FFXIV Turn 4 Strategy Guide (Elevator Gauntlet)

“I’m tired of these @#$% Robots, in this @#$% Elevator!” How to beat BCoB Turn 4!

ffxiv elevator gauntlet turn 4 guide binding coils of bahamut


Welcome to our T4 strategy guide! BcoB Turn 4 doesn’t exactly have a “boss”, but instead SIX phases of varying combinations of ADDS, each with their own abilities! The challenges in this turn is familiarizing yourself with each phase, and positioning properly!

“I’m tired of these @#$% Robots, in this @#$% Elevator!”
– FFXIVGuild raid team 1, prior to first down.

Phase 1 – Spiders

turn 4 - phase 1turn 4 - key

The first thing you encounter here is called “Clockwork Bug“, but we will be calling them Spiders from here on! 6 Spiders spawn and do nothing until you pull them. The “timer” starts from the second you aggro the spiders.

Spider Abilities – Spiders don’t have any abilities themselves, but when they are near a Dreadnought, they will be “eaten”, granting the Dreadnought extra healing and presumably damage.

Just stack them all up in the middle and AoE them to death.

Phase 2 – Knights & Soldiers

turn 4 - phase 2 turn 4 - keySay hello to your new friends, the Clockwork Knight and Clockwork Soldier. Main and off-tank need to pull 1 pair each.

Knight Abilities – Does Headspin (small PBAoE). MAGIC DPS against the knight damages it’s caster.

Soldier Abilities – Does Headspin (small PBAoE). Has STONESKIN that blocks only Physical damage. This Stoneskin refreshes itself after a set amount of time upon breaking. Don’t let this happen!

Given the abilities of these guys, Physical DPS should focus on Knights first. Magic DPS focus on Soldiers.

Here’s the strategy we use: Physical DPS goes for the Knight of Tank 1. Magic DPS goes for the Soldier of Tank 2, then switch. Why? It’s much easier to manage aggro this way.

Help, we have an imbalance of DPS classes (Too much Magic, or too much Physical)!

It’s okay, just keep doing the recommendation above. The only thing you guys should consider is having the MT Add-free for the next phase. For example, if you have 1 Physical, have him kill the MT’s knight first, then the MDPS kill the OT’s Soldier. The MT’s Soldier should be dead by the time the first Dread spawns.

Phase 3 – Dreadnought + Spiders

turn 4 - phase 3 turn 4 - keyFor lesser geared teams, it’s normal to have 1 add still alive from the previous phase entering this one. Spiders will spawn on the far side of the room, and must be fed to the Dreadnought.

Dreadnought Abilities – Seemingly cleaves on every attack. Does Rotoswipe, a massive cleaving attack. These guys hit hard! For each Spider a Dreadnought consumes, it gains a significant HP Regen + increased damage.

This is the first “significant” DPS race in the game. The Dreadnaught, having eaten 4 Spiders, is pretty strong and regenerates health quickly. For lesser geared teams, using Stat Potions would be a good idea here. The Dreadnought MUST DIE in 1 minute. Otherwise, the Spiders that will spawn next phase will heal it, likely resulting in a wipe.


Phase 4 – Rooks + Spiders

turn 4 - phase 4 turn 4 - keyA new type of baddie appears in this phase. The Spinner Rook. 2 of these guys appear, along with 4 spiders.

Rook Abilities – Does Pox, a nasty frontal cone AoE, which reduces max HP and does a DoT. Don’t get hit by this!

Stack all EVERYTHING in the middle, enemies and allies, with only the tanks outside, so Pox has no risk of hitting anyone else. Tanks must dodge Pox by moving inside with everyone else, then moving back out once Pox is done casting.

Focus down the rooks first, then AoE the spiders down. These spiders must die before the next phase, or else the Dread that will spawn next phase will be tougher.

Depending on gear/group, using AoE magic Limit Break here is an option, but better saved for later on.

Phase 5 – Dreadnought + Knight & Soldier

turn 4 - phase 5 turn 4 - keyHave DPS kill the Knight and Soldier as fast as possible. When they die, start beating up the Dreadnought (We will call this guy Dreadought A). This phase is kind of quiet, and a lot of extra time can be had in preparation for the final phase, which will probably kick your butt the first few (many) times you see it.

 Phase 6 – Double Dreadnought + Knight & Soldier + Rook + Spiders

turn 4 - phase 6 turn 4 - keyAlso known as “EVERYTHING”. Have your MT pick up another dread (yep). and OT picks up everything else, except the Rook. Here’s a summary of what you need to do in this phase.

  • Kill Rook
  • Kill Dreadnought A
  • Feed Spiders to Dreadnought B
  • Kill Knight/Soldier
  • Kill Dreadnought B
  • After some time, the enrage timer activates, doing AoE damage to the entire raid.

Your first goal in this phase is Killing the Spinner Rook. Have any DPS tank this guy and just to to town on it. Some groups use Melee Limit-break here.

This phase sounds ridiculous when first getting through t4. “TWO DREADNOUGHTS” is just nuts. Having the tank survive this onslaught is key in this phase. Here’s what we do.

  • Tank Limit-break helps greatly here.
  • Have all defensive cooldowns up for this point. Line them up, don’t stack them up.
  • Don’t forget about healer cooldowns! Rouse, Divine Seal, Presence of Mind…
  • Sacred Soil & Eye for an eye are champs here.

The off-tank also takes significant damage here. Eye for an Eye helps alot in that end. Once Dreadnought A dies, a lot of pressure goes away, and you’re pretty much home free. Feed spiders to the remaining dreadnought and have your DPS kill the Knight and Soldier.

Once the final Dreadnought is the only enemy remaining, stack behind it and kill it ASAP. For lesser geared groups, defeating it DURING the enrage timer is quite normal.

