (Thrice). Submitting High-quality Alchemist crafted items give DOUBLE EXP REWARDS. 

ALC LevequestLv#ItemFromToLink
One for the Books11Leather GrimoireUl'dahUl'dahhttp://xivdb.com/?recipe/1107/Leather-Grimoire
Mercury Rising13QuicksilverUl'dahUl'dahhttp://xivdb.com/?recipe/1102/Quicksilver
Root Rush13Growth Formula AlphaUl'dahScorpion Crossinghttp://xivdb.com/?recipe/1104/Growth-Formula-Alpha
The Bleat is On11Maple WandScorpion CrossingUl'dahhttp://xivdb.com/?recipe/1106/Maple-Wand
Met a Sticky End13Animal GlueScorpion CrossingScorpion Crossinghttp://xivdb.com/?recipe/1103/Animal-Glue
Days of Chunder13AntidoteScorpion CrossingScorpion Crossinghttp://xivdb.com/?recipe/1108/Antidote
On the Drip53Eye DropsUl'dahUl'dahhttp://xivdb.com/?recipe/1109/Eye-Drops
Distill, My Heart53Distilled WaterUl'dahUl'dahhttp://xivdb.com/?recipe/1101/Distilled-Water
A Jawbreaking Weapon of Staggering Weight51Whispering Maple WandUl'dahScorpion Crossinghttp://xivdb.com/?recipe/1112/Whispering-Maple-Wand
The Hexster Runoff51Maple PicatrixScorpion CrossingUl'dahhttp://xivdb.com/?recipe/1111/Maple-Picatrix
Don't Be So Tallow53BeeswaxScorpion CrossingScorpion Crossinghttp://xivdb.com/?recipe/1115/Beeswax
Gotta Bounce53RubberScorpion CrossingScorpion Crossinghttp://xivdb.com/?recipe/1110/Rubber
Morning Glass of Ether103EtherUl'dahUl'dahhttp://xivdb.com/?recipe/1123/Ether
Wand-full Tonight101Budding Maple WandUl'dahUl'dahhttp://xivdb.com/?recipe/1117/Budding-Maple-Wand
Using Your Arcane Powers for Fun and Profit101Ash PicatrixUl'dahHorizonhttp://xivdb.com/?recipe/1119/Ash-Picatrix
Unbreak My Heart103Roof TileHorizonUl'dahhttp://xivdb.com/?recipe/1584/Roof-Tile
You Grow, Girl103Growth Formula BetaHorizonHorizonhttp://xivdb.com/?recipe/1122/Growth-Formula-Beta
One for the Road103PotionHorizonHorizonhttp://xivdb.com/?recipe/1118/Potion
Shut Up and Take My Gil151Ash WandUl'dahUl'dahhttp://xivdb.com/?recipe/1125/Ash-Wand
Book and a Hard Place151Engraved Hard Leather GrimoireUl'dahUl'dahhttp://xivdb.com/?recipe/1131/Engraved-Hard-Leather-Grimoire
Kiss of Life153Potion of VitalityUl'dahCamp Drybonehttp://xivdb.com/?recipe/1128/Potion-of-Vitality
Devil Take the Foremost153Potion of StrengthCamp DryboneUl'dahhttp://xivdb.com/?recipe/1130/Potion-of-Strength
Sanity Points153Potion of MindCamp DryboneCamp Drybonehttp://xivdb.com/?recipe/1132/Potion-of-Mind
There's Something About Bury151Hard Leather GrimoireCamp DryboneCamp Drybonehttp://xivdb.com/?recipe/1124/Hard-Leather-Grimoire
Don't Forget to Take Your Meds [R]205 (15)Potion of IntelligenceUl'dahUl'dahhttp://xivdb.com/?recipe/1126/Potion-of-Intelligence
Everything Is Impossible201Budding Ash WandUl'dahUl'dahhttp://xivdb.com/?recipe/1133/Budding-Ash-Wand
The Writing Is Not on the Wall203Enchanted Silver InkUl'dahQuarrymillhttp://xivdb.com/?recipe/1139/Enchanted-Silver-Ink
Blind Man's Bluff [R]205 (15)Potion of DexterityQuarrymillQuarrymillhttp://xivdb.com/?recipe/1127/Potion-of-Dexterity
Hush Little Wailer203Weak Silencing PotionQuarrymillQuarrymillhttp://xivdb.com/?recipe/1138/Weak-Silencing-Potion
Dripping with Venom203Weak Blinding PotionQuarrymillQuarrymillhttp://xivdb.com/?recipe/1134/Weak-Blinding-Potion
Sophomore Slump [R]253 (9)Goatskin GrimoireUl'dahUl'dahhttp://xivdb.com/?recipe/1140/Goatskin-Grimoire
Automata for the People253Crab OilUl'dahUl'dahhttp://xivdb.com/?recipe/1143/Crab-Oil