Here’s a compiled image with all the phases.

turn 4 big

Turn 4 Loot List

Head---Allagan Visor of StrikingAllagan Visor of Maiming-
Body-Allagan Tunic of Healing---Allagan Curias of Aiming
HandsHeavy Allagan Gauntlets-----
Waist-Allagan Rope Belt of HealingAllagan Rope Belt of CastingAllagan Tassets of Striking--
Legs--Allagan Breeches of Casting---
Boots-----Allagan Sollerets of Aiming
Neck-----Allagan Choker of Aiming
Earrings--Allagan Earrings of Casting---
BraceletsAllagan Bracelets of FendingAllagan Bracelet of Healing----
Ring-Allagan Ring of Healing-Allagan Ring of StrikingAllagan Ring of Maiming-

Well, that’s it and good luck killing deez robots!

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FFXIVGuild Into the Aether 003: Berserker, Fighter & Spellbow!

This week on Into the Aether will be our third speculation on the next/new classes of FFXIVARR. Berserker, Fighter and Spellbow!

ffxiv arr weekly editorial banner into the aether 003

Welcome to the third issue of Into The Aether! This is the third in a series where we are speculating the next possibly classes and jobs for FFXIV! Last week on Into the Aether, we revealed the Gunslinger, Templar and Astrologer!

This weeks Reveal/s:


Requirements: MRD 30 LNC 15

Seeking to refine their mastery of heavy weapons: the more “forward” members of the Marauders guild trained with the great spears of gridania. These axe-wielding madmen had seemingly lost their sense of self-preservation somewhere along the line. These “Weaponmasters” soon found a new unofficial, but more fitting, name amongst the people. The Berserkers.

Core skills – what makes the BSK a Berserker?

Bloodlust (Stance) – Every combo finish grants one stack of Unstoppable, each stack of Unstoppable grants 2% Damage Increase and a 5% chance to resist all forms of disable.

Bloodboil – Consumes all stacks of Bloodlust and decreases total enmity, Grants a 20% increase in Skill Speed for 20s for each stack consumed.

Hatred – For the next 20s, all enmity gained during this time is converted into damage. Enmity gained during this time is 0.

Wild Cleave – All basic attacks and weapon skills will now cleave during the duration. Consumes all stacks of Bloodlust and decreases total enmity. (Also changes animations of each skill)

Reckless Abandon – Gives full stacks of Unstoppable. During the duration, skills no longer require the previous skill to gain its additional combo effects but also increase damage taken by 15%.

Since enmity was such a big part of the Marauder package, we needed to think of some way to use that into a DPS class. Now, the Berserker can use this emnity as a damage source as well. He also needs to manage his enmity levels because of the default emnity gains on his highest damage combo skill.

Berserkers in other FF’s: FFV, FFX-2, FFTTA2, Berserkers were most memorable to me in FFV, where you couldn’t give them any commands! They just purely attacked any enemy target with a huge bonus to ATK power. While this would be stupid implemented in an MMO, you can learn more about the history of the Berserk Status.

berserker in FFV

I really hope they retain the look of wearing animal hides!



Requirements: PGL 30 MRD 15

Just like the Monks of old from the ruins of Ala Mhigo, Fighters were once thought of as a lost art of the Ala Mhigan army. After the defeat of the Garlean forces in Eorzea, lost tribes are now reappearing from the dunes, eager to join society once more. Unlike Monks who choose to train to destroy their enemy with pure combat mastery, Fighters train to use the enemies strength against themselves. From the harshness of the sand dunes, Fighters seem to have equal parts of finesse and fury when disposing of his enemies.

Core skills – what makes the FTR a Fighter?

Harsh Training (Trait) – Fist of Earth is now renamed to Fist of the Sands. All combo skills now generate increased enmity. Reduces damage dealt by 20%.

Fist of the Sands – Reduce damage taken by 10%, increase dodge by 15%.

Crippling Punch – Must be used in Raptor form. Gives enemies a debuff that has a 3% chance to miss attacks or skills. Stackable to 3. Changes form to Coeurl.

Debilitating Strike – Must be used in Coeurl form. Reduces enemy damage by 5%. Stackable to 2. Changes form to Opo-Opo

Ironwill Strike – Combo from Haymaker. Reduces enemy damage by 15%. Also applies paralyze.

Rush – Jumps to a target enemy and taunts them. Increases dodge by 10%. Must be 5 yards away to use.

Steel Body – Increases magic and physical damage resistance by 50%. Reduces skill speed and move speed by 50%.

Fighters in other FF’s: Hmmm… they’re usually associated with the Warrior Class. While we wanted to speculate the infinitely more popular “Samurai”, we tried to stick with the limitation that the advanced jobs will use the same weapon as the base class.

A “martial arts” tank isn’t really a popular theme in FF. Strangely, the Monk from FFTactics would be the most similar. Do you remember any “tanky” martial fighter from other FF’s? Please let us know!


Requirements: ARC 30 ACN 15

Core skills – what makes the SPB a Spellbow?

Vengeful Aria – (Song) Increase unaspected Magic damage dealt by party members by 10%.

Forest Nocturne – (Song) Increase healing potency of party members by 10%.

Essence Break – combo from Bloodletter – A long duration DoT.

Poison Kiss – a “DoT” which gains potency if Windbite/Venombite/Essence Break are present on the target.

Bondfracture – Increase DoT damage taken by target by 20% for 15 seconds.

We wanted another Unaspected Magic Damage dealer to round things out! Similar to SMN, these guys are DoT based.

Spellbow in other FF’s: I really cannot think of a heavily spell based archer. The Sniper from FFTA2 comes to mind, however. This is more popular in the DnD world, Eldritch Archers / Arcane Archers are pretty commonplace in that lore!

So here’s our weekly tracker:

Plain Text = Already Known
Italicized = Our Speculation
Bold = To be revealed next week!

CNJ – WHM ???
MSK – GNS ???

Gear Distribution

Striking – MNK BSK
Maiming – DRG DKN
Aiming – BRD GNS
Healing – SCH WHM AST ???
Casting – BLM SMN ELE ???

What’s in store for next weeks Into the Aether? We will be revealing the last two of our speculated new jobs coming from Musketeer and Conjurer. Stay tuned!

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[ Into the Aether Archives ]

FFXIVGuild Into the Aether 002: Templar, Gunslinger, Astronomer!

What are the possible new / next jobs of FFXIV? We will be revealing three more of our speculations in this issue of Into the Aether!

ffxiv arr weekly editorial banner into the aether 002

Hi readers! Welcome to another installment of Into The Aether! With todays weekly editorial we have been doing a series which covers our theories into what the next possible classes & jobs are for FFXIV:ARR. Again I would like to remind you that these are all theories and speculations, nothing you see here has been confirmed.

This weeks Reveal/s:


Requirements: THM 30, ACN 15

Thaumaturges in the Coerthas Observatorium have long looked to the stars for new discoveries. With the help of the Arcanists of the Observatorium, the guilds have discovered something new: the control and use of Aether from the heavens itself. These magick-users then found the guild of Astrologers.

Core skills – what makes the AST an Astrologer?

Stargazer (Trait) – Umbral Fire now also affects Heal the same way it does with Fire. Umbral Ice now also affects Heal the same way it does with Blizzard. Every tick of Thunder heals a random party member for it’s damage.

Stardust – Gives Astral Fire , single target heal, has a chance to proc Moonlight free and no cast time.

Moonlight – Gives Astral Fire, does an initial heal and a regen both based on missing health, more health missing the stronger the heal and regen.

Constellation: Azeyma – Gives Umbral Ice, AoE heal and grants a weaker Apocostasis for a few seconds.

Constellation: Nophica – Gives Umbral Ice, small initial heal and a barrier that greatly increases physical and magical defenses for a short time

Equinox – Expends all of your current mana to heal and give a shield for double the mana spent. Removes all Umbral Ice or Fire stacks. Instant Cast.

Basically, you use the constellations on Umbral Ice phase, and Stardust/Moonlight on Fire Phases. The total potency of their heal skills are FAR below WHM and SCH to balance their “infinite” mana pool.

Astrologers in other FF’s

As far as we know, there is only one other Astronomer in the FF series. Olan from FF Tactics. He’s the one that spams the fearsome “Galaxy Stop”. Another note of trivia, when you fight Olan in the lions war, his main weapon equipped (book) is called the Omnilex! Hmm…



Requirements: MSK 30, ARC 15

The sailors from Limsa Lominsa are no strangers to firearms. Some members of the Marauders guild have dedicated themselves to the mastery of guns. With help from the Woodwailers in Gridania, this once crude weapon has become an example of precision and accuracy in Eorzea. These Gunslingers, masters of pistols, are now a mainstay in any ship leaving the ports of Limsa Lominsa. They are often seen carrying more than two sets of pistols on them and are the envy of many because of their speed, accuracy and their spirit of exploration.

Core skills – what makes the GNS a Gunslinger?

Maelstrom Gunslinger (Stance) – With a maximum of 24 Bullet Stacks, the Gunslinger can expend these stacks to cast certain skills. Combo skills now deal additional bleed damage but use 1 Bullet stack.  You can regain bullet stacks by using certain abilities or the main Gunslinger mechanic: Reload.

Reload – Gain 6 Bullet stacks.

Speed Reload – Gain 24 bullet stacks. Long cooldown.

Pistol Shot – 2 Bullet Stacks. Combos from a basic skill. Increases damage taken from any damage over time source.

Double Tap – 12 Bullet stacks. Deal massive damage to a target, critical hits have a chance to deal extra damage. Also has a chance to refund the Bullet stacks spent.

Volley – 18 bullet Stacks. Channeling. Deal AoE damage in an area that also slows movement.

Rapid Fire – Channeling. 6 Bullet stacks per second. Deals damage and leaves a DoT based on how long the channeling was active.

Gunslingers in other FF’s

There are various Gun-type jobs found in FF. FFTA’s Gunners, FFX-2’s Gunmage and a whole host of others.

As for main characters many were known to have guns. In FFXIV alone, Merlwyb (Admiral of the Maelstrom). Vincent Valentine (FFVII), Irvine Kinneas (FFVIII) and Sazh Katzroy (FFXIII).


Requirements: LNC 30, GLD 15

With increasing threat on the nation the Gridanian Wood Wailers, Discovering the lack of a true front-line, decided to train a new kind of fighter. Emissaries from the esteemed lancers guild traveled to Ul’dah to train with the gladiators. Eschewing the use of the shield, these heavy knights favored heavy armor and a deadly halberd. They decided to honor the Temple Guardians of old, and named their new-found fighting style the art of Templars.

Core skills – what makes the TMP a Templar?

Art of The Templars (Stance) – Removes the need for positioning on skills and all combos now also generate increased emnity. This also increases magic and physical defense but decreases damage dealt.

Combat Preparation – The Templar readies himself, giving him increased defenses and resistances

Ring of Fire – Combo from Ring of Thorns, leaves a ground effect that deals damage over time. Has emnity generation.

Head Stab – Silences an enemy and leaves him vulnerable to attacks for a short period of time. Also increases the Templar’s resistances and defenses.

Defender – The Templar plants himself firmly on the ground. During the duration he takes 50% reduced damage and has reduced movement speed (Heavy). He cannot be disabled,  slowed or knocked back during the duration.