Glazed and Confused251Clear Glass LensUl'dahQuarrymillhttp://xivdb.com/?recipe/1145/Clear-Glass-Lens
The Wailers' First Law of Potion [R]255 (15)Hi-PotionQuarrymillQuarrymillhttp://xivdb.com/?recipe/1142/Hi-Potion
You Put Your Left Hand In251Engraved Goatskin GrimoireQuarrymillQuarrymillhttp://xivdb.com/?recipe/1148/Engraved-Goatskin-Grimoire
Conspicuous Conjuration251Whispering Ash WandQuarrymillQuarrymillhttp://xivdb.com/?recipe/1144/Whispering-Ash-Wand
Stuck in the Moment [R]305 (15)Horn GlueUl'dahUl'dahhttp://xivdb.com/?recipe/1150/Horn-Glue
Riches' Brew303Hi-Potion of MindUl'dahUl'dahhttp://xivdb.com/?recipe/1152/Hi-Potion-of-Mind
Just Give Him a Serum303Hi-Potion of StrengthUl'dahCosta Del Solhttp://xivdb.com/?recipe/1157/Hi-Potion-of-Strength
Growing Is Knowing [R]303 (9)Growth Formula GammaCosta Del SolCosta Del Solhttp://xivdb.com/?recipe/1149/Growth-Formula-Gamma
Eye of the Beholder303Hi-Potion of DexterityCosta Del SolCosta Del Solhttp://xivdb.com/?recipe/1153/Hi-Potion-of-Dexterity
The Write Stuff303Enchanted Mythril InkCosta del SolCosta del Solhttp://xivdb.com/?recipe/1156/Enchanted-Mythril-Ink
Always Have an Exit Plan [R]355 (15)Poisoning PotionUl'dahUl'dahhttp://xivdb.com/?recipe/1161/Poisoning-Potion
The House Always Wins353Blinding PotionUl'dahUl'dahhttp://xivdb.com/?recipe/1163/Blinding-Potion
Alive and Unwell351Budding Oak WandUl'dahCCH (Observatorium)http://xivdb.com/?recipe/1538/Budding-Oak-Wand
Going Nowhere Fast [R]355 (15)Paralyzing PotionCCH (Observatorium)CCH (Observatorium)http://xivdb.com/?recipe/1162/Paralyzing-Potion
The Sting of Conscience353Sleeping PotionCCH (Observatorium)CCH (Observatorium)http://xivdb.com/?recipe/1164/Sleeping-Potion
Open Your Grimoire to Page 42351Embossed Book Of SilverCCH (Observatorium)CCH (Observatorium)http://xivdb.com/?recipe/1537/Embossed-Book-of-Silver
Your Courtesy Wake-up Call [R]405 (15)Smelling SaltsUl'dahUl'dahhttp://xivdb.com/?recipe/1170/Smelling-Salts
A Bile Business403Shark OilUl'dahUl'dahhttp://xivdb.com/?recipe/1171/Shark-Oil
A Patch-up Place403Mega-PotionUl'dahCCH (Whitebrim)http://xivdb.com/?recipe/1172/Mega-Potion
A Real Smooth Move [R]405 (15)LanolinCCH (Whitebrim)CCH (Whitebrim)http://xivdb.com/?recipe/1169/Lanolin
Arcane Arts for Dummies401Book of MythrilCCH (Whitebrim)CCH (Whitebrim)http://xivdb.com/?recipe/1539/Book-of-Mythril
No Accounting for Waste403Enchanted Electrum InkCCH (Whitebrim)CCH (Whitebrim)http://xivdb.com/?recipe/1540/Enchanted-Electrum-Ink
A Matter of Vital Importance [R]455 (15)Mega-Potion of VitalityUl'dahUl'dahhttp://xivdb.com/?recipe/1179/Mega-Potion-of-Vitality
Quit Your Jib-Jab453Gold NeedleUl'dahUl'dahhttp://xivdb.com/?recipe/1181/Gold-Needle
Sleepless in Silvertear453Potent Sleeping PotionUl'dahMD (St. Coinach's Find)http://xivdb.com/?recipe/1544/Potent-Sleeping-Potion
Not Taking No for an Answer [R]455 (15)Mega-Potion of StrengthMD (St. Coinach's Find)MD (St. Coinach's Find)http://xivdb.com/?recipe/1177/Mega-Potion-of-Strength
Make Up Your Mind or Else453Potent Poisoning PotionMD (St. Coinach's Find)MD (St. Coinach's Find)http://xivdb.com/?recipe/1542/Potent-Poisoning-Potion
Shut Up Already453Potent Silencing PotionMD (St. Coinach's Find)MD (St. Coinach's Find)http://xivdb.com/?recipe/1545/Potent-Silencing-Potion
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FFXIV Weaver Levequests (UPDATED)

All Weaving Levequests Information. WVR Levequest locations, leve items needed – and more!

Hey guys! Here is a listing of ALL WEAVING LEVEQUESTS Below level 60. If you’re reading this – you’re going to want to open our Weaver Leveling Guide!

We have a listing of all 3.0 (50+) Levequests here.


Weaver Leves level 20 and above which have marked (R) are REPEATABLE (Thrice). Submitting High-quality Weaver crafted items give DOUBLE EXP REWARDS.

Weaver is a bit different. It’s expensive to level WVR on REPEATABLE LEVE’s unless you’re very rich. You’re better off finding a cost-effective single submission level, and spamming that.

WVR LEVELv#ItemFromToLink
Trew Enough11Hempen ChaussesUl'dahUl'dahhttp://xivdb.com/?recipe/481/Hempen-Chausses
The Unmentionables11Hempen UnderpantsUl'dahUl'dahhttp://xivdb.com/?recipe/467/Hempen-Underpants
Not Cool Enough11Hempen UndershirtUl'dahScorpion Crossinghttp://xivdb.com/?recipe/469/Hempen-Undershirt
Long Hair, Long Life11Hempen CoifScorpion CrossingUl'dahhttp://xivdb.com/?recipe/470/Hempen-Coif
Hire in the Blood11Hempen HalfglovesScorpion CrossingScorpion Crossinghttp://xivdb.com/?recipe/466/Hempen-Halfgloves
Burn Me Up11Hempen CowlScorpion CrossingScorpion Crossinghttp://xivdb.com/?recipe/484/Hempen-Cowl
The Adventurer's New Coat51Hempen TabardUl'dahUl'dahhttp://xivdb.com/?recipe/485/Hempen-Tabard
A Taste for Dalmaticae51Amateur's DalmaticaUl'dahUl'dahhttp://xivdb.com/?recipe/501/Amateur%27s-Dalmatica
Just for Kecks51Hempen KecksUl'dahScorpion Crossinghttp://xivdb.com/?recipe/493/Hempen-Kecks
Time for Acton51Hempen ActonScorpion CrossingUl'dahhttp://xivdb.com/?recipe/492/Hempen-Acton
Wiggle Room51Hempen Shepherd's TunicScorpion CrossingScorpion Crossinghttp://xivdb.com/?recipe/487/Hempen-Shepherd%27s-Tunic
This Is Why You Can't Have Nice Things51Amateur's BreechesScorpion CrossingScorpion Crossinghttp://xivdb.com/?recipe/502/Amateur%27s-Breeches
Workplace Safety101Cotton ScarfUl'dahUl'dahhttp://xivdb.com/?recipe/522/Cotton-Scarf
Hat in Hand101Straw HatUl'dahUl'dahhttp://xivdb.com/?recipe/503/Straw-Hat
Keep It Under Wraps101Cotton TurbanUl'dahHorizonhttp://xivdb.com/?recipe/512/Cotton-Turban
Dirt Cheap101Stablehand's HatHorizonUl'dahhttp://xivdb.com/?recipe/514/Stablehand%27s-Hat
Making Gloves Out of Nothing at All101Hempen BracersHorizonHorizonhttp://xivdb.com/?recipe/504/Hempen-Bracers
Welcome to the Cotton Club101Cotton HalfglovesHorizonHorizonhttp://xivdb.com/?recipe/523/Cotton-Halfgloves
Read the Fine Print151Cotton Shepherd's TunicUl'dahUl'dahhttp://xivdb.com/?recipe/524/Cotton-Shepherd%27s-Tunic
Don't Trew So Hard151Initiate's SlopsUl'dahUl'dahhttp://xivdb.com/?recipe/539/Initiate%27s-Slops
Better Shroud than Sorry151Cotton KurtaUl'dahCamp Drybonehttp://xivdb.com/?recipe/532/Cotton-Kurta
A Drag of a Doublet151Initiate's Doublet VestCamp DryboneUl'dahhttp://xivdb.com/?recipe/533/Initiate%27s-Doublet-Vest
Pants Are Not Enough151Padded Hempen TrousersCamp DryboneCamp Drybonehttp://xivdb.com/?recipe/525/Padded-Hempen-Trousers
Touch Me if You Can151Cotton Work GlovesCamp DryboneCamp Drybonehttp://xivdb.com/?recipe/541/Cotton-Work-Gloves
Hitting Below the Belt [R]203 (9)Cotton Breeches of CraftingUl'dahUl'dahhttp://xivdb.com/?recipe/538/Cotton-Breeches-of-Crafting
Don't Sash Me201Cotton SashUl'dahUl'dahhttp://xivdb.com/?recipe/542/Cotton-Sash
Doublet Jeopardy201Cotton Doublet Vest of GatheringUl'dahQuarrymillhttp://xivdb.com/?recipe/548/Cotton-Doublet-Vest-of-Gathering
The Telltale Tress [R]203 (9)Cotton Coif of GatheringQuarrymillQuarrymillhttp://xivdb.com/?recipe/536/Cotton-Coif-of-Gathering
Getting Handsy201Cotton Dress GlovesQuarrymillQuarrymillhttp://xivdb.com/?recipe/543/Cotton-Dress-Gloves