Templars in other FF’s

Strictly speaking, Templars only ever appeared in the FFTA series. Are they other Templar-like people from FF’s? (Heavily armored spear-users). Although a lot of “dragoon” like characters come to mind… (Freya, Kimahri, Cid…)

The first thing that comes to mind is Odin! While he’s been known to have a sword these days, there are times he’s depicted with his spear Gungnir!

So here’s our weekly tracker:

Plain Text = Already Known
Italicized = Our Speculation
Bold = To be revealed next week!

MRD – WAR ???
CNJ – WHM ???
PGL – MNK ???
MSK – GNS ???
ARC – BRD ???

Gear Distribution

Fending – WAR PLD TMP ???
Striking – MNK DKN
Maiming – DRG ???
Aiming – BRD GNS
Healing – SCH WHM AST ???
Casting – BLM SMN ??? ???

What’s in store for next weeks Into the Aether? We will be revealing THREE MORE  of our speculated new jobs from the base class Pugilist, Marauder and Archer! 

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[ Into the Aether Archives ]

Ask FFXIVGuild 002: All about RAIDING!

Our second issue of Ask FFXIVGuild is all about Raiding! What composition did we use? Our thoughts on Melee? How did we find BCoB 1-5?

ffxiv arr weekly editorial banner ask ffxivguild 002

Hello guys and welcome to Ask FFXIVGuild.com #002. This weeks topic is all about RAIDING!

for those who might be wondering, what is this column all about? Any and all questions you might ask us, through Facebook, twitter, email or comments might appear in this column!

What Raiding composition did you guys use to progress and finally beat T1-T5?

Here was our main Lineup:

PLD: Maruko San
WAR: Mitlet Gyles
WHM: Mahiko San
SCH: Alexander Luthor
MNK: Kimi Ruyifang
MNK: Kharas Dorian
BRD: Weewooweewoo / Rylai Ariamis
MDPS: Mamasita Golddigger (SMN) /  Poipoi (BLM)

2 Melee? Did you guys plan this specific lineup? Why?

We just formed our very first team with whoever was coil ready at the time (Early October). We do enjoy the fact we have two melee because many people like having zero or 1 melee for “learning” fights. Simply because ranged is easier to position. Two melee, however, makes us feel like we’re studying the fight without bias. As if you pugged it and gave equal chances to ranged/melee.

How did you find FFXIV’s first tier of raiding – Bahamuts Coil Turn 1-5?

We had a bunch of fun, to be honest. Around half our guys were new to raiding. We started a bit late, but managed to down T5 in a timely enough manner.

Turn 1:  We had a bunch of fun here. Back when Burn Strategy wasn’t possible, the fight is actually pretty damn hard. It tested Individual Skill most of all!
Turn 2: A bit confusing at first (Not Enrage Strategy). This turn tested Group Communication and strategy.
Turn 4: We oddly got stuck here for around 3 weeks. It was super fun during the early days. I think it tested Strategy / Refinement.
Turn 5: Nothing prepared us for this. The learning curve for Twintania is super steep. While RNG plays a huge part in this fight – it’s pretty damn fun! Killing TT for the first time was the most rewarding thing i’ve felt in a while! I really hope T10 will have a boss as memorable is Twintania.


What’s your thoughts and hopes for Turn 6 – Turn 10 and Leviathan?

For Leviathan, we’ve heard he’s going to be one of the hardest bosses of all time. Let’s hope it’s true!

For T6-T10, we hope they do something about certain “enrage” timers and such. For example:
Turn 1: The feeding mechanic can totally be skipped if you’re even a bit over geared.
Turn 2: The enrage timer should insta-kill.

Why? Isn’t this kind of an elitist attitude?

Well, no we don’t think so. We feel that skipping these intended mechanics makes for a less than fulfilling encounter. Finding a raid group to enjoy the game with, and progress with, is a more fulfilling and permanent solution instead of these semi-roundabout methods for “easy loots”.

What’s your lineup for T6-T10? What do you think the ultimate composition is?

For T6-10:

PLD: Maruko San
WAR: Mitlet Gyles
WHM: Mahiko San
SCH: Alexander Luthor
Melee1: Kimi Ruyifang
Melee2: Kharas Dorian
BRD: Rylai Ariamis
BLM: Cassandra Valentine

We don’t currently know if either of our Monks will go DRG for the next patch.

As for the ultimate composition… I personally think the above, with 1 MNK / 1 DRG is pretty close (If you choose not to “stack”). Another would be to have the DPS look like DRG BRD BLM BLM. But this is a pretty irrelevant question since it revolves more around the actual fight mechanics, not your team lineup.

Well that’s about it for today! Next week we will be answering some other questions, but we’re leaning on the theme for next weeks article to be about FFXIVGuild.com and Crafting! But of course any questions are welcomed!

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[ Ask FFXIVGuild.com Archives ]

FFXIVGuild: Into the Aether 001 “New classes & Jobs!?”

Welcome to the first issue of “Into the Aether”! For this week and the next issues, we will be discussing the possible next/new jobs and classes!

ffxiv arr weekly editorial banner into the aether 001

Into the Aether is one of our weekly editorials where we discuss and share our thoughts about what could be in store for FFXIV:ARR in the near future. These posts are purely our speculations and should not be considered as official announcements. We’re just letting our imagination run wild!

One of the most exciting things to wait for in FFXIV:ARR is the release of more classes and jobs. Over the course of the next few weeks, “Into the Aether” will reveal to you our predictions and discussions on what are the possible upcoming jobs and classes. Note that we are in no way “serious” or telling you that “We bet our souls it’s gonna be this!”. This is purely an exercise in fun!