Watchoo Talking About201Cotton Doublet Vest of CraftingQuarrymillQuarrymillhttp://xivdb.com/?recipe/549/Cotton-Doublet-Vest-of-Crafting
He's Got Legs [R]253 (9)Velveteen SarouelUl'dahUl'dahhttp://xivdb.com/?recipe/560/Velveteen-Sarouel
Piling It On251Velveteen ShirtUl'dahUl'dahhttp://xivdb.com/?recipe/563/Velveteen-Shirt
I'll Be Your Wailer Today251Velveteen Wedge Cap of GatheringUl'dahQuarrymillhttp://xivdb.com/?recipe/570/Velveteen-Wedge-Cap-of-Gathering
Bet You Anything [R]253 (9)Velveteen Sarouel of GatheringQuarrymillQuarrymillhttp://xivdb.com/?recipe/561/Velveteen-Sarouel-of-Gathering
Pantser Corps251Initiate's SlopsQuarrymillQuarrymillhttp://xivdb.com/?recipe/539/Initiate%27s-Slops
Put a Lid on It251Velveteen Wedge Cap of GatheringQuarrymillQuarrymillhttp://xivdb.com/?recipe/570/Velveteen-Wedge-Cap-of-Gathering
Our Man in Ul'dah [R]303 (9)Velveteen Work GlovesUl'dahUl'dahhttp://xivdb.com/?recipe/581/Velveteen-Work-Gloves
By the Short Hairs301Velveteen RobeUl'dahUl'dahhttp://xivdb.com/?recipe/586/Velveteen-Robe
By the Seat of the Pants301Linen ChaussesUl'dahCosta Del Solhttp://xivdb.com/?recipe/592/Linen-Chausses
Walk Softly and Carry a Big Halberd [R]303 (9)Velveteen Dress ShoesCosta Del SolCosta Del Solhttp://xivdb.com/?recipe/582/Velveteen-Dress-Shoes
Put on Your Party Pants301Velveteen GaskinsCosta Del SolCosta Del Solhttp://xivdb.com/?recipe/583/Velveteen-Gaskins
Half is the New Double301Linen HalfglovesCosta Del SolCosta Del Solhttp://xivdb.com/?recipe/593/Linen-Halfgloves
Crunching the Numbers [R]353 (9)Linen HatUl'dahUl'dahhttp://xivdb.com/?recipe/599/Linen-Hat
Private Concerns351Linen TrousersUl'dahUl'dahhttp://xivdb.com/?recipe/602/Linen-Trousers
Edmelle's Hair351Linen Wedge Cap of GatheringUl'dahCCH (Observatorium)http://xivdb.com/?recipe/609/Linen-Wedge-Cap-of-Gathering
A Leg Up on the Cold [R]353 (9)Linen TightsCCH (Observatorium)CCH (Observatorium)http://xivdb.com/?recipe/598/Linen-Tights
In Over Your Head351Linen CowlCCH (Observatorium)CCH (Observatorium)http://xivdb.com/?recipe/603/Linen-Cowl
The Wages of Sin351Linen Coatee of CraftingCCH (Observatorium)CCH (Observatorium)http://xivdb.com/?recipe/610/Linen-Coatee-of-Crafting
Party Animals [R]403 (9)Linen DeerstalkerUl'dahUl'dahhttp://xivdb.com/?recipe/621/Linen-Deerstalker
After the Smock-down401Linen SmockUl'dahUl'dahhttp://xivdb.com/?recipe/624/Linen-Smock
Cool to Be Southern401Woolen KecksUl'dahCCH (Whitebrim)http://xivdb.com/?recipe/631/Woolen-Kecks
A Matter of Import [R]403 (9)Woolen HatCCH (Whitebrim)CCH (Whitebrim)http://xivdb.com/?recipe/620/Woolen-Hat
No Country for Cold Men401Woolen TightsCCH (Whitebrim)CCH (Whitebrim)http://xivdb.com/?recipe/622/Woolen-Tights
I'll Swap You401Ranger's TunicCCH (Whitebrim)CCH (Whitebrim)http://xivdb.com/?recipe/633/Ranger%27s-Tunic
Seeing It Through to the End [R]453 (9)Woolen SmockUl'dahUl'dahhttp://xivdb.com/?recipe/643/Woolen-Smock
Glad as a Hatter451Felt HatUl'dahUl'dahhttp://xivdb.com/?recipe/646/Felt-Hat
Full Moon Fever451Felt ChaussesUl'dahMD (St. Coinach's Find)http://xivdb.com/?recipe/650/Felt-Chausses
Bundle Up, It's Odd Out There [R]453 (9)Woolen DeerstalkerMD (St. Coinach's Find)MD (St. Coinach's Find)http://xivdb.com/?recipe/644/Woolen-Deerstalker
And a Haircut Wouldn't Hurt451Felt RobeMD (St. Coinach's Find)MD (St. Coinach's Find)http://xivdb.com/?recipe/647/Felt-Robe
Big In Mor Dhona451Rainmaker's TunicMD (St. Coinach's Find)MD (St. Coinach's Find)http://xivdb.com/?recipe/651/Rainmaker%27s-Tunic
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FFXIV Leatherworker Levequests (UPDATED)

All Leatherworking Levequests Information. LTW Levequest locations, leve items needed – and more!

Hey guys! Here is a listing of ALL LEATHERWORKING LEVEQUESTS Below level 60. If you’re reading this – you’re going to want to open our LTW Leveling Guide!

We have a listing of all 3.0 (50+) Levequests here.


Leatherworker Leves level 20 and above which have marked (R) are REPEATABLE (Thrice). Submitting High-quality LTW crafted items give DOUBLE EXP REWARDS.

LTW LEVELv#ItemFromToLink
Red in the Head11Leather CalotGridaniaGridaniahttp://xivdb.com/?recipe/303/Leather-Calot
Underneath it All11Leather WristguardsGridaniaGridaniahttp://xivdb.com/?recipe/305/Leather-Wristguards
put all missing links11Leather DuckbillsGridaniaThe Bannockhttp://xivdb.com/?recipe/304/Leather-Duckbills
Tan Before the Ban13LeatherThe BannockGridaniahttp://xivdb.com/?recipe/302/Leather
Packmen11Merchant's PurseThe BannockThe Bannockhttp://xivdb.com/?recipe/308/Merchant%27s-Purse
Sticking Their Necks Out11Leather ChokerThe BannockThe Bannockhttp://xivdb.com/?recipe/314/Leather-Choker
Mind over Muzzle51Leather WristbandsGridaniaGridaniahttp://xivdb.com/?recipe/321/Leather-Wristbands
From the Sands to the Stage51Leather HimantesGridaniaGridaniahttp://xivdb.com/?recipe/320/Leather-Himantes
In Their Shoes51Leather LeggingsGridaniaThe Bannockhttp://xivdb.com/?recipe/325/Leather-Leggings
Throwing Down the Gauntlet51Fingerless Leather GlovesThe BannockGridaniahttp://xivdb.com/?recipe/309/Fingerless-Leather-Gloves
A Place to Call Helm51Hard Leather Pot HelmThe BannockThe Bannockhttp://xivdb.com/?recipe/324/Hard-Leather-Pot-Helm
A Thorn in One's Hide51Leather MittsThe BannockThe Bannockhttp://xivdb.com/?recipe/319/Leather-Mitts
The Bards' Guards101Hard Leather WristguardsGridaniaGridaniahttp://xivdb.com/?recipe/331/Hard-Leather-Wristguards
Quelling Bloody Rumors101Hard Leather ShoesGridaniaGridaniahttp://xivdb.com/?recipe/334/Hard-Leather-Shoes
Saddle Sore103Hard LeatherGridaniaBentbranch Meadowshttp://xivdb.com/?recipe/322/Hard-Leather
Belt Up101Hard Leather Hunting BeltBentbranch MeadowsGridaniahttp://xivdb.com/?recipe/339/Hard-Leather-Hunting-Belt
Only the Best101Hard Leather HarnessBentbranch MeadowsBentbranch Meadowshttp://xivdb.com/?recipe/336/Hard-Leather-Harness
Simply the Best101Hard Leather CaligaeBentbranch MeadowsBentbranch Meadowshttp://xivdb.com/?recipe/341/Hard-Leather-Caligae
Choke Hold151Hard Leather ChokerGridaniaGridaniahttp://xivdb.com/?recipe/347/Hard-Leather-Choker
Heads Up151Hard Leather SkullcapGridaniaGridaniahttp://xivdb.com/?recipe/354/Hard-Leather-Skullcap
Skin off Their Backs153Aldgoat LeatherGridaniaHawthorne Huthttp://xivdb.com/?recipe/353/Aldgoat-Leather
A Rush on Ringbands151Hard Leather RingbandsHawthorne HutGridaniahttp://xivdb.com/?recipe/350/Hard-Leather-Ringbands
Back in the Band151Hard Leather WristbandsHawthorne HutHawthorne Huthttp://xivdb.com/?recipe/356/Hard-Leather-Wristbands
On Their Feet Again151Hard Leather EspadrillesHawthorne HutHawthorne Huthttp://xivdb.com/?recipe/355/Hard-Leather-Espadrilles
Fire and Hide [R]205 (15)Aldgoat LeatherGridaniaGridaniahttp://xivdb.com/?recipe/353/Aldgoat-Leather
Playing the Part201Goatskin ArmguardsGridaniaGridaniahttp://xivdb.com/?recipe/371/Goatskin-Armguards
My Sole to Take201Padded Leather DuckbillsGridaniaQuarrymillhttp://xivdb.com/?recipe/366/Padded-Leather-Duckbills
Packing a Punch [R]203 (9)Hard Leather CestiQuarrymillQuarrymillhttp://xivdb.com/?recipe/360/Hard-Leather-Cesti
Open to Attack201Goatskin JacketQuarrymillQuarrymillhttp://xivdb.com/?recipe/372/Goatskin-Jacket