First off, we decided that no one class can have two jobs of the same role type or have two of the important roles (healer & tank). There is however ONE exception which you will find out in the weeks to come!

We also took into heavy consideration the Gear Distribution and Role Distribution. We are also considering MUSKETEER as an existing base class because of the existing guild emblem in Limsa Lominsa.


So here’s going to be our weekly tracker:

Plain Text = Already Known
Italicized = Our Speculation
Bold = To be revealed this/next week!

GLD – PLD ???
MRD – WAR ???
CNJ – WHM ???
THM – BLM ???
PGL – MNK ???
LNC – DRG ???
MSK – ??? ???
ARC – BRD ???

Gear Distribution

Fending – WAR PLD ??? ???
Striking – MNK ???
Maiming – DRG ???
Aiming – BRD ???
Healing – SCH WHM ??? ???
Casting – BLM SMN ??? ???

This weeks Reveal:


ffxiv dark knight speculation

Requirements: GLD 30, THM 15

With advancements by the thaumaturges guild, control of the aether has been deemed safe for others to use. Because of this, Gladiators looking for a new style of fighting have come to learn channel the aether into their attacks. These new “Aether Knights” have been affectionately called, Dark Knights by the Coliseum fans. Although considered heretics by the Paladin Order, Dark Knights have been welcomed into Ul’Dah society by the populace. Are they trust worthy enough with their manipulation of the aether?

Core skills – what makes the DKN a Dark Knight?

Dark Oath – Converts all damage to Unaspected Magical Damage. All weaponskills use  Magic Damage Potency to determine damage. This also reduces emnity generation. All skills that increase defenses increases Magic Potency instead. All combos from GLD skills, adds one stack of Void Aether. Void Aether increases HP regeneration and life steal % per stack.

Corrupt – Consumes one stack of Void Aether to deal a DoT. Uses MP.

Shadowbite – Combo from Fast Blade. Deals Damage and consumes any remaining duration of Corrupt to deal extra damage. Consumes one stack of Void Aether. Uses MP.

Bloodsword – Combo from Riot Blade. Consumes all Void Aether to deal massive damage and at the cost of your own HP. The more Void Aether stacks consumed, the stronger the damage.

Void Surge – Instantly doubles current Void Aether stacks and can go over the maximum. Lasts for 15 seconds.

Drawing from Gladiator skills ,we had to find a way to change up the “tanky” nature of their skills. As a Dark Knight, choosing when to consume your Void Aether stacks will be vital. Do you keep your stacks for sustainability? Or burst your target down with Void Surge and Bloodsword?

Dark Knight in other FF’s

There are quite a few Dark Knights in other Final Fantasy titles. Names like Gafgarion from FF Tactics and of course, Cecil from FFIV. Dark Knights are also found in Final Fantasy XI as a playable class. (Yes, we’re aware some sources say Goffard Gafgarion was a “Fell Knight”.

What’s in store for next weeks Into the Aether? We will be revealing three of our speculated new jobs. Stay tuned! These jobs will be coming from Thaumaturge, Lancer and Musketeer!

This page will of course be updated as the game progresses and patches, and more gear will be introduced into the game.

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[ Into the Aether Archives ]

Ask FFXIVGuild 001: Welcome the Weekly Columns!

Our first issue of Ask FFXIVGuild.com! Topic this week: About content and updates!

ffxiv arr weekly editorial banner ask ffxivguild 001

Hello guys and welcome to our very first issue of Ask FFXIVGuild.com. First off, for those who might be wondering, what is this column all about? Any and all questions you might ask us, through Facebook, twitter, email or comments might appear in this column!

The topic for this week will be all about FFXIVGuild content updates!

Have you guys thought about Editorial content or weekly columns?

We get this one alot. The quick answer is – YES! Why haven’t we done it sooner? Well, our small team wants the site to be more of like an old-school gaming site, versus the “norm” nowadays which are more Wiki-ish. Chunking down “MOST” of the games basic info and setting the pavement for future updates was our first goal. We’re getting close enough to that goal that we think it could be the time to write more entertaining, community engaging stuff like weekly columns. What do we have in store? Here’s what we will reveal for now:

Planned for every Monday – Ask FFXIVGuild.com (Stuff like this article you’re reading right now)
Planned for every Wednesday – FFXIVGuild: Into the Aether (What’s it about – You’ll find out tomorrow!)
Planned for every FridayWe’re unsure of the name of this, but somethings in the works!
Planned for every Sunday – The Week that Was (Revived!!!!)

I guess we wanted to put down a good foundation first. This foray into a gaming fansite is a first for us, so forgive us if we’re not so perfect yet!

If all goes well, we will be publishing at least the planned Monday and Sunday articles this week! HOPEFULLY the others can be done within this week! Obviously, this one was late one day. Big plans ahead for the site!

Why do updates take so long sometimes!?

It’s true, updates CAN take a while. It may seem like “ages” before “new” content comes around, but trust us, we are working on it everyday. A lot of times we make small edits and refinements to our older guides, fixing small errors and adding new-found knowledge to existing guides.

Very often, we do not put up the pages in our front-page (News or Featured). An example of this is – You may or may not have noticed the inclusion of Gear Guides for all battle jobs. Another guide we didn’t put up on the frontpage was our Definitive Twintania Guide (since it’s, at least in our opinion, not yet fully fleshed out). If you’re curious about the Gear guides, they can be found in the main menu under the jobs!

I guess it’s our job to inform people BETTER on new stuff. The Sunday column will help us with this, as well as some design improvements we have planned. While new content may not be obvious, it’s there! We’re open to suggestions as to HOW you can recieve updates. A weekly newsletter perhaps?

How about juicing up the forums!?

Oh god… we’ve been researching on the best ways to integrate a more familiar forum software into the site. I DO NOT WANT people to register twice (once for forums, once for site comments) Maruko has been checking things out. We want to use PHPBB. Once we have that main concern sorted out about account registrations, we will be PUSHING HEAVILY for a more active forum community! Please bear with us in the meantime!

I cannot verify my Account here! I’m locked out of the site for no apparent reason!

Another sucky side-effect from the unexpected growth we’ve had. Apparently having a high-traffic website leads to ALOT… and I mean ALOT of spammers. So we researched the best ways to stop these guys. Sadly, none are full proof. We have to manually fix these anomalies as they come, stretching our ever so stretched time to work on the site. You cannot imagine the stuff we went through each step of the way! We simply wanna give information out, but apparently the net is filled with more bots than we ever could have imagined.

It’s a pain, but this is something we’re actively juggling in our schedule. Again, we want to have great foundation… one step at a time.

Well that’s about it for today! Next week we will be answering some other questions, but we’re leaning on the theme for next weeks article to be about FFXIVGuild.com FC and Raiding. But of course any questions are welcomed! Feel free to comment below, ask us anything on Facebook or Twitter, or give us Feedback! The next question here might be yours! Thanks!

[ Ask FFXIVGuild.com Archives ]

FFXIV PvP General Guide & FAQ

ffxiv pvp wolves den general guideLocation

Entry into PvP matches can be started through a quest from your Grand Company NPC. The Wolves Den itself can be accessed through a ferry found in Moraby Drydocks.

ffxiv pvp wolves den npc ferry


After you get to Wolves Den and enable it on your duty finder, all you have to do is queue up!  At patch 2.1, there are only 4v4 matches available on one map. Each match has a 2 minute prep time at the start and the entire match lasts for 30 minutes or until one team is wiped out.

ffxiv pvp wolves den duty finder


Participating in PvP matches give you PvP experience  and Wolves marks. If you earn enough PvP experience you will level up your PvP rank and gain one action point which you can spend on skills or traits specific to PvP. These skills and traits can only be used during PvP matches. You must slot these skills like how you would slot a cross class skill.

It takes 3 Action Points to get one PvP skill and 1 Action Point for a PvP trait. Most of the PvP skills and traits have 3 levels each and increasing a skill or traits rank increases different things, debuff durations, potency increase or cooldown reductions.

ffxiv pvp wolves den profile rank action point


Wolf Marks is the currency of PvP. For every PvP match you participate in (win, lose or draw) you gain a certain number of Wolf Marks. You use these marks to purchase PvP gear and PvP materia. The PvP gear itself has a new stat called Morale. This stat replaces your Magic and Physical defense against human players and also increases your damage dealt to them.

ffxiv pvp wolves den wolf marks vendor

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FFXIV Crystal Tower Guide (Loot List & FAQ)

Crystal Tower Loot list, Boss Strategy and General FAQ

Crystal Tower General Information

How to unlock Crystal Tower? You must complete the quest chain that starts with “A Legacy of Allag” from Mor Dhona.

“CT” is a the first 24-man instanced dungeon released in Patch 2.1. You may enter as an eight-man group in the Duty Finder, and be matched with 2 more random 8-man groups. You currently cannot queue as a 24 man group. You can chat to the other groups using Alliance Chat by pressing “alt+a” (default).

The items dropped from Crystal Tower are item level 80. Check our loot list below.

What is the Crystal Tower Loot System? You may only obtain 1 item per week from CT. Whether you got it from a need or greed roll doesn’t matter. After getting an item, you can still go to CT with your friends, but you will not be eligible to roll on items.

Crystal Tower Boss Strategy

Bone Dragon

As you may know by now, the raised platforms prevent you from getting hit by poison. Bone Dragon should be ideally tanked in the middle of the room.

The main mechanic in this fight are Skeletons called “Platinal

Skeletons will spawn periodically during the fight. Skeletons do a bunch of nasty things, but make sure this is followed:

  • Drag each skeleton as far as possible from bone dragon, and kill it.
  • Make sure there are no skeletons alive when bone dragon dies.

When Bone Dragon “dies”, the skeletons will raise at the location of their death, then run towards the corpse of the Bone Dragon. If one reaches, a huge painful AoE will pulse, damaging everyone.

(Mini-boss) Atomos

The three alliances have to split up to take one hallway each. On each hallway there is a platform which activates when 4 people are standing on it. Standing on your platform makes the next alliances boss lose invulnerability. So in essence, you must have 4 people to kill Atomos, and 4 people standing on your platform at all times.

Adds periodically spawn during this time, and any tank should bring them close the the group in the platform. If 3 adds remain alive at one point, their stats become boosted, and will quickly result in a wipe.


Thanatos Strategy

Each Alliance has a “Magic Pot” that they must protect. Keep in mind they can be Healed, Stoneskinned, Regenned, or anything that hits a regular player pretty much. Adds will try to destroy your pot, so make sure to keep and eye on it!

Only people who are “Invisible” will be able to hit Thanatos. Invisibility is granted by the Pot, so it’s quite important they stay alive.

(Mini-boss) Vassago + Allagan Bomb

There will be 3 Vassago in the map, and an Allagan Bomb in the middle. Each alliance should tank and focus on killing their own Vassago, then helping others when theirs is dead. Some adds spawn during this fight:

  • Balloon – an basic add that doesn’t do much. Kill it anyway.
  • Napalm – Kill these ASAP, they slowly walk towards the middle Allagan Bomb and make it bigger.

The Allagan Bomb located in the middle is sort of a “time limit” to this fight. Once it reaches maximum size, it will burst – killing everyone. Two things charge the bomb.

  • The links of the Vassago continually charge it. The closer they are, the faster it charges.
  • A Napalm reaching it charges it by a large amount. Don’t let this happen!