Hands On201Fingerless Goatskin GlovesQuarrymillQuarrymillhttp://xivdb.com/?recipe/381/Fingerless-Goatskin-Gloves
Belts Served Cold [R]253 (9)Voyager's BeltGridaniaGridaniahttp://xivdb.com/?recipe/375/Voyager%27s-Belt
Men Who Scare Up Goats251Goatskin TargeGridaniaGridaniahttp://xivdb.com/?recipe/394/Goatskin-Targe
Just Rewards251Goatskin WristbandsGridaniaQuarrymillhttp://xivdb.com/?recipe/393/Goatskin-Wristbands
Quicker than Sand [R]253 (9)Padded Leather DuckbillsQuarrymillQuarrymillhttp://xivdb.com/?recipe/366/Padded-Leather-Duckbills
No Risk, No Reward251Toadskin CestiQuarrymillQuarrymillhttp://xivdb.com/?recipe/391/Toadskin-Cesti
Campaign in the Membrane251Toadskin JacketQuarrymillQuarrymillhttp://xivdb.com/?recipe/398/Toadskin-Jacket
Best Served Toad [R]305 (15)Toad LeatherGridaniaGridaniahttp://xivdb.com/?recipe/383/Toad-Leather
Quality over Quantity301Boarskin HimantesGridaniaGridaniahttp://xivdb.com/?recipe/409/Boarskin-Himantes
Just Cinch it301Boarskin Satchel BeltGridaniaCosta Del Solhttp://xivdb.com/?recipe/408/Boarskin-Satchel-Belt
Subordinate Clause [R]303 (9)Goatskin ChokerCosta Del SolCosta Del Solhttp://xivdb.com/?recipe/385/Goatskin-Choker
Slave to Fashion301Boarskin ChokerCosta Del SolCosta Del Solhttp://xivdb.com/?recipe/411/Boarskin-Choker
The Hand that Bleeds301Fingerless Boarskin GlovesCosta Del SolCosta Del Solhttp://xivdb.com/?recipe/412/Fingerless-Boarskin-Gloves-of-Gathering
Supply Side Logic [R]355 (15)Boar LeatherGridaniaGridaniahttp://xivdb.com/?recipe/406/Boar-Leather
Soft Shoe Shuffle351Peisteskin CrakowsGridaniaGridaniahttp://xivdb.com/?recipe/422/Peisteskin-Crakows
The Righteous Tools for the Job351Boarskin RingbandsGridaniaCCH (Observatorium)http://xivdb.com/?recipe/416/Boarskin-Ringbands
First They Came for the Heretics [R]353 (9)Boarskin ChokerCCH (Observatorium)CCH (Observatorium)http://xivdb.com/?recipe/411/Boarskin-Choker
Through a Glass Brightly351Fingerless Peisteskin GlovesCCH (Observatorium)CCH (Observatorium)http://xivdb.com/?recipe/425/Fingerless-Peisteskin-Gloves-of-Gathering
Springtime for Coerthas351Boarskin HarnessCCH (Observatorium)CCH (Observatorium)http://xivdb.com/?recipe/419/Boarskin-Harness
The Tao of Rabbits [R]403 (9)Boarskin HarnesssGridaniaGridaniahttp://xivdb.com/?recipe/419/Boarskin-Harness
Skirt Chaser401Boarskin SkirtGridaniaGridaniahttp://xivdb.com/?recipe/435/Boarskin-Skirt
The Birdmen of Ishgard401Boarskin CulottesGridaniaCCH (Whitebrim)http://xivdb.com/?recipe/433/Boarskin-Culottes
It's Not a Job, It's a Calling [R]405 (15)Peiste LeatherCCH (Whitebrim)CCH (Whitebrim)http://xivdb.com/?recipe/421/Peiste-Leather
Not So Alike in Dignity401Boarskin JerkinCCH (Whitebrim)CCH (Whitebrim)http://xivdb.com/?recipe/438/Boarskin-Jerkin
Foot Blues401Boarskin MoccasinsCCH (Whitebrim)CCH (Whitebrim)http://xivdb.com/?recipe/436/Boarskin-Moccasins
Handle with Care [R]453 (9)Peisteskin CestiGridaniaGridaniahttp://xivdb.com/?recipe/451/Peisteskin-Cesti
Too Hot to Handle451Raptorskin WristbandsGridaniaGridaniahttp://xivdb.com/?recipe/455/Raptorskin-Wristbands
Hang in There451Raptorskin Artisan's BeltGridaniaMD (St. Coinach's Find)http://xivdb.com/?recipe/452/Raptorskin-Artisan%27s-Belt
Spelling Me Softly [R]455 (15)Raptor LeatherMD (St. Coinach's Find)MD (St. Coinach's Find)http://xivdb.com/?recipe/439/Raptor-Leather
Tenderfoot Moments451Hunting MoccasinsMD (St. Coinach's Find)MD (St. Coinach's Find)http://xivdb.com/?recipe/458/Hunting-Moccasins
Fuss in Boots451Raptorskin ThighbootsMD (St. Coinach's Find)MD (St. Coinach's Find)http://xivdb.com/?recipe/456/Raptorskin-Thighboots
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FFXIV Caduceus Strategy Guide (Coils Turn 1)

Turn this fight from an epic mess of confusion into a breeze. Our guide to Caduceus – Binding Coils of Bahamut Turn 1 boss!

Ah, if you thought Titan Hard Mode was difficult, this guy will “WELCOME” you to coils! While the mechanics of Caduceus are very simple – positioning and overall strategy are the key to defeating him!

Caduceus Video Guide


First, let’s discuss the abilities you’re going to see from caduceus. Note that he does not gain or lose abilities throughout the fight.

Basic Attack – Caduceus’ Basic attack is a (seemingly) 180 degree frontal cone. Only the tanks should ever be hit by this.
Hood Swing – Extreme Damage Frontal Cone.
Whip Back – (aka Tail Swipe) Exactly as it sounds. A devastating back facing cone AoE.
Acid Slime Spit – Spits at random raid member and leaves a green floor effect that does DoT and Heavy.

The next three mechanics are the “core” to Caduceus’ fight.

Steelscales – Buff that increases damage but can be “cleaned” by feeding him a Dark Matter Slime. Feeding Caduceus a slime will heal him depending on the percent life remaining on the slime.

Glowing Floor Tiles Spawns Dark Matter Slime (From here on referred to as “Slime”) on whoever is standing on one at the end of the glow duration.

Dark Matter SlimesWill explode if they are too far from whoever spawned them. Instantly killing anyone in a huge AoE. They pack a surprising punch, and can be a problem when the spawner gets hit by a random acid spit.

General Strategy

Caduceus’s fight revolves around managing stacks of Steel Scales. He gains a stack roughly every 45 seconds. To remove stacks you must “feed” Caduceus a slime by first spawning one (Standing on a glowing tile), then bringing it near him. As mentioned above Caduceus heals himself whenever he eats a slime, so make sure the slime is at the smallest possible health before feeding it to him.

“These platforms seem random!? How can we predict which tiles glow?
Relax – we have an image for that.

ffxiv caduceus platforms tiles patterns

The colors represent the possible platforms that will light up at any given time. There are four possible patterns. Which pattern spawns between the four is completely random, and the same pattern may appear twice in a row.

Slime Feeding Tips

Caduceus frontal cone is HUGE. It can and will destroy you if you pass anywhere near his front. Approach him from the center as much as possible. Keep in mind Tailswipe exists, so the closer you are to his center, the better. While it seems safe to pass behind him, if you get slowed into a tailswipe, you’re going to regret it.


Caduceus Pre-fight Preparation

Organize yourselves into two teams of 1 Tank, 1 Healer and 2 DPS.

What position do you guys use!? We will discuss that at the bottom of the guide. There are many possible positions, each with their pro’s and con’s.

Caduceus Phase 1 (Pre-Split) Phase

Caduceus hits hard. There’s no way around that. It only gets worse for each stack he gains. So you must succeed at spawning and feeding each time the platforms light up. Each time you miss it, it means you have to get two slimes on the next glowing tiles. That can get messy quick, especially post-split phase.

Your primary goal in Phase 1 is to make sure Caduceus has no Stacks of Steel Scales shortly before he reaches 66% HP (when he splits in two)

How can you ensure that!? Our strategy here is to make him split shortly after the second slime. Save DPS cooldowns for after the second slime and melt him to 66% before he gains another stack. (At our current gear level it can be done after the first. So if your group lacks DPS, try to make him split after the third slime!)