After all Vassago die, the raid must focus down and kill Allagan Bomb before it blows. As long as minimal Napalms reached it – it wont be a problem.

King Behemoth Strategy

Entering King Behemoths map, everyone automatically gets a DoT. This cannot be avoided, however…

There are 4 towers on the map – you must interact with them each time they start glowing to “discharge” them. Failure to do so will result in AoE damage. Bomb-looking adds (Purophoros) will spawn and attempt to attack towers. If they destroy a tower, the passive DoT damage increases.

Iron Giant is an add that spawns and SHOULD be picked up by a tank and faced away from the raid. It does a huge painful cleave.

Comet – A Green marker on your head indicated you are going to get hit by Comet. Don’t worry this ability isn’t so strong. Make sure to get hit a medium distance away from Behemoth because the fallen rock will be used later on for…

Elliptic Meteor –  Behemoths Ultimate move, a KO unless you’re hiding behind a fallen Comet! Keep in mind comets get destroyed if people continually hang around near them.

Acheron Strategy

Acheron, the Final Boss, has some very flashy looking AoE abilities! It’s pretty simple, just avoid the colorful spots on the ground and you should be fine. Except…

Ancient Flare – Each lit platform must have 4 players on it to “activate”. If 3 platforms are active, the shield goes up. Needless to say, without the shield the entire raid will wipe. During this shielded phase, an Iron Giant will spawn for each alliance. On the second shield phase, an Iron Giant + Claw will spawn. Once all adds are down, the shield will deactivate, and Acheron can be engaged again.

Claws act like Titans Granite Gaol, but continually damage the person trapped within. Break them out as soon as you can.

Crystal Tower Loot List

Crown of LightRoyal CrownBallad CrownCrimson CircletFuma GantaiOnion Mask
Royal VestBallad CorseletCrimson VestFuma KoromoOnion Armor
Gauntlets of LightRoyal C. GlovesBallad GauntletsCrimson C. GlovesFuma TekkoOnion Gauntlets
Belt of LightRoyal SashBallad SashCrimson SashFuma ObiOnion Tassets
Breeches of LightRoyal BreechesBallad SarouelCrimson BreechesFuma HakamaOnion Sarouel
Sabatons of LightRoyal ShoesBallad BootsCrimson ShoesFuma KyahanOnion Boots
Which Boss?HeadChestGlovesBeltLegsBoots
TankAcheron (4)Behemoth (3)Bone Dragon (1)Bone Dragon (1)Acheron (4)Thanatos (2)
HealerAcheron (4)Behemoth (3)Bone Dragon (1)Bone Dragon (1)Acheron (4)Thanatos (2)
MDPSBehemoth (3)Acheron (4)Bone Dragon (1)Thanatos (2)Behemoth (3)Thanatos (2)
MonkBehemoth (3)Acheron (4)Bone Dragon (1)Bone Dragon (1)Behemoth (3)Thanatos (2)
DragoonBehemoth (3)Acheron (4)Bone Dragon (1)Thanatos (2)Behemoth (3)Bone Dragon (1)
BardAcheron (4)Behemoth (3)Thanatos (2)Thanatos (2)Behemoth (3)Bone Dragon (1)
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FFXIV Patch 2.1 Information Compilation

All we know about FFXIV 2.1 Patch – what to look forward to! [Updated 11/27]

ffxiv patch 2.1 patch notes changelog information

Here, we will be posting all information we know about the upcoming big content patch – FFXIV Patch 2.1. As time progresses, this page will be more and more populated with information and links, eventually turning into our official changelog / patchnotes for 2.1. Please feel free to comment or let us know on Facebook when something new appears! Bookmark this page, folks! (Also, feel free to tell us anything you know!)

*All info here is, like always, tentative until release.

Extreme Primal Battles

Extreme Primals now drop ilvl90 Accessories. One specific slot per primal. From what we can see with the stats, they come with either DET or Skill Speed.


Ifrit Extreme Mode  – will be added in patch 2.1

Garuda Exteme Mode  – will be added in patch 2.1

Titan Extreme Mode – will be added in patch 2.1

The ordering of difficulty is: Garuda > Titan > Ifrit

Each of the above links will initially contain a teaser video and eventually contain all we know about the encounters, and finally be turned into our official guide/strategy page for them.

Two New Primals

Good King Moogle Mog [Thornmarch] will be added as a primal battle.

Ultima Weapon [Minstrels Ballad] will be added as a primal battle.

New “Primal Relic Weapon” Quest

Details regarding this weapon aren’t final, but you can obtain a high level weapon by beating the extreme mode primals.

Player / Free Company Housing

Player housing will be introduced in Patch 2.1 (or soon thereafter) Housing will supposedly come in two forms:

  • Player Housing (Will be linked)
  • Free Company Housing (Will be linked)

Housing will be located in the 3 main cities:

  • Gridania Housing: Lavender Beds
  • Ul’dah Housing: The Goblet
  • Limsa Lominsa Housing: Mist 

Investing in your house is said to give you certain buffs and bonuses. We can assume player housing and free company housing buffs stack. It’s currently unknown wether these buffs will be released in 2.1.

One fact we know: Housing will not be cheap. Housing can be obtained through a “silent auction”, and any unsold lots will reduce in price every 6h. There will definitely be a LIMITED AMOUNT OF LOTS. eventually adding as time passes.

The eventual links above will contain all we know about Player Housing.

PvP – The Wolves Den

(FFXIV PvP General Guide & FAQ)

PvP is finally coming in this patch with the introduction of The Wolves Den. The wolves den will be a 4v4 or 8v8 map with one single objective: “No member of the opposing team is alive“. Intense!

Here’s a fact about PvP mentioned that the FFXIVGuild team is excited about: PvP Skills will be different / balanced seperately from PvE! This is a great move by SE. The ripple effect from PvE and PvP in previous MMO’s was an unwelcome “feature” of having a universal skill set. So why not separate them! Good job!

You can only seem to use 10 skills in PvP – but the pool you can select from is rather large. Job, cross-class and maybe even Grand Company seems to affect your pool of skills to choose from. This is very similar to the Guild Wars 1 combat system (Which had very good PvP)

The Wolves Den Aetheryte can be accessed from Moraby Drydocks.

New Dungeon – Pharos Sirius

One brand new dungeon will be added to the game (with a pretty awesome soundtrack)

Pharos Sirius – (Will be linked)

Crystal Tower – 24 Man Dungeon

Crystal Tower is being introduced in patch 2.1, and will have four bosses:

King Behemoth
Bone Dragon

At 2.1 launch, you may not queue with a pre-made 24. You can queue as a full party of eight, and will be combined with 2 random 8-man groups. Crystal tower loot is item level 80, and will also have a Crystal tower item ticket system (details currently unknown).

Hardmode Dungeons

2 Dungeons will have a hard mode added! Copperbell Mines and Haukke Manor

Copperbell Mines Hard  – (Will be linked)

Haukke Manor Hard – (Will be linked)

Daily Duty Finder “Duty Roullette”

You may now participate in a daily duty finder, for Easy, Medium and High level dungeons. Rewards seem to give Myth/Philo tomes, gil, exp, company seals and more! There are Four categories to choose from, which you can do once a day for the bonus rewards. We can assume these were put in to ease queue times for lower level content. You can only queue up solo (for now).

Duty (Low Level)

Duty (High Level)

Main Scenario



You can now change your hairstyle for a cheap price. 2,000 gil! Aesthetician location to be updated.

Class Changes

Of course, everyone knows about the upcoming Warrior Changes. (will be updating our class/job page…)

a slight nerf on utility

positional damage increase

A detailed list will be added here, and we will be updating ALL class skills/ changes for 2.1.

Beast Tribe Daily Quests

Daily quests with the beastmen tribes will be implemented. We can assume the currency gained is traded with the respective tribe. These are currently in the game (unobtainable) but you can see them through the Marketplace.

At 2.1, Only the Amalj’aa and Slyph beast tribes will be available. They have an NPC that sells items but to gain access to them, you need to earn reputation through their daily quests.


Ixali Daily Quests (Will be linked)

Currently have 3 tiers of currency:
Ixali Willowknot
Ixali Mapleknot
Ixali Ebonknot

Sylph Daily Quests (Will be linked)

Currently have 3 tiers of currency:
Sylphic Brownleaf
Sylphic Yellowleaf
Sylphic Redleaf

Kobold Daily Quests (Will be linked)

Currently have 3 tiers of currency:
Titan Copperpiece
Titan Myhtrilpiece
Titan Electrumpiece

Sahagin Daily Quests (Will be linked)

Currently have 3 tiers of currency:
Greentide Psashp
Redtide Psashp
Goldtide Psashp

Amalj’aa Daily Quests (Will be linked)

Currently have 3 tiers of currency:
Bronze Amalj’ok
Iron Amalj’ok
Darksteel Amalj’ok

Qiqirn Daily Quests (Will be linked)

Currently have 3 tiers of currency:
Ququroon Doom-die
Gagaroon Luck-die
Peperoon Fate-die

Goblin Daily Quests (Will be linked)

Currently have 3 tiers of currency:
Brass Gobcog
Silver Gobcog
Gold Gobcog



Feel free to bookmark, Like us on Facebook or check us out on YouTube for updates – and chime in on any communication line if you feel information should be added to this page. In the next few days we will be creating the subpages for all the new content in preparation for patch 2.1!

FFXIV Ultima Weapon : The Minstrels Ballad

Ultima Weapon (“Hard/Extreme” Mode) Strategy Guide and Loot List

Ultima Weapon Teaser Video

*Still the teaser vid -> will be updating soon.
*Guide still under refinement

Ultima Weapon has a bajillion abilites, and a very entertaining fight!

Ultima Weapon Phase 1 – Primal Phase

Garuda / Titan Phase

Two main abilities happen here:

  • Garuda appears on the screen then releases a HUGE AoE cone in the direction she’s facing. Don’t linger on the edges, or you might not make it to safety.
  • A Vortex appears in the middle, once it vanishes, move towards the edge of the stage in preparation for Titans “Geocrush”

Due to the nature of these abilities, it’s best not to stay too near the edges of the stage.

Ifrit / Titan Phase

  • In/Out Plumes – The usual outer ring / inner cluster plume formation. Keep the same positioning mentality as the Garuda phase.
  • Plumes + Crimson Cyclone – This is a pretty fun one. Radiant Plumes happens while a single Ifrit does his “Line Rush” skill.


Ultima Weapon Phase 2 – “Machines!”

Magitek Ray – Much like piercing laser from ADS. A thick randomly targetted line AoE.

Magitek Bit – Little adds that point and shoot lasers at random targets. The first pattern they spawn in is a circular group of.

Freefire – AKA Airship bombs. The glowing cross-air on the floor represents its epicenter, and the further you are from it, the less damage you take.

Ultima Weapon Loot List

Ultima Weapon drops Item Level 80 Chokers and Bracelets.


Tank – Ultima Choker of Fending
Healer – Ultima Choker of Healing
Bard – Ultima Choker of Aiming
Caster – Ultima Choker of Casting
Melee – Ultima Choker of Striking


Tank – Ultima Band of Fending
Healer – Ultima Band of Healing
Bard – Ultima Band of Aiming
Caster – Ultima Band of Casting
Melee – Ultima Band of Striking

Don’t get caught in a laser!

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