Help! Our DPS is too fast/slow and he splits with a stack of Steel Scales! STOP DPS if you think he will split while he has stack. I’m not kidding. Stand and do nothing if you have to.

Got him to split without stacks? Good. Now on to arguably the most difficult part about Caduceus, the split phase.

Caduceus Split Phase (P1 – P2 Transition)

While not technically a phase, most wipes will come from “Messy splits”.

Your ONLY GOAL in the next 5-10 seconds in this phase is to reposition the clone a fair distance away from the original. What could go wrong? Well….

Basically you want to maximize the chances that your off-tank picks up and settles into his new position. Everyone can do their part during this phase.

Melee DPS – Disengage the boss for a few seconds. Don’t worry about lost DPS. Caduceus frontal cleave is insane, and will sometimes do it (or worse, Hoodswing / Whip Back) while splitting. It doesn’t happen always, but it’s best not to take chances. “But I’m losing DPS if i stop for a bit! I LIVE FOR THE PARSER!”. You do zero DPS when you’re dead, son. “He tailswiped while splitting! That Doesn’t always happen!!!” You can’t say we didn’t warn you.

Healers – Do not apply HoT (Regen, Whispering Dawn, Medica 2) shortly before splitting. Virus helps, too. Make sure Stoneskin is up on the off-tank BEFORE the split.

Main Tank – Use a damage mitigation skill during this time. If healers heal you too much while this phase is ongoing, they will pull aggro.

Off Tank – Yep, the most stressful part of the fight for you. If you’re in a PUG you’re going to get blamed alot. Smack the clone with your best aggro generating skill and make him stick until you settle into your designated spot. Provoke, Tomahawk/Shield Lob are your friends here.

Caduceus Phase 2 (Post-split)

Both copies of Caduceus retain all the abilities from the Phase 1 (Pre-split). The clone hit exactly as hard as the original one. Hooray! And did I mention slime spawning and feeding continues in this phase, only this time doubled? Great! Also expect to see two to three times more random acid spitting!

Your primary goal in this phase is to DPS both of them as equally as possible.

The only new mechanic is that when both copies of Caduceus are brought near each other, or when one dies, the fight progresses into the Final Phase.

Caduceus Final Phase (Two possibilities)

Caduceus will enter the final phase if one of these two things happen:

  • They are moved too close to each other.
  • One clone dies.

Scenario 1 (Unfavorable): Aggro messes up and one Caduceus moves towards the original one, they combine. This will likely result in a Wipe

Scenario 2 (Emergency): You guys were Soooo clooose, but one of your tanks die, and Caduceus found his buddy. They combine (Total life equals sum of both HP)

  • Scenario 2 still sucks, but it’s an “emergency plan” that happens more often than you think! We got our first kill on Caduceus in this circumstance. If this happens, you have to kill him quickly! This would be a good time to use DPS Limit Break. You have a limited time to kill him, as at any time he combines he will gain stacks extremely quickly, eventually one shotting your tank – and you.

Scenario 3 (Ideal) : One clone dies while the other is below 5%. All dps move to the remaining clone and kill him. You have a short grace period here before he starts going crazy with gaining stacks. Again, another good time to use DPS Limit Break, as there wont be any other chance to.

How to position in Caduceus

We haven’t really checked other guides, but we get alot of messages asking for this because of the extremely confusing (or vague) positioning mentioned in other places. Here’s our strategy…

coils bcob turn 1 caduceus positioning ffxiv arr

We ignore the South of the map completely, forcusing our entire group in the north.

Pros of our positioning Strategy:
– Healers can heal all members easily, and effectively assist each other.
– AoE heals reach everyone.
– All members have access to all pattern types.

Cons of our positioning Strategy:
– Our tight position makes acid spit a problem. It can get out of hand easily.
– More prone to AoE Damage.
– Little to no room for unnecessary movement.

Caduceus (Turn 1) Loot List

Off-HandAllagan Round Shield-----
Head--Allagan Circlet of Casting---
BodyHeavy Allagan Armor---Allagan Cuirass of Maiming-
Hands-Allagan Gloves of Healing---Allagan Gauntlets of Aiming
Waist----Allagan Tassets of Maiming-
Legs---Allagan Trousers of StrikingAllagan Trouseres of Maiming-
BootsHeavy Allagan Flanchard-----
NeckAllagan Choker of Fending-----
Earrings-Allagan Earrings of Healing--Allagan Earrings of Maiming-
Bracelets---Allagan Bracelets of Striking-Allagan Bracelets of Aiming
Ring--Allagan Ring of CastingAllagan Ring of Striking--

Well, that was long! It’s still missing some parts, but hopefully we can complete it soon!

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